--4033070:LR_超サイヤ人2孫悟空(天使)+魔人ベジータ_アクティブ必殺:戦闘民族の本気 --sp_effect_a1_00529 --ut0123 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 164413; --ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); --changeAnime( 0, 1, 100); setDisp( 0, 0, 0); --setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[ setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]]-- ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 624 - 13); -- スキップかつ回避された時のスキップ先フレーム指定 setupMovie(spep_0 + 624 - 13, SP_01, spep_0 + 624 - 13 + 2, 1); -- スキップ先フレームに実行し、ムービーのスキップ先+2F目から再生する。 else skipFrame(0, spep_0 + 1148 ); -- スキップ先フレーム指定 setupMovie(spep_0 + 1148, SP_01, spep_0 + 1148 -1 + 2, 1); -- スキップ先フレームに実行し、ムービーのスキップ先+2F目から再生する。 -- ** 敵キャラクター ** -- --敵の動き setMoveKey( spep_0 + 1148, 1, 0, -5000, 0 ); -- スキップ時に敵が映り込むため記載 -- ** 音 ** -- --気弾中 SE041 = playSeVer2( spep_0 + 1148 + 1, 1513, "",spep_0 + 1576, 0, 108, -1); setSeVolumeByWorkId( spep_0 + 1148 + 1, SE041, 35 ); SE045 = playSeVer2( spep_0 + 1148 + 1, 1161, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1148 + 1, SE045, 65 ); --気弾膨れ上がる SE044 = playSeVer2( spep_0 + 1048 + 1, 1147, "",spep_0 + 1200, 0, 38, -1); setSeVolumeByWorkId( spep_0 + 1048 + 1, SE044, 71 ); -- ** ボイス ** -- --「はああああっ!!!」 playVoice( spep_0 + 1148 + 1, 1174 ); setVoiceVolume( spep_0 + 1148 + 1, 1174, 100 ); end else setupMovie(0, SP_01, 0, 1); -- スキップしない時の通常再生時用のsetupMovie関数 end ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- スタート〜フィニッシュ ------------------------------------------------- MAX_FRAME_0 = 1658; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- スタート〜フィニッシュ(ef_001) setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 104 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 0, 1, 104 ); setMoveKey( spep_0 + 0, 1, -12.6, -107.9 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, -12.6, -107.9 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, -12.6, -107.9 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, -12.6, -107.9 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, -12.6, -107.9 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, -12.6, -107.9 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, -12.6, -107.9 , 0 ); setMoveKey( spep_0 + 104 + OFFSET_X, 1, -12.6, -107.9 , 0 ); setScaleKey( spep_0 + 0, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 104 + OFFSET_X, 1, 1.1, 1.1 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 104 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_0 + 612 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 670 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 662 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 612 + OFFSET_X, 1, 18, 75 , 0 ); setMoveKey( spep_0 + 661 + OFFSET_X, 1, 18, 75 , 0 ); setMoveKey( spep_0 + 662 + OFFSET_X, 1, 17, 82 , 0 ); setMoveKey( spep_0 + 670 + OFFSET_X, 1, 17, 82 , 0 ); setScaleKey( spep_0 + 612 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_0 + 670 + OFFSET_X, 1, 0.13, 0.13 ); setRotateKey( spep_0 + 612 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 661 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 662 + OFFSET_X, 1, -30 ); setRotateKey( spep_0 + 670 + OFFSET_X, 1, -30 ); setBlendColor( spep_0 + 666 + OFFSET_X, 1, 3, 0, 0, 0, 1); setBlendColor( spep_0 + 670 + OFFSET_X, 1, 3, 0, 0, 0, 0); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --気ダメ予兆 SE002 = playSeVer2( spep_0 + 16, 1271, "",spep_0 + 156, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 16, SE002, 35 ); setPitch( spep_0 + 16, SE002, 500 ); setTimeStretch( SE002, 1.33, 30, 4 ); SE003 = playSeVer2( spep_0 + 18, 1274, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 18, SE003, 32 ); setTimeStretch( SE003, 1.42, 30, 4 ); --悟空気ダメ SE004 = playSeVer2( spep_0 + 122, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 122, SE004, 67 ); SE005 = playSeVer2( spep_0 + 122, 1503, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 122, SE005, 68 ); SE006 = playSeVer2( spep_0 + 122, 1504, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 122, SE006, 58 ); --セリフカットイン SE007 = playSeVer2( spep_0 + 130, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 130, SE007, 63 ); --オーラ SE008 = playSeVer2( spep_0 + 134, 1513, "",spep_0 + 320, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 134, SE008, 30 ); SE009 = playSeVer2( spep_0 + 134, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 134, SE009, 63 ); SE010 = playSeVer2( spep_0 + 158, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 158, SE010, 63 ); SE011 = playSeVer2( spep_0 + 182, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 182, SE011, 63 ); SE012 = playSeVer2( spep_0 + 206, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 206, SE012, 63 ); SE013 = playSeVer2( spep_0 + 230, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 230, SE013, 63 ); SE014 = playSeVer2( spep_0 + 254, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 254, SE014, 63 ); SE015 = playSeVer2( spep_0 + 278, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 278, SE015, 63 ); SE016 = playSeVer2( spep_0 + 302, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 302, SE016, 40 ); SE017 = playSeVer2( spep_0 + 326, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 326, SE017, 63 ); SE021 = playSeVer2( spep_0 + 350, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 350, SE021, 63 ); SE022 = playSeVer2( spep_0 + 374, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 374, SE022, 63 ); SE023 = playSeVer2( spep_0 + 398, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 398, SE023, 63 ); SE024 = playSeVer2( spep_0 + 422, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 422, SE024, 63 ); SE025 = playSeVer2( spep_0 + 446, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 446, SE025, 63 ); SE026 = playSeVer2( spep_0 + 470, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 470, SE026, 63 ); SE027 = playSeVer2( spep_0 + 494, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 494, SE027, 63 ); SE028 = playSeVer2( spep_0 + 518, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 518, SE028, 63 ); --ベジータ気ダメ SE018 = playSeVer2( spep_0 + 330, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 330, SE018, 71 ); SE019 = playSeVer2( spep_0 + 330, 1503, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 330, SE019, 74 ); SE020 = playSeVer2( spep_0 + 330, 1504, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 330, SE020, 79 ); --悟空気弾発射 SE029 = playSeVer2( spep_0 + 534, 1511, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 534, SE029, 50 ); SE030 = playSeVer2( spep_0 + 534, 1285, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 534, SE030, 75 ); setPitch( spep_0 + 534, SE030, -300 ); setTimeStretch( SE030, 0.8, 30, 4 ); SE031 = playSeVer2( spep_0 + 534, 1223, "", 0, 0, 0, -1); setPitch( spep_0 + 534, SE031, -100 ); setTimeStretch( SE031, 0.93, 30, 4 ); SE032 = playSeVer2( spep_0 + 534, 1146, "", 0, 0, 0, -1); --べジータ気弾発射 SE033 = playSeVer2( spep_0 + 582, 1511, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 582, SE033, 72 ); SE034 = playSeVer2( spep_0 + 582, 1285, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 582, SE034, 63 ); setPitch( spep_0 + 582, SE034, -300 ); setTimeStretch( SE034, 0.8, 30, 4 ); SE035 = playSeVer2( spep_0 + 582, 1223, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 582, SE035, 62 ); setPitch( spep_0 + 582, SE035, -100 ); setTimeStretch( SE035, 0.93, 30, 4 ); SE036 = playSeVer2( spep_0 + 582, 1146, "",spep_0 + 732, 0, 42, -1); -- ** ボイス ** -- --「最高の力で終わらせるぞ!!」 playVoice( spep_0 + 130, 1172 ); setVoiceVolume( spep_0 + 130, 1172, 120 ); --「見せてやるオレの本領を!!」 playVoice( spep_0 + 343, 1173 ); setVoiceVolume( spep_0 + 343, 1173, 120 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 624; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE029, 0); stopSe( SP_dodge - 12, SE030, 0); stopSe( SP_dodge - 12, SE031, 0); stopSe( SP_dodge - 12, SE032, 0); stopSe( SP_dodge - 12, SE033, 0); stopSe( SP_dodge - 12, SE034, 0); stopSe( SP_dodge - 12, SE035, 0); stopSe( SP_dodge - 12, SE036, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --気弾ぶつかる SE037 = playSeVer2( spep_0 + 662, 1159, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_0 + 662, 1024, "", 0, 0, 0, -1); --気弾中 SE039 = playSeVer2( spep_0 + 686, 1227, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_0 + 686, 1161, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 686, SE040, 65 ); SE041 = playSeVer2( spep_0 + 686, 1513, "",spep_0 + 1576, 0, 108, -1); setSeVolumeByWorkId( spep_0 + 686, SE041, 35 ); SE042 = playSeVer2( spep_0 + 906, 1161, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 906, SE042, 65 ); --気弾膨れ上がる SE043 = playSeVer2( spep_0 + 1028, 1465, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1028, SE043, 112 ); SE044 = playSeVer2( spep_0 + 1038, 1147, "",spep_0 + 1200, 0, 38, -1); setSeVolumeByWorkId( spep_0 + 1038, SE044, 71 ); --気弾中 SE045 = playSeVer2( spep_0 + 1142, 1161, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1142, SE045, 65 ); --ベジータ気弾だめ押し SE046 = playSeVer2( spep_0 + 1186, 1284, "", 0, 0, 0, -1); --気弾中 SE047 = playSeVer2( spep_0 + 1198, 1227, "",spep_0 + 1424, 0, 34, -1); --悟空気弾だめ押し SE048 = playSeVer2( spep_0 + 1298, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1298, SE048, 67 ); --気弾中 SE049 = playSeVer2( spep_0 + 1362, 1161, "",spep_0 + 1538, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 1362, SE049, 65 ); --最後爆発 SE050 = playSeVer2( spep_0 + 1364, 1215, "",spep_0 + 1580, 0, 48, -1); setSeVolumeByWorkId( spep_0 + 1364, SE050, 76 ); SE052 = playSeVer2( spep_0 + 1406, 1184, "", 0, 0, 0, -1); SE051 = playSeVer2( spep_0 + 1410, 1213, "", 0, 50, 0, -1); setSeVolumeByWorkId( spep_0 + 1410, SE051, 80 ); setStartTimeMs( SE051, 67 ); --地響き SE053 = playSeVer2( spep_0 + 1418, 1044, "", 0, 96, 0, -1); setSeVolumeByWorkId( spep_0 + 1418, SE053, 145 ); --最後爆発 SE054 = playSeVer2( spep_0 + 1436, 1188, "", 0, 0, 0, -1); SE055 = playSeVer2( spep_0 + 1518, 1159, "", 0, 0, 0, -1); SE056 = playSeVer2( spep_0 + 1530, 1067, "", 0, 0, 0, -1); -- ** ボイス ** -- --「はああああっ!!!」 playVoice( spep_0 + 1140, 1174 ); setVoiceVolume( spep_0 + 1140, 1174, 100 ); --「だああああっ!!!」 playVoice( spep_0 + 1302, 1175 ); setVoiceVolume( spep_0 + 1302, 1175, 100 ); --終わり -- hideKoScreen(); dealDamage( spep_0 + 1508); endPhase( spep_0 + MAX_FRAME_0); -- 1658f else end