-- 4030620: UR_孫悟天(幼年期)+トランクス(幼年期)_アクティブ必殺技:フュージョン -- sp_effect_b1_00317 -- ut0088 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163635; -- フュージョン→頭突き:前 ef_001 SP_01b = 163636; -- フュージョン→頭突き:奥 ef_001b SP_02 = 163637; -- ガッ用背景 ef_002 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.82); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0;---記載するspepの数に要注意 if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 394 -13); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_0 + 416 -1); -- スキップ先フレーム指定 -- ** 音 ** -- --走ってくる SE018 = playSeVer2( spep_0 + 416, 1117, "", 0, 0, 0, -1); setStartTimeMs( SE018, 820 ); SE024 = playSeVer2( spep_0 + 416, 1019, "", 0, 0, 0, -1); end else end ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- フュージョン→頭突き ------------------------------------------------------ MAX_FRAME_0 = 490; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- フュージョン→頭突き:前(ef_001) setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- フュージョン→頭突き:奥(ef_001b) setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 452 + OFFSET_X, 1, 1 ); --setDisp( spep_0 + 490 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 452 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 462 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 452 + OFFSET_X, 1, 133.6, -25.3 , 0 ); setMoveKey( spep_0 + 461 + OFFSET_X, 1, 133.6, -25.3 , 0 ); setMoveKey( spep_0 + 462 + OFFSET_X, 1, 139.4, -23.5 , 0 ); setMoveKey( spep_0 + 463 + OFFSET_X, 1, 139.4, -23.5 , 0 ); setMoveKey( spep_0 + 464 + OFFSET_X, 1, 149.7, 9.3 , 0 ); setMoveKey( spep_0 + 469 + OFFSET_X, 1, 149.7, 9.3 , 0 ); setMoveKey( spep_0 + 470 + OFFSET_X, 1, 223.8, 114.1 , 0 ); setMoveKey( spep_0 + 471 + OFFSET_X, 1, 223.8, 114.1 , 0 ); setMoveKey( spep_0 + 472 + OFFSET_X, 1, 263.1, 125 , 0 ); setMoveKey( spep_0 + 473 + OFFSET_X, 1, 263.1, 125 , 0 ); setMoveKey( spep_0 + 474 + OFFSET_X, 1, 304, 203.3 , 0 ); setMoveKey( spep_0 + 475 + OFFSET_X, 1, 304, 203.3 , 0 ); setMoveKey( spep_0 + 476 + OFFSET_X, 1, 274.5, 253.4 , 0 ); setMoveKey( spep_0 + 477 + OFFSET_X, 1, 274.5, 253.4 , 0 ); setMoveKey( spep_0 + 478 + OFFSET_X, 1, 320, 209.6 , 0 ); setMoveKey( spep_0 + 479 + OFFSET_X, 1, 320, 209.6 , 0 ); setMoveKey( spep_0 + 480 + OFFSET_X, 1, 361, 287.9 , 0 ); setMoveKey( spep_0 + 481 + OFFSET_X, 1, 361, 287.9 , 0 ); setMoveKey( spep_0 + 482 + OFFSET_X, 1, 331.4, 338 , 0 ); setMoveKey( spep_0 + 483 + OFFSET_X, 1, 331.4, 338 , 0 ); setMoveKey( spep_0 + 484 + OFFSET_X, 1, 377, 294.2 , 0 ); setMoveKey( spep_0 + 485 + OFFSET_X, 1, 377, 294.2 , 0 ); setMoveKey( spep_0 + 486 + OFFSET_X, 1, 417.9, 372.5 , 0 ); setMoveKey( spep_0 + 487 + OFFSET_X, 1, 417.9, 372.5 , 0 ); setMoveKey( spep_0 + 488 + OFFSET_X, 1, 388.3, 422.6 , 0 ); setMoveKey( spep_0 + 489 + OFFSET_X, 1, 388.3, 422.6 , 0 ); setMoveKey( spep_0 + 490 + OFFSET_X, 1, 433.9, 378.8 , 0 ); setScaleKey( spep_0 + 452 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_0 + 461 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_0 + 462 + OFFSET_X, 1, 3.06, 3.06 ); setScaleKey( spep_0 + 469 + OFFSET_X, 1, 3.06, 3.06 ); setScaleKey( spep_0 + 470 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_0 + 471 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_0 + 472 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_0 + 473 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_0 + 474 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_0 + 475 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_0 + 476 + OFFSET_X, 1, 2.08, 2.08 ); setScaleKey( spep_0 + 477 + OFFSET_X, 1, 2.08, 2.08 ); setScaleKey( spep_0 + 478 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_0 + 479 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_0 + 480 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 481 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 482 + OFFSET_X, 1, 1.64, 1.64 ); setScaleKey( spep_0 + 483 + OFFSET_X, 1, 1.64, 1.64 ); setScaleKey( spep_0 + 484 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_0 + 485 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_0 + 486 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 487 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 488 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 489 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 490 + OFFSET_X, 1, 1.05, 1.05 ); setRotateKey( spep_0 + 452 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 462 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 463 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 464 + OFFSET_X, 1, 1 ); setRotateKey( spep_0 + 469 + OFFSET_X, 1, 1 ); setRotateKey( spep_0 + 470 + OFFSET_X, 1, 9.3 ); setRotateKey( spep_0 + 471 + OFFSET_X, 1, 9.3 ); setRotateKey( spep_0 + 472 + OFFSET_X, 1, 10.9 ); setRotateKey( spep_0 + 473 + OFFSET_X, 1, 10.9 ); setRotateKey( spep_0 + 474 + OFFSET_X, 1, 12.6 ); setRotateKey( spep_0 + 475 + OFFSET_X, 1, 12.6 ); setRotateKey( spep_0 + 476 + OFFSET_X, 1, 14.2 ); setRotateKey( spep_0 + 477 + OFFSET_X, 1, 14.2 ); setRotateKey( spep_0 + 478 + OFFSET_X, 1, 15.9 ); setRotateKey( spep_0 + 479 + OFFSET_X, 1, 15.9 ); setRotateKey( spep_0 + 480 + OFFSET_X, 1, 17.5 ); setRotateKey( spep_0 + 481 + OFFSET_X, 1, 17.5 ); setRotateKey( spep_0 + 482 + OFFSET_X, 1, 19.2 ); setRotateKey( spep_0 + 483 + OFFSET_X, 1, 19.2 ); setRotateKey( spep_0 + 484 + OFFSET_X, 1, 20.9 ); setRotateKey( spep_0 + 485 + OFFSET_X, 1, 20.9 ); setRotateKey( spep_0 + 486 + OFFSET_X, 1, 22.5 ); setRotateKey( spep_0 + 487 + OFFSET_X, 1, 22.5 ); setRotateKey( spep_0 + 488 + OFFSET_X, 1, 24.2 ); setRotateKey( spep_0 + 489 + OFFSET_X, 1, 24.2 ); setRotateKey( spep_0 + 490 + OFFSET_X, 1, 25.8 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 244, 0, 54, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --構える SE002 = playSeVer2( spep_0 + 12, 1003, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 52, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 52, SE003, 69 ); --指合わせる SE004 = playSeVer2( spep_0 + 96, 1189, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 104, 37, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 104, SE005, 76 ); SE006 = playSeVer2( spep_0 + 104, 1192, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 116, 29, "", 0, 0, 0, -1); --合体する SE008 = playSeVer2( spep_0 + 124, 1264, "",spep_0 + 282, 0, 124, -1); setSeVolumeByWorkId( spep_0 + 124, SE008, 69 ); SE009 = playSeVer2( spep_0 + 124, 1156, "",spep_0 + 282, 0, 122, -1); setSeVolumeByWorkId( spep_0 + 124, SE009, 85 ); SE010 = playSeVer2( spep_0 + 124, 1024, "",spep_0 + 242, 0, 70, -1); setSeVolumeByWorkId( spep_0 + 124, SE010, 56 ); --顔カットイン SE011 = playSeVer2( spep_0 + 180, 1018, "", 0, 0, 0, -1); --ゴテンクス登場 SE012 = playSeVer2( spep_0 + 180, 1237, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 180, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 180, SE013, 69 ); --構える SE014 = playSeVer2( spep_0 + 280, 1003, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 312, 1012, "", 0, 0, 0, -1); --走ってくる SE016 = playSeVer2( spep_0 + 360, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 360, SE016, 158 ); SE017 = playSeVer2( spep_0 + 362, 1182, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 362, 1117, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 368, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 368, SE019, 158 ); SE020 = playSeVer2( spep_0 + 376, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 376, SE020, 158 ); SE021 = playSeVer2( spep_0 + 386, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 386, SE021, 158 ); SE022 = playSeVer2( spep_0 + 386, 8, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 394; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); stopSe( SP_dodge - 12, SE019, 0); stopSe( SP_dodge - 12, SE020, 0); stopSe( SP_dodge - 8, SE021, 0); stopSe( SP_dodge - 8, SE022, 0); pauseAll( SP_dodge, 67); setBlendColor( SP_dodge + 2 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, - 1, 0, 0, - 350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, - 1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge + 10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --走ってくる SE023 = playSeVer2( spep_0 + 396, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 396, SE023, 158 ); SE024 = playSeVer2( spep_0 + 404, 1019, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_0 + 406, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 406, SE025, 158 ); --タックル SE026 = playSeVer2( spep_0 + 456, 1003, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_0 + 466, 1187, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_0 + 476, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 476, SE028, 76 ); -- ** 次の準備 ** -- spep_N = spep_0 + MAX_FRAME_0; -- 490 ------------------------------------------------------ -- 「ガッ」 ef_002 ------------------------------------------------------ -- ** ひび割れ ** -- finish_1f = entryEffect( spep_N + 4, 1600, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_N + 4, finish_1f, 20, -120 , 0 ); setEffMoveKey( spep_N + 112, finish_1f, 20, -120 , 0 ); setEffScaleKey( spep_N + 4, finish_1f, 1.3, 1.3 ); setEffScaleKey( spep_N + 112, finish_1f, 1.3, 1.3 ); setEffRotateKey( spep_N + 4, finish_1f, 0 ); setEffRotateKey( spep_N + 112, finish_1f, 0 ); setEffAlphaKey( spep_N + 4, finish_1f, 255 ); setEffAlphaKey( spep_N + 112, finish_1f, 255 ); -- 背景差し替えがある場合のみ finish_1b = entryEffect( spep_N + 0, SP_02 , 0x80, -1, 0, 0, 0 ); --ガッ 差し替え背景(ef_002) setEffMoveKey( spep_N + 0, finish_1b, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, finish_1b, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, finish_1b, 1.0, 1.0 ); setEffScaleKey( spep_N + 112, finish_1b, 1.0, 1.0 ); setEffRotateKey( spep_N + 0, finish_1b, 0 ); setEffRotateKey( spep_N + 112, finish_1b, 0 ); setEffAlphaKey( spep_N + 0, finish_1b, 255 ); setEffAlphaKey( spep_N + 112, finish_1b, 255 ); -- ** 爆発 ** -- --[[ bakuhatsu = entryEffect( spep_N + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_N + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_N + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_N + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_N + 0, bakuhatsu, 0 ); setEffRotateKey( spep_N + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_N + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_N + 112, bakuhatsu, 255 ); ]] -- ** 集中線 ** -- shuchusen_wh_3 = entryEffectLife( spep_N + 14, 906, 98, 0x100, -1, 0, 0, 0 ); --集中線白 setEffMoveKey( spep_N + 14, shuchusen_wh_3, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, shuchusen_wh_3, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_wh_3, 1, 1 ); -- 通常 setEffScaleKey( spep_N + 112, shuchusen_wh_3, 1, 1 ); -- 通常 --setEffScaleKey( spep_N + 14, shuchusen_wh_3, 1, 1.5 ); -- 縦長演出(21:9) --setEffScaleKey( spep_N + 46, shuchusen_wh_3, 1, 1.5 ); -- 縦長演出(21:9) setEffRotateKey( spep_N + 14, shuchusen_wh_3, 0 ); setEffRotateKey( spep_N + 112, shuchusen_wh_3, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_wh_3, 255 ); setEffAlphaKey( spep_N + 112, shuchusen_wh_3, 255 ); --[[ shuchusen_bl = entryEffectLife( spep_N + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --集中線黒 setEffMoveKey( spep_N + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_N + 112, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_N + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_N + 112, shuchusen_bl, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_N + 112, shuchusen_bl, 255 ); ]] -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_N + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_N + 14, ctga, 14, 20 ); setEffMoveKey( spep_N + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_N + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_N + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_N + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_N + 14, ctga, -10.9 ); setEffRotateKey( spep_N + 15, ctga, -10.9 ); setEffRotateKey( spep_N + 16, ctga, -14.9 ); setEffRotateKey( spep_N + 17, ctga, -14.9 ); setEffRotateKey( spep_N + 18, ctga, -10.9 ); setEffRotateKey( spep_N + 19, ctga, -10.9 ); setEffRotateKey( spep_N + 20, ctga, -14.9 ); setEffRotateKey( spep_N + 21, ctga, -14.9 ); setEffRotateKey( spep_N + 22, ctga, -10.9 ); setEffRotateKey( spep_N + 23, ctga, -10.9 ); setEffRotateKey( spep_N + 24, ctga, -14.9 ); setEffRotateKey( spep_N + 25, ctga, -14.9 ); setEffRotateKey( spep_N + 26, ctga, -10.9 ); setEffRotateKey( spep_N + 27, ctga, -10.9 ); setEffRotateKey( spep_N + 28, ctga, -14.9 ); setEffRotateKey( spep_N + 112, ctga, -14.9 ); setEffAlphaKey( spep_N + 14, ctga, 255 ); setEffAlphaKey( spep_N + 112, ctga, 255 ); --固定背景の場合のみ -- ** 黒背景 ** -- --entryFadeBg( spep_N + 0, 0, 112 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --setDisp( spep_N + 0, 1, 1 ); setDisp( spep_N + 112, 1, 0 ); changeAnime( spep_N + 0, 1, 107 ); setMoveKey( spep_N + 0, 1, 21.8, 10.7, 0 ); setMoveKey( spep_N + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_N + 4 + OFFSET_X, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_N + 6 + OFFSET_X, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_N + 8 + OFFSET_X, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_N + 10 + OFFSET_X, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_N + 12 + OFFSET_X, 1, -28.8, -46 , 0 ); setMoveKey( spep_N + 14 + OFFSET_X, 1, -32.3, -52 , 0 ); setMoveKey( spep_N + 16 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 18 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 20 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 22 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 24 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 26 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 28 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 30 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 32 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_N + 0, 1, 0.16, 0.16 ); setScaleKey( spep_N + 2, 1, 0.2, 0.2 ); setScaleKey( spep_N + 4 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_N + 6 + OFFSET_X, 1, 0.635, 0.635 ); setScaleKey( spep_N + 8 + OFFSET_X, 1, 0.855, 0.855 ); setScaleKey( spep_N + 10 + OFFSET_X, 1, 1.075, 1.07 ); setScaleKey( spep_N + 12 + OFFSET_X, 1, 1.295, 1.29 ); setScaleKey( spep_N + 14 + OFFSET_X, 1, 1.51, 1.505 ); setScaleKey( spep_N + 16 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 18 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 20 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 22 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 24 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 26 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 28 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 30 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 32 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 112, 1, 1.73, 1.725 ); setRotateKey( spep_N + 0, 1, -354.8 ); setRotateKey( spep_N + 2, 1, -122.8 ); setRotateKey( spep_N + 4 + OFFSET_X, 1, -1 ); setRotateKey( spep_N + 6 + OFFSET_X, 1, 120.7 ); setRotateKey( spep_N + 8 + OFFSET_X, 1, 242.5 ); setRotateKey( spep_N + 10 + OFFSET_X, 1, 364.3 ); setRotateKey( spep_N + 12 + OFFSET_X, 1, 486 ); setRotateKey( spep_N + 14 + OFFSET_X, 1, 607.8 ); setRotateKey( spep_N + 16 + OFFSET_X, 1, 729.5 ); setRotateKey( spep_N + 112, 1, 729.5 ); -- ** 音 ** -- --画面割れ SE0N2 = playSeVer2( spep_N + 4, 1025, "", 0, 0, 0, -1); SE0N3 = playSeVer2( spep_N + 4, 1054, "", 0, 0, 0, -1); -- ** おわり ** -- -- hideKoScreen(); dealDamage( spep_N + 6 ); -- ダメージ表示フレーム endPhase( spep_N + 108 ); -- 終了フレーム else end