--1031590:LR_超サイヤ人孫悟飯(青年期)+超サイヤ人トランクス(幼年期)&超サイヤ人孫悟天(幼年期)_アクティブ必殺:トリプルかめはめ波 --sp_effect_a1_00500 --ut0107 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 164028; --登場〜タメ〜攻撃〜ヒット ef_001 SP_02 = 164029; --背景 ef_001b ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 1000 -13); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_0 + 890 - 1); -- スキップ先フレーム指定 --かめはめ波発射 SE016 = playSeVer2( spep_0 + 890, 1145, "", 0, 0, 0, -1); end else end ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 登場〜タメ〜攻撃〜ヒット ------------------------------------------------- MAX_FRAME_0 = 1234; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 登場〜タメ〜攻撃〜ヒット前(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0); -- 背景(ef_001b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き setDisp( spep_0 + 978 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 1086 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 978 + OFFSET_X, 1, 117 ); changeAnime( spep_0 + 1082 + OFFSET_X, 1, 105 ); setMoveKey( spep_0 + 978 + OFFSET_X, 1, 462.8, -787.8 , 0 ); setMoveKey( spep_0 + 979 + OFFSET_X, 1, 462.8, -787.8 , 0 ); setMoveKey( spep_0 + 980 + OFFSET_X, 1, 436.7, -736.7 , 0 ); setMoveKey( spep_0 + 981 + OFFSET_X, 1, 436.7, -736.7 , 0 ); setMoveKey( spep_0 + 982 + OFFSET_X, 1, 410.4, -710.2 , 0 ); setMoveKey( spep_0 + 983 + OFFSET_X, 1, 410.4, -710.2 , 0 ); setMoveKey( spep_0 + 984 + OFFSET_X, 1, 390.9, -672.4 , 0 ); setMoveKey( spep_0 + 985 + OFFSET_X, 1, 390.9, -672.4 , 0 ); setMoveKey( spep_0 + 986 + OFFSET_X, 1, 375.2, -656.2 , 0 ); setMoveKey( spep_0 + 987 + OFFSET_X, 1, 375.2, -656.2 , 0 ); setMoveKey( spep_0 + 988 + OFFSET_X, 1, 360.3, -623.8 , 0 ); setMoveKey( spep_0 + 989 + OFFSET_X, 1, 360.3, -623.8 , 0 ); setMoveKey( spep_0 + 990 + OFFSET_X, 1, 347.2, -614 , 0 ); setMoveKey( spep_0 + 991 + OFFSET_X, 1, 347.2, -614 , 0 ); setMoveKey( spep_0 + 992 + OFFSET_X, 1, 334.9, -585.1 , 0 ); setMoveKey( spep_0 + 993 + OFFSET_X, 1, 334.9, -585.1 , 0 ); setMoveKey( spep_0 + 994 + OFFSET_X, 1, 324.3, -576.5 , 0 ); setMoveKey( spep_0 + 995 + OFFSET_X, 1, 324.3, -576.5 , 0 ); setMoveKey( spep_0 + 996 + OFFSET_X, 1, 314.6, -551.9 , 0 ); setMoveKey( spep_0 + 997 + OFFSET_X, 1, 314.6, -551.9 , 0 ); setMoveKey( spep_0 + 998 + OFFSET_X, 1, 304.6, -547.9 , 0 ); setMoveKey( spep_0 + 999 + OFFSET_X, 1, 304.6, -547.9 , 0 ); setMoveKey( spep_0 + 1000 + OFFSET_X, 1, 295.7, -523.7 , 0 ); setMoveKey( spep_0 + 1001 + OFFSET_X, 1, 295.7, -523.7 , 0 ); setMoveKey( spep_0 + 1002 + OFFSET_X, 1, 287.4, -520.1 , 0 ); setMoveKey( spep_0 + 1003 + OFFSET_X, 1, 287.4, -520.1 , 0 ); setMoveKey( spep_0 + 1004 + OFFSET_X, 1, 278.2, -497.9 , 0 ); setMoveKey( spep_0 + 1005 + OFFSET_X, 1, 278.2, -497.9 , 0 ); setMoveKey( spep_0 + 1006 + OFFSET_X, 1, 273.2, -495.8 , 0 ); setMoveKey( spep_0 + 1007 + OFFSET_X, 1, 273.2, -495.8 , 0 ); setMoveKey( spep_0 + 1008 + OFFSET_X, 1, 266.1, -476.8 , 0 ); setMoveKey( spep_0 + 1009 + OFFSET_X, 1, 266.1, -476.8 , 0 ); setMoveKey( spep_0 + 1010 + OFFSET_X, 1, 260.6, -478.3 , 0 ); setMoveKey( spep_0 + 1011 + OFFSET_X, 1, 260.6, -478.3 , 0 ); setMoveKey( spep_0 + 1012 + OFFSET_X, 1, 255.6, -458.4 , 0 ); setMoveKey( spep_0 + 1013 + OFFSET_X, 1, 255.6, -458.4 , 0 ); setMoveKey( spep_0 + 1014 + OFFSET_X, 1, 249.4, -459.3 , 0 ); setMoveKey( spep_0 + 1015 + OFFSET_X, 1, 249.4, -459.3 , 0 ); setMoveKey( spep_0 + 1016 + OFFSET_X, 1, 244.4, -439.3 , 0 ); setMoveKey( spep_0 + 1017 + OFFSET_X, 1, 244.4, -439.3 , 0 ); setMoveKey( spep_0 + 1018 + OFFSET_X, 1, 240.3, -442.2 , 0 ); setMoveKey( spep_0 + 1019 + OFFSET_X, 1, 240.3, -442.2 , 0 ); setMoveKey( spep_0 + 1020 + OFFSET_X, 1, 235.2, -424.1 , 0 ); setMoveKey( spep_0 + 1021 + OFFSET_X, 1, 235.2, -424.1 , 0 ); setMoveKey( spep_0 + 1022 + OFFSET_X, 1, 230.2, -425 , 0 ); setMoveKey( spep_0 + 1023 + OFFSET_X, 1, 230.2, -425 , 0 ); setMoveKey( spep_0 + 1024 + OFFSET_X, 1, 225.5, -407.5 , 0 ); setMoveKey( spep_0 + 1025 + OFFSET_X, 1, 225.5, -407.5 , 0 ); setMoveKey( spep_0 + 1026 + OFFSET_X, 1, 220.3, -409.5 , 0 ); setMoveKey( spep_0 + 1027 + OFFSET_X, 1, 220.3, -409.5 , 0 ); setMoveKey( spep_0 + 1028 + OFFSET_X, 1, 216.2, -391.3 , 0 ); setMoveKey( spep_0 + 1029 + OFFSET_X, 1, 216.2, -391.3 , 0 ); setMoveKey( spep_0 + 1030 + OFFSET_X, 1, 212.2, -394.2 , 0 ); setMoveKey( spep_0 + 1031 + OFFSET_X, 1, 212.2, -394.2 , 0 ); setMoveKey( spep_0 + 1032 + OFFSET_X, 1, 207, -376.1 , 0 ); setMoveKey( spep_0 + 1033 + OFFSET_X, 1, 207, -376.1 , 0 ); setMoveKey( spep_0 + 1034 + OFFSET_X, 1, 202.9, -379 , 0 ); setMoveKey( spep_0 + 1035 + OFFSET_X, 1, 202.9, -379 , 0 ); setMoveKey( spep_0 + 1036 + OFFSET_X, 1, 198.8, -360.9 , 0 ); setMoveKey( spep_0 + 1037 + OFFSET_X, 1, 198.8, -360.9 , 0 ); setMoveKey( spep_0 + 1038 + OFFSET_X, 1, 194.6, -363.8 , 0 ); setMoveKey( spep_0 + 1039 + OFFSET_X, 1, 194.6, -363.8 , 0 ); setMoveKey( spep_0 + 1040 + OFFSET_X, 1, 189.4, -346.8 , 0 ); setMoveKey( spep_0 + 1041 + OFFSET_X, 1, 189.4, -346.8 , 0 ); setMoveKey( spep_0 + 1042 + OFFSET_X, 1, 185.2, -349.7 , 0 ); setMoveKey( spep_0 + 1043 + OFFSET_X, 1, 185.2, -349.7 , 0 ); setMoveKey( spep_0 + 1044 + OFFSET_X, 1, 181.1, -332.5 , 0 ); setMoveKey( spep_0 + 1045 + OFFSET_X, 1, 181.1, -332.5 , 0 ); setMoveKey( spep_0 + 1046 + OFFSET_X, 1, 177, -333.3 , 0 ); setMoveKey( spep_0 + 1047 + OFFSET_X, 1, 177, -333.3 , 0 ); setMoveKey( spep_0 + 1048 + OFFSET_X, 1, 172.8, -317.3 , 0 ); setMoveKey( spep_0 + 1049 + OFFSET_X, 1, 172.8, -317.3 , 0 ); setMoveKey( spep_0 + 1050 + OFFSET_X, 1, 166.7, -320 , 0 ); setMoveKey( spep_0 + 1051 + OFFSET_X, 1, 166.7, -320 , 0 ); setMoveKey( spep_0 + 1052 + OFFSET_X, 1, 162.4, -302.9 , 0 ); setMoveKey( spep_0 + 1053 + OFFSET_X, 1, 162.4, -302.9 , 0 ); setMoveKey( spep_0 + 1054 + OFFSET_X, 1, 157.1, -304.6 , 0 ); setMoveKey( spep_0 + 1055 + OFFSET_X, 1, 157.1, -304.6 , 0 ); setMoveKey( spep_0 + 1056 + OFFSET_X, 1, 152.8, -288.5 , 0 ); setMoveKey( spep_0 + 1057 + OFFSET_X, 1, 152.8, -288.5 , 0 ); setMoveKey( spep_0 + 1058 + OFFSET_X, 1, 148.5, -291.1 , 0 ); setMoveKey( spep_0 + 1059 + OFFSET_X, 1, 148.5, -291.1 , 0 ); setMoveKey( spep_0 + 1060 + OFFSET_X, 1, 143, -272.9 , 0 ); setMoveKey( spep_0 + 1061 + OFFSET_X, 1, 143, -272.9 , 0 ); setMoveKey( spep_0 + 1062 + OFFSET_X, 1, 138.5, -275.4 , 0 ); setMoveKey( spep_0 + 1063 + OFFSET_X, 1, 138.5, -275.4 , 0 ); setMoveKey( spep_0 + 1064 + OFFSET_X, 1, 133, -258 , 0 ); setMoveKey( spep_0 + 1065 + OFFSET_X, 1, 133, -258 , 0 ); setMoveKey( spep_0 + 1066 + OFFSET_X, 1, 127.1, -257.1 , 0 ); setMoveKey( spep_0 + 1067 + OFFSET_X, 1, 127.1, -257.1 , 0 ); setMoveKey( spep_0 + 1068 + OFFSET_X, 1, 119.3, -238.5 , 0 ); setMoveKey( spep_0 + 1069 + OFFSET_X, 1, 119.3, -238.5 , 0 ); setMoveKey( spep_0 + 1070 + OFFSET_X, 1, 111.3, -234.6 , 0 ); setMoveKey( spep_0 + 1071 + OFFSET_X, 1, 111.3, -234.6 , 0 ); setMoveKey( spep_0 + 1072 + OFFSET_X, 1, 99.2, -206.7 , 0 ); setMoveKey( spep_0 + 1073 + OFFSET_X, 1, 99.2, -206.7 , 0 ); setMoveKey( spep_0 + 1074 + OFFSET_X, 1, 85.8, -197.8 , 0 ); setMoveKey( spep_0 + 1075 + OFFSET_X, 1, 85.8, -197.8 , 0 ); setMoveKey( spep_0 + 1076 + OFFSET_X, 1, 73.6, -159 , 0 ); setMoveKey( spep_0 + 1081 + OFFSET_X, 1, 73.6, -159 , 0 ); setMoveKey( spep_0 + 1082 + OFFSET_X, 1, 38.7, -5 , 0 ); setMoveKey( spep_0 + 1083 + OFFSET_X, 1, 38.7, -5 , 0 ); setMoveKey( spep_0 + 1084 + OFFSET_X, 1, 37.1, 5.1 , 0 ); setMoveKey( spep_0 + 1086 + OFFSET_X, 1, 37.1, 5.1 , 0 ); setScaleKey( spep_0 + 978 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 985 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 986 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 989 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 990 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 991 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 992 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 997 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 998 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_0 + 1001 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_0 + 1002 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 1005 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 1006 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 1007 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 1008 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 1013 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 1014 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 1017 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 1018 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 1019 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 1020 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 1021 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 1022 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 1023 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 1024 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 1025 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 1026 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 1027 + OFFSET_X, 1, 0.46, 0.46 ); setScaleKey( spep_0 + 1028 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_0 + 1029 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_0 + 1030 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 1031 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 1032 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 1033 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 1034 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 1035 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 1036 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 1037 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 1038 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 1039 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 1040 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 1041 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 1042 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 1043 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 1044 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 1045 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 1046 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_0 + 1047 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_0 + 1048 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 1049 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 1050 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 1051 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 1052 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 1053 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 1054 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 1055 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_0 + 1056 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_0 + 1057 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_0 + 1058 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 1059 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 1060 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 1061 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 1062 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 1063 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 1064 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 1065 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 1066 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 1067 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 1068 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 1069 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 1070 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_0 + 1071 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_0 + 1072 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_0 + 1073 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_0 + 1074 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_0 + 1075 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_0 + 1076 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_0 + 1081 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_0 + 1082 + OFFSET_X, 1, 2.97, 2.97 ); setScaleKey( spep_0 + 1083 + OFFSET_X, 1, 2.97, 2.97 ); setScaleKey( spep_0 + 1084 + OFFSET_X, 1, 2.84, 2.84 ); setScaleKey( spep_0 + 1086 + OFFSET_X, 1, 2.84, 2.84 ); setRotateKey( spep_0 + 978 + OFFSET_X, 1, 25 ); setRotateKey( spep_0 + 985 + OFFSET_X, 1, 25 ); setRotateKey( spep_0 + 986 + OFFSET_X, 1, 24.9 ); setRotateKey( spep_0 + 989 + OFFSET_X, 1, 24.9 ); setRotateKey( spep_0 + 990 + OFFSET_X, 1, 24.8 ); setRotateKey( spep_0 + 993 + OFFSET_X, 1, 24.8 ); setRotateKey( spep_0 + 994 + OFFSET_X, 1, 24.6 ); setRotateKey( spep_0 + 995 + OFFSET_X, 1, 24.6 ); setRotateKey( spep_0 + 996 + OFFSET_X, 1, 24.5 ); setRotateKey( spep_0 + 997 + OFFSET_X, 1, 24.5 ); setRotateKey( spep_0 + 998 + OFFSET_X, 1, 24.3 ); setRotateKey( spep_0 + 1001 + OFFSET_X, 1, 24.3 ); setRotateKey( spep_0 + 1002 + OFFSET_X, 1, 22.6 ); setRotateKey( spep_0 + 1003 + OFFSET_X, 1, 22.6 ); setRotateKey( spep_0 + 1004 + OFFSET_X, 1, 22 ); setRotateKey( spep_0 + 1005 + OFFSET_X, 1, 22 ); setRotateKey( spep_0 + 1006 + OFFSET_X, 1, 21 ); setRotateKey( spep_0 + 1007 + OFFSET_X, 1, 21 ); setRotateKey( spep_0 + 1008 + OFFSET_X, 1, 20.5 ); setRotateKey( spep_0 + 1009 + OFFSET_X, 1, 20.5 ); setRotateKey( spep_0 + 1010 + OFFSET_X, 1, 19 ); setRotateKey( spep_0 + 1011 + OFFSET_X, 1, 19 ); setRotateKey( spep_0 + 1012 + OFFSET_X, 1, 18.5 ); setRotateKey( spep_0 + 1013 + OFFSET_X, 1, 18.5 ); setRotateKey( spep_0 + 1014 + OFFSET_X, 1, 18 ); setRotateKey( spep_0 + 1017 + OFFSET_X, 1, 18 ); setRotateKey( spep_0 + 1018 + OFFSET_X, 1, 17 ); setRotateKey( spep_0 + 1019 + OFFSET_X, 1, 17 ); setRotateKey( spep_0 + 1020 + OFFSET_X, 1, 16 ); setRotateKey( spep_0 + 1021 + OFFSET_X, 1, 16 ); setRotateKey( spep_0 + 1022 + OFFSET_X, 1, 15 ); setRotateKey( spep_0 + 1025 + OFFSET_X, 1, 15 ); setRotateKey( spep_0 + 1026 + OFFSET_X, 1, 14 ); setRotateKey( spep_0 + 1033 + OFFSET_X, 1, 14 ); setRotateKey( spep_0 + 1034 + OFFSET_X, 1, 13.5 ); setRotateKey( spep_0 + 1037 + OFFSET_X, 1, 13.5 ); setRotateKey( spep_0 + 1038 + OFFSET_X, 1, 13 ); setRotateKey( spep_0 + 1039 + OFFSET_X, 1, 13 ); setRotateKey( spep_0 + 1040 + OFFSET_X, 1, 12 ); setRotateKey( spep_0 + 1045 + OFFSET_X, 1, 12 ); setRotateKey( spep_0 + 1046 + OFFSET_X, 1, 11 ); setRotateKey( spep_0 + 1051 + OFFSET_X, 1, 11 ); setRotateKey( spep_0 + 1052 + OFFSET_X, 1, 10 ); setRotateKey( spep_0 + 1053 + OFFSET_X, 1, 10 ); setRotateKey( spep_0 + 1054 + OFFSET_X, 1, 9.8 ); setRotateKey( spep_0 + 1063 + OFFSET_X, 1, 9.8 ); setRotateKey( spep_0 + 1064 + OFFSET_X, 1, 9 ); setRotateKey( spep_0 + 1081 + OFFSET_X, 1, 9 ); setRotateKey( spep_0 + 1082 + OFFSET_X, 1, 15.5 ); setRotateKey( spep_0 + 1083 + OFFSET_X, 1, 15.5 ); setRotateKey( spep_0 + 1084 + OFFSET_X, 1, 19 ); setRotateKey( spep_0 + 1086 + OFFSET_X, 1, 19 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 712, 0, 142, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); SE002 = playSeVer2( spep_0 + 0, 1175, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 25 ); setTimeStretch( SE002, 1.67, 30, 4 ); --セリフカットイン SE003 = playSeVer2( spep_0 + 4, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 4, SE003, 63 ); --構える SE004 = playSeVer2( spep_0 + 276, 1004, "", 0, 0, 0, -1); --かめはめ波溜め SE005 = playSeVer2( spep_0 + 310, 1209, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 332, 1210, "",spep_0 + 852, 0, 62, -1); SE007 = playSeVer2( spep_0 + 346, 1328, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 356, 1405, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 356, 1356, "",spep_0 + 832, 0, 40, -1); --顔アップ SE010 = playSeVer2( spep_0 + 564, 1215, "",spep_0 + 846, 0, 46, -1); SE011 = playSeVer2( spep_0 + 626, 8, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 630, 1132, "", 0, 0, 0, -1); --かめはめ波発射 SE013 = playSeVer2( spep_0 + 776, 1133, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 776, SE013, 90 ); SE014 = playSeVer2( spep_0 + 776, 1213, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 776, SE014, 76 ); SE015 = playSeVer2( spep_0 + 776, 1423, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 776, SE015, 90 ); SE016 = playSeVer2( spep_0 + 814, 1145, "", 0, 0, 0, -1); --正面発射 SE017 = playSeVer2( spep_0 + 896, 1284, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 896, 1193, "",spep_0 + 1118, 0, 32, -1); --かめはめ波飛んでいく SE019 = playSeVer2( spep_0 + 974, 1390, "", 0, 0, 0, -1); -- ** ボイス ** -- --「全力でいくぞ!悟天!トランクス!」 playVoice( spep_0 + 10, 1050 ); setVoiceVolume( spep_0 + 12, 1050, 120 ); --「うん!」 playVoice( spep_0 + 200, 1051 ); setVoiceVolume( spep_0 + 206, 1051, 120 ); --「はい!」 playVoice( spep_0 + 208, 1052 ); setVoiceVolume( spep_0 + 214, 1052, 120 ); --「か…」 playVoice( spep_0 + 394, 1053 ); setVoiceVolume( spep_0 + 398, 1053, 120 ); --「め…」 playVoice( spep_0 + 454, 1054 ); setVoiceVolume( spep_0 + 458, 1054, 120 ); --「は…」 playVoice( spep_0 + 516, 1055 ); setVoiceVolume( spep_0 + 520, 1055, 120 ); --「め…」 playVoice( spep_0 + 580, 1056 ); setVoiceVolume( spep_0 + 584, 1056, 120 ); --「波ーーッ!!」 playVoice( spep_0 + 768, 1057 ); setVoiceVolume( spep_0 + 772, 1057, 160 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 1000; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); stopSe( SP_dodge - 12, SE019, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --かめはめ波飛んでいく SE020 = playSeVer2( spep_0 + 1016, 1202, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1016, SE020, 178 ); --爆発 SE021 = playSeVer2( spep_0 + 1078, 1159, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 1078, 1156, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 1116, 1067, "", 0, 0, 0, -1); --終わり hideKoScreen(); dealDamage( spep_0 + 1124); endPhase( spep_0 + MAX_FRAME_0); -- 1234f (KO時 1416f) else end