--4032890:LR_超サイヤ人4孫悟空+超サイヤ人4べジータ_アクティブ必殺:超ウルトラ元気玉 --sp_effect_a2_00275 --ut0120 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 164392; --元気玉の中で敵が消えていく_ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 170 -13); -- スキップかつ回避された時のスキップ先フレーム指定 setupMovie(spep_0 + 170 -13, SP_01, spep_0 + 170 -13, 1); else skipFrame(0, spep_0 + 1880); -- スキップ先フレーム指定 setupMovie(spep_0 + 1880, SP_01, spep_0 + 1880, 1); --スキップタイミング直前から再生するSE・ボイスがある場合はこちらに記載してください。 --SE名 --敵飲まれる SE063 = playSeVer2( spep_0 + 1880, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1880, SE063, 83 ); SE064 = playSeVer2( spep_0 + 1880, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1880, SE064, 83 ); SE065 = playSeVer2( spep_0 + 1880, 1258, "",spep_0 + 1936, 20, 60, -1); setSeVolumeByWorkId( spep_0 + 1880, SE065, 73 ); end else setupMovie(0, SP_01, 0, 1); end ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 元気玉の中で敵が消えていく ------------------------------------------------- MAX_FRAME_0 = 2254; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 元気玉の中で敵が消えていく_ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0 -2, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0 -1, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 0); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_0 + 1786 + OFFSET_X, 1, 1); setDisp( spep_0 + 1834 + OFFSET_X, 1, 0); changeAnime( spep_0 + 1786 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 1786 + OFFSET_X, 1, -11.7, 16.5 , 0 ); setMoveKey( spep_0 + 1791 + OFFSET_X, 1, -11.7, 16.5 , 0 ); setMoveKey( spep_0 + 1792 + OFFSET_X, 1, -11.7, 0.5 , 0 ); setMoveKey( spep_0 + 1793 + OFFSET_X, 1, -11.7, 0.5 , 0 ); setMoveKey( spep_0 + 1794 + OFFSET_X, 1, -11.7, 1.1 , 0 ); setMoveKey( spep_0 + 1795 + OFFSET_X, 1, -11.7, 1.1 , 0 ); setMoveKey( spep_0 + 1796 + OFFSET_X, 1, -11.7, 13.7 , 0 ); setMoveKey( spep_0 + 1797 + OFFSET_X, 1, -11.7, 13.7 , 0 ); setMoveKey( spep_0 + 1798 + OFFSET_X, 1, -11.7, 13.8 , 0 ); setMoveKey( spep_0 + 1799 + OFFSET_X, 1, -11.7, 13.8 , 0 ); setMoveKey( spep_0 + 1800 + OFFSET_X, 1, -11.7, 13.9 , 0 ); setMoveKey( spep_0 + 1801 + OFFSET_X, 1, -11.7, 13.9 , 0 ); setMoveKey( spep_0 + 1802 + OFFSET_X, 1, -11.7, 2 , 0 ); setMoveKey( spep_0 + 1803 + OFFSET_X, 1, -11.7, 2 , 0 ); setMoveKey( spep_0 + 1804 + OFFSET_X, 1, -11.7, -1.3 , 0 ); setMoveKey( spep_0 + 1805 + OFFSET_X, 1, -11.7, -1.3 , 0 ); setMoveKey( spep_0 + 1806 + OFFSET_X, 1, -11.7, 11.5 , 0 ); setMoveKey( spep_0 + 1807 + OFFSET_X, 1, -11.7, 11.5 , 0 ); setMoveKey( spep_0 + 1808 + OFFSET_X, 1, -11.7, 11.8 , 0 ); setMoveKey( spep_0 + 1809 + OFFSET_X, 1, -11.7, 11.8 , 0 ); setMoveKey( spep_0 + 1810 + OFFSET_X, 1, -11.7, 12 , 0 ); setMoveKey( spep_0 + 1811 + OFFSET_X, 1, -11.7, 12 , 0 ); setMoveKey( spep_0 + 1812 + OFFSET_X, 1, -11.7, 4.3 , 0 ); setMoveKey( spep_0 + 1813 + OFFSET_X, 1, -11.7, 4.3 , 0 ); setMoveKey( spep_0 + 1814 + OFFSET_X, 1, -11.7, 5 , 0 ); setMoveKey( spep_0 + 1815 + OFFSET_X, 1, -11.7, 5 , 0 ); setMoveKey( spep_0 + 1816 + OFFSET_X, 1, -15.7, 13.7 , 0 ); setMoveKey( spep_0 + 1817 + OFFSET_X, 1, -15.7, 13.7 , 0 ); setMoveKey( spep_0 + 1818 + OFFSET_X, 1, -11.5, 5.9 , 0 ); setMoveKey( spep_0 + 1819 + OFFSET_X, 1, -11.5, 5.9 , 0 ); setMoveKey( spep_0 + 1820 + OFFSET_X, 1, -11.5, 6.7 , 0 ); setMoveKey( spep_0 + 1821 + OFFSET_X, 1, -11.5, 6.7 , 0 ); setMoveKey( spep_0 + 1822 + OFFSET_X, 1, -15.5, -0.6 , 0 ); setMoveKey( spep_0 + 1823 + OFFSET_X, 1, -15.5, -0.6 , 0 ); setMoveKey( spep_0 + 1824 + OFFSET_X, 1, -15.2, 12.8 , 0 ); setMoveKey( spep_0 + 1825 + OFFSET_X, 1, -15.2, 12.8 , 0 ); setMoveKey( spep_0 + 1826 + OFFSET_X, 1, -14.8, 13.2 , 0 ); setMoveKey( spep_0 + 1827 + OFFSET_X, 1, -14.8, 13.2 , 0 ); setMoveKey( spep_0 + 1828 + OFFSET_X, 1, -14.5, 13.5 , 0 ); setMoveKey( spep_0 + 1829 + OFFSET_X, 1, -14.5, 13.5 , 0 ); setMoveKey( spep_0 + 1830 + OFFSET_X, 1, -14.2, 1.8 , 0 ); setMoveKey( spep_0 + 1831 + OFFSET_X, 1, -14.2, 1.8 , 0 ); setMoveKey( spep_0 + 1832 + OFFSET_X, 1, -13.9, -0.3 , 0 ); setMoveKey( spep_0 + 1833 + OFFSET_X, 1, -13.9, -0.3 , 0 ); setMoveKey( spep_0 + 1834 + OFFSET_X, 1, -17.6, 6.1 , 0 ); setScaleKey( spep_0 + 1786 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 1834 + OFFSET_X, 1, 2, 2 ); setRotateKey( spep_0 + 1786 + OFFSET_X, 1, -30 ); setRotateKey( spep_0 + 1834 + OFFSET_X, 1, -30 ); setBlendColor( spep_0 + 1786 + OFFSET_X, 1, 3, 0, 0.341, 0.533, 0.8); setBlendColor( spep_0 + 1816 + OFFSET_X, 1, 3, 0, 0.341, 0.533, 1.0); setAlphaKey( spep_0 + 1786 + OFFSET_X, 1, 255); setAlphaKey( spep_0 + 1831 + OFFSET_X, 1, 255); setAlphaKey( spep_0 + 1832 + OFFSET_X, 1, 128); setAlphaKey( spep_0 + 1833 + OFFSET_X, 1, 128); setAlphaKey( spep_0 + 1834 + OFFSET_X, 1, 0); setAlphaKey( spep_0 + 1836 + OFFSET_X, 1, 255); -- ** 音 ** -- --元気玉溜め音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 574, 0, 66, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 20 ); SE002 = playSeVer2( spep_0 + 0, 1181, "",spep_0 + 572, 0, 64, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 63 ); SE003 = playSeVer2( spep_0 + 0, 1396, "",spep_0 + 574, 0, 72, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 224 ); setPitch( spep_0 + 0, SE003, -600 ); setTimeStretch( SE003, 0.6, 30, 4 ); SE004 = playSeVer2( spep_0 + 0, 1397, "",spep_0 + 588, 0, 84, -1); setSeVolumeByWorkId( spep_0 + 0, SE004, 66 ); --セリフカットイン SE005 = playSeVer2( spep_0 + 8, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 8, SE005, 63 ); --元気玉大きくなる SE006 = playSeVer2( spep_0 + 22, 1312, "",spep_0 + 84, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 22, SE006, 76 ); SE007 = playSeVer2( spep_0 + 30, 1335, "", 0, 0, 0, -1); setPitch( spep_0 + 30, SE007, -800 ); setTimeStretch( SE007, 0.47, 30, 4 ); SE008 = playSeVer2( spep_0 + 30, 1391, "",spep_0 + 94, 0, 38, -1); setSeVolumeByWorkId( spep_0 + 30, SE008, 67 ); --雲晴れる SE009 = playSeVer2( spep_0 + 168, 1264, "",spep_0 + 324, 42, 86, -1); setSeVolumeByWorkId( spep_0 + 168, SE009, 73 ); setStartTimeMs( SE009, 233 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 180; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE009, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- SE010 = playSeVer2( spep_0 + 178, 1517, "", 0, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 178, SE010, 140 ); --SE011 = playSeVer2( spep_0 + 178, 1312, "",spep_0 + 250, 0, 30, -1); --SE012 = playSeVer2( spep_0 + 178, 1307, "", 0, 0, 0, -1); --SE013 = playSeVer2( spep_0 + 186, 1335, "", 0, 0, 0, -1); --溜め音アップ SE014 = playSeVer2( spep_0 + 216, 1020, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 216, SE014, 40 ); SE015 = playSeVer2( spep_0 + 244, 1020, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 244, SE015, 40 ); SE016 = playSeVer2( spep_0 + 272, 1020, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 272, SE016, 40 ); SE017 = playSeVer2( spep_0 + 300, 1020, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 300, SE017, 40 ); SE018 = playSeVer2( spep_0 + 328, 1020, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 328, SE018, 40 ); SE019 = playSeVer2( spep_0 + 356, 1020, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 356, SE019, 40 ); SE020 = playSeVer2( spep_0 + 384, 1020, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 384, SE020, 40 ); SE021 = playSeVer2( spep_0 + 412, 1020, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 412, SE021, 40 ); SE022 = playSeVer2( spep_0 + 440, 1020, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 440, SE022, 40 ); SE023 = playSeVer2( spep_0 + 468, 1020, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 468, SE023, 40 ); --カメラ上に SE024 = playSeVer2( spep_0 + 490, 44, "", 0, 0, 0, -1); --ナメック星から SE025 = playSeVer2( spep_0 + 574, 1329, "",spep_0 + 692, 16, 54, -1); setSeVolumeByWorkId( spep_0 + 574, SE025, 52 ); setStartTimeMs( SE025, 833 ); --いのりベース SE026 = playSeVer2( spep_0 + 562, 1288, "",spep_0 + 1110, 66, 50, -1); setStartTimeMs( SE026, 367 ); --画面遷移 SE027 = playSeVer2( spep_0 + 562, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 562, SE027, 71 ); --いのりベース SE028 = playSeVer2( spep_0 + 570, 1175, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 570, SE028, 54 ); setTimeStretch( SE028, 1.42, 30, 4 ); --画面遷移 SE029 = playSeVer2( spep_0 + 638, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 638, SE029, 60 ); --踊る SE030 = playSeVer2( spep_0 + 660, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 660, SE030, 63 ); SE031 = playSeVer2( spep_0 + 680, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 680, SE031, 67 ); SE032 = playSeVer2( spep_0 + 698, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 698, SE032, 71 ); --腕上げる SE033 = playSeVer2( spep_0 + 740, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 740, SE033, 61 ); --画面遷移 SE034 = playSeVer2( spep_0 + 802, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 802, SE034, 54 ); setPitch( spep_0 + 802, SE034, 500 ); setTimeStretch( SE034, 1.33, 30, 4 ); --腕あげる2 SE035 = playSeVer2( spep_0 + 866, 1481, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 866, SE035, 56 ); --画面遷移 SE036 = playSeVer2( spep_0 + 896, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 896, SE036, 56 ); setPitch( spep_0 + 896, SE036, 800 ); setTimeStretch( SE036, 1.53, 30, 4 ); SE037 = playSeVer2( spep_0 + 946, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 946, SE037, 58 ); setPitch( spep_0 + 946, SE037, -900 ); setTimeStretch( SE037, 0.4, 30, 4 ); SE038 = playSeVer2( spep_0 + 998, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 998, SE038, 59 ); --宇宙になる SE039 = playSeVer2( spep_0 + 1056, 1263, "", 0, 0, 0, -1); --光る SE040 = playSeVer2( spep_0 + 1114, 1042, "", 0, 0, 0, -1); --元気集まる SE041 = playSeVer2( spep_0 + 1140, 1390, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1140, SE041, 71 ); SE042 = playSeVer2( spep_0 + 1140, 1278, "",spep_0 + 1308, 0, 92, -1); SE043 = playSeVer2( spep_0 + 1148, 63, "",spep_0 + 1248, 0, 10, -1); --元気溜め SE044 = playSeVer2( spep_0 + 1220, 1397, "",spep_0 + 1752, 12, 64, -1); setSeVolumeByWorkId( spep_0 + 1220, SE044, 71 ); setStartTimeMs( SE044, 600 ); --元気地球に飛んでいく SE045 = playSeVer2( spep_0 + 1186, 1004, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_0 + 1192, 44, "", 0, 0, 0, -1); --元気溜め SE047 = playSeVer2( spep_0 + 1226 + 50, 1181, "",spep_0 + 1758, 0, 66, -1); setSeVolumeByWorkId( spep_0 + 1226 + 50, SE047, 71 ); SE048 = playSeVer2( spep_0 + 1226, 1396, "",spep_0 + 1760, 0, 68, -1); setSeVolumeByWorkId( spep_0 + 1226, SE048, 200 ); setPitch( spep_0 + 1226, SE048, -600 ); setTimeStretch( SE048, 0.6, 30, 4 ); SE049 = playSeVer2( spep_0 + 1226 + 50, 1227, "", 0, 0, 0, -1); --元気玉大きくなる SE050 = playSeVer2( spep_0 + 1234, 15, "",spep_0 + 1362, 0, 82, -1); SE051 = playSeVer2( spep_0 + 1238, 44, "", 0, 0, 0, -1); --元気溜め SE052 = playSeVer2( spep_0 + 1248, 1174, "", 0, 0, 0, -1); --振りかぶる SE053 = playSeVer2( spep_0 + 1574, 1116, "",spep_0 + 1622, 0, 20, -1); SE054 = playSeVer2( spep_0 + 1574, 1314, "",spep_0 + 1708, 0, 40, -1); SE055 = playSeVer2( spep_0 + 1574, 1004, "", 0, 0, 0, -1); SE056 = playSeVer2( spep_0 + 1574, 1117, "", 0, 0, 0, -1); --元気玉投げる SE057 = playSeVer2( spep_0 + 1688, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1688, SE057, 73 ); SE058 = playSeVer2( spep_0 + 1688, 1193, "",spep_0 + 1828, 0, 64, -1); SE059 = playSeVer2( spep_0 + 1688, 1278, "",spep_0 + 1798, 0, 42, -1); SE060 = playSeVer2( spep_0 + 1688, 1226, "",spep_0 + 2052, 0, 96, -1); --地面めりこむ SE061 = playSeVer2( spep_0 + 1760, 1024, "", 0, 0, 0, -1); SE062 = playSeVer2( spep_0 + 1760, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1760, SE062, 79 ); --敵飲まれる SE063 = playSeVer2( spep_0 + 1798, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1798, SE063, 83 ); SE064 = playSeVer2( spep_0 + 1798, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1798, SE064, 83 ); SE065 = playSeVer2( spep_0 + 1818, 1258, "",spep_0 + 1936, 20, 60, -1); setSeVolumeByWorkId( spep_0 + 1818, SE065, 73 ); --空に飛んでいく SE066 = playSeVer2( spep_0 + 1896, 1044, "",spep_0 + 2054, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 1896, SE066, 56 ); SE067 = playSeVer2( spep_0 + 1896, 1011, "", 0, 0, 0, -1); SE068 = playSeVer2( spep_0 + 1956, 1146, "", 0, 8, 0, -1); setSeVolumeByWorkId( spep_0 + 1956, SE068, 72 ); setStartTimeMs( SE068, 1000 ); SE069 = playSeVer2( spep_0 + 1960, 1202, "", 0, 2, 0, -1); setSeVolumeByWorkId( spep_0 + 1960, SE069, 158 ); setStartTimeMs( SE069, 833 ); setPitch( spep_0 + 1960, SE069, -300 ); setTimeStretch( SE069, 0.8, 30, 4 ); SE070 = playSeVer2( spep_0 + 1960, 1202, "", 0, 4, 0, -1); setSeVolumeByWorkId( spep_0 + 1960, SE070, 158 ); setStartTimeMs( SE070, 500 ); --爆発する SE071 = playSeVer2( spep_0 + 1998, 1144, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1998, SE071, 56 ); SE072 = playSeVer2( spep_0 + 2024, 1157, "", 0, 0, 0, -1); SE073 = playSeVer2( spep_0 + 2024, 1069, "",spep_0 + 2052, 0, 14, -1); SE074 = playSeVer2( spep_0 + 2024, 63, "", 0, 0, 0, -1); SE075 = playSeVer2( spep_0 + 2062, 1156, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 2062, SE075, 79 ); SE076 = playSeVer2( spep_0 + 2062, 1126, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 2062, SE076, 58 ); setPitch( spep_0 + 2062, SE076, -200 ); setTimeStretch( SE076, 0.87, 30, 4 ); --画面遷移 SE077 = playSeVer2( spep_0 + 2108, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 2108, SE077, 56 ); --環境音 SE078 = playSeVer2( spep_0 + 2108, 1305, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 2108, SE078, 73 ); SE079 = playSeVer2( spep_0 + 2124, 1470, "",spep_0 + 2252, 0, 80, -1); setSeVolumeByWorkId( spep_0 + 2124, SE079, 32 ); SE080 = playSeVer2( spep_0 + 2124, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 2124, SE080, 25 ); -- * 声 * -- --「今度は宇宙中から元気を集めんだ!」 playVoice( spep_0 + 4, 1147 ); setVoiceVolume( spep_0 + 4, 1147, 100 ); --「宇宙のみんな!オラに元気をわけてくれーーっ!!」 playVoice( spep_0 + 212, 1148 ); setVoiceVolume( spep_0 + 212, 1148, 100 ); --「サンキュー!宇宙のみんな!!」 playVoice( spep_0 + 1290, 1149 ); setVoiceVolume( spep_0 + 1290, 1149, 100 ); --「いくぜ!!」 playVoice( spep_0 + 1452, 1150 ); setVoiceVolume( spep_0 + 1452, 1150, 100 ); --「てりゃあーーーっ!!」 playVoice( spep_0 + 1544, 1151 ); setVoiceVolume( spep_0 + 1544, 1151, 100 ); --終わり --hideKoScreen(); dealDamage( spep_0 + 1880); endPhase( spep_0 + MAX_FRAME_0);--2254 else end