--1025630:ジャッキー・チュン_最大出力かめはめ波(アクティブスキル) --sp_effect_a1_00384 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 161000 ;-- 開幕~発射まで SP_02= 161001 ;-- フィニッシュ 前面 SP_03= 161002 ;-- フィニッシュ 背面 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 0); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; spep_1 = spep_0 + 616; if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 600 -12); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_1 + 0); -- スキップ先フレーム指定 --SE --かめはめ波横向き発射 SE018 = playSeVer2( spep_1 + 0, 1133, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_1 + 0, 1161, "", 0, 0, 0, -1); --かめはめ波飛んでいく SE020 = playSeVer2( spep_1 + 0, 1390, "", 0, 0, 0, -1); end else end ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --開幕~発射まで ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- first = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, first, 0, 0, 0 ); setEffMoveKey( spep_0 + 616, first, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, first, 1.0, 1.0 ); setEffScaleKey( spep_0 + 616, first, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first, 0 ); setEffRotateKey( spep_0 + 616, first, 0 ); setEffAlphaKey( spep_0 + 0, first, 255 ); setEffAlphaKey( spep_0 + 616, first, 255 ); --SE --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 20 ); --服投げ捨てる SE002 = playSeVer2( spep_0 + 9, 1332, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 9, SE002, 127 ); SE003 = playSeVer2( spep_0 + 20, 1333, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 20, SE003, 123 ); SE004 = playSeVer2( spep_0 + 41, 1237, "", 0, 18, 0, -1); setStartTimeMs( SE004, 120 ); setPitch( spep_0 + 41, SE004, -200 ); setTimeStretch( SE004, 0.87, 30, 4 ); SE005 = playSeVer2( spep_0 + 54, 1013, "", 0, 0, 0, -1); --画面遷移 SE006 = playSeVer2( spep_0 + 108, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 108, SE006, 83 ); --力む SE007 = playSeVer2( spep_0 + 186, 1190, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 186, SE007, 83 ); SE008 = playSeVer2( spep_0 + 192, 1330, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 246, 1330, "", 0, 0, 0, -1); setPitch( spep_0 + 246, SE009, -600 ); setTimeStretch( SE009, 0.6, 30, 4 ); --セリフカットイン SE010 = playSeVer2( spep_0 + 338, 1018, "", 0, 0, 0, -1); --手前に出す SE011 = playSeVer2( spep_0 + 353, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 353, SE011, 83 ); SE012 = playSeVer2( spep_0 + 357, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 357, SE012, 79 ); --構える SE013 = playSeVer2( spep_0 + 391, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 391, SE013, 79 ); --かめはめ波溜め SE014 = playSeVer2( spep_0 + 427, 1209, "", 0, 0, 0, -1); --かめはめ波発射 SE015 = playSeVer2( spep_0 + 498, 1146, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 498, SE015, 86 ); SE016 = playSeVer2( spep_0 + 498, 1213, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 498, SE016, 56 ); SE017 = playSeVer2( spep_0 + 498, 1223, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 498, SE017, 68 ); setPitch( spep_0 + 498, SE017, -200 ); setTimeStretch( SE017, 0.87, 30, 4 ); --かめはめ波横向き発射 SE018 = playSeVer2( spep_0 + 572, 1133, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 572, 1161, "", 0, 0, 0, -1); --ボイス --かめはめ波… playVoice( spep_0 + 340, 512 ); setVoiceVolume( spep_0 + 340, 512, 126 ); --MAXパワー!! playVoice( spep_0 + 450, 513 ); setVoiceVolume( spep_0 + 450, 513, 100 ) -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 620, 0, 0, 0, 0, 255); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 600; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0 ); stopSe( SP_dodge - 12, SE015, 0 ); stopSe( SP_dodge - 12, SE016, 0 ); stopSe( SP_dodge - 12, SE017, 0 ); stopSe( SP_dodge - 12, SE018, 0 ); stopSe( SP_dodge - 12, SE019, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE --かめはめ波飛んでいく SE020 = playSeVer2( spep_0 + 600, 1390, "", 0, 0, 0, -1); --次の準備 spep_1 = spep_0 + 616; ------------------------------------------------------ --開幕~発射まで ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 130, finish_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 130, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, finish_f, 0 ); setEffRotateKey( spep_1 + 130, finish_f, 0 ); setEffAlphaKey( spep_1 + 0, finish_f, 255 ); setEffAlphaKey( spep_1 + 130, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 130, finish_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 130, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, finish_b, 0 ); setEffRotateKey( spep_1 + 130, finish_b, 0 ); setEffAlphaKey( spep_1 + 0, finish_b, 255 ); setEffAlphaKey( spep_1 + 130, finish_b, 255 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1-3 + 96, 1, 0 ); changeAnime( spep_1 + 0, 1, 104 ); changeAnime( spep_1-3 + 10, 1, 106 ); setBlendColor( spep_1-3 + 10, 1,3 ,0 ,0 ,0 ,0.034); setBlendColor( spep_1-3 + 11, 1,3 ,0 ,0 ,0 ,0.068); setBlendColor( spep_1-3 + 12, 1,3 ,0 ,0 ,0 ,0.102); setBlendColor( spep_1-3 + 13, 1,3 ,0 ,0 ,0 ,0.136); setBlendColor( spep_1-3 + 14, 1,3 ,0 ,0 ,0 ,0.17); setBlendColor( spep_1-3 + 15, 1,3 ,0 ,0 ,0 ,0.204); setBlendColor( spep_1-3 + 16, 1,3 ,0 ,0 ,0 ,0.238); setBlendColor( spep_1-3 + 17, 1,3 ,0 ,0 ,0 ,0.272); setBlendColor( spep_1-3 + 18, 1,3 ,0 ,0 ,0 ,0.306); setBlendColor( spep_1-3 + 19, 1,3 ,0 ,0 ,0 ,0.34); setBlendColor( spep_1-3 + 20, 1,3 ,0 ,0 ,0 ,0.374); setBlendColor( spep_1-3 + 21, 1,3 ,0 ,0 ,0 ,0.408); setBlendColor( spep_1-3 + 22, 1,3 ,0 ,0 ,0 ,0.442); setBlendColor( spep_1-3 + 23, 1,3 ,0 ,0 ,0 ,0.476); setBlendColor( spep_1-3 + 24, 1,3 ,0 ,0 ,0 ,0.51); setBlendColor( spep_1-3 + 25, 1,3 ,0 ,0 ,0 ,0.544); setBlendColor( spep_1-3 + 26, 1,3 ,0 ,0 ,0 ,0.578); setBlendColor( spep_1-3 + 27, 1,3 ,0 ,0 ,0 ,0.612); setBlendColor( spep_1-3 + 28, 1,3 ,0 ,0 ,0 ,0.646); setBlendColor( spep_1-3 + 29, 1,3 ,0 ,0 ,0 ,0.68); setBlendColor( spep_1-3 + 30, 1,3 ,0 ,0 ,0 ,0.714); setBlendColor( spep_1-3 + 31, 1,3 ,0 ,0 ,0 ,0.748); setBlendColor( spep_1-3 + 32, 1,3 ,0 ,0 ,0 ,0.782); setBlendColor( spep_1-3 + 33, 1,3 ,0 ,0 ,0 ,0.816); setBlendColor( spep_1-3 + 34, 1,3 ,0 ,0 ,0 ,0.85); setBlendColor( spep_1-3 + 35, 1,3 ,0 ,0 ,0 ,0.884); setBlendColor( spep_1-3 + 36, 1,3 ,0 ,0 ,0 ,0.918); setBlendColor( spep_1-3 + 37, 1,3 ,0 ,0 ,0 ,0.952); setBlendColor( spep_1-3 + 38, 1,3 ,0 ,0 ,0 ,0.986); setBlendColor( spep_1-3 + 39, 1,3 ,0 ,0 ,0 ,1); setBlendColor( spep_1-3 + 96, 1,3 ,0 ,0 ,0 ,1); setBlendColor( spep_1 + 96, 1,3 ,0 ,0 ,0 ,0); setMoveKey( spep_1 + 0, 1, 5.5, -8.3 , 0 ); setMoveKey( spep_1-3 + 9, 1, 5.5, -8.3 , 0 ); setMoveKey( spep_1-3 + 10, 1, -14, -12 , 0 ); setMoveKey( spep_1-3 + 12, 1, -12.7, -11.3 , 0 ); setMoveKey( spep_1-3 + 14, 1, 2.5, 1.4 , 0 ); setMoveKey( spep_1-3 + 16, 1, -22.3, -24 , 0 ); setMoveKey( spep_1-3 + 18, 1, 4.9, -23.3 , 0 ); setMoveKey( spep_1-3 + 20, 1, -17.9, -0.7 , 0 ); setMoveKey( spep_1-3 + 22, 1, 7.3, 4 , 0 ); setMoveKey( spep_1-3 + 24, 1, -17.5, -21.4 , 0 ); setMoveKey( spep_1-3 + 26, 1, 9.7, -20.7 , 0 ); setMoveKey( spep_1-3 + 28, 1, -13.1, 2 , 0 ); setMoveKey( spep_1-3 + 30, 1, -1.9, -5.4 , 0 ); setMoveKey( spep_1-3 + 32, 1, -0.7, -4.7 , 0 ); setMoveKey( spep_1-3 + 34, 1, 0.5, -4.1 , 0 ); setMoveKey( spep_1-3 + 36, 1, 1.7, -3.4 , 0 ); setMoveKey( spep_1-3 + 38, 1, 2.9, -2.8 , 0 ); setMoveKey( spep_1-3 + 40, 1, 4.1, -2.1 , 0 ); setMoveKey( spep_1-3 + 42, 1, 5.3, -1.5 , 0 ); setMoveKey( spep_1-3 + 44, 1, 6.5, -0.8 , 0 ); setMoveKey( spep_1-3 + 46, 1, 7.7, -0.1 , 0 ); setMoveKey( spep_1-3 + 48, 1, 8.9, 0.5 , 0 ); setMoveKey( spep_1-3 + 50, 1, 9.2, 0.7 , 0 ); setMoveKey( spep_1-3 + 52, 1, 9.5, 0.8 , 0 ); setMoveKey( spep_1-3 + 54, 1, 9.8, 1 , 0 ); setMoveKey( spep_1-3 + 56, 1, 10, 1.1 , 0 ); setMoveKey( spep_1-3 + 58, 1, 10.3, 1.3 , 0 ); setMoveKey( spep_1-3 + 60, 1, 10.6, 1.4 , 0 ); setMoveKey( spep_1-3 + 62, 1, 10.9, 1.6 , 0 ); setMoveKey( spep_1-3 + 64, 1, 11.2, 1.8 , 0 ); setMoveKey( spep_1-3 + 66, 1, 11.5, 1.9 , 0 ); setMoveKey( spep_1-3 + 68, 1, 11.8, 2.1 , 0 ); setMoveKey( spep_1-3 + 70, 1, 12, 2.2 , 0 ); setMoveKey( spep_1-3 + 72, 1, 12.3, 2.4 , 0 ); setMoveKey( spep_1-3 + 74, 1, 12.6, 2.5 , 0 ); setMoveKey( spep_1-3 + 76, 1, 12.9, 2.7 , 0 ); setMoveKey( spep_1-3 + 78, 1, 13.2, 2.8 , 0 ); setMoveKey( spep_1-3 + 80, 1, 13.5, 3 , 0 ); setMoveKey( spep_1-3 + 82, 1, 13.8, 3.2 , 0 ); setMoveKey( spep_1-3 + 84, 1, 14, 3.3 , 0 ); setMoveKey( spep_1-3 + 86, 1, 14.3, 3.5 , 0 ); setMoveKey( spep_1-3 + 88, 1, 14.6, 3.6 , 0 ); setMoveKey( spep_1-3 + 90, 1, 14.9, 3.8 , 0 ); setMoveKey( spep_1-3 + 92, 1, 15.2, 3.9 , 0 ); setMoveKey( spep_1-3 + 94, 1, 15.5, 4.1 , 0 ); setMoveKey( spep_1-3 + 96, 1, 15.7, 4.2 , 0 ); setScaleKey( spep_1 + 0, 1, 1, 1 ); setScaleKey( spep_1-3 + 96, 1, 1, 1 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1-3 + 9, 1, 0 ); setRotateKey( spep_1-3 + 10, 1, -37.9 ); setRotateKey( spep_1-3 + 96, 1, -37.9 ); setAlphaKey( spep_1-3 + 0, 1, 255 ); setAlphaKey( spep_1-3 + 10, 1, 255 ); setAlphaKey( spep_1-3 + 49, 1, 255 ); setAlphaKey( spep_1-3 + 50, 1, 244 ); setAlphaKey( spep_1-3 + 52, 1, 234 ); setAlphaKey( spep_1-3 + 54, 1, 223 ); setAlphaKey( spep_1-3 + 56, 1, 212 ); setAlphaKey( spep_1-3 + 58, 1, 202 ); setAlphaKey( spep_1-3 + 60, 1, 191 ); setAlphaKey( spep_1-3 + 62, 1, 181 ); setAlphaKey( spep_1-3 + 64, 1, 170 ); setAlphaKey( spep_1-3 + 66, 1, 159 ); setAlphaKey( spep_1-3 + 68, 1, 149 ); setAlphaKey( spep_1-3 + 70, 1, 138 ); setAlphaKey( spep_1-3 + 72, 1, 128 ); setAlphaKey( spep_1-3 + 74, 1, 117 ); setAlphaKey( spep_1-3 + 76, 1, 106 ); setAlphaKey( spep_1-3 + 78, 1, 96 ); setAlphaKey( spep_1-3 + 80, 1, 85 ); setAlphaKey( spep_1-3 + 82, 1, 74 ); setAlphaKey( spep_1-3 + 84, 1, 64 ); setAlphaKey( spep_1-3 + 86, 1, 53 ); setAlphaKey( spep_1-3 + 88, 1, 43 ); setAlphaKey( spep_1-3 + 90, 1, 32 ); setAlphaKey( spep_1-3 + 92, 1, 21 ); setAlphaKey( spep_1-3 + 94, 1, 11 ); setAlphaKey( spep_1-3 + 96, 1, 0 ); setAlphaKey( spep_1 + 96, 1, 255 ); --SE --敵ヒット SE021 = playSeVer2( spep_1 + 7, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 7, SE021, 91 ); SE022 = playSeVer2( spep_1 + 7, 1024, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_1 + 18, 1258, "", 0, 24, 0, -1); setSeVolumeByWorkId( spep_1 + 18, SE023, 72 ); setStartTimeMs( SE023, 33 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 130, 0, 0, 0, 0, 255); --黒 背景 --終わり dealDamage( spep_1 + 8 ); endPhase( spep_1 + 120 ); -- 終了フレーム end