-- 4028690:UR_トッポ(破壊神モード)_アクティブ必殺技:破壊玉 -- sp_effect_a2_00238 -- ut0068 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 162808; -- 開幕~フィニッシュまで ef_001 SP_01b = 162809; -- 開幕~フィニッシュまで背景 ef_001b ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[ setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]] ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 76 -13); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_0 + 686 -1); -- スキップ先フレーム指定 --気玉発射 SE031 = playSeVer2( spep_0 + 686, 1215, "", 0, 0, 0, -1); setStartTimeMs( SE031, 400 ); SE027 = playSeVer2( spep_0 + 686, 1190, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_0 + 686, 1193, "",spep_0 + 760, 0, 58, -1); SE029 = playSeVer2( spep_0 + 686, 1027, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_0 + 686, 1213, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 686, SE030, 80 ); --地響き SE032 = playSeVer2( spep_0 + 686, 1044, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 686, SE032, 110 ); end else end ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 開幕~フィニッシュまで ------------------------------------------------------ MAX_FRAME_0 = 908; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 開幕~フィニッシュまで(ef_001) setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 開幕~フィニッシュまで背景(ef_001b) setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp(spep_0 + 0, 1, 1) setDisp(spep_0 + 90, 1, 0) changeAnime( spep_0 + 0, 1, 100 ); setMoveKey( spep_0 + 0, 1, 178.5, 102.4 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 179, 102.7 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 179, 102.7 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 179.5, 103 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 179.5, 103 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 180, 103.4 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 180, 103.4 , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, 180.5, 103.7 , 0 ); setMoveKey( spep_0 + 9 + OFFSET_X, 1, 180.5, 103.7 , 0 ); setMoveKey( spep_0 + 10 + OFFSET_X, 1, 181, 104 , 0 ); setMoveKey( spep_0 + 11 + OFFSET_X, 1, 181, 104 , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, 181.5, 104.3 , 0 ); setMoveKey( spep_0 + 13 + OFFSET_X, 1, 181.5, 104.3 , 0 ); setMoveKey( spep_0 + 14 + OFFSET_X, 1, 182, 104.6 , 0 ); setMoveKey( spep_0 + 15 + OFFSET_X, 1, 182, 104.6 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, 182.5, 105 , 0 ); setMoveKey( spep_0 + 17 + OFFSET_X, 1, 182.5, 105 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, 183, 105.3 , 0 ); setMoveKey( spep_0 + 19 + OFFSET_X, 1, 183, 105.3 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, 183.5, 105.6 , 0 ); setMoveKey( spep_0 + 21 + OFFSET_X, 1, 183.5, 105.6 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, 184, 105.9 , 0 ); setMoveKey( spep_0 + 23 + OFFSET_X, 1, 184, 105.9 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, 184.5, 106.3 , 0 ); setMoveKey( spep_0 + 25 + OFFSET_X, 1, 184.5, 106.3 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, 185, 106.6 , 0 ); setMoveKey( spep_0 + 27 + OFFSET_X, 1, 185, 106.6 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 185.5, 106.9 , 0 ); setMoveKey( spep_0 + 29 + OFFSET_X, 1, 185.5, 106.9 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 186, 107.2 , 0 ); setMoveKey( spep_0 + 31 + OFFSET_X, 1, 186, 107.2 , 0 ); setMoveKey( spep_0 + 32 + OFFSET_X, 1, 186.5, 107.5 , 0 ); setMoveKey( spep_0 + 33 + OFFSET_X, 1, 186.5, 107.5 , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, 187, 107.9 , 0 ); setMoveKey( spep_0 + 35 + OFFSET_X, 1, 187, 107.9 , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, 193, 102.7 , 0 ); setMoveKey( spep_0 + 37 + OFFSET_X, 1, 193, 102.7 , 0 ); setMoveKey( spep_0 + 38 + OFFSET_X, 1, 197.4, 111.1 , 0 ); setMoveKey( spep_0 + 39 + OFFSET_X, 1, 197.4, 111.1 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, 186.1, 100 , 0 ); setMoveKey( spep_0 + 41 + OFFSET_X, 1, 186.1, 100 , 0 ); setMoveKey( spep_0 + 42 + OFFSET_X, 1, 183.7, 114 , 0 ); setMoveKey( spep_0 + 43 + OFFSET_X, 1, 183.7, 114 , 0 ); setMoveKey( spep_0 + 44 + OFFSET_X, 1, 189.5, 109.5 , 0 ); setMoveKey( spep_0 + 45 + OFFSET_X, 1, 189.5, 109.5 , 0 ); setMoveKey( spep_0 + 46 + OFFSET_X, 1, 189.9, 107.2 , 0 ); setMoveKey( spep_0 + 47 + OFFSET_X, 1, 189.9, 107.2 , 0 ); setMoveKey( spep_0 + 48 + OFFSET_X, 1, 190.4, 112.8 , 0 ); setMoveKey( spep_0 + 49 + OFFSET_X, 1, 190.4, 112.8 , 0 ); setMoveKey( spep_0 + 50 + OFFSET_X, 1, 190.9, 110.5 , 0 ); setMoveKey( spep_0 + 51 + OFFSET_X, 1, 190.9, 110.5 , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, 191.2, 117 , 0 ); setMoveKey( spep_0 + 53 + OFFSET_X, 1, 191.2, 117 , 0 ); setMoveKey( spep_0 + 54 + OFFSET_X, 1, 191.9, 103.3 , 0 ); setMoveKey( spep_0 + 55 + OFFSET_X, 1, 191.9, 103.3 , 0 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, 197.2, 114.9 , 0 ); setMoveKey( spep_0 + 57 + OFFSET_X, 1, 197.2, 114.9 , 0 ); setMoveKey( spep_0 + 58 + OFFSET_X, 1, 198.5, 106.2 , 0 ); setMoveKey( spep_0 + 59 + OFFSET_X, 1, 198.5, 106.2 , 0 ); setMoveKey( spep_0 + 60 + OFFSET_X, 1, 200.5, 118.2 , 0 ); setMoveKey( spep_0 + 61 + OFFSET_X, 1, 200.5, 118.2 , 0 ); setMoveKey( spep_0 + 62 + OFFSET_X, 1, 199.4, 105.9 , 0 ); setMoveKey( spep_0 + 63 + OFFSET_X, 1, 199.4, 105.9 , 0 ); setMoveKey( spep_0 + 64 + OFFSET_X, 1, 194.4, 112.7 , 0 ); setMoveKey( spep_0 + 65 + OFFSET_X, 1, 194.4, 112.7 , 0 ); setMoveKey( spep_0 + 66 + OFFSET_X, 1, 194.8, 113.1 , 0 ); setMoveKey( spep_0 + 67 + OFFSET_X, 1, 194.8, 113.1 , 0 ); setMoveKey( spep_0 + 68 + OFFSET_X, 1, 195.2, 113.6 , 0 ); setMoveKey( spep_0 + 69 + OFFSET_X, 1, 195.2, 113.6 , 0 ); setMoveKey( spep_0 + 70 + OFFSET_X, 1, 195.6, 114 , 0 ); setMoveKey( spep_0 + 71 + OFFSET_X, 1, 195.6, 114 , 0 ); setMoveKey( spep_0 + 72 + OFFSET_X, 1, 195.9, 114.4 , 0 ); setMoveKey( spep_0 + 73 + OFFSET_X, 1, 195.9, 114.4 , 0 ); setMoveKey( spep_0 + 74 + OFFSET_X, 1, 196.3, 114.9 , 0 ); setMoveKey( spep_0 + 75 + OFFSET_X, 1, 196.3, 114.9 , 0 ); setMoveKey( spep_0 + 76 + OFFSET_X, 1, 196.7, 115.3 , 0 ); setMoveKey( spep_0 + 77 + OFFSET_X, 1, 196.7, 115.3 , 0 ); setMoveKey( spep_0 + 78 + OFFSET_X, 1, 197, 115.7 , 0 ); setMoveKey( spep_0 + 79 + OFFSET_X, 1, 197, 115.7 , 0 ); setMoveKey( spep_0 + 80 + OFFSET_X, 1, 197.4, 116.2 , 0 ); setMoveKey( spep_0 + 81 + OFFSET_X, 1, 197.4, 116.2 , 0 ); setMoveKey( spep_0 + 82 + OFFSET_X, 1, 197.8, 116.6 , 0 ); setMoveKey( spep_0 + 83 + OFFSET_X, 1, 197.8, 116.6 , 0 ); setMoveKey( spep_0 + 84 + OFFSET_X, 1, 198.2, 117 , 0 ); setMoveKey( spep_0 + 85 + OFFSET_X, 1, 198.2, 117 , 0 ); setMoveKey( spep_0 + 86 + OFFSET_X, 1, 198.6, 117.5 , 0 ); setMoveKey( spep_0 + 87 + OFFSET_X, 1, 198.6, 117.5 , 0 ); setMoveKey( spep_0 + 88 + OFFSET_X, 1, 198.9, 117.9 , 0 ); setMoveKey( spep_0 + 90 + OFFSET_X, 1, 198.9, 117.9 , 0 ); setScaleKey( spep_0 + 0, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 9 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 10 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 21 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 22 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 33 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 34 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 45 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 46 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_0 + 57 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_0 + 58 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 69 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 70 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 81 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 82 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 90 + OFFSET_X, 1, 0.6, 0.6 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 90 + OFFSET_X, 1, 0 ); -- 敵の動き2 setDisp(spep_0 + 684 + OFFSET_X, 1, 1) setDisp(spep_0 + 792 + OFFSET_X, 1, 0) changeAnime( spep_0 + 684 + OFFSET_X, 1, 118 ); changeAnime( spep_0 + 760 + OFFSET_X, 1, 107 ); setMoveKey( spep_0 + 684 + OFFSET_X, 1, 10.8, 0.1, 0 ); setMoveKey( spep_0 + 687 + OFFSET_X, 1, 10.8, 0.1, 0 ); setMoveKey( spep_0 + 688 + OFFSET_X, 1, 26.2, -19.8, 0 ); setMoveKey( spep_0 + 689 + OFFSET_X, 1, 26.2, -19.8, 0 ); setMoveKey( spep_0 + 690 + OFFSET_X, 1, 7.4, 18.4, 0 ); setMoveKey( spep_0 + 691 + OFFSET_X, 1, 7.4, 18.4, 0 ); setMoveKey( spep_0 + 692 + OFFSET_X, 1, 4.4, -18.4, 0 ); setMoveKey( spep_0 + 693 + OFFSET_X, 1, 4.4, -18.4, 0 ); setMoveKey( spep_0 + 694 + OFFSET_X, 1, 19.6, 0.2, 0 ); setMoveKey( spep_0 + 695 + OFFSET_X, 1, 19.6, 0.2, 0 ); setMoveKey( spep_0 + 696 + OFFSET_X, 1, 20.6, -17.9, 0 ); setMoveKey( spep_0 + 697 + OFFSET_X, 1, 20.6, -17.9, 0 ); setMoveKey( spep_0 + 698 + OFFSET_X, 1, 21, -1, 0 ); setMoveKey( spep_0 + 699 + OFFSET_X, 1, 21, -1, 0 ); setMoveKey( spep_0 + 700 + OFFSET_X, 1, 3.6, -19.6, 0 ); setMoveKey( spep_0 + 701 + OFFSET_X, 1, 3.6, -19.6, 0 ); setMoveKey( spep_0 + 702 + OFFSET_X, 1, 13.1, -13.5, 0 ); setMoveKey( spep_0 + 703 + OFFSET_X, 1, 13.1, -13.5, 0 ); setMoveKey( spep_0 + 704 + OFFSET_X, 1, 34, -32.9, 0 ); setMoveKey( spep_0 + 705 + OFFSET_X, 1, 34, -32.9, 0 ); setMoveKey( spep_0 + 706 + OFFSET_X, 1, 11.7, 5.9, 0 ); setMoveKey( spep_0 + 707 + OFFSET_X, 1, 11.7, 5.9, 0 ); setMoveKey( spep_0 + 708 + OFFSET_X, 1, 1, -30.5, 0 ); setMoveKey( spep_0 + 709 + OFFSET_X, 1, 1, -30.5, 0 ); setMoveKey( spep_0 + 710 + OFFSET_X, 1, 17.6, -11.3, 0 ); setMoveKey( spep_0 + 711 + OFFSET_X, 1, 17.6, -11.3, 0 ); setMoveKey( spep_0 + 712 + OFFSET_X, 1, 18.1, -28.8, 0 ); setMoveKey( spep_0 + 713 + OFFSET_X, 1, 18.1, -28.8, 0 ); setMoveKey( spep_0 + 714 + OFFSET_X, 1, 23.9, -11.5, 0 ); setMoveKey( spep_0 + 715 + OFFSET_X, 1, 23.9, -11.5, 0 ); setMoveKey( spep_0 + 716 + OFFSET_X, 1, 15.5, -22, 0 ); setMoveKey( spep_0 + 717 + OFFSET_X, 1, 15.5, -22, 0 ); setMoveKey( spep_0 + 718 + OFFSET_X, 1, 37.6, -41, 0 ); setMoveKey( spep_0 + 719 + OFFSET_X, 1, 37.6, -41, 0 ); setMoveKey( spep_0 + 720 + OFFSET_X, 1, 15.7, -1.7, 0 ); setMoveKey( spep_0 + 721 + OFFSET_X, 1, 15.7, -1.7, 0 ); setMoveKey( spep_0 + 722 + OFFSET_X, 1, 5.4, -37.6, 0 ); setMoveKey( spep_0 + 723 + OFFSET_X, 1, 5.4, -37.6, 0 ); setMoveKey( spep_0 + 724 + OFFSET_X, 1, 17.4, -18, 0 ); setMoveKey( spep_0 + 725 + OFFSET_X, 1, 17.4, -18, 0 ); setMoveKey( spep_0 + 726 + OFFSET_X, 1, 13.1, -35.1, 0 ); setMoveKey( spep_0 + 727 + OFFSET_X, 1, 13.1, -35.1, 0 ); setMoveKey( spep_0 + 728 + OFFSET_X, 1, 24.4, -17.3, 0 ); setMoveKey( spep_0 + 729 + OFFSET_X, 1, 24.4, -17.3, 0 ); setMoveKey( spep_0 + 730 + OFFSET_X, 1, 10.7, -34.9, 0 ); setMoveKey( spep_0 + 731 + OFFSET_X, 1, 10.7, -34.9, 0 ); setMoveKey( spep_0 + 732 + OFFSET_X, 1, 31.6, -9.7, 0 ); setMoveKey( spep_0 + 733 + OFFSET_X, 1, 31.6, -9.7, 0 ); setMoveKey( spep_0 + 734 + OFFSET_X, 1, 38.9, -45.3, 0 ); setMoveKey( spep_0 + 735 + OFFSET_X, 1, 38.9, -45.3, 0 ); setMoveKey( spep_0 + 736 + OFFSET_X, 1, 16.7, -28.7, 0 ); setMoveKey( spep_0 + 737 + OFFSET_X, 1, 16.7, -28.7, 0 ); setMoveKey( spep_0 + 738 + OFFSET_X, 1, 13, -16.4, 0 ); setMoveKey( spep_0 + 739 + OFFSET_X, 1, 13, -16.4, 0 ); setMoveKey( spep_0 + 740 + OFFSET_X, 1, 8.5, -45.3, 0 ); setMoveKey( spep_0 + 741 + OFFSET_X, 1, 8.5, -45.3, 0 ); setMoveKey( spep_0 + 742 + OFFSET_X, 1, 41.1, -11.3, 0 ); setMoveKey( spep_0 + 743 + OFFSET_X, 1, 41.1, -11.3, 0 ); setMoveKey( spep_0 + 744 + OFFSET_X, 1, 38.7, -46.5, 0 ); setMoveKey( spep_0 + 745 + OFFSET_X, 1, 38.7, -46.5, 0 ); setMoveKey( spep_0 + 746 + OFFSET_X, 1, 16.8, -29.6, 0 ); setMoveKey( spep_0 + 759 + OFFSET_X, 1, 16.8, -29.6, 0 ); setMoveKey( spep_0 + 760 + OFFSET_X, 1, -31.5, 2.2 , 0 ); setMoveKey( spep_0 + 761 + OFFSET_X, 1, -31.5, 2.2 , 0 ); setMoveKey( spep_0 + 762 + OFFSET_X, 1, 8.8, 41.6 , 0 ); setMoveKey( spep_0 + 763 + OFFSET_X, 1, 8.8, 41.6 , 0 ); setMoveKey( spep_0 + 764 + OFFSET_X, 1, 14.2, 11.8 , 0 ); setMoveKey( spep_0 + 765 + OFFSET_X, 1, 14.2, 11.8 , 0 ); setMoveKey( spep_0 + 766 + OFFSET_X, 1, -16.9, 60.4 , 0 ); setMoveKey( spep_0 + 767 + OFFSET_X, 1, -16.9, 60.4 , 0 ); setMoveKey( spep_0 + 768 + OFFSET_X, 1, 23.9, 27.8 , 0 ); setMoveKey( spep_0 + 769 + OFFSET_X, 1, 23.9, 27.8 , 0 ); setMoveKey( spep_0 + 770 + OFFSET_X, 1, 29.7, 50.3 , 0 ); setMoveKey( spep_0 + 771 + OFFSET_X, 1, 29.7, 50.3 , 0 ); setMoveKey( spep_0 + 772 + OFFSET_X, 1, 16.1, 38 , 0 ); setMoveKey( spep_0 + 773 + OFFSET_X, 1, 16.1, 38 , 0 ); setMoveKey( spep_0 + 774 + OFFSET_X, 1, 6.1, 70.6 , 0 ); setMoveKey( spep_0 + 775 + OFFSET_X, 1, 6.1, 70.6 , 0 ); setMoveKey( spep_0 + 776 + OFFSET_X, 1, 10.4, 48.3 , 0 ); setMoveKey( spep_0 + 777 + OFFSET_X, 1, 10.4, 48.3 , 0 ); setMoveKey( spep_0 + 778 + OFFSET_X, 1, 51.9, 89 , 0 ); setMoveKey( spep_0 + 779 + OFFSET_X, 1, 51.9, 89 , 0 ); setMoveKey( spep_0 + 780 + OFFSET_X, 1, 58.4, 60.6 , 0 ); setMoveKey( spep_0 + 781 + OFFSET_X, 1, 58.4, 60.6 , 0 ); setMoveKey( spep_0 + 782 + OFFSET_X, 1, 45.5, 84.4 , 0 ); setMoveKey( spep_0 + 783 + OFFSET_X, 1, 45.5, 84.4 , 0 ); setMoveKey( spep_0 + 784 + OFFSET_X, 1, 36.3, 103.9 , 0 ); setMoveKey( spep_0 + 785 + OFFSET_X, 1, 36.3, 103.9 , 0 ); setMoveKey( spep_0 + 786 + OFFSET_X, 1, 41.2, 82.6 , 0 ); setMoveKey( spep_0 + 787 + OFFSET_X, 1, 41.2, 82.6 , 0 ); setMoveKey( spep_0 + 788 + OFFSET_X, 1, 76, 116.4 , 0 ); setMoveKey( spep_0 + 789 + OFFSET_X, 1, 76, 116.4 , 0 ); setMoveKey( spep_0 + 790 + OFFSET_X, 1, 76.5, 81.3 , 0 ); setMoveKey( spep_0 + 792 + OFFSET_X, 1, 76.5, 81.3 , 0 ); setScaleKey( spep_0 + 684 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_0 + 687 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_0 + 688 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_0 + 689 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_0 + 690 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 691 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 692 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 693 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 694 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 695 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 696 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 697 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 698 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_0 + 701 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_0 + 702 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 703 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 704 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 705 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 706 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 707 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 708 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 709 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 710 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 711 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 712 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 715 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 716 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 717 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 718 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_0 + 719 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_0 + 720 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_0 + 723 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_0 + 724 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_0 + 725 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_0 + 726 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_0 + 727 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_0 + 728 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_0 + 729 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_0 + 730 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_0 + 733 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_0 + 734 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_0 + 735 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_0 + 736 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 739 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 740 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 741 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 742 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_0 + 745 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_0 + 746 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_0 + 759 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_0 + 760 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 761 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 762 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 763 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 764 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 765 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 766 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 767 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 768 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_0 + 769 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_0 + 770 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 771 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 772 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 773 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 774 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 775 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 776 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_0 + 777 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_0 + 778 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 779 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 780 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_0 + 781 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_0 + 782 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 783 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 784 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_0 + 785 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_0 + 786 + OFFSET_X, 1, 1.71, 1.71 ); setScaleKey( spep_0 + 787 + OFFSET_X, 1, 1.71, 1.71 ); setScaleKey( spep_0 + 788 + OFFSET_X, 1, 3.42, 3.42 ); setScaleKey( spep_0 + 792 + OFFSET_X, 1, 3.42, 3.42 ); setRotateKey( spep_0 + 684 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 792 + OFFSET_X, 1, 0 ); setBlendColor( spep_0 + 760 + OFFSET_X, 1, 3, 0, 0, 0, 0.6 ); setBlendColor( spep_0 + 762 + OFFSET_X, 1, 3, 0, 0, 0, 0.8 ); setBlendColor( spep_0 + 764 + OFFSET_X, 1, 3, 0, 0, 0, 1 ); setBlendColor( spep_0 + 792 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 320, 0, 42, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --着地 SE002 = playSeVer2( spep_0 + 6, 63, "",spep_0 + 52, 0, 16, -1); SE004 = playSeVer2( spep_0 + 20, 1004, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 26, 1011, "", 0, 0, 0, -1); --オーラ SE003 = playSeVer2( spep_0 + 30, 1371, "",spep_0 + 304, 14, 26, -1); setSeVolumeByWorkId( spep_0 + 30, SE003, 33 ); setStartTimeMs( SE003, 1717 ); setPitch( spep_0 + 30, SE003, -300 ); setTimeStretch( SE003, 0.8, 30, 4 ); --オーラ SE006 = playSeVer2( spep_0 + 32, 1267, "",spep_0 + 304, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 32, SE006, 56 ); SE007 = playSeVer2( spep_0 + 34, 1176, "",spep_0 + 304, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 34, SE007, 49 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 76; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, - 1, 0, 0, - 350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, - 1, 0, 0, 350); -- 回避の文字表示 -- ** 敵キャラクター ** -- setBlendColor( SP_dodge + 9, 1, 3, 0, 0, 0, 0); --回避後の敵の色戻す entryFade(SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge + 10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --セリフカットイン SE008 = playSeVer2( spep_0 + 96, 1018, "", 0, 0, 0, -1); --エネルギー高める SE009 = playSeVer2( spep_0 + 162, 1153, "", 0, 12, 0, -1); SE010 = playSeVer2( spep_0 + 170, 1264, "",spep_0 + 344, 0, 96, -1); setPitch( spep_0 + 170, SE010, -600 ); setTimeStretch( SE010, 0.6, 30, 4 ); setSeVolumeByWorkId( spep_0 + 170, SE010, 130 ); SE011 = playSeVer2( spep_0 + 170, 1374, "",spep_0 + 262, 0, 44, -1); --気玉溜め音 SE013 = playSeVer2( spep_0 + 260, 1255, "",spep_0 + 654, 0, 38, -1); SE012 = playSeVer2( spep_0 + 284, 1371, "",spep_0 + 654, 10, 30, -1); setStartTimeMs( SE012, 1467 ); setPitch( spep_0 + 284, SE012, -1000 ); setTimeStretch( SE012, 0.33, 30, 4 ); --気玉合わせる SE014 = playSeVer2( spep_0 + 266, 1253, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 266, 1316, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 274, 1049, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 278, 1110, "", 0, 0, 0, -1); --気玉溜め音 SE018 = playSeVer2( spep_0 + 290, 1226, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 290, SE018, 68 ); SE019 = playSeVer2( spep_0 + 296, 1412, "",spep_0 + 664, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 296, SE019, 158 ); --気玉大きくなる SE020 = playSeVer2( spep_0 + 456, 1274, "", 0, 12, 0, -1); setStartTimeMs( SE020, 167 ); SE021 = playSeVer2( spep_0 + 462, 1153, "", 0, 0, 0, -1); setPitch( spep_0 + 462, SE021, -400 ); setTimeStretch( SE021, 0.73, 30, 4 ); SE022 = playSeVer2( spep_0 + 498, 1068, "", 0, 18, 0, -1); SE023 = playSeVer2( spep_0 + 498, 1168, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 498, SE023, 79 ); SE024 = playSeVer2( spep_0 + 510, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 510, SE024, 76 ); setPitch( spep_0 + 510, SE024, -400 ); setTimeStretch( SE024, 0.73, 30, 4 ); SE026 = playSeVer2( spep_0 + 548, 1060, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_0 + 552, 1274, "", 0, 10, 0, -1); setStartTimeMs( SE025, 200 ); setPitch( spep_0 + 552, SE025, -600 ); setTimeStretch( SE025, 0.6, 30, 4 ); --気玉発射 SE027 = playSeVer2( spep_0 + 636, 1190, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_0 + 636, 1193, "",spep_0 + 760, 0, 58, -1); SE029 = playSeVer2( spep_0 + 636, 1027, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_0 + 636, 1213, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 636, SE030, 80 ); SE031 = playSeVer2( spep_0 + 660, 1215, "", 0, 0, 0, -1); --地響き SE032 = playSeVer2( spep_0 + 678, 1044, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 678, SE032, 132 ); --敵吹き飛ぶ SE033 = playSeVer2( spep_0 + 738, 1258, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_0 + 738, 1067, "", 0, 0, 0, -1); -- ** ボイス ** -- --「私はなんとしても生き残る」 playVoice( spep_0 + 92, 773 ); setVoiceVolume( spep_0 + 92, 773, 110 ); --「そのために余計なものはすべて捨てた!」 playVoice( spep_0 + 256, 774 ); setVoiceVolume( spep_0 + 256, 774, 114 ); -- ** おわり ** -- dealDamage( spep_0 + 748); endPhase( spep_0 + MAX_FRAME_0); -- 終了フレーム 908F else end