--1022780:孫悟空_界王拳(LR) --sp_effect_b1_00166 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 158120 ;-- 正面UP(BG_文字込) SP_02= 158121 ;-- 正面(BG_文字込) SP_03= 158122 ;-- 斜め_突進 SP_04= 158123 ;-- 突進ヒット SP_05= 158124 ;-- 手UP_敵受け止め(文字込) SP_06= 158125 ;-- 敵抱えている(BG込) SP_07= 158126 ;-- 敵投げる(BG_文字込) SP_08= 158127 ;-- 擬音のみ SP_09= 158128 ;-- 擬音のみ SP_10= 158129 ;-- BGのみ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.8); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; spep_1=spep_0+116; spep_2=spep_1+40; spep_3=spep_2+32; spep_4=spep_3+110; spep_5=spep_4+56; spep_6=spep_5+116; if(_IS_DODGE_ == 1) then skipFrame(0, spep_1 + 26 -12); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_6 + 0); -- スキップ先フレーム指定 setDisp( spep_6 + 0, 1, 1); end else end ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 正面 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- front = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, front, 0, 0, 0 ); setEffMoveKey( spep_0 + 116, front, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, front, 1.0, 1.0 ); setEffScaleKey( spep_0 + 116, front, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, front, 0 ); setEffRotateKey( spep_0 + 116, front, 0 ); setEffAlphaKey( spep_0 + 0, front, 255 ); setEffAlphaKey( spep_0 + 114, front, 255 ); setEffAlphaKey( spep_0 + 115, front, 255 ); setEffAlphaKey( spep_0 + 116, front, 0 ); --敵座標の固定 setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); --SE --飛行音 SE001 = playSeVer2( spep_0 + 0, 1019, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 0, 1278, "",spep_0 + 188, 0, 108, -1); SE003 = playSeVer2( spep_0 + 0, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 68 ); --セリフカットイン SE004 = playSeVer2( spep_0 + 6, 1018, "", 0, 0, 0, -1); --界王拳発動音 SE005 = playSeVer2( spep_0 + 48, 1126, "",spep_0 + 170, 0, 64, -1); setSeVolumeByWorkId( spep_0 + 48, SE005, 76 ); SE006 = playSeVer2( spep_0 + 48, 1263, "",spep_0 + 170, 0, 64, -1); --飛行音 SE007 = playSeVer2( spep_0 + 64, 1019, "", 0, 0, 0, -1); --ボイス --界王拳 playVoice( spep_0 + 0, 296 ); setVoiceVolume( spep_0 + 0, 296, 100 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 120, 0, 0, 0, 0, 255); -- ベース暗め 背景 --次の準備 spep_1=spep_0+116; ------------------------------------------------------ -- 正面 ------------------------------------------------------ -- ** エフェクト等 ** -- front2 = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, front2, 0, 0, 0 ); setEffMoveKey( spep_1 + 40, front2, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, front2, 1.0, 1.0 ); setEffScaleKey( spep_1 + 40, front2, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, front2, 0 ); setEffRotateKey( spep_1 + 40, front2, 0 ); setEffAlphaKey( spep_1 + 0, front2, 255 ); setEffAlphaKey( spep_1 + 40, front2, 255 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 26 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --SE --飛行音 SE008 = playSeVer2( spep_1 + 12, 1019, "", 0, 0, 0, -1); --SE --クネっと曲がって突っ込む SE009 = playSeVer2( spep_1 + 4, 9, "",spep_1 + 74, 0, 20, -1); SE010 = playSeVer2( spep_1 + 6, 44, "",spep_1 + 60, 0, 6, -1); --白フェード entryFade( spep_1 +32, 4, 6, 4, 255, 255, 255, 255); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 40, 0, 0, 0, 0, 255); -- ベース暗め 背景 --次の準備 spep_2=spep_1+40; ------------------------------------------------------ -- 斜め_突進 ------------------------------------------------------ -- ** エフェクト等 ** -- rush_f = entryEffect( spep_2 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, rush_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 32, rush_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, rush_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 32, rush_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, rush_f, 0 ); setEffRotateKey( spep_2 + 32, rush_f, 0 ); setEffAlphaKey( spep_2 + 0, rush_f, 255 ); setEffAlphaKey( spep_2 + 32, rush_f, 255 ); -- ** エフェクト等 ** -- rush_b = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, rush_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 32, rush_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, rush_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 32, rush_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, rush_b, 0 ); setEffRotateKey( spep_2 + 32, rush_b, 0 ); setEffAlphaKey( spep_2 + 0, rush_b, 255 ); setEffAlphaKey( spep_2 + 32, rush_b, 255 ); --敵の動き setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 30, 1, 0 ); changeAnime( spep_2 + 0, 1, 104 ); setMoveKey( spep_2 + 0, 1, 69.2, -109.5 , 0 ); setMoveKey( spep_2 + 30, 1, 69.2, -109.5 , 0 ); setScaleKey( spep_2 + 0, 1, 0.86, 0.86 ); setScaleKey( spep_2 + 30, 1, 0.86, 0.86 ); setRotateKey( spep_2 + 0, 1, -2.7 ); setRotateKey( spep_2 + 30, 1, -2.7 ); --SE --クネっと曲がって突っ込む SE011 = playSeVer2( spep_2 + 4, 1033, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 4, SE011, 79 ); SE012 = playSeVer2( spep_2 + 4, 1182, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_2 + 4, 1311, "",spep_2 + 64, 0, 10, -1); SE014 = playSeVer2( spep_2 + 4, 63, "",spep_2 + 64, 0, 6, -1); SE015 = playSeVer2( spep_2 + 4, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 4, SE015, 61 ); SE016 = playSeVer2( spep_2 + 10, 1323, "",spep_2 + 64, 0, 10, -1); setSeVolumeByWorkId( spep_2 + 10, SE016, 49 ); --白フェード entryFade( spep_2 +24, 4, 6, 4, 255, 255, 255, 255); -- black fade -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 32, 0, 0, 0, 0, 255); -- ベース暗め 背景 --次の準備 spep_3=spep_2+32; ------------------------------------------------------ -- 突進ヒット ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_3 + 0, SP_09, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 110, hit_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 110, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hit_f, 0 ); setEffRotateKey( spep_3 + 110, hit_f, 0 ); setEffAlphaKey( spep_3 + 0, hit_f, 255 ); setEffAlphaKey( spep_3 + 110, hit_f, 255 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_3 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 110, hit_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 110, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, hit_b, 0 ); setEffRotateKey( spep_3 + 110, hit_b, 0 ); setEffAlphaKey( spep_3 + 0, hit_b, 255 ); setEffAlphaKey( spep_3 + 110, hit_b, 255 ); --敵の動き setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3-1 + 108, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); changeAnime( spep_3-3 + 24, 1, 106 ); changeAnime( spep_3-3 + 84, 1, 5 ); setMoveKey( spep_3 + 0, 1, -131.8, 49.1 , 0 ); --setMoveKey( spep_3-3 + 2, 1, -131.8, 49.1 , 0 ); setMoveKey( spep_3-3 + 4, 1, -131.6, 49.1 , 0 ); setMoveKey( spep_3-3 + 6, 1, -131.4, 49.1 , 0 ); setMoveKey( spep_3-3 + 8, 1, -131.2, 49.1 , 0 ); setMoveKey( spep_3-3 + 10, 1, -130.9, 49.1 , 0 ); setMoveKey( spep_3-3 + 12, 1, -130.5, 49 , 0 ); setMoveKey( spep_3-3 + 14, 1, -130.1, 49 , 0 ); setMoveKey( spep_3-3 + 16, 1, -129.6, 49.1 , 0 ); setMoveKey( spep_3-3 + 18, 1, -129, 49 , 0 ); setMoveKey( spep_3-3 + 20, 1, -128.3, 49 , 0 ); setMoveKey( spep_3-3 + 23, 1, -132.1, 42.4 , 0 ); setMoveKey( spep_3-3 + 24, 1, -140.3, 10.9 , 0 ); setMoveKey( spep_3-3 + 26, 1, -137.8, 46.7 , 0 ); setMoveKey( spep_3-3 + 28, 1, -146.4, 10.8 , 0 ); setMoveKey( spep_3-3 + 30, 1, -176.7, 18.8 , 0 ); setMoveKey( spep_3-3 + 32, 1, -183.1, -3.5 , 0 ); setMoveKey( spep_3-3 + 34, 1, -183.1, 5.9 , 0 ); setMoveKey( spep_3-3 + 36, 1, -183.1, -14.5 , 0 ); setMoveKey( spep_3-3 + 38, 1, -183.1, 18.6 , 0 ); setMoveKey( spep_3-3 + 40, 1, -183.1, -7.9 , 0 ); setMoveKey( spep_3-3 + 42, 1, -183.1, 15.6 , 0 ); setMoveKey( spep_3-3 + 44, 1, -183.1, -3.5 , 0 ); setMoveKey( spep_3-3 + 46, 1, -183.1, 13.8 , 0 ); setMoveKey( spep_3-3 + 48, 1, -183.1, -1.9 , 0 ); setMoveKey( spep_3-3 + 50, 1, -183.1, 12 , 0 ); setMoveKey( spep_3-3 + 52, 1, -183.1, -1.1 , 0 ); setMoveKey( spep_3-3 + 54, 1, -183.1, 10.6 , 0 ); setMoveKey( spep_3-3 + 56, 1, -183.1, 0.6 , 0 ); setMoveKey( spep_3-3 + 58, 1, -183.1, 5.2 , 0 ); setMoveKey( spep_3-3 + 60, 1, -183.1, 5.2 , 0 ); setMoveKey( spep_3-3 + 62, 1, -183.7, 7.7 , 0 ); setMoveKey( spep_3-3 + 64, 1, -184.2, 10.3 , 0 ); setMoveKey( spep_3-3 + 66, 1, -184.7, 12.9 , 0 ); setMoveKey( spep_3-3 + 68, 1, -185.3, 15.4 , 0 ); setMoveKey( spep_3-3 + 70, 1, -185.8, 18 , 0 ); setMoveKey( spep_3-3 + 72, 1, -186.3, 20.5 , 0 ); setMoveKey( spep_3-3 + 74, 1, -186.9, 23.1 , 0 ); setMoveKey( spep_3-3 + 76, 1, -187.4, 25.7 , 0 ); setMoveKey( spep_3-3 + 78, 1, -188, 28.2 , 0 ); setMoveKey( spep_3-3 + 80, 1, -188.5, 30.8 , 0 ); setMoveKey( spep_3-3 + 83, 1, -189.1, 33.3 , 0 ); setMoveKey( spep_3-3 + 84, 1, -161.1, 119.8 , 0 ); setMoveKey( spep_3-3 + 86, 1, -133.3, 143.5 , 0 ); setMoveKey( spep_3-3 + 88, 1, -118.3, 156.3 , 0 ); setMoveKey( spep_3-3 + 90, 1, -107.1, 165.9 , 0 ); setMoveKey( spep_3-3 + 92, 1, -97.9, 173.7 , 0 ); setMoveKey( spep_3-3 + 94, 1, -90.1, 180.4 , 0 ); setMoveKey( spep_3-3 + 96, 1, -83.3, 186.2 , 0 ); setMoveKey( spep_3-3 + 98, 1, -77.3, 191.3 , 0 ); setMoveKey( spep_3-3 + 100, 1, -71.9, 195.8 , 0 ); setMoveKey( spep_3-3 + 102, 1, -67.2, 199.9 , 0 ); setMoveKey( spep_3-3 + 104, 1, -63, 203.4 , 0 ); setMoveKey( spep_3-3 + 106, 1, -59.4, 206.5 , 0 ); setMoveKey( spep_3-1 + 108, 1, -56.4, 209 , 0 ); setScaleKey( spep_3 + 0, 1, 2.08, 2.08 ); --setScaleKey( spep_3-3 + 4, 1, 2.08, 2.08 ); setScaleKey( spep_3-3 + 6, 1, 2.09, 2.09 ); setScaleKey( spep_3-3 + 8, 1, 2.1, 2.1 ); setScaleKey( spep_3-3 + 10, 1, 2.11, 2.11 ); setScaleKey( spep_3-3 + 12, 1, 2.12, 2.12 ); setScaleKey( spep_3-3 + 14, 1, 2.14, 2.14 ); setScaleKey( spep_3-3 + 16, 1, 2.16, 2.16 ); setScaleKey( spep_3-3 + 18, 1, 2.18, 2.18 ); setScaleKey( spep_3-3 + 20, 1, 2.2, 2.2 ); setScaleKey( spep_3-3 + 23, 1, 2.6, 2.6 ); setScaleKey( spep_3-3 + 24, 1, 2.33, 2.33 ); setScaleKey( spep_3-3 + 26, 1, 2.23, 2.23 ); setScaleKey( spep_3-3 + 28, 1, 2.56, 2.56 ); setScaleKey( spep_3-3 + 30, 1, 2.29, 2.29 ); setScaleKey( spep_3-3 + 32, 1, 2.23, 2.23 ); setScaleKey( spep_3-3 + 83, 1, 2.23, 2.23 ); setScaleKey( spep_3-3 + 84, 1, 2.2, 2.2 ); setScaleKey( spep_3-3 + 86, 1, 2.14, 2.14 ); setScaleKey( spep_3-3 + 88, 1, 2.12, 2.12 ); setScaleKey( spep_3-3 + 90, 1, 2.09, 2.09 ); setScaleKey( spep_3-3 + 92, 1, 2.08, 2.08 ); setScaleKey( spep_3-3 + 94, 1, 2.06, 2.06 ); setScaleKey( spep_3-3 + 96, 1, 2.05, 2.05 ); setScaleKey( spep_3-3 + 98, 1, 2.04, 2.04 ); setScaleKey( spep_3-3 + 100, 1, 2.03, 2.03 ); setScaleKey( spep_3-3 + 102, 1, 2.02, 2.02 ); setScaleKey( spep_3-3 + 104, 1, 2.01, 2.01 ); setScaleKey( spep_3-1 + 108, 1, 2, 2 ); setRotateKey( spep_3 + 0, 1, -35.4 ); setRotateKey( spep_3-3 + 23, 1, -35.4 ); setRotateKey( spep_3-3 + 24, 1, -88.1 ); setRotateKey( spep_3-3 + 60, 1, -88.1 ); setRotateKey( spep_3-3 + 62, 1, -87.1 ); setRotateKey( spep_3-3 + 64, 1, -86.2 ); setRotateKey( spep_3-3 + 66, 1, -85.3 ); setRotateKey( spep_3-3 + 68, 1, -84.4 ); setRotateKey( spep_3-3 + 70, 1, -83.5 ); setRotateKey( spep_3-3 + 72, 1, -82.6 ); setRotateKey( spep_3-3 + 74, 1, -81.7 ); setRotateKey( spep_3-3 + 76, 1, -80.8 ); setRotateKey( spep_3-3 + 78, 1, -79.9 ); setRotateKey( spep_3-3 + 80, 1, -79 ); setRotateKey( spep_3-3 + 83, 1, -78.1 ); setRotateKey( spep_3-3 + 84, 1, 53.1 ); setRotateKey( spep_3-3 + 86, 1, 59.9 ); setRotateKey( spep_3-3 + 88, 1, 63.6 ); setRotateKey( spep_3-3 + 90, 1, 66.3 ); setRotateKey( spep_3-3 + 92, 1, 68.6 ); setRotateKey( spep_3-3 + 94, 1, 70.5 ); setRotateKey( spep_3-3 + 96, 1, 72.1 ); setRotateKey( spep_3-3 + 98, 1, 73.6 ); setRotateKey( spep_3-3 + 100, 1, 74.9 ); setRotateKey( spep_3-3 + 102, 1, 76.1 ); setRotateKey( spep_3-3 + 104, 1, 77.1 ); setRotateKey( spep_3-3 + 106, 1, 78 ); setRotateKey( spep_3-1 + 108, 1, 78.7 ); --SE --飛行音 SE017 = playSeVer2( spep_3 + 0, 1019, "", 0, 0, 0, -1); --敵ヒット SE018 = playSeVer2( spep_3 + 20, 1153, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_3 + 22, 1060, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_3 + 22, 1025, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_3 + 22, 1190, "", 0, 0, 0, -1); --旋回して先回りする SE022 = playSeVer2( spep_3 + 58, 1207, "", 0, 8, 0, -1); setStartTimeMs( SE022, 133 ); --飛行音 SE023 = playSeVer2( spep_3 + 66, 1019, "", 0, 0, 0, -1); --旋回して先回りする SE024 = playSeVer2( spep_3 + 76, 1277, "", 0, 0, 0, -1); --白フェード entryFade( spep_3 +102, 4, 6, 4, 255, 255, 255, 255); -- black fade -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 110, 0, 0, 0, 0, 255); -- ベース暗め 背景 --次の準備 spep_4=spep_3+110; ------------------------------------------------------ -- 手UP_敵受け止め(文字込) ------------------------------------------------------ -- ** エフェクト等 ** -- catch_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, catch_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 56, catch_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, catch_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 56, catch_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, catch_f, 0 ); setEffRotateKey( spep_4 + 56, catch_f, 0 ); setEffAlphaKey( spep_4 + 0, catch_f, 255 ); setEffAlphaKey( spep_4 + 54, catch_f, 255 ); setEffAlphaKey( spep_4 + 55, catch_f, 255 ); setEffAlphaKey( spep_4 + 56, catch_f, 0 ); -- ** エフェクト等 ** -- catch_b = entryEffect( spep_4 + 0, SP_10, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, catch_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 56, catch_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, catch_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 56, catch_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, catch_b, 0 ); setEffRotateKey( spep_4 + 56, catch_b, 0 ); setEffAlphaKey( spep_4 + 0, catch_b, 255 ); setEffAlphaKey( spep_4 + 54, catch_b, 255 ); setEffAlphaKey( spep_4 + 55, catch_b, 255 ); setEffAlphaKey( spep_4 + 56, catch_b, 0 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); changeAnime( spep_4 + 0, 1, 118 ); setMoveKey( spep_4 + 0, 1, -112.9, 1834.8 , 0 ); --setMoveKey( spep_4-3 + 2, 1, -113.1, 1370.5 , 0 ); setMoveKey( spep_4-3 + 4, 1, -113.2, 1049.1 , 0 ); setMoveKey( spep_4-3 + 6, 1, -113.3, 788.4 , 0 ); setMoveKey( spep_4-3 + 8, 1, -113.3, 582.8 , 0 ); setMoveKey( spep_4-3 + 10, 1, -113.4, 436.7 , 0 ); setMoveKey( spep_4-3 + 12, 1, -112.8, 362.2 , 0 ); setMoveKey( spep_4-3 + 14, 1, -112.8, 221.8 , 0 ); setMoveKey( spep_4-3 + 16, 1, -112.8, 405.3 , 0 ); setMoveKey( spep_4-3 + 18, 1, -112.8, 283.8 , 0 ); setMoveKey( spep_4-3 + 20, 1, -112.8, 378.5 , 0 ); setMoveKey( spep_4-3 + 22, 1, -112.8, 317 , 0 ); setMoveKey( spep_4-3 + 24, 1, -112.8, 371.6 , 0 ); setMoveKey( spep_4-3 + 26, 1, -112.8, 326.3 , 0 ); setMoveKey( spep_4-3 + 28, 1, -112.8, 353.8 , 0 ); setMoveKey( spep_4-3 + 30, 1, -112.8, 352.5 , 0 ); setMoveKey( spep_4-3 + 32, 1, -112.8, 342.7 , 0 ); setMoveKey( spep_4-3 + 34, 1, -112.8, 350.9 , 0 ); setMoveKey( spep_4-3 + 36, 1, -112.8, 343.7 , 0 ); setMoveKey( spep_4-3 + 38, 1, -112.8, 350.5 , 0 ); setMoveKey( spep_4-3 + 40, 1, -112.8, 344 , 0 ); setMoveKey( spep_4-3 + 42, 1, -112.8, 350 , 0 ); setMoveKey( spep_4-3 + 44, 1, -112.8, 345.4 , 0 ); setMoveKey( spep_4-3 + 46, 1, -112.8, 349.2 , 0 ); setMoveKey( spep_4-3 + 48, 1, -112.8, 347.9 , 0 ); setMoveKey( spep_4-1 + 56, 1, -112.8, 347.9 , 0 ); setScaleKey( spep_4 + 0, 1, 12, 12 ); setScaleKey( spep_4 + 2, 1, 11.99, 11.99 ); setScaleKey( spep_4-1 + 56, 1, 11.99, 11.99 ); setRotateKey( spep_4 + 0, 1, 97 ); setRotateKey( spep_4-1 + 56, 1, 97 ); --SE --片手で持つ SE025 = playSeVer2( spep_4 + 0, 1010, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 0, SE025, 82 ); SE026 = playSeVer2( spep_4 + 0, 1187, "",spep_4 + 52, 0, 32, -1); setSeVolumeByWorkId( spep_4 + 0, SE026, 82 ); SE027 = playSeVer2( spep_4 + 0, 1153, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 60, 0, 0, 0, 0, 255); -- ベース暗め 背景 --次の準備 spep_5=spep_4+56; ------------------------------------------------------ -- 敵抱えている(BG込) ------------------------------------------------------ -- ** エフェクト等 ** -- have = entryEffect( spep_5 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, have, 0, 0, 0 ); setEffMoveKey( spep_5 + 116, have, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, have, 1.0, 1.0 ); setEffScaleKey( spep_5 + 116, have, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, have, 0 ); setEffRotateKey( spep_5 + 116, have, 0 ); setEffAlphaKey( spep_5 + 0, have, 255 ); setEffAlphaKey( spep_5 + 114, have, 255 ); setEffAlphaKey( spep_5 + 115, have, 255 ); setEffAlphaKey( spep_5 + 116, have, 0 ); --敵の動き changeAnime( spep_5 + 0, 1, 106 ); setMoveKey( spep_5 + 0, 1, 67.7, 399.1 , 0 ); --setMoveKey( spep_5-3 + 2, 1, 67.7, 399 , 0 ); setMoveKey( spep_5-3 + 4, 1, 67.6, 398.7 , 0 ); setMoveKey( spep_5-3 + 6, 1, 67.5, 398.3 , 0 ); setMoveKey( spep_5-3 + 8, 1, 67.4, 397.7 , 0 ); setMoveKey( spep_5-3 + 10, 1, 67.2, 396.8 , 0 ); setMoveKey( spep_5-3 + 12, 1, 66.9, 395.7 , 0 ); setMoveKey( spep_5-3 + 14, 1, 66.6, 394.3 , 0 ); setMoveKey( spep_5-3 + 16, 1, 66.2, 392.7 , 0 ); setMoveKey( spep_5-3 + 18, 1, 65.7, 390.6 , 0 ); setMoveKey( spep_5-3 + 20, 1, 65.2, 388.2 , 0 ); setMoveKey( spep_5-3 + 22, 1, 64.5, 385.3 , 0 ); setMoveKey( spep_5-3 + 24, 1, 63.7, 382 , 0 ); setMoveKey( spep_5-3 + 26, 1, 62.7, 378 , 0 ); setMoveKey( spep_5-3 + 28, 1, 61.6, 373.3 , 0 ); setMoveKey( spep_5-3 + 30, 1, 60.3, 367.8 , 0 ); setMoveKey( spep_5-3 + 32, 1, 58.8, 361.4 , 0 ); setMoveKey( spep_5-3 + 34, 1, 57.1, 353.9 , 0 ); setMoveKey( spep_5-3 + 36, 1, 55, 345.1 , 0 ); setMoveKey( spep_5-3 + 38, 1, 52.6, 334.9 , 0 ); setMoveKey( spep_5-3 + 40, 1, 49.8, 323.3 , 0 ); setMoveKey( spep_5-3 + 42, 1, 46.9, 310.8 , 0 ); setMoveKey( spep_5-3 + 44, 1, 43.8, 297.8 , 0 ); setMoveKey( spep_5-3 + 46, 1, 40.9, 285.4 , 0 ); setMoveKey( spep_5-3 + 48, 1, 38.2, 274 , 0 ); setMoveKey( spep_5-3 + 50, 1, 35.8, 264 , 0 ); setMoveKey( spep_5-3 + 52, 1, 33.8, 255.3 , 0 ); setMoveKey( spep_5-3 + 54, 1, 32, 247.9 , 0 ); setMoveKey( spep_5-3 + 56, 1, 30.5, 241.6 , 0 ); setMoveKey( spep_5-3 + 58, 1, 29.3, 236.3 , 0 ); setMoveKey( spep_5-3 + 60, 1, 28.2, 231.7 , 0 ); setMoveKey( spep_5-3 + 62, 1, 27.3, 227.8 , 0 ); setMoveKey( spep_5-3 + 64, 1, 26.5, 224.6 , 0 ); setMoveKey( spep_5-3 + 66, 1, 25.9, 221.8 , 0 ); setMoveKey( spep_5-3 + 68, 1, 25.3, 219.4 , 0 ); setMoveKey( spep_5-3 + 70, 1, 24.8, 217.5 , 0 ); setMoveKey( spep_5-3 + 72, 1, 24.5, 215.9 , 0 ); setMoveKey( spep_5-3 + 74, 1, 24.2, 214.6 , 0 ); setMoveKey( spep_5-3 + 76, 1, 23.9, 213.5 , 0 ); setMoveKey( spep_5-3 + 78, 1, 23.7, 212.7 , 0 ); setMoveKey( spep_5-3 + 80, 1, 23.7, 212.7 , 0 ); setMoveKey( spep_5-3 + 82, 1, 23.7, 212.6 , 0 ); setMoveKey( spep_5-3 + 84, 1, 23.6, 212.6 , 0 ); setMoveKey( spep_5-3 + 86, 1, 23.6, 212.5 , 0 ); setMoveKey( spep_5-3 + 90, 1, 23.6, 212.5 , 0 ); setMoveKey( spep_5-3 + 92, 1, 23.6, 212.4 , 0 ); setMoveKey( spep_5-3 + 94, 1, 23.6, 212.4 , 0 ); setMoveKey( spep_5-3 + 96, 1, 23.5, 212.3 , 0 ); setMoveKey( spep_5-3 + 100, 1, 23.5, 212.3 , 0 ); setMoveKey( spep_5-3 + 102, 1, 23.5, 212.2 , 0 ); setMoveKey( spep_5-3 + 106, 1, 23.5, 212.2 , 0 ); setMoveKey( spep_5-3 + 108, 1, 23.4, 212.1 , 0 ); setMoveKey( spep_5-3 + 110, 1, 23.4, 212.1 , 0 ); setMoveKey( spep_5-3 + 112, 1, 23.4, 212 , 0 ); setMoveKey( spep_5-3 + 114, 1, 23.4, 212 , 0 ); setMoveKey( spep_5-1 + 116, 1, 23.4, 211.9 , 0 ); setScaleKey( spep_5 + 0, 1, 5.57, 5.57 ); --setScaleKey( spep_5-3 + 2, 1, 5.57, 5.57 ); setScaleKey( spep_5-3 + 4, 1, 5.56, 5.56 ); setScaleKey( spep_5-3 + 6, 1, 5.56, 5.56 ); setScaleKey( spep_5-3 + 8, 1, 5.54, 5.54 ); setScaleKey( spep_5-3 + 10, 1, 5.53, 5.53 ); setScaleKey( spep_5-3 + 12, 1, 5.51, 5.51 ); setScaleKey( spep_5-3 + 14, 1, 5.48, 5.48 ); setScaleKey( spep_5-3 + 16, 1, 5.45, 5.45 ); setScaleKey( spep_5-3 + 18, 1, 5.41, 5.41 ); setScaleKey( spep_5-3 + 20, 1, 5.36, 5.36 ); setScaleKey( spep_5-3 + 22, 1, 5.3, 5.3 ); setScaleKey( spep_5-3 + 24, 1, 5.24, 5.24 ); setScaleKey( spep_5-3 + 26, 1, 5.16, 5.16 ); setScaleKey( spep_5-3 + 28, 1, 5.07, 5.07 ); setScaleKey( spep_5-3 + 30, 1, 4.96, 4.96 ); setScaleKey( spep_5-3 + 32, 1, 4.84, 4.84 ); setScaleKey( spep_5-3 + 34, 1, 4.69, 4.69 ); setScaleKey( spep_5-3 + 36, 1, 4.52, 4.52 ); setScaleKey( spep_5-3 + 38, 1, 4.32, 4.32 ); setScaleKey( spep_5-3 + 40, 1, 4.1, 4.1 ); setScaleKey( spep_5-3 + 42, 1, 3.85, 3.85 ); setScaleKey( spep_5-3 + 44, 1, 3.6, 3.6 ); setScaleKey( spep_5-3 + 46, 1, 3.36, 3.36 ); setScaleKey( spep_5-3 + 48, 1, 3.14, 3.14 ); setScaleKey( spep_5-3 + 50, 1, 2.95, 2.95 ); setScaleKey( spep_5-3 + 52, 1, 2.78, 2.78 ); setScaleKey( spep_5-3 + 54, 1, 2.63, 2.63 ); setScaleKey( spep_5-3 + 56, 1, 2.51, 2.51 ); setScaleKey( spep_5-3 + 58, 1, 2.41, 2.41 ); setScaleKey( spep_5-3 + 60, 1, 2.32, 2.32 ); setScaleKey( spep_5-3 + 62, 1, 2.24, 2.24 ); setScaleKey( spep_5-3 + 64, 1, 2.18, 2.18 ); setScaleKey( spep_5-3 + 66, 1, 2.13, 2.13 ); setScaleKey( spep_5-3 + 68, 1, 2.08, 2.08 ); setScaleKey( spep_5-3 + 70, 1, 2.04, 2.04 ); setScaleKey( spep_5-3 + 72, 1, 2.01, 2.01 ); setScaleKey( spep_5-3 + 74, 1, 1.99, 1.99 ); setScaleKey( spep_5-3 + 76, 1, 1.97, 1.97 ); setScaleKey( spep_5-3 + 78, 1, 1.95, 1.95 ); setScaleKey( spep_5-3 + 84, 1, 1.95, 1.95 ); setScaleKey( spep_5-3 + 86, 1, 1.94, 1.94 ); setScaleKey( spep_5-3 + 98, 1, 1.94, 1.94 ); setScaleKey( spep_5-3 + 100, 1, 1.93, 1.93 ); setScaleKey( spep_5-3 + 112, 1, 1.93, 1.93 ); setScaleKey( spep_5-3 + 114, 1, 1.92, 1.92 ); setScaleKey( spep_5-1 + 116, 1, 1.92, 1.92 ); setRotateKey( spep_5 + 0, 1, 31.8 ); --setRotateKey( spep_5-3 + 2, 1, 31.8 ); setRotateKey( spep_5-3 + 4, 1, 32.5 ); setRotateKey( spep_5-3 + 6, 1, 32.5 ); setRotateKey( spep_5-3 + 8, 1, 31.8 ); setRotateKey( spep_5-3 + 10, 1, 31.8 ); setRotateKey( spep_5-3 + 12, 1, 32.5 ); setRotateKey( spep_5-3 + 14, 1, 32.5 ); setRotateKey( spep_5-3 + 16, 1, 31.8 ); setRotateKey( spep_5-3 + 18, 1, 31.8 ); setRotateKey( spep_5-3 + 20, 1, 32.5 ); setRotateKey( spep_5-3 + 22, 1, 32.5 ); setRotateKey( spep_5-3 + 24, 1, 31.8 ); setRotateKey( spep_5-3 + 26, 1, 31.8 ); setRotateKey( spep_5-3 + 28, 1, 32.5 ); setRotateKey( spep_5-3 + 46, 1, 32.5 ); setRotateKey( spep_5-3 + 48, 1, 31.8 ); setRotateKey( spep_5-3 + 50, 1, 31.8 ); setRotateKey( spep_5-3 + 52, 1, 32.5 ); setRotateKey( spep_5-3 + 54, 1, 32.5 ); setRotateKey( spep_5-3 + 56, 1, 31.8 ); setRotateKey( spep_5-3 + 58, 1, 31.8 ); setRotateKey( spep_5-3 + 60, 1, 32.5 ); setRotateKey( spep_5-3 + 98, 1, 32.5 ); setRotateKey( spep_5-3 + 100, 1, 31.8 ); setRotateKey( spep_5-3 + 102, 1, 32.5 ); setRotateKey( spep_5-3 + 104, 1, 32.5 ); setRotateKey( spep_5-3 + 106, 1, 31.8 ); setRotateKey( spep_5-3 + 108, 1, 31.8 ); setRotateKey( spep_5-3 + 110, 1, 32.5 ); setRotateKey( spep_5-3 + 112, 1, 32.5 ); setRotateKey( spep_5-3 + 114, 1, 31.8 ); setRotateKey( spep_5-3 + 116, 1, 31.8 ); setRotateKey( spep_5-3 + 118, 1, 32.5 ); --SE --カメラを引く SE028 = playSeVer2( spep_5 + 12, 1072, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 120, 0, 0, 0, 0, 255); -- ベース暗め 背景 --次の準備 spep_6=spep_5+116; ------------------------------------------------------ -- 敵投げる(BG_文字込) ------------------------------------------------------ -- ** エフェクト等 ** -- finish = entryEffect( spep_6 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_6 + 180, finish, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_6 + 180, finish, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish, 0 ); setEffRotateKey( spep_6 + 180, finish, 0 ); setEffAlphaKey( spep_6 + 0, finish, 255 ); setEffAlphaKey( spep_6 + 180, finish, 255 ); --敵の動き setDisp( spep_6-1 + 40, 1, 0 ); changeAnime( spep_6 + 0, 1, 106 ); setMoveKey( spep_6 + 0, 1, 51.9, 376 , 0 ); setMoveKey( spep_6-3 + 32, 1, 51.9, 376 , 0 ); setMoveKey( spep_6-3 + 34, 1, 51.7, 682.1 , 0 ); setMoveKey( spep_6-3 + 36, 1, 51.6, 815 , 0 ); setMoveKey( spep_6-3 + 38, 1, 51.6, 907.9 , 0 ); setMoveKey( spep_6-1 + 40, 1, 51.5, 973.4 , 0 ); setScaleKey( spep_6 + 0, 1, 6.13, 6.13 ); setScaleKey( spep_6-3 + 32, 1, 6.13, 6.13 ); setScaleKey( spep_6-3 + 34, 1, 9.19, 9.19 ); setScaleKey( spep_6-3 + 36, 1, 10.52, 10.52 ); setScaleKey( spep_6-3 + 38, 1, 11.46, 11.46 ); setScaleKey( spep_6-1 + 40, 1, 12.12, 12.12 ); setRotateKey( spep_6 + 0, 1, 31.8 ); --setRotateKey( spep_6-3 + 2, 1, 31.8 ); setRotateKey( spep_6-3 + 4, 1, 32.5 ); setRotateKey( spep_6-3 + 6, 1, 32.5 ); setRotateKey( spep_6-3 + 8, 1, 31.8 ); setRotateKey( spep_6-3 + 10, 1, 31.8 ); setRotateKey( spep_6-3 + 12, 1, 32.5 ); setRotateKey( spep_6-3 + 14, 1, 32.5 ); setRotateKey( spep_6-3 + 16, 1, 31.8 ); setRotateKey( spep_6-3 + 18, 1, 31.8 ); setRotateKey( spep_6-3 + 20, 1, 32.5 ); setRotateKey( spep_6-3 + 22, 1, 32.5 ); setRotateKey( spep_6-3 + 24, 1, 31.8 ); setRotateKey( spep_6-3 + 26, 1, 31.8 ); setRotateKey( spep_6-3 + 28, 1, 32.5 ); setRotateKey( spep_6-3 + 36, 1, 32.5 ); setRotateKey( spep_6-1 + 40, 1, 32.6 ); --SE --投げる SE029 = playSeVer2( spep_6 + 32, 1004, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_6 + 32, 1003, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_6 + 34, 1013, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_6 + 36, 1012, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 36, SE032, 88 ); --ボイス --もう闘えないはずだ・・・ playVoice( spep_6 + 21, 297 ); setVoiceVolume( spep_6 + 21, 297, 100 ); dealDamage( spep_6 + 70); endPhase( spep_6 + 170 ); else end