-- 1029830: LR_超サイヤ人バーダック_アクティブ必殺技:ファイナルスピリッツキャノン -- sp_effect_a1_00460 -- ut0080 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163375; -- 正面気弾発射~フィニッシュ ef_001 SP_01b = 163376; -- 正面気弾発射~フィニッシュ 後ろ ef_001b ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --setDisp( 0, 1, 0); --changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); --[[ setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]] ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0;---記載するspepの数に要注意 if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 530 -13); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_0 + 868 -1); -- スキップ先フレーム指定 --気弾中 SE037 = playSeVer2( spep_0 + 868, 1226, "",spep_0 + 1134, 0, 138, -1); setSeVolumeByWorkId( spep_0 + 514, SE037, 71 ); end else end ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 正面気弾発射~フィニッシュ ------------------------------------------------------ MAX_FRAME_0 = 1192; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 正面気弾発射~フィニッシュ(ef_001) setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 正面気弾発射~フィニッシュ 後ろ(ef_001b) setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_0 + 0 , 1, 1 ); setDisp( spep_0 + 52 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0 , 1, 102 ); setMoveKey( spep_0 + 0 , 1, 124.5, 0.9 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 143.1, 6 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 143.1, 6 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 161.7, 11.1 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 161.7, 11.1 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 180.3, 16.1 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 180.3, 16.1 , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, 198.9, 21.2 , 0 ); setMoveKey( spep_0 + 9 + OFFSET_X, 1, 198.9, 21.2 , 0 ); setMoveKey( spep_0 + 10 + OFFSET_X, 1, 217.4, 26.3 , 0 ); setMoveKey( spep_0 + 11 + OFFSET_X, 1, 217.4, 26.3 , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, 236, 31.4 , 0 ); setMoveKey( spep_0 + 13 + OFFSET_X, 1, 236, 31.4 , 0 ); setMoveKey( spep_0 + 14 + OFFSET_X, 1, 254.6, 36.5 , 0 ); setMoveKey( spep_0 + 15 + OFFSET_X, 1, 254.6, 36.5 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, 273.2, 41.6 , 0 ); setMoveKey( spep_0 + 17 + OFFSET_X, 1, 273.2, 41.6 , 0 ); setMoveKey( spep_0 + 18 + OFFSET_X, 1, 291.8, 46.6 , 0 ); setMoveKey( spep_0 + 19 + OFFSET_X, 1, 291.8, 46.6 , 0 ); setMoveKey( spep_0 + 20 + OFFSET_X, 1, 310.4, 51.7 , 0 ); setMoveKey( spep_0 + 21 + OFFSET_X, 1, 310.4, 51.7 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, 329, 56.8 , 0 ); setMoveKey( spep_0 + 23 + OFFSET_X, 1, 329, 56.8 , 0 ); setMoveKey( spep_0 + 24 + OFFSET_X, 1, 347.6, 61.9 , 0 ); setMoveKey( spep_0 + 25 + OFFSET_X, 1, 347.6, 61.9 , 0 ); setMoveKey( spep_0 + 26 + OFFSET_X, 1, 366.2, 67 , 0 ); setMoveKey( spep_0 + 27 + OFFSET_X, 1, 366.2, 67 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 384.8, 72.1 , 0 ); setMoveKey( spep_0 + 29 + OFFSET_X, 1, 384.8, 72.1 , 0 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 403.3, 77.1 , 0 ); setMoveKey( spep_0 + 31 + OFFSET_X, 1, 403.3, 77.1 , 0 ); setMoveKey( spep_0 + 32 + OFFSET_X, 1, 421.9, 82.2 , 0 ); setMoveKey( spep_0 + 33 + OFFSET_X, 1, 421.9, 82.2 , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, 440.5, 87.3 , 0 ); setMoveKey( spep_0 + 35 + OFFSET_X, 1, 440.5, 87.3 , 0 ); setMoveKey( spep_0 + 36 + OFFSET_X, 1, 459.1, 92.4 , 0 ); setMoveKey( spep_0 + 37 + OFFSET_X, 1, 459.1, 92.4 , 0 ); setMoveKey( spep_0 + 38 + OFFSET_X, 1, 477.7, 97.5 , 0 ); setMoveKey( spep_0 + 39 + OFFSET_X, 1, 477.7, 97.5 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, 496.3, 102.5 , 0 ); setMoveKey( spep_0 + 41 + OFFSET_X, 1, 496.3, 102.5 , 0 ); setMoveKey( spep_0 + 42 + OFFSET_X, 1, 514.9, 107.6 , 0 ); setMoveKey( spep_0 + 43 + OFFSET_X, 1, 514.9, 107.6 , 0 ); setMoveKey( spep_0 + 44 + OFFSET_X, 1, 533.5, 112.7 , 0 ); setMoveKey( spep_0 + 45 + OFFSET_X, 1, 533.5, 112.7 , 0 ); setMoveKey( spep_0 + 46 + OFFSET_X, 1, 773.6, 306.2 , 0 ); setMoveKey( spep_0 + 47 + OFFSET_X, 1, 773.6, 306.2 , 0 ); setMoveKey( spep_0 + 48 + OFFSET_X, 1, 1013.8, 499.6 , 0 ); setMoveKey( spep_0 + 49 + OFFSET_X, 1, 1013.8, 499.6 , 0 ); setMoveKey( spep_0 + 50 + OFFSET_X, 1, 1253.9, 693.1 , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, 1253.9, 693.1 , 0 ); setScaleKey( spep_0 + 0 , 1, 2.68, 2.68 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 2.88, 2.88 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 2.88, 2.88 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 3.08, 3.08 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 3.08, 3.08 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 3.29, 3.29 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 3.29, 3.29 ); setScaleKey( spep_0 + 8 + OFFSET_X, 1, 3.49, 3.49 ); setScaleKey( spep_0 + 9 + OFFSET_X, 1, 3.49, 3.49 ); setScaleKey( spep_0 + 10 + OFFSET_X, 1, 3.69, 3.69 ); setScaleKey( spep_0 + 11 + OFFSET_X, 1, 3.69, 3.69 ); setScaleKey( spep_0 + 12 + OFFSET_X, 1, 3.89, 3.89 ); setScaleKey( spep_0 + 13 + OFFSET_X, 1, 3.89, 3.89 ); setScaleKey( spep_0 + 14 + OFFSET_X, 1, 4.1, 4.1 ); setScaleKey( spep_0 + 15 + OFFSET_X, 1, 4.1, 4.1 ); setScaleKey( spep_0 + 16 + OFFSET_X, 1, 4.3, 4.3 ); setScaleKey( spep_0 + 17 + OFFSET_X, 1, 4.3, 4.3 ); setScaleKey( spep_0 + 18 + OFFSET_X, 1, 4.5, 4.5 ); setScaleKey( spep_0 + 19 + OFFSET_X, 1, 4.5, 4.5 ); setScaleKey( spep_0 + 20 + OFFSET_X, 1, 4.7, 4.7 ); setScaleKey( spep_0 + 21 + OFFSET_X, 1, 4.7, 4.7 ); setScaleKey( spep_0 + 22 + OFFSET_X, 1, 4.91, 4.91 ); setScaleKey( spep_0 + 23 + OFFSET_X, 1, 4.91, 4.91 ); setScaleKey( spep_0 + 24 + OFFSET_X, 1, 5.11, 5.11 ); setScaleKey( spep_0 + 25 + OFFSET_X, 1, 5.11, 5.11 ); setScaleKey( spep_0 + 26 + OFFSET_X, 1, 5.31, 5.31 ); setScaleKey( spep_0 + 27 + OFFSET_X, 1, 5.31, 5.31 ); setScaleKey( spep_0 + 28 + OFFSET_X, 1, 5.51, 5.51 ); setScaleKey( spep_0 + 29 + OFFSET_X, 1, 5.51, 5.51 ); setScaleKey( spep_0 + 30 + OFFSET_X, 1, 5.71, 5.71 ); setScaleKey( spep_0 + 31 + OFFSET_X, 1, 5.71, 5.71 ); setScaleKey( spep_0 + 32 + OFFSET_X, 1, 5.92, 5.92 ); setScaleKey( spep_0 + 33 + OFFSET_X, 1, 5.92, 5.92 ); setScaleKey( spep_0 + 34 + OFFSET_X, 1, 6.12, 6.12 ); setScaleKey( spep_0 + 35 + OFFSET_X, 1, 6.12, 6.12 ); setScaleKey( spep_0 + 36 + OFFSET_X, 1, 6.32, 6.32 ); setScaleKey( spep_0 + 37 + OFFSET_X, 1, 6.32, 6.32 ); setScaleKey( spep_0 + 38 + OFFSET_X, 1, 6.52, 6.52 ); setScaleKey( spep_0 + 39 + OFFSET_X, 1, 6.52, 6.52 ); setScaleKey( spep_0 + 40 + OFFSET_X, 1, 6.73, 6.73 ); setScaleKey( spep_0 + 41 + OFFSET_X, 1, 6.73, 6.73 ); setScaleKey( spep_0 + 42 + OFFSET_X, 1, 6.93, 6.93 ); setScaleKey( spep_0 + 43 + OFFSET_X, 1, 6.93, 6.93 ); setScaleKey( spep_0 + 44 + OFFSET_X, 1, 7.13, 7.13 ); setScaleKey( spep_0 + 45 + OFFSET_X, 1, 7.13, 7.13 ); setScaleKey( spep_0 + 46 + OFFSET_X, 1, 11.53, 11.53 ); setScaleKey( spep_0 + 47 + OFFSET_X, 1, 11.53, 11.53 ); setScaleKey( spep_0 + 48 + OFFSET_X, 1, 15.93, 15.93 ); setScaleKey( spep_0 + 49 + OFFSET_X, 1, 15.93, 15.93 ); setScaleKey( spep_0 + 50 + OFFSET_X, 1, 20.33, 20.33 ); setScaleKey( spep_0 + 52 + OFFSET_X, 1, 20.33, 20.33 ); setRotateKey( spep_0 + 0 , 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 52 + OFFSET_X, 1, 0 ); -- 敵の動き2 setDisp( spep_0 + 514 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 624 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 514 + OFFSET_X, 1, 118 ); setMoveKey( spep_0 + 514 + OFFSET_X, 1, 4.7, 3.4 , 0 ); setMoveKey( spep_0 + 515 + OFFSET_X, 1, 4.7, 3.4 , 0 ); setMoveKey( spep_0 + 516 + OFFSET_X, 1, 4.7, 4.4 , 0 ); setMoveKey( spep_0 + 517 + OFFSET_X, 1, 4.7, 4.4 , 0 ); setMoveKey( spep_0 + 518 + OFFSET_X, 1, 4.7, 2.4 , 0 ); setMoveKey( spep_0 + 519 + OFFSET_X, 1, 4.7, 2.4 , 0 ); setMoveKey( spep_0 + 520 + OFFSET_X, 1, 3.7, 3.4 , 0 ); setMoveKey( spep_0 + 521 + OFFSET_X, 1, 3.7, 3.4 , 0 ); setMoveKey( spep_0 + 522 + OFFSET_X, 1, 5.7, 3.4 , 0 ); setMoveKey( spep_0 + 523 + OFFSET_X, 1, 5.7, 3.4 , 0 ); setMoveKey( spep_0 + 524 + OFFSET_X, 1, 4.7, 4.4 , 0 ); setMoveKey( spep_0 + 525 + OFFSET_X, 1, 4.7, 4.4 , 0 ); setMoveKey( spep_0 + 526 + OFFSET_X, 1, 4.7, 2.4 , 0 ); setMoveKey( spep_0 + 527 + OFFSET_X, 1, 4.7, 2.4 , 0 ); setMoveKey( spep_0 + 528 + OFFSET_X, 1, 3.7, 3.4 , 0 ); setMoveKey( spep_0 + 529 + OFFSET_X, 1, 3.7, 3.4 , 0 ); setMoveKey( spep_0 + 530 + OFFSET_X, 1, 5.7, 3.4 , 0 ); setMoveKey( spep_0 + 531 + OFFSET_X, 1, 5.7, 3.4 , 0 ); setMoveKey( spep_0 + 532 + OFFSET_X, 1, 4.7, 4.4 , 0 ); setMoveKey( spep_0 + 533 + OFFSET_X, 1, 4.7, 4.4 , 0 ); setMoveKey( spep_0 + 534 + OFFSET_X, 1, 4.7, 2.4 , 0 ); setMoveKey( spep_0 + 535 + OFFSET_X, 1, 4.7, 2.4 , 0 ); setMoveKey( spep_0 + 536 + OFFSET_X, 1, 3.7, 3.4 , 0 ); setMoveKey( spep_0 + 537 + OFFSET_X, 1, 3.7, 3.4 , 0 ); setMoveKey( spep_0 + 538 + OFFSET_X, 1, 5.7, 3.4 , 0 ); setMoveKey( spep_0 + 539 + OFFSET_X, 1, 5.7, 3.4 , 0 ); setMoveKey( spep_0 + 540 + OFFSET_X, 1, 4.7, 4.4 , 0 ); setMoveKey( spep_0 + 541 + OFFSET_X, 1, 4.7, 4.4 , 0 ); setMoveKey( spep_0 + 542 + OFFSET_X, 1, 4.7, 2.4 , 0 ); setMoveKey( spep_0 + 543 + OFFSET_X, 1, 4.7, 2.4 , 0 ); setMoveKey( spep_0 + 544 + OFFSET_X, 1, 3.7, 3.4 , 0 ); setMoveKey( spep_0 + 545 + OFFSET_X, 1, 3.7, 3.4 , 0 ); setMoveKey( spep_0 + 546 + OFFSET_X, 1, 5.7, 3.4 , 0 ); setMoveKey( spep_0 + 547 + OFFSET_X, 1, 5.7, 3.4 , 0 ); setMoveKey( spep_0 + 548 + OFFSET_X, 1, 4.7, 4.4 , 0 ); setMoveKey( spep_0 + 549 + OFFSET_X, 1, 4.7, 4.4 , 0 ); setMoveKey( spep_0 + 550 + OFFSET_X, 1, 4.7, 2.4 , 0 ); setMoveKey( spep_0 + 551 + OFFSET_X, 1, 4.7, 2.4 , 0 ); setMoveKey( spep_0 + 552 + OFFSET_X, 1, 3.7, 3.4 , 0 ); setMoveKey( spep_0 + 553 + OFFSET_X, 1, 3.7, 3.4 , 0 ); setMoveKey( spep_0 + 554 + OFFSET_X, 1, 5.7, 3.4 , 0 ); setMoveKey( spep_0 + 555 + OFFSET_X, 1, 5.7, 3.4 , 0 ); setMoveKey( spep_0 + 556 + OFFSET_X, 1, 4.7, 4.4 , 0 ); setMoveKey( spep_0 + 557 + OFFSET_X, 1, 4.7, 4.4 , 0 ); setMoveKey( spep_0 + 558 + OFFSET_X, 1, 4.7, 2.4 , 0 ); setMoveKey( spep_0 + 559 + OFFSET_X, 1, 4.7, 2.4 , 0 ); setMoveKey( spep_0 + 560 + OFFSET_X, 1, 3.7, 3.4 , 0 ); setMoveKey( spep_0 + 561 + OFFSET_X, 1, 3.7, 3.4 , 0 ); setMoveKey( spep_0 + 562 + OFFSET_X, 1, 5.7, 3.4 , 0 ); setMoveKey( spep_0 + 563 + OFFSET_X, 1, 5.7, 3.4 , 0 ); setMoveKey( spep_0 + 564 + OFFSET_X, 1, 4.7, 4.4 , 0 ); setMoveKey( spep_0 + 565 + OFFSET_X, 1, 4.7, 4.4 , 0 ); setMoveKey( spep_0 + 566 + OFFSET_X, 1, 4.7, 2.4 , 0 ); setMoveKey( spep_0 + 567 + OFFSET_X, 1, 4.7, 2.4 , 0 ); setMoveKey( spep_0 + 568 + OFFSET_X, 1, 3.7, 3.4 , 0 ); setMoveKey( spep_0 + 569 + OFFSET_X, 1, 3.7, 3.4 , 0 ); setMoveKey( spep_0 + 570 + OFFSET_X, 1, 5.7, 3.4 , 0 ); setMoveKey( spep_0 + 571 + OFFSET_X, 1, 5.7, 3.4 , 0 ); setMoveKey( spep_0 + 572 + OFFSET_X, 1, 4.7, 4.4 , 0 ); setMoveKey( spep_0 + 573 + OFFSET_X, 1, 4.7, 4.4 , 0 ); setMoveKey( spep_0 + 574 + OFFSET_X, 1, 4.7, 2.4 , 0 ); setMoveKey( spep_0 + 575 + OFFSET_X, 1, 4.7, 2.4 , 0 ); setMoveKey( spep_0 + 576 + OFFSET_X, 1, 3.7, 3.4 , 0 ); setMoveKey( spep_0 + 577 + OFFSET_X, 1, 3.7, 3.4 , 0 ); setMoveKey( spep_0 + 578 + OFFSET_X, 1, 5.7, 3.4 , 0 ); setMoveKey( spep_0 + 579 + OFFSET_X, 1, 5.7, 3.4 , 0 ); setMoveKey( spep_0 + 580 + OFFSET_X, 1, 4.7, 4.4 , 0 ); setMoveKey( spep_0 + 581 + OFFSET_X, 1, 4.7, 4.4 , 0 ); setMoveKey( spep_0 + 582 + OFFSET_X, 1, 4.7, 2.4 , 0 ); setMoveKey( spep_0 + 583 + OFFSET_X, 1, 4.7, 2.4 , 0 ); setMoveKey( spep_0 + 584 + OFFSET_X, 1, 3.7, 3.4 , 0 ); setMoveKey( spep_0 + 585 + OFFSET_X, 1, 3.7, 3.4 , 0 ); setMoveKey( spep_0 + 586 + OFFSET_X, 1, 5.7, 3.4 , 0 ); setMoveKey( spep_0 + 587 + OFFSET_X, 1, 5.7, 3.4 , 0 ); setMoveKey( spep_0 + 588 + OFFSET_X, 1, 4.7, 4.4 , 0 ); setMoveKey( spep_0 + 589 + OFFSET_X, 1, 4.7, 4.4 , 0 ); setMoveKey( spep_0 + 590 + OFFSET_X, 1, 4.7, 2.4 , 0 ); setMoveKey( spep_0 + 591 + OFFSET_X, 1, 4.7, 2.4 , 0 ); setMoveKey( spep_0 + 592 + OFFSET_X, 1, 3.7, 3.4 , 0 ); setMoveKey( spep_0 + 593 + OFFSET_X, 1, 3.7, 3.4 , 0 ); setMoveKey( spep_0 + 594 + OFFSET_X, 1, 5.7, 3.4 , 0 ); setMoveKey( spep_0 + 595 + OFFSET_X, 1, 5.7, 3.4 , 0 ); setMoveKey( spep_0 + 596 + OFFSET_X, 1, 4.7, 4.4 , 0 ); setMoveKey( spep_0 + 597 + OFFSET_X, 1, 4.7, 4.4 , 0 ); setMoveKey( spep_0 + 598 + OFFSET_X, 1, 4.7, 2.4 , 0 ); setMoveKey( spep_0 + 599 + OFFSET_X, 1, 4.7, 2.4 , 0 ); setMoveKey( spep_0 + 600 + OFFSET_X, 1, 3.7, 3.4 , 0 ); setMoveKey( spep_0 + 601 + OFFSET_X, 1, 3.7, 3.4 , 0 ); setMoveKey( spep_0 + 602 + OFFSET_X, 1, 5.7, 3.4 , 0 ); setMoveKey( spep_0 + 603 + OFFSET_X, 1, 5.7, 3.4 , 0 ); setMoveKey( spep_0 + 604 + OFFSET_X, 1, 4.7, 4.4 , 0 ); setMoveKey( spep_0 + 605 + OFFSET_X, 1, 4.7, 4.4 , 0 ); setMoveKey( spep_0 + 606 + OFFSET_X, 1, 4.7, 2.4 , 0 ); setMoveKey( spep_0 + 607 + OFFSET_X, 1, 4.7, 2.4 , 0 ); setMoveKey( spep_0 + 608 + OFFSET_X, 1, 3.7, 3.4 , 0 ); setMoveKey( spep_0 + 609 + OFFSET_X, 1, 3.7, 3.4 , 0 ); setMoveKey( spep_0 + 610 + OFFSET_X, 1, 5.7, 3.4 , 0 ); setMoveKey( spep_0 + 611 + OFFSET_X, 1, 5.7, 3.4 , 0 ); setMoveKey( spep_0 + 612 + OFFSET_X, 1, 4.7, 4.4 , 0 ); setMoveKey( spep_0 + 613 + OFFSET_X, 1, 4.7, 4.4 , 0 ); setMoveKey( spep_0 + 614 + OFFSET_X, 1, 4.7, 2.4 , 0 ); setMoveKey( spep_0 + 615 + OFFSET_X, 1, 4.7, 2.4 , 0 ); setMoveKey( spep_0 + 616 + OFFSET_X, 1, 3.7, 3.4 , 0 ); setMoveKey( spep_0 + 617 + OFFSET_X, 1, 3.7, 3.4 , 0 ); setMoveKey( spep_0 + 618 + OFFSET_X, 1, 5.7, 3.4 , 0 ); setMoveKey( spep_0 + 619 + OFFSET_X, 1, 5.7, 3.4 , 0 ); setMoveKey( spep_0 + 620 + OFFSET_X, 1, 4.7, 3.4 , 0 ); setMoveKey( spep_0 + 624 + OFFSET_X, 1, 4.7, 3.4 , 0 ); setScaleKey( spep_0 + 514 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 624 + OFFSET_X, 1, 0.35, 0.35 ); setRotateKey( spep_0 + 514 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 624 + OFFSET_X, 1, 0 ); -- 敵の動き3 setDisp( spep_0 + 866 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 976 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 866 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 890 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 866 + OFFSET_X, 1, 134, 8.9 , 0 ); setMoveKey( spep_0 + 877 + OFFSET_X, 1, 134, 8.9 , 0 ); setMoveKey( spep_0 + 878 + OFFSET_X, 1, 134, 16.9 , 0 ); setMoveKey( spep_0 + 879 + OFFSET_X, 1, 134, 16.9 , 0 ); setMoveKey( spep_0 + 880 + OFFSET_X, 1, 134, -3.1 , 0 ); setMoveKey( spep_0 + 881 + OFFSET_X, 1, 134, -3.1 , 0 ); setMoveKey( spep_0 + 882 + OFFSET_X, 1, 122, 8.9 , 0 ); setMoveKey( spep_0 + 883 + OFFSET_X, 1, 122, 8.9 , 0 ); setMoveKey( spep_0 + 884 + OFFSET_X, 1, 146, 8.9 , 0 ); setMoveKey( spep_0 + 885 + OFFSET_X, 1, 146, 8.9 , 0 ); setMoveKey( spep_0 + 886 + OFFSET_X, 1, 134, 16.9 , 0 ); setMoveKey( spep_0 + 887 + OFFSET_X, 1, 134, 16.9 , 0 ); setMoveKey( spep_0 + 888 + OFFSET_X, 1, 134, -3.1 , 0 ); setMoveKey( spep_0 + 889 + OFFSET_X, 1, 134, -3.1 , 0 ); setMoveKey( spep_0 + 890 + OFFSET_X, 1, 134.9, 37.9 , 0 ); setMoveKey( spep_0 + 891 + OFFSET_X, 1, 134.9, 37.9 , 0 ); setMoveKey( spep_0 + 892 + OFFSET_X, 1, 161.7, 40.3 , 0 ); setMoveKey( spep_0 + 893 + OFFSET_X, 1, 161.7, 40.3 , 0 ); setMoveKey( spep_0 + 894 + OFFSET_X, 1, 152.4, 54.8 , 0 ); setMoveKey( spep_0 + 895 + OFFSET_X, 1, 152.4, 54.8 , 0 ); setMoveKey( spep_0 + 896 + OFFSET_X, 1, 155.2, 33.2 , 0 ); setMoveKey( spep_0 + 897 + OFFSET_X, 1, 155.2, 33.2 , 0 ); setMoveKey( spep_0 + 898 + OFFSET_X, 1, 145.9, 47.7 , 0 ); setMoveKey( spep_0 + 899 + OFFSET_X, 1, 145.9, 47.7 , 0 ); setMoveKey( spep_0 + 900 + OFFSET_X, 1, 172.7, 50.1 , 0 ); setMoveKey( spep_0 + 901 + OFFSET_X, 1, 172.7, 50.1 , 0 ); setMoveKey( spep_0 + 902 + OFFSET_X, 1, 163.4, 64.6 , 0 ); setMoveKey( spep_0 + 903 + OFFSET_X, 1, 163.4, 64.6 , 0 ); setMoveKey( spep_0 + 904 + OFFSET_X, 1, 166.1, 43.1 , 0 ); setMoveKey( spep_0 + 905 + OFFSET_X, 1, 166.1, 43.1 , 0 ); setMoveKey( spep_0 + 906 + OFFSET_X, 1, 156.9, 57.5 , 0 ); setMoveKey( spep_0 + 907 + OFFSET_X, 1, 156.9, 57.5 , 0 ); setMoveKey( spep_0 + 908 + OFFSET_X, 1, 183.6, 60 , 0 ); setMoveKey( spep_0 + 909 + OFFSET_X, 1, 183.6, 60 , 0 ); setMoveKey( spep_0 + 910 + OFFSET_X, 1, 174.4, 74.4 , 0 ); setMoveKey( spep_0 + 911 + OFFSET_X, 1, 174.4, 74.4 , 0 ); setMoveKey( spep_0 + 912 + OFFSET_X, 1, 177.1, 52.9 , 0 ); setMoveKey( spep_0 + 913 + OFFSET_X, 1, 177.1, 52.9 , 0 ); setMoveKey( spep_0 + 914 + OFFSET_X, 1, 167.8, 67.3 , 0 ); setMoveKey( spep_0 + 915 + OFFSET_X, 1, 167.8, 67.3 , 0 ); setMoveKey( spep_0 + 916 + OFFSET_X, 1, 194.6, 69.8 , 0 ); setMoveKey( spep_0 + 917 + OFFSET_X, 1, 194.6, 69.8 , 0 ); setMoveKey( spep_0 + 918 + OFFSET_X, 1, 185.3, 84.2 , 0 ); setMoveKey( spep_0 + 919 + OFFSET_X, 1, 185.3, 84.2 , 0 ); setMoveKey( spep_0 + 920 + OFFSET_X, 1, 188.1, 62.7 , 0 ); setMoveKey( spep_0 + 921 + OFFSET_X, 1, 188.1, 62.7 , 0 ); setMoveKey( spep_0 + 922 + OFFSET_X, 1, 178.8, 77.1 , 0 ); setMoveKey( spep_0 + 923 + OFFSET_X, 1, 178.8, 77.1 , 0 ); setMoveKey( spep_0 + 924 + OFFSET_X, 1, 205.5, 79.6 , 0 ); setMoveKey( spep_0 + 925 + OFFSET_X, 1, 205.5, 79.6 , 0 ); setMoveKey( spep_0 + 926 + OFFSET_X, 1, 196.3, 94 , 0 ); setMoveKey( spep_0 + 927 + OFFSET_X, 1, 196.3, 94 , 0 ); setMoveKey( spep_0 + 928 + OFFSET_X, 1, 199, 72.5 , 0 ); setMoveKey( spep_0 + 929 + OFFSET_X, 1, 199, 72.5 , 0 ); setMoveKey( spep_0 + 930 + OFFSET_X, 1, 189.8, 87 , 0 ); setMoveKey( spep_0 + 931 + OFFSET_X, 1, 189.8, 87 , 0 ); setMoveKey( spep_0 + 932 + OFFSET_X, 1, 216.5, 89.4 , 0 ); setMoveKey( spep_0 + 933 + OFFSET_X, 1, 216.5, 89.4 , 0 ); setMoveKey( spep_0 + 934 + OFFSET_X, 1, 207.2, 103.9 , 0 ); setMoveKey( spep_0 + 935 + OFFSET_X, 1, 207.2, 103.9 , 0 ); setMoveKey( spep_0 + 936 + OFFSET_X, 1, 210, 82.3 , 0 ); setMoveKey( spep_0 + 937 + OFFSET_X, 1, 210, 82.3 , 0 ); setMoveKey( spep_0 + 938 + OFFSET_X, 1, 200.7, 96.8 , 0 ); setMoveKey( spep_0 + 939 + OFFSET_X, 1, 200.7, 96.8 , 0 ); setMoveKey( spep_0 + 940 + OFFSET_X, 1, 227.5, 99.2 , 0 ); setMoveKey( spep_0 + 941 + OFFSET_X, 1, 227.5, 99.2 , 0 ); setMoveKey( spep_0 + 942 + OFFSET_X, 1, 218.2, 113.7 , 0 ); setMoveKey( spep_0 + 943 + OFFSET_X, 1, 218.2, 113.7 , 0 ); setMoveKey( spep_0 + 944 + OFFSET_X, 1, 220.9, 92.1 , 0 ); setMoveKey( spep_0 + 945 + OFFSET_X, 1, 220.9, 92.1 , 0 ); setMoveKey( spep_0 + 946 + OFFSET_X, 1, 211.7, 106.6 , 0 ); setMoveKey( spep_0 + 947 + OFFSET_X, 1, 211.7, 106.6 , 0 ); setMoveKey( spep_0 + 948 + OFFSET_X, 1, 238.4, 109.1 , 0 ); setMoveKey( spep_0 + 949 + OFFSET_X, 1, 238.4, 109.1 , 0 ); setMoveKey( spep_0 + 950 + OFFSET_X, 1, 229.2, 123.5 , 0 ); setMoveKey( spep_0 + 951 + OFFSET_X, 1, 229.2, 123.5 , 0 ); setMoveKey( spep_0 + 952 + OFFSET_X, 1, 231.9, 102 , 0 ); setMoveKey( spep_0 + 953 + OFFSET_X, 1, 231.9, 102 , 0 ); setMoveKey( spep_0 + 954 + OFFSET_X, 1, 233.8, 105.4 , 0 ); setMoveKey( spep_0 + 955 + OFFSET_X, 1, 233.8, 105.4 , 0 ); setMoveKey( spep_0 + 956 + OFFSET_X, 1, 235.6, 108.7 , 0 ); setMoveKey( spep_0 + 957 + OFFSET_X, 1, 235.6, 108.7 , 0 ); setMoveKey( spep_0 + 958 + OFFSET_X, 1, 237.4, 112.1 , 0 ); setMoveKey( spep_0 + 959 + OFFSET_X, 1, 237.4, 112.1 , 0 ); setMoveKey( spep_0 + 960 + OFFSET_X, 1, 239.2, 115.5 , 0 ); setMoveKey( spep_0 + 961 + OFFSET_X, 1, 239.2, 115.5 , 0 ); setMoveKey( spep_0 + 962 + OFFSET_X, 1, 241, 118.9 , 0 ); setMoveKey( spep_0 + 963 + OFFSET_X, 1, 241, 118.9 , 0 ); setMoveKey( spep_0 + 964 + OFFSET_X, 1, 242.9, 122.3 , 0 ); setMoveKey( spep_0 + 965 + OFFSET_X, 1, 242.9, 122.3 , 0 ); setMoveKey( spep_0 + 966 + OFFSET_X, 1, 244.6, 125.7 , 0 ); setMoveKey( spep_0 + 967 + OFFSET_X, 1, 244.6, 125.7 , 0 ); setMoveKey( spep_0 + 968 + OFFSET_X, 1, 246.5, 129 , 0 ); setMoveKey( spep_0 + 969 + OFFSET_X, 1, 246.5, 129 , 0 ); setMoveKey( spep_0 + 970 + OFFSET_X, 1, 248.3, 132.4 , 0 ); setMoveKey( spep_0 + 971 + OFFSET_X, 1, 248.3, 132.4 , 0 ); setMoveKey( spep_0 + 972 + OFFSET_X, 1, 250.1, 135.8 , 0 ); setMoveKey( spep_0 + 973 + OFFSET_X, 1, 250.1, 135.8 , 0 ); setMoveKey( spep_0 + 974 + OFFSET_X, 1, 251.9, 139.2 , 0 ); setMoveKey( spep_0 + 976 + OFFSET_X, 1, 251.9, 139.2 , 0 ); setScaleKey( spep_0 + 866 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 891 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 892 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_0 + 893 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_0 + 894 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 895 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 896 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_0 + 897 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_0 + 898 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_0 + 899 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_0 + 900 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 901 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 902 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 903 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 904 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 905 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 906 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 907 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 908 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 909 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 910 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 911 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 912 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 913 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 914 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_0 + 915 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_0 + 916 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 917 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 918 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 919 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 920 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 921 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 922 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_0 + 923 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_0 + 924 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 925 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 926 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 927 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 928 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_0 + 929 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_0 + 930 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 931 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 932 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 933 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 934 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 935 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 936 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_0 + 937 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_0 + 938 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 939 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 940 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_0 + 941 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_0 + 942 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 943 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 944 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 945 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 946 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 947 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 948 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 949 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 950 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 951 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 952 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 953 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 954 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_0 + 955 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_0 + 956 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 957 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 958 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 959 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 960 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 961 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 962 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 963 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 964 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 965 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 966 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 967 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 968 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 969 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 970 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 971 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 972 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_0 + 973 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_0 + 974 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 976 + OFFSET_X, 1, 0.22, 0.22 ); setRotateKey( spep_0 + 866 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 889 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 890 + OFFSET_X, 1, -49.2 ); setRotateKey( spep_0 + 891 + OFFSET_X, 1, -49.2 ); setRotateKey( spep_0 + 892 + OFFSET_X, 1, -48.2 ); setRotateKey( spep_0 + 893 + OFFSET_X, 1, -48.2 ); setRotateKey( spep_0 + 894 + OFFSET_X, 1, -47.3 ); setRotateKey( spep_0 + 895 + OFFSET_X, 1, -47.3 ); setRotateKey( spep_0 + 896 + OFFSET_X, 1, -46.4 ); setRotateKey( spep_0 + 897 + OFFSET_X, 1, -46.4 ); setRotateKey( spep_0 + 898 + OFFSET_X, 1, -45.5 ); setRotateKey( spep_0 + 899 + OFFSET_X, 1, -45.5 ); setRotateKey( spep_0 + 900 + OFFSET_X, 1, -44.6 ); setRotateKey( spep_0 + 901 + OFFSET_X, 1, -44.6 ); setRotateKey( spep_0 + 902 + OFFSET_X, 1, -43.6 ); setRotateKey( spep_0 + 903 + OFFSET_X, 1, -43.6 ); setRotateKey( spep_0 + 904 + OFFSET_X, 1, -42.7 ); setRotateKey( spep_0 + 905 + OFFSET_X, 1, -42.7 ); setRotateKey( spep_0 + 906 + OFFSET_X, 1, -41.8 ); setRotateKey( spep_0 + 907 + OFFSET_X, 1, -41.8 ); setRotateKey( spep_0 + 908 + OFFSET_X, 1, -40.9 ); setRotateKey( spep_0 + 909 + OFFSET_X, 1, -40.9 ); setRotateKey( spep_0 + 910 + OFFSET_X, 1, -39.9 ); setRotateKey( spep_0 + 911 + OFFSET_X, 1, -39.9 ); setRotateKey( spep_0 + 912 + OFFSET_X, 1, -39 ); setRotateKey( spep_0 + 913 + OFFSET_X, 1, -39 ); setRotateKey( spep_0 + 914 + OFFSET_X, 1, -38.1 ); setRotateKey( spep_0 + 915 + OFFSET_X, 1, -38.1 ); setRotateKey( spep_0 + 916 + OFFSET_X, 1, -37.2 ); setRotateKey( spep_0 + 917 + OFFSET_X, 1, -37.2 ); setRotateKey( spep_0 + 918 + OFFSET_X, 1, -36.3 ); setRotateKey( spep_0 + 919 + OFFSET_X, 1, -36.3 ); setRotateKey( spep_0 + 920 + OFFSET_X, 1, -35.3 ); setRotateKey( spep_0 + 921 + OFFSET_X, 1, -35.3 ); setRotateKey( spep_0 + 922 + OFFSET_X, 1, -34.4 ); setRotateKey( spep_0 + 923 + OFFSET_X, 1, -34.4 ); setRotateKey( spep_0 + 924 + OFFSET_X, 1, -33.5 ); setRotateKey( spep_0 + 925 + OFFSET_X, 1, -33.5 ); setRotateKey( spep_0 + 926 + OFFSET_X, 1, -32.6 ); setRotateKey( spep_0 + 927 + OFFSET_X, 1, -32.6 ); setRotateKey( spep_0 + 928 + OFFSET_X, 1, -31.7 ); setRotateKey( spep_0 + 929 + OFFSET_X, 1, -31.7 ); setRotateKey( spep_0 + 930 + OFFSET_X, 1, -30.7 ); setRotateKey( spep_0 + 931 + OFFSET_X, 1, -30.7 ); setRotateKey( spep_0 + 932 + OFFSET_X, 1, -29.8 ); setRotateKey( spep_0 + 933 + OFFSET_X, 1, -29.8 ); setRotateKey( spep_0 + 934 + OFFSET_X, 1, -28.9 ); setRotateKey( spep_0 + 935 + OFFSET_X, 1, -28.9 ); setRotateKey( spep_0 + 936 + OFFSET_X, 1, -28 ); setRotateKey( spep_0 + 937 + OFFSET_X, 1, -28 ); setRotateKey( spep_0 + 938 + OFFSET_X, 1, -27 ); setRotateKey( spep_0 + 939 + OFFSET_X, 1, -27 ); setRotateKey( spep_0 + 940 + OFFSET_X, 1, -26.1 ); setRotateKey( spep_0 + 941 + OFFSET_X, 1, -26.1 ); setRotateKey( spep_0 + 942 + OFFSET_X, 1, -25.2 ); setRotateKey( spep_0 + 943 + OFFSET_X, 1, -25.2 ); setRotateKey( spep_0 + 944 + OFFSET_X, 1, -24.3 ); setRotateKey( spep_0 + 945 + OFFSET_X, 1, -24.3 ); setRotateKey( spep_0 + 946 + OFFSET_X, 1, -23.4 ); setRotateKey( spep_0 + 947 + OFFSET_X, 1, -23.4 ); setRotateKey( spep_0 + 948 + OFFSET_X, 1, -22.4 ); setRotateKey( spep_0 + 949 + OFFSET_X, 1, -22.4 ); setRotateKey( spep_0 + 950 + OFFSET_X, 1, -21.5 ); setRotateKey( spep_0 + 951 + OFFSET_X, 1, -21.5 ); setRotateKey( spep_0 + 952 + OFFSET_X, 1, -20.6 ); setRotateKey( spep_0 + 953 + OFFSET_X, 1, -20.6 ); setRotateKey( spep_0 + 954 + OFFSET_X, 1, -19.7 ); setRotateKey( spep_0 + 955 + OFFSET_X, 1, -19.7 ); setRotateKey( spep_0 + 956 + OFFSET_X, 1, -18.7 ); setRotateKey( spep_0 + 957 + OFFSET_X, 1, -18.7 ); setRotateKey( spep_0 + 958 + OFFSET_X, 1, -17.8 ); setRotateKey( spep_0 + 959 + OFFSET_X, 1, -17.8 ); setRotateKey( spep_0 + 960 + OFFSET_X, 1, -16.9 ); setRotateKey( spep_0 + 961 + OFFSET_X, 1, -16.9 ); setRotateKey( spep_0 + 962 + OFFSET_X, 1, -16 ); setRotateKey( spep_0 + 963 + OFFSET_X, 1, -16 ); setRotateKey( spep_0 + 964 + OFFSET_X, 1, -15.1 ); setRotateKey( spep_0 + 965 + OFFSET_X, 1, -15.1 ); setRotateKey( spep_0 + 966 + OFFSET_X, 1, -14.1 ); setRotateKey( spep_0 + 967 + OFFSET_X, 1, -14.1 ); setRotateKey( spep_0 + 968 + OFFSET_X, 1, -13.2 ); setRotateKey( spep_0 + 969 + OFFSET_X, 1, -13.2 ); setRotateKey( spep_0 + 970 + OFFSET_X, 1, -12.3 ); setRotateKey( spep_0 + 971 + OFFSET_X, 1, -12.3 ); setRotateKey( spep_0 + 972 + OFFSET_X, 1, -11.4 ); setRotateKey( spep_0 + 973 + OFFSET_X, 1, -11.4 ); setRotateKey( spep_0 + 974 + OFFSET_X, 1, -10.5 ); setRotateKey( spep_0 + 976 + OFFSET_X, 1, -10.5 ); setBlendColor( spep_0 + 866 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); setBlendColor( spep_0 + 888 + OFFSET_X, 1, 3, 0, 0, 0, 1 ); setBlendColor( spep_0 + 976 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --集中線からズーム SE001 = playSeVer2( spep_0 + 0, 9, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 77 ); SE002 = playSeVer2( spep_0 + 0, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 43 ); SE003 = playSeVer2( spep_0 + 12, 1072, "", 0, 0, 0, -1); --気ダメ SE004 = playSeVer2( spep_0 + 50, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 50, SE004, 162 ); SE005 = playSeVer2( spep_0 + 50, 1126, "",spep_0 + 178, 0, 100, -1); setSeVolumeByWorkId( spep_0 + 50, SE005, 60 ); SE006 = playSeVer2( spep_0 + 54, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 54, SE006, 63 ); --オーラ SE007 = playSeVer2( spep_0 + 60, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 60, SE007, 50 ); --構える SE008 = playSeVer2( spep_0 + 66, 1233, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 66, SE008, 145 ); --セリフカットイン SE009 = playSeVer2( spep_0 + 84, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 84, SE009, 63 ); --オーラ SE010 = playSeVer2( spep_0 + 84, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 84, SE010, 40 ); SE011 = playSeVer2( spep_0 + 108, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 108, SE011, 40 ); SE014 = playSeVer2( spep_0 + 132, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 132, SE014, 40 ); SE015 = playSeVer2( spep_0 + 156, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 156, SE015, 40 ); SE016 = playSeVer2( spep_0 + 180, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 180, SE016, 40 ); SE017 = playSeVer2( spep_0 + 204, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 204, SE017, 40 ); SE018 = playSeVer2( spep_0 + 228, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 228, SE018, 40 ); SE019 = playSeVer2( spep_0 + 252, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 252, SE019, 40 ); SE020 = playSeVer2( spep_0 + 276, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 276, SE020, 40 ); SE021 = playSeVer2( spep_0 + 300, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 300, SE021, 40 ); SE022 = playSeVer2( spep_0 + 324, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 324, SE022, 40 ); SE023 = playSeVer2( spep_0 + 348, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 348, SE023, 40 ); --腕うしろに SE012 = playSeVer2( spep_0 + 120, 1004, "", 0, 0, 0, -1); --気弾溜め SE013 = playSeVer2( spep_0 + 130, 1204, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 130, SE013, 78 ); --気弾溜め2 SE024 = playSeVer2( spep_0 + 364, 1445, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 364, SE024, 178 ); SE025 = playSeVer2( spep_0 + 364, 1440, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 364, SE025, 130 ); SE026 = playSeVer2( spep_0 + 364, 1252, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 364, SE026, 130 ); SE027 = playSeVer2( spep_0 + 364, 1114, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_0 + 364, 1209, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 364, SE028, 86 ); --オーラ SE029 = playSeVer2( spep_0 + 372, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 372, SE029, 50 ); SE030 = playSeVer2( spep_0 + 396, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 396, SE030, 50 ); SE031 = playSeVer2( spep_0 + 420, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 420, SE031, 50 ); --気弾発射 SE032 = playSeVer2( spep_0 + 436, 1133, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_0 + 436, 1213, "", 0, 0, 0, -1); setTimeStretch( SE033, 1.66, 30, 4 ); SE034 = playSeVer2( spep_0 + 436, 1284, "", 0, 0, 0, -1); --気弾迫ってくる SE035 = playSeVer2( spep_0 + 464, 1215, "",spep_0 + 670, 0, 54, -1); --気弾中 SE036 = playSeVer2( spep_0 + 484, 1211, "",spep_0 + 900, 0, 32, -1); setSeVolumeByWorkId( spep_0 + 484, SE036, 282 ); SE037 = playSeVer2( spep_0 + 514, 1226, "",spep_0 + 1134, 0, 138, -1); setSeVolumeByWorkId( spep_0 + 514, SE037, 71 ); -- ** ボイス ** -- --「今度こそ…呪われた未来を変えてみせる!!」 SE_6_884 = playVoice( spep_0 + 88, 884 ); setVoiceVolume( spep_0 + 88, 884, 148 ); --「うおおおおっ!!!」 SE_7_885 = playVoice( spep_0 + 624, 885 ); setVoiceVolume( spep_0 + 624, 885, 148 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 530; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE026, 0); stopSe( SP_dodge - 12, SE032, 0); stopSe( SP_dodge - 12, SE033, 0); stopSe( SP_dodge - 12, SE034, 0); stopSe( SP_dodge - 12, SE035, 0); stopSe( SP_dodge - 12, SE036, 0); stopSe( SP_dodge - 12, SE037, 0); setVoiceVolume( SP_dodge - 12, SE_7_885, 0 ); pauseAll( SP_dodge, 67); setBlendColor( SP_dodge + 2 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, - 1, 0, 0, - 350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, - 1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge + 10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --画面遷移 SE038 = playSeVer2( spep_0 + 612, 8, "", 0, 0, 0, -1); --オーラ SE039 = playSeVer2( spep_0 + 618, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 618, SE039, 40 ); SE040 = playSeVer2( spep_0 + 642, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 642, SE040, 40 ); SE041 = playSeVer2( spep_0 + 666, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 666, SE041, 40 ); SE042 = playSeVer2( spep_0 + 690, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 690, SE042, 40 ); SE043 = playSeVer2( spep_0 + 714, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 714, SE043, 40 ); SE044 = playSeVer2( spep_0 + 738, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 738, SE044, 40 ); SE045 = playSeVer2( spep_0 + 762, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 762, SE045, 40 ); SE048 = playSeVer2( spep_0 + 786, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 786, SE048, 40 ); SE049 = playSeVer2( spep_0 + 810, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 810, SE049, 40 ); SE050 = playSeVer2( spep_0 + 834, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 834, SE050, 40 ); SE051 = playSeVer2( spep_0 + 858, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 858, SE051, 40 ); --気合い入れる SE046 = playSeVer2( spep_0 + 768, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 768, SE046, 121 ); SE047 = playSeVer2( spep_0 + 768, 1258, "", 0, 0, 0, -1); --気弾飛んでいく SE052 = playSeVer2( spep_0 + 870, 1021, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_0 + 870, 1146, "", 0, 0, 0, -1); --気弾宇宙へ SE054 = playSeVer2( spep_0 + 978, 1145, "", 0, 0, 0, -1); SE055 = playSeVer2( spep_0 + 978, 1296, "",spep_0 + 1108, 0, 98, -1); -- ** おわり ** -- -- hideKoScreen(); dealDamage( spep_0 + 1040 ); endPhase( spep_0 + MAX_FRAME_0); -- 終了フレーム 1192F else end