-- 1027330:LR_超サイヤ人孫悟飯(未来)_アクティブ必殺技:アナザーホープ -- sp_effect_a1_00409 -- ut0060 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 162235; -- 手前 ef_001 SP_01b = 162236; -- 奥 ef_001b ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 150 -13); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_0 + 1358 -1); -- スキップ先フレーム指定 end else end ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 手前・奥 (1736F) ------------------------------------------------------ MAX_FRAME_0 = 1736; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 手前(ef_001) setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 奥(ef_001b) setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- setDisp(spep_0 + 0, 1, 1); setDisp(spep_0 + 1542, 1, 0); -- 敵の動き1 changeAnime( spep_0 + 0, 1, 104 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, 63.9, -2.1 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, 64.5, -2.1 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, 66.3, -2.1 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, 69.3, -2.1 , 0 ); setMoveKey( spep_0 + 340 + OFFSET_X, 1, 73.5, -2.1 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, 78.9, -2.1 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, 85.5, -2.1 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, 93.3, -2.1 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, 102.3, -2.1 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, 112.5, -2.1 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, 123.9, -2.1 , 0 ); setScaleKey( spep_0 + 332 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_0 + 352 + OFFSET_X, 1, 1.88, 1.88 ); setRotateKey( spep_0 + 332 + OFFSET_X, 1, -10.5 ); setRotateKey( spep_0 + 352 + OFFSET_X, 1, -10.5 ); -- 敵の動き2 changeAnime( spep_0 + 1428 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 1428 + OFFSET_X, 1, 14, 2 , 0 ); setMoveKey( spep_0 + 1430 + OFFSET_X, 1, 14.1, 2.8 , 0 ); setMoveKey( spep_0 + 1432 + OFFSET_X, 1, 20.6, -1.4 , 0 ); setMoveKey( spep_0 + 1434 + OFFSET_X, 1, 11.7, 5.2 , 0 ); setMoveKey( spep_0 + 1436 + OFFSET_X, 1, 23, 3.2 , 0 ); setMoveKey( spep_0 + 1438 + OFFSET_X, 1, 15.5, 4.9 , 0 ); setMoveKey( spep_0 + 1440 + OFFSET_X, 1, 5.7, -1.9 , 0 ); setMoveKey( spep_0 + 1442 + OFFSET_X, 1, 17.3, 2.1 , 0 ); setMoveKey( spep_0 + 1444 + OFFSET_X, 1, 12.2, 8.3 , 0 ); setMoveKey( spep_0 + 1446 + OFFSET_X, 1, 18.8, 1.4 , 0 ); setMoveKey( spep_0 + 1448 + OFFSET_X, 1, 14.3, 0.3 , 0 ); setMoveKey( spep_0 + 1450 + OFFSET_X, 1, 10, -3.6 , 0 ); setMoveKey( spep_0 + 1452 + OFFSET_X, 1, 12.7, 1.2 , 0 ); setMoveKey( spep_0 + 1454 + OFFSET_X, 1, 20.5, 4.9 , 0 ); setMoveKey( spep_0 + 1456 + OFFSET_X, 1, 18, 1.8 , 0 ); setMoveKey( spep_0 + 1458 + OFFSET_X, 1, 20.2, -5.2 , 0 ); setMoveKey( spep_0 + 1460 + OFFSET_X, 1, 6.5, 2.7 , 0 ); setMoveKey( spep_0 + 1462 + OFFSET_X, 1, 12.9, 2.5 , 0 ); setMoveKey( spep_0 + 1464 + OFFSET_X, 1, 17.2, 7.1 , 0 ); setMoveKey( spep_0 + 1466 + OFFSET_X, 1, 10.8, 0.3 , 0 ); setMoveKey( spep_0 + 1468 + OFFSET_X, 1, 13.9, 1.6 , 0 ); setMoveKey( spep_0 + 1470 + OFFSET_X, 1, 14.3, 7.7 , 0 ); setMoveKey( spep_0 + 1472 + OFFSET_X, 1, 17.2, 6.3 , 0 ); setMoveKey( spep_0 + 1474 + OFFSET_X, 1, 17.4, -7.1 , 0 ); setMoveKey( spep_0 + 1476 + OFFSET_X, 1, 11.8, -1.6 , 0 ); setMoveKey( spep_0 + 1478 + OFFSET_X, 1, 8, 0.8 , 0 ); setMoveKey( spep_0 + 1480 + OFFSET_X, 1, 12.8, 3 , 0 ); setMoveKey( spep_0 + 1482 + OFFSET_X, 1, 18.1, 10.7 , 0 ); setMoveKey( spep_0 + 1484 + OFFSET_X, 1, 8.8, -4.3 , 0 ); setMoveKey( spep_0 + 1486 + OFFSET_X, 1, 11, -0.1 , 0 ); setMoveKey( spep_0 + 1488 + OFFSET_X, 1, 27.1, 7.3 , 0 ); setMoveKey( spep_0 + 1490 + OFFSET_X, 1, 40.5, 21 , 0 ); setMoveKey( spep_0 + 1492 + OFFSET_X, 1, 53.2, 19 , 0 ); setMoveKey( spep_0 + 1494 + OFFSET_X, 1, 71.1, 34.4 , 0 ); setMoveKey( spep_0 + 1496 + OFFSET_X, 1, 87.6, 47.7 , 0 ); setMoveKey( spep_0 + 1498 + OFFSET_X, 1, 104.8, 46 , 0 ); setMoveKey( spep_0 + 1500 + OFFSET_X, 1, 121.1, 46.9 , 0 ); setMoveKey( spep_0 + 1502 + OFFSET_X, 1, 134, 62.9 , 0 ); setMoveKey( spep_0 + 1504 + OFFSET_X, 1, 151.7, 68.9 , 0 ); setMoveKey( spep_0 + 1506 + OFFSET_X, 1, 170.1, 82.1 , 0 ); setMoveKey( spep_0 + 1508 + OFFSET_X, 1, 176.9, 80.8 , 0 ); setMoveKey( spep_0 + 1510 + OFFSET_X, 1, 192.8, 86.5 , 0 ); setMoveKey( spep_0 + 1512 + OFFSET_X, 1, 202.6, 91 , 0 ); setMoveKey( spep_0 + 1514 + OFFSET_X, 1, 216.1, 90.2 , 0 ); setMoveKey( spep_0 + 1516 + OFFSET_X, 1, 218.6, 103 , 0 ); setMoveKey( spep_0 + 1518 + OFFSET_X, 1, 228.2, 96.3 , 0 ); setMoveKey( spep_0 + 1520 + OFFSET_X, 1, 233, 109.3 , 0 ); setMoveKey( spep_0 + 1522 + OFFSET_X, 1, 244.7, 106.5 , 0 ); setMoveKey( spep_0 + 1524 + OFFSET_X, 1, 250.5, 110.9 , 0 ); setMoveKey( spep_0 + 1526 + OFFSET_X, 1, 264, 115.3 , 0 ); setMoveKey( spep_0 + 1528 + OFFSET_X, 1, 263.3, 121.7 , 0 ); setMoveKey( spep_0 + 1530 + OFFSET_X, 1, 275.1, 126.9 , 0 ); setMoveKey( spep_0 + 1532 + OFFSET_X, 1, 274.6, 128.6 , 0 ); setMoveKey( spep_0 + 1534 + OFFSET_X, 1, 270.7, 131.4 , 0 ); setMoveKey( spep_0 + 1536 + OFFSET_X, 1, 285.3, 133.6 , 0 ); setMoveKey( spep_0 + 1538 + OFFSET_X, 1, 290.5, 137.1 , 0 ); setMoveKey( spep_0 + 1540 + OFFSET_X, 1, 290.3, 133.6 , 0 ); setMoveKey( spep_0 + 1542 + OFFSET_X, 1, 292.4, 134.7 , 0 ); setScaleKey( spep_0 + 1428 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_0 + 1488 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_0 + 1490 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 1492 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_0 + 1494 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_0 + 1496 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_0 + 1498 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 1500 + OFFSET_X, 1, 2.04, 2.04 ); setScaleKey( spep_0 + 1502 + OFFSET_X, 1, 2.09, 2.09 ); setScaleKey( spep_0 + 1504 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_0 + 1506 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_0 + 1508 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_0 + 1510 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_0 + 1512 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_0 + 1514 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_0 + 1516 + OFFSET_X, 1, 2.34, 2.34 ); setScaleKey( spep_0 + 1518 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_0 + 1520 + OFFSET_X, 1, 2.39, 2.39 ); setScaleKey( spep_0 + 1522 + OFFSET_X, 1, 2.42, 2.42 ); setScaleKey( spep_0 + 1524 + OFFSET_X, 1, 2.44, 2.44 ); setScaleKey( spep_0 + 1526 + OFFSET_X, 1, 2.46, 2.46 ); setScaleKey( spep_0 + 1528 + OFFSET_X, 1, 2.48, 2.48 ); setScaleKey( spep_0 + 1530 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 1532 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_0 + 1534 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_0 + 1536 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_0 + 1538 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_0 + 1540 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_0 + 1542 + OFFSET_X, 1, 2.56, 2.56 ); setRotateKey( spep_0 + 1428 + OFFSET_X, 1, -13.7 ); setRotateKey( spep_0 + 1542 + OFFSET_X, 1, -13.7 ); setBlendColor( spep_0 + 1428 + OFFSET_X, 1, 3, 0, 0, 0, 1.0 ); setBlendColor( spep_0 + 1540 + OFFSET_X, 1, 3, 0, 0, 0, 1.0 ); setBlendColor( spep_0 + 1542 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --雨音 SE001 = playSeVer2( spep_0 + 0, 1428, "",spep_0 + 274, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 126 ); --オーラ SE002 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 79 ); SE004 = playSeVer2( spep_0 + 24, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 24, SE004, 79 ); SE006 = playSeVer2( spep_0 + 48, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 48, SE006, 79 ); SE010 = playSeVer2( spep_0 + 72, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 72, SE010, 79 ); SE011 = playSeVer2( spep_0 + 96, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 96, SE011, 79 ); --SE013 = playSeVer2( spep_0 + 120, 1036, "", 0, 0, 0, -1); --setSeVolumeByWorkId( spep_0 + 120, SE013, 79 ); --セリフカットイン SE003 = playSeVer2( spep_0 + 8, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 8, SE003, 56 ); --気弾溜め SE005 = playSeVer2( spep_0 + 60, 1370, "",spep_0 + 196, 12, 14, -1); setSeVolumeByWorkId( spep_0 + 60, SE005, 123 ); setStartTimeMs( SE005, 367 ); SE007 = playSeVer2( spep_0 + 62, 1296, "",spep_0 + 196, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 62, SE007, 106 ); SE008 = playSeVer2( spep_0 + 62, 1360, "", spep_0 + 160, 0, 2, -1); setSeVolumeByWorkId( spep_0 + 62, SE008, 106 ); SE009 = playSeVer2( spep_0 + 62, 1282, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 62, SE009, 76 ); --腕あげる SE012 = playSeVer2( spep_0 + 90, 1003, "", 0, 0, 0, -1); --腕ひく SE014 = playSeVer2( spep_0 + 116, 1116, "",spep_0 + 166, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 952, SE038, 130 ); setSeVolumeByWorkId( spep_0 + 750, SE036, 130 ); -- ** ボイス ** -- --「必ずお前たちを倒す!!!」 playVoice( spep_0 + 0, 689 ); setVoiceVolume( spep_0 + 0, 689, 126 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 150; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --腕前に出す SE016 = playSeVer2( spep_0 + 166, 1004, "", 0, 0, 0, -1); --オーラ SE015 = playSeVer2( spep_0 + 144, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 144, SE015, 79 ); SE017 = playSeVer2( spep_0 + 168, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 168, SE017, 79 ); --気弾発射 SE018 = playSeVer2( spep_0 + 178, 1146, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 178, 1193, "",spep_0 + 392, 0, 36, -1); SE020 = playSeVer2( spep_0 + 178, 1021, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 178, SE020, 162 ); --気弾向かっていく SE021 = playSeVer2( spep_0 + 202, 1161, "",spep_0 + 390, 44, 34, -1); SE022 = playSeVer2( spep_0 + 240, 1212, "",spep_0 + 372, 24, 18, -1); setStartTimeMs( SE022, 533 ); SE023 = playSeVer2( spep_0 + 264, 1215, "",spep_0 + 390, 34, 42, -1); setSeVolumeByWorkId( spep_0 + 264, SE023, 117 ); setStartTimeMs( SE023, 833 ); --気弾向かっていく SE025 = playSeVer2( spep_0 + 262, 1044, "",spep_0 + 402, 86, 22, -1); setSeVolumeByWorkId( spep_0 + 262, SE025, 158 ); setStartTimeMs( SE025, 33 ); SE026 = playSeVer2( spep_0 + 274, 1202, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 274, SE026, 150 ); --気弾ヒット SE027 = playSeVer2( spep_0 + 348, 1068, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_0 + 348, 1011, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_0 + 348, 1024, "", 0, 0, 0, -1); --気弾ヒット中 SE024 = playSeVer2( spep_0 + 394, 1356, "",spep_0 + 722, 38, 130, -1); setStartTimeMs( SE024, 2633 ); SE030 = playSeVer2( spep_0 + 380, 1161, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_0 + 380, 1227, "",spep_0 + 650, 0, 70, -1); SE032 = playSeVer2( spep_0 + 388, 1226, "",spep_0 + 674, 0, 76, -1); setSeVolumeByWorkId( spep_0 + 388, SE032, 79 ); --暗転中環境音 SE033 = playSeVer2( spep_0 + 618, 1288, "",spep_0 + 1236, 0, 50, -1); setSeVolumeByWorkId( spep_0 + 618, SE033, 71 ); SE034 = playSeVer2( spep_0 + 618, 1269, "",spep_0 + 1260, 0, 54, -1); setSeVolumeByWorkId( spep_0 + 618, SE034, 41 ); SE035 = playSeVer2( spep_0 + 618, 1226, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 618, SE035, 31 ); --悟空腕差し出す SE036 = playSeVer2( spep_0 + 750, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 750, SE036, 83 ); setTimeStretch( SE036, 1.43, 30, 4 ); SE037 = playSeVer2( spep_0 + 750, 1332, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 750, SE037, 150 ); --ピッコロ腕差し出す SE038 = playSeVer2( spep_0 + 952, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 952, SE038, 76 ); setPitch( spep_0 + 952, SE038, -400 ); setTimeStretch( SE038, 1.05, 30, 4 ); SE039 = playSeVer2( spep_0 + 952, 1333, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 952, SE039, 148 ); --3人揃う SE040 = playSeVer2( spep_0 + 1056, 1072, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1056, SE040, 153 ); setTimeStretch( SE040, 2, 30, 4 ); SE041 = playSeVer2( spep_0 + 1070, 44, "", 0, 26, 0, -1); setTimeStretch( SE041, 1.41, 30, 4 ); SE042 = playSeVer2( spep_0 + 1070, 1126, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1070, SE042, 63 ); --[[ SE043 = playSeVer2( spep_0 + 1132, 1332, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1132, SE043, 251 ); SE044 = playSeVer2( spep_0 + 1164, 1332, "", 0, 0, 0, -1); setPitch( spep_0 + 1164, SE044, -600 ); setTimeStretch( SE044, 0.6, 30, 4 ); --画面遷移 SE045 = playSeVer2( spep_0 + 1200, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1200, SE045, 120 ); SE046 = playSeVer2( spep_0 + 1200, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1200, SE046, 146 ); ]] --3人気弾発射 SE047 = playSeVer2( spep_0 + 1248, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1248, SE047, 76 ); SE048 = playSeVer2( spep_0 + 1250, 1133, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1250, SE048, 123 ); setPitch( spep_0 + 1250, SE048, 100 ); setTimeStretch( SE048, 1.07, 30, 4 ); SE049 = playSeVer2( spep_0 + 1256, 1284, "", 0, 0, 0, -1); SE050 = playSeVer2( spep_0 + 1256, 1213, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1256, SE050, 81 ); --気弾撃ち(背中) SE051 = playSeVer2( spep_0 + 1358, 1159, "", 0, 0, 0, -1); SE052 = playSeVer2( spep_0 + 1358, 1067, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_0 + 1380, 1161, "",spep_0 + 1564, 0, 12, -1); SE054 = playSeVer2( spep_0 + 1380, 1211, "",spep_0 + 1562, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 1380, SE054, 266 ); --敵飲まれる SE055 = playSeVer2( spep_0 + 1426, 1258, "",spep_0 + 1524, 28, 26, -1); setStartTimeMs( SE055, 167 ); -- ** ボイス ** -- --「ぐっ、ぐぐぐ……!!!!」 playVoice( spep_0 + 509, 690 ); setVoiceVolume( spep_0 + 509, 690, 126 ); --「悟飯!!あまったれてんじゃねえぞ!!」 playVoice( spep_0 + 682, 691 ); setVoiceVolume( spep_0 + 682, 691, 126 ); --「おまえの力はこんなものじゃないだろう!!」 playVoice( spep_0 + 881, 692 ); setVoiceVolume( spep_0 + 881, 692, 126 ); --「だああーーーーっ!!!!!」 playVoice( spep_0 + 1232, 693 ); setVoiceVolume( spep_0 + 1232, 693, 126 ); -- ** おわり ** -- hideKoScreen(); dealDamage( spep_0 + 1440 ); endPhase( spep_0 + 1542); else end