-- 1030660: UR_超サイヤ人孫悟空(ミニ)(DAIMA)_アクティブ必殺技:超かめはめ波 -- sp_effect_a1_00471 -- ut0084 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163556; -- 手前 ef_001 SP_01b = 163557; -- 奥 ef_001b ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0;---記載するspepの数に要注意 if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 710 -13); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_0 + 976 -1); -- スキップ先フレーム指定 --かめはめ波中 SE032 = playSeVer2( spep_0 + 976, 1161, "",spep_0 + 1114, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 976, SE032, 79 ); SE033 = playSeVer2( spep_0 + 976, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 976, SE033, 71 ); SE034 = playSeVer2( spep_0 + 976, 1284, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 976, SE034, 71 ); end else end ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 手前 ------------------------------------------------------ MAX_FRAME_0 = 1200; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 手前(ef_001) setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 奥(ef_001b) setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 744 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 818 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 744 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 756 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 744 + OFFSET_X, 1, -28, 10 , 0 ); setMoveKey( spep_0 + 745 + OFFSET_X, 1, -28, 10 , 0 ); setMoveKey( spep_0 + 746 + OFFSET_X, 1, -26.9, 13.5 , 0 ); setMoveKey( spep_0 + 747 + OFFSET_X, 1, -26.9, 13.5 , 0 ); setMoveKey( spep_0 + 748 + OFFSET_X, 1, -27.3, 15.6 , 0 ); setMoveKey( spep_0 + 749 + OFFSET_X, 1, -27.3, 15.6 , 0 ); setMoveKey( spep_0 + 750 + OFFSET_X, 1, -27.5, 16.1 , 0 ); setMoveKey( spep_0 + 751 + OFFSET_X, 1, -27.5, 16.1 , 0 ); setMoveKey( spep_0 + 752 + OFFSET_X, 1, -27.5, 16 , 0 ); setMoveKey( spep_0 + 753 + OFFSET_X, 1, -27.5, 16 , 0 ); setMoveKey( spep_0 + 754 + OFFSET_X, 1, -38.9, -6.1 , 0 ); setMoveKey( spep_0 + 755 + OFFSET_X, 1, -38.9, -6.1 , 0 ); setMoveKey( spep_0 + 756 + OFFSET_X, 1, 49.2, -32.3 , 0 ); setMoveKey( spep_0 + 757 + OFFSET_X, 1, 49.2, -32.3 , 0 ); setMoveKey( spep_0 + 758 + OFFSET_X, 1, 52.1, -11.8 , 0 ); setMoveKey( spep_0 + 759 + OFFSET_X, 1, 52.1, -11.8 , 0 ); setMoveKey( spep_0 + 760 + OFFSET_X, 1, 47.6, -6.6 , 0 ); setMoveKey( spep_0 + 761 + OFFSET_X, 1, 47.6, -6.6 , 0 ); setMoveKey( spep_0 + 762 + OFFSET_X, 1, 61.2, 2.1 , 0 ); setMoveKey( spep_0 + 763 + OFFSET_X, 1, 61.2, 2.1 , 0 ); setMoveKey( spep_0 + 764 + OFFSET_X, 1, 71.2, 4.9 , 0 ); setMoveKey( spep_0 + 765 + OFFSET_X, 1, 71.2, 4.9 , 0 ); setMoveKey( spep_0 + 766 + OFFSET_X, 1, 76.5, -9.2 , 0 ); setMoveKey( spep_0 + 767 + OFFSET_X, 1, 76.5, -9.2 , 0 ); setMoveKey( spep_0 + 768 + OFFSET_X, 1, 78.9, -11.8 , 0 ); setMoveKey( spep_0 + 769 + OFFSET_X, 1, 78.9, -11.8 , 0 ); setMoveKey( spep_0 + 770 + OFFSET_X, 1, 90.3, -18.2 , 0 ); setMoveKey( spep_0 + 771 + OFFSET_X, 1, 90.3, -18.2 , 0 ); setMoveKey( spep_0 + 772 + OFFSET_X, 1, 98.2, -19.8 , 0 ); setMoveKey( spep_0 + 773 + OFFSET_X, 1, 98.2, -19.8 , 0 ); setMoveKey( spep_0 + 774 + OFFSET_X, 1, 128.8, -15 , 0 ); setMoveKey( spep_0 + 775 + OFFSET_X, 1, 128.8, -15 , 0 ); setMoveKey( spep_0 + 776 + OFFSET_X, 1, 127.1, -7.9 , 0 ); setMoveKey( spep_0 + 777 + OFFSET_X, 1, 127.1, -7.9 , 0 ); setMoveKey( spep_0 + 778 + OFFSET_X, 1, 126.7, -25.9 , 0 ); setMoveKey( spep_0 + 779 + OFFSET_X, 1, 126.7, -25.9 , 0 ); setMoveKey( spep_0 + 780 + OFFSET_X, 1, 150, -2.2 , 0 ); setMoveKey( spep_0 + 781 + OFFSET_X, 1, 150, -2.2 , 0 ); setMoveKey( spep_0 + 782 + OFFSET_X, 1, 146.8, -13.8 , 0 ); setMoveKey( spep_0 + 783 + OFFSET_X, 1, 146.8, -13.8 , 0 ); setMoveKey( spep_0 + 784 + OFFSET_X, 1, 161.9, -5 , 0 ); setMoveKey( spep_0 + 785 + OFFSET_X, 1, 161.9, -5 , 0 ); setMoveKey( spep_0 + 786 + OFFSET_X, 1, 174.3, -11 , 0 ); setMoveKey( spep_0 + 787 + OFFSET_X, 1, 174.3, -11 , 0 ); setMoveKey( spep_0 + 788 + OFFSET_X, 1, 158.6, -4.9 , 0 ); setMoveKey( spep_0 + 789 + OFFSET_X, 1, 158.6, -4.9 , 0 ); setMoveKey( spep_0 + 790 + OFFSET_X, 1, 161.1, 0 , 0 ); setMoveKey( spep_0 + 791 + OFFSET_X, 1, 161.1, 0 , 0 ); setMoveKey( spep_0 + 792 + OFFSET_X, 1, 200.8, 4.3 , 0 ); setMoveKey( spep_0 + 793 + OFFSET_X, 1, 200.8, 4.3 , 0 ); setMoveKey( spep_0 + 794 + OFFSET_X, 1, 233.3, -8.2 , 0 ); setMoveKey( spep_0 + 795 + OFFSET_X, 1, 233.3, -8.2 , 0 ); setMoveKey( spep_0 + 796 + OFFSET_X, 1, 263.8, -30.9 , 0 ); setMoveKey( spep_0 + 797 + OFFSET_X, 1, 263.8, -30.9 , 0 ); setMoveKey( spep_0 + 798 + OFFSET_X, 1, 278.6, -35.2 , 0 ); setMoveKey( spep_0 + 799 + OFFSET_X, 1, 278.6, -35.2 , 0 ); setMoveKey( spep_0 + 800 + OFFSET_X, 1, 301, -34 , 0 ); setMoveKey( spep_0 + 801 + OFFSET_X, 1, 301, -34 , 0 ); setMoveKey( spep_0 + 802 + OFFSET_X, 1, 306.1, -41.7 , 0 ); setMoveKey( spep_0 + 803 + OFFSET_X, 1, 306.1, -41.7 , 0 ); setMoveKey( spep_0 + 804 + OFFSET_X, 1, 295, -48.8 , 0 ); setMoveKey( spep_0 + 805 + OFFSET_X, 1, 295, -48.8 , 0 ); setMoveKey( spep_0 + 806 + OFFSET_X, 1, 296.2, -46.6 , 0 ); setMoveKey( spep_0 + 807 + OFFSET_X, 1, 296.2, -46.6 , 0 ); setMoveKey( spep_0 + 808 + OFFSET_X, 1, 300.3, -49.7 , 0 ); setMoveKey( spep_0 + 809 + OFFSET_X, 1, 300.3, -49.7 , 0 ); setMoveKey( spep_0 + 810 + OFFSET_X, 1, 309.7, -40.7 , 0 ); setMoveKey( spep_0 + 811 + OFFSET_X, 1, 309.7, -40.7 , 0 ); setMoveKey( spep_0 + 812 + OFFSET_X, 1, 305, -34.4 , 0 ); setMoveKey( spep_0 + 813 + OFFSET_X, 1, 305, -34.4 , 0 ); setMoveKey( spep_0 + 814 + OFFSET_X, 1, 290.1, -51.2 , 0 ); setMoveKey( spep_0 + 815 + OFFSET_X, 1, 290.1, -51.2 , 0 ); setMoveKey( spep_0 + 816 + OFFSET_X, 1, 281, -39.2 , 0 ); setMoveKey( spep_0 + 818 + OFFSET_X, 1, 281, -39.2 , 0 ); setScaleKey( spep_0 + 744 + OFFSET_X, 1, 2.58, 2.58 ); setScaleKey( spep_0 + 757 + OFFSET_X, 1, 2.58, 2.58 ); setScaleKey( spep_0 + 758 + OFFSET_X, 1, 2.47, 2.47 ); setScaleKey( spep_0 + 759 + OFFSET_X, 1, 2.47, 2.47 ); setScaleKey( spep_0 + 760 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_0 + 761 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_0 + 762 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_0 + 763 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_0 + 764 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_0 + 765 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_0 + 766 + OFFSET_X, 1, 2.02, 2.02 ); setScaleKey( spep_0 + 767 + OFFSET_X, 1, 2.02, 2.02 ); setScaleKey( spep_0 + 768 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_0 + 769 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_0 + 770 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 771 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 772 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_0 + 773 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_0 + 774 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_0 + 775 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_0 + 776 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_0 + 777 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_0 + 778 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 779 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 780 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_0 + 781 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_0 + 782 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_0 + 783 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_0 + 784 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 785 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 786 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_0 + 787 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_0 + 788 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 791 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 792 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 793 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 794 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 795 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 796 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_0 + 797 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_0 + 798 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 799 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 800 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_0 + 801 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_0 + 802 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 805 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 806 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 809 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 810 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 813 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 814 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 818 + OFFSET_X, 1, 0.15, 0.15 ); setRotateKey( spep_0 + 744 + OFFSET_X, 1, 6.5 ); setRotateKey( spep_0 + 755 + OFFSET_X, 1, 6.5 ); setRotateKey( spep_0 + 756 + OFFSET_X, 1, 3 ); setRotateKey( spep_0 + 785 + OFFSET_X, 1, 3 ); setRotateKey( spep_0 + 786 + OFFSET_X, 1, 4.4 ); setRotateKey( spep_0 + 787 + OFFSET_X, 1, 4.4 ); setRotateKey( spep_0 + 788 + OFFSET_X, 1, 5.7 ); setRotateKey( spep_0 + 807 + OFFSET_X, 1, 5.7 ); setRotateKey( spep_0 + 808 + OFFSET_X, 1, 5.6 ); setRotateKey( spep_0 + 818 + OFFSET_X, 1, 5.6 ); setBlendColor( spep_0 + 744 + OFFSET_X, 1, 0, 0.2, 0.8, 1.0, 0.4 ); setBlendColor( spep_0 + 746 + OFFSET_X, 1, 0, 0.2, 0.8, 1.0, 0.45 ); setBlendColor( spep_0 + 748 + OFFSET_X, 1, 0, 0.2, 0.8, 1.0, 0.5 ); setBlendColor( spep_0 + 750 + OFFSET_X, 1, 0, 0.2, 0.8, 1.0, 0.55 ); setBlendColor( spep_0 + 818 + OFFSET_X, 1, 0, 0, 0, 0, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --環境音 SE002 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 264, 0, 50, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 25 ); --セリフカットイン SE003 = playSeVer2( spep_0 + 2, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 2, SE003, 63 ); --腕クロス SE004 = playSeVer2( spep_0 + 62, 1189, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 62, 1233, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 70, 1006, "", 0, 0, 0, -1); --右手出す SE007 = playSeVer2( spep_0 + 96, 1004, "", 0, 0, 0, -1); setPitch( spep_0 + 96, SE007, 100 ); setTimeStretch( SE007, 1.07, 30, 4 ); --左手出す SE008 = playSeVer2( spep_0 + 128, 1004, "", 0, 0, 0, -1); setPitch( spep_0 + 128, SE008, -100 ); setTimeStretch( SE008, 0.93, 30, 4 ); --腕上下に SE009 = playSeVer2( spep_0 + 164, 1003, "", 0, 0, 0, -1); --構える SE010 = playSeVer2( spep_0 + 184, 1233, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 194, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 194, SE011, 172 ); --気が高まっていく SE012 = playSeVer2( spep_0 + 206, 1175, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 206, SE012, 34 ); SE013 = playSeVer2( spep_0 + 206, 1173, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 206, SE013, 75 ); --岩崩れる SE014 = playSeVer2( spep_0 + 206, 1168, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 206, SE014, 46 ); --気が弾ける SE015 = playSeVer2( spep_0 + 238, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 238, SE015, 100 ); --オーラ音 SE016 = playSeVer2( spep_0 + 266, 1181, "",spep_0 + 490, 0, 30, -1); --画面遷移 SE017 = playSeVer2( spep_0 + 296, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 296, SE017, 76 ); --岩崩れる SE018 = playSeVer2( spep_0 + 330, 1168, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 330, SE018, 54 ); --かめはめ波溜め SE019 = playSeVer2( spep_0 + 414, 1210, "",spep_0 + 626, 36, 36, -1); setSeVolumeByWorkId( spep_0 + 414, SE019, 65 ); setStartTimeMs( SE019, 1400 ); --カメラ前による SE020 = playSeVer2( spep_0 + 336, 1116, "",spep_0 + 408, 0, 38, -1); --かめはめ波溜め SE021 = playSeVer2( spep_0 + 412, 1209, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 412, SE021, 71 ); SE022 = playSeVer2( spep_0 + 412, 1449, "",spep_0 + 624, 0, 38, -1); setSeVolumeByWorkId( spep_0 + 412, SE022, 82 ); --かめはめ波発射 SE023 = playSeVer2( spep_0 + 568, 1213, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 568, SE023, 44 ); SE024 = playSeVer2( spep_0 + 568, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 568, SE024, 61 ); SE025 = playSeVer2( spep_0 + 568, 1423, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 568, SE025, 90 ); SE026 = playSeVer2( spep_0 + 572, 1223, "", 0, 0, 0, -1); --かめはめ波中 SE027 = playSeVer2( spep_0 + 656, 1161, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 656, SE027, 79 ); SE028 = playSeVer2( spep_0 + 656, 1211, "",spep_0 + 1120, 0, 32, -1); setSeVolumeByWorkId( spep_0 + 656, SE028, 251 ); -- ** ボイス ** -- --「じゃあオラも遠慮なく!」 SE_6_893 = playVoice( spep_0 + 10, 893 ); setVoiceVolume( spep_0 + 10, 893, 130 ); --「カーメー!」「ハーメー!」「波あああああ!」 SE_7_894 = playVoice( spep_0 + 158, 894 ); setVoiceVolume( spep_0 + 158, 894, 140 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 710; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE021, 0); stopSe( SP_dodge - 12, SE022, 0); stopSe( SP_dodge - 12, SE023, 0); stopSe( SP_dodge - 12, SE024, 0); stopSe( SP_dodge - 12, SE025, 0); stopSe( SP_dodge - 12, SE026, 0); stopSe( SP_dodge - 12, SE027, 0); stopSe( SP_dodge - 12, SE028, 0); setVoiceVolume( SP_dodge - 12, SE_7_894, 0 ); pauseAll( SP_dodge, 67); setBlendColor( SP_dodge + 2 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, - 1, 0, 0, - 350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, - 1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge + 10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --かめはめ波飛んでいく SE029 = playSeVer2( spep_0 + 724, 1202, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 724, SE029, 174 ); --敵ヒット SE030 = playSeVer2( spep_0 + 756, 1011, "", 0, 0, 0, -1); --かめはめ波加速する SE031 = playSeVer2( spep_0 + 786, 1145, "", 0, 0, 0, -1); --かめはめ波中 SE032 = playSeVer2( spep_0 + 872, 1161, "",spep_0 + 1114, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 872, SE032, 79 ); --威力アップ SE033 = playSeVer2( spep_0 + 924, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 924, SE033, 71 ); SE034 = playSeVer2( spep_0 + 924, 1284, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 924, SE034, 71 ); --かめはめ波飛んでいく2 SE035 = playSeVer2( spep_0 + 992, 1133, "", 0, 0, 0, -1); --光走る SE036 = playSeVer2( spep_0 + 1054, 1302, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1054, SE036, 54 ); --爆発 SE037 = playSeVer2( spep_0 + 1072, 1159, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_0 + 1080, 1067, "", 0, 0, 0, -1); -- ** おわり ** -- -- hideKoScreen(); dealDamage( spep_0 + 1086 ); endPhase( spep_0 + MAX_FRAME_0); -- 終了フレーム 1200F else end