--1019280:超サイヤ人トランクス(未来)_マイ(未来)_アクティブスキル魔封波 --sp_effect_a1_00214 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01= 154899 ;-- 導入、トランクス気だめ SP_02= 154900 ;-- 魔封波発射 SP_03= 154901 ;-- 敵に向かってエフェクト迫る SP_04= 154902 ;-- 敵に向かってエフェクト迫る SP_05= 154903 ;-- 魔封波ぐるぐる背景 SP_06= 154904 ;-- 追撃光線発射 SP_07= 154905 ;-- 壺に封印中 SP_08= 154906 ;-- 壺に封印アップ SP_09= 154907 ;-- トランクス憔悴、マイ見守る ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; spep_1 = spep_0 + 86; spep_2 = spep_1 + 56; spep_3 = spep_2 + 66; spep_4 = spep_3 + 96; spep_5 = spep_4 + 156; spep_6 = spep_5 + 126; spep_7 = spep_6 + 86; if(_IS_DODGE_ == 1) then skipFrame(0, spep_1 + 40 -12); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_7 + 50); -- スキップ先フレーム指定 SE001 = playSe( spep_7 + 50, 8 ); setSeVolume( spep_7 + 50, 8, 71 ); setStartTimeMs( SE001, 90 ); end else end ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 導入、トランクス気だめ ------------------------------------------------------ -- ** はじめの準備 ** -- spep_0 = 0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 86, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 86, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 86, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 86, tame, 255 ); --集中線 shuchusen1 = entryEffectLife( spep_0 -3 + 72, 906, 16, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 -3 + 72, shuchusen1, 0, 0 , 0 ); setEffMoveKey( spep_0 -3 + 88, shuchusen1, 0, 0 , 0 ); setEffScaleKey( spep_0 -3 + 72, shuchusen1, 1.1, 1.36 ); setEffScaleKey( spep_0 -3 + 88, shuchusen1, 1.1, 1.36 ); setEffRotateKey( spep_0 -3 + 72, shuchusen1, 180 ); setEffRotateKey( spep_0 -3 + 88, shuchusen1, 180 ); setEffAlphaKey( spep_0 -3 + 72, shuchusen1, 255 ); setEffAlphaKey( spep_0 -3 + 88, shuchusen1, 255 ); --SE playSe( spep_0 + 22, 1035 ); playSe( spep_0 + 43, 1056 ); setSeVolume( spep_0 + 43, 1056, 50 ); playSe( spep_0 + 58, 1072 ); SE0=playSe( spep_0 + 64, 1213 ); setSeVolume( spep_0 + 64, 1213, 0 ); --次の準備 spep_1 = spep_0+86; ------------------------------------------------------ -- 魔封波発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_1 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_1 + 56, beam, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_1 + 56, beam, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, beam, 0 ); setEffRotateKey( spep_1 + 56, beam, 0 ); setEffAlphaKey( spep_1 + 0, beam, 255 ); setEffAlphaKey( spep_1 + 56, beam, 255 ); ctzuo = entryEffectLife( spep_1 + 0, 10012, 32, 0x100, -1, 0, 18.4, 333.8 );--ズオッ setEffMoveKey( spep_1 + 0, ctzuo, 18.4, 333.8 , 0 ); setEffMoveKey( spep_1 + 2, ctzuo, 47.4, 374.8 , 0 ); setEffMoveKey( spep_1 + 4, ctzuo, 58.4, 433.8 , 0 ); setEffMoveKey( spep_1 + 6, ctzuo, 74.4, 417.8 , 0 ); setEffMoveKey( spep_1 + 8, ctzuo, 58.4, 433.8 , 0 ); setEffMoveKey( spep_1 + 10, ctzuo, 74.4, 417.8 , 0 ); setEffMoveKey( spep_1 + 12, ctzuo, 58.4, 433.8 , 0 ); setEffMoveKey( spep_1 + 14, ctzuo, 74.4, 417.8 , 0 ); setEffMoveKey( spep_1 + 16, ctzuo, 58.4, 433.8 , 0 ); setEffMoveKey( spep_1 + 18, ctzuo, 74.4, 417.8 , 0 ); setEffMoveKey( spep_1 + 20, ctzuo, 58.4, 433.8 , 0 ); setEffMoveKey( spep_1 + 22, ctzuo, 74.4, 417.8 , 0 ); setEffMoveKey( spep_1 + 24, ctzuo, 66.4, 433.8 , 0 ); setEffMoveKey( spep_1 + 26, ctzuo, 100, 408.2 , 0 ); setEffMoveKey( spep_1 + 28, ctzuo, 82.4, 433.8 , 0 ); setEffMoveKey( spep_1 + 30, ctzuo, 125.6, 398.6 , 0 ); setEffMoveKey( spep_1 + 32, ctzuo, 138.4, 393.8 , 0 ); a=2.2; setEffScaleKey( spep_1 + 0, ctzuo, 0.1, 0.1 ); --setEffScaleKey( spep_1 + 2, ctzuo, 0.45, 0.45 ); setEffScaleKey( spep_1 + 4, ctzuo, 0.8+a, 0.8+a ); setEffScaleKey( spep_1 + 22, ctzuo, 0.8+a, 0.8+a ); setEffScaleKey( spep_1 + 24, ctzuo, 1.04+a, 1.04+a ); setEffScaleKey( spep_1 + 26, ctzuo, 1.28+a, 1.28+a ); setEffScaleKey( spep_1 + 28, ctzuo, 1.52+a, 1.52+a ); --setEffScaleKey( spep_1 + 30, ctzuo, 1.76+a, 1.76+a ); setEffScaleKey( spep_1 + 32, ctzuo, 5+a, 5+a ); setEffRotateKey( spep_1 + 0, ctzuo, 30 ); setEffRotateKey( spep_1 + 32, ctzuo, 30 ); setEffAlphaKey( spep_1 + 0, ctzuo, 23 ); setEffAlphaKey( spep_1 + 2, ctzuo, 44 ); setEffAlphaKey( spep_1 + 4, ctzuo, 65 ); setEffAlphaKey( spep_1 + 6, ctzuo, 86 ); setEffAlphaKey( spep_1 + 8, ctzuo, 107 ); setEffAlphaKey( spep_1 + 10, ctzuo, 128 ); setEffAlphaKey( spep_1 + 12, ctzuo, 150 ); setEffAlphaKey( spep_1 + 14, ctzuo, 171 ); setEffAlphaKey( spep_1 + 16, ctzuo, 192 ); setEffAlphaKey( spep_1 + 18, ctzuo, 213 ); setEffAlphaKey( spep_1 + 20, ctzuo, 234 ); setEffAlphaKey( spep_1 + 22, ctzuo, 255 ); setEffAlphaKey( spep_1 + 24, ctzuo, 204 ); setEffAlphaKey( spep_1 + 26, ctzuo, 153 ); setEffAlphaKey( spep_1 + 28, ctzuo, 102 ); setEffAlphaKey( spep_1 + 30, ctzuo, 51 ); setEffAlphaKey( spep_1 + 32, ctzuo, 0 ); --集中線 shuchusen2 = entryEffectLife( spep_1 + 0, 906, 14, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, shuchusen2, 0, 0 , 0 ); setEffMoveKey( spep_1 + 14, shuchusen2, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen2, 1.54, 3.5 ); setEffScaleKey( spep_1 + 2, shuchusen2, 1.7, 3.68 ); setEffScaleKey( spep_1 + 4, shuchusen2, 1.86, 3.85 ); setEffScaleKey( spep_1 + 6, shuchusen2, 2.02, 4.03 ); setEffScaleKey( spep_1 + 8, shuchusen2, 2.18, 4.2 ); setEffScaleKey( spep_1 + 10, shuchusen2, 2.34, 4.38 ); setEffScaleKey( spep_1 + 12, shuchusen2, 2.5, 4.56 ); setEffScaleKey( spep_1 + 14, shuchusen2, 2.66, 4.73 ); setEffRotateKey( spep_1 + 0, shuchusen2, 0 ); setEffRotateKey( spep_1 + 14, shuchusen2, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen2, 255 ); setEffAlphaKey( spep_1 + 14, shuchusen2, 255 ); --SE setSeVolume( spep_1 + 18, 1213, 0 ); setSeVolume( spep_1 + 19, 1213, 5 ); setSeVolume( spep_1 + 20, 1213, 10 ); setSeVolume( spep_1 + 21, 1213, 15 ); setSeVolume( spep_1 + 22, 1213, 20 ); setSeVolume( spep_1 + 23, 1213, 25 ); setSeVolume( spep_1 + 24, 1213, 30 ); setSeVolume( spep_1 + 25, 1213, 35 ); setSeVolume( spep_1 + 26, 1213, 40 ); setSeVolume( spep_1 + 27, 1213, 45 ); setSeVolume( spep_1 + 28, 1213, 50 ); SE1=playSe( spep_1 + 13, 1022 ); setSeVolume( spep_1 + 13, 1022, 126 ); SE2=playSe( spep_1 + 13, 1027 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE0, 0 ); stopSe( SP_dodge - 12, SE1, 0 ); stopSe( SP_dodge - 12, SE2, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --次の準備 spep_2 = spep_1+56; ------------------------------------------------------ -- 敵に向かってエフェクト迫る ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 70, hit_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 70, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hit_f, 0 ); setEffRotateKey( spep_2 + 70, hit_f, 0 ); setEffAlphaKey( spep_2 + 0, hit_f, 255 ); setEffAlphaKey( spep_2 + 70, hit_f, 255 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 70, hit_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 70, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, hit_b, 0 ); setEffRotateKey( spep_2 + 70, hit_b, 0 ); setEffAlphaKey( spep_2 + 0, hit_b, 255 ); setEffAlphaKey( spep_2 + 70, hit_b, 255 ); --敵の動き setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 33, 1, 0 ); changeAnime( spep_2 + 0, 1, 4 ); setMoveKey( spep_2 + 0, 1, -230.4, 137.9 , 0 ); setMoveKey( spep_2 + 2, 1, -225.8, 130.6 , 0 ); setMoveKey( spep_2 + 4, 1, -221.1, 133.2 , 0 ); setMoveKey( spep_2 + 6, 1, -216.4, 123.8 , 0 ); setMoveKey( spep_2 + 8, 1, -211.8, 126.5 , 0 ); setMoveKey( spep_2 + 10, 1, -207.1, 117.1 , 0 ); setMoveKey( spep_2 + 12, 1, -202.5, 119.7 , 0 ); setMoveKey( spep_2 + 14, 1, -197.8, 110.4 , 0 ); setMoveKey( spep_2 + 16, 1, -193.2, 113 , 0 ); setMoveKey( spep_2 + 18, 1, -188.5, 103.6 , 0 ); setMoveKey( spep_2 + 20, 1, -183.8, 106.2 , 0 ); setMoveKey( spep_2 + 22, 1, -179.2, 96.9 , 0 ); setMoveKey( spep_2 + 24, 1, -174.5, 99.5 , 0 ); setMoveKey( spep_2 + 26, 1, -169.8, 90.1 , 0 ); setMoveKey( spep_2 + 28, 1, -165.2, 92.7 , 0 ); setMoveKey( spep_2 + 30, 1, -160.5, 83.3 , 0 ); setMoveKey( spep_2 + 33, 1, -155.9, 85.9 , 0 ); --setMoveKey( spep_2 + 35, 1, -151.2, 76.5 , 0 ); setScaleKey( spep_2 + 0, 1, 0.59, 0.59 ); setScaleKey( spep_2 + 2, 1, 0.65, 0.65 ); setScaleKey( spep_2 + 4, 1, 0.71, 0.71 ); setScaleKey( spep_2 + 6, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 8, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 10, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 12, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 14, 1, 1, 1 ); setScaleKey( spep_2 + 16, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 18, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 20, 1, 1.17, 1.17 ); setScaleKey( spep_2 + 22, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 24, 1, 1.29, 1.29 ); setScaleKey( spep_2 + 26, 1, 1.35, 1.35 ); setScaleKey( spep_2 + 28, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 30, 1, 1.46, 1.46 ); setScaleKey( spep_2 + 32, 1, 1.52, 1.52 ); setScaleKey( spep_2 + 33, 1, 1.58, 1.58 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2 + 33, 1, 0 ); --文字エントリー ctzuo2 = entryEffectLife( spep_2-3 + 30, 10012, 20, 0x100, -1, 0, 26, 195 );--ズオッ setEffMoveKey( spep_2-3 + 30, ctzuo2, 26, 195 , 0 ); setEffMoveKey( spep_2-3 + 32, ctzuo2, 42.8, 226 , 0 ); setEffMoveKey( spep_2-3 + 34, ctzuo2, 46.2, 270.3 , 0 ); setEffMoveKey( spep_2-3 + 36, ctzuo2, 72.3, 291.9 , 0 ); setEffMoveKey( spep_2-3 + 38, ctzuo2, 84.5, 327.5 , 0 ); setEffMoveKey( spep_2-3 + 40, ctzuo2, 128.6, 331 , 0 ); setEffMoveKey( spep_2-3 + 42, ctzuo2, 123.9, 350.6 , 0 ); setEffMoveKey( spep_2-3 + 44, ctzuo2, 160.7, 328.5 , 0 ); setEffMoveKey( spep_2-3 + 46, ctzuo2, 146.4, 357.7 , 0 ); setEffMoveKey( spep_2-3 + 48, ctzuo2, 192.9, 326.1 , 0 ); setEffMoveKey( spep_2-3 + 50, ctzuo2, 209, 324.9 , 0 ); b=2.2; setEffScaleKey( spep_2-3 + 30, ctzuo2, 0.3, 0.3 ); --setEffScaleKey( spep_2-3 + 32, ctzuo2, 0.33+b, 0.33+b ); --setEffScaleKey( spep_2-3 + 34, ctzuo2, 0.57+b, 0.57+b ); setEffScaleKey( spep_2-3 + 36, ctzuo2, 0.8+b, 0.8+b ); setEffScaleKey( spep_2-3 + 40, ctzuo2, 0.8+b, 0.8+b ); --setEffScaleKey( spep_2-3 + 42, ctzuo2, 1.04+b, 1.04+b ); --setEffScaleKey( spep_2-3 + 44, ctzuo2, 1.28+b, 1.28+b ); --setEffScaleKey( spep_2-3 + 46, ctzuo2, 1.52+b, 1.52+b ); --setEffScaleKey( spep_2-3 + 48, ctzuo2, 1.76+b, 1.76+b ); setEffScaleKey( spep_2-3 + 50, ctzuo2, 5+b, 5+b ); setEffRotateKey( spep_2-3 + 30, ctzuo2, 30 ); setEffRotateKey( spep_2-3 + 50, ctzuo2, 30 ); setEffAlphaKey( spep_2-3 + 30, ctzuo2, 255 ); setEffAlphaKey( spep_2-3 + 40, ctzuo2, 255 ); setEffAlphaKey( spep_2-3 + 42, ctzuo2, 204 ); setEffAlphaKey( spep_2-3 + 44, ctzuo2, 153 ); setEffAlphaKey( spep_2-3 + 46, ctzuo2, 102 ); setEffAlphaKey( spep_2-3 + 48, ctzuo2, 51 ); setEffAlphaKey( spep_2-3 + 50, ctzuo2, 0 ); --SE playSe( spep_2 + 40, 1021 ); --次の準備 spep_3 = spep_2+66; ------------------------------------------------------ -- 魔封波ぐるぐる背景 ------------------------------------------------------ -- ** エフェクト等 ** -- guruguru = entryEffect( spep_3 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, guruguru, 0, 0, 0 ); setEffMoveKey( spep_3 + 96, guruguru, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, guruguru, 1.0, 1.0 ); setEffScaleKey( spep_3 + 96, guruguru, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, guruguru, 0 ); setEffRotateKey( spep_3 + 96, guruguru, 0 ); setEffAlphaKey( spep_3 + 0, guruguru, 255 ); setEffAlphaKey( spep_3 + 96, guruguru, 255 ); --文字エントリー ctzudododo = entryEffectLife( spep_3-3 + 6, 10014, 92, 0x100, -1, 0, 39.5, 341.9 ); setEffMoveKey( spep_3-3 + 6, ctzudododo, 39.5, 341.9 , 0 ); setEffMoveKey( spep_3-3 + 8, ctzudododo, 58, 364 , 0 ); setEffMoveKey( spep_3-3 + 10, ctzudododo, 39.5, 341.9 , 0 ); setEffMoveKey( spep_3-3 + 12, ctzudododo, 58, 364 , 0 ); setEffMoveKey( spep_3-3 + 14, ctzudododo, 39.5, 341.9 , 0 ); setEffMoveKey( spep_3-3 + 16, ctzudododo, 58, 364 , 0 ); setEffMoveKey( spep_3-3 + 18, ctzudododo, 39.5, 341.9 , 0 ); setEffMoveKey( spep_3-3 + 20, ctzudododo, 58, 364 , 0 ); setEffMoveKey( spep_3-3 + 22, ctzudododo, 39.5, 341.9 , 0 ); setEffMoveKey( spep_3-3 + 24, ctzudododo, 58, 364 , 0 ); setEffMoveKey( spep_3-3 + 26, ctzudododo, 39.5, 341.9 , 0 ); setEffMoveKey( spep_3-3 + 28, ctzudododo, 58, 364 , 0 ); setEffMoveKey( spep_3-3 + 30, ctzudododo, 39.5, 341.9 , 0 ); setEffMoveKey( spep_3-3 + 32, ctzudododo, 58, 364 , 0 ); setEffMoveKey( spep_3-3 + 34, ctzudododo, 39.5, 341.9 , 0 ); setEffMoveKey( spep_3-3 + 36, ctzudododo, 58, 364 , 0 ); setEffMoveKey( spep_3-3 + 38, ctzudododo, 39.5, 341.9 , 0 ); setEffMoveKey( spep_3-3 + 40, ctzudododo, 58, 364 , 0 ); setEffMoveKey( spep_3-3 + 42, ctzudododo, 39.5, 341.9 , 0 ); setEffMoveKey( spep_3-3 + 44, ctzudododo, 58, 364 , 0 ); setEffMoveKey( spep_3-3 + 46, ctzudododo, 39.5, 341.9 , 0 ); setEffMoveKey( spep_3-3 + 48, ctzudododo, 58, 364 , 0 ); setEffMoveKey( spep_3-3 + 50, ctzudododo, 39.5, 341.9 , 0 ); setEffMoveKey( spep_3-3 + 52, ctzudododo, 58, 364 , 0 ); setEffMoveKey( spep_3-3 + 54, ctzudododo, 39.5, 341.9 , 0 ); setEffMoveKey( spep_3-3 + 56, ctzudododo, 58, 364 , 0 ); setEffMoveKey( spep_3-3 + 58, ctzudododo, 39.5, 341.9 , 0 ); setEffMoveKey( spep_3-3 + 60, ctzudododo, 58, 364 , 0 ); setEffMoveKey( spep_3-3 + 62, ctzudododo, 39.5, 341.9 , 0 ); setEffMoveKey( spep_3-3 + 64, ctzudododo, 58, 364 , 0 ); setEffMoveKey( spep_3-3 + 66, ctzudododo, 39.5, 341.9 , 0 ); setEffMoveKey( spep_3-3 + 68, ctzudododo, 58, 364 , 0 ); setEffMoveKey( spep_3-3 + 70, ctzudododo, 39.5, 341.9 , 0 ); setEffMoveKey( spep_3-3 + 72, ctzudododo, 58, 364 , 0 ); setEffMoveKey( spep_3-3 + 74, ctzudododo, 39.5, 341.9 , 0 ); setEffMoveKey( spep_3-3 + 76, ctzudododo, 58, 364 , 0 ); setEffMoveKey( spep_3-3 + 78, ctzudododo, 39.5, 341.9 , 0 ); setEffMoveKey( spep_3-3 + 80, ctzudododo, 58, 364 , 0 ); setEffMoveKey( spep_3-3 + 82, ctzudododo, 39.5, 341.9 , 0 ); setEffMoveKey( spep_3-3 + 84, ctzudododo, 58, 364 , 0 ); setEffMoveKey( spep_3-3 + 86, ctzudododo, 39.5, 341.9 , 0 ); setEffMoveKey( spep_3-3 + 88, ctzudododo, 58, 364 , 0 ); setEffMoveKey( spep_3-3 + 90, ctzudododo, 39.5, 341.9 , 0 ); setEffMoveKey( spep_3-3 + 92, ctzudododo, 58, 364 , 0 ); setEffMoveKey( spep_3-3 + 94, ctzudododo, 39.5, 341.9 , 0 ); setEffMoveKey( spep_3-3 + 98, ctzudododo, 58, 364 , 0 ); setEffScaleKey( spep_3-3 + 6, ctzudododo, 3, 3 ); setEffScaleKey( spep_3-3 + 98, ctzudododo, 3, 3 ); setEffRotateKey( spep_3-3 + 6, ctzudododo, 60 ); setEffRotateKey( spep_3-3 + 98, ctzudododo, 60 ); setEffAlphaKey( spep_3-3 + 6, ctzudododo, 128 ); setEffAlphaKey( spep_3-3 + 8, ctzudododo, 255 ); setEffAlphaKey( spep_3-3 + 88, ctzudododo, 255 ); setEffAlphaKey( spep_3-3 + 90, ctzudododo, 204 ); setEffAlphaKey( spep_3-3 + 92, ctzudododo, 153 ); setEffAlphaKey( spep_3-3 + 94, ctzudododo, 102 ); setEffAlphaKey( spep_3-3 + 96, ctzudododo, 51 ); setEffAlphaKey( spep_3-3 + 98, ctzudododo, 0 ); --SE se_1128 = playSe( spep_3 , 1128 ); setSeVolume( spep_3 , 1128, 63 ); playSe( spep_3 + 18, 1161 ); setSeVolume( spep_3 + 9, 1161, 63 ); playSe( spep_3 + 9, 1214 ); stopSe( spep_3 + 92, se_1128, 55 ); --次の準備 spep_4 = spep_3+96; ------------------------------------------------------ -- 追撃光線発射 ------------------------------------------------------ -- ** エフェクト等 ** -- hand_up = entryEffect( spep_4 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, hand_up, 0, 0, 0 ); setEffMoveKey( spep_4 + 156, hand_up, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, hand_up, 1.0, 1.0 ); setEffScaleKey( spep_4 + 156, hand_up, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, hand_up, 0 ); setEffRotateKey( spep_4 + 156, hand_up, 0 ); setEffAlphaKey( spep_4 + 0, hand_up, 255 ); setEffAlphaKey( spep_4 + 156, hand_up, 255 ); --文字エントリー ctba = entryEffectLife( spep_4-3 + 132, 10022, 22, 0x100, -1, 0, -37.7, 340.4 );--バッ setEffMoveKey( spep_4-3 + 132, ctba, -37.7, 340.4 , 0 ); setEffMoveKey( spep_4-3 + 134, ctba, -127.3, 258.2 , 0 ); setEffMoveKey( spep_4-3 + 136, ctba, -114, 221.1 , 0 ); setEffMoveKey( spep_4-3 + 138, ctba, -115.3, 235.9 , 0 ); setEffMoveKey( spep_4-3 + 140, ctba, -133.3, 243.9 , 0 ); setEffMoveKey( spep_4-3 + 142, ctba, -121.9, 226.5 , 0 ); setEffMoveKey( spep_4-3 + 144, ctba, -120.6, 247.8 , 0 ); setEffMoveKey( spep_4-3 + 146, ctba, -137.7, 238.1 , 0 ); setEffMoveKey( spep_4-3 + 148, ctba, -121.1, 229.9 , 0 ); setEffMoveKey( spep_4-3 + 150, ctba, -110.2, 239.5 , 0 ); setEffMoveKey( spep_4-3 + 152, ctba, -113.5, 249.8 , 0 ); setEffMoveKey( spep_4-3 + 154, ctba, -113.4, 249.8 , 0 ); setEffScaleKey( spep_4-3 + 132, ctba, 1.66, 1.66 ); setEffScaleKey( spep_4-3 + 134, ctba, 2.53, 2.53 ); setEffScaleKey( spep_4-3 + 136, ctba, 2.53, 2.53 ); setEffScaleKey( spep_4-3 + 138, ctba, 2.54, 2.54 ); setEffScaleKey( spep_4-3 + 140, ctba, 2.53, 2.53 ); setEffScaleKey( spep_4-3 + 154, ctba, 2.53, 2.53 ); setEffRotateKey( spep_4-3 + 132, ctba, -20.6 ); setEffRotateKey( spep_4-3 + 146, ctba, -20.6 ); setEffRotateKey( spep_4-3 + 148, ctba, -20.5 ); setEffRotateKey( spep_4-3 + 150, ctba, -20.6 ); setEffRotateKey( spep_4-3 + 154, ctba, -20.6 ); setEffAlphaKey( spep_4-3 + 132, ctba, 128 ); setEffAlphaKey( spep_4-3 + 134, ctba, 255 ); setEffAlphaKey( spep_4-3 + 148, ctba, 255 ); setEffAlphaKey( spep_4-3 + 150, ctba, 170 ); setEffAlphaKey( spep_4-3 + 152, ctba, 85 ); setEffAlphaKey( spep_4-3 + 154, ctba, 0 ); --SE playSe( spep_4 + 0, 1072 ); setSeVolume( spep_4 + 0, 1072, 141 ); playSe( spep_4 + 54, 1026 ); setSeVolume( spep_4 + 54, 1026, 79 ); playSe( spep_4 + 54, 1145 ); setSeVolume( spep_4 + 54, 1145, 40 ); se_1116 = playSe( spep_4 + 54, 1116 ); playSe( spep_4 + 110, 1161 ); setSeVolume( spep_4 + 110, 1161, 63 ); playSe( spep_4 + 119, 1158 ); playSe( spep_4 + 130, 1004 ); setSeVolume( spep_4 + 130, 1004, 112 ); playSe( spep_4 + 133, 1003 ); setSeVolume( spep_4 + 133, 1003, 141 ); stopSe( spep_4 + 82, se_1116, 41 ); --次の準備 spep_5 = spep_4+156; ------------------------------------------------------ -- 壺に封印中 ------------------------------------------------------ -- ** エフェクト等 ** -- huuin = entryEffect( spep_5 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, huuin, 0, 0, 0 ); setEffMoveKey( spep_5 + 126, huuin, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, huuin, 1.0, 1.0 ); setEffScaleKey( spep_5 + 126, huuin, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, huuin, 0 ); setEffRotateKey( spep_5 + 126, huuin, 0 ); setEffAlphaKey( spep_5 + 0, huuin, 255 ); setEffAlphaKey( spep_5 + 126, huuin, 255 ); --SE se_1144 = playSe( spep_5 + 94, 1144 ); setSeVolume( spep_5 + 94, 1144, 0 ); --次の準備 spep_6 = spep_5+126; ------------------------------------------------------ -- 壺に封印アップ ------------------------------------------------------ -- ** エフェクト等 ** -- huuin_up = entryEffect( spep_6 + 0, SP_08, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, huuin_up, 0, 0, 0 ); setEffMoveKey( spep_6 + 86, huuin_up, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, huuin_up, 1.0, 1.0 ); setEffScaleKey( spep_6 + 86, huuin_up, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, huuin_up, 0 ); setEffRotateKey( spep_6 + 86, huuin_up, 0 ); setEffAlphaKey( spep_6 + 0, huuin_up, 255 ); setEffAlphaKey( spep_6 + 86, huuin_up, 255 ); --SE setSeVolume( spep_6 + 14, 1144, 7 ); setSeVolume( spep_6 + 15, 1144, 14 ); setSeVolume( spep_6 + 16, 1144, 21 ); setSeVolume( spep_6 + 17, 1144, 28 ); setSeVolume( spep_6 + 18, 1144, 35 ); setSeVolume( spep_6 + 19, 1144, 42 ); setSeVolume( spep_6 + 20, 1144, 50 ); se_1118 = playSe( spep_6 + 9, 1118 ); setSeVolume( spep_6 + 9, 1118, 40 ); playSe( spep_6 + 60, 1220 ); stopSe( spep_6 + 82, se_1144, 0 ); stopSe( spep_6 + 82, se_1118, 0 ); --次の準備 spep_7 = spep_6+86; ------------------------------------------------------ -- トランクス憔悴、マイ見守る ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_7 + 0, SP_09, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_7 + 180, finish, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_7 + 180, finish, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, finish, 0 ); setEffRotateKey( spep_7 + 180, finish, 0 ); setEffAlphaKey( spep_7 + 0, finish, 255 ); setEffAlphaKey( spep_7 + 180, finish, 255 ); --SE playSe( spep_7 + 26, 8 ); setSeVolume( spep_7 + 26, 8, 71 ); playSe( spep_7 + 88, 1003 ); setSeVolume( spep_7 + 88, 1003, 79 ); playSe( spep_7 + 104, 1108 ); -- ** ダメージ表示 ** -- dealDamage( spep_7 + 50 ); endPhase( spep_7 + 170 ); else end