-- 4030490:LR_超サイヤ人孫悟空(天使)+超サイヤ人ベジータ(天使)_アクティブ必殺技:フュージョン失敗!? -- sp_effect_b1_00304 -- ut0082 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 163485; -- ef_001 フュ〜ジョン〜ベック〜ずっこけパンチ SP_01b = 163487; -- ef_001b フュ〜ジョン〜ベック〜ずっこけパンチ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0;---記載するspepの数に要注意 if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 1290 -13); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_0 + 1218 -1); -- スキップ先フレーム指定 --こける SE054 = playSeVer2( spep_0 + 1218, 1415, "", 0, 0, 0, -1); SE055 = playSeVer2( spep_0 + 1218, 38, "", 0, 0, 0, -1); end else end ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- フュ〜ジョン〜ベック〜ずっこけパンチ ------------------------------------------------------ MAX_FRAME_0 = 1482; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- フュ〜ジョン〜ベック〜ずっこけパンチ(ef_001) setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- フュ〜ジョン〜ベック〜ずっこけパンチ(ef_001b) setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); shuchusen_wh = entryEffectLife( spep_0 + 1320, 906, 22, 0x100, -1, 0, 0, 0 ); --集中線 白 setEffShake( spep_0 + 1320, shuchusen_N, 22, 20 ); setEffMoveKey( spep_0 + 1320, shuchusen_wh, 0, 0, 0 ); setEffMoveKey( spep_0 + 1344, shuchusen_wh, 0, 0, 0 ); setEffScaleKey( spep_0 + 1320, shuchusen_wh, 1.6, 1.6 ); setEffScaleKey( spep_0 + 1344, shuchusen_wh, 1.6, 1.6 ); setEffRotateKey( spep_0 + 1320, shuchusen_wh, 0 ); setEffRotateKey( spep_0 + 1344, shuchusen_wh, 0 ); setEffAlphaKey( spep_0 + 1320, shuchusen_wh, 255 ); setEffAlphaKey( spep_0 + 1344, shuchusen_wh, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 690 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 824 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 690 + OFFSET_X, 1, 117 ); setMoveKey( spep_0 + 690 + OFFSET_X, 1, 162.1, 57.3 , 0 ); setMoveKey( spep_0 + 699 + OFFSET_X, 1, 162.1, 57.3 , 0 ); setMoveKey( spep_0 + 700 + OFFSET_X, 1, 162.1, 33.5 , 0 ); setMoveKey( spep_0 + 701 + OFFSET_X, 1, 162.1, 33.5 , 0 ); setMoveKey( spep_0 + 702 + OFFSET_X, 1, 169.7, 69.2 , 0 ); setMoveKey( spep_0 + 703 + OFFSET_X, 1, 169.7, 69.2 , 0 ); setMoveKey( spep_0 + 704 + OFFSET_X, 1, 162.1, 33.1 , 0 ); setMoveKey( spep_0 + 705 + OFFSET_X, 1, 162.1, 33.1 , 0 ); setMoveKey( spep_0 + 706 + OFFSET_X, 1, 169.7, 69.2 , 0 ); setMoveKey( spep_0 + 707 + OFFSET_X, 1, 169.7, 69.2 , 0 ); setMoveKey( spep_0 + 708 + OFFSET_X, 1, 162.1, 33.1 , 0 ); setMoveKey( spep_0 + 709 + OFFSET_X, 1, 162.1, 33.1 , 0 ); setMoveKey( spep_0 + 710 + OFFSET_X, 1, 169.7, 69.2 , 0 ); setMoveKey( spep_0 + 711 + OFFSET_X, 1, 169.7, 69.2 , 0 ); setMoveKey( spep_0 + 712 + OFFSET_X, 1, 162.1, 33.1 , 0 ); setMoveKey( spep_0 + 713 + OFFSET_X, 1, 162.1, 33.1 , 0 ); setMoveKey( spep_0 + 714 + OFFSET_X, 1, 169.7, 69.2 , 0 ); setMoveKey( spep_0 + 715 + OFFSET_X, 1, 169.7, 69.2 , 0 ); setMoveKey( spep_0 + 716 + OFFSET_X, 1, 162.1, 33.1 , 0 ); setMoveKey( spep_0 + 717 + OFFSET_X, 1, 162.1, 33.1 , 0 ); setMoveKey( spep_0 + 718 + OFFSET_X, 1, 167, 63.6 , 0 ); setMoveKey( spep_0 + 719 + OFFSET_X, 1, 167, 63.6 , 0 ); setMoveKey( spep_0 + 720 + OFFSET_X, 1, 161.9, 40.6 , 0 ); setMoveKey( spep_0 + 721 + OFFSET_X, 1, 161.9, 40.6 , 0 ); setMoveKey( spep_0 + 722 + OFFSET_X, 1, 165.5, 62.5 , 0 ); setMoveKey( spep_0 + 723 + OFFSET_X, 1, 165.5, 62.5 , 0 ); setMoveKey( spep_0 + 724 + OFFSET_X, 1, 162.1, 57.3 , 0 ); setMoveKey( spep_0 + 811 + OFFSET_X, 1, 162.1, 57.3 , 0 ); setMoveKey( spep_0 + 812 + OFFSET_X, 1, 162.1, 73.3 , 0 ); setMoveKey( spep_0 + 813 + OFFSET_X, 1, 162.1, 73.3 , 0 ); setMoveKey( spep_0 + 814 + OFFSET_X, 1, 162.1, 41.3 , 0 ); setMoveKey( spep_0 + 815 + OFFSET_X, 1, 162.1, 41.3 , 0 ); setMoveKey( spep_0 + 816 + OFFSET_X, 1, 162.1, 57.3 , 0 ); setMoveKey( spep_0 + 824 + OFFSET_X, 1, 162.1, 57.3 , 0 ); setScaleKey( spep_0 + 690 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 824 + OFFSET_X, 1, 1.2, 1.2 ); setRotateKey( spep_0 + 690 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 824 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_0 + 1266 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 1374 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 1266 + OFFSET_X, 1, 100 ); changeAnime( spep_0 + 1320 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 1266 + OFFSET_X, 1, 160.4, -21.8 , 0 ); setMoveKey( spep_0 + 1267 + OFFSET_X, 1, 160.4, -21.8 , 0 ); setMoveKey( spep_0 + 1268 + OFFSET_X, 1, 160.4, -13.8 , 0 ); setMoveKey( spep_0 + 1269 + OFFSET_X, 1, 160.4, -13.8 , 0 ); setMoveKey( spep_0 + 1270 + OFFSET_X, 1, 160.4, -29.8 , 0 ); setMoveKey( spep_0 + 1271 + OFFSET_X, 1, 160.4, -29.8 , 0 ); setMoveKey( spep_0 + 1272 + OFFSET_X, 1, 152.4, -21.8 , 0 ); setMoveKey( spep_0 + 1273 + OFFSET_X, 1, 152.4, -21.8 , 0 ); setMoveKey( spep_0 + 1274 + OFFSET_X, 1, 168.4, -21.8 , 0 ); setMoveKey( spep_0 + 1275 + OFFSET_X, 1, 168.4, -21.8 , 0 ); setMoveKey( spep_0 + 1276 + OFFSET_X, 1, 160.4, -13.8 , 0 ); setMoveKey( spep_0 + 1277 + OFFSET_X, 1, 160.4, -13.8 , 0 ); setMoveKey( spep_0 + 1278 + OFFSET_X, 1, 160.4, -29.8 , 0 ); setMoveKey( spep_0 + 1279 + OFFSET_X, 1, 160.4, -29.8 , 0 ); setMoveKey( spep_0 + 1280 + OFFSET_X, 1, 152.4, -21.8 , 0 ); setMoveKey( spep_0 + 1281 + OFFSET_X, 1, 152.4, -21.8 , 0 ); setMoveKey( spep_0 + 1282 + OFFSET_X, 1, 168.4, -21.8 , 0 ); setMoveKey( spep_0 + 1283 + OFFSET_X, 1, 168.4, -21.8 , 0 ); setMoveKey( spep_0 + 1284 + OFFSET_X, 1, 160.4, -13.8 , 0 ); setMoveKey( spep_0 + 1285 + OFFSET_X, 1, 160.4, -13.8 , 0 ); setMoveKey( spep_0 + 1286 + OFFSET_X, 1, 160.4, -29.8 , 0 ); setMoveKey( spep_0 + 1287 + OFFSET_X, 1, 160.4, -29.8 , 0 ); setMoveKey( spep_0 + 1288 + OFFSET_X, 1, 152.4, -21.8 , 0 ); setMoveKey( spep_0 + 1289 + OFFSET_X, 1, 152.4, -21.8 , 0 ); setMoveKey( spep_0 + 1290 + OFFSET_X, 1, 168.4, -21.8 , 0 ); setMoveKey( spep_0 + 1291 + OFFSET_X, 1, 168.4, -21.8 , 0 ); setMoveKey( spep_0 + 1292 + OFFSET_X, 1, 160.4, -17.8 , 0 ); setMoveKey( spep_0 + 1293 + OFFSET_X, 1, 160.4, -17.8 , 0 ); setMoveKey( spep_0 + 1294 + OFFSET_X, 1, 160.4, -25.8 , 0 ); setMoveKey( spep_0 + 1295 + OFFSET_X, 1, 160.4, -25.8 , 0 ); setMoveKey( spep_0 + 1296 + OFFSET_X, 1, 156.4, -21.8 , 0 ); setMoveKey( spep_0 + 1297 + OFFSET_X, 1, 156.4, -21.8 , 0 ); setMoveKey( spep_0 + 1298 + OFFSET_X, 1, 164.4, -21.8 , 0 ); setMoveKey( spep_0 + 1299 + OFFSET_X, 1, 164.4, -21.8 , 0 ); setMoveKey( spep_0 + 1300 + OFFSET_X, 1, 160.4, -17.8 , 0 ); setMoveKey( spep_0 + 1301 + OFFSET_X, 1, 160.4, -17.8 , 0 ); setMoveKey( spep_0 + 1302 + OFFSET_X, 1, 160.4, -25.8 , 0 ); setMoveKey( spep_0 + 1303 + OFFSET_X, 1, 160.4, -25.8 , 0 ); setMoveKey( spep_0 + 1304 + OFFSET_X, 1, 156.4, -21.8 , 0 ); setMoveKey( spep_0 + 1305 + OFFSET_X, 1, 156.4, -21.8 , 0 ); setMoveKey( spep_0 + 1306 + OFFSET_X, 1, -0.1, -130.3 , 0 ); setMoveKey( spep_0 + 1319 + OFFSET_X, 1, -0.1, -130.3 , 0 ); setMoveKey( spep_0 + 1320 + OFFSET_X, 1, 171.9, -71.2 , 0 ); setMoveKey( spep_0 + 1321 + OFFSET_X, 1, 171.9, -71.2 , 0 ); setMoveKey( spep_0 + 1322 + OFFSET_X, 1, 171.9, -59.2 , 0 ); setMoveKey( spep_0 + 1323 + OFFSET_X, 1, 171.9, -59.2 , 0 ); setMoveKey( spep_0 + 1324 + OFFSET_X, 1, 171.9, 29.5 , 0 ); setMoveKey( spep_0 + 1325 + OFFSET_X, 1, 171.9, 29.5 , 0 ); setMoveKey( spep_0 + 1326 + OFFSET_X, 1, 146.9, -162.1 , 0 ); setMoveKey( spep_0 + 1327 + OFFSET_X, 1, 146.9, -162.1 , 0 ); setMoveKey( spep_0 + 1328 + OFFSET_X, 1, 111.3, -46.2 , 0 ); setMoveKey( spep_0 + 1329 + OFFSET_X, 1, 111.3, -46.2 , 0 ); setMoveKey( spep_0 + 1330 + OFFSET_X, 1, 247.6, -46.2 , 0 ); setMoveKey( spep_0 + 1331 + OFFSET_X, 1, 247.6, -46.2 , 0 ); setMoveKey( spep_0 + 1332 + OFFSET_X, 1, 174.6, 24.8 , 0 ); setMoveKey( spep_0 + 1333 + OFFSET_X, 1, 174.6, 24.8 , 0 ); setMoveKey( spep_0 + 1334 + OFFSET_X, 1, 177.2, -86 , 0 ); setMoveKey( spep_0 + 1335 + OFFSET_X, 1, 177.2, -86 , 0 ); setMoveKey( spep_0 + 1336 + OFFSET_X, 1, 179.9, -15 , 0 ); setMoveKey( spep_0 + 1337 + OFFSET_X, 1, 179.9, -15 , 0 ); setMoveKey( spep_0 + 1338 + OFFSET_X, 1, 182.6, -4.6 , 0 ); setMoveKey( spep_0 + 1339 + OFFSET_X, 1, 182.6, -4.6 , 0 ); setMoveKey( spep_0 + 1340 + OFFSET_X, 1, 185.2, 5.7 , 0 ); setMoveKey( spep_0 + 1341 + OFFSET_X, 1, 185.2, 5.7 , 0 ); setMoveKey( spep_0 + 1342 + OFFSET_X, 1, 187.9, 16.1 , 0 ); setMoveKey( spep_0 + 1343 + OFFSET_X, 1, 187.9, 16.1 , 0 ); setMoveKey( spep_0 + 1344 + OFFSET_X, 1, 190.6, 26.5 , 0 ); setMoveKey( spep_0 + 1345 + OFFSET_X, 1, 190.6, 26.5 , 0 ); setMoveKey( spep_0 + 1346 + OFFSET_X, 1, 104.4, -107.2 , 0 ); setMoveKey( spep_0 + 1347 + OFFSET_X, 1, 104.4, -107.2 , 0 ); setMoveKey( spep_0 + 1348 + OFFSET_X, 1, 110.4, -83.4 , 0 ); setMoveKey( spep_0 + 1349 + OFFSET_X, 1, 110.4, -83.4 , 0 ); setMoveKey( spep_0 + 1350 + OFFSET_X, 1, 116.3, -59.5 , 0 ); setMoveKey( spep_0 + 1351 + OFFSET_X, 1, 116.3, -59.5 , 0 ); setMoveKey( spep_0 + 1352 + OFFSET_X, 1, 121.7, -35.4 , 0 ); setMoveKey( spep_0 + 1353 + OFFSET_X, 1, 121.7, -35.4 , 0 ); setMoveKey( spep_0 + 1354 + OFFSET_X, 1, 127.2, -11.4 , 0 ); setMoveKey( spep_0 + 1355 + OFFSET_X, 1, 127.2, -11.4 , 0 ); setMoveKey( spep_0 + 1356 + OFFSET_X, 1, 132.8, 12.7 , 0 ); setMoveKey( spep_0 + 1357 + OFFSET_X, 1, 132.8, 12.7 , 0 ); setMoveKey( spep_0 + 1358 + OFFSET_X, 1, 138.6, 36.7 , 0 ); setMoveKey( spep_0 + 1359 + OFFSET_X, 1, 138.6, 36.7 , 0 ); setMoveKey( spep_0 + 1360 + OFFSET_X, 1, 144.4, 60.6 , 0 ); setMoveKey( spep_0 + 1361 + OFFSET_X, 1, 144.4, 60.6 , 0 ); setMoveKey( spep_0 + 1362 + OFFSET_X, 1, 150.3, 84.5 , 0 ); setMoveKey( spep_0 + 1363 + OFFSET_X, 1, 150.3, 84.5 , 0 ); setMoveKey( spep_0 + 1364 + OFFSET_X, 1, 156.4, 108.3 , 0 ); setMoveKey( spep_0 + 1365 + OFFSET_X, 1, 156.4, 108.3 , 0 ); setMoveKey( spep_0 + 1366 + OFFSET_X, 1, 162.5, 132.1 , 0 ); setMoveKey( spep_0 + 1367 + OFFSET_X, 1, 162.5, 132.1 , 0 ); setMoveKey( spep_0 + 1368 + OFFSET_X, 1, 168.8, 155.8 , 0 ); setMoveKey( spep_0 + 1369 + OFFSET_X, 1, 168.8, 155.8 , 0 ); setMoveKey( spep_0 + 1370 + OFFSET_X, 1, 175.1, 179.4 , 0 ); setMoveKey( spep_0 + 1371 + OFFSET_X, 1, 175.1, 179.4 , 0 ); setMoveKey( spep_0 + 1372 + OFFSET_X, 1, 181.6, 202.9 , 0 ); setMoveKey( spep_0 + 1374 + OFFSET_X, 1, 181.6, 202.9 , 0 ); setScaleKey( spep_0 + 1266 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 1305 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 1306 + OFFSET_X, 1, 16.51, 16.51 ); setScaleKey( spep_0 + 1319 + OFFSET_X, 1, 16.51, 16.51 ); setScaleKey( spep_0 + 1320 + OFFSET_X, 1, 15.58, 15.58 ); setScaleKey( spep_0 + 1331 + OFFSET_X, 1, 15.58, 15.58 ); setScaleKey( spep_0 + 1332 + OFFSET_X, 1, 15.43, 15.43 ); setScaleKey( spep_0 + 1333 + OFFSET_X, 1, 15.43, 15.43 ); setScaleKey( spep_0 + 1334 + OFFSET_X, 1, 15.28, 15.28 ); setScaleKey( spep_0 + 1335 + OFFSET_X, 1, 15.28, 15.28 ); setScaleKey( spep_0 + 1336 + OFFSET_X, 1, 15.13, 15.13 ); setScaleKey( spep_0 + 1337 + OFFSET_X, 1, 15.13, 15.13 ); setScaleKey( spep_0 + 1338 + OFFSET_X, 1, 14.99, 14.99 ); setScaleKey( spep_0 + 1339 + OFFSET_X, 1, 14.99, 14.99 ); setScaleKey( spep_0 + 1340 + OFFSET_X, 1, 14.84, 14.84 ); setScaleKey( spep_0 + 1341 + OFFSET_X, 1, 14.84, 14.84 ); setScaleKey( spep_0 + 1342 + OFFSET_X, 1, 14.69, 14.69 ); setScaleKey( spep_0 + 1343 + OFFSET_X, 1, 14.69, 14.69 ); setScaleKey( spep_0 + 1344 + OFFSET_X, 1, 14.54, 14.54 ); setScaleKey( spep_0 + 1345 + OFFSET_X, 1, 14.54, 14.54 ); setScaleKey( spep_0 + 1346 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_0 + 1347 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_0 + 1348 + OFFSET_X, 1, 1.71, 1.71 ); setScaleKey( spep_0 + 1349 + OFFSET_X, 1, 1.71, 1.71 ); setScaleKey( spep_0 + 1350 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_0 + 1351 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_0 + 1352 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_0 + 1353 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_0 + 1354 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 1355 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 1356 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_0 + 1357 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_0 + 1358 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 1359 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 1360 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_0 + 1361 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_0 + 1362 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 1363 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 1364 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 1365 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 1366 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_0 + 1367 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_0 + 1368 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 1369 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 1370 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_0 + 1371 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_0 + 1372 + OFFSET_X, 1, 0.07, 0.07 ); setScaleKey( spep_0 + 1374 + OFFSET_X, 1, 0.07, 0.07 ); setRotateKey( spep_0 + 1266 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 1319 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 1320 + OFFSET_X, 1, 6 ); setRotateKey( spep_0 + 1333 + OFFSET_X, 1, 6 ); setRotateKey( spep_0 + 1334 + OFFSET_X, 1, 5.9 ); setRotateKey( spep_0 + 1339 + OFFSET_X, 1, 5.9 ); setRotateKey( spep_0 + 1340 + OFFSET_X, 1, 5.8 ); setRotateKey( spep_0 + 1345 + OFFSET_X, 1, 5.8 ); setRotateKey( spep_0 + 1346 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 1347 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 1348 + OFFSET_X, 1, 1 ); setRotateKey( spep_0 + 1349 + OFFSET_X, 1, 1 ); setRotateKey( spep_0 + 1350 + OFFSET_X, 1, 1.9 ); setRotateKey( spep_0 + 1351 + OFFSET_X, 1, 1.9 ); setRotateKey( spep_0 + 1352 + OFFSET_X, 1, 2.9 ); setRotateKey( spep_0 + 1353 + OFFSET_X, 1, 2.9 ); setRotateKey( spep_0 + 1354 + OFFSET_X, 1, 3.9 ); setRotateKey( spep_0 + 1355 + OFFSET_X, 1, 3.9 ); setRotateKey( spep_0 + 1356 + OFFSET_X, 1, 4.8 ); setRotateKey( spep_0 + 1357 + OFFSET_X, 1, 4.8 ); setRotateKey( spep_0 + 1358 + OFFSET_X, 1, 5.8 ); setRotateKey( spep_0 + 1359 + OFFSET_X, 1, 5.8 ); setRotateKey( spep_0 + 1360 + OFFSET_X, 1, 6.7 ); setRotateKey( spep_0 + 1361 + OFFSET_X, 1, 6.7 ); setRotateKey( spep_0 + 1362 + OFFSET_X, 1, 7.7 ); setRotateKey( spep_0 + 1363 + OFFSET_X, 1, 7.7 ); setRotateKey( spep_0 + 1364 + OFFSET_X, 1, 8.7 ); setRotateKey( spep_0 + 1365 + OFFSET_X, 1, 8.7 ); setRotateKey( spep_0 + 1366 + OFFSET_X, 1, 9.6 ); setRotateKey( spep_0 + 1367 + OFFSET_X, 1, 9.6 ); setRotateKey( spep_0 + 1368 + OFFSET_X, 1, 10.6 ); setRotateKey( spep_0 + 1369 + OFFSET_X, 1, 10.6 ); setRotateKey( spep_0 + 1370 + OFFSET_X, 1, 11.6 ); setRotateKey( spep_0 + 1371 + OFFSET_X, 1, 11.6 ); setRotateKey( spep_0 + 1372 + OFFSET_X, 1, 12.5 ); setRotateKey( spep_0 + 1374 + OFFSET_X, 1, 12.5 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 374, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --悟空腕まわす SE002 = playSeVer2( spep_0 + 4, 1004, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 4, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 4, SE003, 62 ); --ベジータ踏み出す SE004 = playSeVer2( spep_0 + 74, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 74, SE004, 141 ); SE005 = playSeVer2( spep_0 + 74, 1192, "",spep_0 + 100, 0, 8, -1); SE006 = playSeVer2( spep_0 + 100, 1301, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 104, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 104, SE007, 141 ); --二人歩み寄る SE008 = playSeVer2( spep_0 + 122, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 122, SE008, 129 ); SE009 = playSeVer2( spep_0 + 122, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 122, SE009, 126 ); SE010 = playSeVer2( spep_0 + 132, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 132, SE010, 130 ); SE011 = playSeVer2( spep_0 + 132, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 132, SE011, 148 ); SE012 = playSeVer2( spep_0 + 142, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 142, SE012, 140 ); SE013 = playSeVer2( spep_0 + 144, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 144, SE013, 158 ); SE014 = playSeVer2( spep_0 + 150, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 150, SE014, 160 ); SE015 = playSeVer2( spep_0 + 152, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 152, SE015, 130 ); --足あげる SE016 = playSeVer2( spep_0 + 186, 1189, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 186, 1003, "", 0, 0, 0, -1); --体寄せる SE018 = playSeVer2( spep_0 + 226, 1004, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 226, 1117, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 258, 1004, "", 0, 0, 0, -1); --指とぐー合わせる SE021 = playSeVer2( spep_0 + 300, 1233, "", 0, 2, 0, -1); setSeVolumeByWorkId( spep_0 + 300, SE021, 72 ); setStartTimeMs( SE021, 167 ); SE022 = playSeVer2( spep_0 + 296, 1189, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 296, 37, "", 0, 0, 0, -1); --光る SE024 = playSeVer2( spep_0 + 328, 1145, "",spep_0 + 412, 10, 32, -1); setSeVolumeByWorkId( spep_0 + 328, SE024, 120 ); setStartTimeMs( SE024, 400 ); setPitch( spep_0 + 328, SE024, 500 ); setTimeStretch( SE024, 1.33, 30, 4 ); SE025 = playSeVer2( spep_0 + 330, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 330, SE025, 111 ); setPitch( spep_0 + 330, SE025, 200 ); setTimeStretch( SE025, 1.13, 30, 4 ); SE026 = playSeVer2( spep_0 + 330, 1312, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 330, SE026, 150 ); setPitch( spep_0 + 330, SE026, 300 ); setTimeStretch( SE026, 1.2, 30, 4 ); --光溢れる SE027 = playSeVer2( spep_0 + 376, 1311, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 376, SE027, 144 ); SE028 = playSeVer2( spep_0 + 376, 1202, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 376, SE028, 137 ); SE029 = playSeVer2( spep_0 + 376, 1307, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 376, SE029, 144 ); --光爆発する SE030 = playSeVer2( spep_0 + 450, 1284, "",spep_0 + 660, 0, 62, -1); SE031 = playSeVer2( spep_0 + 450, 1231, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 450, SE031, 126 ); SE032 = playSeVer2( spep_0 + 450, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 450, SE032, 79 ); --白い円出てくる SE033 = playSeVer2( spep_0 + 468, 1175, "",spep_0 + 748, 0, 78, -1); setSeVolumeByWorkId( spep_0 + 468, SE033, 54 ); SE034 = playSeVer2( spep_0 + 482, 1305, "",spep_0 + 686, 0, 72, -1); SE035 = playSeVer2( spep_0 + 534, 1275, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 534, SE035, 150 ); SE036 = playSeVer2( spep_0 + 544, 1289, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 544, SE036, 71 ); setPitch( spep_0 + 544, SE036, -500 ); setTimeStretch( SE036, 0.67, 30, 4 ); --落ちる SE037 = playSeVer2( spep_0 + 648, 1004, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_0 + 656, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 656, SE038, 71 ); --風圧 SE039 = playSeVer2( spep_0 + 692, 1258, "",spep_0 + 808, 0, 64, -1); setSeVolumeByWorkId( spep_0 + 692, SE039, 68 ); --着地 SE040 = playSeVer2( spep_0 + 730, 63, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_0 + 806, 1395, "",spep_0 + 882, 0, 30, -1); --画面遷移 SE042 = playSeVer2( spep_0 + 824, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 824, SE042, 63 ); --指さす SE043 = playSeVer2( spep_0 + 898, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 898, SE043, 158 ); --向かっていく SE044 = playSeVer2( spep_0 + 1036, 1117, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1036, SE044, 77 ); SE045 = playSeVer2( spep_0 + 1036, 1116, "", 0, 0, 0, -1); --走っていく SE046 = playSeVer2( spep_0 + 1064, 1044, "",spep_0 + 1180, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 1064, SE046, 63 ); SE047 = playSeVer2( spep_0 + 1076, 1395, "",spep_0 + 1122, 0, 16, -1); SE048 = playSeVer2( spep_0 + 1096, 1395, "",spep_0 + 1142, 0, 16, -1); SE049 = playSeVer2( spep_0 + 1118, 1395, "",spep_0 + 1162, 0, 16, -1); SE050 = playSeVer2( spep_0 + 1134, 1395, "", 0, 0, 0, -1); --足絡まる SE051 = playSeVer2( spep_0 + 1148, 31, "", 0, 0, 0, -1); SE052 = playSeVer2( spep_0 + 1162, 1112, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_0 + 1178, 1112, "", 0, 0, 0, -1); --こける SE054 = playSeVer2( spep_0 + 1210, 1415, "", 0, 0, 0, -1); SE055 = playSeVer2( spep_0 + 1210, 38, "", 0, 0, 0, -1); SE056 = playSeVer2( spep_0 + 1234, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1234, SE056, 74 ); SE057 = playSeVer2( spep_0 + 1234, 31, "", 0, 0, 0, -1); --スライディング SE058 = playSeVer2( spep_0 + 1240, 1326, "",spep_0 + 1340, 0, 18, -1); SE059 = playSeVer2( spep_0 + 1244, 1044, "",spep_0 + 1338, 0, 14, -1); SE060 = playSeVer2( spep_0 + 1276, 1323, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1276, SE060, 71 ); -- ** ボイス ** -- --「フュー…ジョン!!」 playVoice( spep_0 + 102, 924 ); setVoiceVolume( spep_0 + 102, 924, 130 ); --「はっ!!」 playVoice( spep_0 + 230, 925 ); setVoiceVolume( spep_0 + 230, 925, 130 ); --「キサマを地獄に送ってやるぜ!!」 playVoice( spep_0 + 902, 928 ); setVoiceVolume( spep_0 + 902, 928, 120 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 1290; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE056, 0); stopSe( SP_dodge - 12, SE057, 0); stopSe( SP_dodge - 12, SE058, 0); stopSe( SP_dodge - 12, SE059, 0); stopSe( SP_dodge - 8, SE060, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, - 1, 0, 0, - 350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, - 1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge + 10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --パンチ SE061 = playSeVer2( spep_0 + 1318, 1187, "", 0, 0, 0, -1); SE062 = playSeVer2( spep_0 + 1318, 1120, "", 0, 0, 0, -1); --敵吹き飛ぶ SE063 = playSeVer2( spep_0 + 1342, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1342, SE063, 67 ); --敵星になる SE065 = playSeVer2( spep_0 + 1364, 1042, "", 0, 0, 0, -1); setPitch( spep_0 + 1364, SE065, 400 ); setTimeStretch( SE065, 1.27, 30, 4 ); --環境音 SE066 = playSeVer2( spep_0 + 1364, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1364, SE066, 25 ); --ラスト決め SE067 = playSeVer2( spep_0 + 1426, 1291, "", 0, 0, 0, -1); -- ** おわり ** -- -- hideKoScreen(); dealDamage( spep_0 + 1364 ); endPhase( spep_0 + MAX_FRAME_0 ); -- 終了フレーム 1482f else end