--1030530:LR_フリーザ(最終形態)(天使)+孫悟空_アクティブ必殺技:第7宇宙の奇跡 --sp_effect_b1_00314 --ut0085 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163660; -- 手前 ef_001 SP_01b = 163661; -- 奥 ef_001b ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0;---記載するspepの数に要注意 if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 530 -13); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_0 + 1260 -1); -- スキップ先フレーム指定 --羽広がる SE049 = playSeVer2( spep_0 + 1260, 1290, "", 0, 2, 0, -1); setStartTimeMs( SE049, 133 ); setPitch( spep_0 + 1260, SE049, 300 ); setTimeStretch( SE049, 1.2, 30, 4 ); SE050 = playSeVer2( spep_0 + 1260, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1260, SE050, 72 ); SE051 = playSeVer2( spep_0 + 1260, 1190, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1260, SE051, 78 ); SE052 = playSeVer2( spep_0 + 1260, 1114, "", 0, 0, 0, -1); end else end ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 第7宇宙の奇跡 ------------------------------------------------- MAX_FRAME_0 = 1496; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 手前(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 奥(ef_001b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_0 + 30 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 58 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 30 + OFFSET_X, 1, 118 ); setMoveKey( spep_0 + 30 + OFFSET_X, 1, 88, -58.1 , 0 ); setMoveKey( spep_0 + 43 + OFFSET_X, 1, 88, -58.1 , 0 ); setMoveKey( spep_0 + 44 + OFFSET_X, 1, 90.1, -61.6 , 0 ); setMoveKey( spep_0 + 45 + OFFSET_X, 1, 90.1, -61.6 , 0 ); setMoveKey( spep_0 + 46 + OFFSET_X, 1, 97.2, -73.5 , 0 ); setMoveKey( spep_0 + 47 + OFFSET_X, 1, 97.2, -73.5 , 0 ); setMoveKey( spep_0 + 48 + OFFSET_X, 1, 110.7, -95.8 , 0 ); setMoveKey( spep_0 + 49 + OFFSET_X, 1, 110.7, -95.8 , 0 ); setMoveKey( spep_0 + 50 + OFFSET_X, 1, 132.2, -131.8 , 0 ); setMoveKey( spep_0 + 51 + OFFSET_X, 1, 132.2, -131.8 , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, 165.1, -186.5 , 0 ); setMoveKey( spep_0 + 53 + OFFSET_X, 1, 165.1, -186.5 , 0 ); setMoveKey( spep_0 + 54 + OFFSET_X, 1, 215.2, -269.9 , 0 ); setMoveKey( spep_0 + 55 + OFFSET_X, 1, 215.2, -269.9 , 0 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, 297.4, -406.7 , 0 ); setMoveKey( spep_0 + 57 + OFFSET_X, 1, 297.4, -406.7 , 0 ); setMoveKey( spep_0 + 58 + OFFSET_X, 1, 500.4, -744.7 , 0 ); setScaleKey( spep_0 + 30 + OFFSET_X, 1, 1.64, 1.64 ); setScaleKey( spep_0 + 58 + OFFSET_X, 1, 1.64, 1.64 ); setRotateKey( spep_0 + 30 + OFFSET_X, 1, 12 ); setRotateKey( spep_0 + 58 + OFFSET_X, 1, 12 ); -- 敵の動き2 setDisp( spep_0 + 1142 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 1158 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 1142 + OFFSET_X, 1, 107 ); setMoveKey( spep_0 + 1142 + OFFSET_X, 1, 132, -212.1 , 0 ); setMoveKey( spep_0 + 1143 + OFFSET_X, 1, 132, -212.1 , 0 ); setMoveKey( spep_0 + 1144 + OFFSET_X, 1, 136.7, -258.8 , 0 ); setMoveKey( spep_0 + 1147 + OFFSET_X, 1, 136.7, -258.8 , 0 ); setMoveKey( spep_0 + 1148 + OFFSET_X, 1, 150.7, -399.3 , 0 ); setMoveKey( spep_0 + 1151 + OFFSET_X, 1, 150.7, -399.3 , 0 ); setMoveKey( spep_0 + 1152 + OFFSET_X, 1, 175.7, -646.7 , 0 ); setMoveKey( spep_0 + 1155 + OFFSET_X, 1, 175.7, -646.7 , 0 ); setMoveKey( spep_0 + 1156 + OFFSET_X, 1, 215.5, -1042.5 , 0 ); setMoveKey( spep_0 + 1158 + OFFSET_X, 1, 215.5, -1042.5 , 0 ); setScaleKey( spep_0 + 1142 + OFFSET_X, 1, 3.35, 3.35 ); setScaleKey( spep_0 + 1143 + OFFSET_X, 1, 3.35, 3.35 ); setScaleKey( spep_0 + 1144 + OFFSET_X, 1, 3.57, 3.57 ); setScaleKey( spep_0 + 1147 + OFFSET_X, 1, 3.57, 3.57 ); setScaleKey( spep_0 + 1148 + OFFSET_X, 1, 4.23, 4.23 ); setScaleKey( spep_0 + 1151 + OFFSET_X, 1, 4.23, 4.23 ); setScaleKey( spep_0 + 1152 + OFFSET_X, 1, 5.39, 5.39 ); setScaleKey( spep_0 + 1155 + OFFSET_X, 1, 5.39, 5.39 ); setScaleKey( spep_0 + 1156 + OFFSET_X, 1, 7.24, 7.24 ); setScaleKey( spep_0 + 1158 + OFFSET_X, 1, 7.24, 7.24 ); setRotateKey( spep_0 + 1144 + OFFSET_X, 1, 57.2 ); setRotateKey( spep_0 + 1158 + OFFSET_X, 1, 57.2 ); -- 敵の動き3 setDisp( spep_0 + 1422 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 1484 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 1422 + OFFSET_X, 1, 105 ); setMoveKey( spep_0 + 1422 + OFFSET_X, 1, 0, -0.6 , 0 ); setMoveKey( spep_0 + 1423 + OFFSET_X, 1, 0, -0.6 , 0 ); setMoveKey( spep_0 + 1424 + OFFSET_X, 1, 0.1, -0.4 , 0 ); setMoveKey( spep_0 + 1425 + OFFSET_X, 1, 0.1, -0.4 , 0 ); setMoveKey( spep_0 + 1426 + OFFSET_X, 1, 0.3, -0.3 , 0 ); setMoveKey( spep_0 + 1427 + OFFSET_X, 1, 0.3, -0.3 , 0 ); setMoveKey( spep_0 + 1428 + OFFSET_X, 1, 0.4, -0.2 , 0 ); setMoveKey( spep_0 + 1429 + OFFSET_X, 1, 0.4, -0.2 , 0 ); setMoveKey( spep_0 + 1430 + OFFSET_X, 1, 0.5, -0.1 , 0 ); setMoveKey( spep_0 + 1431 + OFFSET_X, 1, 0.5, -0.1 , 0 ); setMoveKey( spep_0 + 1432 + OFFSET_X, 1, 0.6, 0 , 0 ); setMoveKey( spep_0 + 1433 + OFFSET_X, 1, 0.6, 0 , 0 ); setMoveKey( spep_0 + 1434 + OFFSET_X, 1, 0.7, 0.1 , 0 ); setMoveKey( spep_0 + 1435 + OFFSET_X, 1, 0.7, 0.1 , 0 ); setMoveKey( spep_0 + 1436 + OFFSET_X, 1, 0.9, 0.2 , 0 ); setMoveKey( spep_0 + 1437 + OFFSET_X, 1, 0.9, 0.2 , 0 ); setMoveKey( spep_0 + 1438 + OFFSET_X, 1, 1, 0.3 , 0 ); setMoveKey( spep_0 + 1439 + OFFSET_X, 1, 1, 0.3 , 0 ); setMoveKey( spep_0 + 1440 + OFFSET_X, 1, 1.1, 0.4 , 0 ); setMoveKey( spep_0 + 1441 + OFFSET_X, 1, 1.1, 0.4 , 0 ); setMoveKey( spep_0 + 1442 + OFFSET_X, 1, 1.2, 0.5 , 0 ); setMoveKey( spep_0 + 1443 + OFFSET_X, 1, 1.2, 0.5 , 0 ); setMoveKey( spep_0 + 1444 + OFFSET_X, 1, 1.3, 0.6 , 0 ); setMoveKey( spep_0 + 1447 + OFFSET_X, 1, 1.3, 0.6 , 0 ); setMoveKey( spep_0 + 1448 + OFFSET_X, 1, 1.4, 0.7 , 0 ); setMoveKey( spep_0 + 1449 + OFFSET_X, 1, 1.4, 0.7 , 0 ); setMoveKey( spep_0 + 1450 + OFFSET_X, 1, 1.5, 0.8 , 0 ); setMoveKey( spep_0 + 1451 + OFFSET_X, 1, 1.5, 0.8 , 0 ); setMoveKey( spep_0 + 1452 + OFFSET_X, 1, 1.6, 0.8 , 0 ); setMoveKey( spep_0 + 1453 + OFFSET_X, 1, 1.6, 0.8 , 0 ); setMoveKey( spep_0 + 1454 + OFFSET_X, 1, 1.7, 0.9 , 0 ); setMoveKey( spep_0 + 1455 + OFFSET_X, 1, 1.7, 0.9 , 0 ); setMoveKey( spep_0 + 1456 + OFFSET_X, 1, 1.7, 1 , 0 ); setMoveKey( spep_0 + 1457 + OFFSET_X, 1, 1.7, 1 , 0 ); setMoveKey( spep_0 + 1458 + OFFSET_X, 1, 1.8, 1 , 0 ); setMoveKey( spep_0 + 1459 + OFFSET_X, 1, 1.8, 1 , 0 ); setMoveKey( spep_0 + 1460 + OFFSET_X, 1, 1.9, 1.1 , 0 ); setMoveKey( spep_0 + 1463 + OFFSET_X, 1, 1.9, 1.1 , 0 ); setMoveKey( spep_0 + 1464 + OFFSET_X, 1, 2, 1.2 , 0 ); setMoveKey( spep_0 + 1469 + OFFSET_X, 1, 2, 1.2 , 0 ); setMoveKey( spep_0 + 1470 + OFFSET_X, 1, 2.1, 1.3 , 0 ); setMoveKey( spep_0 + 1473 + OFFSET_X, 1, 2.1, 1.3 , 0 ); setMoveKey( spep_0 + 1474 + OFFSET_X, 1, 2.2, 1.3 , 0 ); setMoveKey( spep_0 + 1475 + OFFSET_X, 1, 2.2, 1.3 , 0 ); setMoveKey( spep_0 + 1476 + OFFSET_X, 1, 2.2, 1.4 , 0 ); setMoveKey( spep_0 + 1484 + OFFSET_X, 1, 2.2, 1.4 , 0 ); setScaleKey( spep_0 + 1422 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 1423 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 1424 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 1425 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 1426 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_0 + 1427 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_0 + 1428 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_0 + 1429 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_0 + 1430 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_0 + 1431 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_0 + 1432 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_0 + 1433 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_0 + 1434 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 1435 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 1436 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 1437 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 1438 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 1439 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 1440 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 1441 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 1442 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 1443 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 1444 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 1445 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 1446 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 1447 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 1448 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 1449 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 1450 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 1451 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 1452 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 1453 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 1454 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 1455 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 1456 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_0 + 1457 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_0 + 1458 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 1459 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 1460 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 1461 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 1462 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 1463 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 1464 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 1465 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 1466 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 1467 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 1468 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 1469 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 1470 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 1471 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 1472 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 1473 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 1474 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 1475 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 1476 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 1479 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 1480 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 1483 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 1484 + OFFSET_X, 1, 0.31, 0.31 ); setRotateKey( spep_0 + 1422 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 1484 + OFFSET_X, 1, 0 ); setBlendColor( spep_0 + 1422 + OFFSET_X, 1, 3, 0, 0, 0, 1 ); setBlendColor( spep_0 + 1484 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 8, 1232, "", 0, 0, 0, -1); --画面遷移 SE003 = playSeVer2( spep_0 + 22, 1072, "", 0, 0, 0, -1); --二人落下中 SE004 = playSeVer2( spep_0 + 36, 1183, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 36, SE004, 85 ); setTimeStretch( SE004, 1.41, 30, 4 ); SE005 = playSeVer2( spep_0 + 36, 1121, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 36, SE005, 63 ); SE006 = playSeVer2( spep_0 + 56, 1395, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 56, SE006, 76 ); --セリフカットイン SE007 = playSeVer2( spep_0 + 64, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 64, SE007, 63 ); --二人落下中 SE008 = playSeVer2( spep_0 + 64, 1314, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 64, SE008, 65 ); --悟空回転 SE009 = playSeVer2( spep_0 + 224, 1151, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 228, 1004, "", 0, 0, 0, -1); --壁ブレーキ SE011 = playSeVer2( spep_0 + 270, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 270, SE011, 251 ); SE012 = playSeVer2( spep_0 + 270, 1476, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 270, SE012, 123 ); SE013 = playSeVer2( spep_0 + 270, 1044, "",spep_0 + 472, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 270, SE013, 56 ); --フリーザ気ダメ SE014 = playSeVer2( spep_0 + 466, 1437, "",spep_0 + 558, 8, 46, -1); setSeVolumeByWorkId( spep_0 + 466, SE014, 79 ); setStartTimeMs( SE014, 2267 ); --フリーザ持つ SE015 = playSeVer2( spep_0 + 380, 1233, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 390, 1472, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 390, 1135, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 390, SE017, 141 ); --画面遷移 SE018 = playSeVer2( spep_0 + 412, 1232, "", 0, 0, 0, -1); --フリーザ投げる SE019 = playSeVer2( spep_0 + 438, 1395, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 438, 1027, "", 0, 0, 0, -1); --フリーザ気ダメ SE021 = playSeVer2( spep_0 + 476, 1179, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 476, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 476, SE022, 76 ); --フリーザ飛び込む SE023 = playSeVer2( spep_0 + 492, 1121, "",spep_0 + 556, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 492, SE023, 50 ); SE024 = playSeVer2( spep_0 + 520, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 520, SE024, 145 ); -- ** ボイス ** -- --「わたしを投げ飛ばしなさい!!」 playVoice( spep_0 + 66, 944 ); setVoiceVolume( spep_0 + 66, 944, 140 ); --「わかった!!」 playVoice( spep_0 + 226, 945 ); setVoiceVolume( spep_0 + 226, 945, 140 ); --「はああっ!!」 playVoice( spep_0 + 420, 975 ); setVoiceVolume( spep_0 + 420, 975, 140 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 530; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE019, 0); stopSe( SP_dodge - 12, SE020, 0); stopSe( SP_dodge - 12, SE021, 0); stopSe( SP_dodge - 12, SE022, 0); stopSe( SP_dodge - 12, SE023, 0); stopSe( SP_dodge - 12, SE024, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --地面激突 SE025 = playSeVer2( spep_0 + 540, 1159, "", 0, 0, 0, -1); --爆発 SE026 = playSeVer2( spep_0 + 552, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 552, SE026, 85 ); --悟空向かってくる SE027 = playSeVer2( spep_0 + 608, 1011, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_0 + 608, 1182, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_0 + 608, 1117, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_0 + 614, 1183, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_0 + 634, 1019, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_0 + 640, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 640, SE032, 92 ); setTimeStretch( SE032, 1.4, 30, 4 ); SE033 = playSeVer2( spep_0 + 698, 1019, "",spep_0 + 754, 0, 24, -1); --地面激突 SE034 = playSeVer2( spep_0 + 722, 1120, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_0 + 722, 1159, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_0 + 722, 1044, "",spep_0 + 1080, 0, 36, -1); SE037 = playSeVer2( spep_0 + 730, 1226, "",spep_0 + 1144, 0, 98, -1); setSeVolumeByWorkId( spep_0 + 730, SE037, 61 ); --途中爆発 SE038 = playSeVer2( spep_0 + 844, 1061, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 844, SE038, 71 ); SE039 = playSeVer2( spep_0 + 844, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 844, SE039, 73 ); --空気音 SE040 = playSeVer2( spep_0 + 876, 1278, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 876, SE040, 54 ); --二人飛び上がる SE041 = playSeVer2( spep_0 + 1026, 1024, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_0 + 1026, 1452, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_0 + 1026, 1207, "", 0, 22, 0, -1); --画面遷移 SE044 = playSeVer2( spep_0 + 1126, 1116, "",spep_0 + 1172, 0, 24, -1); --オーラ SE045 = playSeVer2( spep_0 + 1134, 1176, "",spep_0 + 1332, 0, 62, -1); setSeVolumeByWorkId( spep_0 + 1134, SE045, 56 ); --二人叫ぶ SE046 = playSeVer2( spep_0 + 1194, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1194, SE046, 107 ); SE047 = playSeVer2( spep_0 + 1194, 1298, "", 0, 0, 0, -1); SE048 = playSeVer2( spep_0 + 1194, 1126, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1194, SE048, 60 ); --羽広がる SE049 = playSeVer2( spep_0 + 1258, 1290, "", 0, 2, 0, -1); setStartTimeMs( SE049, 133 ); setPitch( spep_0 + 1258, SE049, 300 ); setTimeStretch( SE049, 1.2, 30, 4 ); SE050 = playSeVer2( spep_0 + 1258, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1258, SE050, 72 ); SE051 = playSeVer2( spep_0 + 1258, 1190, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1258, SE051, 78 ); SE052 = playSeVer2( spep_0 + 1258, 1114, "", 0, 0, 0, -1); --爆発して手前に近づく SE053 = playSeVer2( spep_0 + 1306, 1215, "",spep_0 + 1518, 0, 44, -1); SE054 = playSeVer2( spep_0 + 1312, 1137, "", 0, 0, 0, -1); SE055 = playSeVer2( spep_0 + 1312, 1024, "", 0, 0, 0, -1); SE056 = playSeVer2( spep_0 + 1312, 1226, "",spep_0 + 1510, 0, 60, -1); setSeVolumeByWorkId( spep_0 + 1312, SE056, 65 ); SE057 = playSeVer2( spep_0 + 1318, 1044, "",spep_0 + 1490, 94, 50, -1); setSeVolumeByWorkId( spep_0 + 1318, SE057, 316 ); setStartTimeMs( SE057, 100 ); --敵呑まれる SE058 = playSeVer2( spep_0 + 1412, 1067, "",spep_0 + 1538, 0, 44, -1); SE059 = playSeVer2( spep_0 + 1412, 1258, "",spep_0 + 1512, 0, 42, -1); setSeVolumeByWorkId( spep_0 + 1412, SE059, 78 ); SE060 = playSeVer2( spep_0 + 1412, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1412, SE060, 74 ); -- ** ボイス ** -- --「はああああああああっ!!」 playVoice( spep_0 + 618, 976 ); setVoiceVolume( spep_0 + 618, 976, 160 ); --『はああああ!!!!』(フリーザ&悟空) playVoice( spep_0 + 956, 946 ); setVoiceVolume( spep_0 + 956, 946, 160 ); --『はああああああああ!!!!』(フリーザ&悟空) playVoice( spep_0 + 1146, 958 ); setVoiceVolume( spep_0 + 1146, 958, 170 ); -- ** おわり ** -- if ( _IS_DEAD_LAST_ == 0 ) then entryFade( spep_0 + 1486 + OFFSET_X, 6, 30, 0, 0, 0, 0, 255); -- black fade end hideKoScreen(); dealDamage( spep_0 + 1340); -- ダメージ表示フレーム endPhase( spep_0 + MAX_FRAME_0 -0); -- 1496 else end