--1020340:超サイヤ人ゴッドSSベジータ(進化)_ファイナルエクスプロージョン(アクティブ) --sp_effect_a7_00042 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 156610 ;-- ベジータ立ち〜敵が爆発にのまれる SP_02= 156611 ;-- ベジータ立ち〜敵が爆発にのまれる SP_03= 156612 ;-- 2体目以降のダメージ演出用 SP_04= 156613 ;-- 2体目以降のダメージ演出用 SP_05= 156614 ;-- KO ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); kame_flag = 0x00; if (_IS_SPECIAL_AIM_ALL_ == 0) then --- 全体必殺技の初回時 if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 830 -12); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_0 + 920); -- スキップ先フレーム指定 --敵飲まれる SE019 = playSe( spep_0 + 920, 1175 ); setSeVolumeByWorkId( spep_0 + 920, SE019, 32 ); setSeVolumeByWorkId( spep_0 + 921, SE019, 34 ); setSeVolumeByWorkId( spep_0 + 922, SE019, 36 ); setSeVolumeByWorkId( spep_0 + 923, SE019, 38 ); setSeVolumeByWorkId( spep_0 + 924, SE019, 40 ); setStartTimeMs( SE019, 2067 ); stopSe( spep_0 + 1020, SE019, 20 ); SE024 = playSe( spep_0 + 920, 1226 ); stopSe( spep_0 + 1020, SE024, 20 ); SE025 = playSe( spep_0 + 920, 1161 ); setSeVolumeByWorkId( spep_0 + 920, SE025, 71 ); stopSe( spep_0 + 990, SE025, 50 ); SE027 = playSe( spep_0 + 920, 1258 ); setSeVolumeByWorkId( spep_0 + 920, SE027, 71 ); end else end ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- ベジータ立ち〜敵が爆発にのまれる ------------------------------------------------------ --はじめの準備 spep_0=0; setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); -- ** エフェクト等 ** -- stand_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, stand_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 1020, stand_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, stand_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 1020, stand_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, stand_f, 0 ); setEffRotateKey( spep_0 + 1020, stand_f, 0 ); setEffAlphaKey( spep_0 + 0, stand_f, 255 ); setEffAlphaKey( spep_0 + 1020, stand_f, 255 ); -- ** エフェクト等 ** -- stand_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, stand_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 1020, stand_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, stand_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 1020, stand_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, stand_b, 0 ); setEffRotateKey( spep_0 + 1020, stand_b, 0 ); setEffAlphaKey( spep_0 + 0, stand_b, 255 ); setEffAlphaKey( spep_0 + 1020, stand_b, 255 ); -- ** エフェクト等 ** -- KO = entryEffect( spep_0 + 1038, SP_05, 0x80, -1, 0, 0, 0 ); --KO演出(ef_005) setEffMoveKey( spep_0 + 1038, KO, 0, 0 , 0 ); setEffMoveKey( spep_0 + 1336, KO, 0, 0 , 0 ); setEffScaleKey( spep_0 + 1038, KO, 1.0 +0.05, 1.0 +0.05 ); setEffScaleKey( spep_0 + 1336, KO, 1.0 +0.05, 1.0 +0.05 ); setEffRotateKey( spep_0 + 1038, KO, 0 ); setEffRotateKey( spep_0 + 1336, KO, 0 ); setEffAlphaKey( spep_0 + 1038, KO, 255 ); setEffAlphaKey( spep_0 + 1336, KO, 255 ); --敵の動き setDisp( spep_0-3 + 540, 1, 1); setDisp( spep_0-1 + 598, 1, 0); changeAnime( spep_0-3 + 540, 1, 102); setMoveKey( spep_0-3 + 540, 1, 230.8, -198.9 , 0 ); setMoveKey( spep_0-3 + 542, 1, 221.4, -215.4 , 0 ); setMoveKey( spep_0-3 + 544, 1, 221.4, -210.7 , 0 ); setMoveKey( spep_0-3 + 546, 1, 217.8, -230.2 , 0 ); setMoveKey( spep_0-3 + 548, 1, 217.8, -202.2 , 0 ); setMoveKey( spep_0-3 + 550, 1, 229.8, -242.2 , 0 ); setMoveKey( spep_0-3 + 552, 1, 217.8, -222.2 , 0 ); setMoveKey( spep_0-3 + 554, 1, 225.8, -238.2 , 0 ); setMoveKey( spep_0-3 + 556, 1, 221.8, -220.2 , 0 ); setMoveKey( spep_0-3 + 558, 1, 210.2, -263 , 0 ); setMoveKey( spep_0-3 + 560, 1, 210.2, -223 , 0 ); setMoveKey( spep_0-3 + 562, 1, 214.2, -251 , 0 ); setMoveKey( spep_0-3 + 564, 1, 204.2, -231 , 0 ); setMoveKey( spep_0-3 + 566, 1, 212.2, -255 , 0 ); setMoveKey( spep_0-3 + 568, 1, 212.2, -255 , 0 ); setMoveKey( spep_0-3 + 570, 1, 208.2, -269 , 0 ); setMoveKey( spep_0-3 + 572, 1, 212.2, -243 , 0 ); setMoveKey( spep_0-3 + 574, 1, 218.2, -267 , 0 ); setMoveKey( spep_0-3 + 576, 1, 206.2, -237 , 0 ); setMoveKey( spep_0-3 + 578, 1, 206.2, -277 , 0 ); setMoveKey( spep_0-3 + 580, 1, 220.2, -233 , 0 ); setMoveKey( spep_0-3 + 582, 1, 214.2, -253 , 0 ); setMoveKey( spep_0-3 + 584, 1, 216.3, -222.2 , 0 ); setMoveKey( spep_0-3 + 586, 1, 214.3, -236.2 , 0 ); setMoveKey( spep_0-3 + 588, 1, 220.3, -228.2 , 0 ); setMoveKey( spep_0-3 + 590, 1, 224.3, -272.2 , 0 ); setMoveKey( spep_0-3 + 592, 1, 204.3, -244.2 , 0 ); setMoveKey( spep_0-3 + 594, 1, 222.3, -274.2 , 0 ); setMoveKey( spep_0-3 + 596, 1, 212.6, -232.6 , 0 ); setMoveKey( spep_0-1 + 598, 1, 230.8, -198.9 , 0 ); setScaleKey( spep_0-3 + 540, 1, 1.5, 1.5 ); setScaleKey( spep_0-1 + 598, 1, 1.5, 1.5 ); setRotateKey( spep_0-3 + 540, 1, 33 ); setRotateKey( spep_0-1 + 598, 1, 33 ); --敵の動き setDisp( spep_0-3 + 880, 1, 1); setDisp( spep_0-1 + 1012, 1, 0); changeAnime( spep_0-3 + 880, 1, 102); changeAnime( spep_0-3 + 918, 1, 106); --102 setBlendColor(spep_0-3 + 880,1,3,0.83,0.89,0.34,0.028); setBlendColor(spep_0-3 + 881,1,3,0.83,0.89,0.34,0.056); setBlendColor(spep_0-3 + 882,1,3,0.83,0.89,0.34,0.084); setBlendColor(spep_0-3 + 883,1,3,0.83,0.89,0.34,0.112); setBlendColor(spep_0-3 + 884,1,3,0.83,0.89,0.34,0.14); setBlendColor(spep_0-3 + 885,1,3,0.83,0.89,0.34,0.168); setBlendColor(spep_0-3 + 886,1,3,0.83,0.89,0.34,0.196); setBlendColor(spep_0-3 + 887,1,3,0.83,0.89,0.34,0.224); setBlendColor(spep_0-3 + 888,1,3,0.83,0.89,0.34,0.252); setBlendColor(spep_0-3 + 889,1,3,0.83,0.89,0.34,0.28); setBlendColor(spep_0-3 + 890,1,3,0.83,0.89,0.34,0.308); setBlendColor(spep_0-3 + 891,1,3,0.83,0.89,0.34,0.336); setBlendColor(spep_0-3 + 892,1,3,0.83,0.89,0.34,0.364); setBlendColor(spep_0-3 + 893,1,3,0.83,0.89,0.34,0.392); setBlendColor(spep_0-3 + 894,1,3,0.83,0.89,0.34,0.42); setBlendColor(spep_0-3 + 895,1,3,0.83,0.89,0.34,0.448); setBlendColor(spep_0-3 + 896,1,3,0.83,0.89,0.34,0.476); setBlendColor(spep_0-3 + 897,1,3,0.83,0.89,0.34,0.504); setBlendColor(spep_0-3 + 898,1,3,0.83,0.89,0.34,0.532); setBlendColor(spep_0-3 + 899,1,3,0.83,0.89,0.34,0.56); setBlendColor(spep_0-3 + 900,1,3,0.83,0.89,0.34,0.588); setBlendColor(spep_0-3 + 901,1,3,0.83,0.89,0.34,0.616); setBlendColor(spep_0-3 + 902,1,3,0.83,0.89,0.34,0.644); setBlendColor(spep_0-3 + 903,1,3,0.83,0.89,0.34,0.672); setBlendColor(spep_0-3 + 904,1,3,0.83,0.89,0.34,0.7); setBlendColor(spep_0-3 + 905,1,3,0.83,0.89,0.34,0.728); setBlendColor(spep_0-3 + 906,1,3,0.83,0.89,0.34,0.756); setBlendColor(spep_0-3 + 907,1,3,0.83,0.89,0.34,0.8); setBlendColor(spep_0-3 + 917,1,3,0.83,0.89,0.34,0.8); --106 setBlendColor(spep_0-3 + 918,1,5,1,1,1,0.019); setBlendColor(spep_0-3 + 919,1,5,1,1,1,0.038); setBlendColor(spep_0-3 + 920,1,5,1,1,1,0.057); setBlendColor(spep_0-3 + 921,1,5,1,1,1,0.076); setBlendColor(spep_0-3 + 922,1,5,1,1,1,0.095); setBlendColor(spep_0-3 + 923,1,5,1,1,1,0.114); setBlendColor(spep_0-3 + 924,1,5,1,1,1,0.133); setBlendColor(spep_0-3 + 925,1,5,1,1,1,0.152); setBlendColor(spep_0-3 + 926,1,5,1,1,1,0.171); setBlendColor(spep_0-3 + 927,1,5,1,1,1,0.19); setBlendColor(spep_0-3 + 928,1,5,1,1,1,0.209); setBlendColor(spep_0-3 + 929,1,5,1,1,1,0.228); setBlendColor(spep_0-3 + 930,1,5,1,1,1,0.247); setBlendColor(spep_0-3 + 931,1,5,1,1,1,0.266); setBlendColor(spep_0-3 + 932,1,5,1,1,1,0.285); setBlendColor(spep_0-3 + 933,1,5,1,1,1,0.304); setBlendColor(spep_0-3 + 934,1,5,1,1,1,0.323); setBlendColor(spep_0-3 + 935,1,5,1,1,1,0.342); setBlendColor(spep_0-3 + 936,1,5,1,1,1,0.361); setBlendColor(spep_0-3 + 937,1,5,1,1,1,0.38); setBlendColor(spep_0-3 + 938,1,5,1,1,1,0.399); setBlendColor(spep_0-3 + 939,1,5,1,1,1,0.418); setBlendColor(spep_0-3 + 940,1,5,1,1,1,0.437); setBlendColor(spep_0-3 + 941,1,5,1,1,1,0.456); setBlendColor(spep_0-3 + 942,1,5,1,1,1,0.475); setBlendColor(spep_0-3 + 943,1,5,1,1,1,0.494); setBlendColor(spep_0-3 + 944,1,5,1,1,1,0.513); setBlendColor(spep_0-3 + 945,1,5,1,1,1,0.532); setBlendColor(spep_0-3 + 946,1,5,1,1,1,0.551); setBlendColor(spep_0-3 + 947,1,5,1,1,1,0.57); setBlendColor(spep_0-3 + 948,1,5,1,1,1,0.589); setBlendColor(spep_0-3 + 949,1,5,1,1,1,0.608); setBlendColor(spep_0-3 + 950,1,5,1,1,1,0.627); setBlendColor(spep_0-3 + 951,1,5,1,1,1,0.65); --色を元に戻す setBlendColor(spep_0 + 1012,1,5,1,1,1,0.65); setBlendColor(spep_0 + 1013,1,5,1,1,1,0); setMoveKey( spep_0-3 + 880, 1, 142.6, -106.5 , 0 ); setMoveKey( spep_0-3 + 882, 1, 153.6, -86.7 , 0 ); setMoveKey( spep_0-3 + 884, 1, 161.7, -131.9 , 0 ); setMoveKey( spep_0-3 + 886, 1, 159.5, -125.3 , 0 ); setMoveKey( spep_0-3 + 888, 1, 152.9, -81.3 , 0 ); setMoveKey( spep_0-3 + 890, 1, 164, -134.1 , 0 ); setMoveKey( spep_0-3 + 892, 1, 157.4, -138.5 , 0 ); setMoveKey( spep_0-3 + 894, 1, 146.4, -105.6 , 0 ); setMoveKey( spep_0-3 + 896, 1, 164.1, -127.6 , 0 ); setMoveKey( spep_0-3 + 898, 1, 155.3, -107.9 , 0 ); setMoveKey( spep_0-3 + 900, 1, 157.6, -90.3 , 0 ); setMoveKey( spep_0-3 + 902, 1, 157.6, -119 , 0 ); setMoveKey( spep_0-3 + 904, 1, 153.3, -108.1 , 0 ); setMoveKey( spep_0-3 + 906, 1, 160, -84 , 0 ); setMoveKey( spep_0-3 + 908, 1, 162.2, -132.3 , 0 ); setMoveKey( spep_0-3 + 910, 1, 166.6, -99.3 , 0 ); setMoveKey( spep_0-3 + 912, 1, 153.4, -99.3 , 0 ); setMoveKey( spep_0-3 + 914, 1, 157.8, -134.5 , 0 ); setMoveKey( spep_0-3 + 916, 1, 165, -89.4 , 0 ); setMoveKey( spep_0-3 + 917, 1, 165, -89.4 , 0 ); setMoveKey( spep_0-3 + 918, 1, -46.7, -121.3 , 0 ); setMoveKey( spep_0-3 + 920, 1, -40.1, -138.9 , 0 ); setMoveKey( spep_0-3 + 922, 1, -40.1, -138.9 , 0 ); setMoveKey( spep_0-3 + 924, 1, -40.1, -147.7 , 0 ); setMoveKey( spep_0-3 + 930, 1, -40.1, -147.7 , 0 ); setMoveKey( spep_0-3 + 932, 1, -40.1, -191.7 , 0 ); setMoveKey( spep_0-3 + 934, 1, -33.5, -147.7 , 0 ); setMoveKey( spep_0-3 + 936, 1, -42.3, -178.5 , 0 ); setMoveKey( spep_0-3 + 938, 1, -51.1, -143.3 , 0 ); setMoveKey( spep_0-3 + 940, 1, -46.7, -185.1 , 0 ); setMoveKey( spep_0-3 + 942, 1, -37.9, -167.5 , 0 ); setMoveKey( spep_0-3 + 944, 1, -29.1, -191.7 , 0 ); setMoveKey( spep_0-3 + 946, 1, -37.9, -160.9 , 0 ); setMoveKey( spep_0-3 + 948, 1, -37.9, -182.9 , 0 ); setMoveKey( spep_0-3 + 950, 1, -33.5, -191.7 , 0 ); setMoveKey( spep_0-3 + 952, 1, -33.5, -191.7 , 0 ); setMoveKey( spep_0-3 + 954, 1, -33.5, -169.7 , 0 ); setMoveKey( spep_0-3 + 956, 1, -33.5, -198.3 , 0 ); setMoveKey( spep_0-3 + 958, 1, -33.5, -167.5 , 0 ); setMoveKey( spep_0-3 + 960, 1, -48.9, -202.7 , 0 ); setMoveKey( spep_0-3 + 962, 1, -35.7, -158.7 , 0 ); setMoveKey( spep_0-3 + 964, 1, -35.7, -180.7 , 0 ); setMoveKey( spep_0-3 + 966, 1, -35.7, -158.7 , 0 ); setMoveKey( spep_0-3 + 968, 1, -40.1, -196.1 , 0 ); setMoveKey( spep_0-3 + 970, 1, -26.9, -185.1 , 0 ); setMoveKey( spep_0-3 + 972, 1, -15.9, -207.1 , 0 ); setMoveKey( spep_0-3 + 974, 1, -15.9, -171.9 , 0 ); setMoveKey( spep_0-3 + 976, 1, -26.9, -200.5 , 0 ); setMoveKey( spep_0-3 + 978, 1, -22.5, -174.1 , 0 ); setMoveKey( spep_0-3 + 980, 1, -13.7, -207.1 , 0 ); setMoveKey( spep_0-3 + 982, 1, -0.5, -163.1 , 0 ); setMoveKey( spep_0-3 + 984, 1, -0.5, -198.3 , 0 ); setMoveKey( spep_0-3 + 994, 1, -0.5, -198.3 , 0 ); setMoveKey( spep_0-3 + 996, 1, -7.1, -191.7 , 0 ); setMoveKey( spep_0-3 + 998, 1, -0.5, -213.7 , 0 ); setMoveKey( spep_0-3 + 1002, 1, -0.5, -213.7 , 0 ); setMoveKey( spep_0-3 + 1004, 1, -7.1, -202.7 , 0 ); setMoveKey( spep_0-3 + 1006, 1, -7.1, -202.7 , 0 ); setMoveKey( spep_0-3 + 1008, 1, -2.7, -187.3 , 0 ); setMoveKey( spep_0-3 + 1010, 1, -2.7, -187.3 , 0 ); setMoveKey( spep_0-1 + 1012, 1, -24.7, -165.3 , 0 ); setScaleKey( spep_0-3 + 880, 1, 2.2, 2.2 ); setScaleKey( spep_0-3 + 917, 1, 2.2, 2.2 ); setScaleKey( spep_0-3 + 918, 1, 3.96, 3.96 ); setScaleKey( spep_0-1 + 1012, 1, 3.96, 3.96 ); setRotateKey( spep_0-3 + 880, 1, 10 ); setRotateKey( spep_0-3 + 917, 1, 10 ); setRotateKey( spep_0-3 + 918, 1, -25 ); setRotateKey( spep_0-1 + 1012, 1, -25 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 1050, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- ボイス ------------------------------------------------------ --破壊しきれんほどの技をくらわせてやる! playVoice( spep_0 + 26, 201 ); setVoiceVolume( spep_0 + 26, 201, 90 ); --はああああ…!! playVoice( spep_0 + 190, 202 ); setVoiceVolume( spep_0 + 190, 202, 100 ); --これがオレのすべてだ!! playVoice( spep_0 + 436, 200 ); setVoiceVolume( spep_0 + 436, 200, 100 ); --はあああああ!!!! playVoice( spep_0 + 592, 203 ); setVoiceVolume( spep_0 + 592, 203, 100 ); ------------------------------------------------------ -- SE ------------------------------------------------------ --環境音 SE001 = playSe( spep_0 + 0, 1269 ); setSeVolumeByWorkId( spep_0 + 0, SE001, 14 ); stopSe( spep_0 + 196, SE001, 52 ); --セリフカットイン SE002 = playSe( spep_0 + 26, 1018 ); setSeVolumeByWorkId( spep_0 + 26, SE002, 63 ); --気ダメ SE003 = playSe( spep_0 + 186, 1264 ); setSeVolumeByWorkId( spep_0 + 186, SE003, 68 ); SE004 = playSe( spep_0 + 186, 1175 ); setSeVolumeByWorkId( spep_0 + 186, SE004, 52 ); SE005 = playSe( spep_0 + 186, 1011 ); setSeVolumeByWorkId( spep_0 + 186, SE005, 76 ); SE006 = playSe( spep_0 + 186, 1278 ); setSeVolumeByWorkId( spep_0 + 186, SE006, 52 ); setTimeStretch( SE006, 1.25, 10, 1 ); stopSe( spep_0 + 520, SE006, 50 ); --いなづま SE007 = playSe( spep_0 + 260, 1056 ); setSeVolumeByWorkId( spep_0 + 260, SE007, 71 ); SE010 = playSe( spep_0 + 382, 1147 ); setSeVolumeByWorkId( spep_0 + 382, SE010, 45 ); SE014 = playSe( spep_0 + 588, 1148 ); setSeVolumeByWorkId( spep_0 + 588, SE014, 45 ); SE018 = playSe( spep_0 + 722, 1147 ); setSeVolumeByWorkId( spep_0 + 722, SE018, 45 ); stopSe( spep_0 + 780, SE018, 0 ); --気力爆発 SE008 = playSe( spep_0 + 334, 1068 ); --地鳴り音 SE009 = playSe( spep_0 + 366, 1226 ); setSeVolumeByWorkId( spep_0 + 366, SE009, 63 ); --setSeVolumeByWorkId( spep_0 + 327, SE009, 63 ); setSeVolumeByWorkId( spep_0 + 528, SE009, 63); setSeVolumeByWorkId( spep_0 + 529, SE009, 63.72); setSeVolumeByWorkId( spep_0 +530, SE009, 64.44); setSeVolumeByWorkId( spep_0 +531, SE009, 65.16); setSeVolumeByWorkId( spep_0 +532, SE009, 65.88); setSeVolumeByWorkId( spep_0 +533, SE009, 66.6); setSeVolumeByWorkId( spep_0 +534, SE009, 67.32); setSeVolumeByWorkId( spep_0 +535, SE009, 68.04); setSeVolumeByWorkId( spep_0 +536, SE009, 68.76); setSeVolumeByWorkId( spep_0 +537, SE009, 69.48); setSeVolumeByWorkId( spep_0 +538, SE009, 70.2); setSeVolumeByWorkId( spep_0 +539, SE009, 70.92); setSeVolumeByWorkId( spep_0 +540, SE009, 71.64); setSeVolumeByWorkId( spep_0 +541, SE009, 72.36); setSeVolumeByWorkId( spep_0 +542, SE009, 73.08); setSeVolumeByWorkId( spep_0 +543, SE009, 73.8); setSeVolumeByWorkId( spep_0 +544, SE009, 74.52); setSeVolumeByWorkId( spep_0 +545, SE009, 75.24); setSeVolumeByWorkId( spep_0 +546, SE009, 75.96); setSeVolumeByWorkId( spep_0 +547, SE009, 76.68); setSeVolumeByWorkId( spep_0 +548, SE009, 77.4); setSeVolumeByWorkId( spep_0 +549, SE009, 78.12); setSeVolumeByWorkId( spep_0 +550, SE009, 78.84); setSeVolumeByWorkId( spep_0 +551, SE009, 79.56); setSeVolumeByWorkId( spep_0 +552, SE009, 80.28); setSeVolumeByWorkId( spep_0 +553, SE009, 81); setSeVolumeByWorkId( spep_0 +554, SE009, 81.72); setSeVolumeByWorkId( spep_0 +555, SE009, 82.44); setSeVolumeByWorkId( spep_0 +556, SE009, 83.16); setSeVolumeByWorkId( spep_0 +557, SE009, 83.88); setSeVolumeByWorkId( spep_0 +558, SE009, 84.6); setSeVolumeByWorkId( spep_0 +559, SE009, 85.32); setSeVolumeByWorkId( spep_0 +560, SE009, 86.04); setSeVolumeByWorkId( spep_0 +561, SE009, 86.76); setSeVolumeByWorkId( spep_0 +562, SE009, 87.48); setSeVolumeByWorkId( spep_0 +563, SE009, 88.2); setSeVolumeByWorkId( spep_0 +564, SE009, 88.92); setSeVolumeByWorkId( spep_0 +565, SE009, 89.64); setSeVolumeByWorkId( spep_0 +566, SE009, 90.36); setSeVolumeByWorkId( spep_0 +567, SE009, 91.08); setSeVolumeByWorkId( spep_0 +568, SE009, 91.8); setSeVolumeByWorkId( spep_0 +569, SE009, 92.52); setSeVolumeByWorkId( spep_0 +570, SE009, 93.24); setSeVolumeByWorkId( spep_0 +571, SE009, 93.96); setSeVolumeByWorkId( spep_0 +572, SE009, 94.67); setSeVolumeByWorkId( spep_0 +573, SE009, 95.39); setSeVolumeByWorkId( spep_0 +574, SE009, 96.11); setSeVolumeByWorkId( spep_0 +575, SE009, 96.83); setSeVolumeByWorkId( spep_0 +576, SE009, 97.55); setSeVolumeByWorkId( spep_0 +577, SE009, 98.27); setSeVolumeByWorkId( spep_0 +578, SE009, 98.99); setSeVolumeByWorkId( spep_0 +579, SE009, 99.71); setSeVolumeByWorkId( spep_0 +580, SE009, 100); setSeVolumeByWorkId( spep_0 +594, SE009, 90); --気力爆発2 SE011 = playSe( spep_0 + 384, 1159 ); setSeVolumeByWorkId( spep_0 + 384, SE011, 70 ); stopSe( spep_0 + 646, SE011, 32 ); --地割れ音 SE012 = playSe( spep_0 + 526, 1044 ); setSeVolumeByWorkId( spep_0 + 526, SE012, 0 ); setSeVolumeByWorkId( spep_0 + 527, SE012, 2.1 ); setSeVolumeByWorkId( spep_0 + 528, SE012, 4.2 ); setSeVolumeByWorkId( spep_0 + 529, SE012, 6.3 ); setSeVolumeByWorkId( spep_0 + 530, SE012, 8.4 ); setSeVolumeByWorkId( spep_0 + 531, SE012, 10.5 ); setSeVolumeByWorkId( spep_0 + 532, SE012, 12.6 ); setSeVolumeByWorkId( spep_0 + 533, SE012, 14.7 ); setSeVolumeByWorkId( spep_0 + 534, SE012, 16.8 ); setSeVolumeByWorkId( spep_0 + 535, SE012, 18.9 ); setSeVolumeByWorkId( spep_0 + 536, SE012, 21 ); setSeVolumeByWorkId( spep_0 + 537, SE012, 23.1 ); setSeVolumeByWorkId( spep_0 + 538, SE012, 25.2 ); setSeVolumeByWorkId( spep_0 + 539, SE012, 27.3 ); setSeVolumeByWorkId( spep_0 + 540, SE012, 29.4 ); setSeVolumeByWorkId( spep_0 + 541, SE012, 31.5 ); setSeVolumeByWorkId( spep_0 + 542, SE012, 33.6 ); setSeVolumeByWorkId( spep_0 + 543, SE012, 35.7 ); setSeVolumeByWorkId( spep_0 + 544, SE012, 37.8 ); setSeVolumeByWorkId( spep_0 + 545, SE012, 39.9 ); setSeVolumeByWorkId( spep_0 + 546, SE012, 42 ); setSeVolumeByWorkId( spep_0 + 547, SE012, 44.1 ); setSeVolumeByWorkId( spep_0 + 548, SE012, 46.2 ); setSeVolumeByWorkId( spep_0 + 549, SE012, 48.3 ); setSeVolumeByWorkId( spep_0 + 550, SE012, 50.4 ); setSeVolumeByWorkId( spep_0 + 551, SE012, 52.5 ); setSeVolumeByWorkId( spep_0 + 552, SE012, 54.6 ); setSeVolumeByWorkId( spep_0 + 553, SE012, 56.7 ); setSeVolumeByWorkId( spep_0 + 554, SE012, 58.8 ); setSeVolumeByWorkId( spep_0 + 555, SE012, 60.9 ); setSeVolumeByWorkId( spep_0 + 556, SE012, 63 ); setSeVolumeByWorkId( spep_0 + 557, SE012, 65.1 ); setSeVolumeByWorkId( spep_0 + 558, SE012, 67.2 ); setSeVolumeByWorkId( spep_0 + 559, SE012, 69.3 ); setSeVolumeByWorkId( spep_0 + 560, SE012, 71.4 ); setSeVolumeByWorkId( spep_0 + 561, SE012, 73.5 ); setSeVolumeByWorkId( spep_0 + 562, SE012, 75.6 ); setSeVolumeByWorkId( spep_0 + 563, SE012, 77.7 ); setSeVolumeByWorkId( spep_0 + 564, SE012, 79.8 ); setSeVolumeByWorkId( spep_0 + 565, SE012, 81.9 ); setSeVolumeByWorkId( spep_0 + 566, SE012, 84 ); setSeVolumeByWorkId( spep_0 + 567, SE012, 86.1 ); setSeVolumeByWorkId( spep_0 + 568, SE012, 88.2 ); setSeVolumeByWorkId( spep_0 + 569, SE012, 90.3 ); setSeVolumeByWorkId( spep_0 + 570, SE012, 92.4 ); setSeVolumeByWorkId( spep_0 + 571, SE012, 94.5 ); setSeVolumeByWorkId( spep_0 + 572, SE012, 96.6 ); setSeVolumeByWorkId( spep_0 + 573, SE012, 98.7 ); setSeVolumeByWorkId( spep_0 + 574, SE012, 100 ); setSeVolumeByWorkId( spep_0 + 594, SE012, 90); stopSe( spep_0 + 680, SE012, 0 ); --気ダメ爆発 SE013 = playSe( spep_0 + 694, 1266 ); setSeVolumeByWorkId( spep_0 + 694, SE013, 0 ); setSeVolumeByWorkId( spep_0 + 695, SE013, 2.6 ); setSeVolumeByWorkId( spep_0 + 696, SE013, 5.2 ); setSeVolumeByWorkId( spep_0 + 697, SE013, 7.8 ); setSeVolumeByWorkId( spep_0 + 698, SE013, 10.4 ); setSeVolumeByWorkId( spep_0 + 699, SE013, 13 ); setSeVolumeByWorkId( spep_0 + 700, SE013, 15.6 ); setSeVolumeByWorkId( spep_0 + 701, SE013, 18.2 ); setSeVolumeByWorkId( spep_0 + 702, SE013, 20.8 ); setSeVolumeByWorkId( spep_0 + 703, SE013, 23.4 ); setSeVolumeByWorkId( spep_0 + 704, SE013, 26 ); setSeVolumeByWorkId( spep_0 + 705, SE013, 28.6 ); setSeVolumeByWorkId( spep_0 + 706, SE013, 31.2 ); setSeVolumeByWorkId( spep_0 + 707, SE013, 33.8 ); setSeVolumeByWorkId( spep_0 + 708, SE013, 36.4 ); setSeVolumeByWorkId( spep_0 + 709, SE013, 39 ); setSeVolumeByWorkId( spep_0 + 710, SE013, 41.6 ); setSeVolumeByWorkId( spep_0 + 711, SE013, 44.2 ); setSeVolumeByWorkId( spep_0 + 712, SE013, 46.8 ); setSeVolumeByWorkId( spep_0 + 713, SE013, 49.4 ); setSeVolumeByWorkId( spep_0 + 714, SE013, 52 ); setSeVolumeByWorkId( spep_0 + 715, SE013, 54.6 ); setSeVolumeByWorkId( spep_0 + 715, SE013, 56 ); setStartTimeMs( SE013, 2300 ); SE015 = playSe( spep_0 + 692, 1265 ); setSeVolumeByWorkId( spep_0 + 692, SE015, 0 ); setSeVolumeByWorkId( spep_0 + 693, SE015, 3.2 ); setSeVolumeByWorkId( spep_0 + 694, SE015, 6.4 ); setSeVolumeByWorkId( spep_0 + 695, SE015, 9.6 ); setSeVolumeByWorkId( spep_0 + 696, SE015, 12.8 ); setSeVolumeByWorkId( spep_0 + 697, SE015, 16 ); setSeVolumeByWorkId( spep_0 + 698, SE015, 19.2 ); setSeVolumeByWorkId( spep_0 + 699, SE015, 22.4 ); setSeVolumeByWorkId( spep_0 + 700, SE015, 25.6 ); setSeVolumeByWorkId( spep_0 + 701, SE015, 28.8 ); setSeVolumeByWorkId( spep_0 + 702, SE015, 32 ); setSeVolumeByWorkId( spep_0 + 703, SE015, 35.2 ); setSeVolumeByWorkId( spep_0 + 704, SE015, 38.4 ); setSeVolumeByWorkId( spep_0 + 705, SE015, 41.6 ); setSeVolumeByWorkId( spep_0 + 706, SE015, 44.8 ); setSeVolumeByWorkId( spep_0 + 707, SE015, 48 ); setSeVolumeByWorkId( spep_0 + 708, SE015, 51.2 ); setSeVolumeByWorkId( spep_0 + 709, SE015, 54.4 ); setSeVolumeByWorkId( spep_0 + 710, SE015, 57.6 ); setSeVolumeByWorkId( spep_0 + 711, SE015, 60.8 ); setSeVolumeByWorkId( spep_0 + 712, SE015, 64 ); setSeVolumeByWorkId( spep_0 + 713, SE015, 67.2 ); setSeVolumeByWorkId( spep_0 + 714, SE015, 70 ); setStartTimeMs( SE015, 1283 ); SE016 = playSe( spep_0 + 690, 1264 ); setSeVolumeByWorkId( spep_0 + 690, SE016, 0 ); setSeVolumeByWorkId( spep_0 + 691, SE016, 3.3 ); setSeVolumeByWorkId( spep_0 + 692, SE016, 6.6 ); setSeVolumeByWorkId( spep_0 + 693, SE016, 9.9 ); setSeVolumeByWorkId( spep_0 + 694, SE016, 13.2 ); setSeVolumeByWorkId( spep_0 + 695, SE016, 16.5 ); setSeVolumeByWorkId( spep_0 + 696, SE016, 19.8 ); setSeVolumeByWorkId( spep_0 + 697, SE016, 23.1 ); setSeVolumeByWorkId( spep_0 + 698, SE016, 26.4 ); setSeVolumeByWorkId( spep_0 + 699, SE016, 29.7 ); setSeVolumeByWorkId( spep_0 + 700, SE016, 33 ); setSeVolumeByWorkId( spep_0 + 701, SE016, 36.3 ); setSeVolumeByWorkId( spep_0 + 702, SE016, 39.6 ); setSeVolumeByWorkId( spep_0 + 703, SE016, 42.9 ); setSeVolumeByWorkId( spep_0 + 704, SE016, 46.2 ); setSeVolumeByWorkId( spep_0 + 705, SE016, 49.5 ); setSeVolumeByWorkId( spep_0 + 706, SE016, 52.8 ); setSeVolumeByWorkId( spep_0 + 707, SE016, 56.1 ); setSeVolumeByWorkId( spep_0 + 708, SE016, 59.4 ); setSeVolumeByWorkId( spep_0 + 709, SE016, 62.7 ); setSeVolumeByWorkId( spep_0 + 710, SE016, 66 ); setSeVolumeByWorkId( spep_0 + 711, SE016, 69.3 ); setSeVolumeByWorkId( spep_0 + 712, SE016, 72 ); setStartTimeMs( SE016, 400 ); stopSe( spep_0 + 758, SE016, 40 ); SE017 = playSe( spep_0 + 678, 1024 ); --光溢れる SE020 = playSe( spep_0 + 784, 1306 ); setSeVolumeByWorkId( spep_0 + 784, SE020, 126 ); SE021 = playSe( spep_0 + 808, 1306 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 +830; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE009, 0 ); stopSe( SP_dodge - 12, SE013, 0 ); stopSe( SP_dodge - 12, SE015, 0 ); stopSe( SP_dodge - 12, SE020, 0 ); stopSe( SP_dodge - 12, SE021, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100,-1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の固定 --setMoveKey( SP_dodge + 32, 1, 52.3, 0.3 , 0 ); --setScaleKey( SP_dodge + 32, 1, 1.41, 1.41 ); --setRotateKey( SP_dodge + 32, 1, 2.5 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0,-2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --気ダメ爆発 stopSe( spep_0 + 856, SE013, 28 ); stopSe( spep_0 + 856, SE015, 28 ); --地鳴り音 stopSe( spep_0 + 858, SE009, 22 ); --光溢れる stopSe( spep_0 + 856, SE020, 28 ); stopSe( spep_0 + 860, SE021, 44 ); --敵飲まれる SE019 = playSe( spep_0 + 904, 1175 ); setSeVolumeByWorkId( spep_0 + 904, SE019, 0 ); setSeVolumeByWorkId( spep_0 + 905, SE019, 2 ); setSeVolumeByWorkId( spep_0 + 906, SE019, 4 ); setSeVolumeByWorkId( spep_0 + 907, SE019, 6 ); setSeVolumeByWorkId( spep_0 + 908, SE019, 8 ); setSeVolumeByWorkId( spep_0 + 909, SE019, 10 ); setSeVolumeByWorkId( spep_0 + 910, SE019, 12 ); setSeVolumeByWorkId( spep_0 + 911, SE019, 14 ); setSeVolumeByWorkId( spep_0 + 912, SE019, 16 ); setSeVolumeByWorkId( spep_0 + 913, SE019, 18 ); setSeVolumeByWorkId( spep_0 + 914, SE019, 20 ); setSeVolumeByWorkId( spep_0 + 915, SE019, 22 ); setSeVolumeByWorkId( spep_0 + 916, SE019, 24 ); setSeVolumeByWorkId( spep_0 + 917, SE019, 26 ); setSeVolumeByWorkId( spep_0 + 918, SE019, 28 ); setSeVolumeByWorkId( spep_0 + 919, SE019, 30 ); setSeVolumeByWorkId( spep_0 + 920, SE019, 32 ); setSeVolumeByWorkId( spep_0 + 921, SE019, 34 ); setSeVolumeByWorkId( spep_0 + 922, SE019, 36 ); setSeVolumeByWorkId( spep_0 + 923, SE019, 38 ); setSeVolumeByWorkId( spep_0 + 924, SE019, 40 ); setStartTimeMs( SE019, 2067 ); stopSe( spep_0 + 1020, SE019, 20 ); SE024 = playSe( spep_0 + 888, 1226 ); stopSe( spep_0 + 1020, SE024, 20 ); SE025 = playSe( spep_0 + 888, 1161 ); setSeVolumeByWorkId( spep_0 + 888, SE025, 71 ); stopSe( spep_0 + 990, SE025, 50 ); SE027 = playSe( spep_0 + 916, 1258 ); setSeVolumeByWorkId( spep_0 + 916, SE027, 71 ); --爆発 SE022 = playSe( spep_0 + 834, 1069 ); SE023 = playSe( spep_0 + 850, 1159 ); setSeVolumeByWorkId( spep_0 + 850, SE023, 79 ); --敵消える SE026 = playSe( spep_0 + 1006, 1255 ); setSeVolumeByWorkId( spep_0 + 1006, SE026, 0 ); setSeVolumeByWorkId( spep_0 + 1007, SE026, 12.5 ); setSeVolumeByWorkId( spep_0 + 1008, SE026, 25 ); setSeVolumeByWorkId( spep_0 + 1009, SE026, 37.5 ); setSeVolumeByWorkId( spep_0 + 1010, SE026, 50 ); setSeVolumeByWorkId( spep_0 + 1011, SE026, 62.5 ); setSeVolumeByWorkId( spep_0 + 1012, SE026, 75 ); setSeVolumeByWorkId( spep_0 + 1013, SE026, 87.5 ); setSeVolumeByWorkId( spep_0 + 1014, SE026, 100 ); setStartTimeMs( SE026, 1517 ); stopSe( spep_0 + 1020, SE026, 20 ); SE029 = playSe( spep_0 + 1006, 1182 ); setSeVolumeByWorkId( spep_0 + 1006, SE029, 60 ); SE030 = playSe( spep_0 + 1006, 1021 ); setSeVolumeByWorkId( spep_0 + 1006, SE030, 63 ); -- ** ダメージ表示 ** -- hideKoScreen(); dealDamage( spep_0 + 920 ); entryFade( spep_0 +1030, 2, 8, 2, 0, 0, 0, 255); -- black fade endPhase( spep_0 + 1040 ); else end end ------------------------------------------------------ -- 2人目以降の演出 ------------------------------------------------------ if (_IS_SPECIAL_AIM_ALL_ == 1) then ------------------------------------------------------ -- 爆発 (110F) ------------------------------------------------------ spep_z = 0; setVisibleUI( spep_z, 0); setDisp( spep_z, 0, 0); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_z; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 if (_IS_PLAYER_SIDE_ == 1) then setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); else setEffScaleKey( SP_dodge, kaihi, -1.0, 1.0); end setEffAlphaKey( SP_dodge, kaihi, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -- ** エフェクト等 ** -- hit_f = entryEffect( spep_z + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_z + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_z + 80, hit_f, 0, 0, 0 ); setEffScaleKey( spep_z + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_z + 80, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_z + 0, hit_f, 0 ); setEffRotateKey( spep_z + 80, hit_f, 0 ); setEffAlphaKey( spep_z + 0, hit_f, 255 ); setEffAlphaKey( spep_z + 80, hit_f, 255 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_z + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_z + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_z + 80, hit_b, 0, 0, 0 ); setEffScaleKey( spep_z + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_z + 80, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_z + 0, hit_b, 0 ); setEffRotateKey( spep_z + 80, hit_b, 0 ); setEffAlphaKey( spep_z + 0, hit_b, 255 ); setEffAlphaKey( spep_z + 80, hit_b, 255 ); -- ** エフェクト等 ** -- KO = entryEffect( spep_z + 76, SP_05, 0x100, -1, 0, 0, 0 ); --KO演出(ef_005) setEffMoveKey( spep_z + 76, KO, 0, 0 , 0 ); setEffMoveKey( spep_z + 300, KO, 0, 0 , 0 ); setEffScaleKey( spep_z + 76, KO, 1.0 +0.05, 1.0 +0.05 ); setEffScaleKey( spep_z + 300, KO, 1.0 +0.05, 1.0 +0.05 ); setEffRotateKey( spep_z + 76, KO, 0 ); setEffRotateKey( spep_z + 300, KO, 0 ); setEffAlphaKey( spep_z + 76, KO, 255 ); setEffAlphaKey( spep_z + 300, KO, 255 ); --敵の動き setDisp( spep_z + 0, 1, 1); setDisp( spep_z-1 + 38, 1, 0); changeAnime( spep_z + 0, 1, 106); setBlendColor(spep_z + 0,1,5,1,1,1,0.65); setBlendColor(spep_z + 38,1,5,1,1,1,0.65); setBlendColor(spep_z + 39,1,5,1,1,1,0); setMoveKey( spep_z + 0, 1, -37.9, -182.9 , 0 ); --setMoveKey( spep_z-3 + 2, 1, -33.5, -191.7 , 0 ); setMoveKey( spep_z-3 + 4, 1, -33.5, -191.7 , 0 ); setMoveKey( spep_z-3 + 6, 1, -33.5, -169.7 , 0 ); setMoveKey( spep_z-3 + 8, 1, -33.5, -198.3 , 0 ); setMoveKey( spep_z-3 + 10, 1, -33.5, -167.5 , 0 ); setMoveKey( spep_z-3 + 12, 1, -48.9, -202.7 , 0 ); setMoveKey( spep_z-3 + 14, 1, -35.7, -158.7 , 0 ); setMoveKey( spep_z-3 + 16, 1, -35.7, -180.7 , 0 ); setMoveKey( spep_z-3 + 18, 1, -35.7, -158.7 , 0 ); setMoveKey( spep_z-3 + 20, 1, -40.1, -196.1 , 0 ); setMoveKey( spep_z-3 + 22, 1, -26.9, -185.1 , 0 ); setMoveKey( spep_z-3 + 24, 1, -15.9, -207.1 , 0 ); setMoveKey( spep_z-3 + 26, 1, -15.9, -171.9 , 0 ); setMoveKey( spep_z-3 + 28, 1, -26.9, -200.5 , 0 ); setMoveKey( spep_z-3 + 30, 1, -22.5, -174.1 , 0 ); setMoveKey( spep_z-3 + 32, 1, -13.7, -207.1 , 0 ); setMoveKey( spep_z-3 + 34, 1, -0.5, -163.1 , 0 ); setMoveKey( spep_z-3 + 36, 1, -0.5, -198.3 , 0 ); setMoveKey( spep_z-1 + 38, 1, -0.5, -198.3 , 0 ); setScaleKey( spep_z + 0, 1, 3.96, 3.96 ); setScaleKey( spep_z-1 + 38, 1, 3.96, 3.96 ); setRotateKey( spep_z + 0, 1, -25 ); setRotateKey( spep_z-1 + 38, 1, -25 ); --SE --敵飲まれる SE031 = playSe( spep_z + 0, 1258 ); setSeVolumeByWorkId( spep_z + 0, SE031, 63 ); stopSe( spep_z + 58, SE031, 22 ); SE033 = playSe( spep_z + 4, 1278 ); setSeVolumeByWorkId( spep_z + 4, SE033, 56 ); stopSe( spep_z + 58, SE033, 22 ); SE034 = playSe( spep_z + 4, 1226 ); stopSe( spep_z + 58, SE034, 22 ); SE035 = playSe( spep_z + 4, 1161 ); setSeVolumeByWorkId( spep_z + 4, SE035, 71 ); stopSe( spep_z + 58, SE035, 22 ); --敵消える SE028 = playSe( spep_z + 36, 1255 ); setSeVolumeByWorkId( spep_z + 36, SE028, 81 ); setStartTimeMs( SE028, 1517 ); stopSe( spep_z + 66, SE028, 46 ); SE032 = playSe( spep_z + 94, 1255 ); setSeVolumeByWorkId( spep_z + 94, SE032, 81 ); setStartTimeMs( SE032, 1517 ); stopSe( spep_z + 124, SE032, 46 ); SE036 = playSe( spep_z + 36, 1182 ); setSeVolumeByWorkId( spep_z + 36, SE036, 60 ) SE037 = playSe( spep_z + 36, 1021 ); setSeVolumeByWorkId( spep_z + 36, SE037, 63 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 80, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** ダメージ表示 ** -- hideKoScreen(); dealDamage( spep_z + 0 ); entryFade( spep_z +70, 2, 8, 2, 0, 0, 0, 255); -- black fade endPhase( spep_z + 80 ); end