-- 4030450:LR_超ベジット_アクティブ必殺技:スピリッツソード -- sp_effect_a3_00115 -- ut0091 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 163626; -- ef_001 オーラ出し→崖 SP_01b = 163627; -- ef_001_b オーラ出し→崖 SP_02 = 163628; -- ef_002 KO ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0;---記載するspepの数に要注意 if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 182 -13); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_0 + 1142 -1); -- スキップ先フレーム指定 end else end ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- オーラ出し→崖 ------------------------------------------------------ MAX_FRAME_0 = 1570; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- オーラ出し→崖(ef_001) setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- オーラ出し→崖(ef_001_b) setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); KO = entryEffect( spep_0 + 1562, SP_02, 0x100, -1, 0, 0, 0); -- KO(ef_002) setEffMoveKey( spep_0 + 1562, KO, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0 + 110, KO, 0, 0 , 0); setEffScaleKey( spep_0 + 1562, KO, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0 + 110, KO, 1.0, 1.0); setEffRotateKey( spep_0 + 1562, KO, 0); setEffRotateKey( spep_0 + MAX_FRAME_0 + 110, KO, 0); setEffAlphaKey( spep_0 + 1562, KO, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0 + 110, KO, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 194 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 246 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 194 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 222 + OFFSET_X, 1, 105 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, -4.7, -50.1 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, -4.7, -50.1 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, -4.9, -49 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, -4.9, -49 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, -5.1, -47.8 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, -5.1, -47.8 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, -5.3, -46.7 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, -5.3, -46.7 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, -5.4, -45.5 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, -5.4, -45.5 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, -5.6, -44.4 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, -5.6, -44.4 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, -5.8, -43.2 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, -5.8, -43.2 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, -6, -42.1 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, -6, -42.1 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, -6, 24.4 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, -6, 24.4 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, -31, -72.7 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, -31, -72.7 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 51.8, -2.6 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 51.8, -2.6 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, -72.3, -17.4 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, -72.3, -17.4 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, -0.1, -33.6 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, -0.1, -33.6 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, -8.3, -51 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, -8.3, -51 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, -34.6, -62.8 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, -34.6, -62.8 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, -5.2, -46.6 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, -5.2, -46.6 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, -5.2, -43.4 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, -5.2, -43.4 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 0, -48 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 0, -48 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, -4.8, -44 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, -4.8, -44 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, -2.7, -50.2 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, -2.7, -50.2 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, -2, -50.2 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, -2, -50.2 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, -1.6, -49.2 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, -1.6, -49.2 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 0.7, -46.2 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, 0.7, -46.2 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, 2.2, -47.9 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, 2.2, -47.9 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, -2.3, -50.2 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, -2.3, -50.2 , 0 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 3.2, 3.2 ); setScaleKey( spep_0 + 195 + OFFSET_X, 1, 3.2, 3.2 ); setScaleKey( spep_0 + 196 + OFFSET_X, 1, 2.81, 2.81 ); setScaleKey( spep_0 + 197 + OFFSET_X, 1, 2.81, 2.81 ); setScaleKey( spep_0 + 198 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_0 + 199 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_0 + 200 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_0 + 201 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_0 + 202 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_0 + 203 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_0 + 204 + OFFSET_X, 1, 2.16, 2.16 ); setScaleKey( spep_0 + 205 + OFFSET_X, 1, 2.16, 2.16 ); setScaleKey( spep_0 + 206 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_0 + 207 + OFFSET_X, 1, 2.14, 2.14 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_0 + 221 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_0 + 222 + OFFSET_X, 1, 1.48, 1.48 ); setScaleKey( spep_0 + 223 + OFFSET_X, 1, 1.48, 1.48 ); setScaleKey( spep_0 + 224 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 225 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 226 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_0 + 227 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 229 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 230 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 231 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 232 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_0 + 233 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_0 + 234 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 235 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 236 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 237 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 238 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 246 + OFFSET_X, 1, 0.26, 0.26 ); setRotateKey( spep_0 + 194 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 223 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 224 + OFFSET_X, 1, 5.9 ); setRotateKey( spep_0 + 225 + OFFSET_X, 1, 5.9 ); setRotateKey( spep_0 + 226 + OFFSET_X, 1, 10.2 ); setRotateKey( spep_0 + 227 + OFFSET_X, 1, 10.2 ); setRotateKey( spep_0 + 228 + OFFSET_X, 1, 13.3 ); setRotateKey( spep_0 + 229 + OFFSET_X, 1, 13.3 ); setRotateKey( spep_0 + 230 + OFFSET_X, 1, 15.5 ); setRotateKey( spep_0 + 231 + OFFSET_X, 1, 15.5 ); setRotateKey( spep_0 + 232 + OFFSET_X, 1, 16.9 ); setRotateKey( spep_0 + 233 + OFFSET_X, 1, 16.9 ); setRotateKey( spep_0 + 234 + OFFSET_X, 1, 17.7 ); setRotateKey( spep_0 + 235 + OFFSET_X, 1, 17.7 ); setRotateKey( spep_0 + 236 + OFFSET_X, 1, 18.2 ); setRotateKey( spep_0 + 237 + OFFSET_X, 1, 18.2 ); setRotateKey( spep_0 + 238 + OFFSET_X, 1, 18.4 ); setRotateKey( spep_0 + 239 + OFFSET_X, 1, 18.4 ); setRotateKey( spep_0 + 240 + OFFSET_X, 1, 18.5 ); setRotateKey( spep_0 + 246 + OFFSET_X, 1, 18.5 ); --敵の動き2 setDisp( spep_0 + 388 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 488 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 388 + OFFSET_X, 1, 107 ); changeAnime( spep_0 + 426 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 432 + OFFSET_X, 1, 5 ); setMoveKey( spep_0 + 388 + OFFSET_X, 1, 295.3, -264 , 0 ); setMoveKey( spep_0 + 389 + OFFSET_X, 1, 295.3, -264 , 0 ); setMoveKey( spep_0 + 390 + OFFSET_X, 1, 295.5, -264.3 , 0 ); setMoveKey( spep_0 + 391 + OFFSET_X, 1, 295.5, -264.3 , 0 ); setMoveKey( spep_0 + 392 + OFFSET_X, 1, 295.7, -264.5 , 0 ); setMoveKey( spep_0 + 393 + OFFSET_X, 1, 295.7, -264.5 , 0 ); setMoveKey( spep_0 + 394 + OFFSET_X, 1, 311.8, -264.7 , 0 ); setMoveKey( spep_0 + 395 + OFFSET_X, 1, 311.8, -264.7 , 0 ); setMoveKey( spep_0 + 396 + OFFSET_X, 1, 312, -265 , 0 ); setMoveKey( spep_0 + 397 + OFFSET_X, 1, 312, -265 , 0 ); setMoveKey( spep_0 + 398 + OFFSET_X, 1, 360.2, -265.2 , 0 ); setMoveKey( spep_0 + 399 + OFFSET_X, 1, 360.2, -265.2 , 0 ); setMoveKey( spep_0 + 400 + OFFSET_X, 1, 360.3, -265.4 , 0 ); setMoveKey( spep_0 + 401 + OFFSET_X, 1, 360.3, -265.4 , 0 ); setMoveKey( spep_0 + 402 + OFFSET_X, 1, 360.5, -265.7 , 0 ); setMoveKey( spep_0 + 403 + OFFSET_X, 1, 360.5, -265.7 , 0 ); setMoveKey( spep_0 + 404 + OFFSET_X, 1, 360.6, -265.9 , 0 ); setMoveKey( spep_0 + 405 + OFFSET_X, 1, 360.6, -265.9 , 0 ); setMoveKey( spep_0 + 406 + OFFSET_X, 1, 360.8, -266.1 , 0 ); setMoveKey( spep_0 + 407 + OFFSET_X, 1, 360.8, -266.1 , 0 ); setMoveKey( spep_0 + 408 + OFFSET_X, 1, 356.9, -268.3 , 0 ); setMoveKey( spep_0 + 409 + OFFSET_X, 1, 356.9, -268.3 , 0 ); setMoveKey( spep_0 + 410 + OFFSET_X, 1, 357.1, -268.6 , 0 ); setMoveKey( spep_0 + 411 + OFFSET_X, 1, 357.1, -268.6 , 0 ); setMoveKey( spep_0 + 412 + OFFSET_X, 1, 357.2, -268.8 , 0 ); setMoveKey( spep_0 + 413 + OFFSET_X, 1, 357.2, -268.8 , 0 ); setMoveKey( spep_0 + 414 + OFFSET_X, 1, 159.4, -145 , 0 ); setMoveKey( spep_0 + 415 + OFFSET_X, 1, 159.4, -145 , 0 ); setMoveKey( spep_0 + 416 + OFFSET_X, 1, 159.5, -145.3 , 0 ); setMoveKey( spep_0 + 417 + OFFSET_X, 1, 159.5, -145.3 , 0 ); setMoveKey( spep_0 + 418 + OFFSET_X, 1, 71.8, -77.6 , 0 ); setMoveKey( spep_0 + 419 + OFFSET_X, 1, 71.8, -77.6 , 0 ); setMoveKey( spep_0 + 420 + OFFSET_X, 1, 72, -77.8 , 0 ); setMoveKey( spep_0 + 421 + OFFSET_X, 1, 72, -77.8 , 0 ); setMoveKey( spep_0 + 422 + OFFSET_X, 1, 72.2, -78.1 , 0 ); setMoveKey( spep_0 + 423 + OFFSET_X, 1, 72.2, -78.1 , 0 ); setMoveKey( spep_0 + 424 + OFFSET_X, 1, 112.5, -32.2 , 0 ); setMoveKey( spep_0 + 425 + OFFSET_X, 1, 112.5, -32.2 , 0 ); setMoveKey( spep_0 + 426 + OFFSET_X, 1, 197.3, 71 , 0 ); setMoveKey( spep_0 + 427 + OFFSET_X, 1, 197.3, 71 , 0 ); setMoveKey( spep_0 + 428 + OFFSET_X, 1, 171.3, 2.8 , 0 ); setMoveKey( spep_0 + 429 + OFFSET_X, 1, 171.3, 2.8 , 0 ); setMoveKey( spep_0 + 430 + OFFSET_X, 1, 202.6, 123.5 , 0 ); setMoveKey( spep_0 + 431 + OFFSET_X, 1, 202.6, 123.5 , 0 ); setMoveKey( spep_0 + 432 + OFFSET_X, 1, 224.8, 133.8 , 0 ); setMoveKey( spep_0 + 433 + OFFSET_X, 1, 224.8, 133.8 , 0 ); setMoveKey( spep_0 + 434 + OFFSET_X, 1, 188.9, 134.8 , 0 ); setMoveKey( spep_0 + 435 + OFFSET_X, 1, 188.9, 134.8 , 0 ); setMoveKey( spep_0 + 436 + OFFSET_X, 1, 233.3, 132.7 , 0 ); setMoveKey( spep_0 + 437 + OFFSET_X, 1, 233.3, 132.7 , 0 ); setMoveKey( spep_0 + 438 + OFFSET_X, 1, 235.4, 136.5 , 0 ); setMoveKey( spep_0 + 439 + OFFSET_X, 1, 235.4, 136.5 , 0 ); setMoveKey( spep_0 + 440 + OFFSET_X, 1, 244.9, 140.9 , 0 ); setMoveKey( spep_0 + 441 + OFFSET_X, 1, 244.9, 140.9 , 0 ); setMoveKey( spep_0 + 442 + OFFSET_X, 1, 242.6, 153.3 , 0 ); setMoveKey( spep_0 + 443 + OFFSET_X, 1, 242.6, 153.3 , 0 ); setMoveKey( spep_0 + 444 + OFFSET_X, 1, 254.3, 129.4 , 0 ); setMoveKey( spep_0 + 445 + OFFSET_X, 1, 254.3, 129.4 , 0 ); setMoveKey( spep_0 + 446 + OFFSET_X, 1, 266.9, 145.9 , 0 ); setMoveKey( spep_0 + 447 + OFFSET_X, 1, 266.9, 145.9 , 0 ); setMoveKey( spep_0 + 448 + OFFSET_X, 1, 244.8, 133.2 , 0 ); setMoveKey( spep_0 + 449 + OFFSET_X, 1, 244.8, 133.2 , 0 ); setMoveKey( spep_0 + 450 + OFFSET_X, 1, 254.4, 128.9 , 0 ); setMoveKey( spep_0 + 451 + OFFSET_X, 1, 254.4, 128.9 , 0 ); setMoveKey( spep_0 + 452 + OFFSET_X, 1, 258.3, 152.5 , 0 ); setMoveKey( spep_0 + 453 + OFFSET_X, 1, 258.3, 152.5 , 0 ); setMoveKey( spep_0 + 454 + OFFSET_X, 1, 272.9, 160.8 , 0 ); setMoveKey( spep_0 + 455 + OFFSET_X, 1, 272.9, 160.8 , 0 ); setMoveKey( spep_0 + 456 + OFFSET_X, 1, 261.8, 144.2 , 0 ); setMoveKey( spep_0 + 457 + OFFSET_X, 1, 261.8, 144.2 , 0 ); setMoveKey( spep_0 + 458 + OFFSET_X, 1, 274.7, 151.4 , 0 ); setMoveKey( spep_0 + 459 + OFFSET_X, 1, 274.7, 151.4 , 0 ); setMoveKey( spep_0 + 460 + OFFSET_X, 1, 279.6, 158.2 , 0 ); setMoveKey( spep_0 + 461 + OFFSET_X, 1, 279.6, 158.2 , 0 ); setMoveKey( spep_0 + 462 + OFFSET_X, 1, 269.6, 157.6 , 0 ); setMoveKey( spep_0 + 463 + OFFSET_X, 1, 269.6, 157.6 , 0 ); setMoveKey( spep_0 + 464 + OFFSET_X, 1, 268.9, 145 , 0 ); setMoveKey( spep_0 + 465 + OFFSET_X, 1, 268.9, 145 , 0 ); setMoveKey( spep_0 + 466 + OFFSET_X, 1, 286.1, 152.4 , 0 ); setMoveKey( spep_0 + 467 + OFFSET_X, 1, 286.1, 152.4 , 0 ); setMoveKey( spep_0 + 468 + OFFSET_X, 1, 279.4, 155.7 , 0 ); setMoveKey( spep_0 + 469 + OFFSET_X, 1, 279.4, 155.7 , 0 ); setMoveKey( spep_0 + 470 + OFFSET_X, 1, 280.5, 156.1 , 0 ); setMoveKey( spep_0 + 471 + OFFSET_X, 1, 280.5, 156.1 , 0 ); setMoveKey( spep_0 + 472 + OFFSET_X, 1, 282.4, 153.6 , 0 ); setMoveKey( spep_0 + 473 + OFFSET_X, 1, 282.4, 153.6 , 0 ); setMoveKey( spep_0 + 474 + OFFSET_X, 1, 283.9, 155.5 , 0 ); setMoveKey( spep_0 + 475 + OFFSET_X, 1, 283.9, 155.5 , 0 ); setMoveKey( spep_0 + 476 + OFFSET_X, 1, 279.7, 155 , 0 ); setMoveKey( spep_0 + 477 + OFFSET_X, 1, 279.7, 155 , 0 ); setMoveKey( spep_0 + 478 + OFFSET_X, 1, 279.9, 155.9 , 0 ); setMoveKey( spep_0 + 479 + OFFSET_X, 1, 279.9, 155.9 , 0 ); setMoveKey( spep_0 + 480 + OFFSET_X, 1, 283.3, 157.5 , 0 ); setMoveKey( spep_0 + 481 + OFFSET_X, 1, 283.3, 157.5 , 0 ); setMoveKey( spep_0 + 482 + OFFSET_X, 1, 285.5, 159.3 , 0 ); setMoveKey( spep_0 + 483 + OFFSET_X, 1, 285.5, 159.3 , 0 ); setMoveKey( spep_0 + 484 + OFFSET_X, 1, 284, 158.5 , 0 ); setMoveKey( spep_0 + 485 + OFFSET_X, 1, 284, 158.5 , 0 ); setMoveKey( spep_0 + 486 + OFFSET_X, 1, 285.5, 157.4 , 0 ); setMoveKey( spep_0 + 488 + OFFSET_X, 1, 285.5, 157.4 , 0 ); setScaleKey( spep_0 + 388 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 393 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 394 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 397 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 398 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 401 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 402 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 407 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 408 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 413 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 414 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 417 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 418 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 421 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 422 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 425 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 426 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_0 + 429 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_0 + 430 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 431 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 432 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 435 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 436 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 439 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 440 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 443 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 444 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_0 + 447 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_0 + 448 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 451 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 452 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 453 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 454 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 459 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 460 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 463 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_0 + 464 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_0 + 467 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_0 + 468 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_0 + 473 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_0 + 474 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_0 + 477 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_0 + 478 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 488 + OFFSET_X, 1, 0.1, 0.1 ); setRotateKey( spep_0 + 388 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 417 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 418 + OFFSET_X, 1, -9.2 ); setRotateKey( spep_0 + 425 + OFFSET_X, 1, -9.2 ); setRotateKey( spep_0 + 426 + OFFSET_X, 1, -10 ); setRotateKey( spep_0 + 429 + OFFSET_X, 1, -10 ); setRotateKey( spep_0 + 430 + OFFSET_X, 1, -16.9 ); setRotateKey( spep_0 + 431 + OFFSET_X, 1, -16.9 ); setRotateKey( spep_0 + 432 + OFFSET_X, 1, 37.6 ); setRotateKey( spep_0 + 488 + OFFSET_X, 1, 37.6 ); --敵の動き3 setDisp( spep_0 + 694 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 724 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 694 + OFFSET_X, 1, 107 ); setMoveKey( spep_0 + 694 + OFFSET_X, 1, -263.8, 20 , 0 ); setMoveKey( spep_0 + 703 + OFFSET_X, 1, -263.8, 20 , 0 ); setMoveKey( spep_0 + 704 + OFFSET_X, 1, -252, -160 , 0 ); setMoveKey( spep_0 + 705 + OFFSET_X, 1, -252, -160 , 0 ); setMoveKey( spep_0 + 706 + OFFSET_X, 1, -245.8, -113.5 , 0 ); setMoveKey( spep_0 + 707 + OFFSET_X, 1, -245.8, -113.5 , 0 ); setMoveKey( spep_0 + 708 + OFFSET_X, 1, -239.7, -67.1 , 0 ); setMoveKey( spep_0 + 709 + OFFSET_X, 1, -239.7, -67.1 , 0 ); setMoveKey( spep_0 + 710 + OFFSET_X, 1, -233.5, -20.6 , 0 ); setMoveKey( spep_0 + 717 + OFFSET_X, 1, -233.5, -20.6 , 0 ); setMoveKey( spep_0 + 718 + OFFSET_X, 1, -163.8, 125.4 , 0 ); setMoveKey( spep_0 + 724 + OFFSET_X, 1, -163.8, 125.4 , 0 ); setScaleKey( spep_0 + 694 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 703 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 704 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 705 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 706 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_0 + 707 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_0 + 708 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_0 + 709 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_0 + 710 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_0 + 717 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_0 + 718 + OFFSET_X, 1, 2.76, 2.76 ); setScaleKey( spep_0 + 724 + OFFSET_X, 1, 2.76, 2.76 ); setRotateKey( spep_0 + 694 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 724 + OFFSET_X, 1, 0 ); --敵の動き4 setDisp( spep_0 + 758 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 766 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 758 + OFFSET_X, 1, 7 ); setMoveKey( spep_0 + 758 + OFFSET_X, 1, 12.1, -12.7 , 0 ); setMoveKey( spep_0 + 759 + OFFSET_X, 1, 12.1, -12.7 , 0 ); setMoveKey( spep_0 + 760 + OFFSET_X, 1, 3.5, -22.3 , 0 ); setMoveKey( spep_0 + 761 + OFFSET_X, 1, 3.5, -22.3 , 0 ); setMoveKey( spep_0 + 762 + OFFSET_X, 1, -13.2, -41.2 , 0 ); setMoveKey( spep_0 + 763 + OFFSET_X, 1, -13.2, -41.2 , 0 ); setMoveKey( spep_0 + 764 + OFFSET_X, 1, -214.2, -133.4 , 0 ); setMoveKey( spep_0 + 766 + OFFSET_X, 1, -214.2, -133.4 , 0 ); setScaleKey( spep_0 + 758 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 759 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 760 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 761 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 762 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 763 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 764 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_0 + 766 + OFFSET_X, 1, 2.13, 2.13 ); setRotateKey( spep_0 + 758 + OFFSET_X, 1, -7.4 ); setRotateKey( spep_0 + 761 + OFFSET_X, 1, -7.4 ); setRotateKey( spep_0 + 762 + OFFSET_X, 1, 5.5 ); setRotateKey( spep_0 + 763 + OFFSET_X, 1, 5.5 ); setRotateKey( spep_0 + 764 + OFFSET_X, 1, -0.5 ); setRotateKey( spep_0 + 766 + OFFSET_X, 1, -0.5 ); --敵の動き5 setDisp( spep_0 + 802 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 812 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 802 + OFFSET_X, 1, 105 ); changeAnime( spep_0 + 806 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 802 + OFFSET_X, 1, 15.4, -28 , 0 ); setMoveKey( spep_0 + 803 + OFFSET_X, 1, 15.4, -28 , 0 ); setMoveKey( spep_0 + 804 + OFFSET_X, 1, 34.7, -7.3 , 0 ); setMoveKey( spep_0 + 805 + OFFSET_X, 1, 34.7, -7.3 , 0 ); setMoveKey( spep_0 + 806 + OFFSET_X, 1, 105.2, 22.7 , 0 ); setMoveKey( spep_0 + 807 + OFFSET_X, 1, 105.2, 22.7 , 0 ); setMoveKey( spep_0 + 808 + OFFSET_X, 1, 156.9, 77.7 , 0 ); setMoveKey( spep_0 + 809 + OFFSET_X, 1, 156.9, 77.7 , 0 ); setMoveKey( spep_0 + 810 + OFFSET_X, 1, 176.5, 62.8 , 0 ); setMoveKey( spep_0 + 812 + OFFSET_X, 1, 176.5, 62.8 , 0 ); setScaleKey( spep_0 + 802 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 805 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 806 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 807 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 808 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 812 + OFFSET_X, 1, 0.27, 0.27 ); setRotateKey( spep_0 + 802 + OFFSET_X, 1, 8.7 ); setRotateKey( spep_0 + 812 + OFFSET_X, 1, 8.7 ); --敵の動き6 setDisp( spep_0 + 862 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 1024 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 862 + OFFSET_X, 1, 6 ); changeAnime( spep_0 + 870 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 878 + OFFSET_X, 1, 8 ); changeAnime( spep_0 + 886 + OFFSET_X, 1, 6 ); changeAnime( spep_0 + 894 + OFFSET_X, 1, 105 ); changeAnime( spep_0 + 902 + OFFSET_X, 1, 5 ); changeAnime( spep_0 + 910 + OFFSET_X, 1, 8 ); changeAnime( spep_0 + 918 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 926 + OFFSET_X, 1, 8 ); changeAnime( spep_0 + 930 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 938 + OFFSET_X, 1, 8 ); setMoveKey( spep_0 + 862 + OFFSET_X, 1, -425, 639 , 0 ); setMoveKey( spep_0 + 863 + OFFSET_X, 1, -425, 639 , 0 ); setMoveKey( spep_0 + 864 + OFFSET_X, 1, -283.1, 707 , 0 ); setMoveKey( spep_0 + 865 + OFFSET_X, 1, -283.1, 707 , 0 ); setMoveKey( spep_0 + 866 + OFFSET_X, 1, -141.1, 775 , 0 ); setMoveKey( spep_0 + 867 + OFFSET_X, 1, -141.1, 775 , 0 ); setMoveKey( spep_0 + 868 + OFFSET_X, 1, -39.2, 335.1 , 0 ); setMoveKey( spep_0 + 869 + OFFSET_X, 1, -39.2, 335.1 , 0 ); setMoveKey( spep_0 + 870 + OFFSET_X, 1, 569.9, -166.4 , 0 ); setMoveKey( spep_0 + 871 + OFFSET_X, 1, 569.9, -166.4 , 0 ); setMoveKey( spep_0 + 872 + OFFSET_X, 1, 284, -43.4 , 0 ); setMoveKey( spep_0 + 873 + OFFSET_X, 1, 284, -43.4 , 0 ); setMoveKey( spep_0 + 874 + OFFSET_X, 1, -1.9, 79.5 , 0 ); setMoveKey( spep_0 + 877 + OFFSET_X, 1, -1.9, 79.5 , 0 ); setMoveKey( spep_0 + 878 + OFFSET_X, 1, -695.8, 563.2 , 0 ); setMoveKey( spep_0 + 879 + OFFSET_X, 1, -695.8, 563.2 , 0 ); setMoveKey( spep_0 + 880 + OFFSET_X, 1, -410.9, 491.3 , 0 ); setMoveKey( spep_0 + 881 + OFFSET_X, 1, -410.9, 491.3 , 0 ); setMoveKey( spep_0 + 882 + OFFSET_X, 1, -126, 419.3 , 0 ); setMoveKey( spep_0 + 883 + OFFSET_X, 1, -126, 419.3 , 0 ); setMoveKey( spep_0 + 884 + OFFSET_X, 1, -24, 137.4 , 0 ); setMoveKey( spep_0 + 885 + OFFSET_X, 1, -24, 137.4 , 0 ); setMoveKey( spep_0 + 886 + OFFSET_X, 1, 161.1, 38.3 , 0 ); setMoveKey( spep_0 + 887 + OFFSET_X, 1, 161.1, 38.3 , 0 ); setMoveKey( spep_0 + 888 + OFFSET_X, 1, 23.1, 23.3 , 0 ); setMoveKey( spep_0 + 889 + OFFSET_X, 1, 23.1, 23.3 , 0 ); setMoveKey( spep_0 + 890 + OFFSET_X, 1, -114.8, 8.3 , 0 ); setMoveKey( spep_0 + 893 + OFFSET_X, 1, -114.8, 8.3 , 0 ); setMoveKey( spep_0 + 894 + OFFSET_X, 1, 823.3, 83.2 , 0 ); setMoveKey( spep_0 + 895 + OFFSET_X, 1, 823.3, 83.2 , 0 ); setMoveKey( spep_0 + 896 + OFFSET_X, 1, 625.4, 102.2 , 0 ); setMoveKey( spep_0 + 897 + OFFSET_X, 1, 625.4, 102.2 , 0 ); setMoveKey( spep_0 + 898 + OFFSET_X, 1, 427.5, 121.2 , 0 ); setMoveKey( spep_0 + 899 + OFFSET_X, 1, 427.5, 121.2 , 0 ); setMoveKey( spep_0 + 900 + OFFSET_X, 1, 311.5, -65.7 , 0 ); setMoveKey( spep_0 + 901 + OFFSET_X, 1, 311.5, -65.7 , 0 ); setMoveKey( spep_0 + 902 + OFFSET_X, 1, 181.9, -55.6 , 0 ); setMoveKey( spep_0 + 903 + OFFSET_X, 1, 181.9, -55.6 , 0 ); setMoveKey( spep_0 + 904 + OFFSET_X, 1, 410.8, -12.6 , 0 ); setMoveKey( spep_0 + 905 + OFFSET_X, 1, 410.8, -12.6 , 0 ); setMoveKey( spep_0 + 906 + OFFSET_X, 1, 639.8, 30.4 , 0 ); setMoveKey( spep_0 + 909 + OFFSET_X, 1, 639.8, 30.4 , 0 ); setMoveKey( spep_0 + 910 + OFFSET_X, 1, 121.3, 374.6 , 0 ); setMoveKey( spep_0 + 911 + OFFSET_X, 1, 121.3, 374.6 , 0 ); setMoveKey( spep_0 + 912 + OFFSET_X, 1, -33.7, 432.6 , 0 ); setMoveKey( spep_0 + 913 + OFFSET_X, 1, -33.7, 432.6 , 0 ); setMoveKey( spep_0 + 914 + OFFSET_X, 1, -188.6, 490.5 , 0 ); setMoveKey( spep_0 + 917 + OFFSET_X, 1, -188.6, 490.5 , 0 ); setMoveKey( spep_0 + 918 + OFFSET_X, 1, 268, 124.4 , 0 ); setMoveKey( spep_0 + 919 + OFFSET_X, 1, 268, 124.4 , 0 ); setMoveKey( spep_0 + 920 + OFFSET_X, 1, 204, 68.4 , 0 ); setMoveKey( spep_0 + 921 + OFFSET_X, 1, 204, 68.4 , 0 ); setMoveKey( spep_0 + 922 + OFFSET_X, 1, 140.1, 12.5 , 0 ); setMoveKey( spep_0 + 923 + OFFSET_X, 1, 140.1, 12.5 , 0 ); setMoveKey( spep_0 + 924 + OFFSET_X, 1, 76.1, -43.5 , 0 ); setMoveKey( spep_0 + 925 + OFFSET_X, 1, 76.1, -43.5 , 0 ); setMoveKey( spep_0 + 926 + OFFSET_X, 1, -135.2, 110.8 , 0 ); setMoveKey( spep_0 + 929 + OFFSET_X, 1, -135.2, 110.8 , 0 ); setMoveKey( spep_0 + 930 + OFFSET_X, 1, -156.2, 345.4 , 0 ); setMoveKey( spep_0 + 931 + OFFSET_X, 1, -156.2, 345.4 , 0 ); setMoveKey( spep_0 + 932 + OFFSET_X, 1, 349.7, 141.4 , 0 ); setMoveKey( spep_0 + 933 + OFFSET_X, 1, 349.7, 141.4 , 0 ); setMoveKey( spep_0 + 934 + OFFSET_X, 1, 324.2, 100.8 , 0 ); setMoveKey( spep_0 + 935 + OFFSET_X, 1, 324.2, 100.8 , 0 ); setMoveKey( spep_0 + 936 + OFFSET_X, 1, -195.4, 44.8 , 0 ); setMoveKey( spep_0 + 937 + OFFSET_X, 1, -195.4, 44.8 , 0 ); setMoveKey( spep_0 + 938 + OFFSET_X, 1, -106.9, 154.6 , 0 ); setMoveKey( spep_0 + 939 + OFFSET_X, 1, -106.9, 154.6 , 0 ); setMoveKey( spep_0 + 940 + OFFSET_X, 1, -264.7, 116.6 , 0 ); setMoveKey( spep_0 + 943 + OFFSET_X, 1, -264.7, 116.6 , 0 ); setMoveKey( spep_0 + 944 + OFFSET_X, 1, 36.3, 469.6 , 0 ); setMoveKey( spep_0 + 945 + OFFSET_X, 1, 36.3, 469.6 , 0 ); setMoveKey( spep_0 + 946 + OFFSET_X, 1, 8.3, 397.6 , 0 ); setMoveKey( spep_0 + 947 + OFFSET_X, 1, 8.3, 397.6 , 0 ); setMoveKey( spep_0 + 948 + OFFSET_X, 1, -10, 330.5 , 0 ); setMoveKey( spep_0 + 949 + OFFSET_X, 1, -10, 330.5 , 0 ); setMoveKey( spep_0 + 950 + OFFSET_X, 1, -47.1, 265.2 , 0 ); setMoveKey( spep_0 + 951 + OFFSET_X, 1, -47.1, 265.2 , 0 ); setMoveKey( spep_0 + 952 + OFFSET_X, 1, -38.8, 266.5 , 0 ); setMoveKey( spep_0 + 953 + OFFSET_X, 1, -38.8, 266.5 , 0 ); setMoveKey( spep_0 + 954 + OFFSET_X, 1, -38.9, 263.5 , 0 ); setMoveKey( spep_0 + 955 + OFFSET_X, 1, -38.9, 263.5 , 0 ); setMoveKey( spep_0 + 956 + OFFSET_X, 1, -48.5, 267.8 , 0 ); setMoveKey( spep_0 + 957 + OFFSET_X, 1, -48.5, 267.8 , 0 ); setMoveKey( spep_0 + 958 + OFFSET_X, 1, -45, 274.2 , 0 ); setMoveKey( spep_0 + 959 + OFFSET_X, 1, -45, 274.2 , 0 ); setMoveKey( spep_0 + 960 + OFFSET_X, 1, -48.1, 273.7 , 0 ); setMoveKey( spep_0 + 961 + OFFSET_X, 1, -48.1, 273.7 , 0 ); setMoveKey( spep_0 + 962 + OFFSET_X, 1, -47.6, 272.2 , 0 ); setMoveKey( spep_0 + 963 + OFFSET_X, 1, -47.6, 272.2 , 0 ); setMoveKey( spep_0 + 964 + OFFSET_X, 1, -43.4, 268.2 , 0 ); setMoveKey( spep_0 + 965 + OFFSET_X, 1, -43.4, 268.2 , 0 ); setMoveKey( spep_0 + 966 + OFFSET_X, 1, -41.6, 275.8 , 0 ); setMoveKey( spep_0 + 967 + OFFSET_X, 1, -41.6, 275.8 , 0 ); setMoveKey( spep_0 + 968 + OFFSET_X, 1, 0.5, 206.9 , 0 ); setMoveKey( spep_0 + 969 + OFFSET_X, 1, 0.5, 206.9 , 0 ); setMoveKey( spep_0 + 970 + OFFSET_X, 1, 167.4, 153.9 , 0 ); setMoveKey( spep_0 + 971 + OFFSET_X, 1, 167.4, 153.9 , 0 ); setMoveKey( spep_0 + 972 + OFFSET_X, 1, 152.9, 38.7 , 0 ); setMoveKey( spep_0 + 973 + OFFSET_X, 1, 152.9, 38.7 , 0 ); setMoveKey( spep_0 + 974 + OFFSET_X, 1, 143, -40.9 , 0 ); setMoveKey( spep_0 + 975 + OFFSET_X, 1, 143, -40.9 , 0 ); setMoveKey( spep_0 + 976 + OFFSET_X, 1, 136.2, -95.7 , 0 ); setMoveKey( spep_0 + 977 + OFFSET_X, 1, 136.2, -95.7 , 0 ); setMoveKey( spep_0 + 978 + OFFSET_X, 1, 131.4, -134.1 , 0 ); setMoveKey( spep_0 + 979 + OFFSET_X, 1, 131.4, -134.1 , 0 ); setMoveKey( spep_0 + 980 + OFFSET_X, 1, 128.1, -161.3 , 0 ); setMoveKey( spep_0 + 981 + OFFSET_X, 1, 128.1, -161.3 , 0 ); setMoveKey( spep_0 + 982 + OFFSET_X, 1, 125.6, -181.1 , 0 ); setMoveKey( spep_0 + 983 + OFFSET_X, 1, 125.6, -181.1 , 0 ); setMoveKey( spep_0 + 984 + OFFSET_X, 1, 123.8, -195.9 , 0 ); setMoveKey( spep_0 + 985 + OFFSET_X, 1, 123.8, -195.9 , 0 ); setMoveKey( spep_0 + 986 + OFFSET_X, 1, 122.4, -207.1 , 0 ); setMoveKey( spep_0 + 987 + OFFSET_X, 1, 122.4, -207.1 , 0 ); setMoveKey( spep_0 + 988 + OFFSET_X, 1, 121.2, -216 , 0 ); setMoveKey( spep_0 + 989 + OFFSET_X, 1, 121.2, -216 , 0 ); setMoveKey( spep_0 + 990 + OFFSET_X, 1, 120.4, -222 , 0 ); setMoveKey( spep_0 + 991 + OFFSET_X, 1, 120.4, -222 , 0 ); setMoveKey( spep_0 + 992 + OFFSET_X, 1, 119.8, -227 , 0 ); setMoveKey( spep_0 + 993 + OFFSET_X, 1, 119.8, -227 , 0 ); setMoveKey( spep_0 + 994 + OFFSET_X, 1, 119.2, -231 , 0 ); setMoveKey( spep_0 + 995 + OFFSET_X, 1, 119.2, -231 , 0 ); setMoveKey( spep_0 + 996 + OFFSET_X, 1, 118.8, -234.4 , 0 ); setMoveKey( spep_0 + 997 + OFFSET_X, 1, 118.8, -234.4 , 0 ); setMoveKey( spep_0 + 998 + OFFSET_X, 1, 118.4, -237.3 , 0 ); setMoveKey( spep_0 + 999 + OFFSET_X, 1, 118.4, -237.3 , 0 ); setMoveKey( spep_0 + 1000 + OFFSET_X, 1, 118.1, -239.8 , 0 ); setMoveKey( spep_0 + 1001 + OFFSET_X, 1, 118.1, -239.8 , 0 ); setMoveKey( spep_0 + 1002 + OFFSET_X, 1, 117.8, -241.9 , 0 ); setMoveKey( spep_0 + 1003 + OFFSET_X, 1, 117.8, -241.9 , 0 ); setMoveKey( spep_0 + 1004 + OFFSET_X, 1, 117.5, -243.8 , 0 ); setMoveKey( spep_0 + 1005 + OFFSET_X, 1, 117.5, -243.8 , 0 ); setMoveKey( spep_0 + 1006 + OFFSET_X, 1, 117.3, -245.5 , 0 ); setMoveKey( spep_0 + 1007 + OFFSET_X, 1, 117.3, -245.5 , 0 ); setMoveKey( spep_0 + 1008 + OFFSET_X, 1, 117.1, -247.1 , 0 ); setMoveKey( spep_0 + 1009 + OFFSET_X, 1, 117.1, -247.1 , 0 ); setMoveKey( spep_0 + 1010 + OFFSET_X, 1, 116.9, -248.6 , 0 ); setMoveKey( spep_0 + 1011 + OFFSET_X, 1, 116.9, -248.6 , 0 ); setMoveKey( spep_0 + 1012 + OFFSET_X, 1, 116.7, -249.9 , 0 ); setMoveKey( spep_0 + 1013 + OFFSET_X, 1, 116.7, -249.9 , 0 ); setMoveKey( spep_0 + 1014 + OFFSET_X, 1, 116.5, -251.2 , 0 ); setMoveKey( spep_0 + 1015 + OFFSET_X, 1, 116.5, -251.2 , 0 ); setMoveKey( spep_0 + 1016 + OFFSET_X, 1, 116.3, -252.5 , 0 ); setMoveKey( spep_0 + 1017 + OFFSET_X, 1, 116.3, -252.5 , 0 ); setMoveKey( spep_0 + 1018 + OFFSET_X, 1, 116.2, -253.8 , 0 ); setMoveKey( spep_0 + 1019 + OFFSET_X, 1, 116.2, -253.8 , 0 ); setMoveKey( spep_0 + 1020 + OFFSET_X, 1, 116, -255 , 0 ); setMoveKey( spep_0 + 1021 + OFFSET_X, 1, 116, -255 , 0 ); setMoveKey( spep_0 + 1022 + OFFSET_X, 1, 115.9, -256.2 , 0 ); setMoveKey( spep_0 + 1024 + OFFSET_X, 1, 115.9, -256.2 , 0 ); setScaleKey( spep_0 + 862 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 925 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 926 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_0 + 929 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_0 + 930 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 933 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 934 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 943 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 944 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 945 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 946 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 947 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 948 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 949 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 950 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 951 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_0 + 952 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_0 + 967 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_0 + 968 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_0 + 969 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_0 + 970 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_0 + 971 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_0 + 972 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 973 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 974 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_0 + 975 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_0 + 976 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 977 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 978 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_0 + 979 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_0 + 980 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 981 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 982 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 983 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 984 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 985 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 986 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 987 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 988 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 989 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 990 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 991 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 992 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 997 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 998 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 1005 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 1006 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 1019 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 1020 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_0 + 1024 + OFFSET_X, 1, 0.67, 0.67 ); setRotateKey( spep_0 + 862 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 877 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 878 + OFFSET_X, 1, 13 ); setRotateKey( spep_0 + 885 + OFFSET_X, 1, 13 ); setRotateKey( spep_0 + 886 + OFFSET_X, 1, 0.8 ); setRotateKey( spep_0 + 893 + OFFSET_X, 1, 0.8 ); setRotateKey( spep_0 + 894 + OFFSET_X, 1, 58.3 ); setRotateKey( spep_0 + 901 + OFFSET_X, 1, 58.3 ); setRotateKey( spep_0 + 902 + OFFSET_X, 1, -3.7 ); setRotateKey( spep_0 + 909 + OFFSET_X, 1, -3.7 ); setRotateKey( spep_0 + 910 + OFFSET_X, 1, -59.4 ); setRotateKey( spep_0 + 917 + OFFSET_X, 1, -59.4 ); setRotateKey( spep_0 + 918 + OFFSET_X, 1, -37.2 ); setRotateKey( spep_0 + 925 + OFFSET_X, 1, -37.2 ); setRotateKey( spep_0 + 926 + OFFSET_X, 1, 11 ); setRotateKey( spep_0 + 933 + OFFSET_X, 1, 11 ); setRotateKey( spep_0 + 934 + OFFSET_X, 1, -16.5 ); setRotateKey( spep_0 + 937 + OFFSET_X, 1, -16.5 ); setRotateKey( spep_0 + 938 + OFFSET_X, 1, 24.5 ); setRotateKey( spep_0 + 967 + OFFSET_X, 1, 24.5 ); setRotateKey( spep_0 + 968 + OFFSET_X, 1, -134.5 ); setRotateKey( spep_0 + 1024 + OFFSET_X, 1, -134.5 ); --敵の動き7 setDisp( spep_0 + 1064 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 1070 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 1064 + OFFSET_X, 1, 7 ); setMoveKey( spep_0 + 1064 + OFFSET_X, 1, 129.9, -284.1 , 0 ); setMoveKey( spep_0 + 1067 + OFFSET_X, 1, 129.9, -284.1 , 0 ); setMoveKey( spep_0 + 1068 + OFFSET_X, 1, 329.9, -602.1 , 0 ); setMoveKey( spep_0 + 1070 + OFFSET_X, 1, 329.9, -602.1 , 0 ); setScaleKey( spep_0 + 1064 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_0 + 1067 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_0 + 1068 + OFFSET_X, 1, 3.53, 3.53 ); setScaleKey( spep_0 + 1070 + OFFSET_X, 1, 3.53, 3.53 ); setRotateKey( spep_0 + 1064 + OFFSET_X, 1, -51.5 ); setRotateKey( spep_0 + 1067 + OFFSET_X, 1, -51.5 ); setRotateKey( spep_0 + 1068 + OFFSET_X, 1, -51.4 ); setRotateKey( spep_0 + 1070 + OFFSET_X, 1, -51.4 ); --敵の動き8 setDisp( spep_0 + 1082 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 1104 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 1082 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 1082 + OFFSET_X, 1, 101.6, -65.9 , 0 ); setMoveKey( spep_0 + 1083 + OFFSET_X, 1, 101.6, -65.9 , 0 ); setMoveKey( spep_0 + 1084 + OFFSET_X, 1, -27.9, 15.3 , 0 ); setMoveKey( spep_0 + 1087 + OFFSET_X, 1, -27.9, 15.3 , 0 ); setMoveKey( spep_0 + 1088 + OFFSET_X, 1, -38, 33.4 , 0 ); setMoveKey( spep_0 + 1091 + OFFSET_X, 1, -38, 33.4 , 0 ); setMoveKey( spep_0 + 1092 + OFFSET_X, 1, -14, 23.6 , 0 ); setMoveKey( spep_0 + 1097 + OFFSET_X, 1, -14, 23.6 , 0 ); setMoveKey( spep_0 + 1098 + OFFSET_X, 1, 270.6, -250.7 , 0 ); setMoveKey( spep_0 + 1099 + OFFSET_X, 1, 270.6, -250.7 , 0 ); setMoveKey( spep_0 + 1100 + OFFSET_X, 1, 369.3, -233.9 , 0 ); setMoveKey( spep_0 + 1101 + OFFSET_X, 1, 369.3, -233.9 , 0 ); setMoveKey( spep_0 + 1102 + OFFSET_X, 1, 447.6, -332 , 0 ); setMoveKey( spep_0 + 1104 + OFFSET_X, 1, 447.6, -332 , 0 ); setScaleKey( spep_0 + 1082 + OFFSET_X, 1, 9.56, 9.56 ); setScaleKey( spep_0 + 1083 + OFFSET_X, 1, 9.56, 9.56 ); setScaleKey( spep_0 + 1084 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_0 + 1087 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_0 + 1088 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 1091 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 1092 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 1097 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 1098 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_0 + 1099 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_0 + 1100 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_0 + 1104 + OFFSET_X, 1, 0.47, 0.47 ); setRotateKey( spep_0 + 1082 + OFFSET_X, 1, 29.1 ); setRotateKey( spep_0 + 1083 + OFFSET_X, 1, 29.1 ); setRotateKey( spep_0 + 1084 + OFFSET_X, 1, 29.2 ); setRotateKey( spep_0 + 1087 + OFFSET_X, 1, 29.2 ); setRotateKey( spep_0 + 1088 + OFFSET_X, 1, 34.9 ); setRotateKey( spep_0 + 1104 + OFFSET_X, 1, 34.9 ); --敵の動き9 setDisp( spep_0 + 1246 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 1280 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 1246 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 1246 + OFFSET_X, 1, 143.8, -142 , 0 ); setMoveKey( spep_0 + 1247 + OFFSET_X, 1, 143.8, -142 , 0 ); setMoveKey( spep_0 + 1248 + OFFSET_X, 1, 141.7, -189.7 , 0 ); setMoveKey( spep_0 + 1249 + OFFSET_X, 1, 141.7, -189.7 , 0 ); setMoveKey( spep_0 + 1250 + OFFSET_X, 1, 140, -226.9 , 0 ); setMoveKey( spep_0 + 1251 + OFFSET_X, 1, 140, -226.9 , 0 ); setMoveKey( spep_0 + 1252 + OFFSET_X, 1, 138.7, -255.2 , 0 ); setMoveKey( spep_0 + 1253 + OFFSET_X, 1, 138.7, -255.2 , 0 ); setMoveKey( spep_0 + 1254 + OFFSET_X, 1, 137.7, -276.2 , 0 ); setMoveKey( spep_0 + 1255 + OFFSET_X, 1, 137.7, -276.2 , 0 ); setMoveKey( spep_0 + 1256 + OFFSET_X, 1, 137, -291.2 , 0 ); setMoveKey( spep_0 + 1257 + OFFSET_X, 1, 137, -291.2 , 0 ); setMoveKey( spep_0 + 1258 + OFFSET_X, 1, 136.6, -301.5 , 0 ); setMoveKey( spep_0 + 1259 + OFFSET_X, 1, 136.6, -301.5 , 0 ); setMoveKey( spep_0 + 1260 + OFFSET_X, 1, 136.3, -308.3 , 0 ); setMoveKey( spep_0 + 1261 + OFFSET_X, 1, 136.3, -308.3 , 0 ); setMoveKey( spep_0 + 1262 + OFFSET_X, 1, 136.1, -312.3 , 0 ); setMoveKey( spep_0 + 1263 + OFFSET_X, 1, 136.1, -312.3 , 0 ); setMoveKey( spep_0 + 1264 + OFFSET_X, 1, 136, -314.6 , 0 ); setMoveKey( spep_0 + 1265 + OFFSET_X, 1, 136, -314.6 , 0 ); setMoveKey( spep_0 + 1266 + OFFSET_X, 1, 135.9, -315.7 , 0 ); setMoveKey( spep_0 + 1267 + OFFSET_X, 1, 135.9, -315.7 , 0 ); setMoveKey( spep_0 + 1268 + OFFSET_X, 1, 135.9, -316.1 , 0 ); setMoveKey( spep_0 + 1271 + OFFSET_X, 1, 135.9, -316.1 , 0 ); setMoveKey( spep_0 + 1272 + OFFSET_X, 1, 135.9, -316.2 , 0 ); setMoveKey( spep_0 + 1273 + OFFSET_X, 1, 135.9, -316.2 , 0 ); setMoveKey( spep_0 + 1274 + OFFSET_X, 1, 135.9, -317.3 , 0 ); setMoveKey( spep_0 + 1275 + OFFSET_X, 1, 135.9, -317.3 , 0 ); setMoveKey( spep_0 + 1276 + OFFSET_X, 1, 135.9, -317.9 , 0 ); setMoveKey( spep_0 + 1277 + OFFSET_X, 1, 135.9, -317.9 , 0 ); setMoveKey( spep_0 + 1278 + OFFSET_X, 1, 135.9, -318.1 , 0 ); setMoveKey( spep_0 + 1280 + OFFSET_X, 1, 135.9, -318.1 , 0 ); setScaleKey( spep_0 + 1246 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_0 + 1247 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_0 + 1248 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 1249 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 1250 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 1251 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 1252 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_0 + 1253 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_0 + 1254 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 1255 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 1256 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 1257 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 1258 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 1259 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 1260 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 1261 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 1262 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 1263 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 1264 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 1273 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 1274 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 1280 + OFFSET_X, 1, 0.31, 0.31 ); setRotateKey( spep_0 + 1246 + OFFSET_X, 1, 50.7 ); setRotateKey( spep_0 + 1280 + OFFSET_X, 1, 50.7 ); --敵の動き10 setDisp( spep_0 + 1386 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 1394 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 1386 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 1386 + OFFSET_X, 1, 111.4, -170 , 0 ); setMoveKey( spep_0 + 1387 + OFFSET_X, 1, 111.4, -170 , 0 ); setMoveKey( spep_0 + 1388 + OFFSET_X, 1, 112.6, -237.5 , 0 ); setMoveKey( spep_0 + 1389 + OFFSET_X, 1, 112.6, -237.5 , 0 ); setMoveKey( spep_0 + 1390 + OFFSET_X, 1, 113.8, -239 , 0 ); setMoveKey( spep_0 + 1391 + OFFSET_X, 1, 113.8, -239 , 0 ); setMoveKey( spep_0 + 1392 + OFFSET_X, 1, 115.1, -240.5 , 0 ); setMoveKey( spep_0 + 1394 + OFFSET_X, 1, 115.1, -240.5 , 0 ); setScaleKey( spep_0 + 1386 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 1387 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 1388 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 1391 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 1392 + OFFSET_X, 1, 0.05, 0.05 ); setScaleKey( spep_0 + 1394 + OFFSET_X, 1, 0.05, 0.05 ); setRotateKey( spep_0 + 1386 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 1394 + OFFSET_X, 1, 0 ); setBlendColor( spep_0 + 1386 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.6 ); setBlendColor( spep_0 + 1393 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.6 ); setBlendColor( spep_0 + 1394 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 1072, "", 0, 0, 0, -1); --気ダメ SE002 = playSeVer2( spep_0 + 14, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 14, SE002, 121 ); SE003 = playSeVer2( spep_0 + 14, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 14, SE003, 64 ); --オーラ SE004 = playSeVer2( spep_0 + 38, 1036, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 62, 1036, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 86, 1036, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 110, 1036, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 134, 1036, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 158, 1036, "", 0, 0, 0, -1); --振りかぶる SE009 = playSeVer2( spep_0 + 134, 1004, "", 0, 0, 0, -1); --空気圧放つ SE010 = playSeVer2( spep_0 + 148, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 148, SE010, 78 ); SE012 = playSeVer2( spep_0 + 158, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 158, SE012, 82 ); SE013 = playSeVer2( spep_0 + 158, 1179, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 158, SE013, 80 ); -- ** ボイス ** -- --「ポタラの威力を見せてやるか!」 playVoice( spep_0 + 10, 911 ); setVoiceVolume( spep_0 + 10, 911, 128 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 182; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, - 1, 0, 0, - 350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, - 1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge + 10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --オーラ SE014 = playSeVer2( spep_0 + 182, 1036, "", 0, 0, 0, -1); --敵ヒット SE015 = playSeVer2( spep_0 + 192, 1427, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 192, SE015, 87 ); SE016 = playSeVer2( spep_0 + 206, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 206, SE016, 79 ); --ソード出す SE017 = playSeVer2( spep_0 + 242, 1116, "",spep_0 + 292, 0, 20, -1); SE018 = playSeVer2( spep_0 + 248, 1148, "",spep_0 + 374, 0, 50, -1); SE019 = playSeVer2( spep_0 + 254, 1426, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 254, SE019, 76 ); SE020 = playSeVer2( spep_0 + 272, 1152, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_0 + 274, 1122, "",spep_0 + 424, 0, 86, -1); setSeVolumeByWorkId( spep_0 + 274, SE021, 75 ); --向かっていく SE022 = playSeVer2( spep_0 + 340, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 340, SE022, 79 ); SE023 = playSeVer2( spep_0 + 340, 1182, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_0 + 340, 1117, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_0 + 346, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 346, SE025, 141 ); --振りかぶる SE026 = playSeVer2( spep_0 + 382, 1116, "",spep_0 + 428, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 382, SE026, 82 ); SE027 = playSeVer2( spep_0 + 388, 1003, "", 0, 0, 0, -1); --敵斬る SE028 = playSeVer2( spep_0 + 410, 1049, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 410, SE028, 81 ); SE029 = playSeVer2( spep_0 + 414, 1026, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_0 + 414, 1120, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_0 + 414, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 414, SE031, 76 ); --余韻 SE033 = playSeVer2( spep_0 + 438, 1117, "", 0, 0, 0, -1); --オーラ SE032 = playSeVer2( spep_0 + 420, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 420, SE032, 50 ); SE034 = playSeVer2( spep_0 + 444, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 444, SE034, 50 ); SE035 = playSeVer2( spep_0 + 468, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 468, SE035, 50 ); SE038 = playSeVer2( spep_0 + 492, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 492, SE038, 50 ); --遠くで爆発する SE036 = playSeVer2( spep_0 + 484, 1307, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 484, SE036, 174 ); SE037 = playSeVer2( spep_0 + 486, 1174, "",spep_0 + 630, 0, 38, -1); setSeVolumeByWorkId( spep_0 + 486, SE037, 254 ); SE039 = playSeVer2( spep_0 + 498, 1156, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 498, SE039, 61 ); SE040 = playSeVer2( spep_0 + 506, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 506, SE040, 58 ); SE041 = playSeVer2( spep_0 + 506, 1126, "",spep_0 + 600, 0, 56, -1); setSeVolumeByWorkId( spep_0 + 506, SE041, 54 ); setPitch( spep_0 + 506, SE041, 300 ); setTimeStretch( SE041, 1.2, 30, 4 ); --向かってくる SE042 = playSeVer2( spep_0 + 556, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 556, SE042, 72 ); SE043 = playSeVer2( spep_0 + 556, 1182, "", 0, 0, 0, -1); SE044 = playSeVer2( spep_0 + 556, 1167, "",spep_0 + 626, 0, 28, -1); setPitch( spep_0 + 556, SE044, 300 ); setTimeStretch( SE044, 1.2, 30, 4 ); --飛んでいく SE045 = playSeVer2( spep_0 + 580, 1188, "", 0, 14, 0, -1); setStartTimeMs( SE045, 333 ); SE046 = playSeVer2( spep_0 + 588, 1121, "",spep_0 + 786, 0, 86, -1); setPitch( spep_0 + 588, SE046, 200 ); setTimeStretch( SE046, 1.13, 30, 4 ); SE047 = playSeVer2( spep_0 + 588, 1183, "", 0, 0, 0, -1); SE048 = playSeVer2( spep_0 + 588, 1019, "", 0, 0, 0, -1); SE050 = playSeVer2( spep_0 + 652, 1019, "", 0, 0, 0, -1); --飛んでいく(加速) SE049 = playSeVer2( spep_0 + 640, 1452, "", 0, 0, 0, -1); --斬る1 SE051 = playSeVer2( spep_0 + 708, 1032, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 708, SE051, 141 ); SE052 = playSeVer2( spep_0 + 712, 1187, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_0 + 716, 1114, "", 0, 0, 0, -1); --斬る2 SE054 = playSeVer2( spep_0 + 756, 1032, "", 0, 0, 0, -1); SE055 = playSeVer2( spep_0 + 758, 1120, "", 0, 0, 0, -1); SE056 = playSeVer2( spep_0 + 758, 1187, "", 0, 0, 0, -1); SE057 = playSeVer2( spep_0 + 762, 1114, "", 0, 0, 0, -1); --さらに向かってくる SE058 = playSeVer2( spep_0 + 800, 1235, "",spep_0 + 844, 0, 14, -1); SE059 = playSeVer2( spep_0 + 812, 1245, "",spep_0 + 866, 0, 22, -1); --連続斬り SE060 = playSeVer2( spep_0 + 830, 1032, "", spep_0 + 830 + 20, 0, 2, -1); SE061 = playSeVer2( spep_0 + 830, 1143, "", spep_0 + 830 + 30, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 830, SE061, 58 ) SE062 = playSeVer2( spep_0 + 830, 1142, "", 0, 0, 0, -1); SE063 = playSeVer2( spep_0 + 830, 1425, "", 0, 0, 0, -1); SE064 = playSeVer2( spep_0 + 840, 1032, "", spep_0 + 840 + 20, 0, 2, -1); setSeVolumeByWorkId( spep_0 + 840, SE064, 85 ); SE065 = playSeVer2( spep_0 + 848, 1032, "", spep_0 + 848 + 20, 0, 2, -1); setSeVolumeByWorkId( spep_0 + 848, SE065, 68 ); SE066 = playSeVer2( spep_0 + 848, 1143, "", spep_0 + 848 + 30, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 848, SE066, 71 ); SE067 = playSeVer2( spep_0 + 862, 1032, "", spep_0 + 862 + 20, 0, 2, -1); SE068 = playSeVer2( spep_0 + 868, 1143, "", spep_0 + 868 + 30, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 868, SE068, 63 ); setPitch( spep_0 + 868, SE068, -100 ); setTimeStretch( SE068, 0.93, 30, 4 ); SE069 = playSeVer2( spep_0 + 872, 1032, "", spep_0 + 872 + 20, 0, 2, -1); SE070 = playSeVer2( spep_0 + 884, 1032, "", spep_0 + 884 + 20, 0, 2, -1); setSeVolumeByWorkId( spep_0 + 884, SE070, 76 ); SE071 = playSeVer2( spep_0 + 886, 1143, "", spep_0 + 886 + 30, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 886, SE071, 60 ); SE072 = playSeVer2( spep_0 + 894, 1032, "", spep_0 + 894 + 20, 0, 2, -1); SE073 = playSeVer2( spep_0 + 904, 1143, "", spep_0 + 904 + 30, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 904, SE073, 68 ); setPitch( spep_0 + 904, SE073, 100 ); setTimeStretch( SE073, 1.07, 30, 4 ); SE074 = playSeVer2( spep_0 + 906, 1032, "", spep_0 + 906 + 20, 0, 2, -1); setSeVolumeByWorkId( spep_0 + 906, SE074, 79 ); SE075 = playSeVer2( spep_0 + 906, 1142, "", 0, 0, 0, -1); SE076 = playSeVer2( spep_0 + 914, 1156, "",spep_0 + 1024, 0, 66, -1); SE077 = playSeVer2( spep_0 + 918, 1143, "", 0, 0, 0, -1); SE078 = playSeVer2( spep_0 + 920, 1032, "", spep_0 + 920 + 20, 0, 2, -1); SE079 = playSeVer2( spep_0 + 936, 1188, "", 0, 0, 0, -1); --オーラ SE080 = playSeVer2( spep_0 + 958, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 958, SE080, 63 ); SE083 = playSeVer2( spep_0 + 982, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 982, SE083, 63 ); SE084 = playSeVer2( spep_0 + 1006, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1006, SE084, 63 ); SE087 = playSeVer2( spep_0 + 1030, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1030, SE087, 63 ); --瞬間移動 SE081 = playSeVer2( spep_0 + 966, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 966, SE081, 108 ); SE082 = playSeVer2( spep_0 + 966, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 966, SE082, 79 ); --助走 SE085 = playSeVer2( spep_0 + 1016, 1116, "",spep_0 + 1062, 0, 18, -1); SE086 = playSeVer2( spep_0 + 1018, 1004, "", 0, 0, 0, -1); --ライダーキック SE088 = playSeVer2( spep_0 + 1034, 1258, "",spep_0 + 1106, 0, 22, -1); SE089 = playSeVer2( spep_0 + 1038, 1422, "",spep_0 + 1146, 0, 70, -1); --敵ヒット SE090 = playSeVer2( spep_0 + 1076, 1359, "", 0, 0, 0, -1); SE091 = playSeVer2( spep_0 + 1078, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1078, SE091, 92 ); SE092 = playSeVer2( spep_0 + 1078, 1159, "",spep_0 + 1216, 0, 78, -1); setSeVolumeByWorkId( spep_0 + 1078, SE092, 79 ); --敵吹き飛ぶ SE093 = playSeVer2( spep_0 + 1096, 1027, "", 0, 0, 0, -1); SE094 = playSeVer2( spep_0 + 1096, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1096, SE094, 155 ); --画面遷移 SE095 = playSeVer2( spep_0 + 1124, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1124, SE095, 79 ); --オーラ SE096 = playSeVer2( spep_0 + 1140, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1140, SE096, 63 ); SE097 = playSeVer2( spep_0 + 1160, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1160, SE097, 63 ); SE098 = playSeVer2( spep_0 + 1160, 1176, "",spep_0 + 1320, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 1160, SE098, 77 ); SE100 = playSeVer2( spep_0 + 1180, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1180, SE100, 63 ); SE101 = playSeVer2( spep_0 + 1200, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1200, SE101, 63 ); SE103 = playSeVer2( spep_0 + 1220, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1220, SE103, 63 ); SE106 = playSeVer2( spep_0 + 1240, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1240, SE106, 63 ); SE107 = playSeVer2( spep_0 + 1260, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1260, SE107, 63 ); SE108 = playSeVer2( spep_0 + 1280, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1280, SE108, 63 ); SE112 = playSeVer2( spep_0 + 1302, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1302, SE112, 63 ); SE114 = playSeVer2( spep_0 + 1320, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1320, SE114, 63 ); --セリフカットイン SE099 = playSeVer2( spep_0 + 1164, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1164, SE099, 63 ); --腕あげる SE102 = playSeVer2( spep_0 + 1210, 1116, "",spep_0 + 1256, 0, 16, -1); --ソードに気をためる SE104 = playSeVer2( spep_0 + 1236, 1046, "", 0, 0, 0, -1); SE105 = playSeVer2( spep_0 + 1236, 1122, "",spep_0 + 1318, 0, 46, -1); setPitch( spep_0 + 1236, SE105, 300 ); setTimeStretch( SE105, 1.2, 30, 4 ); --十字斬り1 SE109 = playSeVer2( spep_0 + 1288, 1256, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1288, SE109, 132 ); SE110 = playSeVer2( spep_0 + 1288, 1141, "", 0, 0, 0, -1); SE111 = playSeVer2( spep_0 + 1288, 1187, "", 0, 0, 0, -1); SE113 = playSeVer2( spep_0 + 1300, 1032, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1300, SE113, 158 ); --十字斬り2 SE115 = playSeVer2( spep_0 + 1326, 1256, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1326, SE115, 132 ); SE116 = playSeVer2( spep_0 + 1326, 1187, "", 0, 0, 0, -1); SE117 = playSeVer2( spep_0 + 1338, 1032, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1338, SE117, 146 ); SE118 = playSeVer2( spep_0 + 1340, 1143, "", 0, 0, 0, -1); SE119 = playSeVer2( spep_0 + 1340, 1120, "", 0, 0, 0, -1); --十字斬り飛んでいく SE120 = playSeVer2( spep_0 + 1368, 1142, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1368, SE120, 79 ); --爆発 SE121 = playSeVer2( spep_0 + 1378, 1069, "", 0, 0, 0, -1); SE122 = playSeVer2( spep_0 + 1400, 1067, "", 0, 0, 0, -1); SE123 = playSeVer2( spep_0 + 1408, 1159, "", 0, 0, 0, -1); -- ** ボイス ** -- --「遠慮はしねえぞ…くらえ!!!」 playVoice( spep_0 + 1164, 912 ); setVoiceVolume( spep_0 + 1164, 912, 128 ); if ( _IS_DEAD_LAST_ == 0 ) then entryFade( spep_0 + 1558 + OFFSET_X, 6, 30, 0, 0, 0, 0, 255); -- black fade end -- ** おわり ** -- hideKoScreen(); dealDamage( spep_0 + 1450 ); endPhase( spep_0 + MAX_FRAME_0 ); -- 終了フレーム 1570f else end