-- 1031470:LR_超サイヤ人4ゴジータ_アクティブ必殺:龍拳 -- sp_effect_b1_00338 -- ut0102 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 164019; -- ef_001 手前 SP_01b = 164020; -- ef_001b 奥 SP_02 = 164021; -- ef_002 KOループ用 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --setDisp( 0, 1, 0); --changeAnime( 0, 1, 100); --setAlphaKey( 0, 1, 255 ); --[[ setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]] ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0;---記載するspepの数に要注意 if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 572 -13); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_0 + 1244 -1); -- スキップ先フレーム指定 --叫びながら振りかぶる SE070 = playSeVer2( spep_0 + 1244, 1183, "", 0, 0, 0, -1); SE071 = playSeVer2( spep_0 + 1244, 1116, "", 0, 0, 0, -1); end else end ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 龍拳 ------------------------------------------------------ MAX_FRAME_0 = 1748; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 手前(ef_001) setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 奥(ef_001b) setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); spep_1 = 1746; KO = entryEffectLife( spep_1 + 0, SP_02, 3058, 0x80, -1, 0, 0, 0); -- KOループ用(ef_002) setEffMoveKey( spep_1 + 0, KO, 0, 0 , 0); setEffMoveKey( spep_1 + 3058, KO, 0, 0 , 0); setEffScaleKey( spep_1 + 0, KO, 1.0, 1.0); setEffScaleKey( spep_1 + 3058, KO, 1.0, 1.0); setEffRotateKey( spep_1 + 0, KO, 0); setEffRotateKey( spep_1 + 3058, KO, 0); setEffAlphaKey( spep_1 + 0, KO, 255); setEffAlphaKey( spep_1 + 3058, KO, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 72 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 100 ); setMoveKey( spep_0 + 0, 1, 16, 314.2 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 16, 314.2 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 16, 314.2 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 16, 314.2 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 16, 314.2 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 16, 314.2 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 16, 314.2 , 0 ); setMoveKey( spep_0 + 72 + OFFSET_X, 1, 16, 314.2 , 0 ); setScaleKey( spep_0 + 0, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_0 + 72, 1, 0.22, 0.22 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 72, 1, 0 ); setBlendColor( spep_0 + 0, 1, 3, 1.0, 1.0, 1.0, 0.3 ); setBlendColor( spep_0 + 71 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.3 ); setBlendColor( spep_0 + 72 + OFFSET_X, 1, 3, 0, 0, 0, 0.0 ); --敵の動き2 setDisp( spep_0 + 598 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 634 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 598 + OFFSET_X, 1, 0 ); setMoveKey( spep_0 + 598 + OFFSET_X, 1, -429.9, 280 , 0 ); setMoveKey( spep_0 + 599 + OFFSET_X, 1, -429.9, 280 , 0 ); setMoveKey( spep_0 + 600 + OFFSET_X, 1, -401.9, 269.2 , 0 ); setMoveKey( spep_0 + 601 + OFFSET_X, 1, -401.9, 269.2 , 0 ); setMoveKey( spep_0 + 602 + OFFSET_X, 1, -401.7, 269.2 , 0 ); setMoveKey( spep_0 + 603 + OFFSET_X, 1, -401.7, 269.2 , 0 ); setMoveKey( spep_0 + 604 + OFFSET_X, 1, -339.3, 236.7 , 0 ); setMoveKey( spep_0 + 605 + OFFSET_X, 1, -339.3, 236.7 , 0 ); setMoveKey( spep_0 + 606 + OFFSET_X, 1, -339.2, 236.6 , 0 ); setMoveKey( spep_0 + 607 + OFFSET_X, 1, -339.2, 236.6 , 0 ); setMoveKey( spep_0 + 608 + OFFSET_X, 1, -311.1, 219.4 , 0 ); setMoveKey( spep_0 + 609 + OFFSET_X, 1, -311.1, 219.4 , 0 ); setMoveKey( spep_0 + 610 + OFFSET_X, 1, -311, 219.3 , 0 ); setMoveKey( spep_0 + 611 + OFFSET_X, 1, -311, 219.3 , 0 ); setMoveKey( spep_0 + 612 + OFFSET_X, 1, -291.8, 206.4 , 0 ); setMoveKey( spep_0 + 613 + OFFSET_X, 1, -291.8, 206.4 , 0 ); setMoveKey( spep_0 + 614 + OFFSET_X, 1, -291.7, 206.3 , 0 ); setMoveKey( spep_0 + 615 + OFFSET_X, 1, -291.7, 206.3 , 0 ); setMoveKey( spep_0 + 616 + OFFSET_X, 1, -281.8, 198.7 , 0 ); setMoveKey( spep_0 + 617 + OFFSET_X, 1, -281.8, 198.7 , 0 ); setMoveKey( spep_0 + 618 + OFFSET_X, 1, -281.6, 198.7 , 0 ); setMoveKey( spep_0 + 619 + OFFSET_X, 1, -281.6, 198.7 , 0 ); setMoveKey( spep_0 + 620 + OFFSET_X, 1, -276.2, 194.1 , 0 ); setMoveKey( spep_0 + 623 + OFFSET_X, 1, -276.2, 194.1 , 0 ); setMoveKey( spep_0 + 624 + OFFSET_X, 1, -273.3, 191.4 , 0 ); setMoveKey( spep_0 + 625 + OFFSET_X, 1, -273.3, 191.4 , 0 ); setMoveKey( spep_0 + 626 + OFFSET_X, 1, -273.2, 191.4 , 0 ); setMoveKey( spep_0 + 627 + OFFSET_X, 1, -273.2, 191.4 , 0 ); setMoveKey( spep_0 + 628 + OFFSET_X, 1, -273.2, 191.4 , 0 ); setMoveKey( spep_0 + 629 + OFFSET_X, 1, -273.2, 191.4 , 0 ); setMoveKey( spep_0 + 630 + OFFSET_X, 1, -273.2, 191.4 , 0 ); setMoveKey( spep_0 + 631 + OFFSET_X, 1, -273.2, 191.4 , 0 ); setMoveKey( spep_0 + 632 + OFFSET_X, 1, -273.2, 191.4 , 0 ); setMoveKey( spep_0 + 633 + OFFSET_X, 1, -273.2, 191.4 , 0 ); setMoveKey( spep_0 + 634 + OFFSET_X, 1, -273.2, 191.4 , 0 ); setScaleKey( spep_0 + 598 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 599 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 600 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 603 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_0 + 604 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_0 + 607 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_0 + 608 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_0 + 611 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_0 + 612 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 634 + OFFSET_X, 1, 0.1, 0.1 ); setRotateKey( spep_0 + 598 + OFFSET_X, 1, -9 ); setRotateKey( spep_0 + 599 + OFFSET_X, 1, -9 ); setRotateKey( spep_0 + 600 + OFFSET_X, 1, -7 ); setRotateKey( spep_0 + 603 + OFFSET_X, 1, -7 ); setRotateKey( spep_0 + 604 + OFFSET_X, 1, -2.8 ); setRotateKey( spep_0 + 607 + OFFSET_X, 1, -2.8 ); setRotateKey( spep_0 + 608 + OFFSET_X, 1, -0.8 ); setRotateKey( spep_0 + 611 + OFFSET_X, 1, -0.8 ); setRotateKey( spep_0 + 612 + OFFSET_X, 1, 0.3 ); setRotateKey( spep_0 + 615 + OFFSET_X, 1, 0.3 ); setRotateKey( spep_0 + 616 + OFFSET_X, 1, 1 ); setRotateKey( spep_0 + 619 + OFFSET_X, 1, 1 ); setRotateKey( spep_0 + 620 + OFFSET_X, 1, 1.5 ); setRotateKey( spep_0 + 623 + OFFSET_X, 1, 1.5 ); setRotateKey( spep_0 + 624 + OFFSET_X, 1, 1.8 ); setRotateKey( spep_0 + 634 + OFFSET_X, 1, 1.8 ); setBlendColor( spep_0 + 598 + OFFSET_X, 1, 3, 0, 0, 0, 0.4 ); setBlendColor( spep_0 + 633 + OFFSET_X, 1, 3, 0, 0, 0, 0.4 ); setBlendColor( spep_0 + 634 + OFFSET_X, 1, 3, 0, 0, 0, 0.0 ); --敵の動き3 setDisp( spep_0 + 1408 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 1490 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 1408 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 1408 + OFFSET_X, 1, 793.2, 21.9 , 0 ); setMoveKey( spep_0 + 1411 + OFFSET_X, 1, 793.2, 21.9 , 0 ); setMoveKey( spep_0 + 1412 + OFFSET_X, 1, 752.4, 30.2 , 0 ); setMoveKey( spep_0 + 1415 + OFFSET_X, 1, 752.4, 30.2 , 0 ); setMoveKey( spep_0 + 1416 + OFFSET_X, 1, 565.7, -10.1 , 0 ); setMoveKey( spep_0 + 1419 + OFFSET_X, 1, 565.7, -10.1 , 0 ); setMoveKey( spep_0 + 1420 + OFFSET_X, 1, 365.5, 13.9 , 0 ); setMoveKey( spep_0 + 1423 + OFFSET_X, 1, 365.5, 13.9 , 0 ); setMoveKey( spep_0 + 1424 + OFFSET_X, 1, 342.1, 20.8 , 0 ); setMoveKey( spep_0 + 1427 + OFFSET_X, 1, 342.1, 20.8 , 0 ); setMoveKey( spep_0 + 1428 + OFFSET_X, 1, 290.5, 29.9 , 0 ); setMoveKey( spep_0 + 1431 + OFFSET_X, 1, 290.5, 29.9 , 0 ); setMoveKey( spep_0 + 1432 + OFFSET_X, 1, 247, 48.9 , 0 ); setMoveKey( spep_0 + 1435 + OFFSET_X, 1, 247, 48.9 , 0 ); setMoveKey( spep_0 + 1436 + OFFSET_X, 1, 235.6, 63.9 , 0 ); setMoveKey( spep_0 + 1441 + OFFSET_X, 1, 235.6, 63.9 , 0 ); setMoveKey( spep_0 + 1442 + OFFSET_X, 1, 253.6, 59.3 , 0 ); setMoveKey( spep_0 + 1447 + OFFSET_X, 1, 253.6, 59.3 , 0 ); setMoveKey( spep_0 + 1448 + OFFSET_X, 1, 281, 48.8 , 0 ); setMoveKey( spep_0 + 1453 + OFFSET_X, 1, 281, 48.8 , 0 ); setMoveKey( spep_0 + 1454 + OFFSET_X, 1, 312.1, 39.5 , 0 ); setMoveKey( spep_0 + 1457 + OFFSET_X, 1, 312.1, 39.5 , 0 ); setMoveKey( spep_0 + 1458 + OFFSET_X, 1, 334.1, 34.1 , 0 ); setMoveKey( spep_0 + 1461 + OFFSET_X, 1, 334.1, 34.1 , 0 ); setMoveKey( spep_0 + 1462 + OFFSET_X, 1, 343.5, 41.8 , 0 ); setMoveKey( spep_0 + 1465 + OFFSET_X, 1, 343.5, 41.8 , 0 ); setMoveKey( spep_0 + 1466 + OFFSET_X, 1, 290, 51.3 , 0 ); setMoveKey( spep_0 + 1469 + OFFSET_X, 1, 290, 51.3 , 0 ); setMoveKey( spep_0 + 1470 + OFFSET_X, 1, 121.4, 76.9 , 0 ); setMoveKey( spep_0 + 1473 + OFFSET_X, 1, 121.4, 76.9 , 0 ); setMoveKey( spep_0 + 1474 + OFFSET_X, 1, 27.4, 85.1 , 0 ); setMoveKey( spep_0 + 1477 + OFFSET_X, 1, 27.4, 85.1 , 0 ); setMoveKey( spep_0 + 1478 + OFFSET_X, 1, 3.8, 91.9 , 0 ); setMoveKey( spep_0 + 1490 + OFFSET_X, 1, 3.8, 91.9 , 0 ); setScaleKey( spep_0 + 1408 + OFFSET_X, 1, 7.4, 7.4 ); setScaleKey( spep_0 + 1411 + OFFSET_X, 1, 7.4, 7.4 ); setScaleKey( spep_0 + 1412 + OFFSET_X, 1, 7.05, 7.05 ); setScaleKey( spep_0 + 1415 + OFFSET_X, 1, 7.05, 7.05 ); setScaleKey( spep_0 + 1416 + OFFSET_X, 1, 5.63, 5.63 ); setScaleKey( spep_0 + 1419 + OFFSET_X, 1, 5.63, 5.63 ); setScaleKey( spep_0 + 1420 + OFFSET_X, 1, 4.42, 4.42 ); setScaleKey( spep_0 + 1423 + OFFSET_X, 1, 4.42, 4.42 ); setScaleKey( spep_0 + 1424 + OFFSET_X, 1, 4.25, 4.25 ); setScaleKey( spep_0 + 1427 + OFFSET_X, 1, 4.25, 4.25 ); setScaleKey( spep_0 + 1428 + OFFSET_X, 1, 3.89, 3.89 ); setScaleKey( spep_0 + 1431 + OFFSET_X, 1, 3.89, 3.89 ); setScaleKey( spep_0 + 1432 + OFFSET_X, 1, 3.53, 3.53 ); setScaleKey( spep_0 + 1435 + OFFSET_X, 1, 3.53, 3.53 ); setScaleKey( spep_0 + 1436 + OFFSET_X, 1, 3.36, 3.36 ); setScaleKey( spep_0 + 1441 + OFFSET_X, 1, 3.36, 3.36 ); setScaleKey( spep_0 + 1442 + OFFSET_X, 1, 3.41, 3.41 ); setScaleKey( spep_0 + 1447 + OFFSET_X, 1, 3.41, 3.41 ); setScaleKey( spep_0 + 1448 + OFFSET_X, 1, 3.52, 3.52 ); setScaleKey( spep_0 + 1453 + OFFSET_X, 1, 3.52, 3.52 ); setScaleKey( spep_0 + 1454 + OFFSET_X, 1, 3.64, 3.64 ); setScaleKey( spep_0 + 1457 + OFFSET_X, 1, 3.64, 3.64 ); setScaleKey( spep_0 + 1458 + OFFSET_X, 1, 3.7, 3.7 ); setScaleKey( spep_0 + 1461 + OFFSET_X, 1, 3.7, 3.7 ); setScaleKey( spep_0 + 1462 + OFFSET_X, 1, 3.72, 3.72 ); setScaleKey( spep_0 + 1465 + OFFSET_X, 1, 3.72, 3.72 ); setScaleKey( spep_0 + 1466 + OFFSET_X, 1, 3.11, 3.11 ); setScaleKey( spep_0 + 1469 + OFFSET_X, 1, 3.11, 3.11 ); setScaleKey( spep_0 + 1470 + OFFSET_X, 1, 2.03, 2.03 ); setScaleKey( spep_0 + 1473 + OFFSET_X, 1, 2.03, 2.03 ); setScaleKey( spep_0 + 1474 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_0 + 1477 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_0 + 1478 + OFFSET_X, 1, 0.59, 0.59 ); setScaleKey( spep_0 + 1490 + OFFSET_X, 1, 0.59, 0.59 ); setRotateKey( spep_0 + 1408 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 1490 + OFFSET_X, 1, 0 ); setBlendColor( spep_0 + 1408 + OFFSET_X, 1, 3, 1.0, 0.78, 0.0, 0.4 ); setBlendColor( spep_0 + 1479 + OFFSET_X, 1, 3, 1.0, 0.78, 0.0, 0.4 ); setBlendColor( spep_0 + 1480 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.4 ); setBlendColor( spep_0 + 1489 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.4 ); setBlendColor( spep_0 + 1490 + OFFSET_X, 1, 3, 0, 0, 0, 0.0 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 638, 0, 104, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --雷 SE002 = playSeVer2( spep_0 + 0, 1229, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 0, 1230, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 106, 1231, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 106, SE005, 67 ); SE006 = playSeVer2( spep_0 + 154, 1230, "", 0, 0, 0, -1); --セリフカットイン SE004 = playSeVer2( spep_0 + 66, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 66, SE004, 63 ); --気ダメ SE007 = playSeVer2( spep_0 + 264, 1035, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 264, 1503, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 284, 1504, "", 0, 0, 0, -1); --オーラ SE009 = playSeVer2( spep_0 + 274, 1477, "",spep_0 + 622, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 274, SE009, 25 ); SE011 = playSeVer2( spep_0 + 284, 1176, "",spep_0 + 506, 0, 32, -1); SE012 = playSeVer2( spep_0 + 284, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 284, SE012, 63 ); SE013 = playSeVer2( spep_0 + 308, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 308, SE013, 63 ); SE014 = playSeVer2( spep_0 + 332, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 332, SE014, 63 ); SE016 = playSeVer2( spep_0 + 356, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 356, SE016, 63 ); SE017 = playSeVer2( spep_0 + 380, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 380, SE017, 63 ); SE018 = playSeVer2( spep_0 + 404, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 404, SE018, 63 ); SE021 = playSeVer2( spep_0 + 428, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 428, SE021, 63 ); SE022 = playSeVer2( spep_0 + 452, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 452, SE022, 63 ); SE025 = playSeVer2( spep_0 + 476, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 476, SE025, 63 ); SE027 = playSeVer2( spep_0 + 500, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 500, SE027, 63 ); SE031 = playSeVer2( spep_0 + 524, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 524, SE031, 63 ); --上向く SE015 = playSeVer2( spep_0 + 342, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 342, SE015, 162 ); --気ダメ2 SE019 = playSeVer2( spep_0 + 420, 1023, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 422, 1503, "", 0, 0, 0, -1); --飛び上がる SE023 = playSeVer2( spep_0 + 452, 1182, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_0 + 460, 1278, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 460, SE024, 68 ); SE026 = playSeVer2( spep_0 + 476, 1188, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_0 + 508, 1117, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 508, SE028, 129 ); SE029 = playSeVer2( spep_0 + 508, 1167, "", 0, 0, 0, -1); setTimeStretch( SE029, 1.4, 30, 4 ); SE030 = playSeVer2( spep_0 + 508, 1182, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 508, SE030, 158 ); -- ** ボイス ** -- --「オレを本気にさせちまったな…!」 playVoice( spep_0 + 64, 1042 ); setVoiceVolume( spep_0 + 64, 1042, 100 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 572; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE023, 0); stopSe( SP_dodge - 12, SE024, 0); stopSe( SP_dodge - 12, SE026, 0); stopSe( SP_dodge - 12, SE028, 0); stopSe( SP_dodge - 12, SE029, 0); stopSe( SP_dodge - 12, SE030, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, - 1, 0, 0, - 350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, - 1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge + 10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --空中飛び続ける SE032 = playSeVer2( spep_0 + 574, 1011, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_0 + 592, 1117, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_0 + 636, 1452, "",spep_0 + 742, 0, 32, -1); SE035 = playSeVer2( spep_0 + 636, 1304, "",spep_0 + 788, 0, 62, -1); --空中で加速 SE036 = playSeVer2( spep_0 + 704, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 704, SE036, 74 ); SE037 = playSeVer2( spep_0 + 704, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 704, SE037, 148 ); --飛んでる音 SE038 = playSeVer2( spep_0 + 704, 1019, "", 0, 0, 0, -1); --翻る SE039 = playSeVer2( spep_0 + 726, 63, "", 0, 0, 0, -1); --オーラ SE040 = playSeVer2( spep_0 + 734, 1477, "",spep_0 + 990, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 734, SE040, 25 ); SE041 = playSeVer2( spep_0 + 734, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 734, SE041, 63 ); SE042 = playSeVer2( spep_0 + 758, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 758, SE042, 63 ); SE044 = playSeVer2( spep_0 + 782, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 782, SE044, 63 ); SE045 = playSeVer2( spep_0 + 806, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 806, SE045, 63 ); SE047 = playSeVer2( spep_0 + 830, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 830, SE047, 63 ); SE049 = playSeVer2( spep_0 + 854, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 854, SE049, 63 ); SE052 = playSeVer2( spep_0 + 878, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 878, SE052, 63 ); SE056 = playSeVer2( spep_0 + 902, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 902, SE056, 63 ); SE057 = playSeVer2( spep_0 + 926, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 926, SE057, 63 ); SE059 = playSeVer2( spep_0 + 950, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 950, SE059, 63 ); --飛んでる音 SE043 = playSeVer2( spep_0 + 768, 1019, "", 0, 0, 0, -1); SE048 = playSeVer2( spep_0 + 832, 1019, "", 0, 0, 0, -1); SE055 = playSeVer2( spep_0 + 896, 1019, "", 0, 0, 0, -1); SE060 = playSeVer2( spep_0 + 960, 1019, "", 0, 0, 0, -1); SE063 = playSeVer2( spep_0 + 1024, 1019, "", 0, 0, 0, -1); --ブレる SE046 = playSeVer2( spep_0 + 824, 1235, "",spep_0 + 908, 0, 44, -1); setSeVolumeByWorkId( spep_0 + 824, SE046, 58 ); --拳握る SE050 = playSeVer2( spep_0 + 862, 1400, "",spep_0 + 920, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 862, SE050, 120 ); SE051 = playSeVer2( spep_0 + 870, 1208, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_0 + 882, 1445, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 882, SE053, 84 ); SE054 = playSeVer2( spep_0 + 882, 1314, "",spep_0 + 1176, 0, 100, -1); --龍現れて立ち上る SE058 = playSeVer2( spep_0 + 942, 1152, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 942, SE058, 82 ); SE061 = playSeVer2( spep_0 + 966, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 966, SE061, 65 ); SE062 = playSeVer2( spep_0 + 1008, 1321, "",spep_0 + 1136, 0, 76, -1); setSeVolumeByWorkId( spep_0 + 1008, SE062, 69 ); --向かっていく SE064 = playSeVer2( spep_0 + 1072, 1004, "", 0, 0, 0, -1); SE065 = playSeVer2( spep_0 + 1078, 1066, "", 1250, 0, 10, -1); SE066 = playSeVer2( spep_0 + 1096, 1452, "", 1220, 0, 10, -1); SE067 = playSeVer2( spep_0 + 1146, 1264, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1146, SE067, 99 ); SE068 = playSeVer2( spep_0 + 1144, 1027, "", 0, 0, 0, -1); SE069 = playSeVer2( spep_0 + 1144, 1258, "", 0, 0, 0, -1); --叫びながら振りかぶる SE070 = playSeVer2( spep_0 + 1240, 1183, "", 0, 0, 0, -1); SE071 = playSeVer2( spep_0 + 1240, 1116, "", 0, 0, 0, -1); SE072 = playSeVer2( spep_0 + 1256, 1304, "", 0, 0, 0, -1); SE073 = playSeVer2( spep_0 + 1308, 1303, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1308, SE073, 67 ); --敵ヒット SE074 = playSeVer2( spep_0 + 1398, 1187, "", 0, 0, 0, -1); SE075 = playSeVer2( spep_0 + 1398, 1120, "", 0, 0, 0, -1); SE076 = playSeVer2( spep_0 + 1404, 1153, "", 0, 0, 0, -1); SE077 = playSeVer2( spep_0 + 1416, 1068, "", 0, 0, 0, -1); --龍が後追いする SE078 = playSeVer2( spep_0 + 1470, 1466, "", 0, 0, 0, -1); SE079 = playSeVer2( spep_0 + 1470, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1470, SE079, 71 ); SE080 = playSeVer2( spep_0 + 1526, 1066, "",spep_0 + 1662, 0, 72, -1); --爆発 SE081 = playSeVer2( spep_0 + 1560, 1069, "", 0, 0, 0, -1); SE082 = playSeVer2( spep_0 + 1578, 1159, "", 0, 0, 0, -1); SE083 = playSeVer2( spep_0 + 1606, 1067, "", 0, 0, 0, -1); --空晴れる SE084 = playSeVer2( spep_0 + 1644, 1429, "", 0, 0, 0, -1); SE085 = playSeVer2( spep_0 + 1648, 1494, "", 0, 0, 0, -1); setPitch( spep_0 + 1648, SE085, 400 ); setTimeStretch( SE085, 1.27, 30, 4 ); SE086 = playSeVer2( spep_0 + 1648, 1263, "", 0, 0, 0, -1); -- ** ボイス ** -- --「龍拳ーーッ!!!!」 playVoice( spep_0 + 1272, 1043 ); setVoiceVolume( spep_0 + 1272, 1043, 100 ); if ( _IS_DEAD_LAST_ == 0 ) then entryFade( spep_0 + 1744 + OFFSET_X, 6, 30, 0, 0, 0, 0, 255); -- black fade end -- ** おわり ** -- hideKoScreen(); dealDamage( spep_0 + 1626 ); endPhase( spep_0 + MAX_FRAME_0 ); -- 終了フレーム 1748f(KO時 1880f) else end