--人造人間17号(第7宇宙チーム)_第7宇宙総攻撃 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 156921; --冒頭〜発射まで SP_02 = 156922; --ビーム〜ラスト:手前 SP_03 = 156923; --ビーム〜ラスト:奥 SP_04 = 156924; --書き文字_セリフ文字 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; spep_1 = spep_0 + 800; if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 190 -12); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_1 + 224); -- スキップ先フレーム指定 end else end ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 冒頭〜発射まで(800F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- start = entryEffectLife( spep_0 + 0, SP_01, 800, 0x100, -1, 0, 0, 0 ); --冒頭〜発射まで(ef_001) setEffMoveKey( spep_0 + 0, start, 0, 0 , 0 ); setEffMoveKey( spep_0 + 800, start, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, start, 1.0, 1.0 ); setEffScaleKey( spep_0 + 800, start, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, start, 0 ); setEffRotateKey( spep_0 + 800, start, 0 ); setEffAlphaKey( spep_0 + 0, start, 255 ); setEffAlphaKey( spep_0 + 799, start, 255 ); setEffAlphaKey( spep_0 + 800, start, 0 ); -- ** ボイス ** -- --オレたち全員で攻撃するしかないな playVoice( spep_0 + 3, 258 ); setVoiceVolume( spep_0 + 3, 258, 105 ); setVoiceVolume( spep_0 + 36, 258, 90 ); -- ** 音 ** -- --セリフカットイン SE001 = playSe( spep_0 + 0, 1018 ); setSeVolumeByWorkId( spep_0 + 0, SE001, 70 ); --環境音 SE002 = playSe( spep_0 + 0, 1269 ); setSeVolumeByWorkId( spep_0 + 0, SE002, 10 ); stopSe( spep_0 + 246, SE002, 0 ); SE003 = playSe( spep_0 + 0, 1175 ); setSeVolumeByWorkId( spep_0 + 0, SE003, 18 ); stopSe( spep_0 + 246, SE003, 0 ); --全員フレームイン SE004 = playSe( spep_0 + 134, 8 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 190 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** ボイス ** -- --はああああああ(全員気ダメ) playVoice( spep_0 + 167, 259 ); setVoiceVolume( spep_0 + 167, 259, 79 ); --よし! playVoice( spep_0 + 284, 260 ); setVoiceVolume( spep_0 + 284, 260, 79 ); --はあーーー!!(孫悟空) playVoice( spep_0 + 434, 261 ); setVoiceVolume( spep_0 + 434, 261, 100 ); --はあーーー!!(ベジータ) playVoice( spep_0 + 496, 262 ); setVoiceVolume( spep_0 + 496, 262, 89 ); --はあーーーー!!(アル飯) playVoice( spep_0 + 576, 263 ); setVoiceVolume( spep_0 + 576, 263, 100 ); --はああーーー!!(17号) playVoice( spep_0 + 650, 264 ); setVoiceVolume( spep_0 + 650, 264, 100 ); --キィェェエエイ!!(フリーザ) playVoice( spep_0 + 730, 265 ); setVoiceVolume( spep_0 + 730, 265, 79 ); -- ** 音 ** -- --全員気ダメ SE005 = playSe( spep_0 + 220, 1024 ); setSeVolumeByWorkId( spep_0 + 220, SE005, 76 ); SE006 = playSe( spep_0 + 220, 1035 ); SE007 = playSe( spep_0 + 220, 1188 ); setSeVolumeByWorkId( spep_0 + 220, SE007, 63 ); SE008 = playSe( spep_0 + 220, 1067 ); setSeVolumeByWorkId( spep_0 + 220, SE008, 79 ); SE009 = playSe( spep_0 + 224, 1298 ); --オーラ SE010 = playSe( spep_0 + 256, 1036 ); setSeVolumeByWorkId( spep_0 + 256, SE010, 79 ); SE011 = playSe( spep_0 + 280, 1036 ); setSeVolumeByWorkId( spep_0 + 280, SE011, 79 ); SE012 = playSe( spep_0 + 304, 1036 ); setSeVolumeByWorkId( spep_0 + 304, SE012, 79 ); SE014 = playSe( spep_0 + 328, 1036 ); setSeVolumeByWorkId( spep_0 + 328, SE014, 56 ); SE015 = playSe( spep_0 + 352, 1036 ); setSeVolumeByWorkId( spep_0 + 352, SE015, 38 ); SE018 = playSe( spep_0 + 376, 1036 ); setSeVolumeByWorkId( spep_0 + 376, SE018, 38 ); --構える SE013 = playSe( spep_0 + 324, 1003 ); --悟空かめはめ波溜め SE016 = playSe( spep_0 + 362, 1109 ); setSeVolumeByWorkId( spep_0 + 362, SE016, 0 ); setSeVolumeByWorkId( spep_0 + 364, SE016, 34 ); setSeVolumeByWorkId( spep_0 + 366, SE016, 75 ); setSeVolumeByWorkId( spep_0 + 368, SE016, 101 ); setSeVolumeByWorkId( spep_0 + 370, SE016, 126 ); stopSe( spep_0 + 370, SE016, 58 ); SE017 = playSe( spep_0 + 368, 1209 ); setSeVolumeByWorkId( spep_0 + 368, SE017, 120 ); setPitch( spep_0 + 368, SE017, -300 ); setTimeStretch( SE017, 0.8, 10, 1 ); SE019 = playSe( spep_0 + 380, 1307 ); setSeVolumeByWorkId( spep_0 + 380, SE019, 214 ); stopSe( spep_0 + 434, SE019, 12 ); SE020 = playSe( spep_0 + 386, 1109 ); setSeVolumeByWorkId( spep_0 + 386, SE020, 0 ); setSeVolumeByWorkId( spep_0 + 388, SE020, 38 ); setSeVolumeByWorkId( spep_0 + 390, SE020, 61 ); setSeVolumeByWorkId( spep_0 + 392, SE020, 89 ); setSeVolumeByWorkId( spep_0 + 394, SE020, 121 ); setSeVolumeByWorkId( spep_0 + 396, SE020, 136 ); setSeVolumeByWorkId( spep_0 + 398, SE020, 158 ); stopSe( spep_0 + 398, SE020, 50 ); setPitch( spep_0 + 386, SE020, 200 ); setTimeStretch( SE020, 1.13, 10, 1 ); --悟空かめはめ波発射 SE021 = playSe( spep_0 + 434, 1258 ); setSeVolumeByWorkId( spep_0 + 434, SE021, 74 ); stopSe( spep_0 + 504, SE021, 30 ); SE022 = playSe( spep_0 + 438, 1223 ); stopSe( spep_0 + 504, SE022, 26 ); SE023 = playSe( spep_0 + 438, 1213 ); setSeVolumeByWorkId( spep_0 + 438, SE023, 62 ); stopSe( spep_0 + 506, SE023, 26 ); --ベジータ発射 SE024 = playSe( spep_0 + 504, 1133 ); setSeVolumeByWorkId( spep_0 + 504, SE024, 79 ); stopSe( spep_0 + 590, SE024, 20 ); SE025 = playSe( spep_0 + 504, 1265 ); stopSe( spep_0 + 590, SE025, 20 ); SE026 = playSe( spep_0 + 504, 1213 ); setSeVolumeByWorkId( spep_0 + 504, SE026, 72 ); stopSe( spep_0 + 590, SE026, 20 ); --悟飯発射 SE027 = playSe( spep_0 + 580, 1258 ); setSeVolumeByWorkId( spep_0 + 580, SE027, 59 ); stopSe( spep_0 + 660, SE027, 28 ); SE028 = playSe( spep_0 + 584, 1223 ); setSeVolumeByWorkId( spep_0 + 584, SE028, 68 ); stopSe( spep_0 + 660, SE028, 28 ); SE029 = playSe( spep_0 + 584, 1213 ); setSeVolumeByWorkId( spep_0 + 584, SE029, 56 ); stopSe( spep_0 + 660, SE029, 28 ); --17号発射 SE030 = playSe( spep_0 + 660, 1258 ); setSeVolumeByWorkId( spep_0 + 660, SE030, 65 ); stopSe( spep_0 + 726, SE030, 16 ); SE031 = playSe( spep_0 + 666, 1284 ); setSeVolumeByWorkId( spep_0 + 666, SE031, 74 ); stopSe( spep_0 + 726, SE031, 16 ); SE032 = playSe( spep_0 + 666, 1177 ); setSeVolumeByWorkId( spep_0 + 666, SE032, 61 ); stopSe( spep_0 + 726, SE032, 16 ); SE033 = playSe( spep_0 + 666, 1248 ); setSeVolumeByWorkId( spep_0 + 666, SE033, 126 ); setPitch( spep_0 + 666, SE033, -900 ); setTimeStretch( SE033, 0.4, 10, 1 ); --フリーザ発射 SE034 = playSe( spep_0 + 730, 1212 ); setSeVolumeByWorkId( spep_0 + 730, SE034, 0 ); setSeVolumeByWorkId( spep_0 + 732, SE034, 6 ); setSeVolumeByWorkId( spep_0 + 734, SE034, 14 ); setSeVolumeByWorkId( spep_0 + 736, SE034, 22 ); setSeVolumeByWorkId( spep_0 + 738, SE034, 27 ); setSeVolumeByWorkId( spep_0 + 740, SE034, 34 ); setSeVolumeByWorkId( spep_0 + 742, SE034, 42 ); setSeVolumeByWorkId( spep_0 + 744, SE034, 48 ); setSeVolumeByWorkId( spep_0 + 746, SE034, 56 ); setSeVolumeByWorkId( spep_0 + 748, SE034, 61 ); setSeVolumeByWorkId( spep_0 + 750, SE034, 67 ); setSeVolumeByWorkId( spep_0 + 752, SE034, 74 ); setSeVolumeByWorkId( spep_0 + 754, SE034, 85 ); stopSe( spep_0 + 800, SE034, 14 ); setStartTimeMs( SE034, 867 ); SE035 = playSe( spep_0 + 726, 1282 ); setSeVolumeByWorkId( spep_0 + 726, SE035, 71 ); stopSe( spep_0 + 800, SE035, 20 ); setPitch( spep_0 + 726, SE035, -300 ); setTimeStretch( SE035, 0.8, 10, 1 ); SE036 = playSe( spep_0 + 726, 1027 ); setSeVolumeByWorkId( spep_0 + 726, SE036, 79 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 800; ------------------------------------------------------ -- 冒頭〜発射まで(336F) ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --冒頭〜発射まで(ef_001) setEffMoveKey( spep_1 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_1 + 336, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 336, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, finish_f, 0 ); setEffRotateKey( spep_1 + 336, finish_f, 0 ); setEffAlphaKey( spep_1 + 0, finish_f, 255 ); setEffAlphaKey( spep_1 + 336, finish_f, 255 ); finish_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); --冒頭〜発射まで(ef_001) setEffMoveKey( spep_1 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_1 + 336, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 336, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, finish_b, 0 ); setEffRotateKey( spep_1 + 336, finish_b, 0 ); setEffAlphaKey( spep_1 + 0, finish_b, 255 ); setEffAlphaKey( spep_1 + 336, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 -3 + 38, 1, 0 ); setDisp( spep_1 -3 + 146, 1, 1 ); setDisp( spep_1 -3 + 185, 1, 0 ); changeAnime( spep_1 + 0, 1, 100 ); changeAnime( spep_1 -3 + 146, 1, 104 ); changeAnime( spep_1 -3 + 154, 1, 108 ); setMoveKey( spep_1 + 0, 1, 168.9, 317.9 , 0 ); setMoveKey( spep_1 -3 + 4, 1, 167.9, 317.8 , 0 ); setMoveKey( spep_1 -3 + 6, 1, 166.8, 317.7 , 0 ); setMoveKey( spep_1 -3 + 8, 1, 165.7, 317.6 , 0 ); setMoveKey( spep_1 -3 + 10, 1, 164.7, 317.5 , 0 ); setMoveKey( spep_1 -3 + 12, 1, 163.6, 317.4 , 0 ); setMoveKey( spep_1 -3 + 14, 1, 162.5, 317.3 , 0 ); setMoveKey( spep_1 -3 + 16, 1, 161.4, 317.2 , 0 ); setMoveKey( spep_1 -3 + 18, 1, 160.4, 317.1 , 0 ); setMoveKey( spep_1 -3 + 20, 1, 159.3, 317 , 0 ); setMoveKey( spep_1 -3 + 22, 1, 158.2, 316.9 , 0 ); setMoveKey( spep_1 -3 + 24, 1, 157.2, 316.8 , 0 ); setMoveKey( spep_1 -3 + 26, 1, 156.1, 316.7 , 0 ); setMoveKey( spep_1 -3 + 28, 1, 155, 316.6 , 0 ); setMoveKey( spep_1 -3 + 30, 1, 154, 316.5 , 0 ); setMoveKey( spep_1 -3 + 32, 1, 152.9, 316.4 , 0 ); setMoveKey( spep_1 -3 + 34, 1, 151.8, 316.3 , 0 ); setMoveKey( spep_1 -3 + 37, 1, 150.8, 316.2 , 0 ); setMoveKey( spep_1 -3 + 38, 1, 150.8, 316.2 , 0 ); setMoveKey( spep_1 -3 + 146, 1, 177.5, 382.2 , 0 ); setMoveKey( spep_1 -3 + 148, 1, 169.7, 361.2 , 0 ); setMoveKey( spep_1 -3 + 150, 1, 161.9, 340.2 , 0 ); setMoveKey( spep_1 -3 + 152, 1, 154.1, 319.2 , 0 ); setMoveKey( spep_1 -3 + 153, 1, 154.1, 319.2 , 0 ); setMoveKey( spep_1 -3 + 154, 1, 151.1, 312.6 , 0 ); setMoveKey( spep_1 -3 + 156, 1, 155.9, 317.4 , 0 ); setMoveKey( spep_1 -3 + 158, 1, 162.7, 326.4 , 0 ); setMoveKey( spep_1 -3 + 160, 1, 171.5, 339.5 , 0 ); setMoveKey( spep_1 -3 + 162, 1, 182.4, 357.1 , 0 ); setMoveKey( spep_1 -3 + 164, 1, 195.6, 379.2 , 0 ); setMoveKey( spep_1 -3 + 166, 1, 211, 405.9 , 0 ); setMoveKey( spep_1 -3 + 168, 1, 228.8, 437.5 , 0 ); setMoveKey( spep_1 -3 + 170, 1, 249, 474.1 , 0 ); setMoveKey( spep_1 -3 + 172, 1, 271.8, 515.8 , 0 ); setMoveKey( spep_1 -3 + 174, 1, 297.1, 562.9 , 0 ); setMoveKey( spep_1 -3 + 176, 1, 325.1, 615.3 , 0 ); setMoveKey( spep_1 -3 + 178, 1, 355.8, 673.4 , 0 ); setMoveKey( spep_1 -3 + 180, 1, 389.3, 737.3 , 0 ); setMoveKey( spep_1 -3 + 182, 1, 425.7, 807 , 0 ); setMoveKey( spep_1 -3 + 184, 1, 465.1, 882.8 , 0 ); setMoveKey( spep_1 -3 + 185, 1, 465.1, 882.8 , 0 ); setScaleKey( spep_1 + 0, 1, 0.24, 0.24 ); setScaleKey( spep_1 -3 + 4, 1, 0.25, 0.25 ); setScaleKey( spep_1 -3 + 16, 1, 0.25, 0.25 ); setScaleKey( spep_1 -3 + 18, 1, 0.26, 0.26 ); setScaleKey( spep_1 -3 + 30, 1, 0.26, 0.26 ); setScaleKey( spep_1 -3 + 32, 1, 0.27, 0.27 ); setScaleKey( spep_1 -3 + 37, 1, 0.27, 0.27 ); setScaleKey( spep_1 -3 + 146, 1, 0.32, 0.32 ); setScaleKey( spep_1 -3 + 148, 1, 0.33, 0.33 ); setScaleKey( spep_1 -3 + 150, 1, 0.33, 0.33 ); setScaleKey( spep_1 -3 + 152, 1, 0.34, 0.34 ); setScaleKey( spep_1 -3 + 153, 1, 0.34, 0.34 ); setScaleKey( spep_1 -3 + 154, 1, 0.32, 0.32 ); setScaleKey( spep_1 -3 + 156, 1, 0.33, 0.33 ); setScaleKey( spep_1 -3 + 158, 1, 0.34, 0.34 ); setScaleKey( spep_1 -3 + 160, 1, 0.34, 0.34 ); setScaleKey( spep_1 -3 + 162, 1, 0.35, 0.35 ); setScaleKey( spep_1 -3 + 164, 1, 0.35, 0.35 ); setScaleKey( spep_1 -3 + 166, 1, 0.36, 0.36 ); setScaleKey( spep_1 -3 + 168, 1, 0.36, 0.36 ); setScaleKey( spep_1 -3 + 170, 1, 0.37, 0.37 ); setScaleKey( spep_1 -3 + 172, 1, 0.37, 0.37 ); setScaleKey( spep_1 -3 + 174, 1, 0.38, 0.38 ); setScaleKey( spep_1 -3 + 176, 1, 0.38, 0.38 ); setScaleKey( spep_1 -3 + 178, 1, 0.39, 0.39 ); setScaleKey( spep_1 -3 + 180, 1, 0.39, 0.39 ); setScaleKey( spep_1 -3 + 182, 1, 0.4, 0.4 ); setScaleKey( spep_1 -3 + 184, 1, 0.4, 0.4 ); setScaleKey( spep_1 -3 + 185, 1, 0.4, 0.4 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 -3 + 37, 1, 0 ); setRotateKey( spep_1 -3 + 146, 1, -20.7 ); setRotateKey( spep_1 -3 + 153, 1, -20.7 ); setRotateKey( spep_1 -3 + 154, 1, -35.9 ); setRotateKey( spep_1 -3 + 185, 1, -35.9 ); -- ** ボイス ** -- --はあーーーー!!(全員放つ) playVoice( spep_1 + 45, 266 ); setVoiceVolume( spep_1 + 45, 266, 126 ); -- ** 音 ** -- --全員気弾飛んでいく SE037 = playSe( spep_1 + 2, 1027 ); setSeVolumeByWorkId( spep_1 + 2, SE037, 61 ); SE038 = playSe( spep_1 + 2, 1213 ); setSeVolumeByWorkId( spep_1 + 2, SE038, 85 ); stopSe( spep_1 + 50, SE038, 42 ); SE039 = playSe( spep_1 + 2, 1241 ); stopSe( spep_1 + 50, SE039, 42 ); --気弾中 SE040 = playSe( spep_1 + 36, 1211 ); setSeVolumeByWorkId( spep_1 + 36, SE040, 115 ); stopSe( spep_1 + 152, SE040, 24 ); SE041 = playSe( spep_1 + 38, 1161 ); setSeVolumeByWorkId( spep_1 + 38, SE041, 78 ); stopSe( spep_1 + 152, SE041, 22 ); SE042 = playSe( spep_1 + 38, 1226 ); setSeVolumeByWorkId( spep_1 + 38, SE042, 51 ); stopSe( spep_1 + 154, SE042, 20 ); --全員気弾飛んでいく2 SE043 = playSe( spep_1 + 88, 1215 ); stopSe( spep_1 + 190, SE043, 36 ); SE044 = playSe( spep_1 + 138, 1258 ); setSeVolumeByWorkId( spep_1 + 138, SE044, 68 ); stopSe( spep_1 + 222, SE044, 18 ); SE045 = playSe( spep_1 + 144, 1021 ); SE046 = playSe( spep_1 + 150, 1284 ); setSeVolumeByWorkId( spep_1 + 150, SE046, 72 ); stopSe( spep_1 + 230, SE046, 14 ); --キラン SE047 = playSe( spep_1 + 180, 1179 ); SE048 = playSe( spep_1 + 186, 1042 ); --爆発 SE049 = playSe( spep_1 + 224, 1159 ); SE050 = playSe( spep_1 + 232, 1067 ); SE051 = playSe( spep_1 + 244, 1188 ); -- ** ダメージ表示 ** -- dealDamage( spep_1 + 224 ); endPhase( spep_1 + 334 -2 ); else end