-- 4028500:UR_超サイヤ人ベジータ_アクティブ必殺:ビッグ・バン・アタック -- sp_effect_a2_00236 -- ut0067 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 162729; -- 開幕~フィニッシュまで ef_001 SP_01b = 162730; -- 開幕~フィニッシュまで背景 ef_001b SP_02 = 162781; -- KO ef_002 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 176 -13); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_0 + 722 -1); -- スキップ先フレーム指定 SE045 = playSeVer2( spep_0 + 722, 1159, "",spep_0 + 912, 0, 12, -1); end else end ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 開幕~フィニッシュまで ------------------------------------------------------ MAX_FRAME_0 = 892; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 開幕~フィニッシュまで(ef_001) setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 開幕~フィニッシュまで背景(ef_001b) setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); KO = entryEffectLife( spep_0 + 890, SP_02, 108, 0x100, -1, 0, 0, 0); -- KO(ef_002) setEffMoveKey( spep_0 + 890, KO, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0 + 108, KO, 0, 0 , 0); setEffScaleKey( spep_0 + 890, KO, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0 + 108, KO, 1.0, 1.0); setEffRotateKey( spep_0 + 890, KO, 0); setEffRotateKey( spep_0 + MAX_FRAME_0 + 108, KO, 0); setEffAlphaKey( spep_0 + 890, KO, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0 + 108, KO, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_0 + 120 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 190 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 120 + OFFSET_X, 1, 104 ); setMoveKey( spep_0 + 120 + OFFSET_X, 1, 196.1, 173.5 , 0 ); setMoveKey( spep_0 + 121 + OFFSET_X, 1, 196.1, 173.5 , 0 ); setMoveKey( spep_0 + 122 + OFFSET_X, 1, 197.4, 174.1 , 0 ); setMoveKey( spep_0 + 123 + OFFSET_X, 1, 197.4, 174.1 , 0 ); setMoveKey( spep_0 + 124 + OFFSET_X, 1, 198.8, 174.7 , 0 ); setMoveKey( spep_0 + 125 + OFFSET_X, 1, 198.8, 174.7 , 0 ); setMoveKey( spep_0 + 126 + OFFSET_X, 1, 200.2, 175.2 , 0 ); setMoveKey( spep_0 + 127 + OFFSET_X, 1, 200.2, 175.2 , 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, 201.6, 175.9 , 0 ); setMoveKey( spep_0 + 129 + OFFSET_X, 1, 201.6, 175.9 , 0 ); setMoveKey( spep_0 + 130 + OFFSET_X, 1, 203, 176.5 , 0 ); setMoveKey( spep_0 + 131 + OFFSET_X, 1, 203, 176.5 , 0 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, 204.4, 177 , 0 ); setMoveKey( spep_0 + 133 + OFFSET_X, 1, 204.4, 177 , 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, 205.8, 177.6 , 0 ); setMoveKey( spep_0 + 135 + OFFSET_X, 1, 205.8, 177.6 , 0 ); setMoveKey( spep_0 + 136 + OFFSET_X, 1, 207.1, 178.2 , 0 ); setMoveKey( spep_0 + 137 + OFFSET_X, 1, 207.1, 178.2 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, 208.6, 178.8 , 0 ); setMoveKey( spep_0 + 139 + OFFSET_X, 1, 208.6, 178.8 , 0 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, 210, 179.4 , 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, 210, 179.4 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, 211.4, 180 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, 211.4, 180 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 212.9, 180.6 , 0 ); setMoveKey( spep_0 + 145 + OFFSET_X, 1, 212.9, 180.6 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 214.3, 181.1 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, 214.3, 181.1 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 215.7, 181.7 , 0 ); setMoveKey( spep_0 + 149 + OFFSET_X, 1, 215.7, 181.7 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, 217.2, 182.3 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, 217.2, 182.3 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, 218.6, 182.9 , 0 ); setMoveKey( spep_0 + 153 + OFFSET_X, 1, 218.6, 182.9 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, 220, 183.5 , 0 ); setMoveKey( spep_0 + 155 + OFFSET_X, 1, 220, 183.5 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, 221.5, 184.1 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, 221.5, 184.1 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 223, 184.7 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, 223, 184.7 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 224.4, 185.2 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, 224.4, 185.2 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 225.9, 185.8 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, 225.9, 185.8 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 227.4, 186.4 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, 227.4, 186.4 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 228.9, 187 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, 228.9, 187 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 230.3, 187.6 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, 230.3, 187.6 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 231.9, 188.2 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, 231.9, 188.2 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 233.3, 188.7 , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, 233.3, 188.7 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 234.8, 189.3 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, 234.8, 189.3 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 236.3, 189.9 , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, 236.3, 189.9 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 237.8, 190.5 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, 237.8, 190.5 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 239.3, 191.1 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, 239.3, 191.1 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 240.8, 191.7 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, 240.8, 191.7 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 242.4, 192.3 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, 242.4, 192.3 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 243.9, 192.8 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 243.9, 192.8 , 0 ); setScaleKey( spep_0 + 120 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_0 + 127 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_0 + 128 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 139 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 140 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 153 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 154 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_0 + 165 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_0 + 166 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 177 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 178 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 190 + OFFSET_X, 1, 0.53, 0.53 ); setRotateKey( spep_0 + 120 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 190 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_0 + 706 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 724 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 706 + OFFSET_X, 1, 4 ); setMoveKey( spep_0 + 706 + OFFSET_X, 1, -6, -0.6 , 0 ); setMoveKey( spep_0 + 707 + OFFSET_X, 1, -6, -0.6 , 0 ); setMoveKey( spep_0 + 708 + OFFSET_X, 1, -10, -6.6 , 0 ); setMoveKey( spep_0 + 724 + OFFSET_X, 1, -10, -6.6 , 0 ); setScaleKey( spep_0 + 706 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 724 + OFFSET_X, 1, 0.16, 0.16 ); setRotateKey( spep_0 + 706 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 724 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 546, 0, 36, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --オーラ SE002 = playSeVer2( spep_0 + 0, 1181, "",spep_0 + 544, 0, 32, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 85 ); --気ダメ SE003 = playSeVer2( spep_0 + 18, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 18, SE003, 58 ); SE004 = playSeVer2( spep_0 + 22, 1035, "", 0, 0, 0, -1); --オーラ SE005 = playSeVer2( spep_0 + 34, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 34, SE005, 79 ); SE006 = playSeVer2( spep_0 + 58, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 58, SE006, 79 ); --手を前に出す SE007 = playSeVer2( spep_0 + 66, 1003, "", 0, 0, 0, -1); --オーラ SE008 = playSeVer2( spep_0 + 82, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 82, SE008, 79 ); SE009 = playSeVer2( spep_0 + 106, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 106, SE009, 79 ); SE010 = playSeVer2( spep_0 + 130, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 130, SE010, 79 ); SE013 = playSeVer2( spep_0 + 154, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 154, SE013, 79 ); --気が弾ける SE011 = playSeVer2( spep_0 + 132, 1179, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 138, 1025, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 176; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, - 1, 0, 0, - 350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, - 1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge + 10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --オーラ SE014 = playSeVer2( spep_0 + 178, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 178, SE014, 79 ); --セリフカットイン SE015 = playSeVer2( spep_0 + 182, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 182, SE015, 63 ); --画面遷移 SE016 = playSeVer2( spep_0 + 186, 1232, "", 0, 0, 0, -1); --オーラ SE017 = playSeVer2( spep_0 + 202, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 202, SE017, 79 ); SE018 = playSeVer2( spep_0 + 226, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 226, SE018, 79 ); SE019 = playSeVer2( spep_0 + 250, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 250, SE019, 79 ); SE020 = playSeVer2( spep_0 + 274, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 274, SE020, 79 ); SE021 = playSeVer2( spep_0 + 298, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 298, SE021, 79 ); SE022 = playSeVer2( spep_0 + 322, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 322, SE022, 79 ); SE023 = playSeVer2( spep_0 + 346, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 346, SE023, 79 ); SE024 = playSeVer2( spep_0 + 370, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 370, SE024, 79 ); SE025 = playSeVer2( spep_0 + 394, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 394, SE025, 79 ); --気弾溜め SE026 = playSeVer2( spep_0 + 398, 1396, "",spep_0 + 620, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 398, SE026, 138 ); setPitch( spep_0 + 398, SE026, 600 ); setTimeStretch( SE026, 1.4, 30, 4 ); SE027 = playSeVer2( spep_0 + 398, 1356, "",spep_0 + 618, 0, 22, -1); setPitch( spep_0 + 398, SE027, 100 ); setTimeStretch( SE027, 1.07, 30, 4 ); SE028 = playSeVer2( spep_0 + 400, 1282, "", 0, 0, 0, -1); setPitch( spep_0 + 400, SE028, -800 ); setTimeStretch( SE028, 0.47, 30, 4 ); --オーラ SE029 = playSeVer2( spep_0 + 418, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 418, SE029, 79 ); SE030 = playSeVer2( spep_0 + 442, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 442, SE030, 79 ); SE031 = playSeVer2( spep_0 + 466, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 466, SE031, 79 ); SE032 = playSeVer2( spep_0 + 490, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 490, SE032, 79 ); --気弾溜め二段階目 SE033 = playSeVer2( spep_0 + 500, 1199, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 500, SE033, 146 ); setPitch( spep_0 + 500, SE033, -500 ); setTimeStretch( SE033, 0.67, 30, 4 ); SE034 = playSeVer2( spep_0 + 500, 1178, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 500, SE034, 76 ); SE035 = playSeVer2( spep_0 + 500, 1296, "",spep_0 + 594, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 500, SE035, 81 ); setPitch( spep_0 + 500, SE035, 600 ); setTimeStretch( SE035, 1.4, 30, 4 ); --オーラ SE036 = playSeVer2( spep_0 + 514, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 514, SE036, 79 ); SE037 = playSeVer2( spep_0 + 538, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 538, SE037, 79 ); SE038 = playSeVer2( spep_0 + 562, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 562, SE038, 79 ); SE043 = playSeVer2( spep_0 + 586, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 586, SE043, 79 ); --気弾発射 SE039 = playSeVer2( spep_0 + 580, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 580, SE039, 129 ); SE040 = playSeVer2( spep_0 + 584, 1193, "",spep_0 + 784, 0, 44, -1); SE041 = playSeVer2( spep_0 + 584, 1145, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 584, SE041, 79 ); SE042 = playSeVer2( spep_0 + 584, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 584, SE042, 79 ); --気弾飛んでいく SE044 = playSeVer2( spep_0 + 632, 1202, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 632, SE044, 188 ); --爆発 SE045 = playSeVer2( spep_0 + 716, 1159, "",spep_0 + 912, 0, 12, -1); SE046 = playSeVer2( spep_0 + 726, 1024, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_0 + 744, 1067, "", 0, 0, 0, -1); --地響き SE048 = playSeVer2( spep_0 + 762, 1226, "",spep_0 + 908, 0, 8, -1); SE049 = playSeVer2( spep_0 + 784, 1044, "",spep_0 + 910, 0, 12, -1); -- ** ボイス ** -- --「くらえ!!」 playVoice( spep_0 + 180, 765 ); setVoiceVolume( spep_0 + 180, 765, 100 ); --「こいつが超ベジータの、ビッグ・バン・アタックだ!!!」 playVoice( spep_0 + 240, 766 ); setVoiceVolume( spep_0 + 240, 766, 100 ); -- ** おわり ** -- hideKoScreen(); dealDamage( spep_0 + 742); endPhase( spep_0 + MAX_FRAME_0); -- 終了フレーム 892F else end