--4031730:LR_ゴジータ+ゴールデンフリーザ_アクティブ必殺:かめはめ波 --sp_effect_a1_00502 --ut0108 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 164070; --ef_001 敵より前面 SP_01b = 164071; --ef_001b 敵より背面 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 640 -13); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_0 + 556 - 1); -- スキップ先フレーム指定 --スキップタイミング直前から再生するSE・ボイスがある場合はこちらに記載してください。 --気を溜める SE005 = playSeVer2( spep_0 + 556, 1181, "",spep_0 + 610, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 556, SE005, 188 ); --オーラ(近) SE008 = playSeVer2( spep_0 + 556, 1176, "",spep_0 + 612, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 556, SE008, 79 ); --オーラ SE023 = playSeVer2( spep_0 + 556, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 556, SE023, 63 ); --かめはめ波溜め SE024 = playSeVer2( spep_0 + 556, 1209, "", 0, 0, 0, -1); --ボイス名 --playVoice( spep_0 + 000, XXX ); --setVoiceVolume( spep_0 + 000, XXX, 100 ); end else end ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 敵より前面,敵より背面 ------------------------------------------------- MAX_FRAME_0 = 860; -- ** エフェクト等 ** -- base_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- ef_001(敵より前面) setEffMoveKey( spep_0 + 0, base_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_f, 0); setEffAlphaKey( spep_0 + 0, base_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_f, 255); base_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- ef_001b(敵より背面) setEffMoveKey( spep_0 + 0, base_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_b, 0); setEffAlphaKey( spep_0 + 0, base_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp(spep_0 + 498 + OFFSET_X, 1, 1); setDisp(spep_0 + 512 + OFFSET_X, 1, 0); changeAnime( spep_0 + 498 + OFFSET_X, 1, 118 ); changeAnime( spep_0 + 504 + OFFSET_X, 1, 18 ); setMoveKey( spep_0 + 498 + OFFSET_X, 1, 478.9, -298.9 , 0 ); setMoveKey( spep_0 + 499 + OFFSET_X, 1, 478.9, -298.9 , 0 ); setMoveKey( spep_0 + 500 + OFFSET_X, 1, 285.6, -253.3 , 0 ); setMoveKey( spep_0 + 501 + OFFSET_X, 1, 285.6, -253.3 , 0 ); setMoveKey( spep_0 + 502 + OFFSET_X, 1, 92.3, -207.7 , 0 ); setMoveKey( spep_0 + 503 + OFFSET_X, 1, 92.3, -207.7 , 0 ); setMoveKey( spep_0 + 504 + OFFSET_X, 1, -100.9, -162.2 , 0 ); setMoveKey( spep_0 + 505 + OFFSET_X, 1, -100.9, -162.2 , 0 ); setMoveKey( spep_0 + 506 + OFFSET_X, 1, -294.2, -127.2 , 0 ); setMoveKey( spep_0 + 507 + OFFSET_X, 1, -294.2, -127.2 , 0 ); setMoveKey( spep_0 + 508 + OFFSET_X, 1, -487.5, -92.2 , 0 ); setMoveKey( spep_0 + 509 + OFFSET_X, 1, -487.5, -92.2 , 0 ); setMoveKey( spep_0 + 510 + OFFSET_X, 1, -680.8, -57.2 , 0 ); setMoveKey( spep_0 + 512 + OFFSET_X, 1, -680.8, -57.2 , 0 ); setScaleKey( spep_0 + 498 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_0 + 512 + OFFSET_X, 1, 4, 4 ); setRotateKey( spep_0 + 498 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 512 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp(spep_0 + 538 + OFFSET_X, 1, 1); setDisp(spep_0 + 554 + OFFSET_X, 1, 0); changeAnime( spep_0 + 538 + OFFSET_X, 1, 118 ); changeAnime( spep_0 + 546 + OFFSET_X, 1, 18 ); setMoveKey( spep_0 + 538 + OFFSET_X, 1, 641.4, -213.4 , 0 ); setMoveKey( spep_0 + 539 + OFFSET_X, 1, 641.4, -213.4 , 0 ); setMoveKey( spep_0 + 540 + OFFSET_X, 1, 465.3, -174 , 0 ); setMoveKey( spep_0 + 541 + OFFSET_X, 1, 465.3, -174 , 0 ); setMoveKey( spep_0 + 542 + OFFSET_X, 1, 289.1, -134.5 , 0 ); setMoveKey( spep_0 + 543 + OFFSET_X, 1, 289.1, -134.5 , 0 ); setMoveKey( spep_0 + 544 + OFFSET_X, 1, 112.9, -95.1 , 0 ); setMoveKey( spep_0 + 545 + OFFSET_X, 1, 112.9, -95.1 , 0 ); setMoveKey( spep_0 + 546 + OFFSET_X, 1, -62.7, -55 , 0 ); setMoveKey( spep_0 + 547 + OFFSET_X, 1, -62.7, -55 , 0 ); setMoveKey( spep_0 + 548 + OFFSET_X, 1, -238.8, -15.5 , 0 ); setMoveKey( spep_0 + 549 + OFFSET_X, 1, -238.8, -15.5 , 0 ); setMoveKey( spep_0 + 550 + OFFSET_X, 1, -415, 23.9 , 0 ); setMoveKey( spep_0 + 551 + OFFSET_X, 1, -415, 23.9 , 0 ); setMoveKey( spep_0 + 552 + OFFSET_X, 1, -591.2, 63.4 , 0 ); setMoveKey( spep_0 + 554 + OFFSET_X, 1, -591.2, 63.4 , 0 ); setScaleKey( spep_0 + 538 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 554 + OFFSET_X, 1, 3, 3 ); setRotateKey( spep_0 + 538 + OFFSET_X, 1, 7.2 ); setRotateKey( spep_0 + 554 + OFFSET_X, 1, 7.2 ); --敵の動き3 setDisp(spep_0 + 642 + OFFSET_X, 1, 1); setDisp(spep_0 + 664 + OFFSET_X, 1, 0); changeAnime( spep_0 + 642 + OFFSET_X, 1, 4 ); changeAnime( spep_0 + 652 + OFFSET_X, 1, 6 ); setMoveKey( spep_0 + 642 + OFFSET_X, 1, -432.2, -86.4 , 0 ); setMoveKey( spep_0 + 643 + OFFSET_X, 1, -432.2, -86.4 , 0 ); setMoveKey( spep_0 + 644 + OFFSET_X, 1, -383.6, -60.6 , 0 ); setMoveKey( spep_0 + 645 + OFFSET_X, 1, -383.6, -60.6 , 0 ); setMoveKey( spep_0 + 646 + OFFSET_X, 1, -319.1, -42.9 , 0 ); setMoveKey( spep_0 + 647 + OFFSET_X, 1, -319.1, -42.9 , 0 ); setMoveKey( spep_0 + 648 + OFFSET_X, 1, -270.5, -33.1 , 0 ); setMoveKey( spep_0 + 649 + OFFSET_X, 1, -270.5, -33.1 , 0 ); setMoveKey( spep_0 + 650 + OFFSET_X, 1, -206, -15.4 , 0 ); setMoveKey( spep_0 + 651 + OFFSET_X, 1, -206, -15.4 , 0 ); setMoveKey( spep_0 + 652 + OFFSET_X, 1, -119.3, -12.7 , 0 ); setMoveKey( spep_0 + 653 + OFFSET_X, 1, -119.3, -12.7 , 0 ); setMoveKey( spep_0 + 654 + OFFSET_X, 1, -111.3, -12.7 , 0 ); setMoveKey( spep_0 + 655 + OFFSET_X, 1, -111.3, -12.7 , 0 ); setMoveKey( spep_0 + 656 + OFFSET_X, 1, -119.3, -20.7 , 0 ); setMoveKey( spep_0 + 657 + OFFSET_X, 1, -119.3, -20.7 , 0 ); setMoveKey( spep_0 + 658 + OFFSET_X, 1, -111.3, -20.7 , 0 ); setMoveKey( spep_0 + 659 + OFFSET_X, 1, -111.3, -20.7 , 0 ); setMoveKey( spep_0 + 660 + OFFSET_X, 1, -119.3, -12.7 , 0 ); setMoveKey( spep_0 + 661 + OFFSET_X, 1, -119.3, -12.7 , 0 ); setMoveKey( spep_0 + 662 + OFFSET_X, 1, -111.3, -12.7 , 0 ); setMoveKey( spep_0 + 663 + OFFSET_X, 1, -111.3, -12.7 , 0 ); setMoveKey( spep_0 + 664 + OFFSET_X, 1, -119.3, -20.7 , 0 ); setScaleKey( spep_0 + 642 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 643 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 644 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 645 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 646 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 647 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 648 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 649 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 650 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 651 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 652 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 664 + OFFSET_X, 1, 1.2, 1.2 ); setRotateKey( spep_0 + 642 + OFFSET_X, 1, 7.1 ); setRotateKey( spep_0 + 651 + OFFSET_X, 1, 7.1 ); setRotateKey( spep_0 + 652 + OFFSET_X, 1, 24.3 ); setRotateKey( spep_0 + 664 + OFFSET_X, 1, 24.3 ); --敵の動き4 setDisp(spep_0 + 680 + OFFSET_X, 1, 1); setDisp(spep_0 + 728 + OFFSET_X, 1, 0); changeAnime( spep_0 + 680 + OFFSET_X, 1, 8 ); setMoveKey( spep_0 + 680 + OFFSET_X, 1, -111.3, -20.7 , 0 ); setMoveKey( spep_0 + 681 + OFFSET_X, 1, -111.3, -20.7 , 0 ); setMoveKey( spep_0 + 682 + OFFSET_X, 1, -119.3, -12.6 , 0 ); setMoveKey( spep_0 + 683 + OFFSET_X, 1, -119.3, -12.6 , 0 ); setMoveKey( spep_0 + 684 + OFFSET_X, 1, -119.3, -20.7 , 0 ); setMoveKey( spep_0 + 685 + OFFSET_X, 1, -119.3, -20.7 , 0 ); setMoveKey( spep_0 + 686 + OFFSET_X, 1, -111.3, -12.6 , 0 ); setMoveKey( spep_0 + 687 + OFFSET_X, 1, -111.3, -12.6 , 0 ); setMoveKey( spep_0 + 688 + OFFSET_X, 1, -111.3, -20.7 , 0 ); setMoveKey( spep_0 + 689 + OFFSET_X, 1, -111.3, -20.7 , 0 ); setMoveKey( spep_0 + 690 + OFFSET_X, 1, -119.3, -12.6 , 0 ); setMoveKey( spep_0 + 691 + OFFSET_X, 1, -119.3, -12.6 , 0 ); setMoveKey( spep_0 + 692 + OFFSET_X, 1, -119.3, -20.7 , 0 ); setMoveKey( spep_0 + 693 + OFFSET_X, 1, -119.3, -20.7 , 0 ); setMoveKey( spep_0 + 694 + OFFSET_X, 1, -111.3, -12.6 , 0 ); setMoveKey( spep_0 + 695 + OFFSET_X, 1, -111.3, -12.6 , 0 ); setMoveKey( spep_0 + 696 + OFFSET_X, 1, -107.3, -24.7 , 0 ); setMoveKey( spep_0 + 697 + OFFSET_X, 1, -107.3, -24.7 , 0 ); setMoveKey( spep_0 + 698 + OFFSET_X, 1, -123.3, -8.6 , 0 ); setMoveKey( spep_0 + 699 + OFFSET_X, 1, -123.3, -8.6 , 0 ); setMoveKey( spep_0 + 700 + OFFSET_X, 1, -123.3, -24.7 , 0 ); setMoveKey( spep_0 + 701 + OFFSET_X, 1, -123.3, -24.7 , 0 ); setMoveKey( spep_0 + 702 + OFFSET_X, 1, -107.3, -8.6 , 0 ); setMoveKey( spep_0 + 703 + OFFSET_X, 1, -107.3, -8.6 , 0 ); setMoveKey( spep_0 + 704 + OFFSET_X, 1, -107.3, -24.7 , 0 ); setMoveKey( spep_0 + 705 + OFFSET_X, 1, -107.3, -24.7 , 0 ); setMoveKey( spep_0 + 706 + OFFSET_X, 1, -123.3, -8.6 , 0 ); setMoveKey( spep_0 + 707 + OFFSET_X, 1, -123.3, -8.6 , 0 ); setMoveKey( spep_0 + 708 + OFFSET_X, 1, -123.3, -24.7 , 0 ); setMoveKey( spep_0 + 709 + OFFSET_X, 1, -123.3, -24.7 , 0 ); setMoveKey( spep_0 + 710 + OFFSET_X, 1, -107.3, -8.6 , 0 ); setMoveKey( spep_0 + 711 + OFFSET_X, 1, -107.3, -8.6 , 0 ); setMoveKey( spep_0 + 712 + OFFSET_X, 1, -107.3, -24.7 , 0 ); setMoveKey( spep_0 + 713 + OFFSET_X, 1, -107.3, -24.7 , 0 ); setMoveKey( spep_0 + 714 + OFFSET_X, 1, -123.3, -8.6 , 0 ); setMoveKey( spep_0 + 715 + OFFSET_X, 1, -123.3, -8.6 , 0 ); setMoveKey( spep_0 + 716 + OFFSET_X, 1, -123.3, -24.7 , 0 ); setMoveKey( spep_0 + 717 + OFFSET_X, 1, -123.3, -24.7 , 0 ); setMoveKey( spep_0 + 718 + OFFSET_X, 1, -107.3, -8.6 , 0 ); setMoveKey( spep_0 + 719 + OFFSET_X, 1, -107.3, -8.6 , 0 ); setMoveKey( spep_0 + 720 + OFFSET_X, 1, -107.3, -24.7 , 0 ); setMoveKey( spep_0 + 721 + OFFSET_X, 1, -107.3, -24.7 , 0 ); setMoveKey( spep_0 + 722 + OFFSET_X, 1, -123.3, -8.6 , 0 ); setMoveKey( spep_0 + 723 + OFFSET_X, 1, -123.3, -8.6 , 0 ); setMoveKey( spep_0 + 724 + OFFSET_X, 1, -123.3, -24.7 , 0 ); setMoveKey( spep_0 + 725 + OFFSET_X, 1, -123.3, -24.7 , 0 ); setMoveKey( spep_0 + 726 + OFFSET_X, 1, -111.3, -20.7 , 0 ); setMoveKey( spep_0 + 727 + OFFSET_X, 1, -111.3, -20.7 , 0 ); setMoveKey( spep_0 + 728 + OFFSET_X, 1, -119.3, -12.6 , 0 ); setScaleKey( spep_0 + 680 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 728 + OFFSET_X, 1, 1.2, 1.2 ); setRotateKey( spep_0 + 680 + OFFSET_X, 1, 0.1 ); setRotateKey( spep_0 + 728 + OFFSET_X, 1, 0.1 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 68 ); --気を溜める SE002 = playSeVer2( spep_0 + 28, 1265, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 28, 1131, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 28, SE003, 72 ); --セリフカットイン SE004 = playSeVer2( spep_0 + 30, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 30, SE004, 63 ); --気を溜める SE005 = playSeVer2( spep_0 + 30, 1181, "",spep_0 + 610, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 30, SE005, 188 ); --オーラ(近) SE006 = playSeVer2( spep_0 + 120, 1176, "",spep_0 + 196, 0, 14, -1); --オーラ(遠) SE007 = playSeVer2( spep_0 + 180, 1176, "",spep_0 + 232, 6, 20, -1); setSeVolumeByWorkId( spep_0 + 180, SE007, 50 ); --オーラ(近) SE008 = playSeVer2( spep_0 + 214, 1176, "",spep_0 + 612, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 214, SE008, 79 ); --振りかぶる SE009 = playSeVer2( spep_0 + 248, 1116, "",spep_0 + 296, 0, 28, -1); --気ダメ SE010 = playSeVer2( spep_0 + 294, 1035, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 294, 1503, "", 0, 0, 0, -1); --オーラ SE012 = playSeVer2( spep_0 + 310, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 310, SE012, 63 ); --かめはめ波溜め SE013 = playSeVer2( spep_0 + 476, 1210, "",spep_0 + 612, 4, 20, -1); setStartTimeMs( SE013, 2767 ); --気ダメ SE014 = playSeVer2( spep_0 + 314, 1504, "", 0, 0, 0, -1); --オーラ SE015 = playSeVer2( spep_0 + 334, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 334, SE015, 63 ); SE016 = playSeVer2( spep_0 + 358, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 358, SE016, 63 ); SE017 = playSeVer2( spep_0 + 382, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 382, SE017, 63 ); SE018 = playSeVer2( spep_0 + 406, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 406, SE018, 63 ); --画面遷移 SE019 = playSeVer2( spep_0 + 418, 1188, "", 0, 20, 0, -1); setSeVolumeByWorkId( spep_0 + 418, SE019, 76 ); setStartTimeMs( SE019, 167 ); --かめはめ波溜め SE020 = playSeVer2( spep_0 + 478, 1278, "",spep_0 + 616, 12, 26, -1); setSeVolumeByWorkId( spep_0 + 478, SE020, 58 ); setStartTimeMs( SE020, 1000 ); --オーラ SE021 = playSeVer2( spep_0 + 430, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 430, SE021, 63 ); --画面遷移 SE022 = playSeVer2( spep_0 + 430, 44, "", 0, 0, 0, -1); --オーラ SE023 = playSeVer2( spep_0 + 454, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 454, SE023, 63 ); --かめはめ波溜め SE024 = playSeVer2( spep_0 + 476, 1209, "", 0, 0, 0, -1); --かめはめ波発射 SE025 = playSeVer2( spep_0 + 590, 1027, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_0 + 590, 1213, "",spep_0 + 752, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 590, SE026, 72 ); SE027 = playSeVer2( spep_0 + 590, 1133, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 590, SE027, 115 ); SE028 = playSeVer2( spep_0 + 590, 1223, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_0 + 590, 1423, "",spep_0 + 750, 0, 16, -1); -- ** ボイス ** -- --「はああー…!」 playVoice( spep_0 + 28, 1067 ); setVoiceVolume( spep_0 + 28, 1067, 122 ); --「かめはめ…」 playVoice( spep_0 + 440, 1068 ); setVoiceVolume( spep_0 + 440, 1068, 134 ); --「波ーーっ!!」 playVoice( spep_0 + 570, 1069 ); setVoiceVolume( spep_0 + 570, 1069, 142 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 640; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); setVoiceVolume( SP_dodge - 12, 1069, 0 ); stopSe( SP_dodge - 12, SE025, 0); stopSe( SP_dodge - 12, SE026, 0); stopSe( SP_dodge - 12, SE027, 0); stopSe( SP_dodge - 12, SE028, 0); stopSe( SP_dodge - 12, SE029, 0); pauseAll( SP_dodge, 67); --setBlendColor( SP_dodge + 2 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --敵ヒット SE030 = playSeVer2( spep_0 + 672, 1024, "", 0, 0, 0, -1); --画面ヒビ入る SE031 = playSeVer2( spep_0 + 684, 1041, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_0 + 700, 1041, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 700, SE032, 133 ); SE033 = playSeVer2( spep_0 + 718, 1041, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 718, SE033, 63 ); --爆発 SE034 = playSeVer2( spep_0 + 736, 1384, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_0 + 736, 1159, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_0 + 746, 1067, "", 0, 0, 0, -1); --終わり -- hideKoScreen(); dealDamage( spep_0 + 730); endPhase( spep_0 + MAX_FRAME_0);--860 else end