--1032580:LR_超サイヤ人3ベジータ(DAIMA)_アクティブ必殺:ファイナルフラッシュ --sp_effect_b1_00352 --ut0119 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(共通) SP_01 = 164384; -- 左右ずつ手を広げFF構えて発射 ef_001 SP_01r = 164385; -- 左右ずつ手を広げFF構えて発射 ef_001r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0;---記載するspepの数に要注意 if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 650 -13); -- スキップかつ回避された時のスキップ先フレーム指定 setupMovie(spep_0 + 650 -13, SP_01, spep_0 + 650 -13 + 2, 1); else skipFrame(0, spep_0 + 906); -- スキップ先フレーム指定 setupMovie(spep_0 + 906, SP_01, spep_0 + 906 -1 + 2, 1); SE052 = playSeVer2( spep_0 + 908, 1296, "",spep_0 + 984, 0, 66, -1); setPitch( spep_0 + 908, SE052, 400 ); setTimeStretch( SE052, 1.27, 30, 4 ); SE054 = playSeVer2( spep_0 + 908, 1069, "", spep_0 + 984, 0, 66, -1); SE051 = playSeVer2( spep_0 + 908, 1258, "", spep_0 + 984, 0, 66, -1); end else setupMovie(0, SP_01, 0, 1); end ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 左右ずつ手を広げFF構えて発射 ------------------------------------------------- MAX_FRAME_0 = 1092; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 左右ずつ手を広げFF構えて発射(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 684 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 716 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 684 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 692 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 684 + OFFSET_X, 1, 26, 9.3 , 0 ); setMoveKey( spep_0 + 685 + OFFSET_X, 1, 26, 9.3 , 0 ); setMoveKey( spep_0 + 686 + OFFSET_X, 1, 27.4, 7.9 , 0 ); setMoveKey( spep_0 + 687 + OFFSET_X, 1, 27.4, 7.9 , 0 ); setMoveKey( spep_0 + 688 + OFFSET_X, 1, 27.1, 9.3 , 0 ); setMoveKey( spep_0 + 689 + OFFSET_X, 1, 27.1, 9.3 , 0 ); setMoveKey( spep_0 + 690 + OFFSET_X, 1, 27.8, 7.9 , 0 ); setMoveKey( spep_0 + 691 + OFFSET_X, 1, 27.8, 7.9 , 0 ); setMoveKey( spep_0 + 692 + OFFSET_X, 1, 31.5, -0.4 , 0 ); setMoveKey( spep_0 + 693 + OFFSET_X, 1, 31.5, -0.4 , 0 ); setMoveKey( spep_0 + 694 + OFFSET_X, 1, 42.5, -16.8 , 0 ); setMoveKey( spep_0 + 695 + OFFSET_X, 1, 42.5, -16.8 , 0 ); setMoveKey( spep_0 + 696 + OFFSET_X, 1, 22.5, -0.8 , 0 ); setMoveKey( spep_0 + 697 + OFFSET_X, 1, 22.5, -0.8 , 0 ); setMoveKey( spep_0 + 698 + OFFSET_X, 1, 32.5, 11.2 , 0 ); setMoveKey( spep_0 + 699 + OFFSET_X, 1, 32.5, 11.2 , 0 ); setMoveKey( spep_0 + 700 + OFFSET_X, 1, 36.5, 17.2 , 0 ); setMoveKey( spep_0 + 701 + OFFSET_X, 1, 36.5, 17.2 , 0 ); setMoveKey( spep_0 + 702 + OFFSET_X, 1, 43.5, 26.2 , 0 ); setMoveKey( spep_0 + 703 + OFFSET_X, 1, 43.5, 26.2 , 0 ); setMoveKey( spep_0 + 704 + OFFSET_X, 1, 39.8, -21.9 , 0 ); setMoveKey( spep_0 + 705 + OFFSET_X, 1, 39.8, -21.9 , 0 ); setMoveKey( spep_0 + 706 + OFFSET_X, 1, 47.2, -15.5 , 0 ); setMoveKey( spep_0 + 707 + OFFSET_X, 1, 47.2, -15.5 , 0 ); setMoveKey( spep_0 + 708 + OFFSET_X, 1, 38.5, -0.1 , 0 ); setMoveKey( spep_0 + 709 + OFFSET_X, 1, 38.5, -0.1 , 0 ); setMoveKey( spep_0 + 710 + OFFSET_X, 1, 35.9, 7.9 , 0 ); setMoveKey( spep_0 + 711 + OFFSET_X, 1, 35.9, 7.9 , 0 ); setMoveKey( spep_0 + 712 + OFFSET_X, 1, 47.1, 22.5 , 0 ); setMoveKey( spep_0 + 713 + OFFSET_X, 1, 47.1, 22.5 , 0 ); setMoveKey( spep_0 + 714 + OFFSET_X, 1, 46.2, -10.4 , 0 ); setMoveKey( spep_0 + 716 + OFFSET_X, 1, 46.2, -10.4 , 0 ); setScaleKey( spep_0 + 684 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 716 + OFFSET_X, 1, 0.3, 0.3 ); setRotateKey( spep_0 + 684 + OFFSET_X, 1, -12.8 ); setRotateKey( spep_0 + 691 + OFFSET_X, 1, -12.8 ); setRotateKey( spep_0 + 692 + OFFSET_X, 1, -54.1 ); setRotateKey( spep_0 + 716 + OFFSET_X, 1, -54.1 ); setBlendColor( spep_0 + 690 + OFFSET_X, 1, 0, 200., 225, 0, 0.3 ); setBlendColor( spep_0 + 692 + OFFSET_X, 1, 0, 200., 225, 0, 0.8 ); setAlphaKey( spep_0 + 684 + OFFSET_X, 1, 255 ); setAlphaKey( spep_0 + 716 + OFFSET_X, 1, 255 ); --敵の動き2 setDisp( spep_0 + 856 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 906 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 856 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 880 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 856 + OFFSET_X, 1, 4.9, 1.6 , 0 ); setMoveKey( spep_0 + 857 + OFFSET_X, 1, 4.9, 1.6 , 0 ); setMoveKey( spep_0 + 858 + OFFSET_X, 1, 12.5, -12 , 0 ); setMoveKey( spep_0 + 859 + OFFSET_X, 1, 12.5, -12 , 0 ); setMoveKey( spep_0 + 860 + OFFSET_X, 1, 4.9, 6.7 , 0 ); setMoveKey( spep_0 + 861 + OFFSET_X, 1, 4.9, 6.7 , 0 ); setMoveKey( spep_0 + 862 + OFFSET_X, 1, 10, -5.2 , 0 ); setMoveKey( spep_0 + 863 + OFFSET_X, 1, 10, -5.2 , 0 ); setMoveKey( spep_0 + 864 + OFFSET_X, 1, 4, -0.1 , 0 ); setMoveKey( spep_0 + 865 + OFFSET_X, 1, 4, -0.1 , 0 ); setMoveKey( spep_0 + 866 + OFFSET_X, 1, 9.1, 0.7 , 0 ); setMoveKey( spep_0 + 867 + OFFSET_X, 1, 9.1, 0.7 , 0 ); setMoveKey( spep_0 + 868 + OFFSET_X, 1, 4, -4.4 , 0 ); setMoveKey( spep_0 + 869 + OFFSET_X, 1, 4, -4.4 , 0 ); setMoveKey( spep_0 + 870 + OFFSET_X, 1, 8.3, -4.4 , 0 ); setMoveKey( spep_0 + 871 + OFFSET_X, 1, 8.3, -4.4 , 0 ); setMoveKey( spep_0 + 872 + OFFSET_X, 1, 5.7, 1.6 , 0 ); setMoveKey( spep_0 + 873 + OFFSET_X, 1, 5.7, 1.6 , 0 ); setMoveKey( spep_0 + 874 + OFFSET_X, 1, 10, 5 , 0 ); setMoveKey( spep_0 + 875 + OFFSET_X, 1, 10, 5 , 0 ); setMoveKey( spep_0 + 876 + OFFSET_X, 1, 13.4, -15.4 , 0 ); setMoveKey( spep_0 + 877 + OFFSET_X, 1, 13.4, -15.4 , 0 ); setMoveKey( spep_0 + 878 + OFFSET_X, 1, 14.2, 1.6 , 0 ); setMoveKey( spep_0 + 879 + OFFSET_X, 1, 14.2, 1.6 , 0 ); setMoveKey( spep_0 + 880 + OFFSET_X, 1, 15.9, 62 , 0 ); setMoveKey( spep_0 + 881 + OFFSET_X, 1, 15.9, 62 , 0 ); setMoveKey( spep_0 + 882 + OFFSET_X, 1, 24.4, 70.5 , 0 ); setMoveKey( spep_0 + 883 + OFFSET_X, 1, 24.4, 70.5 , 0 ); setMoveKey( spep_0 + 884 + OFFSET_X, 1, 27.4, 66.9 , 0 ); setMoveKey( spep_0 + 885 + OFFSET_X, 1, 27.4, 66.9 , 0 ); setMoveKey( spep_0 + 886 + OFFSET_X, 1, 24.7, 67.2 , 0 ); setMoveKey( spep_0 + 887 + OFFSET_X, 1, 24.7, 67.2 , 0 ); setMoveKey( spep_0 + 888 + OFFSET_X, 1, 27.7, 64.2 , 0 ); setMoveKey( spep_0 + 889 + OFFSET_X, 1, 27.7, 64.2 , 0 ); setMoveKey( spep_0 + 890 + OFFSET_X, 1, 24.7, 67.2 , 0 ); setMoveKey( spep_0 + 891 + OFFSET_X, 1, 24.7, 67.2 , 0 ); setMoveKey( spep_0 + 892 + OFFSET_X, 1, 31.7, 63.8 , 0 ); setMoveKey( spep_0 + 893 + OFFSET_X, 1, 31.7, 63.8 , 0 ); setMoveKey( spep_0 + 894 + OFFSET_X, 1, 36.8, 70.6 , 0 ); setMoveKey( spep_0 + 895 + OFFSET_X, 1, 36.8, 70.6 , 0 ); setMoveKey( spep_0 + 896 + OFFSET_X, 1, 40.2, 64.6 , 0 ); setMoveKey( spep_0 + 897 + OFFSET_X, 1, 40.2, 64.6 , 0 ); setMoveKey( spep_0 + 898 + OFFSET_X, 1, 40.2, 66.3 , 0 ); setMoveKey( spep_0 + 899 + OFFSET_X, 1, 40.2, 66.3 , 0 ); setMoveKey( spep_0 + 900 + OFFSET_X, 1, 39.5, 66.3 , 0 ); setMoveKey( spep_0 + 901 + OFFSET_X, 1, 39.5, 66.3 , 0 ); setMoveKey( spep_0 + 902 + OFFSET_X, 1, 36.9, 68 , 0 ); setMoveKey( spep_0 + 903 + OFFSET_X, 1, 36.9, 68 , 0 ); setMoveKey( spep_0 + 904 + OFFSET_X, 1, 37.9, 65.5 , 0 ); setMoveKey( spep_0 + 906 + OFFSET_X, 1, 37.9, 65.5 , 0 ); setScaleKey( spep_0 + 856 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 906 + OFFSET_X, 1, 2, 2 ); setRotateKey( spep_0 + 856 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 879 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 880 + OFFSET_X, 1, -29 ); setRotateKey( spep_0 + 906 + OFFSET_X, 1, -29 ); setBlendColor( spep_0 + 856 + OFFSET_X, 1, 3, 0., 0, 0, 0 ); setAlphaKey( spep_0 + 856 + OFFSET_X, 1, 255 ); setAlphaKey( spep_0 + 885 + OFFSET_X, 1, 255 ); setAlphaKey( spep_0 + 886 + OFFSET_X, 1, 120 ); setAlphaKey( spep_0 + 887 + OFFSET_X, 1, 120 ); setAlphaKey( spep_0 + 888 + OFFSET_X, 1, 80 ); setAlphaKey( spep_0 + 889 + OFFSET_X, 1, 80 ); setAlphaKey( spep_0 + 890 + OFFSET_X, 1, 30 ); setAlphaKey( spep_0 + 905 + OFFSET_X, 1, 30 ); setAlphaKey( spep_0 + 906 + OFFSET_X, 1, 255 ); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 63 ); SE002 = playSeVer2( spep_0 + 0, 1513, "",spep_0 + 514, 0, 36, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 50 ); SE005 = playSeVer2( spep_0 + 12, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 12, SE005, 63 ); SE007 = playSeVer2( spep_0 + 36, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 36, SE007, 63 ); SE011 = playSeVer2( spep_0 + 60, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 60, SE011, 63 ); SE012 = playSeVer2( spep_0 + 84, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 84, SE012, 63 ); SE014 = playSeVer2( spep_0 + 108, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 108, SE014, 63 ); SE016 = playSeVer2( spep_0 + 132, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 132, SE016, 63 ); SE017 = playSeVer2( spep_0 + 156, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 156, SE017, 63 ); SE018 = playSeVer2( spep_0 + 180, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 180, SE018, 63 ); SE020 = playSeVer2( spep_0 + 204, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 204, SE020, 63 ); SE021 = playSeVer2( spep_0 + 228, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 228, SE021, 63 ); SE023 = playSeVer2( spep_0 + 252, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 252, SE023, 63 ); SE025 = playSeVer2( spep_0 + 276, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 276, SE025, 63 ); SE028 = playSeVer2( spep_0 + 300, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 300, SE028, 63 ); SE033 = playSeVer2( spep_0 + 324, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 324, SE033, 63 ); SE034 = playSeVer2( spep_0 + 348, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 348, SE034, 63 ); SE035 = playSeVer2( spep_0 + 372, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 372, SE035, 63 ); SE037 = playSeVer2( spep_0 + 396, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 396, SE037, 63 ); SE038 = playSeVer2( spep_0 + 420, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 420, SE038, 63 ); SE039 = playSeVer2( spep_0 + 444, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 444, SE039, 63 ); --左腕突き出す SE003 = playSeVer2( spep_0 + 6, 1189, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 6, 1151, "", 0, 0, 0, -1); setPitch( spep_0 + 6, SE004, 1000 ); setTimeStretch( SE004, 1.67, 30, 4 ); SE006 = playSeVer2( spep_0 + 12, 1006, "", 0, 0, 0, -1); --右腕突き出す SE008 = playSeVer2( spep_0 + 52, 1189, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 52, 1151, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 56, 1006, "", 0, 0, 0, -1); --カメラ回転 SE013 = playSeVer2( spep_0 + 84, 1175, "",spep_0 + 344, 0, 56, -1); setSeVolumeByWorkId( spep_0 + 84, SE013, 35 ); SE015 = playSeVer2( spep_0 + 108, 63, "", 0, 0, 0, -1); --電気音 SE019 = playSeVer2( spep_0 + 186, 1491, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 186, SE019, 56 ); SE022 = playSeVer2( spep_0 + 228, 1491, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 228, SE022, 60 ); --両腕前に出す SE024 = playSeVer2( spep_0 + 260, 1116, "",spep_0 + 310, 0, 26, -1); SE026 = playSeVer2( spep_0 + 288, 1189, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_0 + 288, 1233, "", 0, 0, 0, -1); --気弾溜め SE029 = playSeVer2( spep_0 + 306, 1507, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 306, SE029, 141 ); setPitch( spep_0 + 306, SE029, 300 ); setTimeStretch( SE029, 1.2, 30, 4 ); SE030 = playSeVer2( spep_0 + 306, 1504, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_0 + 306, 1043, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 306, SE031, 89 ); SE032 = playSeVer2( spep_0 + 306, 1490, "",spep_0 + 514, 0, 46, -1); setSeVolumeByWorkId( spep_0 + 306, SE032, 60 ); --セリフカットイン SE036 = playSeVer2( spep_0 + 396, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 396, SE036, 63 ); --気弾発射1 SE040 = playSeVer2( spep_0 + 472, 1146, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 472, SE040, 78 ); SE041 = playSeVer2( spep_0 + 472, 1512, "",spep_0 + 616, 0, 94, -1); setSeVolumeByWorkId( spep_0 + 472, SE041, 61 ); SE042 = playSeVer2( spep_0 + 472, 1213, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 472, SE042, 71 ); --気弾発射2 SE043 = playSeVer2( spep_0 + 582, 1114, "", 0, 0, 0, -1); SE044 = playSeVer2( spep_0 + 582, 1512, "",spep_0 + 726, 0, 94, -1); setSeVolumeByWorkId( spep_0 + 252, SE044, 61 ); SE045 = playSeVer2( spep_0 + 582, 1212, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 582, SE045, 79 ); -- ** ボイス ** -- --「ファイナルフラーーッシュ!!!」 playVoice( spep_0 + 386, 1139 ); setVoiceVolume( spep_0 + 386, 1139, 142 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 650; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE040, 0); stopSe( SP_dodge - 12, SE041, 0); stopSe( SP_dodge - 12, SE042, 0); stopSe( SP_dodge - 12, SE043, 0); stopSe( SP_dodge - 12, SE044, 0); stopSe( SP_dodge - 12, SE045, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --敵ヒット SE046 = playSeVer2( spep_0 + 686, 1068, "", 0, 0, 0, -1); --気弾中 SE047 = playSeVer2( spep_0 + 710, 1161, "",spep_0 + 936, 0, 96, -1); setSeVolumeByWorkId( spep_0 + 710, SE047, 58 ); SE048 = playSeVer2( spep_0 + 710, 1211, "",spep_0 + 950, 0, 98, -1); setSeVolumeByWorkId( spep_0 + 710, SE048, 100 ); SE049 = playSeVer2( spep_0 + 710, 1513, "",spep_0 + 938, 0, 94, -1); setSeVolumeByWorkId( spep_0 + 710, SE049, 57 ); --敵飲まれる SE050 = playSeVer2( spep_0 + 828, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 828, SE050, 80 ); SE051 = playSeVer2( spep_0 + 828, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 828, SE051, 80 ); --気弾飛んでいく SE052 = playSeVer2( spep_0 + 898, 1296, "",spep_0 + 984, 0, 66, -1); setPitch( spep_0 + 898, SE052, 400 ); setTimeStretch( SE052, 1.27, 30, 4 ); SE053 = playSeVer2( spep_0 + 914, 1173, "",spep_0 + 1042, 0, 50, -1); --爆発 SE054 = playSeVer2( spep_0 + 1004, 1069, "", 0, 0, 0, -1); SE055 = playSeVer2( spep_0 + 1026, 1188, "", 0, 0, 0, -1); SE056 = playSeVer2( spep_0 + 1050, 1067, "", 0, 0, 0, -1); -- ** ボイス ** -- --「はああああ…!!」 playVoice( spep_0 + 704, 1140 ); setVoiceVolume( spep_0 + 704, 1140, 136 ); --「たーーーっ!!!」 playVoice( spep_0 + 802, 1141 ); setVoiceVolume( spep_0 + 802, 1141, 136 ); -- ** おわり ** -- hideKoScreen(); fadeKoLabel(1,0.5) dealDamage( spep_0 + 1000); -- ダメージ表示フレーム endPhase( spep_0 + MAX_FRAME_0 ); -- 10942(KO時 1412F) else end