-- 1029330: UR_アックマン_アクティブ必殺技:アクマイト光線 -- sp_effect_a1_00445 -- ut0073 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 163055; -- 冒頭〜ラスト:手前 ef_001 SP_01b = 163056; -- 冒頭〜ラスト:奥 ef_001b ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.84); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 300 -13); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_0 + 416 -1); -- スキップ先フレーム指定 end else end ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 冒頭〜ラスト ------------------------------------------------------ MAX_FRAME_0 = 586; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 冒頭〜ラスト:手前 (ef_001) setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 冒頭〜ラスト:奥 (ef_001b) setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 356 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 550 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 356 + OFFSET_X, 1, 100 ); changeAnime( spep_0 + 424 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, 8.7, -52.1 , 0 ); setMoveKey( spep_0 + 395 + OFFSET_X, 1, 8.7, -52.1 , 0 ); setMoveKey( spep_0 + 396 + OFFSET_X, 1, 8.8, -52.1 , 0 ); setMoveKey( spep_0 + 397 + OFFSET_X, 1, 8.8, -52.1 , 0 ); setMoveKey( spep_0 + 398 + OFFSET_X, 1, 8.9, -52.1 , 0 ); setMoveKey( spep_0 + 399 + OFFSET_X, 1, 8.9, -52.1 , 0 ); setMoveKey( spep_0 + 400 + OFFSET_X, 1, 9, -52.2 , 0 ); setMoveKey( spep_0 + 401 + OFFSET_X, 1, 9, -52.2 , 0 ); setMoveKey( spep_0 + 402 + OFFSET_X, 1, 9.3, -52.3 , 0 ); setMoveKey( spep_0 + 403 + OFFSET_X, 1, 9.3, -52.3 , 0 ); setMoveKey( spep_0 + 404 + OFFSET_X, 1, 9.7, -52.4 , 0 ); setMoveKey( spep_0 + 405 + OFFSET_X, 1, 9.7, -52.4 , 0 ); setMoveKey( spep_0 + 406 + OFFSET_X, 1, 10.3, -52.6 , 0 ); setMoveKey( spep_0 + 407 + OFFSET_X, 1, 10.3, -52.6 , 0 ); setMoveKey( spep_0 + 408 + OFFSET_X, 1, 11.1, -52.9 , 0 ); setMoveKey( spep_0 + 409 + OFFSET_X, 1, 11.1, -52.9 , 0 ); setMoveKey( spep_0 + 410 + OFFSET_X, 1, 12.3, -53.4 , 0 ); setMoveKey( spep_0 + 411 + OFFSET_X, 1, 12.3, -53.4 , 0 ); setMoveKey( spep_0 + 412 + OFFSET_X, 1, 13.9, -54 , 0 ); setMoveKey( spep_0 + 413 + OFFSET_X, 1, 13.9, -54 , 0 ); setMoveKey( spep_0 + 414 + OFFSET_X, 1, 16.1, -54.8 , 0 ); setMoveKey( spep_0 + 415 + OFFSET_X, 1, 16.1, -54.8 , 0 ); setMoveKey( spep_0 + 416 + OFFSET_X, 1, 18.9, -55.8 , 0 ); setMoveKey( spep_0 + 417 + OFFSET_X, 1, 18.9, -55.8 , 0 ); setMoveKey( spep_0 + 418 + OFFSET_X, 1, 22.6, -57.1 , 0 ); setMoveKey( spep_0 + 419 + OFFSET_X, 1, 22.6, -57.1 , 0 ); setMoveKey( spep_0 + 420 + OFFSET_X, 1, 27.1, -58.8 , 0 ); setMoveKey( spep_0 + 421 + OFFSET_X, 1, 27.1, -58.8 , 0 ); setMoveKey( spep_0 + 422 + OFFSET_X, 1, 32.9, -60.8 , 0 ); setMoveKey( spep_0 + 423 + OFFSET_X, 1, 32.9, -60.8 , 0 ); setMoveKey( spep_0 + 424 + OFFSET_X, 1, 15.6, -4.1 , 0 ); setMoveKey( spep_0 + 425 + OFFSET_X, 1, 15.6, -4.1 , 0 ); setMoveKey( spep_0 + 426 + OFFSET_X, 1, 15.1, 16.7 , 0 ); setMoveKey( spep_0 + 427 + OFFSET_X, 1, 15.1, 16.7 , 0 ); setMoveKey( spep_0 + 428 + OFFSET_X, 1, 22, -19.6 , 0 ); setMoveKey( spep_0 + 429 + OFFSET_X, 1, 22, -19.6 , 0 ); setMoveKey( spep_0 + 430 + OFFSET_X, 1, 11.8, 17.6 , 0 ); setMoveKey( spep_0 + 431 + OFFSET_X, 1, 11.8, 17.6 , 0 ); setMoveKey( spep_0 + 432 + OFFSET_X, 1, 23.6, -20.1 , 0 ); setMoveKey( spep_0 + 433 + OFFSET_X, 1, 23.6, -20.1 , 0 ); setMoveKey( spep_0 + 434 + OFFSET_X, 1, 13.8, 17.1 , 0 ); setMoveKey( spep_0 + 435 + OFFSET_X, 1, 13.8, 17.1 , 0 ); setMoveKey( spep_0 + 436 + OFFSET_X, 1, 22, -19.6 , 0 ); setMoveKey( spep_0 + 437 + OFFSET_X, 1, 22, -19.6 , 0 ); setMoveKey( spep_0 + 438 + OFFSET_X, 1, 11.8, 17.6 , 0 ); setMoveKey( spep_0 + 439 + OFFSET_X, 1, 11.8, 17.6 , 0 ); setMoveKey( spep_0 + 440 + OFFSET_X, 1, 23.6, -20.1 , 0 ); setMoveKey( spep_0 + 441 + OFFSET_X, 1, 23.6, -20.1 , 0 ); setMoveKey( spep_0 + 442 + OFFSET_X, 1, 13.4, 17.1 , 0 ); setMoveKey( spep_0 + 443 + OFFSET_X, 1, 13.4, 17.1 , 0 ); setMoveKey( spep_0 + 444 + OFFSET_X, 1, 22, -19.6 , 0 ); setMoveKey( spep_0 + 445 + OFFSET_X, 1, 22, -19.6 , 0 ); setMoveKey( spep_0 + 446 + OFFSET_X, 1, 11.8, 17.6 , 0 ); setMoveKey( spep_0 + 447 + OFFSET_X, 1, 11.8, 17.6 , 0 ); setMoveKey( spep_0 + 448 + OFFSET_X, 1, 22, -19.6 , 0 ); setMoveKey( spep_0 + 449 + OFFSET_X, 1, 22, -19.6 , 0 ); setMoveKey( spep_0 + 450 + OFFSET_X, 1, 11.8, 17.6 , 0 ); setMoveKey( spep_0 + 451 + OFFSET_X, 1, 11.8, 17.6 , 0 ); setMoveKey( spep_0 + 452 + OFFSET_X, 1, 23.6, -20.1 , 0 ); setMoveKey( spep_0 + 453 + OFFSET_X, 1, 23.6, -20.1 , 0 ); setMoveKey( spep_0 + 454 + OFFSET_X, 1, 13.4, 17.1 , 0 ); setMoveKey( spep_0 + 455 + OFFSET_X, 1, 13.4, 17.1 , 0 ); setMoveKey( spep_0 + 456 + OFFSET_X, 1, 11.8, 17.6 , 0 ); setMoveKey( spep_0 + 461 + OFFSET_X, 1, 11.8, 17.6 , 0 ); setMoveKey( spep_0 + 462 + OFFSET_X, 1, 13.4, 17.1 , 0 ); setMoveKey( spep_0 + 463 + OFFSET_X, 1, 13.4, 17.1 , 0 ); setMoveKey( spep_0 + 464 + OFFSET_X, 1, 11.8, 17.6 , 0 ); setMoveKey( spep_0 + 465 + OFFSET_X, 1, 11.8, 17.6 , 0 ); setMoveKey( spep_0 + 466 + OFFSET_X, 1, -5.5, -292.1 , 0 ); setMoveKey( spep_0 + 550 + OFFSET_X, 1, -5.5, -292.1 , 0 ); setScaleKey( spep_0 + 356 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_0 + 397 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_0 + 398 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 399 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 400 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_0 + 401 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_0 + 402 + OFFSET_X, 1, 1.48, 1.48 ); setScaleKey( spep_0 + 403 + OFFSET_X, 1, 1.48, 1.48 ); setScaleKey( spep_0 + 404 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 405 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 406 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_0 + 407 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_0 + 408 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_0 + 409 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_0 + 410 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_0 + 411 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_0 + 412 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 413 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 414 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_0 + 415 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_0 + 416 + OFFSET_X, 1, 2.08, 2.08 ); setScaleKey( spep_0 + 417 + OFFSET_X, 1, 2.08, 2.08 ); setScaleKey( spep_0 + 418 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_0 + 419 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_0 + 420 + OFFSET_X, 1, 2.59, 2.59 ); setScaleKey( spep_0 + 421 + OFFSET_X, 1, 2.59, 2.59 ); setScaleKey( spep_0 + 422 + OFFSET_X, 1, 2.95, 2.95 ); setScaleKey( spep_0 + 423 + OFFSET_X, 1, 2.95, 2.95 ); setScaleKey( spep_0 + 424 + OFFSET_X, 1, 3.39, 3.39 ); setScaleKey( spep_0 + 427 + OFFSET_X, 1, 3.39, 3.39 ); setScaleKey( spep_0 + 428 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_0 + 431 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_0 + 432 + OFFSET_X, 1, 3.11, 3.11 ); setScaleKey( spep_0 + 435 + OFFSET_X, 1, 3.11, 3.11 ); setScaleKey( spep_0 + 436 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_0 + 439 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_0 + 440 + OFFSET_X, 1, 3.11, 3.11 ); setScaleKey( spep_0 + 443 + OFFSET_X, 1, 3.11, 3.11 ); setScaleKey( spep_0 + 444 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_0 + 451 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_0 + 452 + OFFSET_X, 1, 3.11, 3.11 ); setScaleKey( spep_0 + 455 + OFFSET_X, 1, 3.11, 3.11 ); setScaleKey( spep_0 + 456 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_0 + 461 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_0 + 462 + OFFSET_X, 1, 3.11, 3.11 ); setScaleKey( spep_0 + 463 + OFFSET_X, 1, 3.11, 3.11 ); setScaleKey( spep_0 + 464 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_0 + 465 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_0 + 466 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 550 + OFFSET_X, 1, 0.68, 0.68 ); setRotateKey( spep_0 + 356 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 423 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 424 + OFFSET_X, 1, -44.1 ); setRotateKey( spep_0 + 465 + OFFSET_X, 1, -44.1 ); setRotateKey( spep_0 + 466 + OFFSET_X, 1, -35 ); setRotateKey( spep_0 + 550 + OFFSET_X, 1, -35 ); setAlphaKey( spep_0 + 356 + OFFSET_X, 1, 255 ); setAlphaKey( spep_0 + 513 + OFFSET_X, 1, 255 ); setAlphaKey( spep_0 + 514 + OFFSET_X, 1, 253 ); setAlphaKey( spep_0 + 515 + OFFSET_X, 1, 253 ); setAlphaKey( spep_0 + 516 + OFFSET_X, 1, 249 ); setAlphaKey( spep_0 + 517 + OFFSET_X, 1, 249 ); setAlphaKey( spep_0 + 518 + OFFSET_X, 1, 242 ); setAlphaKey( spep_0 + 519 + OFFSET_X, 1, 242 ); setAlphaKey( spep_0 + 520 + OFFSET_X, 1, 231 ); setAlphaKey( spep_0 + 521 + OFFSET_X, 1, 231 ); setAlphaKey( spep_0 + 522 + OFFSET_X, 1, 218 ); setAlphaKey( spep_0 + 523 + OFFSET_X, 1, 218 ); setAlphaKey( spep_0 + 524 + OFFSET_X, 1, 201 ); setAlphaKey( spep_0 + 525 + OFFSET_X, 1, 201 ); setAlphaKey( spep_0 + 526 + OFFSET_X, 1, 180 ); setAlphaKey( spep_0 + 527 + OFFSET_X, 1, 180 ); setAlphaKey( spep_0 + 528 + OFFSET_X, 1, 157 ); setAlphaKey( spep_0 + 529 + OFFSET_X, 1, 157 ); setAlphaKey( spep_0 + 530 + OFFSET_X, 1, 132 ); setAlphaKey( spep_0 + 531 + OFFSET_X, 1, 132 ); setAlphaKey( spep_0 + 532 + OFFSET_X, 1, 108 ); setAlphaKey( spep_0 + 533 + OFFSET_X, 1, 108 ); setAlphaKey( spep_0 + 534 + OFFSET_X, 1, 85 ); setAlphaKey( spep_0 + 535 + OFFSET_X, 1, 85 ); setAlphaKey( spep_0 + 536 + OFFSET_X, 1, 66 ); setAlphaKey( spep_0 + 537 + OFFSET_X, 1, 66 ); setAlphaKey( spep_0 + 538 + OFFSET_X, 1, 50 ); setAlphaKey( spep_0 + 539 + OFFSET_X, 1, 50 ); setAlphaKey( spep_0 + 540 + OFFSET_X, 1, 37 ); setAlphaKey( spep_0 + 541 + OFFSET_X, 1, 37 ); setAlphaKey( spep_0 + 542 + OFFSET_X, 1, 27 ); setAlphaKey( spep_0 + 543 + OFFSET_X, 1, 27 ); setAlphaKey( spep_0 + 544 + OFFSET_X, 1, 20 ); setAlphaKey( spep_0 + 545 + OFFSET_X, 1, 20 ); setAlphaKey( spep_0 + 546 + OFFSET_X, 1, 15 ); setAlphaKey( spep_0 + 547 + OFFSET_X, 1, 15 ); setAlphaKey( spep_0 + 548 + OFFSET_X, 1, 13 ); setAlphaKey( spep_0 + 550 + OFFSET_X, 1, 10 ); setAlphaKey( spep_0 + 552 + OFFSET_X, 1, 255 ); setBlendColor( spep_0 + 356 + OFFSET_X, 1, 3, 0, 0, 0, 0.0 ); setBlendColor( spep_0 + 466 + OFFSET_X, 1, 3, 0, 0, 0, 1 ); setBlendColor( spep_0 + 552 + OFFSET_X, 1, 3, 0, 0, 0, 0.0 ); -- ** 音 ** -- --環境音1 SE001 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 37 ); --腕上げる SE002 = playSeVer2( spep_0 + 22, 1004, "", 0, 0, 0, -1); --顔カットイン SE003 = playSeVer2( spep_0 + 50, 1018, "", 0, 0, 0, -1); --ポーズ音 SE004 = playSeVer2( spep_0 + 62, 1048, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 132, 1189, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 178, 8, "", 0, 0, 0, -1); --環境音2 SE005 = playSeVer2( spep_0 + 62, 1175, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 62, SE005, 29 ); --光線溜め音 SE008 = playSeVer2( spep_0 + 236, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 236, SE008, 120 ); SE009 = playSeVer2( spep_0 + 236, 1438, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 236, SE009, 250 ); SE010 = playSeVer2( spep_0 + 236, 48, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 236, SE010, 39 ); --光線発射音 SE011 = playSeVer2( spep_0 + 264, 1127, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 264, SE011, 116 ); setPitch( spep_0 + 264, SE011, -510 ); setTimeStretch( SE011, 0.66, 30, 4 ); SE012 = playSeVer2( spep_0 + 264, 1211, "",spep_0 + 446, 0, 10, -1); SE013 = playSeVer2( spep_0 + 264, 1214, "",spep_0 + 448, 0, 30, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 300; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); pauseAll( SP_dodge, 67); setAlphaKey( SP_dodge , 1, 255 ); setBlendColor( SP_dodge , 1, 3, 0, 0, 0, 0.0 ); speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, - 1, 0, 0, - 350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, - 1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge + 10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --光線発射音 SE014 = playSeVer2( spep_0 + 352, 1127, "",spep_0 + 444, 20, 28, -1); setSeVolumeByWorkId( spep_0 + 352, SE014, 116 ); setStartTimeMs( SE014, 400 ); setPitch( spep_0 + 352, SE014, -510 ); setTimeStretch( SE014, 0.66, 30, 4 ); SE015 = playSeVer2( spep_0 + 402, 1127, "",spep_0 + 466, 14, 14, -1); setSeVolumeByWorkId( spep_0 + 402, SE015, 116 ); setStartTimeMs( SE015, 467 ); setPitch( spep_0 + 402, SE015, -510 ); setTimeStretch( SE015, 0.66, 30, 4 ); --光線着弾音 SE016 = playSeVer2( spep_0 + 418, 1424, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 418, 1114, "", 0, 0, 0, -1); --眼光る SE018 = playSeVer2( spep_0 + 460, 1386, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 466, 12, "", 0, 0, 0, -1); setPitch( spep_0 + 466, SE019, -610 ); setTimeStretch( SE019, 0.59, 30, 4 ); --爆発音 SE020 = playSeVer2( spep_0 + 502, 1156, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_0 + 502, 1159, "", 0, 0, 0, -1); -- ** おわり ** -- dealDamage( spep_0 + 430); endPhase( spep_0 + MAX_FRAME_0); -- 終了フレーム 586F else end