--1026820:LR_孫悟空_スーパー元気玉(アクティブ) --sp_effect_a2_00216 --ut0055 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 161970; --手前側 ef_001 SP_02 = 161971; --背面側 ef_002 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.8); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; spep_1 = spep_0 + 1190; if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 563 - 1 -13); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_1 + 1); -- スキップ先フレーム指定 end else end ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- スーパー元気玉(1370F) ------------------------------------------------------ spep_0 = 0; MAX_FRAME_0 = 1370; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); -- ef_001 手前側 反転無し setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, base_0f, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0 ); setEffAlphaKey( spep_0 + 0, base_0f, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255 ); base_0b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0); -- ef_002 背面側 反転無し setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- OFFSET_X = -1 setDisp(spep_0 + 550 + OFFSET_X,1,1) setDisp(spep_0 + 1190 + OFFSET_X,1,0) changeAnime( spep_0 + 550 + OFFSET_X, 1, 100 ); changeAnime( spep_0 + 708 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 735 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 1152 + OFFSET_X, 1, 106 ); -- ** 敵キャラクター ** -- setMoveKey( spep_0 + 550 + OFFSET_X, 1, 83.4, -227.5 , 0 ); setMoveKey( spep_0 + 551 + OFFSET_X, 1, 83.4, -227.5 , 0 ); setMoveKey( spep_0 + 552 + OFFSET_X, 1, 83.4, -219.9 , 0 ); setMoveKey( spep_0 + 553 + OFFSET_X, 1, 83.4, -219.9 , 0 ); setMoveKey( spep_0 + 554 + OFFSET_X, 1, 83.4, -212.2 , 0 ); setMoveKey( spep_0 + 555 + OFFSET_X, 1, 83.4, -212.2 , 0 ); setMoveKey( spep_0 + 556 + OFFSET_X, 1, 83.4, -204.6 , 0 ); setMoveKey( spep_0 + 557 + OFFSET_X, 1, 83.4, -204.6 , 0 ); setMoveKey( spep_0 + 558 + OFFSET_X, 1, 83.4, -196.9 , 0 ); setMoveKey( spep_0 + 559 + OFFSET_X, 1, 83.4, -196.9 , 0 ); setMoveKey( spep_0 + 560 + OFFSET_X, 1, 83.4, -189.3 , 0 ); setMoveKey( spep_0 + 707 + OFFSET_X, 1, 83.4, -189.3 , 0 ); setMoveKey( spep_0 + 708 + OFFSET_X, 1, 156.7, 312.2 , 0 ); setMoveKey( spep_0 + 712 + OFFSET_X, 1, 156.7, 312.2 , 0 ); setMoveKey( spep_0 + 713 + OFFSET_X, 1, 156.7, 312.2 , 0 ); setMoveKey( spep_0 + 714 + OFFSET_X, 1, 148.3, 282.8 , 0 ); setMoveKey( spep_0 + 715 + OFFSET_X, 1, 148.3, 282.8 , 0 ); setMoveKey( spep_0 + 716 + OFFSET_X, 1, 139.9, 253.4 , 0 ); setMoveKey( spep_0 + 717 + OFFSET_X, 1, 139.9, 253.4 , 0 ); setMoveKey( spep_0 + 718 + OFFSET_X, 1, 131.5, 224 , 0 ); setMoveKey( spep_0 + 719 + OFFSET_X, 1, 131.5, 224 , 0 ); setMoveKey( spep_0 + 720 + OFFSET_X, 1, 123.1, 194.5 , 0 ); setMoveKey( spep_0 + 721 + OFFSET_X, 1, 123.1, 194.5 , 0 ); setMoveKey( spep_0 + 722 + OFFSET_X, 1, 114.7, 165.1 , 0 ); setMoveKey( spep_0 + 723 + OFFSET_X, 1, 114.7, 165.1 , 0 ); setMoveKey( spep_0 + 724 + OFFSET_X, 1, 106.3, 135.7 , 0 ); setMoveKey( spep_0 + 725 + OFFSET_X, 1, 106.3, 135.7 , 0 ); setMoveKey( spep_0 + 726 + OFFSET_X, 1, 97.9, 106.3 , 0 ); setMoveKey( spep_0 + 727 + OFFSET_X, 1, 97.9, 106.3 , 0 ); setMoveKey( spep_0 + 728 + OFFSET_X, 1, 89.6, 76.8 , 0 ); setMoveKey( spep_0 + 729 + OFFSET_X, 1, 89.6, 76.8 , 0 ); setMoveKey( spep_0 + 730 + OFFSET_X, 1, 71.3, 42.9 , 0 ); setMoveKey( spep_0 + 735 + OFFSET_X, 1, 71.3, 42.9 , 0 ); setMoveKey( spep_0 + 736 + OFFSET_X, 1, 71.2, 42.8 , 0 ); setMoveKey( spep_0 + 737 + OFFSET_X, 1, 71.2, 42.8 , 0 ); setMoveKey( spep_0 + 738 + OFFSET_X, 1, 68.1, 52.1 , 0 ); setMoveKey( spep_0 + 739 + OFFSET_X, 1, 68.1, 52.1 , 0 ); setMoveKey( spep_0 + 740 + OFFSET_X, 1, 74.3, 36.6 , 0 ); setMoveKey( spep_0 + 745 + OFFSET_X, 1, 74.3, 36.6 , 0 ); setMoveKey( spep_0 + 746 + OFFSET_X, 1, 68.1, 52.1 , 0 ); setMoveKey( spep_0 + 747 + OFFSET_X, 1, 68.1, 52.1 , 0 ); setMoveKey( spep_0 + 748 + OFFSET_X, 1, 74.3, 36.6 , 0 ); setMoveKey( spep_0 + 753 + OFFSET_X, 1, 74.3, 36.6 , 0 ); setMoveKey( spep_0 + 754 + OFFSET_X, 1, 68.1, 52.1 , 0 ); setMoveKey( spep_0 + 755 + OFFSET_X, 1, 68.1, 52.1 , 0 ); setMoveKey( spep_0 + 756 + OFFSET_X, 1, 74.3, 36.6 , 0 ); setMoveKey( spep_0 + 761 + OFFSET_X, 1, 74.3, 36.6 , 0 ); setMoveKey( spep_0 + 762 + OFFSET_X, 1, 68.1, 52.1 , 0 ); setMoveKey( spep_0 + 763 + OFFSET_X, 1, 68.1, 52.1 , 0 ); setMoveKey( spep_0 + 764 + OFFSET_X, 1, 74.3, 36.6 , 0 ); setMoveKey( spep_0 + 765 + OFFSET_X, 1, 74.3, 36.6 , 0 ); setMoveKey( spep_0 + 766 + OFFSET_X, 1, 74.3, 49 , 0 ); setMoveKey( spep_0 + 991 + OFFSET_X, 1, 74.3, 49 , 0 ); setMoveKey( spep_0 + 992 + OFFSET_X, 1, 23, -24.2 , 0 ); setMoveKey( spep_0 + 993 + OFFSET_X, 1, 23, -24.2 , 0 ); setMoveKey( spep_0 + 994 + OFFSET_X, 1, 15.3, -8.7 , 0 ); setMoveKey( spep_0 + 995 + OFFSET_X, 1, 15.3, -8.7 , 0 ); setMoveKey( spep_0 + 996 + OFFSET_X, 1, 30.8, -34.9 , 0 ); setMoveKey( spep_0 + 997 + OFFSET_X, 1, 30.8, -34.9 , 0 ); setMoveKey( spep_0 + 998 + OFFSET_X, 1, 31.3, -2.3 , 0 ); setMoveKey( spep_0 + 999 + OFFSET_X, 1, 31.3, -2.3 , 0 ); setMoveKey( spep_0 + 1000 + OFFSET_X, 1, 14.7, -43.8 , 0 ); setMoveKey( spep_0 + 1001 + OFFSET_X, 1, 14.7, -43.8 , 0 ); setMoveKey( spep_0 + 1002 + OFFSET_X, 1, 24.9, -15.9 , 0 ); setMoveKey( spep_0 + 1003 + OFFSET_X, 1, 24.9, -15.9 , 0 ); setMoveKey( spep_0 + 1004 + OFFSET_X, 1, 21.2, -20.5 , 0 ); setMoveKey( spep_0 + 1005 + OFFSET_X, 1, 21.2, -20.5 , 0 ); setMoveKey( spep_0 + 1006 + OFFSET_X, 1, 33.7, -14.3 , 0 ); setMoveKey( spep_0 + 1007 + OFFSET_X, 1, 33.7, -14.3 , 0 ); setMoveKey( spep_0 + 1008 + OFFSET_X, 1, 19.5, -31.8 , 0 ); setMoveKey( spep_0 + 1009 + OFFSET_X, 1, 19.5, -31.8 , 0 ); setMoveKey( spep_0 + 1010 + OFFSET_X, 1, 17.7, -23.1 , 0 ); setMoveKey( spep_0 + 1011 + OFFSET_X, 1, 17.7, -23.1 , 0 ); setMoveKey( spep_0 + 1012 + OFFSET_X, 1, 30.8, -27.7 , 0 ); setMoveKey( spep_0 + 1013 + OFFSET_X, 1, 30.8, -27.7 , 0 ); setMoveKey( spep_0 + 1014 + OFFSET_X, 1, 24.1, 0.2 , 0 ); setMoveKey( spep_0 + 1015 + OFFSET_X, 1, 24.1, 0.2 , 0 ); setMoveKey( spep_0 + 1016 + OFFSET_X, 1, 21.9, -43.8 , 0 ); setMoveKey( spep_0 + 1017 + OFFSET_X, 1, 21.9, -43.8 , 0 ); setMoveKey( spep_0 + 1018 + OFFSET_X, 1, 22.5, -11.1 , 0 ); setMoveKey( spep_0 + 1019 + OFFSET_X, 1, 22.5, -11.1 , 0 ); setMoveKey( spep_0 + 1020 + OFFSET_X, 1, 23.6, -34.9 , 0 ); setMoveKey( spep_0 + 1021 + OFFSET_X, 1, 23.6, -34.9 , 0 ); setMoveKey( spep_0 + 1022 + OFFSET_X, 1, 33.7, -7.1 , 0 ); setMoveKey( spep_0 + 1023 + OFFSET_X, 1, 33.7, -7.1 , 0 ); setMoveKey( spep_0 + 1024 + OFFSET_X, 1, 12.3, -29.4 , 0 ); setMoveKey( spep_0 + 1025 + OFFSET_X, 1, 12.3, -29.4 , 0 ); setMoveKey( spep_0 + 1026 + OFFSET_X, 1, 24.9, -23.1 , 0 ); setMoveKey( spep_0 + 1027 + OFFSET_X, 1, 24.9, -23.1 , 0 ); setMoveKey( spep_0 + 1028 + OFFSET_X, 1, 28.4, -22.9 , 0 ); setMoveKey( spep_0 + 1029 + OFFSET_X, 1, 28.4, -22.9 , 0 ); setMoveKey( spep_0 + 1030 + OFFSET_X, 1, 26.5, -14.3 , 0 ); setMoveKey( spep_0 + 1031 + OFFSET_X, 1, 26.5, -14.3 , 0 ); setMoveKey( spep_0 + 1032 + OFFSET_X, 1, 21.9, -36.6 , 0 ); setMoveKey( spep_0 + 1033 + OFFSET_X, 1, 21.9, -36.6 , 0 ); setMoveKey( spep_0 + 1034 + OFFSET_X, 1, 15.3, -8.7 , 0 ); setMoveKey( spep_0 + 1035 + OFFSET_X, 1, 15.3, -8.7 , 0 ); setMoveKey( spep_0 + 1036 + OFFSET_X, 1, 30.8, -34.9 , 0 ); setMoveKey( spep_0 + 1037 + OFFSET_X, 1, 30.8, -34.9 , 0 ); setMoveKey( spep_0 + 1038 + OFFSET_X, 1, 31.3, -2.3 , 0 ); setMoveKey( spep_0 + 1039 + OFFSET_X, 1, 31.3, -2.3 , 0 ); setMoveKey( spep_0 + 1040 + OFFSET_X, 1, 14.7, -43.8 , 0 ); setMoveKey( spep_0 + 1041 + OFFSET_X, 1, 14.7, -43.8 , 0 ); setMoveKey( spep_0 + 1042 + OFFSET_X, 1, 24.9, -15.9 , 0 ); setMoveKey( spep_0 + 1043 + OFFSET_X, 1, 24.9, -15.9 , 0 ); setMoveKey( spep_0 + 1044 + OFFSET_X, 1, 21.2, -20.5 , 0 ); setMoveKey( spep_0 + 1045 + OFFSET_X, 1, 21.2, -20.5 , 0 ); setMoveKey( spep_0 + 1046 + OFFSET_X, 1, 33.7, -14.3 , 0 ); setMoveKey( spep_0 + 1047 + OFFSET_X, 1, 33.7, -14.3 , 0 ); setMoveKey( spep_0 + 1048 + OFFSET_X, 1, 19.5, -31.8 , 0 ); setMoveKey( spep_0 + 1049 + OFFSET_X, 1, 19.5, -31.8 , 0 ); setMoveKey( spep_0 + 1050 + OFFSET_X, 1, 20.6, -29 , 0 ); setMoveKey( spep_0 + 1131 + OFFSET_X, 1, 20.6, -29 , 0 ); setMoveKey( spep_0 + 1132 + OFFSET_X, 1, 23, -24.1 , 0 ); setMoveKey( spep_0 + 1133 + OFFSET_X, 1, 23, -24.1 , 0 ); setMoveKey( spep_0 + 1134 + OFFSET_X, 1, 18.2, -14.5 , 0 ); setMoveKey( spep_0 + 1135 + OFFSET_X, 1, 18.2, -14.5 , 0 ); setMoveKey( spep_0 + 1136 + OFFSET_X, 1, 27.8, -28.9 , 0 ); setMoveKey( spep_0 + 1137 + OFFSET_X, 1, 27.8, -28.9 , 0 ); setMoveKey( spep_0 + 1138 + OFFSET_X, 1, 25.4, -16.9 , 0 ); setMoveKey( spep_0 + 1139 + OFFSET_X, 1, 25.4, -16.9 , 0 ); setMoveKey( spep_0 + 1140 + OFFSET_X, 1, 20.6, -28.9 , 0 ); setMoveKey( spep_0 + 1141 + OFFSET_X, 1, 20.6, -28.9 , 0 ); setMoveKey( spep_0 + 1142 + OFFSET_X, 1, 27.8, -21.7 , 0 ); setMoveKey( spep_0 + 1143 + OFFSET_X, 1, 27.8, -21.7 , 0 ); setMoveKey( spep_0 + 1144 + OFFSET_X, 1, 18.2, -14.5 , 0 ); setMoveKey( spep_0 + 1145 + OFFSET_X, 1, 18.2, -14.5 , 0 ); setMoveKey( spep_0 + 1146 + OFFSET_X, 1, 27.8, -28.9 , 0 ); setMoveKey( spep_0 + 1147 + OFFSET_X, 1, 27.8, -28.9 , 0 ); setMoveKey( spep_0 + 1148 + OFFSET_X, 1, 25.4, -16.9 , 0 ); setMoveKey( spep_0 + 1149 + OFFSET_X, 1, 25.4, -16.9 , 0 ); setMoveKey( spep_0 + 1150 + OFFSET_X, 1, 20.6, -28.9 , 0 ); setMoveKey( spep_0 + 1151 + OFFSET_X, 1, 20.6, -28.9 , 0 ); setMoveKey( spep_0 + 1152 + OFFSET_X, 1, 27.7, -21.9 , 0 ); setMoveKey( spep_0 + 1153 + OFFSET_X, 1, 27.7, -21.9 , 0 ); setMoveKey( spep_0 + 1154 + OFFSET_X, 1, 18.1, -14.7 , 0 ); setMoveKey( spep_0 + 1155 + OFFSET_X, 1, 18.1, -14.7 , 0 ); setMoveKey( spep_0 + 1156 + OFFSET_X, 1, 27.7, -29.1 , 0 ); setMoveKey( spep_0 + 1157 + OFFSET_X, 1, 27.7, -29.1 , 0 ); setMoveKey( spep_0 + 1158 + OFFSET_X, 1, 25.3, -17.1 , 0 ); setMoveKey( spep_0 + 1159 + OFFSET_X, 1, 25.3, -17.1 , 0 ); setMoveKey( spep_0 + 1160 + OFFSET_X, 1, 20.5, -29.1 , 0 ); setMoveKey( spep_0 + 1161 + OFFSET_X, 1, 20.5, -29.1 , 0 ); setMoveKey( spep_0 + 1162 + OFFSET_X, 1, 27.7, -21.9 , 0 ); setMoveKey( spep_0 + 1163 + OFFSET_X, 1, 27.7, -21.9 , 0 ); setMoveKey( spep_0 + 1164 + OFFSET_X, 1, 18.1, -14.7 , 0 ); setMoveKey( spep_0 + 1165 + OFFSET_X, 1, 18.1, -14.7 , 0 ); setMoveKey( spep_0 + 1166 + OFFSET_X, 1, 27.7, -29.1 , 0 ); setMoveKey( spep_0 + 1167 + OFFSET_X, 1, 27.7, -29.1 , 0 ); setMoveKey( spep_0 + 1168 + OFFSET_X, 1, 25.3, -17.1 , 0 ); setMoveKey( spep_0 + 1169 + OFFSET_X, 1, 25.3, -17.1 , 0 ); setMoveKey( spep_0 + 1170 + OFFSET_X, 1, 20.5, -29.1 , 0 ); setMoveKey( spep_0 + 1171 + OFFSET_X, 1, 20.5, -29.1 , 0 ); setMoveKey( spep_0 + 1172 + OFFSET_X, 1, 27.7, -21.9 , 0 ); setMoveKey( spep_0 + 1173 + OFFSET_X, 1, 27.7, -21.9 , 0 ); setMoveKey( spep_0 + 1174 + OFFSET_X, 1, 18.1, -14.7 , 0 ); setMoveKey( spep_0 + 1175 + OFFSET_X, 1, 18.1, -14.7 , 0 ); setMoveKey( spep_0 + 1176 + OFFSET_X, 1, 27.7, -29.1 , 0 ); setMoveKey( spep_0 + 1177 + OFFSET_X, 1, 27.7, -29.1 , 0 ); setMoveKey( spep_0 + 1178 + OFFSET_X, 1, 25.3, -17.1 , 0 ); setMoveKey( spep_0 + 1179 + OFFSET_X, 1, 25.3, -17.1 , 0 ); setMoveKey( spep_0 + 1180 + OFFSET_X, 1, 20.5, -29.1 , 0 ); setMoveKey( spep_0 + 1181 + OFFSET_X, 1, 20.5, -29.1 , 0 ); setMoveKey( spep_0 + 1182 + OFFSET_X, 1, 27.7, -21.9 , 0 ); setMoveKey( spep_0 + 1183 + OFFSET_X, 1, 27.7, -21.9 , 0 ); setMoveKey( spep_0 + 1184 + OFFSET_X, 1, 18.1, -14.7 , 0 ); setMoveKey( spep_0 + 1185 + OFFSET_X, 1, 18.1, -14.7 , 0 ); setMoveKey( spep_0 + 1186 + OFFSET_X, 1, 27.7, -29.1 , 0 ); setMoveKey( spep_0 + 1187 + OFFSET_X, 1, 27.7, -29.1 , 0 ); setMoveKey( spep_0 + 1188 + OFFSET_X, 1, 25.3, -17.1 , 0 ); setMoveKey( spep_0 + 1189 + OFFSET_X, 1, 25.3, -17.1 , 0 ); setMoveKey( spep_0 + 1190 + OFFSET_X, 1, 20.5, -29.1 , 0 ); setScaleKey( spep_0 + 550 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 707 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 708 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 713 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 714 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 715 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 716 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 717 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 718 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 719 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 720 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 721 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 722 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_0 + 723 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_0 + 724 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_0 + 725 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_0 + 726 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 727 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 728 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 735 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 736 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 991 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 992 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 1131 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 1132 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_0 + 1151 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_0 + 1152 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_0 + 1190 + OFFSET_X, 1, 2.7, 2.7 ); setRotateKey( spep_0 + 550 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 1151 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 1152 + OFFSET_X, 1, -43.9 ); setRotateKey( spep_0 + 1190 + OFFSET_X, 1, -43.9 ); setBlendColor( spep_0 + 550 + OFFSET_X, 1, 3, 0, 0, 0, 0) setBlendColor( spep_0 + 739 + OFFSET_X, 1, 3, 0, 0, 0, 0) setBlendColor( spep_0 + 740 + OFFSET_X, 1, 3, 0, 0, 0, 1) setBlendColor( spep_0 + 1190 + OFFSET_X, 1, 3, 0, 0, 0, 1) setBlendColor( spep_0 + 1191 + OFFSET_X, 1, 3, 0, 0, 0, 0) -- ** 音 ** -- --光大きくなる SE001 = playSeVer2( spep_0 + 0, 1210, "",spep_0 + 420, 0, 100, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 40 ); setStartTimeMs( SE001, 500 ); setTimeStretch( SE001, 2, 30, 4 ); --画面遷移 SE002 = playSeVer2( spep_0 + 278, 1072, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 278, SE002, 56 ); --環境音 SE003 = playSeVer2( spep_0 + 300, 1349, "",spep_0 + 624, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 300, SE003, 25 ); --セリフカットイン SE004 = playSeVer2( spep_0 + 360, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 360, SE004, 56 ); --カメラズーム SE005 = playSeVer2( spep_0 + 434, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 434, SE005, 72 ); SE006 = playSeVer2( spep_0 + 450, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 450, SE006, 71 ); SE007 = playSeVer2( spep_0 + 450, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 450, SE007, 86 ); SE008 = playSeVer2( spep_0 + 460, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 460, SE008, 67 ); --ボイス -- 「あったけぇ… な…なんだこれは…?」 playVoice( spep_0 + 1, 645 ); setVoiceVolume( spep_0 + 1, 645, 126 ); -- 「おめえだけは許せねぇ!」 playVoice( spep_0 + 354, 646 ); setVoiceVolume( spep_0 + 354, 646, 126 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 563 + OFFSET_X; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE003, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --気弾溜める SE009 = playSeVer2( spep_0 + 602, 1296, "",spep_0 + 704, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 602, SE009, 115 ); setPitch( spep_0 + 602, SE009, -300 ); setTimeStretch( SE009, 0.8, 30, 4 ); SE010 = playSeVer2( spep_0 + 602, 1201, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 601, 1133, "",spep_0 + 648, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 602, SE011, 65 ); setPitch( spep_0 + 602, SE011, -200 ); setTimeStretch( SE011, 0.87, 30, 4 ); SE012 = playSeVer2( spep_0 + 602, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 602, SE012, 71 ); --気弾投げる SE014 = playSeVer2( spep_0 + 668, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 668, SE014, 75 ); SE015 = playSeVer2( spep_0 + 668, 1193, "",spep_0 + 800, 0, 62, -1); setPitch( spep_0 + 668, SE015, 400 ); setTimeStretch( SE015, 1.27, 30, 4 ); SE016 = playSeVer2( spep_0 + 668, 1146, "", 0, 0, 0, -1); --気弾ヒット SE017 = playSeVer2( spep_0 + 736, 1133, "", 0, 0, 0, -1); --爆発 SE013 = playSeVer2( spep_0 + 770, 1371, "",spep_0 + 956, 22, 38, -1); setStartTimeMs( SE013, 1800 ); --爆発 SE018 = playSeVer2( spep_0 + 772, 1231, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 772, SE018, 251 ); SE019 = playSeVer2( spep_0 + 772, 1161, "",spep_0 + 954, 0, 34, -1); setSeVolumeByWorkId( spep_0 + 772, SE019, 71 ); --爆発二手に分かれる SE020 = playSeVer2( spep_0 + 830, 1321, "", 0, 8, 0, -1); setStartTimeMs( SE020, 967 ); setPitch( spep_0 + 830, SE020, 400 ); setTimeStretch( SE020, 1.27, 30, 4 ); SE021 = playSeVer2( spep_0 + 820, 1052, "", 0, 0, 0, -1); --天井爆発 SE022 = playSeVer2( spep_0 + 910, 1011, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 912, 1024, "", 0, 0, 0, -1); --木の中移動 SE024 = playSeVer2( spep_0 + 932, 1044, "",spep_0 + 1206, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 932, SE024, 79 ); SE025 = playSeVer2( spep_0 + 932, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 932, SE025, 40 ); SE026 = playSeVer2( spep_0 + 940, 1121, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 940, SE026, 63 ); setPitch( spep_0 + 940, SE026, 300 ); setTimeStretch( SE026, 1.2, 30, 4 ); SE027 = playSeVer2( spep_0 + 956, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 956, SE027, 40 ); SE028 = playSeVer2( spep_0 + 980, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 980, SE028, 40 ); --敵シルエット SE029 = playSeVer2( spep_0 + 992, 1161, "",spep_0 + 1206, 0, 18, -1); SE030 = playSeVer2( spep_0 + 998, 1024, "", 0, 0, 0, -1); --木の中移動 SE031 = playSeVer2( spep_0 + 1000, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1000, SE031, 40 ); SE032 = playSeVer2( spep_0 + 1026, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1026, SE032, 40 ); SE033 = playSeVer2( spep_0 + 1050, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1050, SE033, 40 ); SE034 = playSeVer2( spep_0 + 1050, 1121, "",spep_0 + 1204, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 1050, SE034, 62 ); setPitch( spep_0 + 1050, SE034, 300 ); setTimeStretch( SE034, 1.2, 30, 4 ); SE035 = playSeVer2( spep_0 + 1074, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1074, SE035, 40 ); SE036 = playSeVer2( spep_0 + 1098, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1098, SE036, 40 ); SE037 = playSeVer2( spep_0 + 1122, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1122, SE037, 40 ); --敵飲み込まれる SE038 = playSeVer2( spep_0 + 1132, 1258, "",spep_0 + 1206, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 1132, SE038, 76 ); --木の中移動 SE039 = playSeVer2( spep_0 + 1146, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1146, SE039, 40 ); SE040 = playSeVer2( spep_0 + 1170, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1170, SE040, 40 ); --爆発 SE041 = playSeVer2( spep_0 + 1192, 1159, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_0 + 1200, 1067, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_0 + 1206, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1206, SE043, 85 ); SE044 = playSeVer2( spep_0 + 1216, 1069, "", 0, 22, 0, -1); setSeVolumeByWorkId( spep_0 + 1216, SE044, 90 ); setStartTimeMs( SE044, 167 ); --ボイス -- 「受けてみろー!」 playVoice( spep_0 + 574, 647 ); setVoiceVolume( spep_0 + 574, 647, 126 ); --終わり -- hideKoScreen(); dealDamage( spep_0 + 1192); endPhase( spep_0 + MAX_FRAME_0);--1370 else end