-- 1029270:LR_バイオブロリー_アクティブ必殺技:超ゲノム光線 -- sp_effect_a1_00458 -- ut0076 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163219 --水面から出てくる~水飛沫 ef_001 SP_01b = 163220 --水面から出てくる~水飛沫 ef_001b ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0;---記載するspepの数に要注意 if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 90 -13); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_0 + 324 -1); -- スキップ先フレーム指定 --光線発射 SE012 = playSeVer2( spep_0 + 324, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 324, SE012, 71 ); SE013 = playSeVer2( spep_0 + 324, 1177, "",spep_0 + 404, 0, 16, -1); SE014 = playSeVer2( spep_0 + 324, 1249, "",spep_0 + 406, 0, 18, -1); SE015 = playSeVer2( spep_0 + 324, 1423, "",spep_0 + 408, 0, 22, -1); end else end ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 水面から出てくる~水飛沫 ------------------------------------------------------ MAX_FRAME_0 = 516; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 水面から出てくる~水飛沫 前面(ef_001) setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 水面から出てくる~水飛沫 背面(ef_001_b) setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 26 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 110 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 26 + OFFSET_X, 1, 102 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, 602.9, -603.2 , 0 ); setMoveKey( spep_0 + 27 + OFFSET_X, 1, 602.9, -603.2 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 647.9, -592.9 , 0 ); setMoveKey( spep_0 + 29 + OFFSET_X, 1, 647.9, -592.9 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 595.8, -629.3 , 0 ); setMoveKey( spep_0 + 31 + OFFSET_X, 1, 595.8, -629.3 , 0 ); setMoveKey( spep_0 + 32 + OFFSET_X, 1, 634.4, -595.5 , 0 ); setMoveKey( spep_0 + 33 + OFFSET_X, 1, 634.4, -595.5 , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, 555.8, -586.2 , 0 ); setMoveKey( spep_0 + 35 + OFFSET_X, 1, 555.8, -586.2 , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, 579.9, -552.3 , 0 ); setMoveKey( spep_0 + 37 + OFFSET_X, 1, 579.9, -552.3 , 0 ); setMoveKey( spep_0 + 38 + OFFSET_X, 1, 509.5, -547.9 , 0 ); setMoveKey( spep_0 + 39 + OFFSET_X, 1, 509.5, -547.9 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, 496.6, -541.3 , 0 ); setMoveKey( spep_0 + 41 + OFFSET_X, 1, 496.6, -541.3 , 0 ); setMoveKey( spep_0 + 42 + OFFSET_X, 1, 452.9, -486.2 , 0 ); setMoveKey( spep_0 + 43 + OFFSET_X, 1, 452.9, -486.2 , 0 ); setMoveKey( spep_0 + 44 + OFFSET_X, 1, 425.6, -462.6 , 0 ); setMoveKey( spep_0 + 45 + OFFSET_X, 1, 425.6, -462.6 , 0 ); setMoveKey( spep_0 + 46 + OFFSET_X, 1, 397.6, -438.4 , 0 ); setMoveKey( spep_0 + 47 + OFFSET_X, 1, 397.6, -438.4 , 0 ); setMoveKey( spep_0 + 48 + OFFSET_X, 1, 347.4, -423.8 , 0 ); setMoveKey( spep_0 + 49 + OFFSET_X, 1, 347.4, -423.8 , 0 ); setMoveKey( spep_0 + 50 + OFFSET_X, 1, 297.5, -408.6 , 0 ); setMoveKey( spep_0 + 51 + OFFSET_X, 1, 297.5, -408.6 , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, 270.8, -380.6 , 0 ); setMoveKey( spep_0 + 53 + OFFSET_X, 1, 270.8, -380.6 , 0 ); setMoveKey( spep_0 + 54 + OFFSET_X, 1, 244.4, -352.1 , 0 ); setMoveKey( spep_0 + 55 + OFFSET_X, 1, 244.4, -352.1 , 0 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, 204, -326.4 , 0 ); setMoveKey( spep_0 + 57 + OFFSET_X, 1, 204, -326.4 , 0 ); setMoveKey( spep_0 + 58 + OFFSET_X, 1, 188.5, -304.8 , 0 ); setMoveKey( spep_0 + 59 + OFFSET_X, 1, 188.5, -304.8 , 0 ); setMoveKey( spep_0 + 60 + OFFSET_X, 1, 172.5, -282.4 , 0 ); setMoveKey( spep_0 + 61 + OFFSET_X, 1, 172.5, -282.4 , 0 ); setMoveKey( spep_0 + 62 + OFFSET_X, 1, 155.7, -258.4 , 0 ); setMoveKey( spep_0 + 63 + OFFSET_X, 1, 155.7, -258.4 , 0 ); setMoveKey( spep_0 + 64 + OFFSET_X, 1, 156.3, -256.5 , 0 ); setMoveKey( spep_0 + 65 + OFFSET_X, 1, 156.3, -256.5 , 0 ); setMoveKey( spep_0 + 66 + OFFSET_X, 1, 157.6, -255.8 , 0 ); setMoveKey( spep_0 + 67 + OFFSET_X, 1, 157.6, -255.8 , 0 ); setMoveKey( spep_0 + 68 + OFFSET_X, 1, 159.1, -255.5 , 0 ); setMoveKey( spep_0 + 69 + OFFSET_X, 1, 159.1, -255.5 , 0 ); setMoveKey( spep_0 + 70 + OFFSET_X, 1, 160.5, -255.2 , 0 ); setMoveKey( spep_0 + 71 + OFFSET_X, 1, 160.5, -255.2 , 0 ); setMoveKey( spep_0 + 72 + OFFSET_X, 1, 162.1, -254.9 , 0 ); setMoveKey( spep_0 + 73 + OFFSET_X, 1, 162.1, -254.9 , 0 ); setMoveKey( spep_0 + 74 + OFFSET_X, 1, 161.7, -254.1 , 0 ); setMoveKey( spep_0 + 75 + OFFSET_X, 1, 161.7, -254.1 , 0 ); setMoveKey( spep_0 + 76 + OFFSET_X, 1, 161.3, -253.2 , 0 ); setMoveKey( spep_0 + 77 + OFFSET_X, 1, 161.3, -253.2 , 0 ); setMoveKey( spep_0 + 78 + OFFSET_X, 1, 160.9, -252.4 , 0 ); setMoveKey( spep_0 + 79 + OFFSET_X, 1, 160.9, -252.4 , 0 ); setMoveKey( spep_0 + 80 + OFFSET_X, 1, 160.6, -251.6 , 0 ); setMoveKey( spep_0 + 81 + OFFSET_X, 1, 160.6, -251.6 , 0 ); setMoveKey( spep_0 + 82 + OFFSET_X, 1, 160.2, -250.8 , 0 ); setMoveKey( spep_0 + 83 + OFFSET_X, 1, 160.2, -250.8 , 0 ); setMoveKey( spep_0 + 84 + OFFSET_X, 1, 159.9, -250 , 0 ); setMoveKey( spep_0 + 85 + OFFSET_X, 1, 159.9, -250 , 0 ); setMoveKey( spep_0 + 86 + OFFSET_X, 1, 159.6, -249.3 , 0 ); setMoveKey( spep_0 + 87 + OFFSET_X, 1, 159.6, -249.3 , 0 ); setMoveKey( spep_0 + 88 + OFFSET_X, 1, 159.2, -248.6 , 0 ); setMoveKey( spep_0 + 89 + OFFSET_X, 1, 159.2, -248.6 , 0 ); setMoveKey( spep_0 + 90 + OFFSET_X, 1, 158.9, -247.9 , 0 ); setMoveKey( spep_0 + 91 + OFFSET_X, 1, 158.9, -247.9 , 0 ); setMoveKey( spep_0 + 92 + OFFSET_X, 1, 158.6, -247.2 , 0 ); setMoveKey( spep_0 + 93 + OFFSET_X, 1, 158.6, -247.2 , 0 ); setMoveKey( spep_0 + 94 + OFFSET_X, 1, 158.3, -246.5 , 0 ); setMoveKey( spep_0 + 95 + OFFSET_X, 1, 158.3, -246.5 , 0 ); setMoveKey( spep_0 + 96 + OFFSET_X, 1, 158, -245.8 , 0 ); setMoveKey( spep_0 + 97 + OFFSET_X, 1, 158, -245.8 , 0 ); setMoveKey( spep_0 + 98 + OFFSET_X, 1, 157.7, -245.1 , 0 ); setMoveKey( spep_0 + 99 + OFFSET_X, 1, 157.7, -245.1 , 0 ); setMoveKey( spep_0 + 100 + OFFSET_X, 1, 157.4, -244.4 , 0 ); setMoveKey( spep_0 + 101 + OFFSET_X, 1, 157.4, -244.4 , 0 ); setMoveKey( spep_0 + 102 + OFFSET_X, 1, 157.1, -243.8 , 0 ); setMoveKey( spep_0 + 103 + OFFSET_X, 1, 157.1, -243.8 , 0 ); setMoveKey( spep_0 + 104 + OFFSET_X, 1, 156.9, -243.1 , 0 ); setMoveKey( spep_0 + 105 + OFFSET_X, 1, 156.9, -243.1 , 0 ); setMoveKey( spep_0 + 106 + OFFSET_X, 1, 156.5, -242.3 , 0 ); setMoveKey( spep_0 + 107 + OFFSET_X, 1, 156.5, -242.3 , 0 ); setMoveKey( spep_0 + 108 + OFFSET_X, 1, 156.1, -241.4 , 0 ); setMoveKey( spep_0 + 110 + OFFSET_X, 1, 156.1, -241.4 , 0 ); setScaleKey( spep_0 + 26 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_0 + 29 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_0 + 30 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 31 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 32 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_0 + 33 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_0 + 34 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_0 + 35 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_0 + 36 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_0 + 37 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_0 + 38 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_0 + 39 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_0 + 40 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 41 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 42 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_0 + 43 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_0 + 44 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_0 + 45 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_0 + 46 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 47 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 48 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 49 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 50 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 51 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 52 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 53 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 54 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_0 + 55 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_0 + 56 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 57 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 58 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 59 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 60 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 61 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 62 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 63 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 64 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_0 + 69 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_0 + 70 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 87 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 88 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_0 + 110 + OFFSET_X, 1, 0.79, 0.79 ); setRotateKey( spep_0 + 26 + OFFSET_X, 1, 4.5 ); setRotateKey( spep_0 + 110 + OFFSET_X, 1, 4.5 ); --敵の動き2 setDisp( spep_0 + 324 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 384 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 324 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 346 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 324 + OFFSET_X, 1, -9.7, -12.8 , 0 ); setMoveKey( spep_0 + 327 + OFFSET_X, 1, -9.7, -12.8 , 0 ); setMoveKey( spep_0 + 328 + OFFSET_X, 1, -31, 16.3 , 0 ); setMoveKey( spep_0 + 329 + OFFSET_X, 1, -31, 16.3 , 0 ); setMoveKey( spep_0 + 330 + OFFSET_X, 1, -49.3, 39.3 , 0 ); setMoveKey( spep_0 + 331 + OFFSET_X, 1, -49.3, 39.3 , 0 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, -65.6, 58.9 , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X, 1, -65.6, 58.9 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, -80.9, 76.4 , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X, 1, -80.9, 76.4 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, -95.5, 92.5 , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X, 1, -95.5, 92.5 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, -109.7, 108 , 0 ); setMoveKey( spep_0 + 339 + OFFSET_X, 1, -109.7, 108 , 0 ); setMoveKey( spep_0 + 340 + OFFSET_X, 1, -123.8, 123.3 , 0 ); setMoveKey( spep_0 + 341 + OFFSET_X, 1, -123.8, 123.3 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, -137.8, 138.5 , 0 ); setMoveKey( spep_0 + 343 + OFFSET_X, 1, -137.8, 138.5 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, -152, 153.9 , 0 ); setMoveKey( spep_0 + 345 + OFFSET_X, 1, -152, 153.9 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, -166.5, 169.7 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X, 1, -166.5, 169.7 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, -136.7, 199.3 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, -136.7, 199.3 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, -175.7, 101.6 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, -175.7, 101.6 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, -136.6, 110.2 , 0 ); setMoveKey( spep_0 + 353 + OFFSET_X, 1, -136.6, 110.2 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, -126.2, 89.6 , 0 ); setMoveKey( spep_0 + 355 + OFFSET_X, 1, -126.2, 89.6 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, -115.7, 68.5 , 0 ); setMoveKey( spep_0 + 357 + OFFSET_X, 1, -115.7, 68.5 , 0 ); setMoveKey( spep_0 + 358 + OFFSET_X, 1, -104.9, 47.2 , 0 ); setMoveKey( spep_0 + 359 + OFFSET_X, 1, -104.9, 47.2 , 0 ); setMoveKey( spep_0 + 360 + OFFSET_X, 1, -94, 25.6 , 0 ); setMoveKey( spep_0 + 361 + OFFSET_X, 1, -94, 25.6 , 0 ); setMoveKey( spep_0 + 362 + OFFSET_X, 1, -83, 3.7 , 0 ); setMoveKey( spep_0 + 363 + OFFSET_X, 1, -83, 3.7 , 0 ); setMoveKey( spep_0 + 364 + OFFSET_X, 1, -71.8, -18.4 , 0 ); setMoveKey( spep_0 + 365 + OFFSET_X, 1, -71.8, -18.4 , 0 ); setMoveKey( spep_0 + 366 + OFFSET_X, 1, -60.6, -40.7 , 0 ); setMoveKey( spep_0 + 367 + OFFSET_X, 1, -60.6, -40.7 , 0 ); setMoveKey( spep_0 + 368 + OFFSET_X, 1, -49.2, -63.2 , 0 ); setMoveKey( spep_0 + 369 + OFFSET_X, 1, -49.2, -63.2 , 0 ); setMoveKey( spep_0 + 370 + OFFSET_X, 1, -37.8, -85.9 , 0 ); setMoveKey( spep_0 + 371 + OFFSET_X, 1, -37.8, -85.9 , 0 ); setMoveKey( spep_0 + 372 + OFFSET_X, 1, -26.2, -108.8 , 0 ); setMoveKey( spep_0 + 373 + OFFSET_X, 1, -26.2, -108.8 , 0 ); setMoveKey( spep_0 + 374 + OFFSET_X, 1, -14.6, -131.8 , 0 ); setMoveKey( spep_0 + 375 + OFFSET_X, 1, -14.6, -131.8 , 0 ); setMoveKey( spep_0 + 376 + OFFSET_X, 1, -2.9, -155 , 0 ); setMoveKey( spep_0 + 377 + OFFSET_X, 1, -2.9, -155 , 0 ); setMoveKey( spep_0 + 378 + OFFSET_X, 1, 8.9, -178.3 , 0 ); setMoveKey( spep_0 + 379 + OFFSET_X, 1, 8.9, -178.3 , 0 ); setMoveKey( spep_0 + 380 + OFFSET_X, 1, 20.7, -201.7 , 0 ); setMoveKey( spep_0 + 381 + OFFSET_X, 1, 20.7, -201.7 , 0 ); setMoveKey( spep_0 + 382 + OFFSET_X, 1, 32.6, -225.4 , 0 ); setMoveKey( spep_0 + 383 + OFFSET_X, 1, 32.6, -225.4 , 0 ); setMoveKey( spep_0 + 384 + OFFSET_X, 1, 44.7, -249.1 , 0 ); setScaleKey( spep_0 + 324 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_0 + 327 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_0 + 328 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 329 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 330 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_0 + 331 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_0 + 332 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_0 + 333 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_0 + 334 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 335 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 336 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_0 + 337 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_0 + 338 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 339 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 340 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 341 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 342 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 343 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 344 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 345 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 346 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 347 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 348 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_0 + 349 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_0 + 350 + OFFSET_X, 1, 0.84, 0.83 ); setScaleKey( spep_0 + 351 + OFFSET_X, 1, 0.84, 0.83 ); setScaleKey( spep_0 + 352 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 353 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 354 + OFFSET_X, 1, 0.76, 0.75 ); setScaleKey( spep_0 + 355 + OFFSET_X, 1, 0.76, 0.75 ); setScaleKey( spep_0 + 356 + OFFSET_X, 1, 0.72, 0.71 ); setScaleKey( spep_0 + 357 + OFFSET_X, 1, 0.72, 0.71 ); setScaleKey( spep_0 + 358 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_0 + 359 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_0 + 360 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 361 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 362 + OFFSET_X, 1, 0.58, 0.57 ); setScaleKey( spep_0 + 363 + OFFSET_X, 1, 0.58, 0.57 ); setScaleKey( spep_0 + 364 + OFFSET_X, 1, 0.53, 0.52 ); setScaleKey( spep_0 + 365 + OFFSET_X, 1, 0.53, 0.52 ); setScaleKey( spep_0 + 366 + OFFSET_X, 1, 0.49, 0.48 ); setScaleKey( spep_0 + 367 + OFFSET_X, 1, 0.49, 0.48 ); setScaleKey( spep_0 + 368 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 369 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 370 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 371 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 372 + OFFSET_X, 1, 0.37, 0.36 ); setScaleKey( spep_0 + 373 + OFFSET_X, 1, 0.37, 0.36 ); setScaleKey( spep_0 + 374 + OFFSET_X, 1, 0.34, 0.33 ); setScaleKey( spep_0 + 375 + OFFSET_X, 1, 0.34, 0.33 ); setScaleKey( spep_0 + 376 + OFFSET_X, 1, 0.31, 0.3 ); setScaleKey( spep_0 + 377 + OFFSET_X, 1, 0.31, 0.3 ); setScaleKey( spep_0 + 378 + OFFSET_X, 1, 0.29, 0.28 ); setScaleKey( spep_0 + 379 + OFFSET_X, 1, 0.29, 0.28 ); setScaleKey( spep_0 + 380 + OFFSET_X, 1, 0.27, 0.26 ); setScaleKey( spep_0 + 381 + OFFSET_X, 1, 0.27, 0.26 ); setScaleKey( spep_0 + 382 + OFFSET_X, 1, 0.26, 0.25 ); setScaleKey( spep_0 + 383 + OFFSET_X, 1, 0.26, 0.25 ); setScaleKey( spep_0 + 384 + OFFSET_X, 1, 0.25, 0.24 ); setRotateKey( spep_0 + 324 + OFFSET_X, 1, 8.2 ); setRotateKey( spep_0 + 345 + OFFSET_X, 1, 8.2 ); setRotateKey( spep_0 + 346 + OFFSET_X, 1, -36.3 ); setRotateKey( spep_0 + 384 + OFFSET_X, 1, -36.3 ); -- ** 音 ** -- --水面から出てくる SE001 = playSeVer2( spep_0 + 0, 1163, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 263 ); SE002 = playSeVer2( spep_0 + 0, 1166, "",spep_0 + 220, 0, 132, -1); SE003 = playSeVer2( spep_0 + 6, 1471, "",spep_0 + 102, 0, 36, -1); setSeVolumeByWorkId( spep_0 + 6, SE003, 162 ); SE004 = playSeVer2( spep_0 + 6, 1168, "",spep_0 + 124, 0, 96, -1); SE005 = playSeVer2( spep_0 + 12, 1023, "", 0, 0, 0, -1); --画面遷移 SE006 = playSeVer2( spep_0 + 66, 1072, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 90; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, - 1, 0, 0, - 350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, - 1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge + 10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --セリフカットイン SE007 = playSeVer2( spep_0 + 150, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 150, SE007, 63 ); --叫ぶ SE008 = playSeVer2( spep_0 + 154, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 154, SE008, 71 ); --光溢れる SE009 = playSeVer2( spep_0 + 176, 1289, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 176, SE009, 63 ); SE010 = playSeVer2( spep_0 + 180, 1198, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 180, 1282, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 180, SE011, 56 ); --光線発射 SE012 = playSeVer2( spep_0 + 266, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 266, SE012, 71 ); SE013 = playSeVer2( spep_0 + 266, 1177, "",spep_0 + 404, 0, 16, -1); SE014 = playSeVer2( spep_0 + 266, 1249, "",spep_0 + 406, 0, 18, -1); SE015 = playSeVer2( spep_0 + 266, 1423, "",spep_0 + 408, 0, 22, -1); --ヒット SE016 = playSeVer2( spep_0 + 334, 1011, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 334, 1021, "", 0, 0, 0, -1); --爆発 SE018 = playSeVer2( spep_0 + 382, 1159, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 388, 1024, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 396, 1163, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 396, SE020, 282 ); SE021 = playSeVer2( spep_0 + 428, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 428, SE021, 82 ); -- ** ボイス ** -- --「グオオォォォ!」 playVoice( spep_0 + 144, 861 ); setVoiceVolume( spep_0 + 144, 861, 170 ); -- ** おわり ** -- -- hideKoScreen(); dealDamage( spep_0 + 416 ); endPhase( spep_0 + MAX_FRAME_0); -- 終了フレーム 516f else end