--1031390:LR_超サイヤ人ゴッドSS孫悟空+超サイヤ人ゴッドSSベジータ_アクティブ必殺技:反撃のポタラ --sp_effect_b4_00387 --ut0100 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163920; --最初~最後まで_前 ef_001 SP_02 = 163921; --最初~最後まで_奥 ef_001b ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 868 -13); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_0 + 1238 - 1); -- スキップ先フレーム指定 --構え中オーラ SE050 = playSeVer2( spep_0 + 1238, 1303, "",spep_0 + 1212, 0, 76, -1); setSeVolumeByWorkId( spep_0 + 1238, SE050, 58 ); setPitch( spep_0 + 1238, SE050, 300 ); setTimeStretch( SE050, 1.2, 30, 4 ); SE051 = playSeVer2( spep_0 + 1238, 1226, "",spep_0 + 1326, 0, 32, -1); setSeVolumeByWorkId( spep_0 + 1238, SE051, 58 ); SE052 = playSeVer2( spep_0 + 1238, 1227, "",spep_0 + 1324, 0, 28, -1); SE053 = playSeVer2( spep_0 + 1238, 1427, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1238, SE053, 67 ); --構え中オーラ SE055 = playSeVer2( spep_0 + 1238, 1216, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1238, SE055, 68 ); setStartTimeMs( SE055, 900 ); setTimeStretch( SE055, 1.66, 30, 4 ); SE056 = playSeVer2( spep_0 + 1238, 1305, "",spep_0 + 1320, 0, 28, -1); setPitch( spep_0 + 1238, SE056, 500 ); setTimeStretch( SE056, 1.33, 30, 4 ); end else end ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 最初~最後まで ------------------------------------------------- MAX_FRAME_0 = 1786; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 最初~最後まで_前(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0); -- 最初~最後まで_奥(ef_001b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き setDisp( spep_0 + 878 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 916 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 878 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 878 + OFFSET_X, 1, 275.9, -58.4 , 0 ); setMoveKey( spep_0 + 879 + OFFSET_X, 1, 275.9, -58.4 , 0 ); setMoveKey( spep_0 + 880 + OFFSET_X, 1, 224.9, -42.3 , 0 ); setMoveKey( spep_0 + 881 + OFFSET_X, 1, 224.9, -42.3 , 0 ); setMoveKey( spep_0 + 882 + OFFSET_X, 1, 174.2, -26.3 , 0 ); setMoveKey( spep_0 + 883 + OFFSET_X, 1, 174.2, -26.3 , 0 ); setMoveKey( spep_0 + 884 + OFFSET_X, 1, 123.6, -10.4 , 0 ); setMoveKey( spep_0 + 885 + OFFSET_X, 1, 123.6, -10.4 , 0 ); setMoveKey( spep_0 + 886 + OFFSET_X, 1, 73.3, 5.5 , 0 ); setMoveKey( spep_0 + 887 + OFFSET_X, 1, 73.3, 5.5 , 0 ); setMoveKey( spep_0 + 888 + OFFSET_X, 1, 30.5, 18.3 , 0 ); setMoveKey( spep_0 + 889 + OFFSET_X, 1, 30.5, 18.3 , 0 ); setMoveKey( spep_0 + 890 + OFFSET_X, 1, 46.1, 17.1 , 0 ); setMoveKey( spep_0 + 891 + OFFSET_X, 1, 46.1, 17.1 , 0 ); setMoveKey( spep_0 + 892 + OFFSET_X, 1, 61.6, 16 , 0 ); setMoveKey( spep_0 + 893 + OFFSET_X, 1, 61.6, 16 , 0 ); setMoveKey( spep_0 + 894 + OFFSET_X, 1, 64.3, 29.6 , 0 ); setMoveKey( spep_0 + 895 + OFFSET_X, 1, 64.3, 29.6 , 0 ); setMoveKey( spep_0 + 896 + OFFSET_X, 1, 133.2, -6.8 , 0 ); setMoveKey( spep_0 + 897 + OFFSET_X, 1, 133.2, -6.8 , 0 ); setMoveKey( spep_0 + 898 + OFFSET_X, 1, 180.5, 6.9 , 0 ); setMoveKey( spep_0 + 899 + OFFSET_X, 1, 180.5, 6.9 , 0 ); setMoveKey( spep_0 + 900 + OFFSET_X, 1, 203.1, -17.3 , 0 ); setMoveKey( spep_0 + 901 + OFFSET_X, 1, 203.1, -17.3 , 0 ); setMoveKey( spep_0 + 902 + OFFSET_X, 1, 270.4, -33.7 , 0 ); setMoveKey( spep_0 + 903 + OFFSET_X, 1, 270.4, -33.7 , 0 ); setMoveKey( spep_0 + 904 + OFFSET_X, 1, 332.7, -48.9 , 0 ); setMoveKey( spep_0 + 905 + OFFSET_X, 1, 332.7, -48.9 , 0 ); setMoveKey( spep_0 + 906 + OFFSET_X, 1, 400.5, -65.5 , 0 ); setMoveKey( spep_0 + 907 + OFFSET_X, 1, 400.5, -65.5 , 0 ); setMoveKey( spep_0 + 908 + OFFSET_X, 1, 454.2, -80.5 , 0 ); setMoveKey( spep_0 + 909 + OFFSET_X, 1, 454.2, -80.5 , 0 ); setMoveKey( spep_0 + 910 + OFFSET_X, 1, 455.1, -79.5 , 0 ); setMoveKey( spep_0 + 911 + OFFSET_X, 1, 455.1, -79.5 , 0 ); setMoveKey( spep_0 + 912 + OFFSET_X, 1, 586.5, -110.4 , 0 ); setMoveKey( spep_0 + 913 + OFFSET_X, 1, 586.5, -110.4 , 0 ); setMoveKey( spep_0 + 914 + OFFSET_X, 1, 909.1, -188 , 0 ); setMoveKey( spep_0 + 916 + OFFSET_X, 1, 909.1, -188 , 0 ); setScaleKey( spep_0 + 878 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_0 + 879 + OFFSET_X, 1, 0.47, 0.47 ); setScaleKey( spep_0 + 880 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 881 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 882 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 883 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 884 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 885 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 886 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 887 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 888 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 913 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 914 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 916 + OFFSET_X, 1, 0.27, 0.27 ); setRotateKey( spep_0 + 878 + OFFSET_X, 1, -31.2 ); setRotateKey( spep_0 + 916 + OFFSET_X, 1, -31.2 ); -- ** 音 ** -- --光に包まれる SE001 = playSeVer2( spep_0 + 36, 1185, "", 0, 6, 0, -1); setSeVolumeByWorkId( spep_0 + 36, SE001, 172 ); setStartTimeMs( SE001, 1317 ); setPitch( spep_0 + 36, SE001, -1100 ); setTimeStretch( SE001, 0.27, 30, 4 ); --ポタラひかる SE002 = playSeVer2( spep_0 + 0, 1371, "",spep_0 + 108, 0, 54, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 95 ); setPitch( spep_0 + 0, SE002, 400 ); setTimeStretch( SE002, 1.27, 30, 4 ); SE003 = playSeVer2( spep_0 + 0, 1289, "",spep_0 + 134, 0, 78, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 51 ); --光に包まれる SE004 = playSeVer2( spep_0 + 34, 1184, "",spep_0 + 184, 0, 62, -1); setSeVolumeByWorkId( spep_0 + 34, SE004, 82 ); SE005 = playSeVer2( spep_0 + 34, 1116, "", 0, 0, 0, -1); --爆発して光たちのぼる SE006 = playSeVer2( spep_0 + 100, 1173, "",spep_0 + 236, 0, 78, -1); setSeVolumeByWorkId( spep_0 + 100, SE006, 83 ); SE007 = playSeVer2( spep_0 + 100, 1024, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 100, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 100, SE008, 73 ); SE009 = playSeVer2( spep_0 + 100, 1446, "",spep_0 + 336, 0, 96, -1); setSeVolumeByWorkId( spep_0 + 100, SE009, 56 ); --気合い入れる SE010 = playSeVer2( spep_0 + 168, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 168, SE010, 60 ); SE011 = playSeVer2( spep_0 + 168, 1035, "",spep_0 + 252, 0, 40, -1); SE012 = playSeVer2( spep_0 + 168, 1503, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 188, 1504, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 188, SE013, 122 ); SE014 = playSeVer2( spep_0 + 200, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 200, SE014, 63 ); --オーラ SE015 = playSeVer2( spep_0 + 240, 1176, "",spep_0 + 456, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 240, SE015, 45 ); SE016 = playSeVer2( spep_0 + 240, 1181, "",spep_0 + 454, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 240, SE016, 148 ); --遠影になる SE017 = playSeVer2( spep_0 + 324, 1147, "",spep_0 + 488, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 324, SE017, 71 ); SE018 = playSeVer2( spep_0 + 330, 1043, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 330, SE018, 83 ); SE019 = playSeVer2( spep_0 + 330, 1503, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 330, 1241, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_0 + 336, 1072, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 350, 1504, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 350, 1345, "",spep_0 + 526, 0, 104, -1); setSeVolumeByWorkId( spep_0 + 350, SE023, 200 ); setPitch( spep_0 + 350, SE023, 500 ); setTimeStretch( SE023, 1.33, 30, 4 ); --ソード出す SE024 = playSeVer2( spep_0 + 440, 1116, "",spep_0 + 488, 0, 20, -1); SE025 = playSeVer2( spep_0 + 446, 1148, "",spep_0 + 570, 0, 50, -1); SE026 = playSeVer2( spep_0 + 470, 1152, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_0 + 470, 1114, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 470, SE027, 126 ); setPitch( spep_0 + 470, SE027, -500 ); setTimeStretch( SE027, 0.67, 30, 4 ); SE028 = playSeVer2( spep_0 + 470, 1479, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_0 + 470, 1122, "",spep_0 + 620, 0, 86, -1); setSeVolumeByWorkId( spep_0 + 470, SE029, 73 ); --ソード構える SE030 = playSeVer2( spep_0 + 530, 1444, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 530, SE030, 112 ); setTimeStretch( SE030, 1.66, 30, 4 ); SE031 = playSeVer2( spep_0 + 530, 1449, "",spep_0 + 924, 0, 46, -1); setSeVolumeByWorkId( spep_0 + 530, SE031, 119 ); SE032 = playSeVer2( spep_0 + 530, 1403, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 530, SE032, 66 ); SE033 = playSeVer2( spep_0 + 530, 1176, "",spep_0 + 914, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 530, SE033, 46 ); SE034 = playSeVer2( spep_0 + 572, 1240, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 572, SE034, 72 ); --セリフカットイン SE035 = playSeVer2( spep_0 + 580, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 580, SE035, 63 ); --手を前に出す SE036 = playSeVer2( spep_0 + 826, 1004, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_0 + 860, 1003, "", 0, 0, 0, -1); -- ** ボイス ** -- --「はああ!!!!」 playVoice( spep_0 + 160, 1015 ); setVoiceVolume( spep_0 + 160, 1015, 122 ); --「オレにもこのくらいはできるんだぜ」 playVoice( spep_0 + 576, 1016 ); setVoiceVolume( spep_0 + 576, 1016, 122 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 868; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE030, 0); stopSe( SP_dodge - 12, SE031, 0); stopSe( SP_dodge - 12, SE032, 0); stopSe( SP_dodge - 12, SE033, 0); stopSe( SP_dodge - 12, SE034, 0); stopSe( SP_dodge - 12, SE036, 0); stopSe( SP_dodge - 6, SE037, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --ソード突き刺す SE038 = playSeVer2( spep_0 + 888, 1312, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 888, SE038, 141 ); SE039 = playSeVer2( spep_0 + 888, 1302, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 888, SE039, 65 ); SE040 = playSeVer2( spep_0 + 888, 1153, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_0 + 894, 1143, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_0 + 902, 1032, "", 0, 0, 0, -1); --敵吹き飛ぶ SE043 = playSeVer2( spep_0 + 888, 1027, "", 0, 0, 0, -1); --地面激突 SE044 = playSeVer2( spep_0 + 924, 1159, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_0 + 934, 1044, "",spep_0 + 1034, 0, 28, -1); --爆発して光たちのぼる SE046 = playSeVer2( spep_0 + 998, 1067, "", 0, 0, 0, -1); --腕前でソードひかる SE047 = playSeVer2( spep_0 + 1058, 1201, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1058, SE047, 141 ); SE048 = playSeVer2( spep_0 + 1058, 1152, "", 0, 0, 0, -1); setPitch( spep_0 + 1058, SE048, -100 ); setTimeStretch( SE048, 0.93, 30, 4 ); --構える SE049 = playSeVer2( spep_0 + 1076, 1116, "",spep_0 + 1132, 0, 34, -1); --構え中オーラ SE050 = playSeVer2( spep_0 + 1098, 1303, "",spep_0 + 1212, 0, 76, -1); setSeVolumeByWorkId( spep_0 + 1098, SE050, 58 ); setPitch( spep_0 + 1098, SE050, 300 ); setTimeStretch( SE050, 1.2, 30, 4 ); SE051 = playSeVer2( spep_0 + 1098, 1226, "",spep_0 + 1326, 0, 32, -1); setSeVolumeByWorkId( spep_0 + 1098, SE051, 58 ); SE052 = playSeVer2( spep_0 + 1110, 1227, "",spep_0 + 1324, 0, 28, -1); SE053 = playSeVer2( spep_0 + 1118, 1427, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1118, SE053, 67 ); --画面遷移 SE054 = playSeVer2( spep_0 + 1142, 1232, "", 0, 0, 0, -1); --構え中オーラ SE055 = playSeVer2( spep_0 + 1142, 1216, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1142, SE055, 68 ); setTimeStretch( SE055, 1.66, 30, 4 ); SE056 = playSeVer2( spep_0 + 1154, 1305, "",spep_0 + 1320, 0, 28, -1); setPitch( spep_0 + 1154, SE056, 500 ); setTimeStretch( SE056, 1.33, 30, 4 ); --ソード振る SE057 = playSeVer2( spep_0 + 1286, 1479, "", 0, 0, 0, -1); SE058 = playSeVer2( spep_0 + 1288, 1187, "", 0, 0, 0, -1); SE059 = playSeVer2( spep_0 + 1290, 1120, "", 0, 0, 0, -1); SE060 = playSeVer2( spep_0 + 1290, 1426, "", 0, 0, 0, -1); SE061 = playSeVer2( spep_0 + 1312, 1143, "", 0, 0, 0, -1); SE062 = playSeVer2( spep_0 + 1312, 1335, "", 0, 0, 0, -1); --爆発 SE063 = playSeVer2( spep_0 + 1380, 1159, "", 0, 0, 0, -1); --爆発立ち上がる SE064 = playSeVer2( spep_0 + 1406, 1068, "", 0, 0, 0, -1); SE065 = playSeVer2( spep_0 + 1406, 1258, "", 0, 0, 0, -1); SE066 = playSeVer2( spep_0 + 1406, 1429, "",spep_0 + 1590, 0, 62, -1); setSeVolumeByWorkId( spep_0 + 1406, SE066, 150 ); SE067 = playSeVer2( spep_0 + 1406, 1128, "",spep_0 + 1614, 0, 80, -1); setSeVolumeByWorkId( spep_0 + 1406, SE067, 79 ); setPitch( spep_0 + 1406, SE067, -1200 ); setTimeStretch( SE067, 0.2, 30, 4 ); --画面遷移 SE068 = playSeVer2( spep_0 + 1534, 8, "", 0, 0, 0, -1); --終わり hideKoScreen(); fadeKoLabel(1,0.5); dealDamage( spep_0 + 1410); endPhase( spep_0 + MAX_FRAME_0 - 200); --1586f(KO時 1786f) else end