--1023360:UR人造人間17号(未来)&18号(未来)_ノンストップバイオレンス_sp2308 --sp_effect_b4_00206 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 158649; --開幕~18号髪の毛かきあげ ef_001 SP_02 = 158650; --セリフカットイン~重なる~手前ダッシュ ef_002 SP_03 = 158651; --分裂して初撃 前面 ef_003 SP_04 = 158652; --分裂して初撃 背面 ef_004 SP_05 = 158653; --手前ダッシュ18号&17号 ef_005 SP_06 = 158654; --連撃 前面 ef_006 SP_07 = 158656; --連撃 背面 ef_007 SP_08 = 158657; --18号殴り~二人で体当たり 前面 ef_008 SP_09 = 158659; --18号殴り~二人で体当たり 背面 ef_009 SP_10 = 158660; --気弾構え ef_010 SP_11 = 158661; --フィニッシュ ef_011 --敵側 SP_06e = 158655; --連撃 前面 敵側 ef_006e SP_08e = 158658; --18号殴り~二人で体当たり 前面 敵側 ef_008e ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.85); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 開幕~18号髪の毛かきあげ(196F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01, 196, 0x100, -1, 0, 0, 0 ); --開幕~18号髪の毛かきあげ ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 196, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 196, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 196, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 196 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 196, first_f, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 1232, "", 0, 0, 0, -1); --環境音 SE002 = playSeVer2( spep_0 + 0, 1269, "",spep_0 +196 + 154, 0, 44, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 24 ); --カメラ遷移 SE003 = playSeVer2( spep_0 + 28, 1232, "", 0, 0, 0, -1); setPitch( spep_0 + 28, SE003, 400 ); setTimeStretch( SE003, 1.27, 30, 4 ); SE004 = playSeVer2( spep_0 + 30, 4, "", 0, 0, 0, -1); --髪なびく SE005 = playSeVer2( spep_0 + 76, 1003, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 116, 1333, "", 0, 4, 0, -1); setSeVolumeByWorkId( spep_0 + 116, SE006, 124 ); setStartTimeMs( SE006, 400 ); SE007 = playSeVer2( spep_0 + 104, 1331, "",spep_0 + 154, 0, 18, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 196 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 196; ------------------------------------------------------ -- セリフカットイン~重なる~手前ダッシュ(184F) ------------------------------------------------------ --spep_1 = 0; -- ** エフェクト等 ** -- fdash = entryEffectLife( spep_1 + 0, SP_02, 184, 0x100, -1, 0, 0, 0 ); --セリフカットイン~重なる~手前ダッシュ ef_002 setEffMoveKey( spep_1 + 0, fdash, 0, 0 , 0 ); setEffMoveKey( spep_1 + 184, fdash, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, fdash, 1.0, 1.0 ); setEffScaleKey( spep_1 + 184, fdash, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, fdash, 0 ); setEffRotateKey( spep_1 + 184, fdash, 0 ); setEffAlphaKey( spep_1 + 0, fdash, 255 ); setEffAlphaKey( spep_1 + 184 -1, fdash, 255 ); setEffAlphaKey( spep_1 + 184, fdash, 0 ); spep_x = spep_1 + 0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え -- ** 音 ** -- --顔カットイン SE008 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --2人重なる SE009 = playSeVer2( spep_1 + 90, 1274, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_1 + 90, SE009, 80 ); setPitch( spep_1 + 90, SE009, -400 ); setTimeStretch( SE009, 0.73, 30, 4 ); SE010 = playSeVer2( spep_1 + 90, 1295, "",spep_1 + 178, 30, 24, 0.6); setSeVolumeByWorkId( spep_1 + 90, SE010, 145 ); SE011 = playSeVer2( spep_1 + 90, 1271, "",spep_1 + 178, 0, 24, 0.6); setSeVolumeByWorkId( spep_1 + 90, SE011, 141 ); --ダッシュ SE013 = playSeVer2( spep_1 + 156, 1182, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_1 + 166, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 166, SE014, 209 ); SE015 = playSeVer2( spep_1 + 176, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 176, SE015, 224 ); --2人向かってくる SE016 = playSeVer2( spep_1 + 180, 1117, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_1 + 180, 1116, "",spep_1 +184 + 36, 0, 18, -1); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 184 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_2 = spep_1 + 184; ------------------------------------------------------ -- 分裂して初撃(96F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- fattack_f = entryEffectLife( spep_2 + 0, SP_03, 96, 0x100, -1, 0, 0, 0 ); --分裂して初撃 前面 ef_003 setEffMoveKey( spep_2 + 0, fattack_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 96, fattack_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, fattack_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 96, fattack_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, fattack_f, 0 ); setEffRotateKey( spep_2 + 96, fattack_f, 0 ); setEffAlphaKey( spep_2 + 0, fattack_f, 255 ); setEffAlphaKey( spep_2 + 96 -1, fattack_f, 255 ); setEffAlphaKey( spep_2 + 96, fattack_f, 0 ); fattack_b = entryEffectLife( spep_2 + 0, SP_04, 96, 0x80, -1, 0, 0, 0 ); --分裂して初撃 背面 ef_004 setEffMoveKey( spep_2 + 0, fattack_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 96, fattack_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, fattack_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 96, fattack_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, fattack_b, 0 ); setEffRotateKey( spep_2 + 96, fattack_b, 0 ); setEffAlphaKey( spep_2 + 0, fattack_b, 255 ); setEffAlphaKey( spep_2 + 96 -1, fattack_b, 255 ); setEffAlphaKey( spep_2 + 96, fattack_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 96, 1, 0 ); changeAnime( spep_2 + 0, 1, 118 ); setMoveKey( spep_2 + 0, 1, -11.3, -408.8 , 0 ); setScaleKey( spep_2 + 0, 1, 4, 4 ); setRotateKey( spep_2 + 0, 1, 47 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 96 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 30 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, -11.3, -408.8 , 0 ); setMoveKey( SP_dodge + 10, 1, -11.3, -408.8 , 0 ); setScaleKey( SP_dodge + 0, 1, 4, 4 ); setScaleKey( SP_dodge + 10, 1, 4, 4 ); setRotateKey( SP_dodge + 0, 1, 47 ); setRotateKey( SP_dodge + 10, 1, 47 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 敵キャラクター ** -- changeAnime( spep_2 -3 + 46, 1, 107 ); changeAnime( spep_2 -3 + 68, 1, 6 ); changeAnime( spep_2 -3 + 74, 1, 7 ); setMoveKey( spep_2 -3 + 45, 1, -11.3, -408.8 , 0 ); setMoveKey( spep_2 -3 + 46, 1, -71.6, -286.4 , 0 ); setMoveKey( spep_2 -3 + 48, 1, -56.8, -314.2 , 0 ); setMoveKey( spep_2 -3 + 50, 1, -63.3, -315.6 , 0 ); setMoveKey( spep_2 -3 + 52, 1, -48.5, -330.3 , 0 ); setMoveKey( spep_2 -3 + 54, 1, -49.6, -329 , 0 ); setMoveKey( spep_2 -3 + 56, 1, -45.5, -346.3 , 0 ); setMoveKey( spep_2 -3 + 58, 1, -41.3, -355.6 , 0 ); setMoveKey( spep_2 -3 + 60, 1, -37.2, -364.9 , 0 ); setMoveKey( spep_2 -3 + 62, 1, -33, -374.3 , 0 ); setMoveKey( spep_2 -3 + 64, 1, -28.8, -383.6 , 0 ); setMoveKey( spep_2 -3 + 67, 1, -24.7, -392.9 , 0 ); setMoveKey( spep_2 -3 + 68, 1, -83.5, -156.4 , 0 ); setMoveKey( spep_2 -3 + 70, 1, -52.9, -151.3 , 0 ); setMoveKey( spep_2 -3 + 73, 1, -100.8, -140.4 , 0 ); setMoveKey( spep_2 -3 + 74, 1, -39, -254.1 , 0 ); setMoveKey( spep_2 -3 + 76, 1, -50.8, -266.2 , 0 ); setMoveKey( spep_2 -3 + 78, 1, -51.7, -268.6 , 0 ); setMoveKey( spep_2 -3 + 80, 1, -52.6, -300 , 0 ); setMoveKey( spep_2 -3 + 82, 1, -53.6, -320.9 , 0 ); setMoveKey( spep_2 -3 + 84, 1, -54.5, -341.7 , 0 ); setMoveKey( spep_2 -3 + 86, 1, -55.4, -362.6 , 0 ); setMoveKey( spep_2 -3 + 88, 1, -56.3, -383.4 , 0 ); setMoveKey( spep_2 -3 + 90, 1, -57.2, -404.3 , 0 ); setMoveKey( spep_2 -3 + 92, 1, -58.1, -425.1 , 0 ); setMoveKey( spep_2 -3 + 94, 1, -59, -446 , 0 ); setMoveKey( spep_2 -3 + 96, 1, -59.9, -466.8 , 0 ); setMoveKey( spep_2 -3 + 98, 1, -60.8, -487.7 , 0 ); setMoveKey( spep_2 -3 + 99, 1, -60.8, -487.7 , 0 ); setScaleKey( spep_2 -3 + 45, 1, 4, 4 ); setScaleKey( spep_2 -3 + 46, 1, 1.5, 1.5 ); setScaleKey( spep_2 -3 + 48, 1, 1.55, 1.55 ); setScaleKey( spep_2 -3 + 50, 1, 1.6, 1.6 ); setScaleKey( spep_2 -3 + 52, 1, 1.65, 1.65 ); setScaleKey( spep_2 -3 + 54, 1, 1.7, 1.7 ); setScaleKey( spep_2 -3 + 56, 1, 1.75, 1.75 ); setScaleKey( spep_2 -3 + 58, 1, 1.8, 1.8 ); setScaleKey( spep_2 -3 + 60, 1, 1.85, 1.85 ); setScaleKey( spep_2 -3 + 62, 1, 1.9, 1.9 ); setScaleKey( spep_2 -3 + 64, 1, 1.95, 1.95 ); setScaleKey( spep_2 -3 + 67, 1, 2, 2 ); setScaleKey( spep_2 -3 + 68, 1, 3.94, 3.94 ); setScaleKey( spep_2 -3 + 73, 1, 3.94, 3.94 ); setScaleKey( spep_2 -3 + 74, 1, 1.8, 1.8 ); setScaleKey( spep_2 -3 + 76, 1, 1.86, 1.86 ); setScaleKey( spep_2 -3 + 78, 1, 1.92, 1.92 ); setScaleKey( spep_2 -3 + 80, 1, 1.98, 1.98 ); setScaleKey( spep_2 -3 + 82, 1, 2.03, 2.03 ); setScaleKey( spep_2 -3 + 84, 1, 2.09, 2.09 ); setScaleKey( spep_2 -3 + 86, 1, 2.15, 2.15 ); setScaleKey( spep_2 -3 + 88, 1, 2.21, 2.21 ); setScaleKey( spep_2 -3 + 90, 1, 2.27, 2.27 ); setScaleKey( spep_2 -3 + 92, 1, 2.33, 2.33 ); setScaleKey( spep_2 -3 + 94, 1, 2.39, 2.39 ); setScaleKey( spep_2 -3 + 96, 1, 2.45, 2.45 ); setScaleKey( spep_2 -3 + 98, 1, 2.51, 2.51 ); setScaleKey( spep_2 -3 + 99, 1, 2.51, 2.51 ); setRotateKey( spep_2 -3 + 45, 1, 47 ); setRotateKey( spep_2 -3 + 46, 1, 19.3 ); setRotateKey( spep_2 -3 + 48, 1, 19.5 ); setRotateKey( spep_2 -3 + 67, 1, 19.5 ); setRotateKey( spep_2 -3 + 68, 1, 26.6 ); setRotateKey( spep_2 -3 + 73, 1, 26.6 ); setRotateKey( spep_2 -3 + 74, 1, 3.8 ); setRotateKey( spep_2 -3 + 99, 1, 3.8 ); -- ** 音 ** -- --キック SE018 = playSeVer2( spep_2 + 30, 1004, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_2 + 36, 1110, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_2 + 36, 1010, "", 0, 0, 0, -1); --17号パンチ SE021 = playSeVer2( spep_2 + 60, 1000, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_2 + 60, 1009, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_2 + 62, 1110, "", 0, 0, 0, -1); --18号ダッシュ SE024 = playSeVer2( spep_2 + 86, 9, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 86, 1182, "",spep_2 +96 + 18, 0, 18, -1); -- ** 次の準備 ** -- spep_3 = spep_2 + 96; ------------------------------------------------------ -- 手前ダッシュ18号&17号(76F) ------------------------------------------------------ --spep_3 = 0; -- ** エフェクト等 ** -- sfdash = entryEffectLife( spep_3 + 0, SP_05, 76, 0x100, -1, 0, 0, 0 ); --手前ダッシュ18号&17号 ef_005 setEffMoveKey( spep_3 + 0, sfdash, 0, 0 , 0 ); setEffMoveKey( spep_3 + 76, sfdash, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, sfdash, 1.0, 1.0 ); setEffScaleKey( spep_3 + 76, sfdash, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, sfdash, 0 ); setEffRotateKey( spep_3 + 76, sfdash, 0 ); setEffAlphaKey( spep_3 + 0, sfdash, 255 ); setEffAlphaKey( spep_3 + 76 -1, sfdash, 255 ); setEffAlphaKey( spep_3 + 76, sfdash, 0 ); -- ** 音 ** -- --18号走る SE026 = playSeVer2( spep_3 + 2, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 2, SE026, 158 ); setPitch( spep_3 + 2, SE026, 400 ); setTimeStretch( SE026, 1.27, 30, 4 ); SE027 = playSeVer2( spep_3 + 12, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 12, SE027, 211 ); setPitch( spep_3 + 12, SE027, 400 ); setTimeStretch( SE027, 1.27, 30, 4 ); SE028 = playSeVer2( spep_3 + 22, 1107, "", 0, 0, 0, -1); setPitch( spep_3 + 22, SE028, 400 ); setTimeStretch( SE028, 1.27, 30, 4 ); --17号ダッシュ SE029 = playSeVer2( spep_3 + 26, 9, "", 0, 0, 0, -1); setPitch( spep_3 + 26, SE029, 200 ); setTimeStretch( SE029, 1.13, 30, 4 ); --17号走る SE030 = playSeVer2( spep_3 + 42, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 42, SE030, 168 ); SE031 = playSeVer2( spep_3 + 50, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 50, SE031, 197 ); SE032 = playSeVer2( spep_3 + 60, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 60, SE032, 153 ); --ラッシュ SE033 = playSeVer2( spep_3 + 66, 1110, "",spep_3 +76 + 22, 0, 12, -1); SE034 = playSeVer2( spep_3 + 66, 1009, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_3 + 74, 1110, "",spep_3 +76 + 34, 0, 14, -1); setSeVolumeByWorkId( spep_3 + 74, SE035, 87 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 76 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 76; ------------------------------------------------------ -- 連撃 背面(56F) ------------------------------------------------------ --spep_4 = 0; -- ** エフェクト等 ** -- rash_f = entryEffectLife( spep_4 + 0, SP_06, 56, 0x100, -1, 0, 0, 0 ); --連撃 前面 ef_006 setEffMoveKey( spep_4 + 0, rash_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 56, rash_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, rash_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 56, rash_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, rash_f, 0 ); setEffRotateKey( spep_4 + 56, rash_f, 0 ); setEffAlphaKey( spep_4 + 0, rash_f, 255 ); setEffAlphaKey( spep_4 + 56 -1, rash_f, 255 ); setEffAlphaKey( spep_4 + 56, rash_f, 0 ); rash_b = entryEffectLife( spep_4 + 0, SP_07, 56, 0x80, -1, 0, 0, 0 ); --連撃 背面 ef_007 setEffMoveKey( spep_4 + 0, rash_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 56, rash_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, rash_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 56, rash_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, rash_b, 0 ); setEffRotateKey( spep_4 + 56, rash_b, 0 ); setEffAlphaKey( spep_4 + 0, rash_b, 255 ); setEffAlphaKey( spep_4 + 56 -1, rash_b, 255 ); setEffAlphaKey( spep_4 + 56, rash_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); --setDisp( spep_4 + 56, 1, 0 );-- changeAnime( spep_4 + 0, 1, 107 ); changeAnime( spep_4 -3 + 16, 1, 7 ); changeAnime( spep_4 -3 + 26, 1, 107 ); changeAnime( spep_4 -3 + 42, 1, 7 ); changeAnime( spep_4 -3 + 52, 1, 107 ); setMoveKey( spep_4 + 0, 1, 27.7, 85.9 , 0 ); setMoveKey( spep_4 + 1, 1, 26.7, 94.6 , 0 ); setMoveKey( spep_4 + 2, 1, 33.2, 88.2 , 0 ); setMoveKey( spep_4 -3 + 6, 1, 27.1, 99.4 , 0 ); setMoveKey( spep_4 -3 + 8, 1, 38.6, 98 , 0 ); setMoveKey( spep_4 -3 + 10, 1, 35, 109.2 , 0 ); setMoveKey( spep_4 -3 + 12, 1, 34, 112.8 , 0 ); setMoveKey( spep_4 -3 + 15, 1, 40.5, 106.5 , 0 ); setMoveKey( spep_4 -3 + 16, 1, 92.3, 84.4 , 0 ); setMoveKey( spep_4 -3 + 18, 1, 103.7, 83 , 0 ); setMoveKey( spep_4 -3 + 20, 1, 100.1, 94.1 , 0 ); setMoveKey( spep_4 -3 + 22, 1, 99.1, 97.8 , 0 ); setMoveKey( spep_4 -3 + 25, 1, 105.6, 91.4 , 0 ); setMoveKey( spep_4 -3 + 26, 1, 41.7, 135.9 , 0 ); setMoveKey( spep_4 -3 + 28, 1, 53.1, 134.5 , 0 ); setMoveKey( spep_4 -3 + 30, 1, 49.6, 145.7 , 0 ); setMoveKey( spep_4 -3 + 32, 1, 48.6, 149.4 , 0 ); setMoveKey( spep_4 -3 + 34, 1, 55, 143 , 0 ); setMoveKey( spep_4 -3 + 36, 1, 49, 154.2 , 0 ); setMoveKey( spep_4 -3 + 38, 1, 60.4, 152.8 , 0 ); setMoveKey( spep_4 -3 + 41, 1, 56.9, 164 , 0 ); setMoveKey( spep_4 -3 + 42, 1, 113.7, 134.3 , 0 ); setMoveKey( spep_4 -3 + 44, 1, 120.1, 128 , 0 ); setMoveKey( spep_4 -3 + 46, 1, 114.1, 139.1 , 0 ); setMoveKey( spep_4 -3 + 48, 1, 125.5, 137.8 , 0 ); setMoveKey( spep_4 -3 + 51, 1, 122, 149 , 0 ); setMoveKey( spep_4 -3 + 52, 1, 63.1, 185.9 , 0 ); setMoveKey( spep_4 -3 + 54, 1, 69.6, 179.6 , 0 ); setMoveKey( spep_4 -3 + 56, 1, 63.6, 190.7 , 0 ); setMoveKey( spep_4 -3 + 58, 1, 75, 189.4 , 0 ); --setMoveKey( spep_4 -3 + 59, 1, 75, 189.4 , 0 ); s4 = 0.04; setScaleKey( spep_4 + 0, 1, 0.66 -s4, 0.66 -s4 ); setScaleKey( spep_4 -3 + 58, 1, 0.66 -s4, 0.66 -s4 ); --setScaleKey( spep_4 -3 + 59, 1, 0.66, 0.66 );-- setRotateKey( spep_4 + 0, 1, -52.2 ); setRotateKey( spep_4 + 1, 1, -54.9 ); setRotateKey( spep_4 + 2, 1, -52.2 ); setRotateKey( spep_4 -3 + 6, 1, -54.9 ); setRotateKey( spep_4 -3 + 8, 1, -52.2 ); setRotateKey( spep_4 -3 + 10, 1, -54.9 ); setRotateKey( spep_4 -3 + 12, 1, -52.2 ); setRotateKey( spep_4 -3 + 15, 1, -54.9 ); setRotateKey( spep_4 -3 + 16, 1, 93.1 ); setRotateKey( spep_4 -3 + 18, 1, 95.6 ); setRotateKey( spep_4 -3 + 20, 1, 93.1 ); setRotateKey( spep_4 -3 + 22, 1, 95.6 ); setRotateKey( spep_4 -3 + 25, 1, 93.1 ); setRotateKey( spep_4 -3 + 26, 1, -52.2 ); setRotateKey( spep_4 -3 + 28, 1, -54.9 ); setRotateKey( spep_4 -3 + 30, 1, -52.2 ); setRotateKey( spep_4 -3 + 32, 1, -54.9 ); setRotateKey( spep_4 -3 + 34, 1, -52.2 ); setRotateKey( spep_4 -3 + 36, 1, -54.9 ); setRotateKey( spep_4 -3 + 38, 1, -52.2 ); setRotateKey( spep_4 -3 + 41, 1, -54.9 ); setRotateKey( spep_4 -3 + 42, 1, 93.1 ); setRotateKey( spep_4 -3 + 44, 1, 95.6 ); setRotateKey( spep_4 -3 + 46, 1, 93.1 ); setRotateKey( spep_4 -3 + 48, 1, 95.6 ); setRotateKey( spep_4 -3 + 51, 1, 93.1 ); setRotateKey( spep_4 -3 + 52, 1, -52.2 ); setRotateKey( spep_4 -3 + 54, 1, -54.9 ); setRotateKey( spep_4 -3 + 56, 1, -52.2 ); setRotateKey( spep_4 -3 + 58, 1, -54.9 ); --setRotateKey( spep_4 -3 + 59, 1, -54.9 );-- -- ** 音 ** -- --ラッシュ SE036 = playSeVer2( spep_4 + 0, 1009, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 0, SE036, 83 ); SE037 = playSeVer2( spep_4 + 8, 1110, "",spep_4 + 42, 0, 12, -1); setPitch( spep_4 + 8, SE037, -200 ); setTimeStretch( SE037, 0.87, 30, 4 ); SE038 = playSeVer2( spep_4 + 16, 1110, "",spep_4 + 48, 0, 12, -1); SE039 = playSeVer2( spep_4 + 16, 1010, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_4 + 22, 1110, "",spep_4 + 56, 0, 14, -1); setSeVolumeByWorkId( spep_4 + 22, SE012, 88 ); setPitch( spep_4 + 22, SE012, 200 ); setTimeStretch( SE012, 1.13, 30, 4 ); SE040 = playSeVer2( spep_4 + 36, 1110, "",spep_4 +56 + 14, 0, 14, -1); SE041 = playSeVer2( spep_4 + 36, 1000, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_4 + 52, 1110, "", 0, 0, 0, -1); --18号パンチ SE043 = playSeVer2( spep_4 + 52, 1120, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 56 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 56; ------------------------------------------------------ -- 18号殴り~二人で体当たり(166F) ------------------------------------------------------ --spep_5 = 0; -- ** エフェクト等 ** -- tackle_f = entryEffectLife( spep_5 + 0, SP_08, 166, 0x100, -1, 0, 0, 0 ); --18号殴り~二人で体当たり 前面 ef_008 setEffMoveKey( spep_5 + 0, tackle_f, 0, 0 , 0 ); setEffMoveKey( spep_5 + 166, tackle_f, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, tackle_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 166, tackle_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, tackle_f, 0 ); setEffRotateKey( spep_5 + 166, tackle_f, 0 ); setEffAlphaKey( spep_5 + 0, tackle_f, 255 ); setEffAlphaKey( spep_5 + 166 -1, tackle_f, 255 ); setEffAlphaKey( spep_5 + 166, tackle_f, 0 ); tackle_b = entryEffectLife( spep_5 + 0, SP_09, 166, 0x80, -1, 0, 0, 0 ); --18号殴り~二人で体当たり 背面 ef_009 setEffMoveKey( spep_5 + 0, tackle_b, 0, 0 , 0 ); setEffMoveKey( spep_5 + 166, tackle_b, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, tackle_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 166, tackle_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, tackle_b, 0 ); setEffRotateKey( spep_5 + 166, tackle_b, 0 ); setEffAlphaKey( spep_5 + 0, tackle_b, 255 ); setEffAlphaKey( spep_5 + 166 -1, tackle_b, 255 ); setEffAlphaKey( spep_5 + 166, tackle_b, 0 ); -- ** 敵キャラクター ** -- --setDisp( spep_5 + 0, 1, 1 );-- setDisp( spep_5 -3 + 20, 1, 0 ); changeAnime( spep_5 + 0, 1, 107 ); setMoveKey( spep_5 + 0, 1, -177.6, 15.7 , 0 ); setMoveKey( spep_5 + 1, 1, -177, 22.4 , 0 ); setMoveKey( spep_5 + 2, 1, -166.4, 9 , 0 ); setMoveKey( spep_5 -3 + 6, 1, -169.2, 15.7 , 0 ); setMoveKey( spep_5 -3 + 8, 1, -158.6, 19 , 0 ); setMoveKey( spep_5 -3 + 10, 1, -158.1, 15.7 , 0 ); setMoveKey( spep_5 -3 + 12, 1, -154.1, 15.7 , 0 ); setMoveKey( spep_5 -3 + 14, 1, 50.8, 15.7 , 0 ); setMoveKey( spep_5 -3 + 16, 1, 255.8, 15.7 , 0 ); setMoveKey( spep_5 -3 + 18, 1, 460.8, 15.7 , 0 ); setMoveKey( spep_5 -3 + 20, 1, 665.8, 15.7 , 0 ); setScaleKey( spep_5 + 0, 1, 2.49, 2.49 ); setScaleKey( spep_5 + 1, 1, 2.5, 2.5 ); setScaleKey( spep_5 -3 + 20, 1, 2.5, 2.5 ); setRotateKey( spep_5 + 0, 1, -60.2 ); setRotateKey( spep_5 -3 + 20, 1, -60.2 ); -- ** 敵キャラクター ** -- setDisp( spep_5 -3 + 40, 1, 1 ); setDisp( spep_5 -3 + 99, 1, 0 ); changeAnime( spep_5 -3 + 40, 1, 106 ); changeAnime( spep_5 -3 + 68, 1, 108 ); setMoveKey( spep_5 -3 + 40, 1, -395.2, 22.4 , 0 ); setMoveKey( spep_5 -3 + 42, 1, -296.4, 22.4 , 0 ); setMoveKey( spep_5 -3 + 44, 1, -197.6, 22.4 , 0 ); setMoveKey( spep_5 -3 + 46, 1, -98.8, 22.4 , 0 ); setMoveKey( spep_5 -3 + 48, 1, 0, 22.4 , 0 ); setMoveKey( spep_5 -3 + 50, 1, 4.8, 22.4 , 0 ); setMoveKey( spep_5 -3 + 52, 1, 9.7, 22.4 , 0 ); setMoveKey( spep_5 -3 + 54, 1, 14.5, 22.4 , 0 ); setMoveKey( spep_5 -3 + 56, 1, 19.4, 22.4 , 0 ); setMoveKey( spep_5 -3 + 58, 1, 24.2, 22.4 , 0 ); setMoveKey( spep_5 -3 + 60, 1, 29, 22.4 , 0 ); setMoveKey( spep_5 -3 + 62, 1, 33.9, 22.4 , 0 ); setMoveKey( spep_5 -3 + 64, 1, 38.7, 22.4 , 0 ); setMoveKey( spep_5 -3 + 67, 1, 43.6, 22.4 , 0 ); setMoveKey( spep_5 -3 + 68, 1, 133.5, 109.1 , 0 ); setMoveKey( spep_5 -3 + 70, 1, 153.6, 75.6 , 0 ); setMoveKey( spep_5 -3 + 72, 1, 130.2, 95.7 , 0 ); setMoveKey( spep_5 -3 + 74, 1, 153.6, 99 , 0 ); setMoveKey( spep_5 -3 + 76, 1, 143.6, 78.9 , 0 ); setMoveKey( spep_5 -3 + 78, 1, 207.2, 89 , 0 ); setMoveKey( spep_5 -3 + 80, 1, 270.8, 89 , 0 ); setMoveKey( spep_5 -3 + 82, 1, 334.5, 89 , 0 ); setMoveKey( spep_5 -3 + 84, 1, 398.1, 89 , 0 ); setMoveKey( spep_5 -3 + 86, 1, 461.8, 89 , 0 ); setMoveKey( spep_5 -3 + 88, 1, 525.4, 89 , 0 ); setMoveKey( spep_5 -3 + 90, 1, 589, 89 , 0 ); setMoveKey( spep_5 -3 + 92, 1, 652.7, 89 , 0 ); setMoveKey( spep_5 -3 + 94, 1, 716.3, 89 , 0 ); setMoveKey( spep_5 -3 + 96, 1, 780, 89 , 0 ); setMoveKey( spep_5 -3 + 99, 1, 843.6, 89 , 0 ); setScaleKey( spep_5 -3 + 40, 1, 2.5, 2.5 ); setScaleKey( spep_5 -3 + 67, 1, 2.5, 2.5 ); setScaleKey( spep_5 -3 + 68, 1, 3, 3 ); setScaleKey( spep_5 -3 + 99, 1, 3, 3 ); setRotateKey( spep_5 -3 + 40, 1, -28.7 ); setRotateKey( spep_5 -3 + 67, 1, -28.7 ); setRotateKey( spep_5 -3 + 68, 1, -28.6 ); setRotateKey( spep_5 -3 + 99, 1, -28.6 ); -- ** 敵キャラクター ** -- setDisp( spep_5 -3 + 108, 1, 1 ); setDisp( spep_5 -3 + 120, 1, 0 ); changeAnime( spep_5 -3 + 108, 1, 105 ); setMoveKey( spep_5 -3 + 108, 1, 0, -193.3 , 0 ); setMoveKey( spep_5 -3 + 110, 1, 0, -154.6 , 0 ); setMoveKey( spep_5 -3 + 112, 1, 0, -115.8 , 0 ); setMoveKey( spep_5 -3 + 114, 1, 0, -77.1 , 0 ); setMoveKey( spep_5 -3 + 116, 1, 0.1, -38.4 , 0 ); setMoveKey( spep_5 -3 + 118, 1, 10.2, -13.1 , 0 ); setMoveKey( spep_5 -3 + 120, 1, 10.2, -13.1 , 0 ); setScaleKey( spep_5 -3 + 108, 1, 3.99, 3.99 ); setScaleKey( spep_5 -3 + 110, 1, 3.36, 3.36 ); setScaleKey( spep_5 -3 + 112, 1, 2.72, 2.72 ); setScaleKey( spep_5 -3 + 114, 1, 2.08, 2.08 ); setScaleKey( spep_5 -3 + 116, 1, 1.44, 1.44 ); setScaleKey( spep_5 -3 + 118, 1, 0.8, 0.8 ); setScaleKey( spep_5 -3 + 120, 1, 0.8, 0.8 ); setRotateKey( spep_5 -3 + 108, 1, -28.6 ); setRotateKey( spep_5 -3 + 120, 1, -28.6 ); -- ** 音 ** -- --敵飛んでいく SE044 = playSeVer2( spep_5 + 18, 1183, "",spep_5 + 74, 0, 18, -1); --2人タックル SE045 = playSeVer2( spep_5 + 44, 1003, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_5 + 44, 1004, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_5 + 56, 1153, "", 0, 0, 0, -1); SE048 = playSeVer2( spep_5 + 56, 1187, "", 0, 0, 0, -1); --壁衝突 SE050 = playSeVer2( spep_5 + 78, 1121, "",spep_5 + 116, 0, 10, -1); SE051 = playSeVer2( spep_5 + 106, 1159, "",spep_5 +166 + 44, 0, 64, -1); setSeVolumeByWorkId( spep_5 + 106, SE051, 70 ); --18号フレームイン SE052 = playSeVer2( spep_5 + 160, 44, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 166 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_6 = spep_5 + 166; ------------------------------------------------------ -- 気弾構え(136F) ------------------------------------------------------ --spep_6 = 0; -- ** エフェクト等 ** -- tame = entryEffectLife( spep_6 + 0, SP_10, 136, 0x100, -1, 0, 0, 0 ); --気弾構え ef_010 setEffMoveKey( spep_6 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_6 + 136, tame, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_6 + 136, tame, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, tame, 0 ); setEffRotateKey( spep_6 + 136, tame, 0 ); setEffAlphaKey( spep_6 + 0, tame, 255 ); setEffAlphaKey( spep_6 + 136 -1, tame, 255 ); setEffAlphaKey( spep_6 + 136, tame, 0 ); -- ** 音 ** -- --2人気弾溜め SE049 = playSeVer2( spep_6 + 82, 1204, "",spep_6 + 130, 4, 6, -1); setSeVolumeByWorkId( spep_6 + 82, SE049, 200 ); setStartTimeMs( SE049, 2950 ); --17号フレームイン SE053 = playSeVer2( spep_6 + 22, 1072, "", 0, 0, 0, 0.6); setPitch( spep_6 + 22, SE053, -400 ); setTimeStretch( SE053, 0.73, 30, 4 ); --2人気弾溜め SE054 = playSeVer2( spep_6 + 88, 49, "", 0, 0, 0, -1); SE055 = playSeVer2( spep_6 + 88, 1154, "",spep_6 + 142, 0, 8, -1); setSeVolumeByWorkId( spep_6 + 88, SE055, 158 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 136 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_7 = spep_6 + 0; -------------------------------------- --カードカットイン(94F) -------------------------------------- --spep_7 = 0; -- ** カードカットイン ** -- -- ** 極限用 ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_7 + 0, SE_05); speff = entryEffect( spep_7 + 0, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_7 + 0, SE_05); speff = entryEffect( spep_7 + 0, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_7 + 0, SE_05); speff = entryEffect( spep_7 + 0, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_7 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_7 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_7 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_7 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_7 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_7 + 0, shuchusen, 0 ); setEffRotateKey( spep_7 + 90, shuchusen, 0 ); setEffAlphaKey( spep_7 + 0, shuchusen, 255 ); setEffAlphaKey( spep_7 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_7 + 0, SE_05 ); --連続気弾 SE057 = playSeVer2( spep_7 + 82, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 82, SE057, 141 ); setPitch( spep_7 + 82, SE057, -400 ); setTimeStretch( SE057, 0.73, 30, 4 ); SE058 = playSeVer2( spep_7 + 90, 1023, "", 0, 0, 0, -1); SE059 = playSeVer2( spep_7 + 92, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 92, SE059, 141 ); setPitch( spep_7 + 92, SE059, -400 ); setTimeStretch( SE059, 0.73, 30, 4 ); -- ** 白背景 ** -- entryFadeBg( spep_7 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_7 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_7 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_8 = spep_7 + 0; ------------------------------------------------------ -- フィニッシュ(222F) ------------------------------------------------------ --spep_8 = 0; -- ** エフェクト等 ** -- finish = entryEffect( spep_8 + 0, SP_11, 0x100, -1, 0, 0, 0 ); --フィニッシュ ef_011 setEffMoveKey( spep_8 + 0, finish, 0, 0 , 0 ); setEffMoveKey( spep_8 + 222, finish, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_8 + 222, finish, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, finish, 0 ); setEffRotateKey( spep_8 + 222, finish, 0 ); setEffAlphaKey( spep_8 + 0, finish, 255 ); setEffAlphaKey( spep_8 + 222, finish, 255 ); -- ** 音 ** -- --連続気弾 SE060 = playSeVer2( spep_8 + 0, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 0, SE060, 181 ); setPitch( spep_8 + 0, SE060, -400 ); setTimeStretch( SE060, 0.73, 30, 4 ); SE061 = playSeVer2( spep_8 + 10, 1024, "", 0, 0, 0, -1); SE062 = playSeVer2( spep_8 + 12, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 12, SE062, 181 ); setPitch( spep_8 + 12, SE062, -400 ); setTimeStretch( SE062, 0.73, 30, 4 ); SE063 = playSeVer2( spep_8 + 22, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 22, SE063, 181 ); setPitch( spep_8 + 22, SE063, -400 ); setTimeStretch( SE063, 0.73, 30, 4 ); SE064 = playSeVer2( spep_8 + 32, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 32, SE064, 181 ); setPitch( spep_8 + 32, SE064, -400 ); setTimeStretch( SE064, 0.73, 30, 4 ); SE065 = playSeVer2( spep_8 + 42, 1016, "", 0, 0, 0, -1); setPitch( spep_8 + 42, SE065, -400 ); setTimeStretch( SE065, 0.73, 30, 4 ); SE066 = playSeVer2( spep_8 + 52, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 52, SE066, 100 ); setPitch( spep_8 + 52, SE066, -400 ); setTimeStretch( SE066, 0.73, 30, 4 ); SE067 = playSeVer2( spep_8 + 62, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 62, SE067, 100 ); setPitch( spep_8 + 62, SE067, -400 ); setTimeStretch( SE067, 0.73, 30, 4 ); SE068 = playSeVer2( spep_8 + 64, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 64, SE068, 100 ); SE069 = playSeVer2( spep_8 + 70, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 70, SE069, 100 ); setPitch( spep_8 + 70, SE069, -400 ); setTimeStretch( SE069, 0.73, 30, 4 ); SE070 = playSeVer2( spep_8 + 80, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 80, SE070, 100 ); setPitch( spep_8 + 80, SE070, -400 ); setTimeStretch( SE070, 0.73, 30, 4 ); SE071 = playSeVer2( spep_8 + 92, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 92, SE071, 100 ); setPitch( spep_8 + 92, SE071, -400 ); setTimeStretch( SE071, 0.73, 30, 4 ); SE072 = playSeVer2( spep_8 + 104, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 104, SE072, 100 ); setPitch( spep_8 + 104, SE072, -400 ); setTimeStretch( SE072, 0.73, 30, 4 ); SE073 = playSeVer2( spep_8 + 114, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 114, SE073, 100 ); setPitch( spep_8 + 114, SE073, -400 ); setTimeStretch( SE073, 0.73, 30, 4 ); SE074 = playSeVer2( spep_8 + 116, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 116, SE074, 112 ); SE075 = playSeVer2( spep_8 + 124, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 124, SE075, 100 ); setPitch( spep_8 + 124, SE075, -400 ); setTimeStretch( SE075, 0.73, 30, 4 ); SE076 = playSeVer2( spep_8 + 134, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 134, SE076, 100 ); setPitch( spep_8 + 134, SE076, -400 ); setTimeStretch( SE076, 0.73, 30, 4 ); SE077 = playSeVer2( spep_8 + 146, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 146, SE077, 100 ); setPitch( spep_8 + 146, SE077, -400 ); setTimeStretch( SE077, 0.73, 30, 4 ); SE078 = playSeVer2( spep_8 + 154, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 154, SE078, 100 ); setPitch( spep_8 + 154, SE078, -400 ); setTimeStretch( SE078, 0.73, 30, 4 ); SE079 = playSeVer2( spep_8 + 162, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 162, SE079, 127 ); -- ** 黒背景 ** -- entryFadeBg( spep_8 + 0, 0, 222 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_8 + 62 ); endPhase( spep_8 + 212 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 開幕~18号髪の毛かきあげ(196F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01, 196, 0x100, -1, 0, 0, 0 ); --開幕~18号髪の毛かきあげ ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 196, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, -1.0, 1.0 ); setEffScaleKey( spep_0 + 196, first_f, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 196, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 196 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 196, first_f, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 1232, "", 0, 0, 0, -1); --環境音 SE002 = playSeVer2( spep_0 + 0, 1269, "",spep_0 +196 + 154, 0, 44, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 24 ); --カメラ遷移 SE003 = playSeVer2( spep_0 + 28, 1232, "", 0, 0, 0, -1); setPitch( spep_0 + 28, SE003, 400 ); setTimeStretch( SE003, 1.27, 30, 4 ); SE004 = playSeVer2( spep_0 + 30, 4, "", 0, 0, 0, -1); --髪なびく SE005 = playSeVer2( spep_0 + 76, 1003, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 116, 1333, "", 0, 4, 0, -1); setSeVolumeByWorkId( spep_0 + 116, SE006, 124 ); setStartTimeMs( SE006, 400 ); SE007 = playSeVer2( spep_0 + 104, 1331, "",spep_0 + 154, 0, 18, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 196 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 196; ------------------------------------------------------ -- セリフカットイン~重なる~手前ダッシュ(184F) ------------------------------------------------------ --spep_1 = 0; -- ** エフェクト等 ** -- fdash = entryEffectLife( spep_1 + 0, SP_02, 184, 0x100, -1, 0, 0, 0 ); --セリフカットイン~重なる~手前ダッシュ ef_002 setEffMoveKey( spep_1 + 0, fdash, 0, 0 , 0 ); setEffMoveKey( spep_1 + 184, fdash, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, fdash, -1.0, 1.0 ); setEffScaleKey( spep_1 + 184, fdash, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0, fdash, 0 ); setEffRotateKey( spep_1 + 184, fdash, 0 ); setEffAlphaKey( spep_1 + 0, fdash, 255 ); setEffAlphaKey( spep_1 + 184 -1, fdash, 255 ); setEffAlphaKey( spep_1 + 184, fdash, 0 ); spep_x = spep_1 + 0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 音 ** -- --顔カットイン SE008 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --2人重なる SE009 = playSeVer2( spep_1 + 90, 1274, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_1 + 90, SE009, 80 ); setPitch( spep_1 + 90, SE009, -400 ); setTimeStretch( SE009, 0.73, 30, 4 ); SE010 = playSeVer2( spep_1 + 90, 1295, "",spep_1 + 178, 30, 24, 0.6); setSeVolumeByWorkId( spep_1 + 90, SE010, 145 ); SE011 = playSeVer2( spep_1 + 90, 1271, "",spep_1 + 178, 0, 24, 0.6); setSeVolumeByWorkId( spep_1 + 90, SE011, 141 ); --ダッシュ SE013 = playSeVer2( spep_1 + 156, 1182, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_1 + 166, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 166, SE014, 209 ); SE015 = playSeVer2( spep_1 + 176, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 176, SE015, 224 ); --2人向かってくる SE016 = playSeVer2( spep_1 + 180, 1117, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_1 + 180, 1116, "",spep_1 +184 + 36, 0, 18, -1); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 184 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_2 = spep_1 + 184; ------------------------------------------------------ -- 分裂して初撃(96F) ------------------------------------------------------ --spep_2 = 0; -- ** エフェクト等 ** -- fattack_f = entryEffectLife( spep_2 + 0, SP_03, 96, 0x100, -1, 0, 0, 0 ); --分裂して初撃 前面 ef_003 setEffMoveKey( spep_2 + 0, fattack_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 96, fattack_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, fattack_f, -1.0, 1.0 ); setEffScaleKey( spep_2 + 96, fattack_f, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, fattack_f, 0 ); setEffRotateKey( spep_2 + 96, fattack_f, 0 ); setEffAlphaKey( spep_2 + 0, fattack_f, 255 ); setEffAlphaKey( spep_2 + 96 -1, fattack_f, 255 ); setEffAlphaKey( spep_2 + 96, fattack_f, 0 ); fattack_b = entryEffectLife( spep_2 + 0, SP_04, 96, 0x80, -1, 0, 0, 0 ); --分裂して初撃 背面 ef_004 setEffMoveKey( spep_2 + 0, fattack_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 96, fattack_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, fattack_b, -1.0, 1.0 ); setEffScaleKey( spep_2 + 96, fattack_b, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, fattack_b, 0 ); setEffRotateKey( spep_2 + 96, fattack_b, 0 ); setEffAlphaKey( spep_2 + 0, fattack_b, 255 ); setEffAlphaKey( spep_2 + 96 -1, fattack_b, 255 ); setEffAlphaKey( spep_2 + 96, fattack_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 96, 1, 0 ); changeAnime( spep_2 + 0, 1, 18 ); setMoveKey( spep_2 + 0, 1, 11.3, -408.8 , 0 ); setScaleKey( spep_2 + 0, 1, 4, 4 ); setRotateKey( spep_2 + 0, 1, -47 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 96 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 30 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- setMoveKey( SP_dodge + 0, 1, 11.3, -408.8 , 0 ); setMoveKey( SP_dodge + 10, 1, 11.3, -408.8 , 0 ); setScaleKey( SP_dodge + 0, 1, 4, 4 ); setScaleKey( SP_dodge + 10, 1, 4, 4 ); setRotateKey( SP_dodge + 0, 1, -47 ); setRotateKey( SP_dodge + 10, 1, -47 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 敵キャラクター ** -- changeAnime( spep_2 -3 + 46, 1, 7 ); changeAnime( spep_2 -3 + 68, 1, 106 ); changeAnime( spep_2 -3 + 74, 1, 107 ); setMoveKey( spep_2 -3 + 45, 1, 11.3, -408.8 , 0 ); setMoveKey( spep_2 -3 + 46, 1, 71.6, -286.4 , 0 ); setMoveKey( spep_2 -3 + 48, 1, 56.8, -314.2 , 0 ); setMoveKey( spep_2 -3 + 50, 1, 63.3, -315.6 , 0 ); setMoveKey( spep_2 -3 + 52, 1, 48.5, -330.3 , 0 ); setMoveKey( spep_2 -3 + 54, 1, 49.6, -329 , 0 ); setMoveKey( spep_2 -3 + 56, 1, 45.5, -346.3 , 0 ); setMoveKey( spep_2 -3 + 58, 1, 41.3, -355.6 , 0 ); setMoveKey( spep_2 -3 + 60, 1, 37.2, -364.9 , 0 ); setMoveKey( spep_2 -3 + 62, 1, 33, -374.3 , 0 ); setMoveKey( spep_2 -3 + 64, 1, 28.8, -383.6 , 0 ); setMoveKey( spep_2 -3 + 67, 1, 24.7, -392.9 , 0 ); setMoveKey( spep_2 -3 + 68, 1, 83.5, -156.4 , 0 ); setMoveKey( spep_2 -3 + 70, 1, 52.9, -151.3 , 0 ); setMoveKey( spep_2 -3 + 73, 1, 100.8, -140.4 , 0 ); setMoveKey( spep_2 -3 + 74, 1, 39, -254.1 , 0 ); setMoveKey( spep_2 -3 + 76, 1, 50.8, -266.2 , 0 ); setMoveKey( spep_2 -3 + 78, 1, 51.7, -268.6 , 0 ); setMoveKey( spep_2 -3 + 80, 1, 52.6, -300 , 0 ); setMoveKey( spep_2 -3 + 82, 1, 53.6, -320.9 , 0 ); setMoveKey( spep_2 -3 + 84, 1, 54.5, -341.7 , 0 ); setMoveKey( spep_2 -3 + 86, 1, 55.4, -362.6 , 0 ); setMoveKey( spep_2 -3 + 88, 1, 56.3, -383.4 , 0 ); setMoveKey( spep_2 -3 + 90, 1, 57.2, -404.3 , 0 ); setMoveKey( spep_2 -3 + 92, 1, 58.1, -425.1 , 0 ); setMoveKey( spep_2 -3 + 94, 1, 59, -446 , 0 ); setMoveKey( spep_2 -3 + 96, 1, 59.9, -466.8 , 0 ); setMoveKey( spep_2 -3 + 98, 1, 60.8, -487.7 , 0 ); setMoveKey( spep_2 -3 + 99, 1, 60.8, -487.7 , 0 ); setScaleKey( spep_2 -3 + 45, 1, 4, 4 ); setScaleKey( spep_2 -3 + 46, 1, 1.5, 1.5 ); setScaleKey( spep_2 -3 + 48, 1, 1.55, 1.55 ); setScaleKey( spep_2 -3 + 50, 1, 1.6, 1.6 ); setScaleKey( spep_2 -3 + 52, 1, 1.65, 1.65 ); setScaleKey( spep_2 -3 + 54, 1, 1.7, 1.7 ); setScaleKey( spep_2 -3 + 56, 1, 1.75, 1.75 ); setScaleKey( spep_2 -3 + 58, 1, 1.8, 1.8 ); setScaleKey( spep_2 -3 + 60, 1, 1.85, 1.85 ); setScaleKey( spep_2 -3 + 62, 1, 1.9, 1.9 ); setScaleKey( spep_2 -3 + 64, 1, 1.95, 1.95 ); setScaleKey( spep_2 -3 + 67, 1, 2, 2 ); setScaleKey( spep_2 -3 + 68, 1, 3.94, 3.94 ); setScaleKey( spep_2 -3 + 73, 1, 3.94, 3.94 ); setScaleKey( spep_2 -3 + 74, 1, 1.8, 1.8 ); setScaleKey( spep_2 -3 + 76, 1, 1.86, 1.86 ); setScaleKey( spep_2 -3 + 78, 1, 1.92, 1.92 ); setScaleKey( spep_2 -3 + 80, 1, 1.98, 1.98 ); setScaleKey( spep_2 -3 + 82, 1, 2.03, 2.03 ); setScaleKey( spep_2 -3 + 84, 1, 2.09, 2.09 ); setScaleKey( spep_2 -3 + 86, 1, 2.15, 2.15 ); setScaleKey( spep_2 -3 + 88, 1, 2.21, 2.21 ); setScaleKey( spep_2 -3 + 90, 1, 2.27, 2.27 ); setScaleKey( spep_2 -3 + 92, 1, 2.33, 2.33 ); setScaleKey( spep_2 -3 + 94, 1, 2.39, 2.39 ); setScaleKey( spep_2 -3 + 96, 1, 2.45, 2.45 ); setScaleKey( spep_2 -3 + 98, 1, 2.51, 2.51 ); setScaleKey( spep_2 -3 + 99, 1, 2.51, 2.51 ); setRotateKey( spep_2 -3 + 45, 1, -47 ); setRotateKey( spep_2 -3 + 46, 1, -19.3 ); setRotateKey( spep_2 -3 + 48, 1, -19.5 ); setRotateKey( spep_2 -3 + 67, 1, -19.5 ); setRotateKey( spep_2 -3 + 68, 1, -26.6 ); setRotateKey( spep_2 -3 + 73, 1, -26.6 ); setRotateKey( spep_2 -3 + 74, 1, -3.8 ); setRotateKey( spep_2 -3 + 99, 1, -3.8 ); -- ** 音 ** -- --キック SE018 = playSeVer2( spep_2 + 30, 1004, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_2 + 36, 1110, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_2 + 36, 1010, "", 0, 0, 0, -1); --17号パンチ SE021 = playSeVer2( spep_2 + 60, 1000, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_2 + 60, 1009, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_2 + 62, 1110, "", 0, 0, 0, -1); --18号ダッシュ SE024 = playSeVer2( spep_2 + 86, 9, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 86, 1182, "",spep_2 +96 + 18, 0, 18, -1); -- ** 次の準備 ** -- spep_3 = spep_2 + 96; ------------------------------------------------------ -- 手前ダッシュ18号&17号(76F) ------------------------------------------------------ --spep_3 = 0; -- ** エフェクト等 ** -- sfdash = entryEffectLife( spep_3 + 0, SP_05, 76, 0x100, -1, 0, 0, 0 ); --手前ダッシュ18号&17号 ef_005 setEffMoveKey( spep_3 + 0, sfdash, 0, 0 , 0 ); setEffMoveKey( spep_3 + 76, sfdash, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0, sfdash, -1.0, 1.0 ); setEffScaleKey( spep_3 + 76, sfdash, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0, sfdash, 0 ); setEffRotateKey( spep_3 + 76, sfdash, 0 ); setEffAlphaKey( spep_3 + 0, sfdash, 255 ); setEffAlphaKey( spep_3 + 76 -1, sfdash, 255 ); setEffAlphaKey( spep_3 + 76, sfdash, 0 ); -- ** 音 ** -- --18号走る SE026 = playSeVer2( spep_3 + 2, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 2, SE026, 158 ); setPitch( spep_3 + 2, SE026, 400 ); setTimeStretch( SE026, 1.27, 30, 4 ); SE027 = playSeVer2( spep_3 + 12, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 12, SE027, 211 ); setPitch( spep_3 + 12, SE027, 400 ); setTimeStretch( SE027, 1.27, 30, 4 ); SE028 = playSeVer2( spep_3 + 22, 1107, "", 0, 0, 0, -1); setPitch( spep_3 + 22, SE028, 400 ); setTimeStretch( SE028, 1.27, 30, 4 ); --17号ダッシュ SE029 = playSeVer2( spep_3 + 26, 9, "", 0, 0, 0, -1); setPitch( spep_3 + 26, SE029, 200 ); setTimeStretch( SE029, 1.13, 30, 4 ); --17号走る SE030 = playSeVer2( spep_3 + 42, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 42, SE030, 168 ); SE031 = playSeVer2( spep_3 + 50, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 50, SE031, 197 ); SE032 = playSeVer2( spep_3 + 60, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 60, SE032, 153 ); --ラッシュ SE033 = playSeVer2( spep_3 + 66, 1110, "",spep_3 +76 + 22, 0, 12, -1); SE034 = playSeVer2( spep_3 + 66, 1009, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_3 + 74, 1110, "",spep_3 +76 + 34, 0, 14, -1); setSeVolumeByWorkId( spep_3 + 74, SE035, 87 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 76 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 76; ------------------------------------------------------ -- 連撃 背面(56F) ------------------------------------------------------ --spep_4 = 0; -- ** エフェクト等 ** -- rash_f = entryEffectLife( spep_4 + 0, SP_06e, 56, 0x100, -1, 0, 0, 0 ); --連撃 前面 ef_006 setEffMoveKey( spep_4 + 0, rash_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 56, rash_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, rash_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 56, rash_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, rash_f, 0 ); setEffRotateKey( spep_4 + 56, rash_f, 0 ); setEffAlphaKey( spep_4 + 0, rash_f, 255 ); setEffAlphaKey( spep_4 + 56 -1, rash_f, 255 ); setEffAlphaKey( spep_4 + 56, rash_f, 0 ); rash_b = entryEffectLife( spep_4 + 0, SP_07, 56, 0x80, -1, 0, 0, 0 ); --連撃 背面 ef_007 setEffMoveKey( spep_4 + 0, rash_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 56, rash_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, rash_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 56, rash_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, rash_b, 0 ); setEffRotateKey( spep_4 + 56, rash_b, 0 ); setEffAlphaKey( spep_4 + 0, rash_b, 255 ); setEffAlphaKey( spep_4 + 56 -1, rash_b, 255 ); setEffAlphaKey( spep_4 + 56, rash_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_4 + 0, 1, 1 ); --setDisp( spep_4 + 56, 1, 0 );-- changeAnime( spep_4 + 0, 1, 107 ); changeAnime( spep_4 -3 + 16, 1, 7 ); changeAnime( spep_4 -3 + 26, 1, 107 ); changeAnime( spep_4 -3 + 42, 1, 7 ); changeAnime( spep_4 -3 + 52, 1, 107 ); setMoveKey( spep_4 + 0, 1, 27.7, 85.9 , 0 ); setMoveKey( spep_4 + 1, 1, 26.7, 94.6 , 0 ); setMoveKey( spep_4 + 2, 1, 33.2, 88.2 , 0 ); setMoveKey( spep_4 -3 + 6, 1, 27.1, 99.4 , 0 ); setMoveKey( spep_4 -3 + 8, 1, 38.6, 98 , 0 ); setMoveKey( spep_4 -3 + 10, 1, 35, 109.2 , 0 ); setMoveKey( spep_4 -3 + 12, 1, 34, 112.8 , 0 ); setMoveKey( spep_4 -3 + 15, 1, 40.5, 106.5 , 0 ); setMoveKey( spep_4 -3 + 16, 1, 92.3, 84.4 , 0 ); setMoveKey( spep_4 -3 + 18, 1, 103.7, 83 , 0 ); setMoveKey( spep_4 -3 + 20, 1, 100.1, 94.1 , 0 ); setMoveKey( spep_4 -3 + 22, 1, 99.1, 97.8 , 0 ); setMoveKey( spep_4 -3 + 25, 1, 105.6, 91.4 , 0 ); setMoveKey( spep_4 -3 + 26, 1, 41.7, 135.9 , 0 ); setMoveKey( spep_4 -3 + 28, 1, 53.1, 134.5 , 0 ); setMoveKey( spep_4 -3 + 30, 1, 49.6, 145.7 , 0 ); setMoveKey( spep_4 -3 + 32, 1, 48.6, 149.4 , 0 ); setMoveKey( spep_4 -3 + 34, 1, 55, 143 , 0 ); setMoveKey( spep_4 -3 + 36, 1, 49, 154.2 , 0 ); setMoveKey( spep_4 -3 + 38, 1, 60.4, 152.8 , 0 ); setMoveKey( spep_4 -3 + 41, 1, 56.9, 164 , 0 ); setMoveKey( spep_4 -3 + 42, 1, 113.7, 134.3 , 0 ); setMoveKey( spep_4 -3 + 44, 1, 120.1, 128 , 0 ); setMoveKey( spep_4 -3 + 46, 1, 114.1, 139.1 , 0 ); setMoveKey( spep_4 -3 + 48, 1, 125.5, 137.8 , 0 ); setMoveKey( spep_4 -3 + 51, 1, 122, 149 , 0 ); setMoveKey( spep_4 -3 + 52, 1, 63.1, 185.9 , 0 ); setMoveKey( spep_4 -3 + 54, 1, 69.6, 179.6 , 0 ); setMoveKey( spep_4 -3 + 56, 1, 63.6, 190.7 , 0 ); setMoveKey( spep_4 -3 + 58, 1, 75, 189.4 , 0 ); --setMoveKey( spep_4 -3 + 59, 1, 75, 189.4 , 0 ); s4 = 0.04; setScaleKey( spep_4 + 0, 1, 0.66 -s4, 0.66 -s4 ); setScaleKey( spep_4 -3 + 58, 1, 0.66 -s4, 0.66 -s4 ); --setScaleKey( spep_4 -3 + 59, 1, 0.66, 0.66 );-- setRotateKey( spep_4 + 0, 1, -52.2 ); setRotateKey( spep_4 + 1, 1, -54.9 ); setRotateKey( spep_4 + 2, 1, -52.2 ); setRotateKey( spep_4 -3 + 6, 1, -54.9 ); setRotateKey( spep_4 -3 + 8, 1, -52.2 ); setRotateKey( spep_4 -3 + 10, 1, -54.9 ); setRotateKey( spep_4 -3 + 12, 1, -52.2 ); setRotateKey( spep_4 -3 + 15, 1, -54.9 ); setRotateKey( spep_4 -3 + 16, 1, 93.1 ); setRotateKey( spep_4 -3 + 18, 1, 95.6 ); setRotateKey( spep_4 -3 + 20, 1, 93.1 ); setRotateKey( spep_4 -3 + 22, 1, 95.6 ); setRotateKey( spep_4 -3 + 25, 1, 93.1 ); setRotateKey( spep_4 -3 + 26, 1, -52.2 ); setRotateKey( spep_4 -3 + 28, 1, -54.9 ); setRotateKey( spep_4 -3 + 30, 1, -52.2 ); setRotateKey( spep_4 -3 + 32, 1, -54.9 ); setRotateKey( spep_4 -3 + 34, 1, -52.2 ); setRotateKey( spep_4 -3 + 36, 1, -54.9 ); setRotateKey( spep_4 -3 + 38, 1, -52.2 ); setRotateKey( spep_4 -3 + 41, 1, -54.9 ); setRotateKey( spep_4 -3 + 42, 1, 93.1 ); setRotateKey( spep_4 -3 + 44, 1, 95.6 ); setRotateKey( spep_4 -3 + 46, 1, 93.1 ); setRotateKey( spep_4 -3 + 48, 1, 95.6 ); setRotateKey( spep_4 -3 + 51, 1, 93.1 ); setRotateKey( spep_4 -3 + 52, 1, -52.2 ); setRotateKey( spep_4 -3 + 54, 1, -54.9 ); setRotateKey( spep_4 -3 + 56, 1, -52.2 ); setRotateKey( spep_4 -3 + 58, 1, -54.9 ); --setRotateKey( spep_4 -3 + 59, 1, -54.9 );-- -- ** 音 ** -- --ラッシュ SE036 = playSeVer2( spep_4 + 0, 1009, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 0, SE036, 83 ); SE037 = playSeVer2( spep_4 + 8, 1110, "",spep_4 + 42, 0, 12, -1); setPitch( spep_4 + 8, SE037, -200 ); setTimeStretch( SE037, 0.87, 30, 4 ); SE038 = playSeVer2( spep_4 + 16, 1110, "",spep_4 + 48, 0, 12, -1); SE039 = playSeVer2( spep_4 + 16, 1010, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_4 + 22, 1110, "",spep_4 + 56, 0, 14, -1); setSeVolumeByWorkId( spep_4 + 22, SE012, 88 ); setPitch( spep_4 + 22, SE012, 200 ); setTimeStretch( SE012, 1.13, 30, 4 ); SE040 = playSeVer2( spep_4 + 36, 1110, "",spep_4 +56 + 14, 0, 14, -1); SE041 = playSeVer2( spep_4 + 36, 1000, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_4 + 52, 1110, "", 0, 0, 0, -1); --18号パンチ SE043 = playSeVer2( spep_4 + 52, 1120, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 56 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 56; ------------------------------------------------------ -- 18号殴り~二人で体当たり(166F) ------------------------------------------------------ --spep_5 = 0; -- ** エフェクト等 ** -- tackle_f = entryEffectLife( spep_5 + 0, SP_08e, 166, 0x100, -1, 0, 0, 0 ); --18号殴り~二人で体当たり 前面 ef_008 setEffMoveKey( spep_5 + 0, tackle_f, 0, 0 , 0 ); setEffMoveKey( spep_5 + 166, tackle_f, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, tackle_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 166, tackle_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, tackle_f, 0 ); setEffRotateKey( spep_5 + 166, tackle_f, 0 ); setEffAlphaKey( spep_5 + 0, tackle_f, 255 ); setEffAlphaKey( spep_5 + 166 -1, tackle_f, 255 ); setEffAlphaKey( spep_5 + 166, tackle_f, 0 ); tackle_b = entryEffectLife( spep_5 + 0, SP_09, 166, 0x80, -1, 0, 0, 0 ); --18号殴り~二人で体当たり 背面 ef_009 setEffMoveKey( spep_5 + 0, tackle_b, 0, 0 , 0 ); setEffMoveKey( spep_5 + 166, tackle_b, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0, tackle_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 166, tackle_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, tackle_b, 0 ); setEffRotateKey( spep_5 + 166, tackle_b, 0 ); setEffAlphaKey( spep_5 + 0, tackle_b, 255 ); setEffAlphaKey( spep_5 + 166 -1, tackle_b, 255 ); setEffAlphaKey( spep_5 + 166, tackle_b, 0 ); -- ** 敵キャラクター ** -- --setDisp( spep_5 + 0, 1, 1 );-- setDisp( spep_5 -3 + 20, 1, 0 ); changeAnime( spep_5 + 0, 1, 107 ); setMoveKey( spep_5 + 0, 1, -177.6, 15.7 , 0 ); setMoveKey( spep_5 + 1, 1, -177, 22.4 , 0 ); setMoveKey( spep_5 + 2, 1, -166.4, 9 , 0 ); setMoveKey( spep_5 -3 + 6, 1, -169.2, 15.7 , 0 ); setMoveKey( spep_5 -3 + 8, 1, -158.6, 19 , 0 ); setMoveKey( spep_5 -3 + 10, 1, -158.1, 15.7 , 0 ); setMoveKey( spep_5 -3 + 12, 1, -154.1, 15.7 , 0 ); setMoveKey( spep_5 -3 + 14, 1, 50.8, 15.7 , 0 ); setMoveKey( spep_5 -3 + 16, 1, 255.8, 15.7 , 0 ); setMoveKey( spep_5 -3 + 18, 1, 460.8, 15.7 , 0 ); setMoveKey( spep_5 -3 + 20, 1, 665.8, 15.7 , 0 ); setScaleKey( spep_5 + 0, 1, 2.49, 2.49 ); setScaleKey( spep_5 + 1, 1, 2.5, 2.5 ); setScaleKey( spep_5 -3 + 20, 1, 2.5, 2.5 ); setRotateKey( spep_5 + 0, 1, -60.2 ); setRotateKey( spep_5 -3 + 20, 1, -60.2 ); -- ** 敵キャラクター ** -- setDisp( spep_5 -3 + 40, 1, 1 ); setDisp( spep_5 -3 + 99, 1, 0 ); changeAnime( spep_5 -3 + 40, 1, 106 ); changeAnime( spep_5 -3 + 68, 1, 108 ); setMoveKey( spep_5 -3 + 40, 1, -395.2, 22.4 , 0 ); setMoveKey( spep_5 -3 + 42, 1, -296.4, 22.4 , 0 ); setMoveKey( spep_5 -3 + 44, 1, -197.6, 22.4 , 0 ); setMoveKey( spep_5 -3 + 46, 1, -98.8, 22.4 , 0 ); setMoveKey( spep_5 -3 + 48, 1, 0, 22.4 , 0 ); setMoveKey( spep_5 -3 + 50, 1, 4.8, 22.4 , 0 ); setMoveKey( spep_5 -3 + 52, 1, 9.7, 22.4 , 0 ); setMoveKey( spep_5 -3 + 54, 1, 14.5, 22.4 , 0 ); setMoveKey( spep_5 -3 + 56, 1, 19.4, 22.4 , 0 ); setMoveKey( spep_5 -3 + 58, 1, 24.2, 22.4 , 0 ); setMoveKey( spep_5 -3 + 60, 1, 29, 22.4 , 0 ); setMoveKey( spep_5 -3 + 62, 1, 33.9, 22.4 , 0 ); setMoveKey( spep_5 -3 + 64, 1, 38.7, 22.4 , 0 ); setMoveKey( spep_5 -3 + 67, 1, 43.6, 22.4 , 0 ); setMoveKey( spep_5 -3 + 68, 1, 133.5, 109.1 , 0 ); setMoveKey( spep_5 -3 + 70, 1, 153.6, 75.6 , 0 ); setMoveKey( spep_5 -3 + 72, 1, 130.2, 95.7 , 0 ); setMoveKey( spep_5 -3 + 74, 1, 153.6, 99 , 0 ); setMoveKey( spep_5 -3 + 76, 1, 143.6, 78.9 , 0 ); setMoveKey( spep_5 -3 + 78, 1, 207.2, 89 , 0 ); setMoveKey( spep_5 -3 + 80, 1, 270.8, 89 , 0 ); setMoveKey( spep_5 -3 + 82, 1, 334.5, 89 , 0 ); setMoveKey( spep_5 -3 + 84, 1, 398.1, 89 , 0 ); setMoveKey( spep_5 -3 + 86, 1, 461.8, 89 , 0 ); setMoveKey( spep_5 -3 + 88, 1, 525.4, 89 , 0 ); setMoveKey( spep_5 -3 + 90, 1, 589, 89 , 0 ); setMoveKey( spep_5 -3 + 92, 1, 652.7, 89 , 0 ); setMoveKey( spep_5 -3 + 94, 1, 716.3, 89 , 0 ); setMoveKey( spep_5 -3 + 96, 1, 780, 89 , 0 ); setMoveKey( spep_5 -3 + 99, 1, 843.6, 89 , 0 ); setScaleKey( spep_5 -3 + 40, 1, 2.5, 2.5 ); setScaleKey( spep_5 -3 + 67, 1, 2.5, 2.5 ); setScaleKey( spep_5 -3 + 68, 1, 3, 3 ); setScaleKey( spep_5 -3 + 99, 1, 3, 3 ); setRotateKey( spep_5 -3 + 40, 1, -28.7 ); setRotateKey( spep_5 -3 + 67, 1, -28.7 ); setRotateKey( spep_5 -3 + 68, 1, -28.6 ); setRotateKey( spep_5 -3 + 99, 1, -28.6 ); -- ** 敵キャラクター ** -- setDisp( spep_5 -3 + 108, 1, 1 ); setDisp( spep_5 -3 + 120, 1, 0 ); changeAnime( spep_5 -3 + 108, 1, 105 ); setMoveKey( spep_5 -3 + 108, 1, 0, -193.3 , 0 ); setMoveKey( spep_5 -3 + 110, 1, 0, -154.6 , 0 ); setMoveKey( spep_5 -3 + 112, 1, 0, -115.8 , 0 ); setMoveKey( spep_5 -3 + 114, 1, 0, -77.1 , 0 ); setMoveKey( spep_5 -3 + 116, 1, 0.1, -38.4 , 0 ); setMoveKey( spep_5 -3 + 118, 1, 10.2, -13.1 , 0 ); setMoveKey( spep_5 -3 + 120, 1, 10.2, -13.1 , 0 ); setScaleKey( spep_5 -3 + 108, 1, 3.99, 3.99 ); setScaleKey( spep_5 -3 + 110, 1, 3.36, 3.36 ); setScaleKey( spep_5 -3 + 112, 1, 2.72, 2.72 ); setScaleKey( spep_5 -3 + 114, 1, 2.08, 2.08 ); setScaleKey( spep_5 -3 + 116, 1, 1.44, 1.44 ); setScaleKey( spep_5 -3 + 118, 1, 0.8, 0.8 ); setScaleKey( spep_5 -3 + 120, 1, 0.8, 0.8 ); setRotateKey( spep_5 -3 + 108, 1, -28.6 ); setRotateKey( spep_5 -3 + 120, 1, -28.6 ); -- ** 音 ** -- --敵飛んでいく SE044 = playSeVer2( spep_5 + 18, 1183, "",spep_5 + 74, 0, 18, -1); --2人タックル SE045 = playSeVer2( spep_5 + 44, 1003, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_5 + 44, 1004, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_5 + 56, 1153, "", 0, 0, 0, -1); SE048 = playSeVer2( spep_5 + 56, 1187, "", 0, 0, 0, -1); --壁衝突 SE050 = playSeVer2( spep_5 + 78, 1121, "",spep_5 + 116, 0, 10, -1); SE051 = playSeVer2( spep_5 + 106, 1159, "",spep_5 +166 + 44, 0, 64, -1); setSeVolumeByWorkId( spep_5 + 106, SE051, 70 ); --18号フレームイン SE052 = playSeVer2( spep_5 + 160, 44, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 166 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_6 = spep_5 + 166; ------------------------------------------------------ -- 気弾構え(136F) ------------------------------------------------------ --spep_6 = 0; -- ** エフェクト等 ** -- tame = entryEffectLife( spep_6 + 0, SP_10, 136, 0x100, -1, 0, 0, 0 ); --気弾構え ef_010 setEffMoveKey( spep_6 + 0, tame, 0, 0 , 0 ); setEffMoveKey( spep_6 + 136, tame, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, tame, -1.0, 1.0 ); setEffScaleKey( spep_6 + 136, tame, -1.0, 1.0 ); setEffRotateKey( spep_6 + 0, tame, 0 ); setEffRotateKey( spep_6 + 136, tame, 0 ); setEffAlphaKey( spep_6 + 0, tame, 255 ); setEffAlphaKey( spep_6 + 136 -1, tame, 255 ); setEffAlphaKey( spep_6 + 136, tame, 0 ); -- ** 音 ** -- --2人気弾溜め SE049 = playSeVer2( spep_6 + 82, 1204, "",spep_6 + 130, 4, 6, -1); setSeVolumeByWorkId( spep_6 + 82, SE049, 200 ); setStartTimeMs( SE049, 2950 ); --17号フレームイン SE053 = playSeVer2( spep_6 + 22, 1072, "", 0, 0, 0, 0.6); setPitch( spep_6 + 22, SE053, -400 ); setTimeStretch( SE053, 0.73, 30, 4 ); --2人気弾溜め SE054 = playSeVer2( spep_6 + 88, 49, "", 0, 0, 0, -1); SE055 = playSeVer2( spep_6 + 88, 1154, "",spep_6 + 142, 0, 8, -1); setSeVolumeByWorkId( spep_6 + 88, SE055, 158 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 136 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_7 = spep_6 + 0; -------------------------------------- --カードカットイン(94F) -------------------------------------- --spep_7 = 0; -- ** カードカットイン ** -- -- ** 極限用 ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_7 + 0, SE_05); speff = entryEffect( spep_7 + 0, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_7 + 0, SE_05); speff = entryEffect( spep_7 + 0, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_7 + 0, SE_05); speff = entryEffect( spep_7 + 0, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_7 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_7 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_7 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_7 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_7 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_7 + 0, shuchusen, 0 ); setEffRotateKey( spep_7 + 90, shuchusen, 0 ); setEffAlphaKey( spep_7 + 0, shuchusen, 255 ); setEffAlphaKey( spep_7 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_7 + 0, SE_05 ); --連続気弾 SE057 = playSeVer2( spep_7 + 82, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 82, SE057, 141 ); setPitch( spep_7 + 82, SE057, -400 ); setTimeStretch( SE057, 0.73, 30, 4 ); SE058 = playSeVer2( spep_7 + 90, 1023, "", 0, 0, 0, -1); SE059 = playSeVer2( spep_7 + 92, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 92, SE059, 141 ); setPitch( spep_7 + 92, SE059, -400 ); setTimeStretch( SE059, 0.73, 30, 4 ); -- ** 白背景 ** -- entryFadeBg( spep_7 + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_7 + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_7 + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_8 = spep_7 + 0; ------------------------------------------------------ -- フィニッシュ(222F) ------------------------------------------------------ --spep_8 = 0; -- ** エフェクト等 ** -- finish = entryEffect( spep_8 + 0, SP_11, 0x100, -1, 0, 0, 0 ); --フィニッシュ ef_011 setEffMoveKey( spep_8 + 0, finish, 0, 0 , 0 ); setEffMoveKey( spep_8 + 222, finish, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, finish, -1.0, 1.0 ); setEffScaleKey( spep_8 + 222, finish, -1.0, 1.0 ); setEffRotateKey( spep_8 + 0, finish, 0 ); setEffRotateKey( spep_8 + 222, finish, 0 ); setEffAlphaKey( spep_8 + 0, finish, 255 ); setEffAlphaKey( spep_8 + 222, finish, 255 ); -- ** 音 ** -- --連続気弾 SE060 = playSeVer2( spep_8 + 0, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 0, SE060, 181 ); setPitch( spep_8 + 0, SE060, -400 ); setTimeStretch( SE060, 0.73, 30, 4 ); SE061 = playSeVer2( spep_8 + 10, 1024, "", 0, 0, 0, -1); SE062 = playSeVer2( spep_8 + 12, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 12, SE062, 181 ); setPitch( spep_8 + 12, SE062, -400 ); setTimeStretch( SE062, 0.73, 30, 4 ); SE063 = playSeVer2( spep_8 + 22, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 22, SE063, 181 ); setPitch( spep_8 + 22, SE063, -400 ); setTimeStretch( SE063, 0.73, 30, 4 ); SE064 = playSeVer2( spep_8 + 32, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 32, SE064, 181 ); setPitch( spep_8 + 32, SE064, -400 ); setTimeStretch( SE064, 0.73, 30, 4 ); SE065 = playSeVer2( spep_8 + 42, 1016, "", 0, 0, 0, -1); setPitch( spep_8 + 42, SE065, -400 ); setTimeStretch( SE065, 0.73, 30, 4 ); SE066 = playSeVer2( spep_8 + 52, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 52, SE066, 100 ); setPitch( spep_8 + 52, SE066, -400 ); setTimeStretch( SE066, 0.73, 30, 4 ); SE067 = playSeVer2( spep_8 + 62, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 62, SE067, 100 ); setPitch( spep_8 + 62, SE067, -400 ); setTimeStretch( SE067, 0.73, 30, 4 ); SE068 = playSeVer2( spep_8 + 64, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 64, SE068, 100 ); SE069 = playSeVer2( spep_8 + 70, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 70, SE069, 100 ); setPitch( spep_8 + 70, SE069, -400 ); setTimeStretch( SE069, 0.73, 30, 4 ); SE070 = playSeVer2( spep_8 + 80, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 80, SE070, 100 ); setPitch( spep_8 + 80, SE070, -400 ); setTimeStretch( SE070, 0.73, 30, 4 ); SE071 = playSeVer2( spep_8 + 92, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 92, SE071, 100 ); setPitch( spep_8 + 92, SE071, -400 ); setTimeStretch( SE071, 0.73, 30, 4 ); SE072 = playSeVer2( spep_8 + 104, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 104, SE072, 100 ); setPitch( spep_8 + 104, SE072, -400 ); setTimeStretch( SE072, 0.73, 30, 4 ); SE073 = playSeVer2( spep_8 + 114, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 114, SE073, 100 ); setPitch( spep_8 + 114, SE073, -400 ); setTimeStretch( SE073, 0.73, 30, 4 ); SE074 = playSeVer2( spep_8 + 116, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 116, SE074, 112 ); SE075 = playSeVer2( spep_8 + 124, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 124, SE075, 100 ); setPitch( spep_8 + 124, SE075, -400 ); setTimeStretch( SE075, 0.73, 30, 4 ); SE076 = playSeVer2( spep_8 + 134, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 134, SE076, 100 ); setPitch( spep_8 + 134, SE076, -400 ); setTimeStretch( SE076, 0.73, 30, 4 ); SE077 = playSeVer2( spep_8 + 146, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 146, SE077, 100 ); setPitch( spep_8 + 146, SE077, -400 ); setTimeStretch( SE077, 0.73, 30, 4 ); SE078 = playSeVer2( spep_8 + 154, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 154, SE078, 100 ); setPitch( spep_8 + 154, SE078, -400 ); setTimeStretch( SE078, 0.73, 30, 4 ); SE079 = playSeVer2( spep_8 + 162, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 162, SE079, 127 ); -- ** 黒背景 ** -- entryFadeBg( spep_8 + 0, 0, 222 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_8 + 62 ); endPhase( spep_8 + 212 ); end