--4024900:超サイヤ人孫悟空&超サイヤ人ベジータ_不可能を可能にする力(アクティブ) --sp_effect_b4_00253 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方側) SP_01= 160457 ;-- 敵より下 SP_02= 160458 ;-- 敵より上 SP_03= 160459 ;-- k.O. ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); --adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 +466 -12); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_0 + 1346); -- スキップ先フレーム指定 SE037 = playSeVer2( spep_0 + 1346, 1068, "", 0, 0, 0, -1); end else end ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ --はじめの準備 spep_0=0; --エフェクト eff_f = entryEffect( spep_0 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, eff_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 1508, eff_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, eff_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 1508, eff_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, eff_f, 0 ); setEffRotateKey( spep_0 + 1508, eff_f, 0 ); setEffAlphaKey( spep_0 + 0, eff_f, 255 ); setEffAlphaKey( spep_0 + 1508, eff_f, 255 ); --エフェクト eff_b = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, eff_b, 0, 0 , 0 ); setEffMoveKey( spep_0 + 1508, eff_b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, eff_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 1508, eff_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, eff_b, 0 ); setEffRotateKey( spep_0 + 1508, eff_b, 0 ); setEffAlphaKey( spep_0 + 0, eff_b, 255 ); setEffAlphaKey( spep_0 + 1508, eff_b, 255 ); --敵の動き setDisp( spep_0-3 + 378, 1, 1); setDisp( spep_0-1 + 432, 1, 0); changeAnime( spep_0-3 + 378, 1, 3); setMoveKey( spep_0-3 + 378, 1, -302.5, -27.2 , 0 ); setMoveKey( spep_0-3 + 380, 1, -291.9, -30.3 , 0 ); setMoveKey( spep_0-3 + 382, 1, -281.2, -33.5 , 0 ); setMoveKey( spep_0-3 + 384, 1, -270.6, -36.6 , 0 ); setMoveKey( spep_0-3 + 386, 1, -260, -39.8 , 0 ); setMoveKey( spep_0-3 + 388, 1, -249.3, -42.9 , 0 ); setMoveKey( spep_0-3 + 390, 1, -238.7, -46 , 0 ); setMoveKey( spep_0-3 + 392, 1, -228, -49.2 , 0 ); setMoveKey( spep_0-3 + 394, 1, -217.4, -52.3 , 0 ); setMoveKey( spep_0-3 + 396, 1, -206.8, -55.5 , 0 ); setMoveKey( spep_0-3 + 398, 1, -196.1, -58.6 , 0 ); setMoveKey( spep_0-3 + 400, 1, -185.5, -61.7 , 0 ); setMoveKey( spep_0-3 + 402, 1, -174.9, -64.9 , 0 ); setMoveKey( spep_0-3 + 404, 1, -164.2, -68 , 0 ); setMoveKey( spep_0-3 + 406, 1, -153.6, -71.2 , 0 ); setMoveKey( spep_0-3 + 408, 1, -142.9, -74.3 , 0 ); setMoveKey( spep_0-3 + 410, 1, -132.3, -77.5 , 0 ); setMoveKey( spep_0-3 + 412, 1, -121.7, -80.6 , 0 ); setMoveKey( spep_0-3 + 414, 1, -111, -83.7 , 0 ); setMoveKey( spep_0-3 + 416, 1, -100.4, -86.9 , 0 ); setMoveKey( spep_0-3 + 418, 1, -89.8, -90 , 0 ); setMoveKey( spep_0-3 + 420, 1, -79.1, -93.2 , 0 ); setMoveKey( spep_0-3 + 422, 1, -68.5, -96.3 , 0 ); setMoveKey( spep_0-3 + 424, 1, -57.8, -99.4 , 0 ); setMoveKey( spep_0-3 + 426, 1, -47.2, -102.6 , 0 ); setMoveKey( spep_0-3 + 428, 1, -36.6, -105.7 , 0 ); setMoveKey( spep_0-3 + 430, 1, -25.9, -108.9 , 0 ); setMoveKey( spep_0-1 + 432, 1, -15.3, -112 , 0 ); setScaleKey( spep_0-3 + 378, 1, 0.25, 0.25 ); setScaleKey( spep_0-1 + 432, 1, 0.25, 0.25 ); setRotateKey( spep_0-3 + 378, 1, 20 ); setRotateKey( spep_0-1 + 432, 1, 20 ); --SE --セリフカットイン SE001 = playSeVer2( spep_0 + 0, 1018, "", 0, 0, 0, -1); --環境音 SE002 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 25 ); --悟空気ダメ SE003 = playSeVer2( spep_0 + 334, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 334, SE003, 141 ); SE004 = playSeVer2( spep_0 + 334, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 334, SE004, 56 ); SE005 = playSeVer2( spep_0 + 334, 1122, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 334, SE005, 74 ); setPitch( spep_0 + 334, SE005, 400 ); setTimeStretch( SE005, 1.27, 30, 4 ); --オーラ SE006 = playSeVer2( spep_0 + 352, 1036, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 376, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 376, SE007, 50 ); --敵向かってくる SE008 = playSeVer2( spep_0 + 376, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 376, SE008, 68 ); SE009 = playSeVer2( spep_0 + 376, 1117, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 376, SE009, 63 ); --オーラ SE010 = playSeVer2( spep_0 + 400, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 400, SE010, 50 ); SE011 = playSeVer2( spep_0 + 424, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 424, SE011, 50 ); --気弾飛んでくる SE012 = playSeVer2( spep_0 + 444, 1072, "", 0, 8, 0, -1); setStartTimeMs( SE012, 300 ); SE013 = playSeVer2( spep_0 + 432, 1145, "",spep_0 + 514, 0, 52, -1); SE014 = playSeVer2( spep_0 + 438, 1116, "",spep_0 + 498, 0, 22, -1); SE015 = playSeVer2( spep_0 + 442, 1304, "",spep_0 + 516, 0, 16, -1); --ボイス --無理とわかっていても、やんなきゃならねえ時だってあるんだ! playVoice( spep_0 + 0, 496 ); setVoiceVolume( spep_0 + 0, 496, 100 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 1508, 0, 0, 0, 0, 255); -- ベース暗め 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 +466; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE002, 0 ); stopSe( SP_dodge - 12, SE010, 0 ); stopSe( SP_dodge - 12, SE011, 0 ); stopSe( SP_dodge - 12, SE012, 0 ); stopSe( SP_dodge - 12, SE013, 0 ); stopSe( SP_dodge - 12, SE014, 0 ); stopSe( SP_dodge - 12, SE015, 0 ); setVoiceVolume( SP_dodge - 12, 463, 0 ); setVoiceVolume( SP_dodge - 12, 445, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100,-1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵の固定 setMoveKey( SP_dodge + 9, 1, 112.5, 91.1 , 0 ); setScaleKey( SP_dodge + 9, 1, 0.2, 0.2 ); setRotateKey( SP_dodge + 9, 1, 0 ); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0,-2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** エフェクト等 ** -- KO = entryEffect( spep_0 + 1496, SP_03, 0x100, -1, 0, 0, 0 ); --KO演出(ef_005) setEffMoveKey( spep_0 + 1496, KO, 0, 0 , 0 ); setEffMoveKey( spep_0 + 1786, KO, 0, 0 , 0 ); setEffScaleKey( spep_0 + 1496, KO, 1.0 , 1.0 ); setEffScaleKey( spep_0 + 1786, KO, 1.0 , 1.0 ); setEffRotateKey( spep_0 + 1496, KO, 0 ); setEffRotateKey( spep_0 + 1786, KO, 0 ); setEffAlphaKey( spep_0 + 1496, KO, 255 ); setEffAlphaKey( spep_0 + 1786, KO, 255 ); --敵の動き setDisp( spep_0-3 + 480, 1, 1); setDisp( spep_0-1 + 598, 1, 0); changeAnime( spep_0-3 + 480, 1, 11); changeAnime( spep_0-3 + 481, 1, 11); changeAnime( spep_0-3 + 482, 1, 11); changeAnime( spep_0-3 + 483, 1, 11); changeAnime( spep_0-3 + 484, 1, 11); changeAnime( spep_0-3 + 485, 1, 11); changeAnime( spep_0-3 + 486, 1, 11); changeAnime( spep_0-3 + 487, 1, 11); changeAnime( spep_0-3 + 488, 1, 11); changeAnime( spep_0-3 + 489, 1, 11); changeAnime( spep_0-3 + 490, 1, 11); changeAnime( spep_0-3 + 491, 1, 11); changeAnime( spep_0-3 + 492, 1, 11); changeAnime( spep_0-3 + 493, 1, 11); changeAnime( spep_0-3 + 494, 1, 11); changeAnime( spep_0-3 + 495, 1, 11); changeAnime( spep_0-3 + 496, 1, 8); changeAnime( spep_0-3 + 540, 1, 5); setMoveKey( spep_0-3 + 480, 1, -423.6, 115.3 , 0 ); setMoveKey( spep_0-3 + 482, 1, -363.6, 91.9 , 0 ); setMoveKey( spep_0-3 + 484, 1, -303.6, 68.4 , 0 ); setMoveKey( spep_0-3 + 486, 1, -243.6, 44.9 , 0 ); setMoveKey( spep_0-3 + 488, 1, -183.6, 21.5 , 0 ); setMoveKey( spep_0-3 + 490, 1, -123.6, -2 , 0 ); setMoveKey( spep_0-3 + 492, 1, -63.6, -25.5 , 0 ); setMoveKey( spep_0-3 + 494, 1, -3.5, -49 , 0 ); setMoveKey( spep_0-3 + 495, 1, -3.5, -49 , 0 ); setMoveKey( spep_0-3 + 496, 1, -73, 16 , 0 ); setMoveKey( spep_0-3 + 498, 1, -117.1, 32.3 , 0 ); setMoveKey( spep_0-3 + 500, 1, -130.1, 60 , 0 ); setMoveKey( spep_0-3 + 502, 1, -151.4, 47.5 , 0 ); setMoveKey( spep_0-3 + 504, 1, -151.2, 55.5 , 0 ); setMoveKey( spep_0-3 + 506, 1, -158.9, 52.8 , 0 ); setMoveKey( spep_0-3 + 508, 1, -165.1, 48.6 , 0 ); setMoveKey( spep_0-3 + 510, 1, -167.3, 63.9 , 0 ); setMoveKey( spep_0-3 + 512, 1, -173.5, 57.9 , 0 ); setMoveKey( spep_0-3 + 514, 1, -184, 67.8 , 0 ); setMoveKey( spep_0-3 + 516, 1, -179.7, 51.3 , 0 ); setMoveKey( spep_0-3 + 518, 1, -176.4, 65.1 , 0 ); setMoveKey( spep_0-3 + 520, 1, -181.9, 56.8 , 0 ); setMoveKey( spep_0-3 + 522, 1, -183.5, 65.7 , 0 ); setMoveKey( spep_0-3 + 524, 1, -182.6, 56.5 , 0 ); setMoveKey( spep_0-3 + 526, 1, -184.1, 62.9 , 0 ); setMoveKey( spep_0-3 + 528, 1, -185.7, 59.6 , 0 ); setMoveKey( spep_0-3 + 530, 1, -187.2, 66 , 0 ); setMoveKey( spep_0-3 + 532, 1, -188.8, 67.6 , 0 ); setMoveKey( spep_0-3 + 534, 1, -190.3, 61.8 , 0 ); setMoveKey( spep_0-3 + 536, 1, -191.9, 73.1 , 0 ); setMoveKey( spep_0-3 + 538, 1, -191, 62.4 , 0 ); setMoveKey( spep_0-3 + 539, 1, -191, 62.4 , 0 ); setMoveKey( spep_0-3 + 540, 1, -160.4, 77.8 , 0 ); setMoveKey( spep_0-3 + 542, 1, -165.6, 78.8 , 0 ); setMoveKey( spep_0-3 + 544, 1, -170.7, 79.9 , 0 ); setMoveKey( spep_0-3 + 546, 1, -175.7, 80.9 , 0 ); setMoveKey( spep_0-3 + 548, 1, -180.6, 81.9 , 0 ); setMoveKey( spep_0-3 + 550, 1, -185.4, 82.9 , 0 ); setMoveKey( spep_0-3 + 552, 1, -190.2, 83.8 , 0 ); setMoveKey( spep_0-3 + 554, 1, -194.9, 84.8 , 0 ); setMoveKey( spep_0-3 + 556, 1, -199.5, 85.7 , 0 ); setMoveKey( spep_0-3 + 558, 1, -204, 86.5 , 0 ); setMoveKey( spep_0-3 + 560, 1, -208.4, 87.4 , 0 ); setMoveKey( spep_0-3 + 562, 1, -212.7, 88.2 , 0 ); setMoveKey( spep_0-3 + 564, 1, -217, 89 , 0 ); setMoveKey( spep_0-3 + 566, 1, -221.2, 89.8 , 0 ); setMoveKey( spep_0-3 + 568, 1, -225.3, 90.5 , 0 ); setMoveKey( spep_0-3 + 570, 1, -229.3, 91.3 , 0 ); setMoveKey( spep_0-3 + 572, 1, -233.2, 92 , 0 ); setMoveKey( spep_0-3 + 574, 1, -237, 92.6 , 0 ); setMoveKey( spep_0-3 + 576, 1, -240.8, 93.3 , 0 ); setMoveKey( spep_0-3 + 578, 1, -244.5, 93.9 , 0 ); setMoveKey( spep_0-3 + 580, 1, -248.1, 94.5 , 0 ); setMoveKey( spep_0-3 + 582, 1, -251.6, 95.1 , 0 ); setMoveKey( spep_0-3 + 584, 1, -255, 95.6 , 0 ); setMoveKey( spep_0-3 + 586, 1, -258.4, 96.2 , 0 ); setMoveKey( spep_0-3 + 588, 1, -261.6, 96.7 , 0 ); setMoveKey( spep_0-3 + 590, 1, -264.8, 97.1 , 0 ); setMoveKey( spep_0-3 + 592, 1, -268, 97.6 , 0 ); setMoveKey( spep_0-3 + 594, 1, -271, 98 , 0 ); setMoveKey( spep_0-3 + 596, 1, -274, 98.4 , 0 ); setMoveKey( spep_0-1 + 598, 1, -276.9, 98.8 , 0 ); setScaleKey( spep_0-3 + 480, 1, 1.8, 1.8 ); setScaleKey( spep_0-3 + 495, 1, 1.8, 1.8 ); setScaleKey( spep_0-3 + 496, 1, 1.8, 1.8 ); setScaleKey( spep_0-3 + 539, 1, 1.8, 1.8 ); setScaleKey( spep_0-3 + 540, 1, 0.38, 0.38 ); setScaleKey( spep_0-3 + 542, 1, 0.38, 0.38 ); setScaleKey( spep_0-3 + 544, 1, 0.37, 0.37 ); setScaleKey( spep_0-3 + 546, 1, 0.37, 0.37 ); setScaleKey( spep_0-3 + 548, 1, 0.36, 0.36 ); setScaleKey( spep_0-3 + 552, 1, 0.36, 0.36 ); setScaleKey( spep_0-3 + 554, 1, 0.35, 0.35 ); setScaleKey( spep_0-3 + 558, 1, 0.35, 0.35 ); setScaleKey( spep_0-3 + 560, 1, 0.34, 0.34 ); setScaleKey( spep_0-3 + 564, 1, 0.34, 0.34 ); setScaleKey( spep_0-3 + 566, 1, 0.33, 0.33 ); setScaleKey( spep_0-3 + 572, 1, 0.33, 0.33 ); setScaleKey( spep_0-3 + 574, 1, 0.32, 0.32 ); setScaleKey( spep_0-3 + 580, 1, 0.32, 0.32 ); setScaleKey( spep_0-3 + 582, 1, 0.31, 0.31 ); setScaleKey( spep_0-3 + 590, 1, 0.31, 0.31 ); setScaleKey( spep_0-3 + 592, 1, 0.3, 0.3 ); setScaleKey( spep_0-1 + 598, 1, 0.3, 0.3 ); setRotateKey( spep_0-3 + 480, 1, 20 ); setRotateKey( spep_0-3 + 495, 1, 20 ); setRotateKey( spep_0-3 + 496, 1, 20 ); setRotateKey( spep_0-3 + 539, 1, 20 ); setRotateKey( spep_0-3 + 540, 1, 0 ); setRotateKey( spep_0-3 + 542, 1, -1 ); setRotateKey( spep_0-3 + 544, 1, -2 ); setRotateKey( spep_0-3 + 546, 1, -3 ); setRotateKey( spep_0-3 + 548, 1, -3.9 ); setRotateKey( spep_0-3 + 550, 1, -4.9 ); setRotateKey( spep_0-3 + 552, 1, -5.8 ); setRotateKey( spep_0-3 + 554, 1, -6.7 ); setRotateKey( spep_0-3 + 556, 1, -7.5 ); setRotateKey( spep_0-3 + 558, 1, -8.3 ); setRotateKey( spep_0-3 + 560, 1, -9.2 ); setRotateKey( spep_0-3 + 562, 1, -9.9 ); setRotateKey( spep_0-3 + 564, 1, -10.7 ); setRotateKey( spep_0-3 + 566, 1, -11.4 ); setRotateKey( spep_0-3 + 568, 1, -12.2 ); setRotateKey( spep_0-3 + 570, 1, -12.8 ); setRotateKey( spep_0-3 + 572, 1, -13.5 ); setRotateKey( spep_0-3 + 574, 1, -14.1 ); setRotateKey( spep_0-3 + 576, 1, -14.8 ); setRotateKey( spep_0-3 + 578, 1, -15.4 ); setRotateKey( spep_0-3 + 580, 1, -15.9 ); setRotateKey( spep_0-3 + 582, 1, -16.5 ); setRotateKey( spep_0-3 + 584, 1, -17 ); setRotateKey( spep_0-3 + 586, 1, -17.5 ); setRotateKey( spep_0-3 + 588, 1, -18 ); setRotateKey( spep_0-3 + 590, 1, -18.4 ); setRotateKey( spep_0-3 + 592, 1, -18.9 ); setRotateKey( spep_0-3 + 594, 1, -19.3 ); setRotateKey( spep_0-3 + 596, 1, -19.6 ); setRotateKey( spep_0-1 + 598, 1, -20 ); --敵の動き setDisp( spep_0-3 + 1130, 1, 1); setDisp( spep_0-1 + 1220, 1, 0); changeAnime( spep_0-3 + 1130, 1, 5); changeAnime( spep_0-3 + 1186, 1, 8); setMoveKey( spep_0-3 + 1130, 1, 514.9, -203.2 , 0 ); setMoveKey( spep_0-3 + 1132, 1, 441.3, -181.7 , 0 ); setMoveKey( spep_0-3 + 1134, 1, 367.6, -160.1 , 0 ); setMoveKey( spep_0-3 + 1136, 1, 294, -138.6 , 0 ); setMoveKey( spep_0-3 + 1138, 1, 220.4, -117 , 0 ); setMoveKey( spep_0-3 + 1140, 1, 189.2, -108.6 , 0 ); setMoveKey( spep_0-3 + 1142, 1, 158.1, -100.1 , 0 ); setMoveKey( spep_0-3 + 1144, 1, 127, -91.7 , 0 ); setMoveKey( spep_0-3 + 1146, 1, 95.9, -83.2 , 0 ); setMoveKey( spep_0-3 + 1148, 1, 64.8, -74.8 , 0 ); setMoveKey( spep_0-3 + 1150, 1, 59.1, -73.5 , 0 ); setMoveKey( spep_0-3 + 1152, 1, 53.4, -72.3 , 0 ); setMoveKey( spep_0-3 + 1154, 1, 47.7, -71 , 0 ); setMoveKey( spep_0-3 + 1156, 1, 42, -69.7 , 0 ); setMoveKey( spep_0-3 + 1158, 1, 36.3, -68.4 , 0 ); setMoveKey( spep_0-3 + 1160, 1, 30.6, -67.1 , 0 ); setMoveKey( spep_0-3 + 1162, 1, 24.9, -65.9 , 0 ); setMoveKey( spep_0-3 + 1164, 1, 19.2, -64.6 , 0 ); setMoveKey( spep_0-3 + 1166, 1, 13.5, -63.3 , 0 ); setMoveKey( spep_0-3 + 1168, 1, 7.8, -62 , 0 ); setMoveKey( spep_0-3 + 1170, 1, 2.1, -60.8 , 0 ); setMoveKey( spep_0-3 + 1172, 1, -3.6, -59.5 , 0 ); setMoveKey( spep_0-3 + 1174, 1, -9.3, -58.2 , 0 ); setMoveKey( spep_0-3 + 1176, 1, -15, -56.9 , 0 ); setMoveKey( spep_0-3 + 1178, 1, -20.7, -55.7 , 0 ); setMoveKey( spep_0-3 + 1180, 1, -26.4, -54.4 , 0 ); setMoveKey( spep_0-3 + 1182, 1, -32.1, -53.1 , 0 ); setMoveKey( spep_0-3 + 1184, 1, -37.8, -51.8 , 0 ); setMoveKey( spep_0-3 + 1185, 1, -37.8, -51.8 , 0 ); setMoveKey( spep_0-3 + 1186, 1, -72.9, -46 , 0 ); setMoveKey( spep_0-3 + 1188, 1, -74.1, -46 , 0 ); setMoveKey( spep_0-3 + 1190, 1, -75.3, -46 , 0 ); setMoveKey( spep_0-3 + 1192, 1, -76.9, -45.2 , 0 ); setMoveKey( spep_0-3 + 1194, 1, -78.4, -44.4 , 0 ); setMoveKey( spep_0-3 + 1196, 1, -80, -43.6 , 0 ); setMoveKey( spep_0-3 + 1198, 1, -81.5, -42.8 , 0 ); setMoveKey( spep_0-3 + 1200, 1, -83, -42 , 0 ); setMoveKey( spep_0-3 + 1202, 1, -84.6, -41.2 , 0 ); setMoveKey( spep_0-3 + 1204, 1, -86.1, -40.4 , 0 ); setMoveKey( spep_0-3 + 1206, 1, -87.7, -39.6 , 0 ); setMoveKey( spep_0-3 + 1208, 1, -89.2, -38.8 , 0 ); setMoveKey( spep_0-3 + 1210, 1, -90.7, -38 , 0 ); setMoveKey( spep_0-3 + 1212, 1, -92.3, -37.2 , 0 ); setMoveKey( spep_0-3 + 1214, 1, -93.1, -37.2 , 0 ); setMoveKey( spep_0-3 + 1216, 1, -93.9, -37.2 , 0 ); setMoveKey( spep_0-3 + 1218, 1, -94.7, -37.2 , 0 ); setMoveKey( spep_0-1 + 1220, 1, -99.6, -34.7 , 0 ); setScaleKey( spep_0-3 + 1130, 1, 3.1, 3.1 ); setScaleKey( spep_0-3 + 1132, 1, 2.85, 2.85 ); setScaleKey( spep_0-3 + 1134, 1, 2.6, 2.6 ); setScaleKey( spep_0-3 + 1136, 1, 2.35, 2.35 ); setScaleKey( spep_0-3 + 1138, 1, 2.1, 2.1 ); setScaleKey( spep_0-3 + 1140, 1, 1.98, 1.98 ); setScaleKey( spep_0-3 + 1142, 1, 1.86, 1.86 ); setScaleKey( spep_0-3 + 1144, 1, 1.74, 1.74 ); setScaleKey( spep_0-3 + 1146, 1, 1.62, 1.62 ); setScaleKey( spep_0-3 + 1148, 1, 1.5, 1.5 ); setScaleKey( spep_0-3 + 1150, 1, 1.47, 1.47 ); setScaleKey( spep_0-3 + 1152, 1, 1.43, 1.43 ); setScaleKey( spep_0-3 + 1154, 1, 1.4, 1.4 ); setScaleKey( spep_0-3 + 1156, 1, 1.37, 1.37 ); setScaleKey( spep_0-3 + 1158, 1, 1.33, 1.33 ); setScaleKey( spep_0-3 + 1160, 1, 1.3, 1.3 ); setScaleKey( spep_0-3 + 1162, 1, 1.27, 1.27 ); setScaleKey( spep_0-3 + 1164, 1, 1.23, 1.23 ); setScaleKey( spep_0-3 + 1166, 1, 1.2, 1.2 ); setScaleKey( spep_0-3 + 1168, 1, 1.17, 1.17 ); setScaleKey( spep_0-3 + 1170, 1, 1.13, 1.13 ); setScaleKey( spep_0-3 + 1172, 1, 1.1, 1.1 ); setScaleKey( spep_0-3 + 1174, 1, 1.07, 1.07 ); setScaleKey( spep_0-3 + 1176, 1, 1.03, 1.03 ); setScaleKey( spep_0-3 + 1178, 1, 1, 1 ); setScaleKey( spep_0-3 + 1180, 1, 0.97, 0.97 ); setScaleKey( spep_0-3 + 1182, 1, 0.93, 0.93 ); setScaleKey( spep_0-3 + 1184, 1, 0.9, 0.9 ); setScaleKey( spep_0-3 + 1185, 1, 0.9, 0.9 ); setScaleKey( spep_0-3 + 1186, 1, 1.05, 1.05 ); setScaleKey( spep_0-3 + 1194, 1, 1.05, 1.05 ); setScaleKey( spep_0-3 + 1196, 1, 1.04, 1.04 ); setScaleKey( spep_0-3 + 1198, 1, 1.04, 1.04 ); setScaleKey( spep_0-3 + 1200, 1, 1.03, 1.03 ); setScaleKey( spep_0-3 + 1202, 1, 1.03, 1.03 ); setScaleKey( spep_0-3 + 1204, 1, 1.02, 1.02 ); setScaleKey( spep_0-3 + 1208, 1, 1.02, 1.02 ); setScaleKey( spep_0-3 + 1210, 1, 1.01, 1.01 ); setScaleKey( spep_0-1 + 1220, 1, 1.01, 1.01 ); setRotateKey( spep_0-3 + 1130, 1, 0 ); setRotateKey( spep_0-3 + 1185, 1, 0 ); setRotateKey( spep_0-3 + 1186, 1, 30 ); setRotateKey( spep_0-1 + 1220, 1, 30 ); --敵の動き setDisp( spep_0-3 + 1256, 1, 1); setDisp( spep_0-1 + 1266, 1, 0); changeAnime( spep_0-3 + 1256, 1, 5); setMoveKey( spep_0-3 + 1256, 1, -25.3, 93.9 , 0 ); setMoveKey( spep_0-1 + 1266, 1, -25.3, 93.9 , 0 ); setScaleKey( spep_0-3 + 1256, 1, 0.46, 0.46 ); setScaleKey( spep_0-3 + 1258, 1, 0.43, 0.43 ); setScaleKey( spep_0-3 + 1260, 1, 0.4, 0.4 ); setScaleKey( spep_0-3 + 1262, 1, 0.37, 0.37 ); setScaleKey( spep_0-3 + 1264, 1, 0.34, 0.34 ); setScaleKey( spep_0-1 + 1266, 1, 0.31, 0.31 ); setRotateKey( spep_0-3 + 1256, 1, 15 ); setRotateKey( spep_0-1 + 1266, 1, 15 ); --SE --オーラ SE016 = playSeVer2( spep_0 + 448, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 448, SE016, 50 ); --気弾飛んでくる SE017 = playSeVer2( spep_0 + 450, 1179, "", 0, 0, 0, -1); --気弾敵ヒット SE018 = playSeVer2( spep_0 + 492, 1011, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 494, 1159, "", 0, 0, 0, -1); --画面遷移 SE020 = playSeVer2( spep_0 + 538, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 538, SE020, 72 ); --気弾溜め SE021 = playSeVer2( spep_0 + 852, 1362, "",spep_0 + 1108, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 852, SE021, 158 ); SE022 = playSeVer2( spep_0 + 852, 1240, "",spep_0 + 1108, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 852, SE022, 65 ); setPitch( spep_0 + 852, SE022, -400 ); setTimeStretch( SE022, 0.73, 30, 4 ); --振りかぶる SE023 = playSeVer2( spep_0 + 892, 1116, "",spep_0 + 950, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 892, SE023, 83 ); --正面振りかぶる SE024 = playSeVer2( spep_0 + 954, 1117, "", 0, 0, 0, -1); --気弾投げる SE025 = playSeVer2( spep_0 + 1080, 1213, "", 0, 6, 0, -1); setSeVolumeByWorkId( spep_0 + 1080, SE025, 61 ); setStartTimeMs( SE025, 433 ); SE026 = playSeVer2( spep_0 + 1076, 1133, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_0 + 1076, 1027, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_0 + 1076, 1193, "",spep_0 + 1154, 0, 32, -1); setSeVolumeByWorkId( spep_0 + 1076, SE028, 77 ); SE029 = playSeVer2( spep_0 + 1076, 1284, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1076, SE029, 88 ); --気弾飛んでいく SE030 = playSeVer2( spep_0 + 1142, 1021, "", 0, 0, 0, -1); --光広がる SE032 = playSeVer2( spep_0 + 1210, 1306, "",spep_0 + 1348, 0, 68, -1); setSeVolumeByWorkId( spep_0 + 1210, SE032, 141 ); SE033 = playSeVer2( spep_0 + 1210, 1264, "",spep_0 + 1316, 0, 38, -1); setSeVolumeByWorkId( spep_0 + 1210, SE033, 79 ); --爆発 SE034 = playSeVer2( spep_0 + 1266, 1024, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_0 + 1266, 1159, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_0 + 1290, 1188, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_0 + 1298, 1068, "", 0, 0, 0, -1); --星から光広がる SE038 = playSeVer2( spep_0 + 1346, 1343, "",spep_0 + 1470, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 1346, SE038, 77 ); SE031 = playSeVer2( spep_0 + 1354, 1336, "",spep_0 + 1468, 30, 16, -1); setStartTimeMs( SE031, 2783 ); --爆発2 SE039 = playSeVer2( spep_0 + 1354, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1354, SE039, 66 ); SE040 = playSeVer2( spep_0 + 1370, 1023, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1370, SE040, 64 ); SE041 = playSeVer2( spep_0 + 1420, 1069, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_0 + 1440, 1067, "", 0, 0, 0, -1); --ボイス --オレたちに、不可能など…あるものか…! playVoice( spep_0 + 598, 497 ); setVoiceVolume( spep_0 + 598, 497, 100 ); --うおりゃああああああ!! playVoice( spep_0 + 956, 498 ); setVoiceVolume( spep_0 + 956, 498, 100 ); -- 終わり hideKoScreen(); entryFade( spep_0 +1488, 2, 8, 2, 0, 0, 0, 255); -- black fade dealDamage(spep_0+1398); endPhase( spep_0 + 1498 ); -- 終了フレーム else end