--1024060:ラディッツ_ラディッツの制裁 --sp_effect_a2_00176 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 159434 ;-- 開幕〜フィニッシュ SP_02= 159435 ;-- 開幕〜フィニッシュ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 780 -12); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_0 + 796); -- スキップ先フレーム指定 end else end ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 筋斗雲に乗る二人 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 930, finish_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 930, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, finish_f, 0 ); setEffRotateKey( spep_0 + 930, finish_f, 0 ); setEffAlphaKey( spep_0 + 0, finish_f, 255 ); setEffAlphaKey( spep_0 + 930, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 930, finish_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 930, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, finish_b, 0 ); setEffRotateKey( spep_0 + 930, finish_b, 0 ); setEffAlphaKey( spep_0 + 0, finish_b, 255 ); setEffAlphaKey( spep_0 + 930, finish_b, 255 ); --敵の動き setDisp( spep_0-3 + 712, 1, 1); changeAnime( spep_0-3 + 712, 1, 117); setMoveKey( spep_0-3 + 712, 1, -33.6, 1036.5 , 0 ); setMoveKey( spep_0-3 + 714, 1, -28.9, 1019.7 , 0 ); setMoveKey( spep_0-3 + 716, 1, -15, 969.8 , 0 ); setMoveKey( spep_0-3 + 718, 1, 8.3, 887.4 , 0 ); setMoveKey( spep_0-3 + 720, 1, 40.8, 774 , 0 ); setMoveKey( spep_0-3 + 722, 1, 82.7, 631.2 , 0 ); setMoveKey( spep_0-3 + 724, 1, 82.5, 616 , 0 ); setMoveKey( spep_0-3 + 726, 1, 81.9, 604.8 , 0 ); setMoveKey( spep_0-3 + 728, 1, 81.8, 570.8 , 0 ); setMoveKey( spep_0-3 + 730, 1, 74.5, 556 , 0 ); setMoveKey( spep_0-3 + 732, 1, 89, 531.4 , 0 ); setMoveKey( spep_0-3 + 734, 1, 74.1, 511.5 , 0 ); setMoveKey( spep_0-3 + 736, 1, 88.3, 468.6 , 0 ); setMoveKey( spep_0-3 + 738, 1, 80.7, 478.6 , 0 ); setMoveKey( spep_0-3 + 740, 1, 80.5, 461.3 , 0 ); setMoveKey( spep_0-3 + 742, 1, 73.1, 465.3 , 0 ); setMoveKey( spep_0-3 + 744, 1, 87.6, 461.2 , 0 ); setMoveKey( spep_0-3 + 746, 1, 72.6, 463.9 , 0 ); setMoveKey( spep_0-3 + 748, 1, 86.7, 445.6 , 0 ); setMoveKey( spep_0-3 + 750, 1, 72.8, 440.6 , 0 ); setMoveKey( spep_0-3 + 752, 1, 85.1, 448.4 , 0 ); setMoveKey( spep_0-3 + 754, 1, 78.5, 442 , 0 ); setMoveKey( spep_0-3 + 756, 1, 78.3, 421.8 , 0 ); setMoveKey( spep_0-3 + 758, 1, 70.8, 422.9 , 0 ); setMoveKey( spep_0-3 + 760, 1, 85.2, 416 , 0 ); setMoveKey( spep_0-3 + 762, 1, 70.1, 415.9 , 0 ); setMoveKey( spep_0-3 + 764, 1, 84.2, 394.7 , 0 ); setMoveKey( spep_0-3 + 766, 1, 70.2, 386.9 , 0 ); setMoveKey( spep_0-3 + 768, 1, 82.4, 391.9 , 0 ); setMoveKey( spep_0-3 + 770, 1, 75.8, 382.9 , 0 ); setMoveKey( spep_0-3 + 772, 1, 75.1, 351.6 , 0 ); setMoveKey( spep_0-3 + 774, 1, 67.3, 342 , 0 ); setMoveKey( spep_0-3 + 776, 1, 81.3, 324.9 , 0 ); setMoveKey( spep_0-3 + 778, 1, 65.9, 315 , 0 ); setMoveKey( spep_0-3 + 780, 1, 79.6, 284.4 , 0 ); setMoveKey( spep_0-3 + 782, 1, 64.6, 246.5 , 0 ); setMoveKey( spep_0-3 + 784, 1, 75.9, 222 , 0 ); setScaleKey( spep_0-3 + 712, 1, 0.51, 0.51 ); setScaleKey( spep_0-3 + 714, 1, 0.5, 0.5 ); setScaleKey( spep_0-3 + 716, 1, 0.48, 0.48 ); setScaleKey( spep_0-3 + 718, 1, 0.45, 0.45 ); setScaleKey( spep_0-3 + 720, 1, 0.41, 0.41 ); setScaleKey( spep_0-3 + 722, 1, 0.35, 0.35 ); setScaleKey( spep_0-3 + 740, 1, 0.35, 0.35 ); setScaleKey( spep_0-3 + 742, 1, 0.36, 0.36 ); setScaleKey( spep_0-3 + 746, 1, 0.36, 0.36 ); setScaleKey( spep_0-3 + 748, 1, 0.37, 0.37 ); setScaleKey( spep_0-3 + 750, 1, 0.37, 0.37 ); setScaleKey( spep_0-3 + 752, 1, 0.38, 0.38 ); setScaleKey( spep_0-3 + 754, 1, 0.38, 0.38 ); setScaleKey( spep_0-3 + 756, 1, 0.39, 0.39 ); setScaleKey( spep_0-3 + 758, 1, 0.39, 0.39 ); setScaleKey( spep_0-3 + 760, 1, 0.4, 0.4 ); setScaleKey( spep_0-3 + 762, 1, 0.41, 0.41 ); setScaleKey( spep_0-3 + 764, 1, 0.42, 0.42 ); setScaleKey( spep_0-3 + 766, 1, 0.43, 0.43 ); setScaleKey( spep_0-3 + 768, 1, 0.43, 0.43 ); setScaleKey( spep_0-3 + 770, 1, 0.44, 0.44 ); setScaleKey( spep_0-3 + 772, 1, 0.46, 0.46 ); setScaleKey( spep_0-3 + 774, 1, 0.49, 0.49 ); setScaleKey( spep_0-3 + 776, 1, 0.51, 0.51 ); setScaleKey( spep_0-3 + 778, 1, 0.53, 0.53 ); setScaleKey( spep_0-3 + 780, 1, 0.55, 0.55 ); setScaleKey( spep_0-3 + 782, 1, 0.6, 0.6 ); setScaleKey( spep_0-3 + 784, 1, 0.65, 0.65 ); setRotateKey( spep_0-3 + 712, 1, -1.5 ); setRotateKey( spep_0-3 + 744, 1, -1.5 ); setRotateKey( spep_0-3 + 746, 1, -1.4 ); setRotateKey( spep_0-3 + 764, 1, -1.4 ); setRotateKey( spep_0-3 + 766, 1, -1.3 ); setRotateKey( spep_0-3 + 784, 1, -1.3 ); --SE --土煙 SE001 = playSeVer2( spep_0 + 2, 1168, "", 0, 4, 0, -1); setSeVolumeByWorkId( spep_0 + 2, SE001, 50 ); setStartTimeMs( SE001, 1200 ); --セリフカットイン SE002 = playSeVer2( spep_0 + 120, 1018, "", 0, 0, 0, -1); --アップしてスカウター光る SE003 = playSeVer2( spep_0 + 240, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 240, SE003, 73 ); SE004 = playSeVer2( spep_0 + 240, 32, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 254, 1042, "", 0, 0, 0, -1); --腕広げる SE006 = playSeVer2( spep_0 + 322, 1237, "",spep_0 + 392, 4, 36, -1); setSeVolumeByWorkId( spep_0 + 322, SE006, 84 ); setStartTimeMs( SE006, 200 ); SE007 = playSeVer2( spep_0 + 314, 1003, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 314, 1189, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 314, 1233, "", 0, 0, 0, -1); --気弾溜め始め SE010 = playSeVer2( spep_0 + 366, 1136, "",spep_0 + 464, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 366, SE010, 72 ); SE011 = playSeVer2( spep_0 + 366, 1191, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 366, SE011, 62 ); SE012 = playSeVer2( spep_0 + 366, 1037, "",spep_0 + 522, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 366, SE012, 65 ); SE013 = playSeVer2( spep_0 + 366, 1158, "",spep_0 + 568, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 366, SE013, 80 ); --気弾溜め SE014 = playSeVer2( spep_0 + 414, 1248, "",spep_0 + 518, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 414, SE014, 56 ); SE015 = playSeVer2( spep_0 + 444, 1255, "",spep_0 + 732, 0, 14, -1); SE016 = playSeVer2( spep_0 + 444, 1271, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 444, 1002, "",spep_0 + 516, 0, 24, -1); --気弾溜めながら飛び上がる SE018 = playSeVer2( spep_0 + 536, 1116, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 536, 1199, "",spep_0 + 616, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 536, SE019, 158 ); SE020 = playSeVer2( spep_0 + 536, 1147, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 536, SE020, 73 ); --振りかぶる SE021 = playSeVer2( spep_0 + 596, 1004, "", 0, 0, 0, -1); --気弾溜めながら飛び上がる SE022 = playSeVer2( spep_0 + 604, 1199, "",spep_0 + 690, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 604, SE022, 158 ); SE023 = playSeVer2( spep_0 + 672, 1199, "",spep_0 + 732, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 672, SE023, 158 ); --気弾投げる SE024 = playSeVer2( spep_0 + 712, 1004, "", 0, 0, 0, -1); --気弾飛んでいく SE025 = playSeVer2( spep_0 + 722, 1304, "",spep_0 + 826, 14, 22, -1); setStartTimeMs( SE025, 167 ); --気弾投げる SE026 = playSeVer2( spep_0 + 716, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 716, SE026, 74 ); SE027 = playSeVer2( spep_0 + 716, 1021, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 716, SE027, 85 ); --気弾飛んでいく SE028 = playSeVer2( spep_0 + 744, 1193, "",spep_0 + 826, 12, 20, -1); setStartTimeMs( SE028, 467 ); --気弾投げる SE029 = playSeVer2( spep_0 + 720, 1109, "", 0, 0, 0, -1); setPitch( spep_0 + 720, SE029, -300 ); setTimeStretch( SE029, 0.8, 30, 4 ); --ボイス --……その程度か playVoice( spep_0 + 8, 409 ); setVoiceVolume( spep_0 + 8, 409, 100 ); --今度はオレの出番かな?では技の見本をみせてやろう…… playVoice( spep_0 + 132, 410 ); setVoiceVolume( spep_0 + 132, 410, 100 ); setSeVolumeByWorkId( spep_0 + 720, SE029, 200 ); --くたばれぇーー!! playVoice( spep_0 + 644, 411 ); setVoiceVolume( spep_0 + 644, 411, 100 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 930, 0, 0, 0, 0, 255 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 780; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE024, 0 ); stopSe( SP_dodge - 12, SE025, 0 ); stopSe( SP_dodge - 12, SE026, 0 ); stopSe( SP_dodge - 12, SE027, 0 ); stopSe( SP_dodge - 12, SE028, 0 ); stopSe( SP_dodge - 12, SE029, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); --敵位置の固定 setMoveKey( SP_dodge + 9, 1, 75.9, 222 , 0 ); setScaleKey( SP_dodge + 9, 1, 0.65, 0.65 ); setRotateKey( SP_dodge + 9, 1, -1.3 ); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_0-1 + 792, 1, 0); setMoveKey( spep_0-3 + 786, 1, 68.3, 183.9 , 0 ); setMoveKey( spep_0-3 + 788, 1, 67.1, 132.5 , 0 ); setMoveKey( spep_0-3 + 790, 1, 58.7, 102.9 , 0 ); setMoveKey( spep_0-1 + 792, 1, 72.1, 66 , 0 ); setScaleKey( spep_0-3 + 786, 1, 0.7, 0.7 ); setScaleKey( spep_0-3 + 788, 1, 0.74, 0.74 ); setScaleKey( spep_0-3 + 790, 1, 0.79, 0.79 ); setScaleKey( spep_0-1 + 792, 1, 0.84, 0.84 ); setRotateKey( spep_0-1 + 792, 1, -1.3 ); --SE --爆発 SE030 = playSeVer2( spep_0 + 808, 1159, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_0 + 816, 1067, "", 0, 0, 0, -1); --爆風 SE032 = playSeVer2( spep_0 + 838, 1259, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 838, SE032, 60 ); setPitch( spep_0 + 838, SE032, -800 ); setTimeStretch( SE032, 0.47, 30, 4 ); -- ** ダメージ表示 ** -- dealDamage( spep_0 + 814 ); endPhase( spep_0 + 920 ); else end