--4032130:LR_超サイヤ人トランクス(少年期)(未来)_アクティブ必殺:魔閃光 --sp_effect_a1_00516 --ut0111 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 164330; --本編 ef_001 SP_02 = 164331; --KO ef_002 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 1040 -13); -- スキップかつ回避された時のスキップ先フレーム指定 setupMovie(spep_0 + 1040 -13, SP_01, spep_0 + 1040 -13 + 2, 1); else skipFrame(0, spep_0 + 922); -- スキップ先フレーム指定 setupMovie(spep_0 + 922, SP_01, spep_0 + 922 -1 + 2, 1); -- ** 音 ** -- --魔閃光溜め SE047 = playSeVer2( spep_0 + 922, 1507, "", 0, 0, 0, -1); SE048 = playSeVer2( spep_0 + 922, 1231, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 922, SE048, 136 ); SE049 = playSeVer2( spep_0 + 922, 1296, "",spep_0 + 976, 0, 8, -1); SE050 = playSeVer2( spep_0 + 922, 1441, "",spep_0 + 982, 0, 22, -1); setTimeStretch( SE050, 1.2, 30, 4 ); end else setupMovie(0 , SP_01, 0, 1); end ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕~最後まで ------------------------------------------------- MAX_FRAME_0 = 1332; -- ** エフェクト等 ** -- base_lwf = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 本番(ef_001) setEffMoveKey( spep_0 + 0, base_lwf, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_lwf, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_lwf, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_lwf, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_lwf, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_lwf, 0); setEffAlphaKey( spep_0 + 0, base_lwf, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_lwf, 255); spep_1 = MAX_FRAME_0 - 34; KO = entryEffectLife( spep_1 + 0, SP_02, 74, 0x80, -1, 0, 0, 0); -- KO(ef_002) setEffMoveKey( spep_1 + 0, KO, 0, 0 , 0); setEffMoveKey( spep_1 + 74, KO, 0, 0 , 0); setEffScaleKey( spep_1 + 0, KO, 1.0, 1.0); setEffScaleKey( spep_1 + 74, KO, 1.0, 1.0); setEffRotateKey( spep_1 + 0, KO, 0); setEffRotateKey( spep_1 + 74, KO, 0); setEffAlphaKey( spep_1 + 0, KO, 0); setEffAlphaKey( spep_1 + 32, KO, 0); setEffAlphaKey( spep_1 + 33, KO, 255); setEffAlphaKey( spep_1 + 74, KO, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 312 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 358 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 312 + OFFSET_X, 1, 102 ); setMoveKey( spep_0 + 312 + OFFSET_X, 1, 281.3, -685.5 , 0 ); setMoveKey( spep_0 + 313 + OFFSET_X, 1, 281.3, -685.5 , 0 ); setMoveKey( spep_0 + 314 + OFFSET_X, 1, 262, -605.6 , 0 ); setMoveKey( spep_0 + 315 + OFFSET_X, 1, 262, -605.6 , 0 ); setMoveKey( spep_0 + 316 + OFFSET_X, 1, 260.6, -599.7 , 0 ); setMoveKey( spep_0 + 317 + OFFSET_X, 1, 260.6, -599.7 , 0 ); setMoveKey( spep_0 + 318 + OFFSET_X, 1, 259.1, -593.5 , 0 ); setMoveKey( spep_0 + 319 + OFFSET_X, 1, 259.1, -593.5 , 0 ); setMoveKey( spep_0 + 320 + OFFSET_X, 1, 257.6, -587.3 , 0 ); setMoveKey( spep_0 + 321 + OFFSET_X, 1, 257.6, -587.3 , 0 ); setMoveKey( spep_0 + 322 + OFFSET_X, 1, 256.2, -581.4 , 0 ); setMoveKey( spep_0 + 323 + OFFSET_X, 1, 256.2, -581.4 , 0 ); setMoveKey( spep_0 + 324 + OFFSET_X, 1, 254.7, -575.5 , 0 ); setMoveKey( spep_0 + 325 + OFFSET_X, 1, 254.7, -575.5 , 0 ); setMoveKey( spep_0 + 326 + OFFSET_X, 1, 253.3, -569.7 , 0 ); setMoveKey( spep_0 + 327 + OFFSET_X, 1, 253.3, -569.7 , 0 ); setMoveKey( spep_0 + 328 + OFFSET_X, 1, 252, -564.1 , 0 ); setMoveKey( spep_0 + 329 + OFFSET_X, 1, 252, -564.1 , 0 ); setMoveKey( spep_0 + 330 + OFFSET_X, 1, 250.7, -558.8 , 0 ); setMoveKey( spep_0 + 331 + OFFSET_X, 1, 250.7, -558.8 , 0 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, 249.5, -553.6 , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X, 1, 249.5, -553.6 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, 248.3, -548.7 , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X, 1, 248.3, -548.7 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, 247.2, -544.1 , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X, 1, 247.2, -544.1 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, 246.1, -539.7 , 0 ); setMoveKey( spep_0 + 339 + OFFSET_X, 1, 246.1, -539.7 , 0 ); setMoveKey( spep_0 + 340 + OFFSET_X, 1, 245.2, -535.6 , 0 ); setMoveKey( spep_0 + 341 + OFFSET_X, 1, 245.2, -535.6 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, 244.2, -531.8 , 0 ); setMoveKey( spep_0 + 343 + OFFSET_X, 1, 244.2, -531.8 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, 243.3, -528.3 , 0 ); setMoveKey( spep_0 + 345 + OFFSET_X, 1, 243.3, -528.3 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, 242.6, -525.1 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X, 1, 242.6, -525.1 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, 242, -522.4 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, 242, -522.4 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, 241.3, -520 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, 241.3, -520 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, 240.9, -518 , 0 ); setMoveKey( spep_0 + 353 + OFFSET_X, 1, 240.9, -518 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, 240.5, -516.5 , 0 ); setMoveKey( spep_0 + 355 + OFFSET_X, 1, 240.5, -516.5 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, 240.3, -515.6 , 0 ); setMoveKey( spep_0 + 358 + OFFSET_X, 1, 240.3, -515.6 , 0 ); setScaleKey( spep_0 + 312 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_0 + 313 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_0 + 314 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_0 + 315 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_0 + 316 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_0 + 319 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_0 + 320 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 321 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 322 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 325 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 326 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 329 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 330 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 331 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 332 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 335 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 336 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 339 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 340 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 345 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 346 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_0 + 353 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_0 + 354 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 358 + OFFSET_X, 1, 1.03, 1.03 ); setRotateKey( spep_0 + 312 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 358 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_0 + 1180 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 1184 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 1180 + OFFSET_X, 1, 4 ); setMoveKey( spep_0 + 1180 + OFFSET_X, 1, -228.1, -418.4 , 0 ); setMoveKey( spep_0 + 1184 + OFFSET_X, 1, -228.1, -418.4 , 0 ); setScaleKey( spep_0 + 1180 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 1184 + OFFSET_X, 1, 0.68, 0.68 ); setRotateKey( spep_0 + 1180 + OFFSET_X, 1, -3 ); setRotateKey( spep_0 + 1184 + OFFSET_X, 1, -3 ); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 50 ); SE003 = playSeVer2( spep_0 + 24, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 24, SE003, 50 ); SE005 = playSeVer2( spep_0 + 48, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 48, SE005, 50 ); SE007 = playSeVer2( spep_0 + 72, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 72, SE007, 50 ); SE009 = playSeVer2( spep_0 + 96, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 96, SE009, 50 ); SE010 = playSeVer2( spep_0 + 120, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 120, SE010, 50 ); SE011 = playSeVer2( spep_0 + 144, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 144, SE011, 50 ); SE012 = playSeVer2( spep_0 + 168, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 168, SE012, 50 ); SE013 = playSeVer2( spep_0 + 192, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 192, SE013, 32 ); SE014 = playSeVer2( spep_0 + 216, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 216, SE014, 32 ); SE015 = playSeVer2( spep_0 + 240, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 240, SE015, 32 ); --手フレームイン SE002 = playSeVer2( spep_0 + 4, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 4, SE002, 66 ); SE004 = playSeVer2( spep_0 + 40, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 40, SE004, 78 ); setPitch( spep_0 + 40, SE004, -600 ); setTimeStretch( SE004, 0.6, 30, 4 ); --セリフカットイン SE006 = playSeVer2( spep_0 + 60, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 60, SE006, 63 ); --手重なる SE008 = playSeVer2( spep_0 + 82, 231, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 82, SE008, 141 ); --気ダメ SE016 = playSeVer2( spep_0 + 298, 1024, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 298, 1035, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 298, 1503, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 308, 1504, "", 0, 0, 0, -1); --オーラ SE020 = playSeVer2( spep_0 + 336, 1176, "",spep_0 + 622, 0, 34, -1); setSeVolumeByWorkId( spep_0 + 336, SE020, 69 ); SE021 = playSeVer2( spep_0 + 336, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 336, SE021, 79 ); SE022 = playSeVer2( spep_0 + 360, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 360, SE022, 79 ); SE023 = playSeVer2( spep_0 + 384, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 384, SE023, 79 ); SE024 = playSeVer2( spep_0 + 408, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 408, SE024, 79 ); SE026 = playSeVer2( spep_0 + 432, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 432, SE026, 79 ); SE028 = playSeVer2( spep_0 + 456, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 456, SE028, 79 ); SE029 = playSeVer2( spep_0 + 480, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 480, SE029, 79 ); SE032 = playSeVer2( spep_0 + 504, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 504, SE032, 79 ); SE034 = playSeVer2( spep_0 + 528, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 528, SE034, 79 ); SE035 = playSeVer2( spep_0 + 552, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 552, SE035, 79 ); SE037 = playSeVer2( spep_0 + 576, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 576, SE037, 50 ); SE039 = playSeVer2( spep_0 + 600, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 600, SE039, 50 ); SE040 = playSeVer2( spep_0 + 624, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 624, SE040, 50 ); SE041 = playSeVer2( spep_0 + 648, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 648, SE041, 50 ); SE042 = playSeVer2( spep_0 + 672, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 672, SE042, 50 ); SE044 = playSeVer2( spep_0 + 696, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 696, SE044, 50 ); SE045 = playSeVer2( spep_0 + 720, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 720, SE045, 50 ); SE046 = playSeVer2( spep_0 + 744, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 744, SE046, 50 ); SE051 = playSeVer2( spep_0 + 778, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 778, SE051, 40 ); SE052 = playSeVer2( spep_0 + 802, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 802, SE052, 40 ); SE054 = playSeVer2( spep_0 + 826, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 826, SE054, 40 ); SE055 = playSeVer2( spep_0 + 850, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 850, SE055, 40 ); SE056 = playSeVer2( spep_0 + 874, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 874, SE056, 40 ); SE057 = playSeVer2( spep_0 + 898, 1036, "", 0, 0, 0, -1) setSeVolumeByWorkId( spep_0 + 898, SE057, 40 ); SE058 = playSeVer2( spep_0 + 922, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 922, SE058, 40 ); SE059 = playSeVer2( spep_0 + 946, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 946, SE059, 40 ); --気を高める SE025 = playSeVer2( spep_0 + 422, 1258, "",spep_0 + 554, 0, 52, -1); setSeVolumeByWorkId( spep_0 + 422, SE025, 68 ); SE027 = playSeVer2( spep_0 + 430, 1061, "", 0, 0, 0, -1); --覚醒する SE030 = playSeVer2( spep_0 + 486, 1514, "",spep_0 + 530, 0, 32, -1); SE031 = playSeVer2( spep_0 + 486, 1303, "",spep_0 + 594, 0, 78, -1); setSeVolumeByWorkId( spep_0 + 486, SE031, 82 ); --構える SE036 = playSeVer2( spep_0 + 552, 1380, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 552, SE036, 174 ); --手をかざす SE033 = playSeVer2( spep_0 + 580, 1480, "",spep_0 + 822, 34, 44, -1); setSeVolumeByWorkId( spep_0 + 580, SE033, 158 ); setStartTimeMs( SE033, 1267 ); SE038 = playSeVer2( spep_0 + 594, 1117, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_0 + 676, 1117, "", 0, 0, 0, -1); setPitch( spep_0 + 676, SE043, -600 ); setTimeStretch( SE043, 0.6, 30, 4 ); --魔閃光溜め SE047 = playSeVer2( spep_0 + 758, 1507, "", 0, 0, 0, -1); SE048 = playSeVer2( spep_0 + 766, 1231, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 766, SE048, 136 ); SE049 = playSeVer2( spep_0 + 774, 1296, "",spep_0 + 976, 0, 8, -1); SE050 = playSeVer2( spep_0 + 774, 1441, "",spep_0 + 982, 0, 22, -1); setTimeStretch( SE050, 1.2, 30, 4 ); --悟飯重なる SE053 = playSeVer2( spep_0 + 816, 8, "", 0, 0, 0, -1); --魔閃光発射 SE060 = playSeVer2( spep_0 + 962, 1133, "", 0, 0, 0, -1); SE061 = playSeVer2( spep_0 + 962, 1146, "", 0, 0, 0, -1); SE062 = playSeVer2( spep_0 + 962, 1213, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 962, SE062, 54 ); SE063 = playSeVer2( spep_0 + 978, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 978, SE063, 72 ); SE064 = playSeVer2( spep_0 + 978, 1161, "", 0, 0, 0, -1); -- ** ボイス ** -- --「この力で…今度こそおまえたちを倒す!!」 playVoice( spep_0 + 66, 1104 ); setVoiceVolume( spep_0 + 66, 1104, 136 ); --「魔閃光ー!!」 SE_7_1105 = playVoice( spep_0 + 934, 1105 ); setVoiceVolume( spep_0 + 932, 1105, 136 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 1040; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE060, 0); stopSe( SP_dodge - 12, SE061, 0); stopSe( SP_dodge - 12, SE062, 0); stopSe( SP_dodge - 12, SE063, 0); stopSe( SP_dodge - 12, SE064, 0); setVoiceVolume( SP_dodge - 12, SE_7_1105, 0 ); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --気弾飛んでくる SE065 = playSeVer2( spep_0 + 1154, 1021, "", 0, 0, 0, -1); SE066 = playSeVer2( spep_0 + 1156, 1145, "", 0, 0, 0, -1); --爆発 SE067 = playSeVer2( spep_0 + 1196, 1159, "", 0, 0, 0, -1); SE068 = playSeVer2( spep_0 + 1214, 1067, "", 0, 0, 0, -1); if ( _IS_DEAD_LAST_ == 0 ) then entryFade( spep_0 + 1328 + OFFSET_X, 6, 30, 0, 0, 0, 0, 255); -- black fade end --終わり hideKoScreen(); dealDamage( spep_0 + 1212); endPhase( spep_0 + MAX_FRAME_0);-- 終了フレーム 1332f else end