-- 1032550:LR_超サイヤ人4孫悟空(DAIMA)_アクティブ必殺:ゼンカイかめはめ波 -- sp_effect_b4_00413 -- ut0118 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 164343 --最初〜最後まで ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0;---記載するspepの数に要注意 if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 396 -13); -- スキップかつ回避された時のスキップ先フレーム指定 setupMovie(spep_0 + 396 -13, SP_01, spep_0 + 396 -13 + 2, 1); else skipFrame(0, spep_0 + 700); -- スキップ先フレーム指定 setupMovie(spep_0 + 700, SP_01, spep_0 + 700 -1 + 2, 1); --かめはめ波中 SE019 = playSeVer2( spep_0 + 700+3, 1161, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 700+3, SE019, 76 ); end else setupMovie(0, SP_01, 0, 1); end ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_0 = 0; ------------------------------------------------------ -- 最初〜最後まで ef_001 ------------------------------------------------------ MAX_FRAME_0 = 1292; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 最初〜最後まで(ef_001) setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- --敵の動き1 setDisp(spep_0 + 652 + OFFSET_X, 1, 1) setDisp(spep_0 + 660 + OFFSET_X, 1, 0) changeAnime( spep_0 + 652 + OFFSET_X, 1, 104 ); setMoveKey( spep_0 + 652 + OFFSET_X, 1, 243.1, 109.5 , 0 ); setMoveKey( spep_0 + 653 + OFFSET_X, 1, 243.1, 109.5 , 0 ); setMoveKey( spep_0 + 654 + OFFSET_X, 1, 215.2, 82.8 , 0 ); setMoveKey( spep_0 + 655 + OFFSET_X, 1, 215.2, 82.8 , 0 ); setMoveKey( spep_0 + 656 + OFFSET_X, 1, 189.7, 58.3 , 0 ); setMoveKey( spep_0 + 657 + OFFSET_X, 1, 189.7, 58.3 , 0 ); setMoveKey( spep_0 + 658 + OFFSET_X, 1, 165.3, 39.4 , 0 ); setMoveKey( spep_0 + 660 + OFFSET_X, 1, 165.3, 39.4 , 0 ); setScaleKey( spep_0 + 652 + OFFSET_X, 1, 0.02, 0.02 ); setScaleKey( spep_0 + 653 + OFFSET_X, 1, 0.02, 0.02 ); setScaleKey( spep_0 + 654 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 655 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 656 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 657 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_0 + 658 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_0 + 660 + OFFSET_X, 1, 0.24, 0.24 ); setRotateKey( spep_0 + 652 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 660 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp(spep_0 + 946 + OFFSET_X, 1, 1) setDisp(spep_0 + 1010 + OFFSET_X, 1, 0) changeAnime( spep_0 + 946 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 950 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 946 + OFFSET_X, 1, 1.3, -50.8 , 0 ); setMoveKey( spep_0 + 949 + OFFSET_X, 1, 1.3, -50.8 , 0 ); setMoveKey( spep_0 + 950 + OFFSET_X, 1, 27.3, -57.5 , 0 ); setMoveKey( spep_0 + 951 + OFFSET_X, 1, 27.3, -57.5 , 0 ); setMoveKey( spep_0 + 952 + OFFSET_X, 1, -4.1, -32.2 , 0 ); setMoveKey( spep_0 + 953 + OFFSET_X, 1, -4.1, -32.2 , 0 ); setMoveKey( spep_0 + 954 + OFFSET_X, 1, 7.8, -21.1 , 0 ); setMoveKey( spep_0 + 955 + OFFSET_X, 1, 7.8, -21.1 , 0 ); setMoveKey( spep_0 + 956 + OFFSET_X, 1, 26, -23.9 , 0 ); setMoveKey( spep_0 + 957 + OFFSET_X, 1, 26, -23.9 , 0 ); setMoveKey( spep_0 + 958 + OFFSET_X, 1, 34.9, -18.1 , 0 ); setMoveKey( spep_0 + 959 + OFFSET_X, 1, 34.9, -18.1 , 0 ); setMoveKey( spep_0 + 960 + OFFSET_X, 1, 47.9, -6.8 , 0 ); setMoveKey( spep_0 + 961 + OFFSET_X, 1, 47.9, -6.8 , 0 ); setMoveKey( spep_0 + 962 + OFFSET_X, 1, 57, -7.4 , 0 ); setMoveKey( spep_0 + 963 + OFFSET_X, 1, 57, -7.4 , 0 ); setMoveKey( spep_0 + 964 + OFFSET_X, 1, 65.6, -9.4 , 0 ); setMoveKey( spep_0 + 965 + OFFSET_X, 1, 65.6, -9.4 , 0 ); setMoveKey( spep_0 + 966 + OFFSET_X, 1, 77, -6 , 0 ); setMoveKey( spep_0 + 967 + OFFSET_X, 1, 77, -6 , 0 ); setMoveKey( spep_0 + 968 + OFFSET_X, 1, 87, -9.9 , 0 ); setMoveKey( spep_0 + 969 + OFFSET_X, 1, 87, -9.9 , 0 ); setMoveKey( spep_0 + 970 + OFFSET_X, 1, 96.3, -8.9 , 0 ); setMoveKey( spep_0 + 971 + OFFSET_X, 1, 96.3, -8.9 , 0 ); setMoveKey( spep_0 + 972 + OFFSET_X, 1, 101.5, -8.6 , 0 ); setMoveKey( spep_0 + 973 + OFFSET_X, 1, 101.5, -8.6 , 0 ); setMoveKey( spep_0 + 974 + OFFSET_X, 1, 109.3, -6.4 , 0 ); setMoveKey( spep_0 + 975 + OFFSET_X, 1, 109.3, -6.4 , 0 ); setMoveKey( spep_0 + 976 + OFFSET_X, 1, 113.8, -6 , 0 ); setMoveKey( spep_0 + 977 + OFFSET_X, 1, 113.8, -6 , 0 ); setMoveKey( spep_0 + 978 + OFFSET_X, 1, 122, -5.6 , 0 ); setMoveKey( spep_0 + 979 + OFFSET_X, 1, 122, -5.6 , 0 ); setMoveKey( spep_0 + 980 + OFFSET_X, 1, 126, -5.4 , 0 ); setMoveKey( spep_0 + 981 + OFFSET_X, 1, 126, -5.4 , 0 ); setMoveKey( spep_0 + 982 + OFFSET_X, 1, 132.3, -4.7 , 0 ); setMoveKey( spep_0 + 983 + OFFSET_X, 1, 132.3, -4.7 , 0 ); setMoveKey( spep_0 + 984 + OFFSET_X, 1, 135.8, -4.5 , 0 ); setMoveKey( spep_0 + 985 + OFFSET_X, 1, 135.8, -4.5 , 0 ); setMoveKey( spep_0 + 986 + OFFSET_X, 1, 144.1, -4.6 , 0 ); setMoveKey( spep_0 + 987 + OFFSET_X, 1, 144.1, -4.6 , 0 ); setMoveKey( spep_0 + 988 + OFFSET_X, 1, 147, -4.5 , 0 ); setMoveKey( spep_0 + 989 + OFFSET_X, 1, 147, -4.5 , 0 ); setMoveKey( spep_0 + 990 + OFFSET_X, 1, 147.4, -3.7 , 0 ); setMoveKey( spep_0 + 991 + OFFSET_X, 1, 147.4, -3.7 , 0 ); setMoveKey( spep_0 + 992 + OFFSET_X, 1, 149.8, -3.6 , 0 ); setMoveKey( spep_0 + 993 + OFFSET_X, 1, 149.8, -3.6 , 0 ); setMoveKey( spep_0 + 994 + OFFSET_X, 1, 157.4, -2.8 , 0 ); setMoveKey( spep_0 + 995 + OFFSET_X, 1, 157.4, -2.8 , 0 ); setMoveKey( spep_0 + 996 + OFFSET_X, 1, 159.4, -2.8 , 0 ); setMoveKey( spep_0 + 997 + OFFSET_X, 1, 159.4, -2.8 , 0 ); setMoveKey( spep_0 + 998 + OFFSET_X, 1, 162.7, -2 , 0 ); setMoveKey( spep_0 + 999 + OFFSET_X, 1, 162.7, -2 , 0 ); setMoveKey( spep_0 + 1000 + OFFSET_X, 1, 165.4, -2.4 , 0 ); setMoveKey( spep_0 + 1001 + OFFSET_X, 1, 165.4, -2.4 , 0 ); setMoveKey( spep_0 + 1002 + OFFSET_X, 1, 166.8, -2.4 , 0 ); setMoveKey( spep_0 + 1003 + OFFSET_X, 1, 166.8, -2.4 , 0 ); setMoveKey( spep_0 + 1004 + OFFSET_X, 1, 170.6, -2.1 , 0 ); setMoveKey( spep_0 + 1005 + OFFSET_X, 1, 170.6, -2.1 , 0 ); setMoveKey( spep_0 + 1006 + OFFSET_X, 1, 171.6, -2 , 0 ); setMoveKey( spep_0 + 1007 + OFFSET_X, 1, 171.6, -2 , 0 ); setMoveKey( spep_0 + 1008 + OFFSET_X, 1, 172.2, -2 , 0 ); setMoveKey( spep_0 + 1010 + OFFSET_X, 1, 172.2, -2 , 0 ); setScaleKey( spep_0 + 946 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 949 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 950 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_0 + 1010 + OFFSET_X, 1, 0.64, 0.64 ); setRotateKey( spep_0 + 946 + OFFSET_X, 1, -45.4 ); setRotateKey( spep_0 + 949 + OFFSET_X, 1, -45.4 ); setRotateKey( spep_0 + 950 + OFFSET_X, 1, -0.5 ); setRotateKey( spep_0 + 951 + OFFSET_X, 1, -0.5 ); setRotateKey( spep_0 + 952 + OFFSET_X, 1, 1 ); setRotateKey( spep_0 + 953 + OFFSET_X, 1, 1 ); setRotateKey( spep_0 + 954 + OFFSET_X, 1, 2.4 ); setRotateKey( spep_0 + 955 + OFFSET_X, 1, 2.4 ); setRotateKey( spep_0 + 956 + OFFSET_X, 1, 3.7 ); setRotateKey( spep_0 + 957 + OFFSET_X, 1, 3.7 ); setRotateKey( spep_0 + 958 + OFFSET_X, 1, 5 ); setRotateKey( spep_0 + 959 + OFFSET_X, 1, 5 ); setRotateKey( spep_0 + 960 + OFFSET_X, 1, 6.2 ); setRotateKey( spep_0 + 961 + OFFSET_X, 1, 6.2 ); setRotateKey( spep_0 + 962 + OFFSET_X, 1, 7.3 ); setRotateKey( spep_0 + 963 + OFFSET_X, 1, 7.3 ); setRotateKey( spep_0 + 964 + OFFSET_X, 1, 8.4 ); setRotateKey( spep_0 + 965 + OFFSET_X, 1, 8.4 ); setRotateKey( spep_0 + 966 + OFFSET_X, 1, 9.4 ); setRotateKey( spep_0 + 967 + OFFSET_X, 1, 9.4 ); setRotateKey( spep_0 + 968 + OFFSET_X, 1, 10.4 ); setRotateKey( spep_0 + 969 + OFFSET_X, 1, 10.4 ); setRotateKey( spep_0 + 970 + OFFSET_X, 1, 11.3 ); setRotateKey( spep_0 + 971 + OFFSET_X, 1, 11.3 ); setRotateKey( spep_0 + 972 + OFFSET_X, 1, 12.2 ); setRotateKey( spep_0 + 973 + OFFSET_X, 1, 12.2 ); setRotateKey( spep_0 + 974 + OFFSET_X, 1, 13 ); setRotateKey( spep_0 + 975 + OFFSET_X, 1, 13 ); setRotateKey( spep_0 + 976 + OFFSET_X, 1, 13.8 ); setRotateKey( spep_0 + 977 + OFFSET_X, 1, 13.8 ); setRotateKey( spep_0 + 978 + OFFSET_X, 1, 14.5 ); setRotateKey( spep_0 + 979 + OFFSET_X, 1, 14.5 ); setRotateKey( spep_0 + 980 + OFFSET_X, 1, 15.2 ); setRotateKey( spep_0 + 981 + OFFSET_X, 1, 15.2 ); setRotateKey( spep_0 + 982 + OFFSET_X, 1, 15.8 ); setRotateKey( spep_0 + 983 + OFFSET_X, 1, 15.8 ); setRotateKey( spep_0 + 984 + OFFSET_X, 1, 16.4 ); setRotateKey( spep_0 + 985 + OFFSET_X, 1, 16.4 ); setRotateKey( spep_0 + 986 + OFFSET_X, 1, 16.9 ); setRotateKey( spep_0 + 987 + OFFSET_X, 1, 16.9 ); setRotateKey( spep_0 + 988 + OFFSET_X, 1, 17.4 ); setRotateKey( spep_0 + 989 + OFFSET_X, 1, 17.4 ); setRotateKey( spep_0 + 990 + OFFSET_X, 1, 17.8 ); setRotateKey( spep_0 + 991 + OFFSET_X, 1, 17.8 ); setRotateKey( spep_0 + 992 + OFFSET_X, 1, 18.3 ); setRotateKey( spep_0 + 993 + OFFSET_X, 1, 18.3 ); setRotateKey( spep_0 + 994 + OFFSET_X, 1, 18.6 ); setRotateKey( spep_0 + 995 + OFFSET_X, 1, 18.6 ); setRotateKey( spep_0 + 996 + OFFSET_X, 1, 19 ); setRotateKey( spep_0 + 997 + OFFSET_X, 1, 19 ); setRotateKey( spep_0 + 998 + OFFSET_X, 1, 19.3 ); setRotateKey( spep_0 + 999 + OFFSET_X, 1, 19.3 ); setRotateKey( spep_0 + 1000 + OFFSET_X, 1, 19.5 ); setRotateKey( spep_0 + 1001 + OFFSET_X, 1, 19.5 ); setRotateKey( spep_0 + 1002 + OFFSET_X, 1, 19.7 ); setRotateKey( spep_0 + 1003 + OFFSET_X, 1, 19.7 ); setRotateKey( spep_0 + 1004 + OFFSET_X, 1, 19.9 ); setRotateKey( spep_0 + 1005 + OFFSET_X, 1, 19.9 ); setRotateKey( spep_0 + 1006 + OFFSET_X, 1, 20.1 ); setRotateKey( spep_0 + 1007 + OFFSET_X, 1, 20.1 ); setRotateKey( spep_0 + 1008 + OFFSET_X, 1, 20.2 ); setRotateKey( spep_0 + 1010 + OFFSET_X, 1, 20.2 ); setBlendColor( spep_0 + 946 + OFFSET_X, 1, 3, 0.247, 0.515, 0.635, 1.0 ); setBlendColor( spep_0 + 950 + OFFSET_X, 1, 3, 0, 0, 0.211, 1.0 ); setBlendColor( spep_0 + 952 + OFFSET_X, 1, 3, 0.012, 0.026, 0.235, 1.0 ); setBlendColor( spep_0 + 954 + OFFSET_X, 1, 3, 0.025, 0.053, 0.259, 1.0 ); setBlendColor( spep_0 + 956 + OFFSET_X, 1, 3, 0.037, 0.08, 0.283, 1.0 ); setBlendColor( spep_0 + 958 + OFFSET_X, 1, 3, 0.05, 0.107, 0.307, 1.0 ); setBlendColor( spep_0 + 960 + OFFSET_X, 1, 3, 0.062, 0.134, 0.331, 1.0 ); setBlendColor( spep_0 + 962 + OFFSET_X, 1, 3, 0.075, 0.161, 0.355, 1.0 ); setBlendColor( spep_0 + 964 + OFFSET_X, 1, 3, 0.087, 0.188, 0.379, 1.0 ); setBlendColor( spep_0 + 966 + OFFSET_X, 1, 3, 0.1, 0.215, 0.403, 1.0 ); setBlendColor( spep_0 + 968 + OFFSET_X, 1, 3, 0.112, 0.242, 0.427, 1.0 ); setBlendColor( spep_0 + 970 + OFFSET_X, 1, 3, 0.125, 0.268, 0.451, 1.0 ); setBlendColor( spep_0 + 972 + OFFSET_X, 1, 3, 0.138, 0.295, 0.475, 1.0 ); setBlendColor( spep_0 + 974 + OFFSET_X, 1, 3, 0.15, 0.322, 0.499, 1.0 ); setBlendColor( spep_0 + 976 + OFFSET_X, 1, 3, 0.163, 0.349, 0.523, 1.0 ); setBlendColor( spep_0 + 978 + OFFSET_X, 1, 3, 0.175, 0.376, 0.547, 1.0 ); setBlendColor( spep_0 + 980 + OFFSET_X, 1, 3, 0.188, 0.403, 0.572, 1.0 ); setBlendColor( spep_0 + 982 + OFFSET_X, 1, 3, 0.2, 0.43, 0.596, 1.0 ); setBlendColor( spep_0 + 984 + OFFSET_X, 1, 3, 0.213, 0.457, 0.62, 1.0 ); setBlendColor( spep_0 + 986 + OFFSET_X, 1, 3, 0.225, 0.484, 0.644, 1.0 ); setBlendColor( spep_0 + 988 + OFFSET_X, 1, 3, 0.238, 0.511, 0.668, 1.0 ); setBlendColor( spep_0 + 990 + OFFSET_X, 1, 3, 0.251, 0.537, 0.692, 1.0 ); setBlendColor( spep_0 + 992 + OFFSET_X, 1, 3, 0.263, 0.564, 0.716, 1.0 ); setBlendColor( spep_0 + 994 + OFFSET_X, 1, 3, 0.276, 0.591, 0.74, 1.0 ); setBlendColor( spep_0 + 996 + OFFSET_X, 1, 3, 0.288, 0.618, 0.764, 1.0 ); setBlendColor( spep_0 + 998 + OFFSET_X, 1, 3, 0.301, 0.645, 0.788, 1.0 ); setBlendColor( spep_0 + 1000 + OFFSET_X, 1, 3, 0.313, 0.672, 0.812, 1.0 ); setBlendColor( spep_0 + 1002 + OFFSET_X, 1, 3, 0.326, 0.699, 0.836, 1.0 ); setBlendColor( spep_0 + 1004 + OFFSET_X, 1, 3, 0.338, 0.726, 0.86, 1.0 ); setBlendColor( spep_0 + 1006 + OFFSET_X, 1, 3, 0.351, 0.753, 0.884, 1.0 ); setBlendColor( spep_0 + 1008 + OFFSET_X, 1, 3, 0.364, 0.78, 0.909, 1.0 ); setBlendColor( spep_0 + 1010 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.0 ); -- ** 音 ** -- --地響き SE001 = playSeVer2( spep_0 + 0, 1226, "",spep_0 + 500, 0, 42, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 52 ); setBandpassFilter( spep_0 + 0, SE001, 24, 330 ); --かめはめ波溜め SE002 = playSeVer2( spep_0 + 24, 1209, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 24, SE002, 65 ); SE003 = playSeVer2( spep_0 + 24, 1210, "",spep_0 + 490, 0, 44, -1); SE004 = playSeVer2( spep_0 + 24, 1181, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 24, 1152, "", 0, 0, 0, -1); setPitch( spep_0 + 24, SE005, -200 ); setTimeStretch( SE005, 0.87, 30, 4 ); --セリフカットイン SE006 = playSeVer2( spep_0 + 94, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 94, SE006, 63 ); --かめはめ波溜め拡大 SE007 = playSeVer2( spep_0 + 120, 1307, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 120, SE007, 178 ); SE008 = playSeVer2( spep_0 + 206, 1137, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 206, SE008, 71 ); SE009 = playSeVer2( spep_0 + 210, 1356, "",spep_0 + 492, 0, 44, -1); setSeVolumeByWorkId( spep_0 + 210, SE009, 87 ); SE010 = playSeVer2( spep_0 + 218, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 218, SE010, 68 ); -- ** ボイス ** -- --「か…め…は…め…」 playVoice( spep_0 + 102, 1134 ); setVoiceVolume( spep_0 + 102, 1134, 138 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 396; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); setVoiceVolume( SP_dodge - 12, 1082, 0 ); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, - 1, 0, 0, - 350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, - 1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge + 10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --かめはめ波正面発射 SE011 = playSeVer2( spep_0 + 426, 1054, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 426, SE011, 126 ); SE012 = playSeVer2( spep_0 + 430, 1213, "",spep_0 + 618, 0, 72, -1); setSeVolumeByWorkId( spep_0 + 430, SE012, 79 ); SE013 = playSeVer2( spep_0 + 430, 1284, "",spep_0 + 626, 0, 66, -1); setSeVolumeByWorkId( spep_0 + 430, SE013, 74 ); SE014 = playSeVer2( spep_0 + 434, 1223, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 434, SE014, 89 ); --かめはめ波横向き SE015 = playSeVer2( spep_0 + 488, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 488, SE015, 77 ); SE016 = playSeVer2( spep_0 + 502, 1193, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 502, SE016, 74 ); --かめはめ波飛んでいく SE017 = playSeVer2( spep_0 + 526, 1211, "",spep_0 + 994, 0, 44, -1); setSeVolumeByWorkId( spep_0 + 526, SE017, 224 ); SE018 = playSeVer2( spep_0 + 564, 1212, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 564, SE018, 56 ); --かめはめ波中 SE019 = playSeVer2( spep_0 + 650, 1161, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 650, SE019, 76 ); --かめはめ波飛んでいく SE020 = playSeVer2( spep_0 + 658, 1491, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_0 + 668, 1052, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 716, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 716, SE022, 60 ); setTimeStretch( SE022, 1.14, 30, 4 ); --悟空集中線 SE023 = playSeVer2( spep_0 + 756, 1303, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 756, SE023, 72 ); --かめはめ波中 SE024 = playSeVer2( spep_0 + 864, 1161, "",spep_0 + 980, 0, 42, -1); setSeVolumeByWorkId( spep_0 + 864, SE024, 82 ); --かめはめ波加速 SE025 = playSeVer2( spep_0 + 886, 1258, "",spep_0 + 1002, 0, 46, -1); setSeVolumeByWorkId( spep_0 + 886, SE025, 83 ); --敵貫く SE026 = playSeVer2( spep_0 + 948, 1145, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 948, SE026, 67 ); SE027 = playSeVer2( spep_0 + 950, 1032, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_0 + 958, 1512, "",spep_0 + 1060, 0, 64, -1); setSeVolumeByWorkId( spep_0 + 958, SE028, 51 ); --かめはめ波飛んでいく SE029 = playSeVer2( spep_0 + 998, 1304, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_0 + 1012, 1423, "",spep_0 + 1194, 0, 40, -1); SE031 = playSeVer2( spep_0 + 1026, 1202, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1026, SE031, 151 ); SE032 = playSeVer2( spep_0 + 1060, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1060, SE032, 63 ); --爆発 SE033 = playSeVer2( spep_0 + 1146, 1159, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_0 + 1162, 1067, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_0 + 1176, 1148, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1176, SE035, 72 ); SE036 = playSeVer2( spep_0 + 1194, 1427, "", 0, 0, 0, -1); -- ** ボイス ** -- --「波ーーーっ!!!!」 playVoice( spep_0 + 416, 1135 ); setVoiceVolume( spep_0 + 416, 1135, 140 ); -- ** おわり ** -- hideKoScreen(); fadeKoLabel(1.0,0.5) dealDamage( spep_0 + 1150 ); endPhase( spep_0 + MAX_FRAME_0 ); -- 終了フレーム 1292F else end