--1026160:孫悟空_元気玉(アクティブ) --sp_effect_a2_00204 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 161485; --全員飛行 ef_001 SP_02 = 161486; --ヒットエフェクト  ef_002 ※ef_006と同時再生 SP_03 = 161487; --天津飯肘打ち  ef_003 ※ef_007と同時再生 SP_04 = 161488; --ヤムチャ膝蹴り  ef_004 ※ef_008と同時再生 SP_05 = 161489; --ヒットエフェクト  ef_005 ※ef_009と同時再生 SP_06 = 161490; --クリリンパンチ(背景込)  ef_006 SP_07 = 161491; --天津飯肘打ち入りモーション(背景込)  ef_007 SP_08 = 161492; --背景  ef_008 SP_09 = 161493; --元気玉(背景込)  ef_009 SP_10 = 161509; --背景  ef_010 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.8); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; spep_1 = spep_0 + 176; spep_2 = spep_1 + 38; spep_3 = spep_2 + 38; spep_4 = spep_3 + 52; spep_5 = spep_4 + 438; if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 160 -12); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_4 + 266); -- スキップ先フレーム指定 -- ** 音 ** -- --元気玉投げる SE033 = playSeVer2( spep_4 + 266, 1193, "",spep_4 + 328, 0, 44, -1); setSeVolumeByWorkId( spep_4 + 266, SE033, 71 ); setStartTimeMs( SE033, 1167 ); --元気玉向かってくる SE035 = playSeVer2( spep_4 + 266, 1161, "", 0, 40, 0, -1); setSeVolumeByWorkId( spep_4 + 266, SE035, 71 ); -- ** ボイス ** -- --「いっけぇええ!!」 playVoice( spep_4 + 266, 592 ); setVoiceVolume( spep_4 + 266, 592, 126 ); end else end ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- アクティブスキル ------------------------------------------------------ ------------------------------------------------------ -- 全員飛行(176F) ------------------------------------------------------ --はじめの準備 spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --全員飛行 ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 176, first_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 176, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 176, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 176 - 2, first_f, 255 ); setEffAlphaKey( spep_0 + 176 - 1, first_f, 255 ); setEffAlphaKey( spep_0 + 176, first_f, 0 ); first_b = entryEffect( spep_0 + 0, SP_10, 0x80, -1, 0, 0, 0 ); --背景 ef_010 setEffMoveKey( spep_0 + 0, first_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 176, first_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, first_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 176, first_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_b, 0 ); setEffRotateKey( spep_0 + 176, first_b, 0 ); setEffAlphaKey( spep_0 + 0, first_b, 255 ); setEffAlphaKey( spep_0 + 176 - 2, first_b, 255 ); setEffAlphaKey( spep_0 + 176 - 1, first_b, 255 ); setEffAlphaKey( spep_0 + 176, first_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 174, 1, 0 ); changeAnime( spep_0 + 122, 1, 0 ); setMoveKey( spep_0 + 122, 1, -249.3, -151.5 , 0 ); setMoveKey( spep_0 + 124, 1, -248.3, -151.6 , 0 ); setMoveKey( spep_0 + 126, 1, -247.2, -151.8 , 0 ); setMoveKey( spep_0 + 128, 1, -246.1, -151.8 , 0 ); setMoveKey( spep_0 + 130, 1, -244.9, -151.9 , 0 ); setMoveKey( spep_0 + 132, 1, -243.7, -151.9 , 0 ); setMoveKey( spep_0 + 134, 1, -242.4, -151.9 , 0 ); setMoveKey( spep_0 + 136, 1, -241.2, -151.9 , 0 ); setMoveKey( spep_0 + 138, 1, -239.9, -151.9 , 0 ); setMoveKey( spep_0 + 140, 1, -238.6, -151.9 , 0 ); setMoveKey( spep_0 + 142, 1, -237.3, -151.8 , 0 ); setMoveKey( spep_0 + 144, 1, -236, -151.7 , 0 ); setMoveKey( spep_0 + 146, 1, -234.6, -151.6 , 0 ); setMoveKey( spep_0 + 148, 1, -233.3, -151.5 , 0 ); setMoveKey( spep_0 + 150, 1, -231.9, -151.3 , 0 ); setMoveKey( spep_0 + 152, 1, -230.5, -151.1 , 0 ); setMoveKey( spep_0 + 154, 1, -229.2, -150.9 , 0 ); setMoveKey( spep_0 + 156, 1, -227.7, -150.6 , 0 ); setMoveKey( spep_0 + 158, 1, -226.4, -150.3 , 0 ); setMoveKey( spep_0 + 160, 1, -225, -150 , 0 ); setScaleKey( spep_0 + 122, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 124, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 126, 1, 0.51, 0.51 ); setScaleKey( spep_0 + 128, 1, 0.51, 0.51 ); setScaleKey( spep_0 + 130, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 132, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 134, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 136, 1, 0.48, 0.48 ); setScaleKey( spep_0 + 138, 1, 0.48, 0.48 ); setScaleKey( spep_0 + 140, 1, 0.47, 0.47 ); setScaleKey( spep_0 + 142, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 144, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 146, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 148, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 150, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 152, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 154, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 156, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 158, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 160, 1, 0.4, 0.4 ); setRotateKey( spep_0 + 122, 1, 0 ); setRotateKey( spep_0 + 124, 1, -0.4 ); setRotateKey( spep_0 + 126, 1, -0.9 ); setRotateKey( spep_0 + 128, 1, -1.4 ); setRotateKey( spep_0 + 130, 1, -2 ); setRotateKey( spep_0 + 132, 1, -2.5 ); setRotateKey( spep_0 + 134, 1, -3.1 ); setRotateKey( spep_0 + 136, 1, -3.6 ); setRotateKey( spep_0 + 138, 1, -4.2 ); setRotateKey( spep_0 + 140, 1, -4.8 ); setRotateKey( spep_0 + 142, 1, -5.4 ); setRotateKey( spep_0 + 144, 1, -6 ); setRotateKey( spep_0 + 146, 1, -6.7 ); setRotateKey( spep_0 + 148, 1, -7.3 ); setRotateKey( spep_0 + 150, 1, -8 ); setRotateKey( spep_0 + 152, 1, -8.6 ); setRotateKey( spep_0 + 154, 1, -9.3 ); setRotateKey( spep_0 + 156, 1, -9.9 ); setRotateKey( spep_0 + 158, 1, -10.6 ); setRotateKey( spep_0 + 160, 1, -11.3 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 172, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --飛び上がる SE002 = playSeVer2( spep_0 + 8, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 8, SE002, 174 ); SE003 = playSeVer2( spep_0 + 8, 44, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 8, 1048, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 8, 1182, "",spep_0 + 32, 0, 10, -1); SE006 = playSeVer2( spep_0 + 8, 1207, "",spep_0 + 62, 0, 26, -1); --飛んでくる SE007 = playSeVer2( spep_0 + 74, 1182, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 74, 1117, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 78, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 78, SE009, 67 ); SE010 = playSeVer2( spep_0 + 78, 1072, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 100, 1116, "",spep_0 + 160, 0, 38, -1); --画面遷移 SE012 = playSeVer2( spep_0 + 138, 8, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 176 + 2, 0, 0, 0, 0, 255); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 160 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, -225, -150 , 0 ); setMoveKey( SP_dodge + 2, 1, -223.5, -149.7 , 0 ); setMoveKey( SP_dodge + 4, 1, -222.1, -149.3 , 0 ); setMoveKey( SP_dodge + 6, 1, -220.6, -148.9 , 0 ); setMoveKey( SP_dodge + 8, 1, -219, -148.4 , 0 ); setMoveKey( SP_dodge + 10, 1, -217.5, -147.9 , 0 ); setScaleKey( SP_dodge + 0, 1, 0.4, 0.4 ); setScaleKey( SP_dodge + 2, 1, 0.39, 0.39 ); setScaleKey( SP_dodge + 4, 1, 0.38, 0.38 ); setScaleKey( SP_dodge + 6, 1, 0.37, 0.37 ); setScaleKey( SP_dodge + 8, 1, 0.36, 0.36 ); setScaleKey( SP_dodge + 10, 1, 0.35, 0.35 ); setRotateKey( SP_dodge + 0, 1, -11.3 ); setRotateKey( SP_dodge + 2, 1, -12.1 ); setRotateKey( SP_dodge + 4, 1, -12.8 ); setRotateKey( SP_dodge + 6, 1, -13.5 ); setRotateKey( SP_dodge + 8, 1, -14.3 ); setRotateKey( SP_dodge + 10, 1, -15.1 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 敵キャラクター ** -- setMoveKey( spep_0 + 162, 1, -223.5, -149.7 , 0 ); setMoveKey( spep_0 + 164, 1, -222.1, -149.3 , 0 ); setMoveKey( spep_0 + 166, 1, -220.6, -148.9 , 0 ); setMoveKey( spep_0 + 168, 1, -219, -148.4 , 0 ); setMoveKey( spep_0 + 170, 1, -217.5, -147.9 , 0 ); setMoveKey( spep_0 + 172, 1, -216, -147.3 , 0 ); setMoveKey( spep_0 + 174, 1, -214.3, -146.6 , 0 ); setScaleKey( spep_0 + 162, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 164, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 166, 1, 0.37, 0.37 ); setScaleKey( spep_0 + 168, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 170, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 172, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 174, 1, 0.33, 0.33 ); setRotateKey( spep_0 + 162, 1, -12.1 ); setRotateKey( spep_0 + 164, 1, -12.8 ); setRotateKey( spep_0 + 166, 1, -13.5 ); setRotateKey( spep_0 + 168, 1, -14.3 ); setRotateKey( spep_0 + 170, 1, -15.1 ); setRotateKey( spep_0 + 172, 1, -16 ); setRotateKey( spep_0 + 174, 1, -16.8 ); --白フェード entryFade( spep_0 + 162 , 12, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_1 = spep_0 + 176; ------------------------------------------------------ -- クリリンパンチ(38F) ------------------------------------------------------ -- ** エフェクト等 ** -- punch_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --ヒットエフェクト  ef_002 setEffMoveKey( spep_1 + 0, punch_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 38, punch_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, punch_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 38, punch_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, punch_f, 0 ); setEffRotateKey( spep_1 + 38, punch_f, 0 ); setEffAlphaKey( spep_1 + 0, punch_f, 255 ); setEffAlphaKey( spep_1 + 38 - 2, punch_f, 255 ); setEffAlphaKey( spep_1 + 38 - 1, punch_f, 255 ); setEffAlphaKey( spep_1 + 38, punch_f, 0 ); punch_b = entryEffect( spep_1 + 0, SP_06, 0x80, -1, 0, 0, 0 ); --クリリンパンチ(背景込)  ef_006 setEffMoveKey( spep_1 + 0, punch_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 38, punch_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, punch_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 38, punch_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, punch_b, 0 ); setEffRotateKey( spep_1 + 38, punch_b, 0 ); setEffAlphaKey( spep_1 + 0, punch_b, 255 ); setEffAlphaKey( spep_1 + 38 - 2, punch_b, 255 ); setEffAlphaKey( spep_1 + 38 - 1, punch_b, 255 ); setEffAlphaKey( spep_1 + 38, punch_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 38, 1, 0 ); changeAnime( spep_1 + 0, 1, 118 ); changeAnime( spep_1 + 23, 1, 106 ); changeAnime( spep_1 + 24, 1, 106 ); setMoveKey( spep_1 + 0, 1, 155.2, -114 , 0 ); setMoveKey( spep_1 + 1, 1, 155.2, -114 , 0 ); setMoveKey( spep_1 + 2, 1, 155.2, -114 , 0 ); setMoveKey( spep_1 + 3, 1, 132.9, -85.8 , 0 ); setMoveKey( spep_1 + 4, 1, 132.9, -85.8 , 0 ); setMoveKey( spep_1 + 5, 1, 125.1, -83.9 , 0 ); setMoveKey( spep_1 + 6, 1, 125.1, -83.9 , 0 ); setMoveKey( spep_1 + 7, 1, 119.8, -78.5 , 0 ); setMoveKey( spep_1 + 8, 1, 119.8, -78.5 , 0 ); setMoveKey( spep_1 + 9, 1, 115.9, -74.5 , 0 ); setMoveKey( spep_1 + 10, 1, 115.9, -74.5 , 0 ); setMoveKey( spep_1 + 11, 1, 112.9, -71.4 , 0 ); setMoveKey( spep_1 + 12, 1, 112.9, -71.4 , 0 ); setMoveKey( spep_1 + 13, 1, 110.8, -69.1 , 0 ); setMoveKey( spep_1 + 14, 1, 110.8, -69.1 , 0 ); setMoveKey( spep_1 + 15, 1, 109.2, -67.4 , 0 ); setMoveKey( spep_1 + 16, 1, 109.2, -67.4 , 0 ); setMoveKey( spep_1 + 17, 1, 108.3, -66.3 , 0 ); setMoveKey( spep_1 + 18, 1, 108.3, -66.3 , 0 ); setMoveKey( spep_1 + 19, 1, 107.9, -70.7 , 0 ); setMoveKey( spep_1 + 20, 1, 107.9, -70.7 , 0 ); setMoveKey( spep_1 + 21, 1, 157.9, -143.7 , 0 ); setMoveKey( spep_1 + 22, 1, 157.9, -143.7 , 0 ); setMoveKey( spep_1 + 23, 1, 171, -186.1 , 0 ); setMoveKey( spep_1 + 24, 1, 171, -186.1 , 0 ); setMoveKey( spep_1 + 25, 1, 174.8, -241 , 0 ); setMoveKey( spep_1 + 26, 1, 174.8, -241 , 0 ); setMoveKey( spep_1 + 27, 1, 197.7, -221.9 , 0 ); setMoveKey( spep_1 + 28, 1, 197.7, -221.9 , 0 ); setMoveKey( spep_1 + 29, 1, 195.1, -259.9 , 0 ); setMoveKey( spep_1 + 30, 1, 195.1, -259.9 , 0 ); setMoveKey( spep_1 + 31, 1, 833.1, -49.3 , 0 ); setMoveKey( spep_1 + 32, 1, 833.1, -49.3 , 0 ); setMoveKey( spep_1 + 33, 1, 1065, -1.4 , 0 ); setMoveKey( spep_1 + 34, 1, 1065, -1.4 , 0 ); setMoveKey( spep_1 + 35, 1, 1230.2, 56.1 , 0 ); setMoveKey( spep_1 + 36, 1, 1230.2, 56.1 , 0 ); setMoveKey( spep_1 + 37, 1, 1336.1, 76.5 , 0 ); setMoveKey( spep_1 + 38, 1, 1336.1, 76.5 , 0 ); setScaleKey( spep_1 + 0, 1, 3.54, 3.54 ); setScaleKey( spep_1 + 1, 1, 3.54, 3.54 ); setScaleKey( spep_1 + 2, 1, 3.54, 3.54 ); setScaleKey( spep_1 + 3, 1, 3.41, 3.41 ); setScaleKey( spep_1 + 4, 1, 3.41, 3.41 ); setScaleKey( spep_1 + 5, 1, 3.37, 3.37 ); setScaleKey( spep_1 + 6, 1, 3.37, 3.37 ); setScaleKey( spep_1 + 7, 1, 3.35, 3.35 ); setScaleKey( spep_1 + 8, 1, 3.35, 3.35 ); setScaleKey( spep_1 + 9, 1, 3.33, 3.33 ); setScaleKey( spep_1 + 10, 1, 3.33, 3.33 ); setScaleKey( spep_1 + 11, 1, 3.33, 3.33 ); setScaleKey( spep_1 + 12, 1, 3.33, 3.33 ); setScaleKey( spep_1 + 13, 1, 3.32, 3.32 ); setScaleKey( spep_1 + 14, 1, 3.32, 3.32 ); setScaleKey( spep_1 + 15, 1, 3.32, 3.32 ); setScaleKey( spep_1 + 16, 1, 3.32, 3.32 ); setScaleKey( spep_1 + 17, 1, 3.33, 3.33 ); setScaleKey( spep_1 + 18, 1, 3.33, 3.33 ); setScaleKey( spep_1 + 19, 1, 3.34, 3.34 ); setScaleKey( spep_1 + 20, 1, 3.34, 3.34 ); setScaleKey( spep_1 + 21, 1, 3.98, 3.98 ); setScaleKey( spep_1 + 22, 1, 3.98, 3.98 ); setScaleKey( spep_1 + 23, 1, 4.6, 4.6 ); setScaleKey( spep_1 + 24, 1, 4.6, 4.6 ); setScaleKey( spep_1 + 25, 1, 4.59, 4.59 ); setScaleKey( spep_1 + 26, 1, 4.59, 4.59 ); setScaleKey( spep_1 + 27, 1, 4.7, 4.7 ); setScaleKey( spep_1 + 28, 1, 4.7, 4.7 ); setScaleKey( spep_1 + 29, 1, 4.83, 4.83 ); setScaleKey( spep_1 + 30, 1, 4.83, 4.83 ); setScaleKey( spep_1 + 31, 1, 4.97, 4.97 ); setScaleKey( spep_1 + 32, 1, 4.97, 4.97 ); setScaleKey( spep_1 + 33, 1, 5.08, 5.08 ); setScaleKey( spep_1 + 34, 1, 5.08, 5.08 ); setScaleKey( spep_1 + 35, 1, 5.16, 5.16 ); setScaleKey( spep_1 + 36, 1, 5.16, 5.16 ); setScaleKey( spep_1 + 37, 1, 5.21, 5.21 ); setScaleKey( spep_1 + 38, 1, 5.21, 5.21 ); setRotateKey( spep_1 + 0, 1, 0 ); setRotateKey( spep_1 + 20, 1, 0 ); setRotateKey( spep_1 + 21, 1, 0 ); setRotateKey( spep_1 + 22, 1, 0); setRotateKey( spep_1 + 23, 1, -45.9 ); setRotateKey( spep_1 + 24, 1, -45.9 ); setRotateKey( spep_1 + 25, 1, -43.4 ); setRotateKey( spep_1 + 26, 1, -43.4 ); setRotateKey( spep_1 + 27, 1, -41 ); setRotateKey( spep_1 + 28, 1, -41 ); setRotateKey( spep_1 + 29, 1, -38.9 ); setRotateKey( spep_1 + 30, 1, -38.9 ); setRotateKey( spep_1 + 31, 1, -26.5 ); setRotateKey( spep_1 + 32, 1, -26.5 ); setRotateKey( spep_1 + 33, 1, -22.2 ); setRotateKey( spep_1 + 34, 1, -22.2 ); setRotateKey( spep_1 + 35, 1, -19.5 ); setRotateKey( spep_1 + 36, 1, -19.5 ); setRotateKey( spep_1 + 37, 1, -17.8 ); setRotateKey( spep_1 + 38, 1, -17.8 ); -- ** 音 ** -- --クリリン裏拳 SE013 = playSeVer2( spep_1 + 4, 1003, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_1 + 14, 1010, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 14, SE014, 81 ); SE015 = playSeVer2( spep_1 + 14, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 14, SE015, 71 ); SE016 = playSeVer2( spep_1 + 16, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 16, SE016, 76 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 38 + 2, 0, 0, 0, 0, 255); --白フェード entryFade( spep_1 + 0, 0, 0, 2, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 38; ------------------------------------------------------ -- 天津飯肘打ち(38F) ------------------------------------------------------ -- ** エフェクト等 ** -- elbow_f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --天津飯肘打ち  ef_003 setEffMoveKey( spep_2 + 0, elbow_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 38, elbow_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, elbow_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 38, elbow_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, elbow_f, 0 ); setEffRotateKey( spep_2 + 38, elbow_f, 0 ); setEffAlphaKey( spep_2 + 0, elbow_f, 255 ); setEffAlphaKey( spep_2 + 38 - 2, elbow_f, 255 ); setEffAlphaKey( spep_2 + 38 - 1, elbow_f, 255 ); setEffAlphaKey( spep_2 + 38, elbow_f, 0 ); elbow_b = entryEffect( spep_2 + 0, SP_07, 0x80, -1, 0, 0, 0 ); --天津飯肘打ち入りモーション(背景込)  ef_007 setEffMoveKey( spep_2 + 0, elbow_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 38, elbow_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, elbow_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 38, elbow_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, elbow_b, 0 ); setEffRotateKey( spep_2 + 38, elbow_b, 0 ); setEffAlphaKey( spep_2 + 0, elbow_b, 255 ); setEffAlphaKey( spep_2 + 38 - 2, elbow_b, 255 ); setEffAlphaKey( spep_2 + 38 - 1, elbow_b, 255 ); setEffAlphaKey( spep_2 + 38, elbow_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 7, 1, 1 ); setDisp( spep_2 + 8, 1, 1 ); setDisp( spep_2 + 38, 1, 0 ); changeAnime( spep_2 + 7, 1, 106 ); changeAnime( spep_2 + 8, 1, 106 ); changeAnime( spep_2 + 17, 1, 7 ); changeAnime( spep_2 + 18, 1, 7 ); setMoveKey( spep_2 + 7, 1, -982.6, 30.6 , 0 ); setMoveKey( spep_2 + 8, 1, -982.6, 30.6 , 0 ); setMoveKey( spep_2 + 9, 1, -919.7, 35.6 , 0 ); setMoveKey( spep_2 + 10, 1, -919.7, 35.6 , 0 ); setMoveKey( spep_2 + 11, 1, -680.3, 73.9 , 0 ); setMoveKey( spep_2 + 12, 1, -680.3, 73.9 , 0 ); setMoveKey( spep_2 + 13, 1, -441.5, 83.3 , 0 ); setMoveKey( spep_2 + 14, 1, -441.5, 83.3 , 0 ); setMoveKey( spep_2 + 15, 1, -338.9, 90.5 , 0 ); setMoveKey( spep_2 + 16, 1, -338.9, 90.5 , 0 ); setMoveKey( spep_2 + 17, 1, -43.4, 138 , 0 ); setMoveKey( spep_2 + 18, 1, -43.4, 138 , 0 ); setMoveKey( spep_2 + 19, 1, -73.4, 138 , 0 ); setMoveKey( spep_2 + 20, 1, -73.4, 138 , 0 ); setMoveKey( spep_2 + 21, 1, -88.7, 100.3 , 0 ); setMoveKey( spep_2 + 22, 1, -88.7, 100.3 , 0 ); setMoveKey( spep_2 + 23, 1, -99.9, 130.2 , 0 ); setMoveKey( spep_2 + 24, 1, -99.9, 130.2 , 0 ); setMoveKey( spep_2 + 25, 1, -488.8, 199.2 , 0 ); setMoveKey( spep_2 + 26, 1, -488.8, 199.2 , 0 ); setMoveKey( spep_2 + 27, 1, -694.8, 254.8 , 0 ); setMoveKey( spep_2 + 28, 1, -694.8, 254.8 , 0 ); setMoveKey( spep_2 + 29, 1, -823.3, 272.6 , 0 ); setMoveKey( spep_2 + 30, 1, -823.3, 272.6 , 0 ); setMoveKey( spep_2 + 31, 1, -904.2, 294.5 , 0 ); setMoveKey( spep_2 + 32, 1, -904.2, 294.5 , 0 ); setMoveKey( spep_2 + 33, 1, -953.6, 300.5 , 0 ); setMoveKey( spep_2 + 34, 1, -953.6, 300.5 , 0 ); setMoveKey( spep_2 + 35, 1, -982.1, 309.3 , 0 ); setMoveKey( spep_2 + 36, 1, -982.1, 309.3 , 0 ); setMoveKey( spep_2 + 37, 1, -994.6, 308.9 , 0 ); setMoveKey( spep_2 + 38, 1, -994.6, 308.9 , 0 ); setScaleKey( spep_2 + 7, 1, 5.59, 5.59 ); setScaleKey( spep_2 + 8, 1, 5.59, 5.59 ); setScaleKey( spep_2 + 9, 1, 5.34, 5.34 ); setScaleKey( spep_2 + 10, 1, 5.34, 5.34 ); setScaleKey( spep_2 + 11, 1, 4.7, 4.7 ); setScaleKey( spep_2 + 12, 1, 4.7, 4.7 ); setScaleKey( spep_2 + 13, 1, 4.0, 4.0 ); setScaleKey( spep_2 + 14, 1, 4.0, 4.0 ); setScaleKey( spep_2 + 15, 1, 3.7, 3.7 ); setScaleKey( spep_2 + 16, 1, 3.7, 3.7 ); setScaleKey( spep_2 + 17, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 18, 1, 1.15, 1.15 ); setScaleKey( spep_2 + 19, 1, 1.29, 1.29 ); setScaleKey( spep_2 + 20, 1, 1.29, 1.29 ); setScaleKey( spep_2 + 21, 1, 1.31, 1.31 ); setScaleKey( spep_2 + 22, 1, 1.31, 1.31 ); setScaleKey( spep_2 + 23, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 24, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 25, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 26, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 27, 1, 2.12, 2.12 ); setScaleKey( spep_2 + 28, 1, 2.12, 2.12 ); setScaleKey( spep_2 + 29, 1, 2.28, 2.28 ); setScaleKey( spep_2 + 30, 1, 2.28, 2.28 ); setScaleKey( spep_2 + 31, 1, 2.38, 2.38 ); setScaleKey( spep_2 + 32, 1, 2.38, 2.38 ); setScaleKey( spep_2 + 33, 1, 2.44, 2.44 ); setScaleKey( spep_2 + 34, 1, 2.44, 2.44 ); setScaleKey( spep_2 + 35, 1, 2.47, 2.47 ); setScaleKey( spep_2 + 36, 1, 2.47, 2.47 ); setScaleKey( spep_2 + 37, 1, 2.48, 2.48 ); setScaleKey( spep_2 + 38, 1, 2.48, 2.48 ); setRotateKey( spep_2 + 7, 1, -6.8 ); setRotateKey( spep_2 + 8, 1, -6.8 ); setRotateKey( spep_2 + 13, 1, -6.8 ); setRotateKey( spep_2 + 14, 1, -6.8 ); setRotateKey( spep_2 + 15, 1, -3.1 ); setRotateKey( spep_2 + 16, 1, -3.1 ); setRotateKey( spep_2 + 17, 1, 32.1 ); setRotateKey( spep_2 + 18, 1, 32.1 ); setRotateKey( spep_2 + 19, 1, 30.6 ); setRotateKey( spep_2 + 20, 1, 30.6 ); setRotateKey( spep_2 + 21, 1, 29.1 ); setRotateKey( spep_2 + 22, 1, 29.1 ); setRotateKey( spep_2 + 23, 1, 27.6 ); setRotateKey( spep_2 + 24, 1, 27.6 ); setRotateKey( spep_2 + 38, 1, 27.6 ); -- ** 音 ** -- --天津飯エルボー SE017 = playSeVer2( spep_2 + 8, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 8, SE017, 71 ); SE018 = playSeVer2( spep_2 + 8, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 8, SE018, 79 ); SE019 = playSeVer2( spep_2 + 8, 1169, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 8, SE019, 71 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 38 + 2, 0, 0, 0, 0, 255); -- ** 次の準備 ** -- spep_3 = spep_2 + 38; ------------------------------------------------------ -- ヤムチャ膝蹴り(52F) ------------------------------------------------------ -- ** エフェクト等 ** -- kick_f = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); --ヤムチャ膝蹴り  ef_004 setEffMoveKey( spep_3 + 0, kick_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 52, kick_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, kick_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 52, kick_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, kick_f, 0 ); setEffRotateKey( spep_3 + 52, kick_f, 0 ); setEffAlphaKey( spep_3 + 0, kick_f, 255 ); setEffAlphaKey( spep_3 + 52 - 2, kick_f, 255 ); setEffAlphaKey( spep_3 + 52 - 1, kick_f, 255 ); setEffAlphaKey( spep_3 + 52, kick_f, 0 ); kick_b = entryEffect( spep_3 + 0, SP_08, 0x80, -1, 0, 0, 0 ); --背景  ef_008 setEffMoveKey( spep_3 + 0, kick_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 52, kick_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, kick_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 52, kick_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, kick_b, 0 ); setEffRotateKey( spep_3 + 52, kick_b, 0 ); setEffAlphaKey( spep_3 + 0, kick_b, 255 ); setEffAlphaKey( spep_3 + 52 - 2, kick_b, 255 ); setEffAlphaKey( spep_3 + 52 - 1, kick_b, 255 ); setEffAlphaKey( spep_3 + 52, kick_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_3 + 12, 1, 1 ); setDisp( spep_3 + 52, 1, 0 ); changeAnime( spep_3 + 10, 1, 7 ); changeAnime( spep_3 + 23, 1, 108 ); changeAnime( spep_3 + 24, 1, 108 ); setMoveKey( spep_3 + 12, 1, 516.4, 182.3 , 0 ); setMoveKey( spep_3 + 13, 1, 390.4, 149.4 , 0 ); setMoveKey( spep_3 + 14, 1, 390.4, 149.4 , 0 ); setMoveKey( spep_3 + 15, 1, 313.4, 158 , 0 ); setMoveKey( spep_3 + 16, 1, 313.4, 158 , 0 ); setMoveKey( spep_3 + 17, 1, 265.3, 158 , 0 ); setMoveKey( spep_3 + 18, 1, 265.3, 158 , 0 ); setMoveKey( spep_3 + 19, 1, 245.1, 156.5 , 0 ); setMoveKey( spep_3 + 20, 1, 245.1, 156.5 , 0 ); setMoveKey( spep_3 + 21, 1, 335.7, 150.1 , 0 ); setMoveKey( spep_3 + 22, 1, 335.7, 150.1 , 0 ); setMoveKey( spep_3 + 23, 1, 259.7, 42.7 , 0 ); setMoveKey( spep_3 + 24, 1, 259.7, 42.7 , 0 ); setMoveKey( spep_3 + 25, 1, 271.8, 63.4 , 0 ); setMoveKey( spep_3 + 26, 1, 271.8, 63.4 , 0 ); setMoveKey( spep_3 + 27, 1, 297.3, 27.6 , 0 ); setMoveKey( spep_3 + 28, 1, 297.3, 27.6 , 0 ); setMoveKey( spep_3 + 29, 1, 301.2, 50.2 , 0 ); setMoveKey( spep_3 + 30, 1, 301.2, 50.2 , 0 ); setMoveKey( spep_3 + 31, 1, 301.6, 40.6 , 0 ); setMoveKey( spep_3 + 32, 1, 301.6, 40.6 , 0 ); setMoveKey( spep_3 + 33, 1, 301.9, 70.4 , 0 ); setMoveKey( spep_3 + 34, 1, 301.9, 70.4 , 0 ); setMoveKey( spep_3 + 35, 1, 301.9, 70.4 , 0 ); setMoveKey( spep_3 + 36, 1, 301.9, 70.4 , 0 ); setMoveKey( spep_3 + 37, 1, 621.7, 499.7 , 0 ); setMoveKey( spep_3 + 38, 1, 621.7, 499.7 , 0 ); setMoveKey( spep_3 + 40, 1, 788.5, 661.8 , 0 ); setMoveKey( spep_3 + 42, 1, 828, 790.9 , 0 ); setMoveKey( spep_3 + 44, 1, 894.7, 876.2 , 0 ); setMoveKey( spep_3 + 46, 1, 944.4, 948.1 , 0 ); setMoveKey( spep_3 + 48, 1, 980, 992.8 , 0 ); setMoveKey( spep_3 + 50, 1, 1003.2, 1028 , 0 ); setMoveKey( spep_3 + 52, 1, 1015.1, 1041.6 , 0 ); setScaleKey( spep_3 + 12, 1, 1.18, 1.18 ); setScaleKey( spep_3 + 13, 1, 1.11, 1.11 ); setScaleKey( spep_3 + 14, 1, 1.11, 1.11 ); setScaleKey( spep_3 + 15, 1, 1.08, 1.08 ); setScaleKey( spep_3 + 16, 1, 1.08, 1.08 ); setScaleKey( spep_3 + 17, 1, 1.08, 1.08 ); setScaleKey( spep_3 + 18, 1, 1.08, 1.08 ); setScaleKey( spep_3 + 19, 1, 1.03, 1.03 ); setScaleKey( spep_3 + 20, 1, 1.03, 1.03 ); setScaleKey( spep_3 + 21, 1, 1.28, 1.28 ); setScaleKey( spep_3 + 22, 1, 1.28, 1.28 ); setScaleKey( spep_3 + 23, 1, 4.68, 4.68 ); setScaleKey( spep_3 + 24, 1, 4.68, 4.68 ); setScaleKey( spep_3 + 25, 1, 4.52, 4.52 ); setScaleKey( spep_3 + 26, 1, 4.52, 4.52 ); setScaleKey( spep_3 + 27, 1, 4.52, 4.52 ); setScaleKey( spep_3 + 28, 1, 4.52, 4.52 ); setScaleKey( spep_3 + 29, 1, 4.59, 4.59 ); setScaleKey( spep_3 + 30, 1, 4.59, 4.59 ); setScaleKey( spep_3 + 31, 1, 4.59, 4.59 ); setScaleKey( spep_3 + 32, 1, 4.59, 4.59 ); setScaleKey( spep_3 + 33, 1, 4.66, 4.66 ); setScaleKey( spep_3 + 34, 1, 4.66, 4.66 ); setScaleKey( spep_3 + 35, 1, 4.64, 4.64 ); setScaleKey( spep_3 + 36, 1, 4.64, 4.64 ); setScaleKey( spep_3 + 37, 1, 4.62, 4.62 ); setScaleKey( spep_3 + 38, 1, 4.62, 4.62 ); setScaleKey( spep_3 + 40, 1, 3.93, 3.93 ); setScaleKey( spep_3 + 42, 1, 3.77, 3.77 ); setScaleKey( spep_3 + 44, 1, 3.65, 3.65 ); setScaleKey( spep_3 + 46, 1, 3.56, 3.56 ); setScaleKey( spep_3 + 48, 1, 3.48, 3.48 ); setScaleKey( spep_3 + 50, 1, 3.43, 3.43 ); setScaleKey( spep_3 + 52, 1, 3.39, 3.39 ); setRotateKey( spep_3 + 12, 1, 6.5 ); setRotateKey( spep_3 + 13, 1, 6.5 ); setRotateKey( spep_3 + 14, 1, 4.8 ); setRotateKey( spep_3 + 15, 1, 4.8 ); setRotateKey( spep_3 + 16, 1, 2.8 ); setRotateKey( spep_3 + 22, 1, 2.8 ); setRotateKey( spep_3 + 23, 1, -42.1 ); setRotateKey( spep_3 + 24, 1, -42.1 ); setRotateKey( spep_3 + 25, 1, -42.1 ); setRotateKey( spep_3 + 26, 1, -42.1 ); setRotateKey( spep_3 + 27, 1, -43.6 ); setRotateKey( spep_3 + 28, 1, -43.6 ); setRotateKey( spep_3 + 29, 1, -45.1 ); setRotateKey( spep_3 + 30, 1, -45.1 ); setRotateKey( spep_3 + 31, 1, -46.6 ); setRotateKey( spep_3 + 32, 1, -46.6 ); setRotateKey( spep_3 + 33, 1, -48.1 ); setRotateKey( spep_3 + 34, 1, -48.1 ); setRotateKey( spep_3 + 35, 1, -49.6 ); setRotateKey( spep_3 + 36, 1, -49.6 ); setRotateKey( spep_3 + 37, 1, -51.1 ); setRotateKey( spep_3 + 38, 1, -51.1 ); setRotateKey( spep_3 + 52, 1, -51.1 ); -- ** 音 ** -- --ヤムチャ膝蹴り SE020 = playSeVer2( spep_3 + 16, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 16, SE020, 85 ); SE021 = playSeVer2( spep_3 + 16, 1190, "",spep_3 + 56, 0, 22, -1); setSeVolumeByWorkId( spep_3 + 16, SE021, 81 ); SE022 = playSeVer2( spep_3 + 16, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 16, SE022, 66 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 52 + 2, 0, 0, 0, 0, 255); -- ** 次の準備 ** -- spep_4 = spep_3 + 52; ------------------------------------------------------ -- 元気玉(438F) ------------------------------------------------------ -- ** エフェクト等 ** -- genki_f = entryEffect( spep_4 + 0, SP_05, 0x100, -1, 0, 0, 0 ); --ヒットエフェクト  ef_005 setEffMoveKey( spep_4 + 0, genki_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 438, genki_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, genki_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 438, genki_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, genki_f, 0 ); setEffRotateKey( spep_4 + 438, genki_f, 0 ); setEffAlphaKey( spep_4 + 0, genki_f, 255 ); setEffAlphaKey( spep_4 + 438, genki_f, 255 ); genki_b = entryEffect( spep_4 + 0, SP_09, 0x80, -1, 0, 0, 0 ); --元気玉(背景込)  ef_009 setEffMoveKey( spep_4 + 0, genki_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 438, genki_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, genki_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 438, genki_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, genki_b, 0 ); setEffRotateKey( spep_4 + 438, genki_b, 0 ); setEffAlphaKey( spep_4 + 0, genki_b, 255 ); setEffAlphaKey( spep_4 + 438, genki_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 265, 1, 1 ); setDisp( spep_4 + 266, 1, 1 ); setDisp( spep_4 + 328, 1, 0 ); changeAnime( spep_4 + 266, 1, 107 ); setMoveKey( spep_4 + 265, 1, 95, -1179 , 0 ); setMoveKey( spep_4 + 266, 1, 95, -1179 , 0 ); setMoveKey( spep_4 + 267, 1, 92.8, -1189.5 , 0 ); setMoveKey( spep_4 + 268, 1, 92.8, -1189.5 , 0 ); setMoveKey( spep_4 + 269, 1, 94.4, -1172.9 , 0 ); setMoveKey( spep_4 + 270, 1, 94.4, -1172.9 , 0 ); setMoveKey( spep_4 + 271, 1, 92.8, -1170.7 , 0 ); setMoveKey( spep_4 + 272, 1, 92.8, -1170.7 , 0 ); setMoveKey( spep_4 + 273, 1, 93.1, -1149.3 , 0 ); setMoveKey( spep_4 + 274, 1, 93.1, -1149.3 , 0 ); setMoveKey( spep_4 + 275, 1, 89.7, -1134 , 0 ); setMoveKey( spep_4 + 276, 1, 89.7, -1134 , 0 ); setMoveKey( spep_4 + 277, 1, 88, -1100.2 , 0 ); setMoveKey( spep_4 + 278, 1, 88, -1100.2 , 0 ); setMoveKey( spep_4 + 279, 1, 86.2, -1069.4 , 0 ); setMoveKey( spep_4 + 280, 1, 86.2, -1069.4 , 0 ); setMoveKey( spep_4 + 281, 1, 83.9, -1014.9 , 0 ); setMoveKey( spep_4 + 282, 1, 83.9, -1014.9 , 0 ); setMoveKey( spep_4 + 283, 1, 77.9, -967.2 , 0 ); setMoveKey( spep_4 + 284, 1, 77.9, -967.2 , 0 ); setMoveKey( spep_4 + 285, 1, 71.7, -867.2 , 0 ); setMoveKey( spep_4 + 286, 1, 71.7, -867.2 , 0 ); setMoveKey( spep_4 + 287, 1, 73.8, -817.3 , 0 ); setMoveKey( spep_4 + 288, 1, 73.8, -817.3 , 0 ); setMoveKey( spep_4 + 289, 1, 60.2, -700 , 0 ); setMoveKey( spep_4 + 290, 1, 60.2, -700 , 0 ); setMoveKey( spep_4 + 291, 1, 63.6, -656 , 0 ); setMoveKey( spep_4 + 292, 1, 63.6, -656 , 0 ); setMoveKey( spep_4 + 293, 1, 53.2, -542.8 , 0 ); setMoveKey( spep_4 + 294, 1, 53.2, -542.8 , 0 ); setMoveKey( spep_4 + 295, 1, 46.9, -494.2 , 0 ); setMoveKey( spep_4 + 296, 1, 46.9, -494.2 , 0 ); setMoveKey( spep_4 + 297, 1, 46.9, -461.9 , 0 ); setMoveKey( spep_4 + 298, 1, 46.9, -461.9 , 0 ); setMoveKey( spep_4 + 299, 1, 48.4, -368.7 , 0 ); setMoveKey( spep_4 + 300, 1, 48.4, -368.7 , 0 ); setMoveKey( spep_4 + 301, 1, 38.9, -366.1 , 0 ); setMoveKey( spep_4 + 302, 1, 38.9, -366.1 , 0 ); setMoveKey( spep_4 + 303, 1, 41.8, -340 , 0 ); setMoveKey( spep_4 + 304, 1, 41.8, -340 , 0 ); setMoveKey( spep_4 + 305, 1, 41.7, -257.6 , 0 ); setMoveKey( spep_4 + 306, 1, 41.7, -257.6 , 0 ); setMoveKey( spep_4 + 307, 1, 31, -280.8 , 0 ); setMoveKey( spep_4 + 308, 1, 31, -280.8 , 0 ); setMoveKey( spep_4 + 309, 1, 38.9, -220.4 , 0 ); setMoveKey( spep_4 + 310, 1, 38.9, -220.4 , 0 ); setMoveKey( spep_4 + 311, 1, 36.3, -251.7 , 0 ); setMoveKey( spep_4 + 312, 1, 36.3, -251.7 , 0 ); setMoveKey( spep_4 + 313, 1, 34.3, -193.1 , 0 ); setMoveKey( spep_4 + 314, 1, 34.3, -193.1 , 0 ); setMoveKey( spep_4 + 315, 1, 39, -232.8 , 0 ); setMoveKey( spep_4 + 316, 1, 39, -232.8 , 0 ); setMoveKey( spep_4 + 317, 1, 29.2, -172.3 , 0 ); setMoveKey( spep_4 + 318, 1, 29.2, -172.3 , 0 ); setMoveKey( spep_4 + 319, 1, 36.4, -220.7 , 0 ); setMoveKey( spep_4 + 320, 1, 36.4, -220.7 , 0 ); setMoveKey( spep_4 + 321, 1, 31, -137.9 , 0 ); setMoveKey( spep_4 + 322, 1, 31, -137.9 , 0 ); setMoveKey( spep_4 + 323, 1, 26.5, -214.4 , 0 ); setMoveKey( spep_4 + 324, 1, 26.5, -214.4 , 0 ); setMoveKey( spep_4 + 325, 1, 35, -120.2 , 0 ); setMoveKey( spep_4 + 326, 1, 35, -120.2 , 0 ); setMoveKey( spep_4 + 327, 1, 30, -191.7 , 0 ); setMoveKey( spep_4 + 328, 1, 30, -191.7 , 0 ); setScaleKey( spep_4 + 265, 1, 3, 3 ); setScaleKey( spep_4 + 266, 1, 3, 3 ); setScaleKey( spep_4 + 267, 1, 2.99, 2.99 ); setScaleKey( spep_4 + 268, 1, 2.99, 2.99 ); setScaleKey( spep_4 + 269, 1, 2.98, 2.98 ); setScaleKey( spep_4 + 270, 1, 2.98, 2.98 ); setScaleKey( spep_4 + 271, 1, 2.96, 2.96 ); setScaleKey( spep_4 + 272, 1, 2.96, 2.96 ); setScaleKey( spep_4 + 273, 1, 2.94, 2.94 ); setScaleKey( spep_4 + 274, 1, 2.94, 2.94 ); setScaleKey( spep_4 + 275, 1, 2.9, 2.9 ); setScaleKey( spep_4 + 276, 1, 2.9, 2.9 ); setScaleKey( spep_4 + 277, 1, 2.84, 2.84 ); setScaleKey( spep_4 + 278, 1, 2.84, 2.84 ); setScaleKey( spep_4 + 279, 1, 2.77, 2.77 ); setScaleKey( spep_4 + 280, 1, 2.77, 2.77 ); setScaleKey( spep_4 + 281, 1, 2.68, 2.68 ); setScaleKey( spep_4 + 282, 1, 2.68, 2.68 ); setScaleKey( spep_4 + 283, 1, 2.57, 2.57 ); setScaleKey( spep_4 + 284, 1, 2.57, 2.57 ); setScaleKey( spep_4 + 285, 1, 2.43, 2.43 ); setScaleKey( spep_4 + 286, 1, 2.43, 2.43 ); setScaleKey( spep_4 + 287, 1, 2.28, 2.28 ); setScaleKey( spep_4 + 288, 1, 2.28, 2.28 ); setScaleKey( spep_4 + 289, 1, 2.12, 2.12 ); setScaleKey( spep_4 + 290, 1, 2.12, 2.12 ); setScaleKey( spep_4 + 291, 1, 1.96, 1.96 ); setScaleKey( spep_4 + 292, 1, 1.96, 1.96 ); setScaleKey( spep_4 + 293, 1, 1.82, 1.82 ); setScaleKey( spep_4 + 294, 1, 1.82, 1.82 ); setScaleKey( spep_4 + 295, 1, 1.69, 1.69 ); setScaleKey( spep_4 + 296, 1, 1.69, 1.69 ); setScaleKey( spep_4 + 297, 1, 1.59, 1.59 ); setScaleKey( spep_4 + 298, 1, 1.59, 1.59 ); setScaleKey( spep_4 + 299, 1, 1.49, 1.49 ); setScaleKey( spep_4 + 300, 1, 1.49, 1.49 ); setScaleKey( spep_4 + 301, 1, 1.42, 1.42 ); setScaleKey( spep_4 + 302, 1, 1.42, 1.42 ); setScaleKey( spep_4 + 303, 1, 1.35, 1.35 ); setScaleKey( spep_4 + 304, 1, 1.35, 1.35 ); setScaleKey( spep_4 + 305, 1, 1.29, 1.29 ); setScaleKey( spep_4 + 306, 1, 1.29, 1.29 ); setScaleKey( spep_4 + 307, 1, 1.25, 1.25 ); setScaleKey( spep_4 + 308, 1, 1.25, 1.25 ); setScaleKey( spep_4 + 309, 1, 1.21, 1.21 ); setScaleKey( spep_4 + 310, 1, 1.21, 1.21 ); setScaleKey( spep_4 + 311, 1, 1.19, 1.19 ); setScaleKey( spep_4 + 312, 1, 1.19, 1.19 ); setScaleKey( spep_4 + 313, 1, 1.17, 1.17 ); setScaleKey( spep_4 + 314, 1, 1.17, 1.17 ); setScaleKey( spep_4 + 315, 1, 1.16, 1.16 ); setScaleKey( spep_4 + 316, 1, 1.16, 1.16 ); setScaleKey( spep_4 + 317, 1, 1.14, 1.14 ); setScaleKey( spep_4 + 318, 1, 1.14, 1.14 ); setScaleKey( spep_4 + 319, 1, 1.13, 1.13 ); setScaleKey( spep_4 + 320, 1, 1.13, 1.13 ); setScaleKey( spep_4 + 321, 1, 1.11, 1.11 ); setScaleKey( spep_4 + 322, 1, 1.11, 1.11 ); setScaleKey( spep_4 + 323, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 324, 1, 1.1, 1.1 ); setScaleKey( spep_4 + 325, 1, 1.09, 1.09 ); setScaleKey( spep_4 + 326, 1, 1.09, 1.09 ); setScaleKey( spep_4 + 327, 1, 1.08, 1.08 ); setScaleKey( spep_4 + 328, 1, 1.08, 1.08 ); setRotateKey( spep_4 + 265, 1, 41.6 ); setRotateKey( spep_4 + 266, 1, 41.6 ); setRotateKey( spep_4 + 328, 1, 41.6 ); setAlphaKey( spep_4 + 266, 1, 255 ); setAlphaKey( spep_4 + 310, 1, 255 ); setAlphaKey( spep_4 + 312, 1, 221 ); setAlphaKey( spep_4 + 314, 1, 189 ); setAlphaKey( spep_4 + 316, 1, 158 ); setAlphaKey( spep_4 + 318, 1, 129 ); setAlphaKey( spep_4 + 320, 1, 100 ); setAlphaKey( spep_4 + 322, 1, 73 ); setAlphaKey( spep_4 + 324, 1, 48 ); setAlphaKey( spep_4 + 326, 1, 23 ); setAlphaKey( spep_4 + 328, 1, 0 ); -- ** 音 ** -- --セリフカットイン SE023 = playSeVer2( spep_4 + 10, 1018, "", 0, 0, 0, -1); --気ダメ SE024 = playSeVer2( spep_4 + 38, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 38, SE024, 79 ); --オーラ SE025 = playSeVer2( spep_4 + 42, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 42, SE025, 63 ); SE026 = playSeVer2( spep_4 + 66, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 66, SE026, 63 ); --元気玉溜める SE027 = playSeVer2( spep_4 + 72, 1184, "",spep_4 + 208, 0, 16, -1); setSeVolumeByWorkId( spep_4 + 72, SE027, 71 ); SE028 = playSeVer2( spep_4 + 72, 1185, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 72, SE028, 99 ); setPitch( spep_4 + 72, SE028, -100 ); setTimeStretch( SE028, 0.52, 30, 4 ); SE029 = playSeVer2( spep_4 + 72, 1158, "",spep_4 + 208, 0, 20, -1); setSeVolumeByWorkId( spep_4 + 72, SE029, 71 ); SE030 = playSeVer2( spep_4 + 72, 1191, "",spep_4 + 174, 0, 52, -1); --オーラ SE031 = playSeVer2( spep_4 + 90, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 90, SE031, 63 ); --元気玉投げる SE032 = playSeVer2( spep_4 + 188, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 188, SE032, 71 ); SE033 = playSeVer2( spep_4 + 188, 1193, "",spep_4 + 328, 0, 44, -1); setSeVolumeByWorkId( spep_4 + 188, SE033, 71 ); SE034 = playSeVer2( spep_4 + 188, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 188, SE034, 72 ); --元気玉向かってくる SE035 = playSeVer2( spep_4 + 228, 1161, "", 0, 40, 0, -1); setSeVolumeByWorkId( spep_4 + 228, SE035, 71 ); SE036 = playSeVer2( spep_4 + 278, 1258, "", 0, 42, 0, -1); --爆発 SE037 = playSeVer2( spep_4 + 294, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 294, SE037, 120 ); -- ** ボイス ** -- --「オラに元気分けてくれ!」 playVoice( spep_4 + 13, 590 ); setVoiceVolume( spep_4 + 13, 590, 141 ); --「はあぁー!!」 playVoice( spep_4 + 168, 591 ); setVoiceVolume( spep_4 + 168, 591, 126 ); --「いっけぇええ!!」 playVoice( spep_4 + 262, 592 ); setVoiceVolume( spep_4 + 262, 592, 126 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 438 + 2, 0, 0, 0, 0, 255); -- ** ダメージ表示 ** -- dealDamage( spep_4 + 328 ); endPhase( spep_4 + 428 ); else end