-- 1028960: LR_セルマックス_アクティブ必殺技:スクリームエクスプロージョン -- sp_effect_a2_00240 -- ut0072 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 162957; -- 雄叫びを上げるセルマックス~フィニッシュ ef_001 SP_01b = 162958; -- 雄叫びを上げるセルマックス~フィニッシュ ef_001b ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --setDisp( 0, 1, 0); --changeAnime( 0, 1, 100); --[[ setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]] ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 758 -13); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_0 + 850 -1); -- スキップ先フレーム指定 end else end ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 雄叫びを上げるセルマックス~フィニッシュ ------------------------------------------------------ MAX_FRAME_0 = 1188; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 雄叫びを上げるセルマックス~フィニッシュ(ef_001) setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 雄叫びを上げるセルマックス~フィニッシュ(ef_001b) setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 36 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 118 ); setMoveKey( spep_0 + 0 , 1, 283.1, -382.9 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 283.1, -382.9 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 283.1, -382.9 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 283.1, -382.9 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 283.1, -382.9 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 283.1, -382.9 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 283.1, -382.9 , 0 ); setMoveKey( spep_0 + 27 + OFFSET_X, 1, 283.1, -382.9 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 502, -706.9 , 0 ); setMoveKey( spep_0 + 29 + OFFSET_X, 1, 502, -706.9 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 720.9, -1030.9 , 0 ); setMoveKey( spep_0 + 31 + OFFSET_X, 1, 720.9, -1030.9 , 0 ); setMoveKey( spep_0 + 32 + OFFSET_X, 1, 939.8, -1354.9 , 0 ); setMoveKey( spep_0 + 33 + OFFSET_X, 1, 939.8, -1354.9 , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, 1158.7, -1678.9 , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, 1158.7, -1678.9 , 0 ); setScaleKey( spep_0 + 0, 1, 4.35, 4.35 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 4.35, 4.35 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 4.35, 4.35 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 4.35, 4.35 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 4.35, 4.35 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 4.35, 4.35 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 4.35, 4.35 ); setScaleKey( spep_0 + 27 + OFFSET_X, 1, 4.35, 4.35 ); setScaleKey( spep_0 + 28 + OFFSET_X, 1, 6.09, 6.09 ); setScaleKey( spep_0 + 29 + OFFSET_X, 1, 6.09, 6.09 ); setScaleKey( spep_0 + 30 + OFFSET_X, 1, 7.83, 7.83 ); setScaleKey( spep_0 + 31 + OFFSET_X, 1, 7.83, 7.83 ); setScaleKey( spep_0 + 32 + OFFSET_X, 1, 9.57, 9.57 ); setScaleKey( spep_0 + 33 + OFFSET_X, 1, 9.57, 9.57 ); setScaleKey( spep_0 + 34 + OFFSET_X, 1, 11.31, 11.31 ); setScaleKey( spep_0 + 36 + OFFSET_X, 1, 11.31, 11.31 ); setRotateKey( spep_0 + 0, 1, 5.2 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 5.2 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 5.2 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 5.2 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 5.2 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 5.2 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 5.2 ); setRotateKey( spep_0 + 36 + OFFSET_X, 1, 5.2 ); -- 敵の動き2 setDisp( spep_0 + 180 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 326 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 180 + OFFSET_X, 1, 100 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 296.7, 37.4 , 0 ); setMoveKey( spep_0 + 326 + OFFSET_X, 1, 296.7, 37.4 , 0 ); setScaleKey( spep_0 + 180 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 326 + OFFSET_X, 1, 0.15, 0.15 ); setRotateKey( spep_0 + 180 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 326 + OFFSET_X, 1, 0 ); -- 敵の動き3 setDisp( spep_0 + 800 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 850 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 800 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 836 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 800 + OFFSET_X, 1, 617.1, -509.8 , 0 ); setMoveKey( spep_0 + 801 + OFFSET_X, 1, 617.1, -509.8 , 0 ); setMoveKey( spep_0 + 802 + OFFSET_X, 1, 491.7, -420 , 0 ); setMoveKey( spep_0 + 803 + OFFSET_X, 1, 491.7, -420 , 0 ); setMoveKey( spep_0 + 804 + OFFSET_X, 1, 395.6, -320.5 , 0 ); setMoveKey( spep_0 + 805 + OFFSET_X, 1, 395.6, -320.5 , 0 ); setMoveKey( spep_0 + 806 + OFFSET_X, 1, 289.7, -250.3 , 0 ); setMoveKey( spep_0 + 807 + OFFSET_X, 1, 289.7, -250.3 , 0 ); setMoveKey( spep_0 + 808 + OFFSET_X, 1, 183.8, -150.8 , 0 ); setMoveKey( spep_0 + 809 + OFFSET_X, 1, 183.8, -150.8 , 0 ); setMoveKey( spep_0 + 810 + OFFSET_X, 1, 193.5, -150.8 , 0 ); setMoveKey( spep_0 + 811 + OFFSET_X, 1, 193.5, -150.8 , 0 ); setMoveKey( spep_0 + 812 + OFFSET_X, 1, 174, -150.8 , 0 ); setMoveKey( spep_0 + 813 + OFFSET_X, 1, 174, -150.8 , 0 ); setMoveKey( spep_0 + 814 + OFFSET_X, 1, 183.8, -141 , 0 ); setMoveKey( spep_0 + 815 + OFFSET_X, 1, 183.8, -141 , 0 ); setMoveKey( spep_0 + 816 + OFFSET_X, 1, 183.8, -160.5 , 0 ); setMoveKey( spep_0 + 817 + OFFSET_X, 1, 183.8, -160.5 , 0 ); setMoveKey( spep_0 + 818 + OFFSET_X, 1, 183.8, -150.8 , 0 ); setMoveKey( spep_0 + 819 + OFFSET_X, 1, 183.8, -150.8 , 0 ); setMoveKey( spep_0 + 820 + OFFSET_X, 1, 174, -150.8 , 0 ); setMoveKey( spep_0 + 821 + OFFSET_X, 1, 174, -150.8 , 0 ); setMoveKey( spep_0 + 822 + OFFSET_X, 1, 191.6, -150.8 , 0 ); setMoveKey( spep_0 + 823 + OFFSET_X, 1, 191.6, -150.8 , 0 ); setMoveKey( spep_0 + 824 + OFFSET_X, 1, 183.8, -150.8 , 0 ); setMoveKey( spep_0 + 827 + OFFSET_X, 1, 183.8, -150.8 , 0 ); setMoveKey( spep_0 + 828 + OFFSET_X, 1, 174, -150.8 , 0 ); setMoveKey( spep_0 + 829 + OFFSET_X, 1, 174, -150.8 , 0 ); setMoveKey( spep_0 + 830 + OFFSET_X, 1, 191.6, -150.8 , 0 ); setMoveKey( spep_0 + 831 + OFFSET_X, 1, 191.6, -150.8 , 0 ); setMoveKey( spep_0 + 832 + OFFSET_X, 1, 183.8, -150.8 , 0 ); setMoveKey( spep_0 + 835 + OFFSET_X, 1, 183.8, -150.8 , 0 ); setMoveKey( spep_0 + 836 + OFFSET_X, 1, 190.2, -149.7 , 0 ); setMoveKey( spep_0 + 837 + OFFSET_X, 1, 190.2, -149.7 , 0 ); setMoveKey( spep_0 + 838 + OFFSET_X, 1, 193, -151.1 , 0 ); setMoveKey( spep_0 + 839 + OFFSET_X, 1, 193, -151.1 , 0 ); setMoveKey( spep_0 + 840 + OFFSET_X, 1, 195.8, -152.4 , 0 ); setMoveKey( spep_0 + 841 + OFFSET_X, 1, 195.8, -152.4 , 0 ); setMoveKey( spep_0 + 842 + OFFSET_X, 1, 198.6, -153.8 , 0 ); setMoveKey( spep_0 + 843 + OFFSET_X, 1, 198.6, -153.8 , 0 ); setMoveKey( spep_0 + 844 + OFFSET_X, 1, 201.4, -155.2 , 0 ); setMoveKey( spep_0 + 845 + OFFSET_X, 1, 201.4, -155.2 , 0 ); setMoveKey( spep_0 + 846 + OFFSET_X, 1, 204.2, -156.6 , 0 ); setMoveKey( spep_0 + 847 + OFFSET_X, 1, 204.2, -156.6 , 0 ); setMoveKey( spep_0 + 848 + OFFSET_X, 1, 207, -157.9 , 0 ); setMoveKey( spep_0 + 850 + OFFSET_X, 1, 207, -157.9 , 0 ); setScaleKey( spep_0 + 800 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 801 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 802 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 803 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 804 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 805 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 806 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 807 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 808 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 850 + OFFSET_X, 1, 0.26, 0.26 ); setRotateKey( spep_0 + 800 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 835 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 836 + OFFSET_X, 1, 21.5 ); setRotateKey( spep_0 + 850 + OFFSET_X, 1, 21.5 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 1168, "", 0, 2, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 71 ); setStartTimeMs( SE001, 1717 ); SE002 = playSeVer2( spep_0 + 0, 1044, "",spep_0 + 108, 0, 74, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 65 ); --画面遷移 SE003 = playSeVer2( spep_0 + 38, 1232, "", 0, 0, 0, -1); --気弾膨らむ予兆 SE004 = playSeVer2( spep_0 + 152, 1266, "", 0, 16, 0, -1); setSeVolumeByWorkId( spep_0 + 152, SE004, 132 ); setStartTimeMs( SE004, 1900 ); --セリフカットイン SE005 = playSeVer2( spep_0 + 58, 1018, "", 0, 0, 0, -1); --叫ぶ SE006 = playSeVer2( spep_0 + 66, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 66, SE006, 71 ); SE007 = playSeVer2( spep_0 + 66, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 66, SE007, 81 ); --気弾膨れ上がる1 SE008 = playSeVer2( spep_0 + 220, 1465, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 220, SE008, 135 ); SE009 = playSeVer2( spep_0 + 220, 1137, "",spep_0 + 314, 0, 52, -1); setSeVolumeByWorkId( spep_0 + 220, SE009, 78 ); --気弾膨れ上がる背景音 SE010 = playSeVer2( spep_0 + 232, 1226, "",spep_0 + 536, 0, 42, -1); setSeVolumeByWorkId( spep_0 + 232, SE010, 60 ); --一気に収束する SE011 = playSeVer2( spep_0 + 432, 1336, "",spep_0 + 496, 16, 14, -1); setSeVolumeByWorkId( spep_0 + 432, SE011, 77 ); setStartTimeMs( SE011, 2767 ); setPitch( spep_0 + 432, SE011, 800 ); setTimeStretch( SE011, 1.53, 30, 4 ); --気弾膨れ上がる2 SE012 = playSeVer2( spep_0 + 272, 1465, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 272, 1137, "",spep_0 + 366, 0, 52, -1); setSeVolumeByWorkId( spep_0 + 272, SE013, 72 ); --気弾膨れ上がる3 SE014 = playSeVer2( spep_0 + 338, 1465, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 338, 1190, "", 0, 0, 0, -1); --気弾膨れ上がる4 SE016 = playSeVer2( spep_0 + 372, 1465, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 372, 1190, "", 0, 0, 0, -1); --気弾膨れ上がる5 SE018 = playSeVer2( spep_0 + 408, 1465, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 408, 1190, "", 0, 0, 0, -1); --一気に収束する SE020 = playSeVer2( spep_0 + 432, 1467, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 432, SE020, 316 ); SE022 = playSeVer2( spep_0 + 474, 1466, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 474, SE022, 316 ); SE023 = playSeVer2( spep_0 + 474, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 474, SE023, 77 ); --気弾溜め中 SE021 = playSeVer2( spep_0 + 538, 1371, "",spep_0 + 764, 20, 28, -1); setSeVolumeByWorkId( spep_0 + 538, SE021, 73 ); setStartTimeMs( SE021, 1533 ); setPitch( spep_0 + 538, SE021, 800 ); setTimeStretch( SE021, 1.53, 30, 4 ); --画面遷移 SE024 = playSeVer2( spep_0 + 538, 1182, "", 0, 8, 0, -1); setSeVolumeByWorkId( spep_0 + 538, SE024, 89 ); setStartTimeMs( SE024, 100 ); --気弾溜め中 SE025 = playSeVer2( spep_0 + 542, 1227, "",spep_0 + 776, 0, 40, -1); SE026 = playSeVer2( spep_0 + 542, 1176, "",spep_0 + 764, 20, 28, -1); setSeVolumeByWorkId( spep_0 + 542, SE026, 62 ); SE027 = playSeVer2( spep_0 + 542, 1226, "",spep_0 + 860, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 542, SE027, 93 ); --気弾発射 SE028 = playSeVer2( spep_0 + 738, 1371, "",spep_0 + 932, 28, 64, -1); setSeVolumeByWorkId( spep_0 + 738, SE028, 68 ); setStartTimeMs( SE028, 1500 ); setPitch( spep_0 + 738, SE028, -800 ); setTimeStretch( SE028, 0.47, 30, 4 ); --ズームアウト SE029 = playSeVer2( spep_0 + 660, 1072, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_0 + 676, 44, "", 0, 0, 0, -1); --気弾発射 SE031 = playSeVer2( spep_0 + 720, 1027, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_0 + 720, 1193, "",spep_0 + 934, 0, 64, -1); SE033 = playSeVer2( spep_0 + 720, 1146, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_0 + 728, 1213, "",spep_0 + 978, 0, 62, -1); -- ** ボイス ** -- --「ウガアアアアア!」 playVoice( spep_0 + 52, 800 ); setVoiceVolume( spep_0 + 52, 800, 130 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 758; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE021, 0); stopSe( SP_dodge - 12, SE025, 0); stopSe( SP_dodge - 12, SE026, 0); stopSe( SP_dodge - 12, SE027, 0); stopSe( SP_dodge - 12, SE028, 0); stopSe( SP_dodge - 12, SE029, 0); stopSe( SP_dodge - 12, SE030, 0); stopSe( SP_dodge - 12, SE031, 0); stopSe( SP_dodge - 12, SE032, 0); stopSe( SP_dodge - 12, SE033, 0); stopSe( SP_dodge - 12, SE034, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, - 1, 0, 0, - 350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, - 1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge + 10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --地面爆発 SE035 = playSeVer2( spep_0 + 856, 1159, "",spep_0 + 976, 0, 54, -1); --地鳴り低音 SE050 = playSeVer2( spep_0 + 860, 1226, "",spep_0 + 982, 20, 40, -1); setSeVolumeByWorkId( spep_0 + 860, SE050, 93 ); --地面から光溢れる SE036 = playSeVer2( spep_0 + 904, 1067, "",spep_0 + 972, 0, 50, -1); SE037 = playSeVer2( spep_0 + 904, 1306, "",spep_0 + 978, 0, 54, -1); setSeVolumeByWorkId( spep_0 + 904, SE037, 67 ); --爆発予兆 SE038 = playSeVer2( spep_0 + 950, 1157, "", 1050, 0, 40, -1); --爆発 SE039 = playSeVer2( spep_0 + 1002, 1069, "",spep_0 + 1124, 0, 20, -1); SE040 = playSeVer2( spep_0 + 1016, 1024, "",spep_0 + 1124, 0, 24, -1); SE041 = playSeVer2( spep_0 + 1056, 1188, "", 0, 18, 0, -1); setStartTimeMs( SE041, 233 ); --爆発収束する SE042 = playSeVer2( spep_0 + 1090, 8, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_0 + 1094, 1060, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1094, SE043, 71 ); -- ** おわり ** -- dealDamage( spep_0 + 1000); endPhase( spep_0 + MAX_FRAME_0); -- 終了フレーム 1188F else end