--4031600:LR_超サイヤ人トランクス(幼年期)&超サイヤ人孫悟天(幼年期)+超サイヤ人孫悟飯(青年期)_アクティブ必殺:フュージョン --sp_effect_a9_00145 --ut0106 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163964; --ef_001(開始からフィニッシュまで 前面) SP_01b = 163965; --ef_001b(開始からフィニッシュまで 背面) ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 1054 -13); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_0 + 988- 1); -- スキップ先フレーム指定 --スキップタイミング直前から再生するSE・ボイスがある場合はこちらに記載してください。 --輪っか広がる SE039 = playSeVer2( spep_0 + 988, 1396, "",spep_0 + 1120, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 988, SE039, 66 ); SE040 = playSeVer2( spep_0 + 988, 1397, "",spep_0 + 1120, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 988, SE040, 67 ); setStartTimeMs( SE040, 500 ); --ボイス名 --playVoice( spep_0 + 000, XXX ); --setVoiceVolume( spep_0 + 000, XXX, 100 ); end else end ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開始からフィニッシュまで ------------------------------------------------- MAX_FRAME_0 = 1204; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- ef_001(開始からフィニッシュまで 全面) setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); base_0 = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- ef_001b(開始からフィニッシュまで 背面) setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 828 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 854 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 828 + OFFSET_X, 1, 117 ); setMoveKey( spep_0 + 828 + OFFSET_X, 1, 326.8, 35.1 , 0 ); setMoveKey( spep_0 + 829 + OFFSET_X, 1, 326.8, 35.1 , 0 ); setMoveKey( spep_0 + 830 + OFFSET_X, 1, 240.4, -23.2 , 0 ); setMoveKey( spep_0 + 831 + OFFSET_X, 1, 240.4, -23.2 , 0 ); setMoveKey( spep_0 + 832 + OFFSET_X, 1, 179.8, -63.5 , 0 ); setMoveKey( spep_0 + 835 + OFFSET_X, 1, 179.8, -63.5 , 0 ); setMoveKey( spep_0 + 836 + OFFSET_X, 1, 100.3, -116 , 0 ); setMoveKey( spep_0 + 839 + OFFSET_X, 1, 100.3, -116 , 0 ); setMoveKey( spep_0 + 840 + OFFSET_X, 1, 56.3, -145.1 , 0 ); setMoveKey( spep_0 + 843 + OFFSET_X, 1, 56.3, -145.1 , 0 ); setMoveKey( spep_0 + 844 + OFFSET_X, 1, 35.3, -159.1 , 0 ); setMoveKey( spep_0 + 847 + OFFSET_X, 1, 35.3, -159.1 , 0 ); setMoveKey( spep_0 + 848 + OFFSET_X, 1, 28.3, -164 , 0 ); setMoveKey( spep_0 + 854 + OFFSET_X, 1, 28.3, -164 , 0 ); setScaleKey( spep_0 + 828 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 829 + OFFSET_X, 1, 0.66, 0.66 ); setScaleKey( spep_0 + 830 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 831 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 832 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 835 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 836 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 839 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 840 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 843 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 844 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 854 + OFFSET_X, 1, 0.76, 0.76 ); setRotateKey( spep_0 + 828 + OFFSET_X, 1, -8.5 ); setRotateKey( spep_0 + 854 + OFFSET_X, 1, -8.5 ); --敵の動き2 setDisp( spep_0 + 918 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 988 + OFFSET_X, 1, 0 ); setMoveKey( spep_0 + 918 + OFFSET_X, 1, 0, -633.3 , 0 ); setMoveKey( spep_0 + 919 + OFFSET_X, 1, 0, -633.3 , 0 ); setMoveKey( spep_0 + 920 + OFFSET_X, 1, 0, -529.7 , 0 ); setMoveKey( spep_0 + 923 + OFFSET_X, 1, 0, -529.7 , 0 ); setMoveKey( spep_0 + 924 + OFFSET_X, 1, 0, -354.2 , 0 ); setMoveKey( spep_0 + 927 + OFFSET_X, 1, 0, -354.2 , 0 ); setMoveKey( spep_0 + 928 + OFFSET_X, 1, 0, -225.2 , 0 ); setMoveKey( spep_0 + 929 + OFFSET_X, 1, 0, -225.2 , 0 ); setMoveKey( spep_0 + 930 + OFFSET_X, 1, 0.1, -176.6 , 0 ); setMoveKey( spep_0 + 931 + OFFSET_X, 1, 0.1, -176.6 , 0 ); setMoveKey( spep_0 + 932 + OFFSET_X, 1, 0.1, -136.7 , 0 ); setMoveKey( spep_0 + 935 + OFFSET_X, 1, 0.1, -136.7 , 0 ); setMoveKey( spep_0 + 936 + OFFSET_X, 1, 0, -83 , 0 ); setMoveKey( spep_0 + 937 + OFFSET_X, 1, 0, -83 , 0 ); setMoveKey( spep_0 + 938 + OFFSET_X, 1, 0, -67.7 , 0 ); setMoveKey( spep_0 + 941 + OFFSET_X, 1, 0, -67.7 , 0 ); setMoveKey( spep_0 + 942 + OFFSET_X, 1, 0, -55.7 , 0 ); setMoveKey( spep_0 + 988 + OFFSET_X, 1, 0, -55.7 , 0 ); setScaleKey( spep_0 + 918 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_0 + 919 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_0 + 920 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 923 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 924 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_0 + 927 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_0 + 928 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 929 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 930 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 931 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 932 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 935 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 936 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 937 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 938 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 941 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 942 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_0 + 988 + OFFSET_X, 1, 0.67, 0.67 ); setRotateKey( spep_0 + 918 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 988 + OFFSET_X, 1, 0 ); --敵の動き3 setDisp( spep_0 + 1054 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 1088 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 1074 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 1054 + OFFSET_X, 1, 0.1, -56.1 , 0 ); setMoveKey( spep_0 + 1057 + OFFSET_X, 1, 0.1, -56.1 , 0 ); setMoveKey( spep_0 + 1058 + OFFSET_X, 1, 0, -55.7 , 0 ); setMoveKey( spep_0 + 1061 + OFFSET_X, 1, 0, -55.7 , 0 ); setMoveKey( spep_0 + 1062 + OFFSET_X, 1, 0, -54.5 , 0 ); setMoveKey( spep_0 + 1065 + OFFSET_X, 1, 0, -54.5 , 0 ); setMoveKey( spep_0 + 1066 + OFFSET_X, 1, 0, -52.3 , 0 ); setMoveKey( spep_0 + 1069 + OFFSET_X, 1, 0, -52.3 , 0 ); setMoveKey( spep_0 + 1070 + OFFSET_X, 1, 0, -47.8 , 0 ); setMoveKey( spep_0 + 1073 + OFFSET_X, 1, 0, -47.8 , 0 ); setMoveKey( spep_0 + 1074 + OFFSET_X, 1, 0, -24.6 , 0 ); setMoveKey( spep_0 + 1077 + OFFSET_X, 1, 0, -24.6 , 0 ); setMoveKey( spep_0 + 1078 + OFFSET_X, 1, 0.1, -25.3 , 0 ); setMoveKey( spep_0 + 1081 + OFFSET_X, 1, 0.1, -25.3 , 0 ); setMoveKey( spep_0 + 1082 + OFFSET_X, 1, 0, -25.9 , 0 ); setMoveKey( spep_0 + 1085 + OFFSET_X, 1, 0, -25.9 , 0 ); setMoveKey( spep_0 + 1086 + OFFSET_X, 1, 0, -26.3 , 0 ); setMoveKey( spep_0 + 1088 + OFFSET_X, 1, 0, -26.3 , 0 ); setScaleKey( spep_0 + 1054 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 1061 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 1062 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 1065 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_0 + 1066 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 1069 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 1070 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 1073 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 1074 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 1077 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 1078 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_0 + 1081 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_0 + 1082 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_0 + 1088 + OFFSET_X, 1, 0.88, 0.88 ); setRotateKey( spep_0 + 1054 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 1073 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 1074 + OFFSET_X, 1, -46.9 ); setRotateKey( spep_0 + 1088 + OFFSET_X, 1, -46.9 ); --敵の動き4 setDisp( spep_0 + 1090 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 1092 + OFFSET_X, 1, 0 ); setBlendColor( spep_0 + 1090 + OFFSET_X, 1, 3, 0, 0, 0, 1.0); setBlendColor( spep_0 + 1092 + OFFSET_X, 1, 3, 0, 0, 0, 0); changeAnime( spep_0 + 1090 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 1090 + OFFSET_X, 1, -0.5, 0 , 0 ); setMoveKey( spep_0 + 1092 + OFFSET_X, 1, -0.5, 0 , 0 ); setScaleKey( spep_0 + 1090 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 1092 + OFFSET_X, 1, 1.02, 1.02 ); setRotateKey( spep_0 + 1090 + OFFSET_X, 1, -15.9 ); setRotateKey( spep_0 + 1092 + OFFSET_X, 1, -15.9 ); -- ** 音 ** -- --セリフカットイン SE001 = playSeVer2( spep_0 + 10, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 10, SE001, 63 ); --走りよる SE002 = playSeVer2( spep_0 + 14, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 14, SE002, 188 ); SE003 = playSeVer2( spep_0 + 32, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 32, SE003, 135 ); SE004 = playSeVer2( spep_0 + 40, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 40, SE004, 153 ); SE005 = playSeVer2( spep_0 + 52, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 52, SE005, 204 ); SE006 = playSeVer2( spep_0 + 62, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 62, SE006, 178 ); SE007 = playSeVer2( spep_0 + 72, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 72, SE007, 158 ); SE008 = playSeVer2( spep_0 + 86, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 86, SE008, 168 ); SE009 = playSeVer2( spep_0 + 90, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 90, SE009, 146 ); --腕横に出す SE010 = playSeVer2( spep_0 + 122, 1003, "", 0, 0, 0, -1); --指合わせる SE011 = playSeVer2( spep_0 + 166, 1233, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 166, 1189, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 174, 1006, "", 0, 0, 0, -1); --変身する SE014 = playSeVer2( spep_0 + 188, 1273, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 192, 1127, "",spep_0 + 336, 0, 80, -1); setSeVolumeByWorkId( spep_0 + 192, SE015, 74 ); SE016 = playSeVer2( spep_0 + 192, 1264, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 192, SE016, 80 ); --オーラまとって登場 SE017 = playSeVer2( spep_0 + 246, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 246, SE017, 76 ); SE018 = playSeVer2( spep_0 + 246, 1062, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 248, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 248, SE019, 63 ); SE021 = playSeVer2( spep_0 + 272, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 272, SE021, 63 ); SE022 = playSeVer2( spep_0 + 296, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 296, SE022, 63 ); SE023 = playSeVer2( spep_0 + 320, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 320, SE023, 63 ); SE025 = playSeVer2( spep_0 + 344, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 344, SE025, 63 ); SE026 = playSeVer2( spep_0 + 368, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 368, SE026, 63 ); --環境音 SE020 = playSeVer2( spep_0 + 256, 1269, "",spep_0 + 1218, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 256, SE020, 25 ); --画面遷移 SE024 = playSeVer2( spep_0 + 350, 1232, "", 0, 0, 0, -1); --指かかげる SE027 = playSeVer2( spep_0 + 378, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 378, SE027, 151 ); --集中線 SE028 = playSeVer2( spep_0 + 404, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 404, SE028, 68 ); SE029 = playSeVer2( spep_0 + 404, 1237, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 404, SE029, 79 ); --気弾溜め SE030 = playSeVer2( spep_0 + 642, 1328, "", 0, 4, 0, -1); setStartTimeMs( SE030, 100 ); setPitch( spep_0 + 640, SE030, 200 ); setTimeStretch( SE030, 1.13, 30, 4 ); SE031 = playSeVer2( spep_0 + 642, 1296, "",spep_0 + 724, 0, 46, -1); setSeVolumeByWorkId( spep_0 + 642, SE031, 75 ); setPitch( spep_0 + 642, SE031, -200 ); setTimeStretch( SE031, 0.87, 30, 4 ); --気弾輪っかにする SE032 = playSeVer2( spep_0 + 672, 1275, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 672, SE032, 164 ); setPitch( spep_0 + 670, SE032, -600 ); setTimeStretch( SE032, 0.6, 30, 4 ); SE033 = playSeVer2( spep_0 + 680, 1240, "",spep_0 + 864, 0, 34, -1); SE034 = playSeVer2( spep_0 + 682, 1214, "",spep_0 + 866, 0, 32, -1); setSeVolumeByWorkId( spep_0 + 682, SE034, 114 ); --気弾投げる SE035 = playSeVer2( spep_0 + 828, 1027, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_0 + 828, 1241, "",spep_0 + 938, 0, 40, -1); --腕広げる SE037 = playSeVer2( spep_0 + 882, 1007, "", 0, 0, 0, -1); --輪っか広がる SE038 = playSeVer2( spep_0 + 910, 1499, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_0 + 910, 1396, "",spep_0 + 1120, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 910, SE039, 66 ); SE040 = playSeVer2( spep_0 + 910, 1397, "",spep_0 + 1120, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 910, SE040, 67 ); --腕前で合わせる SE041 = playSeVer2( spep_0 + 1038, 1003, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_0 + 1048, 1006, "", 0, 0, 0, -1); -- ** 声 ** -- --「フュー…ジョン!!」 playVoice( spep_0 + 0, 1058 ); setVoiceVolume( spep_0 + 0, 1058, 100 ); --「はっ!!!」 playVoice( spep_0 + 166, 1059 ); setVoiceVolume( spep_0 + 166, 1059, 100 ); --「くらえ!!!ギャラクティカドーナツだ!!!!」 playVoice( spep_0 + 384, 1060 ); setVoiceVolume( spep_0 + 384, 1060, 100 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 1054; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE020, 0); stopSe( SP_dodge - 12, SE038, 0); stopSe( SP_dodge - 12, SE039, 0); stopSe( SP_dodge - 12, SE040, 0); stopSe( SP_dodge - 12, SE041, 0); stopSe( SP_dodge - 8, SE042, 0); pauseAll( SP_dodge, 67); setBlendColor( SP_dodge + 2 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --輪っか収束する SE043 = playSeVer2( spep_0 + 1050, 1363, "",spep_0 + 1112, 0, 20, -1); setTimeStretch( SE043, 0.83, 30, 4 ); SE044 = playSeVer2( spep_0 + 1058, 1500, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_0 + 1058, 17, "",spep_0 + 1106, 0, 14, -1); --爆発 SE046 = playSeVer2( spep_0 + 1092, 1024, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_0 + 1092, 1159, "", 0, 0, 0, -1); SE048 = playSeVer2( spep_0 + 1092, 1427, "", 0, 0, 0, -1); --終わり hideKoScreen(); dealDamage( spep_0 + 1088); endPhase( spep_0 + MAX_FRAME_0); --1204f fadeKoLabel(1,0.5); else end