--4022430:超サイヤ人4ゴジータ_ウルトラビッグバンかめはめ波 --sp_effect_a1_00329 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 158944 ;-- 目閉じまで SP_02= 158945 ;-- 発射まで SP_03= 158946 ;-- 被弾 手前 SP_04= 158947 ;-- 被弾 奥 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; spep_1=spep_0+500-66; spep_2=spep_1+592; if(_IS_DODGE_ == 1) then skipFrame(0, spep_1 + 590 -12); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_2 + 80); -- スキップ先フレーム指定 --環境音 SE001 = playSeVer2( spep_2 + 80, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 80, SE001, 24 ); end else end ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 目閉じまで ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- crush = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, crush, 0, 0, 0 ); setEffMoveKey( spep_0 + 500, crush, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, crush, 1.0, 1.0 ); setEffScaleKey( spep_0 + 500, crush, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, crush, 0 ); setEffRotateKey( spep_0 + 500, crush, 0 ); setEffAlphaKey( spep_0 + 0, crush, 255 ); setEffAlphaKey( spep_0 + 500, crush, 255 ); --SE --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 24 ); --風が吹く SE002 = playSeVer2( spep_0 + 7, 1332, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 7, SE002, 56 ); --セリフカットイン SE003 = playSeVer2( spep_0 + 83, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 83, SE003, 79 ); --振り返る SE004 = playSeVer2( spep_0 + 108, 44, "",spep_0 + 155, 19, 20, -1); SE005 = playSeVer2( spep_0 + 112, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 112, SE005, 170 ); SE006 = playSeVer2( spep_0 + 124, 1233, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 136, 1192, "",spep_0 + 163, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 136, SE007, 166 ); SE008 = playSeVer2( spep_0 + 136, 1197, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 136, SE008, 65 ); SE009 = playSeVer2( spep_0 + 136, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 136, SE009, 160 ); --カメラパンアップ SE010 = playSeVer2( spep_0 + 169, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 169, SE010, 84 ); setPitch( spep_0 + 169, SE010, -600 ); --金色に包まれる SE011 = playSeVer2( spep_0 + 350, 1072, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 378, 1275, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 378, SE013, 203 ); setPitch( spep_0 + 378, SE013, -500 ); setTimeStretch( SE013, 0.67, 30, 4 ); SE014 = playSeVer2( spep_0 + 378, 1116, "",spep_0 + 430, 0, 31, -1); setSeVolumeByWorkId( spep_0 + 378, SE014, 80 ); --精神世界 SE012 = playSeVer2( spep_0 + 425, 1315, "",spep_0 + 631, 9, 30, -1); setSeVolumeByWorkId( spep_0 + 425, SE012, 228 ); setStartTimeMs( SE012, 1033 ); setPitch( spep_0 + 425, SE012, 100 ); setTimeStretch( SE012, 1.07, 30, 4 ); SE015 = playSeVer2( spep_0 + 420, 1263, "",spep_0 + 625, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 420, SE015, 221 ); setTimeStretch( SE015, 1.43, 30, 4 ); SE016 = playSeVer2( spep_0 + 435, 1288, "",spep_0 + 619, 0, 15, -1); setSeVolumeByWorkId( spep_0 + 435, SE016, 224 ); setPitch( spep_0 + 435, SE016, 700 ); setTimeStretch( SE016, 1.47, 30, 4 ); SE017 = playSeVer2( spep_0 + 465, 1117, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 465, SE017, 64 ); --ボイス --さぁてと、いよいよこのオレの必殺技を見せてやるか playVoice( spep_0 + 67, 375 ); setVoiceVolume( spep_0 + 67, 375, 100 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 502, 0, 0, 0, 0, 255 ); --次の準備 spep_1=spep_0+500-66; ------------------------------------------------------ -- 発射まで ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_1 + 592, beam, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_1 + 592, beam, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, beam, 0 ); setEffRotateKey( spep_1 + 592, beam, 0 ); setEffAlphaKey( spep_1 + 0, beam, 255 ); setEffAlphaKey( spep_1 + 590, beam, 255 ); setEffAlphaKey( spep_1 + 591, beam, 255 ); setEffAlphaKey( spep_1 + 592, beam, 0 ); --SE --気弾溜め SE018 = playSeVer2( spep_1 + 145, 1296, "",spep_1 + 343, 0, 8, -1); SE019 = playSeVer2( spep_1 + 145, 1209, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 145, SE019, 73 ); SE020 = playSeVer2( spep_1 + 145, 1210, "",spep_1 + 530, 0, 14, -1); setSeVolumeByWorkId( spep_1 + 145, SE020, 82 ); SE021 = playSeVer2( spep_1 + 161, 1281, "",spep_1 + 531, 0, 17, -1); setSeVolumeByWorkId( spep_1 + 161, SE021, 50 ); setPitch( spep_1 + 161, SE021, 200 ); setTimeStretch( SE021, 1.13, 30, 4 ); --前に腕出す SE022 = playSeVer2( spep_1 + 186, 1072, "", 0, 11, 0, -1); setSeVolumeByWorkId( spep_1 + 186, SE022, 141 ); setStartTimeMs( SE022, 333 ); SE023 = playSeVer2( spep_1 + 183, 1126, "",spep_1 + 361, 17, 137, -1); setSeVolumeByWorkId( spep_1 + 183, SE023, 94 ); setPitch( spep_1 + 183, SE023, -100 ); setTimeStretch( SE023, 0.93, 30, 4 ); --前に出して気弾溜め SE024 = playSeVer2( spep_1 + 200, 1273, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 200, SE024, 132 ); --気弾溜め SE025 = playSeVer2( spep_1 + 325, 1296, "",spep_1 + 483, 9, 7, -1); setStartTimeMs( SE025, 400 ); SE026 = playSeVer2( spep_1 + 466, 1296, "",spep_1 + 526, 9, 15, -1); setStartTimeMs( SE026, 400 ); --気弾発射 SE027 = playSeVer2( spep_1 + 509, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 509, SE027, 79 ); SE028 = playSeVer2( spep_1 + 509, 1284, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 509, SE028, 126 ); SE029 = playSeVer2( spep_1 + 509, 1285, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 509, SE029, 123 ); SE030 = playSeVer2( spep_1 + 509, 1213, "",spep_1 + 679, 0, 15, -1); setSeVolumeByWorkId( spep_1 + 509, SE030, 81 ); --ボイス --これであの世へ送ってやる playVoice( spep_1 + 192, 376 ); setVoiceVolume( spep_1 + 192, 376, 100 ); --ウルトラビッグバンかめはめ波 playVoice( spep_1 + 320, 377 ); setVoiceVolume( spep_1 + 320, 377, 100 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 600, 0, 0, 0, 0, 255 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 590; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE027, 0); stopSe( SP_dodge - 12, SE028, 0); stopSe( SP_dodge - 12, SE029, 0); stopSe( SP_dodge - 12, SE030, 0); --stopSe( SP_dodge - 12, SE005, 0); --stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --次の準備 spep_2=spep_1+592; ------------------------------------------------------ -- 発射まで ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 224, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 224, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 224, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 224, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 224, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 224, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 224, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 224, finish_b, 255 ); --敵の動き setDisp( spep_2 + 0, 1, 1); setDisp( spep_2-1 + 78, 1, 0); changeAnime( spep_2 + 0, 1, 102); changeAnime( spep_2-3 + 10, 1, 106); setBlendColor(spep_2-3 + 20 ,1 ,3 ,0.01 ,0.74 ,0.91 ,0); setBlendColor(spep_2-3 + 21 ,1 ,3 ,0.01 ,0.74 ,0.91 ,0.033); setBlendColor(spep_2-3 + 22 ,1 ,3 ,0.01 ,0.74 ,0.91 ,0.066); setBlendColor(spep_2-3 + 23 ,1 ,3 ,0.01 ,0.74 ,0.91 ,0.099); setBlendColor(spep_2-3 + 24 ,1 ,3 ,0.01 ,0.74 ,0.91 ,0.132); setBlendColor(spep_2-3 + 25 ,1 ,3 ,0.01 ,0.74 ,0.91 ,0.165); setBlendColor(spep_2-3 + 26 ,1 ,3 ,0.01 ,0.74 ,0.91 ,0.198); setBlendColor(spep_2-3 + 27 ,1 ,3 ,0.01 ,0.74 ,0.91 ,0.231); setBlendColor(spep_2-3 + 28 ,1 ,3 ,0.01 ,0.74 ,0.91 ,0.264); setBlendColor(spep_2-3 + 29 ,1 ,3 ,0.01 ,0.74 ,0.91 ,0.297); setBlendColor(spep_2-3 + 30 ,1 ,3 ,0.01 ,0.74 ,0.91 ,0.33); setBlendColor(spep_2-3 + 31 ,1 ,3 ,0.01 ,0.74 ,0.91 ,0.363); setBlendColor(spep_2-3 + 32 ,1 ,3 ,0.01 ,0.74 ,0.91 ,0.396); setBlendColor(spep_2-3 + 33 ,1 ,3 ,0.01 ,0.74 ,0.91 ,0.429); setBlendColor(spep_2-3 + 34 ,1 ,3 ,0.01 ,0.74 ,0.91 ,0.462); setBlendColor(spep_2-3 + 35 ,1 ,3 ,0.01 ,0.74 ,0.91 ,0.495); setBlendColor(spep_2-3 + 36 ,1 ,3 ,0.01 ,0.74 ,0.91 ,0.528); setBlendColor(spep_2-3 + 37 ,1 ,3 ,0.01 ,0.74 ,0.91 ,0.561); setBlendColor(spep_2-3 + 38 ,1 ,3 ,0.01 ,0.74 ,0.91 ,0.594); setBlendColor(spep_2-3 + 39 ,1 ,3 ,0.01 ,0.74 ,0.91 ,0.627); setBlendColor(spep_2-3 + 40 ,1 ,3 ,0.01 ,0.74 ,0.91 ,0.66); setBlendColor(spep_2-3 + 41 ,1 ,3 ,0.01 ,0.74 ,0.91 ,0.693); setBlendColor(spep_2-3 + 42 ,1 ,3 ,0.01 ,0.74 ,0.91 ,0.726); setBlendColor(spep_2-3 + 43 ,1 ,3 ,0.01 ,0.74 ,0.91 ,0.759); setBlendColor(spep_2-3 + 44 ,1 ,3 ,0.01 ,0.74 ,0.91 ,0.792); setBlendColor(spep_2-3 + 45 ,1 ,3 ,0.01 ,0.74 ,0.91 ,0.825); setBlendColor(spep_2-3 + 46 ,1 ,3 ,0.01 ,0.74 ,0.91 ,0.858); setBlendColor(spep_2-3 + 47 ,1 ,3 ,0.01 ,0.74 ,0.91 ,0.891); setBlendColor(spep_2-3 + 48 ,1 ,3 ,0.01 ,0.74 ,0.91 ,0.924); setBlendColor(spep_2-3 + 49 ,1 ,3 ,0.01 ,0.74 ,0.91 ,0.957); setBlendColor(spep_2-3 + 50 ,1 ,3 ,0.01 ,0.74 ,0.91 ,0.99); setBlendColor(spep_2-1 + 78 ,1 ,3 ,0.01 ,0.74 ,0.91 ,0.99); setBlendColor(spep_2 + 78 ,1 ,3 ,0.01 ,0.74 ,0.91 ,0); setMoveKey( spep_2 + 0, 1, -51, 1 , 0 ); --setMoveKey( spep_2-3 + 2, 1, -51, 1 , 0 ); setMoveKey( spep_2-3 + 4, 1, -51, 0.9 , 0 ); setMoveKey( spep_2-3 + 6, 1, -51, 0.9 , 0 ); setMoveKey( spep_2-3 + 8, 1, -51.1, 0.9 , 0 ); setMoveKey( spep_2-3 + 9, 1, -51.1, 0.9 , 0 ); setMoveKey( spep_2-3 + 10, 1, -51.1, 0.7 , 0 ); setMoveKey( spep_2-3 + 12, 1, -15.2, 7.9 , 0 ); setMoveKey( spep_2-3 + 14, 1, 12.8, 13.5 , 0 ); setMoveKey( spep_2-3 + 16, 1, 32.8, 17.4 , 0 ); setMoveKey( spep_2-3 + 18, 1, 24.5, 17 , 0 ); setMoveKey( spep_2-3 + 20, 1, 60.3, 24.3 , 0 ); setMoveKey( spep_2-3 + 22, 1, 38.6, 12.8 , 0 ); setMoveKey( spep_2-3 + 24, 1, 59.4, 19.7 , 0 ); setMoveKey( spep_2-3 + 26, 1, 42.1, 16.1 , 0 ); setMoveKey( spep_2-3 + 28, 1, 59.7, 25.5 , 0 ); setMoveKey( spep_2-3 + 30, 1, 48.9, 18.4 , 0 ); setMoveKey( spep_2-3 + 32, 1, 55.4, 28.3 , 0 ); setMoveKey( spep_2-3 + 34, 1, 51.7, 18.9 , 0 ); setMoveKey( spep_2-3 + 36, 1, 62.7, 24.1 , 0 ); setMoveKey( spep_2-3 + 38, 1, 54.9, 17.8 , 0 ); setMoveKey( spep_2-3 + 40, 1, 56.8, 26.4 , 0 ); setMoveKey( spep_2-3 + 42, 1, 60.6, 18.9 , 0 ); setMoveKey( spep_2-3 + 44, 1, 62.8, 25.4 , 0 ); setMoveKey( spep_2-3 + 46, 1, 59.2, 20.3 , 0 ); setMoveKey( spep_2-3 + 48, 1, 65.9, 24.1 , 0 ); setMoveKey( spep_2-3 + 50, 1, 61.8, 24.2 , 0 ); setMoveKey( spep_2-3 + 52, 1, 65.8, 25.4 , 0 ); setMoveKey( spep_2-3 + 54, 1, 63, 23.9 , 0 ); setMoveKey( spep_2-3 + 56, 1, 68.7, 23.9 , 0 ); setMoveKey( spep_2-3 + 58, 1, 66.5, 25.5 , 0 ); setMoveKey( spep_2-3 + 60, 1, 69.9, 25.8 , 0 ); setMoveKey( spep_2-3 + 62, 1, 69.1, 24.7 , 0 ); setMoveKey( spep_2-3 + 64, 1, 72.2, 26.1 , 0 ); setMoveKey( spep_2-3 + 66, 1, 71.2, 26.8 , 0 ); setMoveKey( spep_2-3 + 68, 1, 73.6, 26 , 0 ); setMoveKey( spep_2-3 + 70, 1, 73.4, 26.3 , 0 ); setMoveKey( spep_2-3 + 72, 1, 75.4, 27.4 , 0 ); setMoveKey( spep_2-3 + 74, 1, 76.3, 26.3 , 0 ); setMoveKey( spep_2-3 + 76, 1, 77.6, 27.9 , 0 ); setMoveKey( spep_2-1 + 78, 1, 77.5, 27.5 , 0 ); setScaleKey( spep_2 + 0, 1, 2, 2 ); setScaleKey( spep_2-3 + 9, 1, 2, 2 ); setScaleKey( spep_2-3 + 10, 1, 2, 2 ); setScaleKey( spep_2-1 + 78, 1, 2, 2 ); setRotateKey( spep_2 + 0, 1, -6.3 ); setRotateKey( spep_2-3 + 9, 1, -6.3 ); setRotateKey( spep_2-3 + 10, 1, -25.1 ); setRotateKey( spep_2-3 + 12, 1, -23.1 ); setRotateKey( spep_2-3 + 14, 1, -21.6 ); setRotateKey( spep_2-3 + 16, 1, -20.5 ); setRotateKey( spep_2-3 + 18, 1, -19.8 ); setRotateKey( spep_2-3 + 20, 1, -19.6 ); setRotateKey( spep_2-1 + 78, 1, -19.6 ); --SE --気弾飲まれる SE031 = playSeVer2( spep_2 + 0, 1211, "",spep_2 + 102, 0, 29, -1); SE032 = playSeVer2( spep_2 + 0, 1161, "",spep_2 + 102, 0, 29, -1); SE033 = playSeVer2( spep_2 + 0, 1021, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_2 + 27, 1258, "",spep_2 + 105, 11, 37, -1); setStartTimeMs( SE034, 100 ); --爆発 SE035 = playSeVer2( spep_2 + 107, 1069, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_2 + 124, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 124, SE036, 116 ); SE037 = playSeVer2( spep_2 + 124, 1159, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 124, 1024, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 224, 0, 0, 0, 0, 255 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 118 ); endPhase( spep_2 + 218 ); else end