--1025870:超サイヤ人孫悟空_フルパワー一斉攻撃 --sp_effect_a1_00387 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 161119; --気弾をためる悟空 ef_001 SP_02 = 161120; --気弾を放つ悟空 ef_002 SP_03 = 161121; --気弾を放つベジータ ef_003 SP_04 = 161122; --気弾を放つトランクス ef_004 SP_05 = 161123; --気弾を放つピッコロ ef_005 SP_06 = 161124; --気弾を放つ悟飯 ef_006 SP_07 = 161125; --気弾が重なって一つになる ef_007 SP_08 = 161126; --気弾が重なって一つになる ef_008 SP_09 = 161127; --敵に向かって気弾伸びていく ef_009 SP_10 = 161128; --敵に向かって気弾伸びていく ef_010 SP_11 = 161129; --奥に消えていく敵 ef_011 SP_12 = 161130; --奥に消えていく敵 ef_012 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 0); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; spep_1 = spep_0 + 184; spep_2 = spep_1 + 132; spep_3 = spep_2 + 94; spep_4 = spep_3 + 98; spep_5 = spep_4 + 80; spep_6 = spep_5 + 80; spep_7 = spep_6 + 182; spep_8 = spep_7 + 58; if(_IS_DODGE_ == 1) then skipFrame(0, spep_6 + 170 -12); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_8 + 0); -- スキップ先フレーム指定 --SE --気弾ヒット SE041 = playSeVer2( spep_8 + 0, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 0, SE041, 62 ); SE042 = playSeVer2( spep_8 + 2, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 2, SE042, 68 ); SE043 = playSeVer2( spep_8 + 2, 1161, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 2, SE043, 75 ); SE044 = playSeVer2( spep_8 + 2, 1211, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 2, SE044, 174 ); SE045 = playSeVer2( spep_8 + 2, 1284, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 2, SE045, 74 ); end else end ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --気弾をためる悟空 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- first = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); --気弾をためる悟空 ef_001 setEffMoveKey( spep_0 + 0, first, 0, 0, 0 ); setEffMoveKey( spep_0 + 184, first, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, first, 1.0, 1.0 ); setEffScaleKey( spep_0 + 184, first, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first, 0 ); setEffRotateKey( spep_0 + 184, first, 0 ); setEffAlphaKey( spep_0 + 0, first, 255 ); setEffAlphaKey( spep_0 + 184, first, 255 ); --SE --オーラ SE001 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 50 ); SE003 = playSeVer2( spep_0 + 20, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 20, SE003, 40 ); SE008 = playSeVer2( spep_0 + 44, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 44, SE008, 40 ); SE009 = playSeVer2( spep_0 + 68, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 68, SE009, 40 ); SE010 = playSeVer2( spep_0 + 92, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 92, SE010, 40 ); SE011 = playSeVer2( spep_0 + 116, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 116, SE011, 40 ); SE012 = playSeVer2( spep_0 + 140, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 140, SE012, 40 ); SE013 = playSeVer2( spep_0 + 164, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 164, SE013, 40 ); --構える SE002 = playSeVer2( spep_0 + 0, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 69 ); --かめはめ波溜め SE004 = playSeVer2( spep_0 + 24, 1209, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 24, SE004, 68 ); SE005 = playSeVer2( spep_0 + 24, 1210, "",spep_0 + 270, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 24, SE005, 60 ); SE006 = playSeVer2( spep_0 + 24, 1325, "",spep_0 + 270, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 24, SE006, 58 ); --セリフカットイン SE007 = playSeVer2( spep_0 + 38, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 38, SE007, 63 ); --ボイス --「今だあー!!」 playVoice( spep_0 + 42, 532 ); setVoiceVolume( spep_0 + 42, 532, 112 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 184 + 2, 0, 0, 0, 0, 255); --黒 背景 --次の準備 spep_1 = spep_0 + 184; ------------------------------------------------------ --気弾を放つ悟空 ------------------------------------------------------ --spep_1=0; -- ** エフェクト等 ** -- gshot = entryEffectLife( spep_1 + 0, SP_02, 132, 0x100, -1, 0, 0, 0 ); --気弾を放つ悟空 ef_002 setEffMoveKey( spep_1 + 0, gshot, 0, 0 , 0 ); setEffMoveKey( spep_1 + 132, gshot, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, gshot, 1.0, 1.0 ); setEffScaleKey( spep_1 + 132, gshot, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, gshot, 0 ); setEffRotateKey( spep_1 + 132, gshot, 0 ); setEffAlphaKey( spep_1 + 0, gshot, 255 ); setEffAlphaKey( spep_1 + 132 -2, gshot, 255 ); setEffAlphaKey( spep_1 + 132 -1, gshot, 255 ); setEffAlphaKey( spep_1 + 132, gshot, 0 ); --SE --オーラ SE014 = playSeVer2( spep_1 + 4, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 4, SE014, 40 ); SE015 = playSeVer2( spep_1 + 28, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 28, SE015, 40 ); --悟空気弾撃つ SE016 = playSeVer2( spep_1 + 62, 1223, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 62, SE016, 73 ); SE017 = playSeVer2( spep_1 + 62, 1213, "",spep_1 + 188, 0, 30, -1); setSeVolumeByWorkId( spep_1 + 62, SE017, 47 ); SE018 = playSeVer2( spep_1 + 62, 1284, "",spep_1 + 188, 0, 16, -1); setSeVolumeByWorkId( spep_1 + 62, SE018, 82 ); --ボイス --「はーー!!」(悟空) playVoice( spep_1 + 10, 533 ); setVoiceVolume( spep_1 + 10, 533, 119 ); --「はあー!!」(ベジータ) playVoice( spep_1 + 126, 534 ); setVoiceVolume( spep_1 + 126, 534, 126 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 132 + 2, 0, 0, 0, 0, 255); --黒 背景 --次の準備 spep_2 = spep_1 + 132; ------------------------------------------------------ --気弾を放つベジータ ------------------------------------------------------ --spep_2=0; -- ** エフェクト等 ** -- bshot = entryEffectLife( spep_2 + 0, SP_03, 94, 0x100, -1, 0, 0, 0 ); --気弾を放つベジータ ef_003 setEffMoveKey( spep_2 + 0, bshot, 0, 0 , 0 ); setEffMoveKey( spep_2 + 94, bshot, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, bshot, 1.0, 1.0 ); setEffScaleKey( spep_2 + 94, bshot, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, bshot, 0 ); setEffRotateKey( spep_2 + 94, bshot, 0 ); setEffAlphaKey( spep_2 + 0, bshot, 255 ); setEffAlphaKey( spep_2 + 94 -2, bshot, 255 ); setEffAlphaKey( spep_2 + 94 -1, bshot, 255 ); setEffAlphaKey( spep_2 + 94, bshot, 0 ); --SE --ベジータ気弾撃つ SE019 = playSeVer2( spep_2 + 36, 1213, "",spep_2 + 152, 0, 22, -1); setSeVolumeByWorkId( spep_2 + 36, SE019, 56 ); SE020 = playSeVer2( spep_2 + 36, 1284, "",spep_2 + 152, 0, 22, -1); setSeVolumeByWorkId( spep_2 + 36, SE020, 61 ); SE021 = playSeVer2( spep_2 + 36, 1133, "",spep_2 + 152, 0, 22, -1); setSeVolumeByWorkId( spep_2 + 36, SE021, 68 ); setPitch( spep_2 + 36, SE021, -100 ); setTimeStretch( SE021, 0.93, 30, 4 ); --ボイス --「くああっ!!」(トランクス) playVoice( spep_2 + 64, 535 ); setVoiceVolume( spep_2 + 64, 535, 119 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 94 + 2, 0, 0, 0, 0, 255); --黒 背景 --次の準備 spep_3 = spep_2 + 94; ------------------------------------------------------ --気弾を放つトランクス ------------------------------------------------------ --spep_3=0; -- ** エフェクト等 ** -- tshot = entryEffectLife( spep_3 + 0, SP_04, 98, 0x100, -1, 0, 0, 0 ); --気弾を放つトランクス ef_004 setEffMoveKey( spep_3 + 0, tshot, 0, 0 , 0 ); setEffMoveKey( spep_3 + 98, tshot, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, tshot, 1.0, 1.0 ); setEffScaleKey( spep_3 + 98, tshot, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tshot, 0 ); setEffRotateKey( spep_3 + 98, tshot, 0 ); setEffAlphaKey( spep_3 + 0, tshot, 255 ); setEffAlphaKey( spep_3 + 98 -2, tshot, 255 ); setEffAlphaKey( spep_3 + 98 -1, tshot, 255 ); setEffAlphaKey( spep_3 + 98, tshot, 0 ); --SE --トランクス気弾撃つ SE022 = playSeVer2( spep_3 + 40, 1145, "",spep_3 + 160, 0, 18, -1); setSeVolumeByWorkId( spep_3 + 40, SE022, 68 ); SE023 = playSeVer2( spep_3 + 40, 1284, "",spep_3 + 160, 0, 18, -1); setSeVolumeByWorkId( spep_3 + 40, SE023, 66 ); SE024 = playSeVer2( spep_3 + 40, 1133, "",spep_3 + 160, 0, 18, -1); setSeVolumeByWorkId( spep_3 + 40, SE024, 65 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 98 + 2, 0, 0, 0, 0, 255); --黒 背景 --次の準備 spep_4 = spep_3 + 98; ------------------------------------------------------ --気弾を放つピッコロ ------------------------------------------------------ --spep_4=0; -- ** エフェクト等 ** -- pshot = entryEffectLife( spep_4 + 0, SP_05, 80, 0x100, -1, 0, 0, 0 ); --気弾を放つピッコロ ef_005 setEffMoveKey( spep_4 + 0, pshot, 0, 0 , 0 ); setEffMoveKey( spep_4 + 80, pshot, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, pshot, 1.0, 1.0 ); setEffScaleKey( spep_4 + 80, pshot, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, pshot, 0 ); setEffRotateKey( spep_4 + 80, pshot, 0 ); setEffAlphaKey( spep_4 + 0, pshot, 255 ); setEffAlphaKey( spep_4 + 80 -2, pshot, 255 ); setEffAlphaKey( spep_4 + 80 -1, pshot, 255 ); setEffAlphaKey( spep_4 + 80, pshot, 0 ); --SE --ピッコロ気弾撃つ SE025 = playSeVer2( spep_4 + 44, 1213, "",spep_4 + 152, 0, 20, -1); setSeVolumeByWorkId( spep_4 + 44, SE025, 54 ); SE026 = playSeVer2( spep_4 + 44, 1284, "",spep_4 + 152, 0, 20, -1); setSeVolumeByWorkId( spep_4 + 44, SE026, 56 ); SE027 = playSeVer2( spep_4 + 44, 1177, "",spep_4 + 152, 0, 20, -1); setSeVolumeByWorkId( spep_4 + 44, SE027, 65 ); SE028 = playSeVer2( spep_4 + 44, 1249, "",spep_4 + 152, 0, 20, -1); setSeVolumeByWorkId( spep_4 + 44, SE028, 64 ); --ボイス --「ずああっ!」(ピッコロ) playVoice( spep_4 + 13, 536 ); setVoiceVolume( spep_4 + 13, 536, 119 ); --「はああっ!」(悟飯) playVoice( spep_4 + 76, 537 ); setVoiceVolume( spep_4 + 76, 537, 126 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 80 + 2, 0, 0, 0, 0, 255); --黒 背景 --次の準備 spep_5 = spep_4 + 80; ------------------------------------------------------ --気弾を放つ悟飯 ------------------------------------------------------ --spep_5=0; -- ** エフェクト等 ** -- ghshot = entryEffectLife( spep_5 + 0, SP_06, 80, 0x100, -1, 0, 0, 0 ); --気弾を放つ悟飯 ef_006 setEffMoveKey( spep_5 + 0, ghshot, 0, 0 , 0 ); setEffMoveKey( spep_5 + 80, ghshot, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, ghshot, 1.0, 1.0 ); setEffScaleKey( spep_5 + 80, ghshot, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, ghshot, 0 ); setEffRotateKey( spep_5 + 80, ghshot, 0 ); setEffAlphaKey( spep_5 + 0, ghshot, 255 ); setEffAlphaKey( spep_5 + 80 -2, ghshot, 255 ); setEffAlphaKey( spep_5 + 80 -1, ghshot, 255 ); setEffAlphaKey( spep_5 + 80, ghshot, 0 ); --SE --悟飯気弾撃つ SE029 = playSeVer2( spep_5 + 42, 1223, "",spep_5 + 262, 0, 60, -1); setSeVolumeByWorkId( spep_5 + 42, SE029, 77 ); SE030 = playSeVer2( spep_5 + 42, 1213, "",spep_5 + 136, 0, 14, -1); setSeVolumeByWorkId( spep_5 + 42, SE030, 55 ); SE031 = playSeVer2( spep_5 + 42, 1284, "",spep_5 + 136, 0, 14, -1); setSeVolumeByWorkId( spep_5 + 42, SE031, 72 ); --ボイス --「はああー!!」(全員) playVoice( spep_5 + 70, 538 ); setVoiceVolume( spep_5 + 70, 538, 126 ); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 80 + 2, 0, 0, 0, 0, 255); --黒 背景 --次の準備 spep_6 = spep_5 + 80; ------------------------------------------------------ --気弾が重なって一つになる ------------------------------------------------------ --spep_6=0; -- ** エフェクト等 ** -- gattai_f = entryEffectLife( spep_6 + 0, SP_07, 182, 0x100, -1, 0, 0, 0 ); --気弾が重なって一つになる ef_007 setEffMoveKey( spep_6 + 0, gattai_f, 0, 0 , 0 ); setEffMoveKey( spep_6 + 182, gattai_f, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, gattai_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 182, gattai_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, gattai_f, 0 ); setEffRotateKey( spep_6 + 182, gattai_f, 0 ); setEffAlphaKey( spep_6 + 0, gattai_f, 255 ); setEffAlphaKey( spep_6 + 182 -2, gattai_f, 255 ); setEffAlphaKey( spep_6 + 182 -1, gattai_f, 255 ); setEffAlphaKey( spep_6 + 182, gattai_f, 0 ); gattai_b = entryEffectLife( spep_6 + 0, SP_08, 182, 0x80, -1, 0, 0, 0 ); --気弾が重なって一つになる ef_008 setEffMoveKey( spep_6 + 0, gattai_b, 0, 0 , 0 ); setEffMoveKey( spep_6 + 182, gattai_b, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, gattai_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 182, gattai_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, gattai_b, 0 ); setEffRotateKey( spep_6 + 182, gattai_b, 0 ); setEffAlphaKey( spep_6 + 0, gattai_b, 255 ); setEffAlphaKey( spep_6 + 182 -2, gattai_b, 255 ); setEffAlphaKey( spep_6 + 182 -1, gattai_b, 255 ); setEffAlphaKey( spep_6 + 182, gattai_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_6 -3 + 138, 1, 1 ); changeAnime( spep_6 -3 + 138, 1, 100 ); setMoveKey( spep_6 -3 + 138, 1, 0, 343.9 , 0 ); setMoveKey( spep_6 -3 + 140, 1, 0, 343.2 , 0 ); setMoveKey( spep_6 -3 + 142, 1, 0, 342.3 , 0 ); setMoveKey( spep_6 -3 + 144, 1, 0, 341.4 , 0 ); setMoveKey( spep_6 -3 + 146, 1, 0, 340.4 , 0 ); setMoveKey( spep_6 -3 + 148, 1, 0, 339.2 , 0 ); setMoveKey( spep_6 -3 + 150, 1, 0, 338 , 0 ); setMoveKey( spep_6 -3 + 152, 1, 0, 336.6 , 0 ); setMoveKey( spep_6 -3 + 154, 1, 0, 335.1 , 0 ); setMoveKey( spep_6 -3 + 156, 1, 0, 333.5 , 0 ); setMoveKey( spep_6 -3 + 158, 1, 0, 331.7 , 0 ); setMoveKey( spep_6 -3 + 160, 1, 0, 329.7 , 0 ); setMoveKey( spep_6 -3 + 162, 1, 0, 327.5 , 0 ); setMoveKey( spep_6 -3 + 164, 1, 0, 325.1 , 0 ); setMoveKey( spep_6 -3 + 166, 1, 0, 322.5 , 0 ); setMoveKey( spep_6 -3 + 168, 1, 0, 319.5 , 0 ); setMoveKey( spep_6 -3 + 170, 1, 0, 316.2 , 0 ); setMoveKey( spep_6 -3 + 172, 1, 0, 312.5 , 0 ); setScaleKey( spep_6 -3 + 138, 1, 0.05, 0.05 ); setScaleKey( spep_6 -3 + 140, 1, 0.05, 0.05 ); setScaleKey( spep_6 -3 + 142, 1, 0.06, 0.06 ); setScaleKey( spep_6 -3 + 144, 1, 0.06, 0.06 ); setScaleKey( spep_6 -3 + 146, 1, 0.07, 0.07 ); setScaleKey( spep_6 -3 + 148, 1, 0.07, 0.07 ); setScaleKey( spep_6 -3 + 150, 1, 0.08, 0.08 ); setScaleKey( spep_6 -3 + 152, 1, 0.09, 0.09 ); setScaleKey( spep_6 -3 + 154, 1, 0.1, 0.1 ); setScaleKey( spep_6 -3 + 156, 1, 0.11, 0.11 ); setScaleKey( spep_6 -3 + 158, 1, 0.12, 0.12 ); setScaleKey( spep_6 -3 + 160, 1, 0.13, 0.13 ); setScaleKey( spep_6 -3 + 162, 1, 0.14, 0.14 ); setScaleKey( spep_6 -3 + 164, 1, 0.15, 0.15 ); setScaleKey( spep_6 -3 + 166, 1, 0.16, 0.16 ); setScaleKey( spep_6 -3 + 168, 1, 0.18, 0.18 ); setScaleKey( spep_6 -3 + 170, 1, 0.2, 0.2 ); setScaleKey( spep_6 -3 + 172, 1, 0.22, 0.22 ); setRotateKey( spep_6 -3 + 138, 1, 0 ); setAlphaKey( spep_6 -3 + 138, 1, 255 ); --全員気弾撃つ SE034 = playSeVer2( spep_6 + 44, 1213, "",spep_6 + 394, 0, 22, -1); setSeVolumeByWorkId( spep_6 + 44, SE034, 56 ); SE035 = playSeVer2( spep_6 + 44, 1284, "",spep_6 + 394, 0, 22, -1); setSeVolumeByWorkId( spep_6 + 44, SE035, 74 ); SE036 = playSeVer2( spep_6 + 44, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 44, SE036, 60 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 182 + 2, 0, 0, 0, 0, 255); --黒 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_6 + 170 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE034, 0); stopSe( SP_dodge - 12, SE035, 0); stopSe( SP_dodge - 12, SE036, 0); setVoiceVolume( SP_dodge - 12, 538, 0 ); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 0, 312.5 , 0 ); setMoveKey( SP_dodge + 2, 1, 0, 308.3 , 0 ); setMoveKey( SP_dodge + 4, 1, 0, 303.4 , 0 ); setMoveKey( SP_dodge + 6, 1, 0, 297.6 , 0 ); setMoveKey( SP_dodge + 8, 1, 0, 290.2 , 0 ); setMoveKey( SP_dodge + 10, 1, 0, 280.2 , 0 ); setScaleKey( SP_dodge + 0, 1, 0.22, 0.22 ); setScaleKey( SP_dodge + 2, 1, 0.24, 0.24 ); setScaleKey( SP_dodge + 4, 1, 0.27, 0.27 ); setScaleKey( SP_dodge + 6, 1, 0.3, 0.3 ); setScaleKey( SP_dodge + 8, 1, 0.34, 0.34 ); setScaleKey( SP_dodge + 10, 1, 0.39, 0.39 ); setRotateKey( SP_dodge + 0, 1, 0 ); setRotateKey( SP_dodge + 10, 1, 0 ); setAlphaKey( SP_dodge + 0, 1, 255 ); setAlphaKey( SP_dodge + 10, 1, 255 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- setMoveKey( spep_6 -3 + 174, 1, 0, 308.3 , 0 ); setMoveKey( spep_6 -3 + 176, 1, 0, 303.4 , 0 ); setMoveKey( spep_6 -3 + 178, 1, 0, 297.6 , 0 ); setMoveKey( spep_6 -3 + 180, 1, 0, 290.2 , 0 ); setMoveKey( spep_6 -3 + 182, 1, 0, 280.2 , 0 ); setMoveKey( spep_6 -3 + 184, 1, 0, 260 , 0 ); --setMoveKey( spep_6 -3 + 185, 1, 0, 260 , 0 ); setScaleKey( spep_6 -3 + 174, 1, 0.24, 0.24 ); setScaleKey( spep_6 -3 + 176, 1, 0.27, 0.27 ); setScaleKey( spep_6 -3 + 178, 1, 0.3, 0.3 ); setScaleKey( spep_6 -3 + 180, 1, 0.34, 0.34 ); setScaleKey( spep_6 -3 + 182, 1, 0.39, 0.39 ); setScaleKey( spep_6 -3 + 184, 1, 0.5, 0.5 ); --setScaleKey( spep_6 -3 + 185, 1, 0.5, 0.5 ); setRotateKey( spep_6 -3 + 184, 1, 0 ); setAlphaKey( spep_6 -3 + 184, 1, 255 ); --SE --気弾飛んでいく SE032 = playSeVer2( spep_6 + 76, 1193, "",spep_6 + 182 + 54 +12, 24, 22, -1); setSeVolumeByWorkId( spep_6 + 76, SE032, 76 ); setStartTimeMs( SE032, 867 ); SE033 = playSeVer2( spep_6 + 76, 1212, "", 0, 26, 0, -1); setSeVolumeByWorkId( spep_6 + 76, SE033, 73 ); setStartTimeMs( SE033, 317 ); --次の準備 spep_7 = spep_6 + 182; ------------------------------------------------------ --敵に向かって気弾伸びていく ------------------------------------------------------ --spep_7=0; -- ** エフェクト等 ** -- grow_f = entryEffectLife( spep_7 + 0, SP_09, 58, 0x100, -1, 0, 0, 0 ); --敵に向かって気弾伸びていく ef_009 setEffMoveKey( spep_7 + 0, grow_f, 0, 0 , 0 ); setEffMoveKey( spep_7 + 58, grow_f, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, grow_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 58, grow_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, grow_f, 0 ); setEffRotateKey( spep_7 + 58, grow_f, 0 ); setEffAlphaKey( spep_7 + 0, grow_f, 255 ); setEffAlphaKey( spep_7 + 58 -2, grow_f, 255 ); setEffAlphaKey( spep_7 + 58 -1, grow_f, 255 ); setEffAlphaKey( spep_7 + 58, grow_f, 0 ); grow_b = entryEffectLife( spep_7 + 0, SP_10, 58, 0x80, -1, 0, 0, 0 ); --敵に向かって気弾伸びていく ef_010 setEffMoveKey( spep_7 + 0, grow_b, 0, 0 , 0 ); setEffMoveKey( spep_7 + 58, grow_b, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, grow_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 58, grow_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, grow_b, 0 ); setEffRotateKey( spep_7 + 58, grow_b, 0 ); setEffAlphaKey( spep_7 + 0, grow_b, 255 ); setEffAlphaKey( spep_7 + 58 -2, grow_b, 255 ); setEffAlphaKey( spep_7 + 58 -1, grow_b, 255 ); setEffAlphaKey( spep_7 + 58, grow_b, 0 ); -- ** 敵キャラクター ** -- --setDisp( spep_7 + 0, 1, 1 );-- setDisp( spep_7 + 58, 1, 0 ); changeAnime( spep_7 + 0, 1, 104 ); setMoveKey( spep_7 + 0, 1, 59.8, 45.7 , 0 ); setMoveKey( spep_7 + 58, 1, 59.8, 45.7 , 0 ); s7 = 0.04; setScaleKey( spep_7 + 0, 1, 0.18 -s7, 0.18 -s7 ); setScaleKey( spep_7 + 58, 1, 0.18 -s7, 0.18 -s7 ); setRotateKey( spep_7 + 0, 1, -20 ); setRotateKey( spep_7 + 58, 1, -20 ); setAlphaKey( spep_7 + 0, 1, 255 );-- setAlphaKey( spep_7 + 58, 1, 255 ); --SE --気弾まとまって飛んでいく SE037 = playSeVer2( spep_7 + 0 -6, 1177, "",spep_7 + 110, 0, 20, -1); setSeVolumeByWorkId( spep_7 + 0 -6, SE037, 67 ); SE038 = playSeVer2( spep_7 + 0 -6, 1306, "",spep_7 + 92, 0, 16, -1); setSeVolumeByWorkId( spep_7 + 0 -6, SE038, 55 ); SE039 = playSeVer2( spep_7 + 6 -6, 1021, "", 0, 0, 0, -1); --気弾ヒット SE040 = playSeVer2( spep_7 + 46, 1024, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 58 + 2, 0, 0, 0, 0, 255); --黒 背景 --次の準備 spep_8 = spep_7 + 58; ------------------------------------------------------ --奥に消えていく敵 ------------------------------------------------------ --spep_8=0; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_8 + 0, SP_11, 0x100, -1, 0, 0, 0 ); --奥に消えていく敵 ef_011 setEffMoveKey( spep_8 + 0, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_8 + 240, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_8 + 240, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, finish_f, 0 ); setEffRotateKey( spep_8 + 240, finish_f, 0 ); setEffAlphaKey( spep_8 + 0, finish_f, 255 ); setEffAlphaKey( spep_8 + 240, finish_f, 255 ); finish_b = entryEffect( spep_8 + 0, SP_12, 0x80, -1, 0, 0, 0 ); --奥に消えていく敵 ef_012 setEffMoveKey( spep_8 + 0, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_8 + 240, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_8 + 240, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, finish_b, 0 ); setEffRotateKey( spep_8 + 240, finish_b, 0 ); setEffAlphaKey( spep_8 + 0, finish_b, 255 ); setEffAlphaKey( spep_8 + 240, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_8 -3 + 8, 1, 1 ); setDisp( spep_8 -3 + 118, 1, 0 ); changeAnime( spep_8 -3 + 8, 1, 105 ); setBlendColor( spep_8 -3 + 14, 1, 3, 0.26, 0.26, 0.26, 0.1 ); setBlendColor( spep_8 -3 + 16, 1, 3, 0.26, 0.26, 0.26, 0.3 ); setBlendColor( spep_8 -3 + 18, 1, 3, 0.26, 0.26, 0.26, 0.4 ); setBlendColor( spep_8 -3 + 20, 1, 3, 0.26, 0.26, 0.26, 0.6 ); setBlendColor( spep_8 -3 + 22, 1, 3, 0.26, 0.26, 0.26, 0.8 ); setBlendColor( spep_8 -3 + 23, 1, 3, 0.26, 0.26, 0.26, 0.8 ); setBlendColor( spep_8 -3 + 24, 1, 3, 0.26, 0.26, 0.26, 0.9 );-- setBlendColor( spep_8 -3 + 39, 1, 3, 0.26, 0.26, 0.26, 0.9 );-- setBlendColor( spep_8 -3 + 40, 1, 3, 0.09, 0.09, 0.09, 0.9 ); setBlendColor( spep_8 -3 + 42, 1, 3, 0.09, 0.09, 0.09, 0.95 ); setBlendColor( spep_8 -3 + 44, 1, 3, 0.0, 0.0, 0.0, 1 ); setBlendColor( spep_8 -3 + 91, 1, 3, 0.0, 0.0, 0.0, 1 );-- setBlendColor( spep_8 -3 + 92, 1, 3, 0.0, 0.0, 0.0, 0 ); setBlendColor( spep_8 -3 + 93, 1, 3, 0.0, 0.0, 0.0, 0 );-- setBlendColor( spep_8 -3 + 94, 1, 3, 1, 1, 1, 0.06 ); setBlendColor( spep_8 -3 + 96, 1, 3, 1, 1, 1, 0.08 ); setBlendColor( spep_8 -3 + 98, 1, 3, 1, 1, 1, 0.1 ); setBlendColor( spep_8 -3 + 100, 1, 3, 1, 1, 1, 0.12 ); setBlendColor( spep_8 -3 + 117, 1, 3, 1, 1, 1, 0.12 ); setBlendColor( spep_8 -3 + 118, 1, 3, 1, 1, 1, 0 ); setMoveKey( spep_8 -3 + 8, 1, -20, -160.8 , 0 ); setMoveKey( spep_8 -3 + 10, 1, 1.7, -154.8 , 0 ); setMoveKey( spep_8 -3 + 12, 1, -3.5, -144.1 , 0 ); setMoveKey( spep_8 -3 + 14, 1, -7.8, -133.2 , 0 ); setMoveKey( spep_8 -3 + 16, 1, -32.7, -113.3 , 0 ); setMoveKey( spep_8 -3 + 18, 1, -12.3, -114.3 , 0 ); setMoveKey( spep_8 -3 + 20, 1, -16.1, -104.1 , 0 ); setMoveKey( spep_8 -3 + 22, 1, -6.3, -103 , 0 ); setMoveKey( spep_8 -3 + 24, 1, -19.7, -90.7 , 0 ); setMoveKey( spep_8 -3 + 26, 1, -9.6, -90.5 , 0 ); setMoveKey( spep_8 -3 + 28, 1, -21.1, -80.7 , 0 ); setMoveKey( spep_8 -3 + 30, 1, -9.2, -82.9 , 0 ); setMoveKey( spep_8 -3 + 32, 1, -20.6, -73.5 , 0 ); setMoveKey( spep_8 -3 + 34, 1, -8.7, -76 , 0 ); setMoveKey( spep_8 -3 + 36, 1, -20.3, -67 , 0 ); setMoveKey( spep_8 -3 + 38, 1, -8.4, -69.8 , 0 ); setMoveKey( spep_8 -3 + 40, 1, -19.9, -61 , 0 ); setMoveKey( spep_8 -3 + 42, 1, -8, -64.1 , 0 ); setMoveKey( spep_8 -3 + 44, 1, -19.6, -55.5 , 0 ); setMoveKey( spep_8 -3 + 46, 1, -7.7, -58.8 , 0 ); setMoveKey( spep_8 -3 + 48, 1, -19.3, -50.4 , 0 ); setMoveKey( spep_8 -3 + 50, 1, -7.4, -53.8 , 0 ); setMoveKey( spep_8 -3 + 52, 1, -19, -45.6 , 0 ); setMoveKey( spep_8 -3 + 54, 1, -7.2, -49.2 , 0 ); setMoveKey( spep_8 -3 + 56, 1, -18.7, -41.1 , 0 ); setMoveKey( spep_8 -3 + 58, 1, -6.9, -44.8 , 0 ); setMoveKey( spep_8 -3 + 60, 1, -18.5, -36.9 , 0 ); setMoveKey( spep_8 -3 + 62, 1, -6.7, -40.7 , 0 ); setMoveKey( spep_8 -3 + 64, 1, -18.3, -32.9 , 0 ); setMoveKey( spep_8 -3 + 66, 1, -6.4, -36.9 , 0 ); setMoveKey( spep_8 -3 + 68, 1, -18, -29.2 , 0 ); setMoveKey( spep_8 -3 + 70, 1, -6.2, -33.2 , 0 ); setMoveKey( spep_8 -3 + 72, 1, -17.8, -25.7 , 0 ); setMoveKey( spep_8 -3 + 74, 1, -17.7, -24 , 0 ); setMoveKey( spep_8 -3 + 76, 1, -17.6, -22.3 , 0 ); setMoveKey( spep_8 -3 + 78, 1, -17.5, -20.7 , 0 ); setMoveKey( spep_8 -3 + 80, 1, -17.4, -19.2 , 0 ); setMoveKey( spep_8 -3 + 82, 1, -17.4, -17.7 , 0 ); setMoveKey( spep_8 -3 + 84, 1, -17.3, -16.2 , 0 ); setMoveKey( spep_8 -3 + 86, 1, -17.2, -14.8 , 0 ); setMoveKey( spep_8 -3 + 88, 1, -17.1, -13.5 , 0 ); setMoveKey( spep_8 -3 + 90, 1, -17, -12.1 , 0 ); setMoveKey( spep_8 -3 + 92, 1, -16.9, -10.9 , 0 ); setMoveKey( spep_8 -3 + 94, 1, -16.8, -10.3 , 0 ); setMoveKey( spep_8 -3 + 96, 1, -16.8, -9.7 , 0 ); setMoveKey( spep_8 -3 + 98, 1, -16.7, -9.1 , 0 ); setMoveKey( spep_8 -3 + 100, 1, -16.7, -8.6 , 0 ); setMoveKey( spep_8 -3 + 102, 1, -16.6, -8 , 0 ); setMoveKey( spep_8 -3 + 104, 1, -16.6, -7.5 , 0 ); setMoveKey( spep_8 -3 + 106, 1, -16.5, -7 , 0 ); setMoveKey( spep_8 -3 + 108, 1, -16.5, -6.5 , 0 ); setMoveKey( spep_8 -3 + 110, 1, -16.4, -6.1 , 0 ); setMoveKey( spep_8 -3 + 112, 1, -16.4, -5.6 , 0 ); setMoveKey( spep_8 -3 + 114, 1, -16.3, -5.2 , 0 ); setMoveKey( spep_8 -3 + 116, 1, -16.3, -4.8 , 0 ); setMoveKey( spep_8 -3 + 118, 1, -16.2, -4.3 , 0 ); setScaleKey( spep_8 -3 + 8, 1, 6, 6 ); setScaleKey( spep_8 -3 + 10, 1, 5.13, 5.13 ); setScaleKey( spep_8 -3 + 12, 1, 4.78, 4.78 ); setScaleKey( spep_8 -3 + 14, 1, 4.51, 4.51 ); setScaleKey( spep_8 -3 + 16, 1, 4.28, 4.28 ); setScaleKey( spep_8 -3 + 18, 1, 4.08, 4.08 ); setScaleKey( spep_8 -3 + 20, 1, 3.91, 3.91 ); setScaleKey( spep_8 -3 + 22, 1, 3.75, 3.75 ); setScaleKey( spep_8 -3 + 24, 1, 3.6, 3.6 ); setScaleKey( spep_8 -3 + 26, 1, 3.46, 3.46 ); setScaleKey( spep_8 -3 + 28, 1, 3.33, 3.33 ); setScaleKey( spep_8 -3 + 30, 1, 3.21, 3.21 ); setScaleKey( spep_8 -3 + 32, 1, 3.09, 3.09 ); setScaleKey( spep_8 -3 + 34, 1, 2.98, 2.98 ); setScaleKey( spep_8 -3 + 36, 1, 2.87, 2.87 ); setScaleKey( spep_8 -3 + 38, 1, 2.77, 2.77 ); setScaleKey( spep_8 -3 + 40, 1, 2.67, 2.67 ); setScaleKey( spep_8 -3 + 42, 1, 2.58, 2.58 ); setScaleKey( spep_8 -3 + 44, 1, 2.49, 2.49 ); setScaleKey( spep_8 -3 + 46, 1, 2.4, 2.4 ); setScaleKey( spep_8 -3 + 48, 1, 2.32, 2.32 ); setScaleKey( spep_8 -3 + 50, 1, 2.24, 2.24 ); setScaleKey( spep_8 -3 + 52, 1, 2.16, 2.16 ); setScaleKey( spep_8 -3 + 54, 1, 2.08, 2.08 ); setScaleKey( spep_8 -3 + 56, 1, 2.01, 2.01 ); setScaleKey( spep_8 -3 + 58, 1, 1.94, 1.94 ); setScaleKey( spep_8 -3 + 60, 1, 1.87, 1.87 ); setScaleKey( spep_8 -3 + 62, 1, 1.8, 1.8 ); setScaleKey( spep_8 -3 + 64, 1, 1.74, 1.74 ); setScaleKey( spep_8 -3 + 66, 1, 1.67, 1.67 ); setScaleKey( spep_8 -3 + 68, 1, 1.61, 1.61 ); setScaleKey( spep_8 -3 + 70, 1, 1.55, 1.55 ); setScaleKey( spep_8 -3 + 72, 1, 1.49, 1.49 ); setScaleKey( spep_8 -3 + 74, 1, 1.44, 1.44 ); setScaleKey( spep_8 -3 + 76, 1, 1.38, 1.38 ); setScaleKey( spep_8 -3 + 78, 1, 1.33, 1.33 ); setScaleKey( spep_8 -3 + 80, 1, 1.28, 1.28 ); setScaleKey( spep_8 -3 + 82, 1, 1.23, 1.23 ); setScaleKey( spep_8 -3 + 84, 1, 1.18, 1.18 ); setScaleKey( spep_8 -3 + 86, 1, 1.13, 1.13 ); setScaleKey( spep_8 -3 + 88, 1, 1.09, 1.09 ); setScaleKey( spep_8 -3 + 90, 1, 1.04, 1.04 ); setScaleKey( spep_8 -3 + 92, 1, 1, 1 ); setScaleKey( spep_8 -3 + 94, 1, 0.96, 0.96 ); setScaleKey( spep_8 -3 + 96, 1, 0.93, 0.93 ); setScaleKey( spep_8 -3 + 98, 1, 0.89, 0.89 ); setScaleKey( spep_8 -3 + 100, 1, 0.86, 0.86 ); setScaleKey( spep_8 -3 + 102, 1, 0.83, 0.83 ); setScaleKey( spep_8 -3 + 104, 1, 0.79, 0.79 ); setScaleKey( spep_8 -3 + 106, 1, 0.76, 0.76 ); setScaleKey( spep_8 -3 + 108, 1, 0.73, 0.73 ); setScaleKey( spep_8 -3 + 110, 1, 0.7, 0.7 ); setScaleKey( spep_8 -3 + 112, 1, 0.68, 0.68 ); setScaleKey( spep_8 -3 + 114, 1, 0.65, 0.65 ); setScaleKey( spep_8 -3 + 116, 1, 0.62, 0.62 ); setScaleKey( spep_8 -3 + 118, 1, 0.6, 0.6 ); setRotateKey( spep_8 -3 + 8, 1, 0 ); setRotateKey( spep_8 -3 + 118, 1, 0 ); setAlphaKey( spep_8 -3 + 8, 1, 255 ); setAlphaKey( spep_8 -3 + 101, 1, 255 ); setAlphaKey( spep_8 -3 + 102, 1, 245 ); setAlphaKey( spep_8 -3 + 104, 1, 204 ); setAlphaKey( spep_8 -3 + 106, 1, 153 ); setAlphaKey( spep_8 -3 + 108, 1, 102 ); setAlphaKey( spep_8 -3 + 110, 1, 51 ); setAlphaKey( spep_8 -3 + 112, 1, 0 ); setAlphaKey( spep_8 -3 + 118, 1, 0 ); --SE --気弾ヒット SE041 = playSeVer2( spep_8 + 0 -4, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 0 -4, SE041, 62 ); SE042 = playSeVer2( spep_8 + 6 -4, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 6 -4, SE042, 68 ); SE043 = playSeVer2( spep_8 + 6 -4, 1161, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 6 -4, SE043, 75 ); SE044 = playSeVer2( spep_8 + 6 -4, 1211, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 6 -4, SE044, 174 ); SE045 = playSeVer2( spep_8 + 6 -4, 1284, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 6 -4, SE045, 74 ); -- ** 黒背景 ** -- entryFadeBg( spep_8 + 0, 0, 240 + 2, 0, 0, 0, 0, 255); --黒 背景 --終わり dealDamage( spep_8 + 130 ); endPhase( spep_8 + 230 ); end