--1024140:孫悟空&ピッコロ/ピッコロ _魔貫光殺砲(アクティブスキル) --sp_effect_a3_00090 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 159504; --敵を背後から掴む SP_02 = 159505; --敵を背後から掴む SP_03 = 159506; --悟空アップ~ピッコロ溜め SP_04 = 159507; --悟空アップ~ピッコロ溜め SP_05 = 159508; --魔貫光殺砲発射 SP_06 = 159509; --魔貫光殺砲発射 SP_07 = 159510; --着弾 SP_08 = 159511; --着弾 SP_09 = 159512; --フィニッシュ SP_10 = 159513; --フィニッシュ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[ setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]] ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; spep_1=spep_0+96; spep_2=spep_1+256; spep_3=spep_2+246; spep_4=spep_3+162; if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 36 -12); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_4 + 0); -- スキップ先フレーム指定 end else end ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --敵を背後から掴む ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- suppress_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, suppress_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 96, suppress_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, suppress_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 96, suppress_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, suppress_f, 0 ); setEffRotateKey( spep_0 + 96, suppress_f, 0 ); setEffAlphaKey( spep_0 + 0, suppress_f, 255 ); setEffAlphaKey( spep_0 + 94, suppress_f, 255 ); setEffAlphaKey( spep_0 + 95, suppress_f, 255 ); setEffAlphaKey( spep_0 + 96, suppress_f, 0 ); -- ** エフェクト等 ** -- suppress_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, suppress_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 96, suppress_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, suppress_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 96, suppress_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, suppress_b, 0 ); setEffRotateKey( spep_0 + 96, suppress_b, 0 ); setEffAlphaKey( spep_0 + 0, suppress_b, 255 ); setEffAlphaKey( spep_0 + 94, suppress_b, 255 ); setEffAlphaKey( spep_0 + 95, suppress_b, 255 ); setEffAlphaKey( spep_0 + 96, suppress_b, 0 ); --敵の動き setDisp( spep_0 + 0, 1, 1 ); changeAnime( spep_0 + 0, 1, 100 ); a=10; b=20; setMoveKey( spep_0 + 0, 1, -58.8+a, 20.3+b , 0 ); --setMoveKey( spep_0-3 + 2, 1, -58.6, 20.4 , 0 ); setMoveKey( spep_0-3 + 4, 1, -58.4+a, 20.5+b , 0 ); setMoveKey( spep_0-3 + 5, 1, -58.4+a, 20.5+b , 0 ); setMoveKey( spep_0-3 + 6, 1, -58.3+a, 20.7+b , 0 ); setMoveKey( spep_0-3 + 7, 1, -58.3+a, 20.7+b , 0 ); setMoveKey( spep_0-3 + 8, 1, -58.1+a, 20.9+b , 0 ); setMoveKey( spep_0-3 + 9, 1, -58.1+a, 20.9+b , 0 ); setMoveKey( spep_0-3 + 10, 1, -57.9+a, 21.1+b , 0 ); setMoveKey( spep_0-3 + 12, 1, -57.7+a, 21.3+b , 0 ); setMoveKey( spep_0-3 + 14, 1, -57.6+a, 21.5+b , 0 ); setMoveKey( spep_0-3 + 16, 1, -57.4+a, 21.6+b , 0 ); setMoveKey( spep_0-3 + 18, 1, -57.3+a, 21.8+b , 0 ); setMoveKey( spep_0-3 + 20, 1, -57.1+a, 22+b , 0 ); setMoveKey( spep_0-3 + 22, 1, -57+a, 22.2+b , 0 ); setMoveKey( spep_0-3 + 24, 1, -56.8+a, 22.3+b , 0 ); setMoveKey( spep_0-3 + 26, 1, -56.6+a, 22.5+b , 0 ); setMoveKey( spep_0-3 + 28, 1, -56.5+a, 22.7+b , 0 ); setMoveKey( spep_0-3 + 30, 1, -56.3+a, 22.9+b , 0 ); setMoveKey( spep_0-3 + 32, 1, -56.2+a, 23+b , 0 ); setMoveKey( spep_0-3 + 34, 1, -55.9+a, 23.2+b , 0 ); setMoveKey( spep_0-3 + 36, 1, -55.8+a, 23.4+b , 0 ); setMoveKey( spep_0-3 + 38, 1, -55.6+a, 23.6+b , 0 ); setMoveKey( spep_0-3 + 40, 1, -55.5+a, 23.7+b , 0 ); setScaleKey( spep_0 + 0, 1, 1.5,1.5); setScaleKey( spep_0 + 1, 1, 1.5,1.5); setScaleKey( spep_0 + 2, 1, 1.56,1.56); setScaleKey( spep_0 + 3, 1, 1.56,1.56); setScaleKey( spep_0 + 4, 1, 1.56,1.56); setScaleKey( spep_0 + 5, 1, 1.56,1.56); setScaleKey( spep_0 + 6, 1, 1.56,1.56); setScaleKey( spep_0-3 + 20, 1, 1.56,1.56); setScaleKey( spep_0-3 + 40, 1, 1.62,1.62); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); setRotateKey( spep_0-3 + 40, 1, 0 ); --SE --瞬間移動 SE001 = playSeVer2( spep_0 + 2, 1109, "", 0, 0, 0, -1); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 36; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); --敵位置の固定 setMoveKey( SP_dodge + 9, 1, -55.5+a, 23.7+b , 0 ); setScaleKey( SP_dodge + 9, 1, 1.62,1.62); setRotateKey( SP_dodge + 9, 1, 0 ); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ changeAnime( spep_0-3 + 60, 1, 106 ); setMoveKey( spep_0-3 + 42, 1, -55.3+a, 23.9+b , 0 ); setMoveKey( spep_0-3 + 44, 1, -55.2+a, 24.1+b , 0 ); setMoveKey( spep_0-3 + 46, 1, -55+a, 24.3+b , 0 ); setMoveKey( spep_0-3 + 48, 1, -54.2+a, 26+b , 0 ); setMoveKey( spep_0-3 + 50, 1, -53.3+a, 27.7+b , 0 ); setMoveKey( spep_0-3 + 52, 1, -52.4+a, 29.4+b , 0 ); setMoveKey( spep_0-3 + 54, 1, -51.5+a, 31.2+b , 0 ); setMoveKey( spep_0-3 + 56, 1, -50.7+a, 32.9+b , 0 ); setMoveKey( spep_0-3 + 59, 1, -25.9+a, 54.8+b , 0 ); c=-40; d=70; setMoveKey( spep_0-3 + 60, 1, 9.1+c, -13+d , 0 ); setMoveKey( spep_0-3 + 62, 1, 6.8+c, 12.5+d , 0 ); setMoveKey( spep_0-3 + 64, 1, 5.4+c, 13.2+d , 0 ); setMoveKey( spep_0-3 + 66, 1, 5+c, 13.3+d , 0 ); setMoveKey( spep_0-3 + 68, 1, 5.1+c, 13+d , 0 ); setMoveKey( spep_0-3 + 70, 1, 5.2+c, 12.9+d , 0 ); setMoveKey( spep_0-3 + 72, 1, 5.5+c, 12.8+d , 0 ); setMoveKey( spep_0-3 + 74, 1, 5.9+c, 12.7+d , 0 ); setMoveKey( spep_0-3 + 76, 1, 6.3+c, 12.7+d , 0 ); setMoveKey( spep_0-3 + 78, 1, 6.9+c, 12.7+d , 0 ); setMoveKey( spep_0-3 + 80, 1, 7.6+c, 12.7+d , 0 ); setMoveKey( spep_0-3 + 82, 1, 8.4+c, 12.8+d , 0 ); setMoveKey( spep_0-3 + 84, 1, 9.3+c, 13+d , 0 ); setMoveKey( spep_0-3 + 86, 1, 10.3+c, 13.2+d , 0 ); setMoveKey( spep_0-3 + 88, 1, 11.4+c, 13.5+d , 0 ); setMoveKey( spep_0-3 + 90, 1, 12.6+c, 13.8+d , 0 ); setMoveKey( spep_0-3 + 92, 1, 13.9+c, 14.1+d , 0 ); setMoveKey( spep_0-3 + 94, 1, 15.3+c, 14.5+d , 0 ); setMoveKey( spep_0-3 + 96, 1, 16.9+c, 15+d , 0 ); setMoveKey( spep_0-3 + 98, 1, 18.6+c, 15.5+d , 0 ); setScaleKey( spep_0-3 + 50, 1, 1.68,1.68); setScaleKey( spep_0-3 + 56, 1, 1.74,1.74); setScaleKey( spep_0-3 + 59, 1, 1.8,1.8); setScaleKey( spep_0-3 + 60, 1, 2.02,2.02); setScaleKey( spep_0-3 + 66, 1, 2.09,2.09); setScaleKey( spep_0-3 + 82, 1, 2.15,2.15); setScaleKey( spep_0-3 + 98, 1, 2.22,2.22); setRotateKey( spep_0-3 + 59, 1, 0 ); setRotateKey( spep_0-3 + 60, 1, -46.8 ); setRotateKey( spep_0-3 + 62, 1, -45.4 ); setRotateKey( spep_0-3 + 64, 1, -44.6 ); setRotateKey( spep_0-3 + 66, 1, -44.3 ); setRotateKey( spep_0-3 + 72, 1, -44.3 ); setRotateKey( spep_0-3 + 74, 1, -44.2 ); setRotateKey( spep_0-3 + 78, 1, -44.2 ); setRotateKey( spep_0-3 + 80, 1, -44.1 ); setRotateKey( spep_0-3 + 82, 1, -44.1 ); setRotateKey( spep_0-3 + 84, 1, -44 ); setRotateKey( spep_0-3 + 86, 1, -43.9 ); setRotateKey( spep_0-3 + 88, 1, -43.8 ); setRotateKey( spep_0-3 + 90, 1, -43.7 ); setRotateKey( spep_0-3 + 92, 1, -43.6 ); setRotateKey( spep_0-3 + 94, 1, -43.5 ); setRotateKey( spep_0-3 + 96, 1, -43.4 ); setRotateKey( spep_0-3 + 98, 1, -43.3 ); --SE --敵捕まえる SE002 = playSeVer2( spep_0 + 28, 1116, "",spep_0 + 70, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 28, SE002, 74 ); SE003 = playSeVer2( spep_0 + 54, 1012, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 58, 1006, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 98, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_1=spep_0+96; ------------------------------------------------------ --悟空アップ~ピッコロ溜め ------------------------------------------------------ --spep_1 = 0; -- ** エフェクト等 ** -- straddle_f = entryEffect( spep_1 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, straddle_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 256, straddle_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, straddle_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 256, straddle_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, straddle_f, 0 ); setEffRotateKey( spep_1 + 256, straddle_f, 0 ); setEffAlphaKey( spep_1 + 0, straddle_f, 255 ); setEffAlphaKey( spep_1 + 254, straddle_f, 255 ); setEffAlphaKey( spep_1 + 255, straddle_f, 255 ); setEffAlphaKey( spep_1 + 256, straddle_f, 0 ); -- ** エフェクト等 ** -- straddle_b = entryEffect( spep_1 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, straddle_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 256, straddle_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, straddle_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 256, straddle_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, straddle_b, 0 ); setEffRotateKey( spep_1 + 256, straddle_b, 0 ); setEffAlphaKey( spep_1 + 0, straddle_b, 255 ); setEffAlphaKey( spep_1 + 254, straddle_b, 255 ); setEffAlphaKey( spep_1 + 255, straddle_b, 255 ); setEffAlphaKey( spep_1 + 256, straddle_b, 0 ); --敵の動き setDisp( spep_1-3 + 68, 1, 0 ); changeAnime( spep_1 + 0, 1, 118 ); e=350; f=220; setMoveKey( spep_1 + 0, 1, 51+e, -1161.8+f , 0 ); --setMoveKey( spep_1-3 + 2, 1, 55.5, -1161.6 , 0 ); setMoveKey( spep_1-3 + 4, 1, 59.9+e, -1161.5+f , 0 ); setMoveKey( spep_1-3 + 6, 1, 43.2+e, -1168.4+f , 0 ); setMoveKey( spep_1-3 + 8, 1, 47.6+e, -1168.3+f , 0 ); setMoveKey( spep_1-3 + 10, 1, 52+e, -1168.2+f , 0 ); setMoveKey( spep_1-3 + 12, 1, 66.9+e, -1164.6+f , 0 ); setMoveKey( spep_1-3 + 14, 1, 81.7+e, -1161.1+f , 0 ); setMoveKey( spep_1-3 + 16, 1, 75.6+e, -1147+f , 0 ); setMoveKey( spep_1-3 + 18, 1, 74.7+e, -1157.4+f , 0 ); setMoveKey( spep_1-3 + 20, 1, 73.9+e, -1167.8+f , 0 ); setMoveKey( spep_1-3 + 22, 1, 88.8+e, -1164.2+f , 0 ); setMoveKey( spep_1-3 + 24, 1, 103.6+e, -1160.7+f , 0 ); setMoveKey( spep_1-3 + 26, 1, 97.5+e, -1146.6+f , 0 ); setMoveKey( spep_1-3 + 28, 1, 96.6+e, -1157+f , 0 ); setMoveKey( spep_1-3 + 30, 1, 95.8+e, -1167.4+f , 0 ); setMoveKey( spep_1-3 + 32, 1, 110.7+e, -1163.8+f , 0 ); setMoveKey( spep_1-3 + 34, 1, 125.5+e, -1160.3+f , 0 ); setMoveKey( spep_1-3 + 36, 1, 108.9+e, -1167.1+f , 0 ); setMoveKey( spep_1-3 + 38, 1, 113.3+e, -1167+f , 0 ); setMoveKey( spep_1-3 + 40, 1, 117.7+e, -1166.9+f , 0 ); setMoveKey( spep_1-3 + 42, 1, 132.6+e, -1163.4+f , 0 ); setMoveKey( spep_1-3 + 44, 1, 147.4+e, -1159.9+f , 0 ); setMoveKey( spep_1-3 + 46, 1, 141.3+e, -1145.8+f , 0 ); setMoveKey( spep_1-3 + 48, 1, 140.4+e, -1156.2+f , 0 ); setMoveKey( spep_1-3 + 50, 1, 139.6+e, -1166.5+f , 0 ); setMoveKey( spep_1-3 + 52, 1, 154.5+e, -1162.9+f , 0 ); setMoveKey( spep_1-3 + 54, 1, 169.3+e, -1159.5+f , 0 ); setMoveKey( spep_1-3 + 56, 1, 152.7+e, -1166.3+f , 0 ); setMoveKey( spep_1-3 + 58, 1, 157.1+e, -1166.2+f , 0 ); setMoveKey( spep_1-3 + 60, 1, 161.5+e, -1166.1+f , 0 ); setMoveKey( spep_1-3 + 62, 1, 812.3+e, -1121.4+f , 0 ); setMoveKey( spep_1-3 + 64, 1, 1462.9+e, -1076.9+f , 0 ); setMoveKey( spep_1-3 + 66, 1, 2092.6+e, -1021.7+f , 0 ); setMoveKey( spep_1-3 + 68, 1, 2081.6+e, -1030.3+f , 0 ); setScaleKey( spep_1 + 0, 1, 20.82,20.82); setScaleKey( spep_1-3 + 66, 1, 20.82,20.82); setScaleKey( spep_1-3 + 68, 1, 20.76,20.76); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1-3 + 68, 1, 0 ); --敵の動き setDisp( spep_1-3 + 200, 1, 1 ); setDisp( spep_1-3 + 259, 1, 0 ); changeAnime( spep_1-3 + 200, 1, 118 ); g=100; h=220; setMoveKey( spep_1 -3 + 200, 1, 37.2+g, -981.9+h , 0 ); --setMoveKey( spep_1-3 + 2, 1, 37.2, -975.2 , 0 ); setMoveKey( spep_1-3 + 204, 1, 37.3+g, -999.5+h , 0 ); setMoveKey( spep_1-3 + 206, 1, 37.4+g, -982.5+h , 0 ); setMoveKey( spep_1-3 + 208, 1, 37.5+g, -1006.8+h , 0 ); setMoveKey( spep_1-3 + 210, 1, 37.6+g, -989.6+h , 0 ); setMoveKey( spep_1-3 + 212, 1, 37.7+g, -1014.1+h , 0 ); setMoveKey( spep_1-3 + 214, 1, 37.8+g, -996.8+h , 0 ); setMoveKey( spep_1-3 + 216, 1, 37.9+g, -1021.4+h , 0 ); setMoveKey( spep_1-3 + 218, 1, 38+g, -1004+h , 0 ); setMoveKey( spep_1-3 + 220, 1, 38.1+g, -1028.6+h , 0 ); setMoveKey( spep_1-3 + 222, 1, 38.2+g, -1011.2+h , 0 ); setMoveKey( spep_1-3 + 224, 1, 38.3+g, -1036+h , 0 ); setMoveKey( spep_1-3 + 226, 1, 38.4+g, -1018.4+h , 0 ); setMoveKey( spep_1-3 + 228, 1, 38.5+g, -1043.2+h , 0 ); setMoveKey( spep_1-3 + 230, 1, 38.6+g, -1025.5+h , 0 ); setMoveKey( spep_1-3 + 232, 1, 38.7+g, -1050.6+h , 0 ); setMoveKey( spep_1-3 + 234, 1, 38.8+g, -1032.8+h , 0 ); setMoveKey( spep_1-3 + 236, 1, 38.9+g, -1057.8+h , 0 ); setMoveKey( spep_1-3 + 238, 1, 39+g, -1039.9+h , 0 ); setMoveKey( spep_1-3 + 240, 1, 39.1+g, -1065.2+h , 0 ); setMoveKey( spep_1-3 + 242, 1, 39.2+g, -1047.1+h , 0 ); setMoveKey( spep_1-3 + 244, 1, 39.3+g, -1072.5+h , 0 ); setMoveKey( spep_1-3 + 246, 1, 39.4+g, -1054.3+h , 0 ); setMoveKey( spep_1-3 + 248, 1, 39.5+g, -1079.7+h , 0 ); setMoveKey( spep_1-3 + 250, 1, 39.6+g, -1061.5+h , 0 ); setMoveKey( spep_1-3 + 252, 1, 39.7+g, -1087.1+h , 0 ); setMoveKey( spep_1-3 + 254, 1, 39.8+g, -1068.7+h , 0 ); setMoveKey( spep_1-3 + 256, 1, 39.8+g, -1094.3+h , 0 ); setMoveKey( spep_1-3 + 258, 1, 39.9+g, -1075.9+h , 0 ); setMoveKey( spep_1-3 + 259, 1, 39.9+g, -1075.9+h , 0 ); setScaleKey( spep_1-3 + 200, 1, 15.48,15.48); setScaleKey( spep_1-3 + 204, 1, 15.54,15.54); setScaleKey( spep_1-3 + 206, 1, 15.6,15.6); setScaleKey( spep_1-3 + 208, 1, 15.66,15.66); setScaleKey( spep_1-3 + 210, 1, 15.71,15.71); setScaleKey( spep_1-3 + 212, 1, 15.71,15.71); setScaleKey( spep_1-3 + 214, 1, 15.77,15.77); setScaleKey( spep_1-3 + 216, 1, 15.83,15.83); setScaleKey( spep_1-3 + 218, 1, 15.83,15.83); setScaleKey( spep_1-3 + 220, 1, 15.89,15.89); setScaleKey( spep_1-3 + 222, 1, 15.95,15.95); setScaleKey( spep_1-3 + 224, 1, 15.95,15.95); setScaleKey( spep_1-3 + 226, 1, 16,16); setScaleKey( spep_1-3 + 228, 1, 16.06,16.06); setScaleKey( spep_1-3 + 230, 1, 16.06,16.06); setScaleKey( spep_1-3 + 232, 1, 16.12,16.12); setScaleKey( spep_1-3 + 234, 1, 16.18,16.18); setScaleKey( spep_1-3 + 236, 1, 16.18,16.18); setScaleKey( spep_1-3 + 238, 1, 16.24,16.24); setScaleKey( spep_1-3 + 240, 1, 16.29,16.29); setScaleKey( spep_1-3 + 242, 1, 16.35,16.35); setScaleKey( spep_1-3 + 244, 1, 16.35,16.35); setScaleKey( spep_1-3 + 246, 1, 16.41,16.41); setScaleKey( spep_1-3 + 248, 1, 16.47,16.47); setScaleKey( spep_1-3 + 250, 1, 16.47,16.47); setScaleKey( spep_1-3 + 252, 1, 16.53,16.53); setScaleKey( spep_1-3 + 254, 1, 16.58,16.58); setScaleKey( spep_1-3 + 256, 1, 16.58,16.58); setScaleKey( spep_1-3 + 258, 1, 16.64,16.64); setScaleKey( spep_1-3 + 259, 1, 16.64,16.64); setRotateKey( spep_1-3 + 200, 1, 0 ); setRotateKey( spep_1-3 + 259, 1, 0 ); --SE --力む SE005 = playSeVer2( spep_1 + 0, 1330, "",spep_1 + 78, 0, 36, -1); setSeVolumeByWorkId( spep_1 + 0, SE005, 71 ); --セリフカットイン SE006 = playSeVer2( spep_1 + 32, 1018, "", 0, 0, 0, -1); --魔貫光殺砲溜めはじめ SE007 = playSeVer2( spep_1 + 58, 1122, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 58, SE007, 68 ); --魔貫光殺砲溜め中 SE008 = playSeVer2( spep_1 + 100, 1252, "",spep_1 + 216, 0, 18, -1); setSeVolumeByWorkId( spep_1 + 100, SE008, 81 ); SE009 = playSeVer2( spep_1 + 100, 1295, "",spep_1 + 216, 0, 18, -1); setSeVolumeByWorkId( spep_1 + 100, SE009, 72 ); SE010 = playSeVer2( spep_1 + 100, 1038, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 100, SE010, 89 ); SE011 = playSeVer2( spep_1 + 100, 1243, "",spep_1 + 218, 0, 20, -1); setSeVolumeByWorkId( spep_1 + 100, SE011, 74 ); SE012 = playSeVer2( spep_1 + 104, 1056, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 104, SE012, 80 ); SE013 = playSeVer2( spep_1 + 152, 1148, "",spep_1 + 218, 0, 24, -1); --悟空叫ぶ SE014 = playSeVer2( spep_1 + 194, 1264, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 194, SE014, 72 ); SE015 = playSeVer2( spep_1 + 194, 1068, "",spep_1 + 288, 0, 38, -1); setSeVolumeByWorkId( spep_1 + 194, SE015, 74 ); --発射前溜め SE016 = playSeVer2( spep_1 + 250, 1252, "",spep_1 + 382, 0, 14, -1); setSeVolumeByWorkId( spep_1 + 250, SE016, 81 ); SE017 = playSeVer2( spep_1 + 250, 1295, "",spep_1 + 283, 0, 14, -1); setSeVolumeByWorkId( spep_1 + 250, SE017, 74 ); setPitch( spep_1 + 250, SE017, -400 ); setTimeStretch( SE017, 0.73, 30, 4 ); SE018 = playSeVer2( spep_1 + 250, 1038, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 250, SE018, 88 ); SE019 = playSeVer2( spep_1 + 250, 1243, "",spep_1 + 382, 0, 14, -1); setSeVolumeByWorkId( spep_1 + 250, SE019, 82 ); --ボイス --いまだ!ピッコロ!やれーっ!! playVoice( spep_1 +12 +19, 314 ); setVoiceVolume( spep_1 + 12 +19, 314, 126 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 , 0, 258, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_2=spep_1+256; ------------------------------------------------------ --魔貫光殺砲発射 ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- straddle_f = entryEffect( spep_2 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, straddle_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 246, straddle_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, straddle_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 246, straddle_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, straddle_f, 0 ); setEffRotateKey( spep_2 + 246, straddle_f, 0 ); setEffAlphaKey( spep_2 + 0, straddle_f, 255 ); setEffAlphaKey( spep_2 + 244, straddle_f, 255 ); setEffAlphaKey( spep_2 + 245, straddle_f, 255 ); setEffAlphaKey( spep_2 + 246, straddle_f, 0 ); -- ** エフェクト等 ** -- straddle_b = entryEffect( spep_2 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, straddle_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 246, straddle_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, straddle_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 246, straddle_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, straddle_b, 0 ); setEffRotateKey( spep_2 + 246, straddle_b, 0 ); setEffAlphaKey( spep_2 + 0, straddle_b, 255 ); setEffAlphaKey( spep_2 + 244, straddle_b, 255 ); setEffAlphaKey( spep_2 + 245, straddle_b, 255 ); setEffAlphaKey( spep_2 + 246, straddle_b, 0 ); --敵の動き setDisp( spep_2-3 + 180, 1, 1 ); changeAnime( spep_2-3 + 180, 1, 118 ); i=50; j=30; setMoveKey( spep_2-3 + 180, 1, 686+i, 249.6+j , 0 ); setMoveKey( spep_2-3 + 182, 1, 539.7+i, 188.9+j , 0 ); setMoveKey( spep_2-3 + 184, 1, 393.3+i, 128.2+j , 0 ); setMoveKey( spep_2-3 + 186, 1, 247.1+i, 67.6+j , 0 ); setMoveKey( spep_2-3 + 188, 1, 228.9+i, 53+j , 0 ); setMoveKey( spep_2-3 + 190, 1, 247.5+i, 101.3+j , 0 ); setMoveKey( spep_2-3 + 192, 1, 167.6+i, 33.8+j , 0 ); setMoveKey( spep_2-3 + 194, 1, 131.5+i, 95.3+j , 0 ); setMoveKey( spep_2-3 + 196, 1, 147.5+i, -5.4+j , 0 ); setMoveKey( spep_2-3 + 198, 1, 146.5+i, -20+j , 0 ); setMoveKey( spep_2-3 + 200, 1, 130.7+i, -19.8+j , 0 ); setMoveKey( spep_2-3 + 202, 1, 132.8+i, -7.8+j , 0 ); setMoveKey( spep_2-3 + 204, 1, 132.6+i, -19.4+j , 0 ); setMoveKey( spep_2-3 + 206, 1, 142.5+i, -42.9+j , 0 ); setMoveKey( spep_2-3 + 208, 1, 134.4+i, -19+j , 0 ); setMoveKey( spep_2-3 + 210, 1, 123.5+i, -26.3+j , 0 ); setMoveKey( spep_2-3 + 212, 1, 142.4+i, -26+j , 0 ); setMoveKey( spep_2-3 + 214, 1, 117.2+i, -29.8+j , 0 ); setMoveKey( spep_2-3 + 216, 1, 155.3+i, -18.1+j , 0 ); setMoveKey( spep_2-3 + 218, 1, 139+i, -17.8+j , 0 ); setMoveKey( spep_2-3 + 220, 1, 141.1+i, -5.5+j , 0 ); setMoveKey( spep_2-3 + 222, 1, 140.8+i, -17.4+j , 0 ); setMoveKey( spep_2-3 + 224, 1, 151+i, -41.6+j , 0 ); setMoveKey( spep_2-3 + 226, 1, 142.7+i, -17+j , 0 ); setMoveKey( spep_2-3 + 228, 1, 131.4+i, -24.5+j , 0 ); setMoveKey( spep_2-3 + 230, 1, 150.8+i, -24.3+j , 0 ); setMoveKey( spep_2-3 + 232, 1, 125+i, -28.2+j , 0 ); setMoveKey( spep_2-3 + 234, 1, 146.4+i, -16.1+j , 0 ); setMoveKey( spep_2-3 + 236, 1, 156.7+i, -40.7+j , 0 ); setMoveKey( spep_2-3 + 238, 1, 148.2+i, -15.7+j , 0 ); setMoveKey( spep_2-3 + 240, 1, 136.7+i, -23.4+j , 0 ); setMoveKey( spep_2-3 + 242, 1, 156.5+i, -23.2+j , 0 ); setMoveKey( spep_2-3 + 244, 1, 130.1+i, -27.1+j , 0 ); setMoveKey( spep_2-3 + 246, 1, 169.9+i, -14.8+j , 0 ); setMoveKey( spep_2-3 + 248, 1, 152.8+i, -14.6+j , 0 ); setScaleKey( spep_2-3 + 180, 1, 2.66,2.66); setScaleKey( spep_2-3 + 182, 1, 2.55,2.55); setScaleKey( spep_2-3 + 184, 1, 2.49,2.49); setScaleKey( spep_2-3 + 186, 1, 2.37,2.37); setScaleKey( spep_2-3 + 188, 1, 2.26,2.26); setScaleKey( spep_2-3 + 190, 1, 2.2,2.2); setScaleKey( spep_2-3 + 192, 1, 2.08,2.08); setScaleKey( spep_2-3 + 194, 1, 1.97,1.97); setScaleKey( spep_2-3 + 196, 1, 1.91,1.91); setScaleKey( spep_2-3 + 198, 1, 1.79,1.79); setScaleKey( spep_2-3 + 206, 1, 1.79,1.79); setScaleKey( spep_2-3 + 208, 1, 1.85,1.85); setScaleKey( spep_2-3 + 226, 1, 1.85,1.85); setScaleKey( spep_2-3 + 228, 1, 1.91,1.91); setScaleKey( spep_2-3 + 246, 1, 1.91,1.91); setScaleKey( spep_2-3 + 248, 1, 1.97,1.97); setRotateKey( spep_2-3 + 180, 1, 0 ); setRotateKey( spep_2-3 + 248, 1, 0 ); --SE --画面遷移 SE020 = playSeVer2( spep_2 + 36, 1003, "", 0, 0, 0, -1); --魔貫光殺砲発射 SE021 = playSeVer2( spep_2 + 90, 1004, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_2 + 102, 1145, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 102, SE022, 75 ); SE023 = playSeVer2( spep_2 + 102, 1177, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 102, SE023, 79 ); SE024 = playSeVer2( spep_2 + 102, 1312, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 102, SE024, 79 ); --敵ヒット SE025 = playSeVer2( spep_2 + 140, 1212, "", 0, 42, 0, -1); setSeVolumeByWorkId( spep_2 + 140, SE025, 79 ); setStartTimeMs( SE025, 117 ); SE026 = playSeVer2( spep_2 + 170, 1286, "",spep_2 + 388, 0, 96, -1); SE027 = playSeVer2( spep_2 + 178, 1011, "", 0, 0, 0, -1); --貫く SE028 = playSeVer2( spep_2 + 238, 1024, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_2 + 238, 1312, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 238, SE029, 133 ); --ボイス --魔貫光殺砲ーー!! playVoice( spep_2 + 22 +4, 315 ); setVoiceVolume( spep_2 + 22 +4, 315, 126 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 248, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_3=spep_2+246; ------------------------------------------------------ --着弾 ------------------------------------------------------ --spep_3 = 0; -- ** エフェクト等 ** -- penetration_f = entryEffect( spep_3 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, penetration_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 162, penetration_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, penetration_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 162, penetration_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, penetration_f, 0 ); setEffRotateKey( spep_3 + 162, penetration_f, 0 ); setEffAlphaKey( spep_3 + 0, penetration_f, 255 ); setEffAlphaKey( spep_3 + 160, penetration_f, 255 ); setEffAlphaKey( spep_3 + 161, penetration_f, 255 ); setEffAlphaKey( spep_3 + 162, penetration_f, 0 ); -- ** エフェクト等 ** -- penetration_b = entryEffect( spep_3 + 0, SP_08, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, penetration_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 162, penetration_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, penetration_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 162, penetration_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, penetration_b, 0 ); setEffRotateKey( spep_3 + 162, penetration_b, 0 ); setEffAlphaKey( spep_3 + 0, penetration_b, 255 ); setEffAlphaKey( spep_3 + 160, penetration_b, 255 ); setEffAlphaKey( spep_3 + 161, penetration_b, 255 ); setEffAlphaKey( spep_3 + 162, penetration_b, 0 ); --敵の動き setDisp( spep_3-1 + 162, 1, 0 ); changeAnime( spep_3 + 0, 1, 108 ); k=50; l=50; setMoveKey( spep_3 + 0, 1, -300.1+k, -108.7+l , 0 ); --setMoveKey( spep_3-3 + 2, 1, -269.7, -63 , 0 ); setMoveKey( spep_3-3 + 4, 1, -210.5+k, -58.1+l , 0 ); setMoveKey( spep_3-3 + 6, 1, -182.5+k, -43+l , 0 ); setMoveKey( spep_3-3 + 8, 1, -123.8+k, 2.8+l , 0 ); setMoveKey( spep_3-3 + 10, 1, -46.6+k, 65.6+l , 0 ); setMoveKey( spep_3-3 + 12, 1, -227.6+k, -77.2+l , 0 ); setMoveKey( spep_3-3 + 14, 1, -138.1+k, -12.8+l , 0 ); setMoveKey( spep_3-3 + 16, 1, -152.8+k, 2+l , 0 ); setMoveKey( spep_3-3 + 18, 1, -126.4+k, 1.9+l , 0 ); setMoveKey( spep_3-3 + 20, 1, -144.7+k, -20.7+l , 0 ); setMoveKey( spep_3-3 + 22, 1, -163+k, -6+l , 0 ); setMoveKey( spep_3-3 + 24, 1, -136.7+k, 12.4+l , 0 ); setMoveKey( spep_3-3 + 26, 1, -125.3+k, -2.6+l , 0 ); setMoveKey( spep_3-3 + 28, 1, -121.4+k, 0.9+l , 0 ); setMoveKey( spep_3-3 + 30, 1, -135.9+k, -14.1+l , 0 ); setMoveKey( spep_3-3 + 32, 1, -150.3+k, 0.5+l , 0 ); setMoveKey( spep_3-3 + 34, 1, -124.3+k, 0.3+l , 0 ); setMoveKey( spep_3-3 + 36, 1, -142.4+k, -21.9+l , 0 ); setMoveKey( spep_3-3 + 38, 1, -160.4+k, -7.4+l , 0 ); setMoveKey( spep_3-3 + 40, 1, -123.5+k, -0.4+l , 0 ); setMoveKey( spep_3-3 + 42, 1, -141.5+k, -22.3+l , 0 ); setMoveKey( spep_3-3 + 44, 1, -159.4+k, -7.9+l , 0 ); setMoveKey( spep_3-3 + 46, 1, -159+k, -8.2+l , 0 ); setMoveKey( spep_3-3 + 48, 1, -158.6+k, -8.3+l , 0 ); setMoveKey( spep_3-3 + 50, 1, -158.3+k, -8.5+l , 0 ); setMoveKey( spep_3-3 + 52, 1, -157.9+k, -8.7+l , 0 ); setMoveKey( spep_3-3 + 54, 1, -130.2+k, -8.8+l , 0 ); setMoveKey( spep_3-3 + 56, 1, -297.3+k, 161.7+l , 0 ); setMoveKey( spep_3-3 + 57, 1, -297.3+k, 161.7+l , 0 ); m=350; n=-110; setMoveKey( spep_3-3 + 58, 1, -426.7+m, 328.4+n , 0 ); setMoveKey( spep_3-3 + 60, 1, -363.2+m, 263.5+n , 0 ); setMoveKey( spep_3-3 + 62, 1, -387.3+m, 269.7+n , 0 ); setMoveKey( spep_3-3 + 64, 1, -462.7+m, 317.8+n , 0 ); setMoveKey( spep_3-3 + 66, 1, -538.2+m, 365.8+n , 0 ); setMoveKey( spep_3-3 + 68, 1, -540.7+m, 367.6+n , 0 ); setMoveKey( spep_3-3 + 70, 1, -543.3+m, 369.4+n , 0 ); setMoveKey( spep_3-3 + 72, 1, -545.7+m, 371.3+n , 0 ); setMoveKey( spep_3-3 + 74, 1, -548.2+m, 373.1+n , 0 ); setMoveKey( spep_3-3 + 76, 1, -550.8+m, 374.9+n , 0 ); setMoveKey( spep_3-3 + 78, 1, -553.2+m, 376.6+n , 0 ); setMoveKey( spep_3-3 + 80, 1, -555.6+m, 378.5+n , 0 ); setMoveKey( spep_3-3 + 82, 1, -558.1+m, 380.3+n , 0 ); setMoveKey( spep_3-3 + 84, 1, -560.5+m, 382+n , 0 ); setMoveKey( spep_3-3 + 86, 1, -562.9+m, 383.8+n , 0 ); setMoveKey( spep_3-3 + 88, 1, -565.3+m, 385.5+n , 0 ); setMoveKey( spep_3-3 + 90, 1, -567.7+m, 387.3+n , 0 ); setMoveKey( spep_3-3 + 92, 1, -570.1+m, 389+n , 0 ); setMoveKey( spep_3-3 + 94, 1, -572.4+m, 390.8+n , 0 ); setMoveKey( spep_3-3 + 96, 1, -574.8+m, 392.5+n , 0 ); setMoveKey( spep_3-3 + 98, 1, -577.1+m, 394.2+n , 0 ); setMoveKey( spep_3-3 + 100, 1, -579.4+m, 395.9+n , 0 ); setMoveKey( spep_3-3 + 102, 1, -581.8+m, 397.6+n , 0 ); setMoveKey( spep_3-3 + 104, 1, -584+m, 399.2+n , 0 ); setMoveKey( spep_3-3 + 106, 1, -586.3+m, 400.9+n , 0 ); setMoveKey( spep_3-3 + 108, 1, -588.6+m, 402.5+n , 0 ); setMoveKey( spep_3-3 + 110, 1, -590.8+m, 404.2+n , 0 ); setMoveKey( spep_3-3 + 112, 1, -593+m, 405.9+n , 0 ); setMoveKey( spep_3-3 + 114, 1, -595.2+m, 407.5+n , 0 ); setMoveKey( spep_3-3 + 116, 1, -597.5+m, 409.2+n , 0 ); setMoveKey( spep_3-3 + 118, 1, -599.6+m, 410.7+n , 0 ); setMoveKey( spep_3-3 + 120, 1, -601.8+m, 412.3+n , 0 ); setMoveKey( spep_3-3 + 122, 1, -604+m, 413.9+n , 0 ); setMoveKey( spep_3-3 + 124, 1, -606.1+m, 415.5+n , 0 ); setMoveKey( spep_3-3 + 126, 1, -608.2+m, 417.2+n , 0 ); setMoveKey( spep_3-3 + 128, 1, -610.4+m, 418.7+n , 0 ); setMoveKey( spep_3-3 + 130, 1, -612.4+m, 420.3+n , 0 ); setMoveKey( spep_3-3 + 132, 1, -614.5+m, 421.8+n , 0 ); setMoveKey( spep_3-3 + 134, 1, -616.6+m, 423.4+n , 0 ); setMoveKey( spep_3-3 + 136, 1, -618.6+m, 424.8+n , 0 ); setMoveKey( spep_3-3 + 138, 1, -620.7+m, 426.4+n , 0 ); setMoveKey( spep_3-3 + 140, 1, -622.7+m, 427.9+n , 0 ); setMoveKey( spep_3-3 + 142, 1, -624.7+m, 429.4+n , 0 ); setMoveKey( spep_3-3 + 144, 1, -626.7+m, 430.9+n , 0 ); setMoveKey( spep_3-3 + 146, 1, -628.6+m, 432.4+n , 0 ); setMoveKey( spep_3-3 + 148, 1, -630.6+m, 433.8+n , 0 ); setMoveKey( spep_3-3 + 150, 1, -632.5+m, 435.3+n , 0 ); setMoveKey( spep_3-3 + 152, 1, -634.5+m, 436.8+n , 0 ); setMoveKey( spep_3-3 + 154, 1, -636.4+m, 438.2+n , 0 ); setMoveKey( spep_3-3 + 156, 1, -638.3+m, 439.6+n , 0 ); setMoveKey( spep_3-3 + 158, 1, -640.1+m, 441.1+n , 0 ); setMoveKey( spep_3-3 + 160, 1, -642+m, 442.5+n , 0 ); setMoveKey( spep_3-1 + 162, 1, -643.8+m, 443.9+n , 0 ); setScaleKey( spep_3 + 0, 1, 8.56, 8.56 ); setScaleKey( spep_3-3 + 4, 1, 6.72, 6.72 ); setScaleKey( spep_3-3 + 6, 1, 5.76, 5.76 ); setScaleKey( spep_3-3 + 8, 1, 4.8, 4.8 ); setScaleKey( spep_3-3 + 22, 1, 4.8, 4.8 ); setScaleKey( spep_3-3 + 24, 1, 4.72, 4.72 ); setScaleKey( spep_3-3 + 36, 1, 4.72, 4.72 ); setScaleKey( spep_3-3 + 38, 1, 4.64, 4.64 ); setScaleKey( spep_3-3 + 52, 1, 4.64, 4.64 ); setScaleKey( spep_3-3 + 54, 1, 4.56, 4.56 ); setScaleKey( spep_3-3 + 56, 1, 5.04, 5.04 ); setScaleKey( spep_3-3 + 57, 1, 5.04, 5.04 ); setScaleKey( spep_3-3 + 58, 1, 4.01, 4.01 ); setScaleKey( spep_3-3 + 60, 1, 4.56,4.56); setScaleKey( spep_3-3 + 62, 1, 5.16,5.16); setScaleKey( spep_3-3 + 64, 1, 5.58,5.58); setScaleKey( spep_3-3 + 66, 1, 5.94,5.94); setScaleKey( spep_3-3 + 72, 1, 5.94,5.94); setScaleKey( spep_3-3 + 74, 1, 6,6); setScaleKey( spep_3-3 + 82, 1, 6,6); setScaleKey( spep_3-3 + 84, 1, 6.06,6.06); setScaleKey( spep_3-3 + 92, 1, 6.06,6.06); setScaleKey( spep_3-3 + 94, 1, 6.12,6.12); setScaleKey( spep_3-3 + 102, 1, 6.12,6.12); setScaleKey( spep_3-3 + 104, 1, 6.18,6.18); setScaleKey( spep_3-3 + 112, 1, 6.18,6.18); setScaleKey( spep_3-3 + 114, 1, 6.24,6.24); setScaleKey( spep_3-3 + 122, 1, 6.24,6.24); setScaleKey( spep_3-3 + 124, 1, 6.3,6.3); setScaleKey( spep_3-3 + 134, 1, 6.3,6.3); setScaleKey( spep_3-3 + 136, 1, 6.36,6.36); setScaleKey( spep_3-3 + 144, 1, 6.36,6.36); setScaleKey( spep_3-3 + 146, 1, 6.42,6.42); setScaleKey( spep_3-3 + 154, 1, 6.42,6.42); setScaleKey( spep_3-3 + 156, 1, 6.48,6.48); setScaleKey( spep_3-1 + 162, 1, 6.48,6.48); setRotateKey( spep_3 + 0, 1, 0 ); setRotateKey( spep_3-3 + 54, 1, 0 ); setRotateKey( spep_3-3 + 56, 1, 12.2 ); setRotateKey( spep_3-3 + 57, 1, 12.2 ); setRotateKey( spep_3-3 + 58, 1, 29.6 ); setRotateKey( spep_3-3 + 60, 1, 33.8 ); setRotateKey( spep_3-3 + 62, 1, 35.3 ); setRotateKey( spep_3-3 + 78, 1, 35.3 ); setRotateKey( spep_3-3 + 80, 1, 35.4 ); setRotateKey( spep_3-3 + 94, 1, 35.4 ); setRotateKey( spep_3-3 + 96, 1, 35.5 ); setRotateKey( spep_3-3 + 108, 1, 35.5 ); setRotateKey( spep_3-3 + 110, 1, 35.6 ); setRotateKey( spep_3-3 + 120, 1, 35.6 ); setRotateKey( spep_3-3 + 122, 1, 35.7 ); setRotateKey( spep_3-3 + 132, 1, 35.7 ); setRotateKey( spep_3-3 + 134, 1, 35.8 ); setRotateKey( spep_3-3 + 142, 1, 35.8 ); setRotateKey( spep_3-3 + 144, 1, 35.9 ); setRotateKey( spep_3-3 + 152, 1, 35.9 ); setRotateKey( spep_3-3 + 154, 1, 36 ); setRotateKey( spep_3-3 + 160, 1, 36 ); setRotateKey( spep_3-1 + 162, 1, 36.1 ); --SE --悟空貫かれる SE030 = playSeVer2( spep_3 + 44, 1027, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_3 + 54, 1179, "", 0, 0, 0, -1); --敵と吹っ飛ぶ SE032 = playSeVer2( spep_3 + 138, 1183, "",spep_3 + 216, 34, 20, -1); setStartTimeMs( SE032, 667 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 170, 0, 0, 0, 0, 255 ); --くろ 背景 --次の準備 spep_4=spep_3+162; ------------------------------------------------------ --フィニッシュ ------------------------------------------------------ --spep_4 = 0; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_4 + 0, SP_09, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 176, finish_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 176, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_f, 0 ); setEffRotateKey( spep_4 + 176, finish_f, 0 ); setEffAlphaKey( spep_4 + 0, finish_f, 255 ); setEffAlphaKey( spep_4 + 176, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_4 + 0, SP_10, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 176, finish_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 176, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, finish_b, 0 ); setEffRotateKey( spep_4 + 176, finish_b, 0 ); setEffAlphaKey( spep_4 + 0, finish_b, 255 ); setEffAlphaKey( spep_4 + 176, finish_b, 255 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 -3 + 179, 1, 0 ); changeAnime( spep_4 + 0, 1, 108 ); changeAnime( spep_4-3 + 44, 1, 5 ); o=0; p=0; setMoveKey( spep_4 + 0, 1, -983.6, 813.1 , 0 ); --setMoveKey( spep_4-3 + 2, 1, -896.5, 777.3 , 0 ); setMoveKey( spep_4-3 + 4, 1, -807.3, 734.7 , 0 ); setMoveKey( spep_4-3 + 6, 1, -716.5, 687.2 , 0 ); setMoveKey( spep_4-3 + 8, 1, -624.8, 636.7 , 0 ); setMoveKey( spep_4-3 + 10, 1, -532.7, 585.4 , 0 ); setMoveKey( spep_4-3 + 12, 1, -511.5, 555.1 , 0 ); setMoveKey( spep_4-3 + 14, 1, -488.8, 520.5 , 0 ); setMoveKey( spep_4-3 + 16, 1, -464.8, 482.1 , 0 ); setMoveKey( spep_4-3 + 18, 1, -439.7, 440.1 , 0 ); setMoveKey( spep_4-3 + 20, 1, -413.6, 394.8 , 0 ); setMoveKey( spep_4-3 + 22, 1, -386.4, 346.5 , 0 ); setMoveKey( spep_4-3 + 24, 1, -358.4, 295.5 , 0 ); setMoveKey( spep_4-3 + 26, 1, -329.6, 242.2 , 0 ); setMoveKey( spep_4-3 + 28, 1, -300.1, 186.9 , 0 ); setMoveKey( spep_4-3 + 30, 1, -270.2, 129.8 , 0 ); setMoveKey( spep_4-3 + 32, 1, -239.7, 71.3 , 0 ); setMoveKey( spep_4-3 + 34, 1, -208.9, 11.7 , 0 ); setMoveKey( spep_4-3 + 36, 1, -177.8, -48.7 , 0 ); setMoveKey( spep_4-3 + 38, 1, -146.6, -109.5 , 0 ); setMoveKey( spep_4-3 + 40, 1, -115.3, -170.6 , 0 ); setMoveKey( spep_4-3 + 42, 1, -84.1, -231.4 , 0 ); setMoveKey( spep_4-3 + 43, 1, -84.1, -231.4 , 0 ); r=0; s=10; setMoveKey( spep_4-3 + 44, 1, -31.9, -237.7+s , 0 ); setMoveKey( spep_4-3 + 46, 1, -23.1, -207+s , 0 ); setMoveKey( spep_4-3 + 48, 1, -18.2, -182.4+s , 0 ); setMoveKey( spep_4-3 + 50, 1, -15.2, -160.6+s , 0 ); setMoveKey( spep_4-3 + 52, 1, -13.8, -158.1+s , 0 ); setMoveKey( spep_4-3 + 54, 1, -12.6, -155.8+s , 0 ); setMoveKey( spep_4-3 + 56, 1, -11.5, -153.7+s , 0 ); setMoveKey( spep_4-3 + 58, 1, -9.7, -150.9+s , 0 ); setMoveKey( spep_4-3 + 60, 1, -7.8, -148.1+s , 0 ); setMoveKey( spep_4-3 + 62, 1, -6.1, -145.2+s , 0 ); setMoveKey( spep_4-3 + 64, 1, -4.3, -142.4+s , 0 ); setMoveKey( spep_4-3 + 66, 1, -2.4, -139.5+s , 0 ); setMoveKey( spep_4-3 + 68, 1, -0.6, -136.7+s , 0 ); setMoveKey( spep_4-3 + 70, 1, 9.8, -120.2+s , 0 ); setMoveKey( spep_4-3 + 72, 1, 20.3, -103.7+s , 0 ); setMoveKey( spep_4-3 + 74, 1, 30.7, -87.3+s , 0 ); setMoveKey( spep_4-3 + 76, 1, 41.2, -70.8+s , 0 ); setMoveKey( spep_4-3 + 78, 1, 51.7, -54.4+s , 0 ); setMoveKey( spep_4-3 + 80, 1, 62.2, -37.9+s , 0 ); setMoveKey( spep_4-3 + 82, 1, 72.6, -21.5+s , 0 ); setMoveKey( spep_4-3 + 84, 1, 73, -20.9+s , 0 ); setMoveKey( spep_4-3 + 86, 1, 73.4, -20.3+s , 0 ); setMoveKey( spep_4-3 + 88, 1, 73.7, -19.8+s , 0 ); setMoveKey( spep_4-3 + 90, 1, 74.1, -19.2+s , 0 ); setMoveKey( spep_4-3 + 92, 1, 74.4, -18.7+s , 0 ); setMoveKey( spep_4-3 + 94, 1, 74.7, -18.1+s , 0 ); setMoveKey( spep_4-3 + 96, 1, 75.1, -17.6+s , 0 ); setMoveKey( spep_4-3 + 98, 1, 75.4, -17+s , 0 ); setMoveKey( spep_4-3 + 100, 1, 75.8, -16.4+s , 0 ); setMoveKey( spep_4-3 + 102, 1, 76.2, -15.9+s , 0 ); setMoveKey( spep_4-3 + 104, 1, 76.5, -15.4+s , 0 ); setMoveKey( spep_4-3 + 106, 1, 76.9, -14.8+s , 0 ); setMoveKey( spep_4-3 + 108, 1, 77.2, -14.2+s , 0 ); setMoveKey( spep_4-3 + 110, 1, 77.5, -13.7+s , 0 ); setMoveKey( spep_4-3 + 112, 1, 77.9, -13.1+s , 0 ); setMoveKey( spep_4-3 + 114, 1, 78.3, -12.6+s , 0 ); setMoveKey( spep_4-3 + 116, 1, 78.6, -12+s , 0 ); setMoveKey( spep_4-3 + 118, 1, 79, -11.5+s , 0 ); setMoveKey( spep_4-3 + 120, 1, 79.3, -10.9+s , 0 ); setMoveKey( spep_4-3 + 122, 1, 79.7, -10.4+s , 0 ); setMoveKey( spep_4-3 + 124, 1, 80, -9.8+s , 0 ); setMoveKey( spep_4-3 + 126, 1, 80.4, -9.3+s , 0 ); setMoveKey( spep_4-3 + 128, 1, 80.7, -8.7+s , 0 ); setMoveKey( spep_4-3 + 130, 1, 81.1, -8.1+s , 0 ); setMoveKey( spep_4-3 + 132, 1, 81.4, -7.6+s , 0 ); setMoveKey( spep_4-3 + 134, 1, 81.8, -7.1+s , 0 ); setMoveKey( spep_4-3 + 136, 1, 82.2, -6.5+s , 0 ); setMoveKey( spep_4-3 + 138, 1, 82.5, -6+s , 0 ); setMoveKey( spep_4-3 + 140, 1, 82.8, -5.4+s , 0 ); setMoveKey( spep_4-3 + 142, 1, 83.2, -4.8+s , 0 ); setMoveKey( spep_4-3 + 144, 1, 83.5, -4.3+s , 0 ); setMoveKey( spep_4-3 + 146, 1, 83.9, -3.7+s , 0 ); setMoveKey( spep_4-3 + 148, 1, 84.2, -3.2+s , 0 ); setMoveKey( spep_4-3 + 150, 1, 84.6, -2.6+s , 0 ); setMoveKey( spep_4-3 + 152, 1, 85, -2.1+s , 0 ); setMoveKey( spep_4-3 + 154, 1, 85.3, -1.5+s , 0 ); setMoveKey( spep_4-3 + 156, 1, 85.6, -1+s , 0 ); setMoveKey( spep_4-3 + 158, 1, 86, -0.4+s , 0 ); setMoveKey( spep_4-3 + 160, 1, 86.3, 0.1+s , 0 ); setMoveKey( spep_4-3 + 162, 1, 86.7, 0.7+s , 0 ); setMoveKey( spep_4-3 + 164, 1, 87.1, 1.3+s , 0 ); setMoveKey( spep_4-3 + 166, 1, 87.4, 1.8+s , 0 ); setMoveKey( spep_4-3 + 168, 1, 87.8, 2.3+s , 0 ); setMoveKey( spep_4-3 + 170, 1, 88.1, 2.9+s , 0 ); setMoveKey( spep_4-3 + 172, 1, 88.5, 3.5+s , 0 ); setMoveKey( spep_4-3 + 174, 1, 88.8, 4+s , 0 ); setMoveKey( spep_4-3 + 176, 1, 89.1, 4.6+s , 0 ); setMoveKey( spep_4-3 + 178, 1, 89.5, 5.1+s , 0 ); setMoveKey( spep_4-3 + 179, 1, 89.5, 5.1+s , 0 ); setScaleKey( spep_4 + 0, 1, 5.52,5.52); setScaleKey( spep_4-3 + 4, 1, 4.68,4.68); setScaleKey( spep_4-3 + 6, 1, 4.2,4.2); setScaleKey( spep_4-3 + 8, 1, 3.78,3.78); setScaleKey( spep_4-3 + 10, 1, 3.36,3.36); setScaleKey( spep_4-3 + 12, 1, 3.24,3.24); setScaleKey( spep_4-3 + 14, 1, 3.12,3.12); setScaleKey( spep_4-3 + 16, 1, 3,3); setScaleKey( spep_4-3 + 18, 1, 2.88,2.88); setScaleKey( spep_4-3 + 20, 1, 2.76,2.76); setScaleKey( spep_4-3 + 22, 1, 2.64,2.64); setScaleKey( spep_4-3 + 24, 1, 2.52,2.52); setScaleKey( spep_4-3 + 26, 1, 2.4,2.4); setScaleKey( spep_4-3 + 28, 1, 2.28,2.28); setScaleKey( spep_4-3 + 30, 1, 2.1,2.1); setScaleKey( spep_4-3 + 32, 1, 1.98,1.98); setScaleKey( spep_4-3 + 34, 1, 1.86,1.86); setScaleKey( spep_4-3 + 36, 1, 1.68,1.68); setScaleKey( spep_4-3 + 38, 1, 1.56,1.56); setScaleKey( spep_4-3 + 40, 1, 1.38,1.38); setScaleKey( spep_4-3 + 42, 1, 1.26,1.26); setScaleKey( spep_4-3 + 43, 1, 1.26,1.26); setScaleKey( spep_4-3 + 44, 1, 0.96,0.96); --setScaleKey( spep_4-3 + 48, 1, 0.96,0.96); setScaleKey( spep_4-3 + 50, 1, 0.9,0.9); --setScaleKey( spep_4-3 + 58, 1, 0.9,0.9); setScaleKey( spep_4-3 + 60, 1, 0.84,0.84); --setScaleKey( spep_4-3 + 68, 1, 0.84,0.84); setScaleKey( spep_4-3 + 70, 1, 0.78,0.78); setScaleKey( spep_4-3 + 72, 1, 0.72,0.72); setScaleKey( spep_4-3 + 74, 1, 0.66,0.66); setScaleKey( spep_4-3 + 76, 1, 0.6,0.6); --setScaleKey( spep_4-3 + 78, 1, 0.6,0.6); setScaleKey( spep_4-3 + 80, 1, 0.54,0.54); setScaleKey( spep_4-3 + 82, 1, 0.48,0.48); --setScaleKey( spep_4-3 + 106, 1, 0.48,0.48); --setScaleKey( spep_4-3 + 108, 1, 0.42,0.42); setScaleKey( spep_4-3 + 178, 1, 0.42,0.42); setScaleKey( spep_4-3 + 179, 1, 0.42,0.42); setRotateKey( spep_4 + 0, 1, 36.5 ); --setRotateKey( spep_4-3 + 2, 1, 36.6 ); setRotateKey( spep_4-3 + 4, 1, 36.7 ); setRotateKey( spep_4-3 + 6, 1, 36.9 ); setRotateKey( spep_4-3 + 8, 1, 37.2 ); setRotateKey( spep_4-3 + 10, 1, 37.5 ); setRotateKey( spep_4-3 + 12, 1, 38 ); setRotateKey( spep_4-3 + 14, 1, 38.5 ); setRotateKey( spep_4-3 + 16, 1, 39.1 ); setRotateKey( spep_4-3 + 18, 1, 39.8 ); setRotateKey( spep_4-3 + 20, 1, 40.5 ); setRotateKey( spep_4-3 + 22, 1, 41.4 ); setRotateKey( spep_4-3 + 24, 1, 42.3 ); setRotateKey( spep_4-3 + 26, 1, 43.3 ); setRotateKey( spep_4-3 + 28, 1, 44.3 ); setRotateKey( spep_4-3 + 30, 1, 45.5 ); setRotateKey( spep_4-3 + 32, 1, 46.7 ); setRotateKey( spep_4-3 + 34, 1, 48.1 ); setRotateKey( spep_4-3 + 36, 1, 49.4 ); setRotateKey( spep_4-3 + 38, 1, 50.9 ); setRotateKey( spep_4-3 + 40, 1, 52.5 ); setRotateKey( spep_4-3 + 42, 1, 54.1 ); setRotateKey( spep_4-3 + 43, 1, 54.1 ); setRotateKey( spep_4-3 + 44, 1, 50 ); setRotateKey( spep_4-3 + 179, 1, 50 ); --SE --二人落下 SE033 = playSeVer2( spep_4 + 24, 1007, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 24, SE033, 82 ); SE034 = playSeVer2( spep_4 + 24, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 24, SE034, 305 ); SE035 = playSeVer2( spep_4 + 40, 1013, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 40, SE035, 88 ); SE036 = playSeVer2( spep_4 + 40, 1159, "",spep_4 + 78, 0, 16, -1); setSeVolumeByWorkId( spep_4 + 40, SE036, 68 ); SE037 = playSeVer2( spep_4 + 40, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 40, SE037, 207 ); --画面遷移 SE038 = playSeVer2( spep_4 + 44, 1072, "", 0, 0, 0, 0.6); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 176, 0, 0, 0, 0, 255 ); --黒 背景 -- ** ダメージ表示 ** -- dealDamage( spep_4 + 42); endPhase( spep_4 + 166 ); else end