--4020340:超サイヤ人ゴッドSSベジータ(進化)(衣装差分)_戦闘民族の誇り_sp2174 --sp_effect_b1_00141(味方側) --sp_effect_b1_00143(敵側) fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.7); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; spep_1 = spep_0 + 398; spep_2 = spep_1 + 0; spep_3 = spep_2 + 564; spep_4 = spep_3 + 1040; if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 328 -12); -- スキップかつ回避された時のスキップ先フレーム指定 else if(_IS_DEAD_LAST_ == 1) then -- ** エフェクト等 ** -- stand_f = entryEffect( spep_4 + 0, 156610, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, stand_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 1020, stand_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, stand_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 1020, stand_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, stand_f, 0 ); setEffRotateKey( spep_4 + 1020, stand_f, 0 ); setEffAlphaKey( spep_4 + 0, stand_f, 255 ); setEffAlphaKey( spep_4 + 1020, stand_f, 255 ); -- ** エフェクト等 ** -- stand_b = entryEffect( spep_4 + 0, 156611, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, stand_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 1020, stand_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, stand_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 1020, stand_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, stand_b, 0 ); setEffRotateKey( spep_4 + 1020, stand_b, 0 ); setEffAlphaKey( spep_4 + 0, stand_b, 255 ); setEffAlphaKey( spep_4 + 1020, stand_b, 255 ); -- ** エフェクト等 ** -- KO = entryEffect( spep_4 + 1038, 156614, 0x80, -1, 0, 0, 0 ); --KO演出(ef_005) setEffMoveKey( spep_4 + 1038, KO, 0, 0 , 0 ); setEffMoveKey( spep_4 + 1336, KO, 0, 0 , 0 ); setEffScaleKey( spep_4 + 1038, KO, 1.0 +0.05, 1.0 +0.05 ); setEffScaleKey( spep_4 + 1336, KO, 1.0 +0.05, 1.0 +0.05 ); setEffRotateKey( spep_4 + 1038, KO, 0 ); setEffRotateKey( spep_4 + 1336, KO, 0 ); setEffAlphaKey( spep_4 + 1038, KO, 255 ); setEffAlphaKey( spep_4 + 1336, KO, 255 ); --敵の動き setDisp( spep_4-3 + 540, 1, 1); setDisp( spep_4-1 + 598, 1, 0); changeAnime( spep_4-3 + 540, 1, 102); setMoveKey( spep_4-3 + 540, 1, 230.8, -198.9 , 0 ); setMoveKey( spep_4-3 + 542, 1, 221.4, -215.4 , 0 ); setMoveKey( spep_4-3 + 544, 1, 221.4, -210.7 , 0 ); setMoveKey( spep_4-3 + 546, 1, 217.8, -230.2 , 0 ); setMoveKey( spep_4-3 + 548, 1, 217.8, -202.2 , 0 ); setMoveKey( spep_4-3 + 550, 1, 229.8, -242.2 , 0 ); setMoveKey( spep_4-3 + 552, 1, 217.8, -222.2 , 0 ); setMoveKey( spep_4-3 + 554, 1, 225.8, -238.2 , 0 ); setMoveKey( spep_4-3 + 556, 1, 221.8, -220.2 , 0 ); setMoveKey( spep_4-3 + 558, 1, 210.2, -263 , 0 ); setMoveKey( spep_4-3 + 560, 1, 210.2, -223 , 0 ); setMoveKey( spep_4-3 + 562, 1, 214.2, -251 , 0 ); setMoveKey( spep_4-3 + 564, 1, 204.2, -231 , 0 ); setMoveKey( spep_4-3 + 566, 1, 212.2, -255 , 0 ); setMoveKey( spep_4-3 + 568, 1, 212.2, -255 , 0 ); setMoveKey( spep_4-3 + 570, 1, 208.2, -269 , 0 ); setMoveKey( spep_4-3 + 572, 1, 212.2, -243 , 0 ); setMoveKey( spep_4-3 + 574, 1, 218.2, -267 , 0 ); setMoveKey( spep_4-3 + 576, 1, 206.2, -237 , 0 ); setMoveKey( spep_4-3 + 578, 1, 206.2, -277 , 0 ); setMoveKey( spep_4-3 + 580, 1, 220.2, -233 , 0 ); setMoveKey( spep_4-3 + 582, 1, 214.2, -253 , 0 ); setMoveKey( spep_4-3 + 584, 1, 216.3, -222.2 , 0 ); setMoveKey( spep_4-3 + 586, 1, 214.3, -236.2 , 0 ); setMoveKey( spep_4-3 + 588, 1, 220.3, -228.2 , 0 ); setMoveKey( spep_4-3 + 590, 1, 224.3, -272.2 , 0 ); setMoveKey( spep_4-3 + 592, 1, 204.3, -244.2 , 0 ); setMoveKey( spep_4-3 + 594, 1, 222.3, -274.2 , 0 ); setMoveKey( spep_4-3 + 596, 1, 212.6, -232.6 , 0 ); setMoveKey( spep_4-1 + 598, 1, 230.8, -198.9 , 0 ); setScaleKey( spep_4-3 + 540, 1, 1.5, 1.5 ); setScaleKey( spep_4-1 + 598, 1, 1.5, 1.5 ); setRotateKey( spep_4-3 + 540, 1, 33 ); setRotateKey( spep_4-1 + 598, 1, 33 ); --敵の動き setDisp( spep_4-3 + 880, 1, 1); setDisp( spep_4-1 + 1012, 1, 0); changeAnime( spep_4-3 + 880, 1, 102); changeAnime( spep_4-3 + 918, 1, 106); --102 setBlendColor(spep_4-3 + 880,1,3,0.83,0.89,0.34,0.028); setBlendColor(spep_4-3 + 881,1,3,0.83,0.89,0.34,0.056); setBlendColor(spep_4-3 + 882,1,3,0.83,0.89,0.34,0.084); setBlendColor(spep_4-3 + 883,1,3,0.83,0.89,0.34,0.112); setBlendColor(spep_4-3 + 884,1,3,0.83,0.89,0.34,0.14); setBlendColor(spep_4-3 + 885,1,3,0.83,0.89,0.34,0.168); setBlendColor(spep_4-3 + 886,1,3,0.83,0.89,0.34,0.196); setBlendColor(spep_4-3 + 887,1,3,0.83,0.89,0.34,0.224); setBlendColor(spep_4-3 + 888,1,3,0.83,0.89,0.34,0.252); setBlendColor(spep_4-3 + 889,1,3,0.83,0.89,0.34,0.28); setBlendColor(spep_4-3 + 890,1,3,0.83,0.89,0.34,0.308); setBlendColor(spep_4-3 + 891,1,3,0.83,0.89,0.34,0.336); setBlendColor(spep_4-3 + 892,1,3,0.83,0.89,0.34,0.364); setBlendColor(spep_4-3 + 893,1,3,0.83,0.89,0.34,0.392); setBlendColor(spep_4-3 + 894,1,3,0.83,0.89,0.34,0.42); setBlendColor(spep_4-3 + 895,1,3,0.83,0.89,0.34,0.448); setBlendColor(spep_4-3 + 896,1,3,0.83,0.89,0.34,0.476); setBlendColor(spep_4-3 + 897,1,3,0.83,0.89,0.34,0.504); setBlendColor(spep_4-3 + 898,1,3,0.83,0.89,0.34,0.532); setBlendColor(spep_4-3 + 899,1,3,0.83,0.89,0.34,0.56); setBlendColor(spep_4-3 + 900,1,3,0.83,0.89,0.34,0.588); setBlendColor(spep_4-3 + 901,1,3,0.83,0.89,0.34,0.616); setBlendColor(spep_4-3 + 902,1,3,0.83,0.89,0.34,0.644); setBlendColor(spep_4-3 + 903,1,3,0.83,0.89,0.34,0.672); setBlendColor(spep_4-3 + 904,1,3,0.83,0.89,0.34,0.7); setBlendColor(spep_4-3 + 905,1,3,0.83,0.89,0.34,0.728); setBlendColor(spep_4-3 + 906,1,3,0.83,0.89,0.34,0.756); setBlendColor(spep_4-3 + 907,1,3,0.83,0.89,0.34,0.8); setBlendColor(spep_4-3 + 917,1,3,0.83,0.89,0.34,0.8); --106 setBlendColor(spep_4-3 + 918,1,5,1,1,1,0.019); setBlendColor(spep_4-3 + 919,1,5,1,1,1,0.038); setBlendColor(spep_4-3 + 920,1,5,1,1,1,0.057); setBlendColor(spep_4-3 + 921,1,5,1,1,1,0.076); setBlendColor(spep_4-3 + 922,1,5,1,1,1,0.095); setBlendColor(spep_4-3 + 923,1,5,1,1,1,0.114); setBlendColor(spep_4-3 + 924,1,5,1,1,1,0.133); setBlendColor(spep_4-3 + 925,1,5,1,1,1,0.152); setBlendColor(spep_4-3 + 926,1,5,1,1,1,0.171); setBlendColor(spep_4-3 + 927,1,5,1,1,1,0.19); setBlendColor(spep_4-3 + 928,1,5,1,1,1,0.209); setBlendColor(spep_4-3 + 929,1,5,1,1,1,0.228); setBlendColor(spep_4-3 + 930,1,5,1,1,1,0.247); setBlendColor(spep_4-3 + 931,1,5,1,1,1,0.266); setBlendColor(spep_4-3 + 932,1,5,1,1,1,0.285); setBlendColor(spep_4-3 + 933,1,5,1,1,1,0.304); setBlendColor(spep_4-3 + 934,1,5,1,1,1,0.323); setBlendColor(spep_4-3 + 935,1,5,1,1,1,0.342); setBlendColor(spep_4-3 + 936,1,5,1,1,1,0.361); setBlendColor(spep_4-3 + 937,1,5,1,1,1,0.38); setBlendColor(spep_4-3 + 938,1,5,1,1,1,0.399); setBlendColor(spep_4-3 + 939,1,5,1,1,1,0.418); setBlendColor(spep_4-3 + 940,1,5,1,1,1,0.437); setBlendColor(spep_4-3 + 941,1,5,1,1,1,0.456); setBlendColor(spep_4-3 + 942,1,5,1,1,1,0.475); setBlendColor(spep_4-3 + 943,1,5,1,1,1,0.494); setBlendColor(spep_4-3 + 944,1,5,1,1,1,0.513); setBlendColor(spep_4-3 + 945,1,5,1,1,1,0.532); setBlendColor(spep_4-3 + 946,1,5,1,1,1,0.551); setBlendColor(spep_4-3 + 947,1,5,1,1,1,0.57); setBlendColor(spep_4-3 + 948,1,5,1,1,1,0.589); setBlendColor(spep_4-3 + 949,1,5,1,1,1,0.608); setBlendColor(spep_4-3 + 950,1,5,1,1,1,0.627); setBlendColor(spep_4-3 + 951,1,5,1,1,1,0.65); --色を元に戻す setBlendColor(spep_4 + 1012,1,5,1,1,1,0.65); setBlendColor(spep_4 + 1013,1,5,1,1,1,0); setMoveKey( spep_4-3 + 880, 1, 142.6, -106.5 , 0 ); setMoveKey( spep_4-3 + 882, 1, 153.6, -86.7 , 0 ); setMoveKey( spep_4-3 + 884, 1, 161.7, -131.9 , 0 ); setMoveKey( spep_4-3 + 886, 1, 159.5, -125.3 , 0 ); setMoveKey( spep_4-3 + 888, 1, 152.9, -81.3 , 0 ); setMoveKey( spep_4-3 + 890, 1, 164, -134.1 , 0 ); setMoveKey( spep_4-3 + 892, 1, 157.4, -138.5 , 0 ); setMoveKey( spep_4-3 + 894, 1, 146.4, -105.6 , 0 ); setMoveKey( spep_4-3 + 896, 1, 164.1, -127.6 , 0 ); setMoveKey( spep_4-3 + 898, 1, 155.3, -107.9 , 0 ); setMoveKey( spep_4-3 + 900, 1, 157.6, -90.3 , 0 ); setMoveKey( spep_4-3 + 902, 1, 157.6, -119 , 0 ); setMoveKey( spep_4-3 + 904, 1, 153.3, -108.1 , 0 ); setMoveKey( spep_4-3 + 906, 1, 160, -84 , 0 ); setMoveKey( spep_4-3 + 908, 1, 162.2, -132.3 , 0 ); setMoveKey( spep_4-3 + 910, 1, 166.6, -99.3 , 0 ); setMoveKey( spep_4-3 + 912, 1, 153.4, -99.3 , 0 ); setMoveKey( spep_4-3 + 914, 1, 157.8, -134.5 , 0 ); setMoveKey( spep_4-3 + 916, 1, 165, -89.4 , 0 ); setMoveKey( spep_4-3 + 917, 1, 165, -89.4 , 0 ); setMoveKey( spep_4-3 + 918, 1, -46.7, -121.3 , 0 ); setMoveKey( spep_4-3 + 920, 1, -40.1, -138.9 , 0 ); setMoveKey( spep_4-3 + 922, 1, -40.1, -138.9 , 0 ); setMoveKey( spep_4-3 + 924, 1, -40.1, -147.7 , 0 ); setMoveKey( spep_4-3 + 930, 1, -40.1, -147.7 , 0 ); setMoveKey( spep_4-3 + 932, 1, -40.1, -191.7 , 0 ); setMoveKey( spep_4-3 + 934, 1, -33.5, -147.7 , 0 ); setMoveKey( spep_4-3 + 936, 1, -42.3, -178.5 , 0 ); setMoveKey( spep_4-3 + 938, 1, -51.1, -143.3 , 0 ); setMoveKey( spep_4-3 + 940, 1, -46.7, -185.1 , 0 ); setMoveKey( spep_4-3 + 942, 1, -37.9, -167.5 , 0 ); setMoveKey( spep_4-3 + 944, 1, -29.1, -191.7 , 0 ); setMoveKey( spep_4-3 + 946, 1, -37.9, -160.9 , 0 ); setMoveKey( spep_4-3 + 948, 1, -37.9, -182.9 , 0 ); setMoveKey( spep_4-3 + 950, 1, -33.5, -191.7 , 0 ); setMoveKey( spep_4-3 + 952, 1, -33.5, -191.7 , 0 ); setMoveKey( spep_4-3 + 954, 1, -33.5, -169.7 , 0 ); setMoveKey( spep_4-3 + 956, 1, -33.5, -198.3 , 0 ); setMoveKey( spep_4-3 + 958, 1, -33.5, -167.5 , 0 ); setMoveKey( spep_4-3 + 960, 1, -48.9, -202.7 , 0 ); setMoveKey( spep_4-3 + 962, 1, -35.7, -158.7 , 0 ); setMoveKey( spep_4-3 + 964, 1, -35.7, -180.7 , 0 ); setMoveKey( spep_4-3 + 966, 1, -35.7, -158.7 , 0 ); setMoveKey( spep_4-3 + 968, 1, -40.1, -196.1 , 0 ); setMoveKey( spep_4-3 + 970, 1, -26.9, -185.1 , 0 ); setMoveKey( spep_4-3 + 972, 1, -15.9, -207.1 , 0 ); setMoveKey( spep_4-3 + 974, 1, -15.9, -171.9 , 0 ); setMoveKey( spep_4-3 + 976, 1, -26.9, -200.5 , 0 ); setMoveKey( spep_4-3 + 978, 1, -22.5, -174.1 , 0 ); setMoveKey( spep_4-3 + 980, 1, -13.7, -207.1 , 0 ); setMoveKey( spep_4-3 + 982, 1, -0.5, -163.1 , 0 ); setMoveKey( spep_4-3 + 984, 1, -0.5, -198.3 , 0 ); setMoveKey( spep_4-3 + 994, 1, -0.5, -198.3 , 0 ); setMoveKey( spep_4-3 + 996, 1, -7.1, -191.7 , 0 ); setMoveKey( spep_4-3 + 998, 1, -0.5, -213.7 , 0 ); setMoveKey( spep_4-3 + 1002, 1, -0.5, -213.7 , 0 ); setMoveKey( spep_4-3 + 1004, 1, -7.1, -202.7 , 0 ); setMoveKey( spep_4-3 + 1006, 1, -7.1, -202.7 , 0 ); setMoveKey( spep_4-3 + 1008, 1, -2.7, -187.3 , 0 ); setMoveKey( spep_4-3 + 1010, 1, -2.7, -187.3 , 0 ); setMoveKey( spep_4-1 + 1012, 1, -24.7, -165.3 , 0 ); setScaleKey( spep_4-3 + 880, 1, 2.2, 2.2 ); setScaleKey( spep_4-3 + 917, 1, 2.2, 2.2 ); setScaleKey( spep_4-3 + 918, 1, 3.96, 3.96 ); setScaleKey( spep_4-1 + 1012, 1, 3.96, 3.96 ); setRotateKey( spep_4-3 + 880, 1, 10 ); setRotateKey( spep_4-3 + 917, 1, 10 ); setRotateKey( spep_4-3 + 918, 1, -25 ); setRotateKey( spep_4-1 + 1012, 1, -25 ); -- ** くろ背景 ** -- entryFadeBg( spep_4 , 0, 1050, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- ボイス ------------------------------------------------------ --破壊しきれんほどの技をくらわせてやる! playVoice( spep_4 + 26, 201 ); setVoiceVolume( spep_4 + 26, 201, 90 ); --はああああ…!! playVoice( spep_4 + 190, 202 ); setVoiceVolume( spep_4 + 190, 202, 100 ); --これがオレのすべてだ!! playVoice( spep_4 + 436, 200 ); setVoiceVolume( spep_4 + 436, 200, 100 ); --はあああああ!!!! playVoice( spep_4 + 592, 203 ); setVoiceVolume( spep_4 + 592, 203, 100 ); ------------------------------------------------------ -- SE ------------------------------------------------------ --環境音 SE001 = playSe( spep_4 + 0, 1269 ); setSeVolumeByWorkId( spep_4 + 0, SE001, 14 ); stopSe( spep_4 + 196, SE001, 52 ); --セリフカットイン SE002 = playSe( spep_4 + 26, 1018 ); setSeVolumeByWorkId( spep_4 + 26, SE002, 63 ); --気ダメ SE003 = playSe( spep_4 + 186, 1264 ); setSeVolumeByWorkId( spep_4 + 186, SE003, 68 ); SE004 = playSe( spep_4 + 186, 1175 ); setSeVolumeByWorkId( spep_4 + 186, SE004, 52 ); SE005 = playSe( spep_4 + 186, 1011 ); setSeVolumeByWorkId( spep_4 + 186, SE005, 76 ); SE006 = playSe( spep_4 + 186, 1278 ); setSeVolumeByWorkId( spep_4 + 186, SE006, 52 ); setTimeStretch( SE006, 1.25, 10, 1 ); stopSe( spep_4 + 520, SE006, 50 ); --いなづま SE007 = playSe( spep_4 + 260, 1056 ); setSeVolumeByWorkId( spep_4 + 260, SE007, 71 ); SE010 = playSe( spep_4 + 382, 1147 ); setSeVolumeByWorkId( spep_4 + 382, SE010, 45 ); SE014 = playSe( spep_4 + 588, 1148 ); setSeVolumeByWorkId( spep_4 + 588, SE014, 45 ); SE018 = playSe( spep_4 + 722, 1147 ); setSeVolumeByWorkId( spep_4 + 722, SE018, 45 ); stopSe( spep_4 + 780, SE018, 0 ); --気力爆発 SE008 = playSe( spep_4 + 334, 1068 ); --地鳴り音 SE009 = playSe( spep_4 + 366, 1226 ); setSeVolumeByWorkId( spep_4 + 366, SE009, 63 ); --setSeVolumeByWorkId( spep_4 + 327, SE009, 63 ); setSeVolumeByWorkId( spep_4 + 528, SE009, 63); setSeVolumeByWorkId( spep_4 + 529, SE009, 63.72); setSeVolumeByWorkId( spep_4 +530, SE009, 64.44); setSeVolumeByWorkId( spep_4 +531, SE009, 65.16); setSeVolumeByWorkId( spep_4 +532, SE009, 65.88); setSeVolumeByWorkId( spep_4 +533, SE009, 66.6); setSeVolumeByWorkId( spep_4 +534, SE009, 67.32); setSeVolumeByWorkId( spep_4 +535, SE009, 68.04); setSeVolumeByWorkId( spep_4 +536, SE009, 68.76); setSeVolumeByWorkId( spep_4 +537, SE009, 69.48); setSeVolumeByWorkId( spep_4 +538, SE009, 70.2); setSeVolumeByWorkId( spep_4 +539, SE009, 70.92); setSeVolumeByWorkId( spep_4 +540, SE009, 71.64); setSeVolumeByWorkId( spep_4 +541, SE009, 72.36); setSeVolumeByWorkId( spep_4 +542, SE009, 73.08); setSeVolumeByWorkId( spep_4 +543, SE009, 73.8); setSeVolumeByWorkId( spep_4 +544, SE009, 74.52); setSeVolumeByWorkId( spep_4 +545, SE009, 75.24); setSeVolumeByWorkId( spep_4 +546, SE009, 75.96); setSeVolumeByWorkId( spep_4 +547, SE009, 76.68); setSeVolumeByWorkId( spep_4 +548, SE009, 77.4); setSeVolumeByWorkId( spep_4 +549, SE009, 78.12); setSeVolumeByWorkId( spep_4 +550, SE009, 78.84); setSeVolumeByWorkId( spep_4 +551, SE009, 79.56); setSeVolumeByWorkId( spep_4 +552, SE009, 80.28); setSeVolumeByWorkId( spep_4 +553, SE009, 81); setSeVolumeByWorkId( spep_4 +554, SE009, 81.72); setSeVolumeByWorkId( spep_4 +555, SE009, 82.44); setSeVolumeByWorkId( spep_4 +556, SE009, 83.16); setSeVolumeByWorkId( spep_4 +557, SE009, 83.88); setSeVolumeByWorkId( spep_4 +558, SE009, 84.6); setSeVolumeByWorkId( spep_4 +559, SE009, 85.32); setSeVolumeByWorkId( spep_4 +560, SE009, 86.04); setSeVolumeByWorkId( spep_4 +561, SE009, 86.76); setSeVolumeByWorkId( spep_4 +562, SE009, 87.48); setSeVolumeByWorkId( spep_4 +563, SE009, 88.2); setSeVolumeByWorkId( spep_4 +564, SE009, 88.92); setSeVolumeByWorkId( spep_4 +565, SE009, 89.64); setSeVolumeByWorkId( spep_4 +566, SE009, 90.36); setSeVolumeByWorkId( spep_4 +567, SE009, 91.08); setSeVolumeByWorkId( spep_4 +568, SE009, 91.8); setSeVolumeByWorkId( spep_4 +569, SE009, 92.52); setSeVolumeByWorkId( spep_4 +570, SE009, 93.24); setSeVolumeByWorkId( spep_4 +571, SE009, 93.96); setSeVolumeByWorkId( spep_4 +572, SE009, 94.67); setSeVolumeByWorkId( spep_4 +573, SE009, 95.39); setSeVolumeByWorkId( spep_4 +574, SE009, 96.11); setSeVolumeByWorkId( spep_4 +575, SE009, 96.83); setSeVolumeByWorkId( spep_4 +576, SE009, 97.55); setSeVolumeByWorkId( spep_4 +577, SE009, 98.27); setSeVolumeByWorkId( spep_4 +578, SE009, 98.99); setSeVolumeByWorkId( spep_4 +579, SE009, 99.71); setSeVolumeByWorkId( spep_4 +580, SE009, 100); setSeVolumeByWorkId( spep_4 +594, SE009, 90); --気力爆発2 SE011 = playSe( spep_4 + 384, 1159 ); setSeVolumeByWorkId( spep_4 + 384, SE011, 70 ); stopSe( spep_4 + 646, SE011, 32 ); --地割れ音 SE012 = playSe( spep_4 + 526, 1044 ); setSeVolumeByWorkId( spep_4 + 526, SE012, 0 ); setSeVolumeByWorkId( spep_4 + 527, SE012, 2.1 ); setSeVolumeByWorkId( spep_4 + 528, SE012, 4.2 ); setSeVolumeByWorkId( spep_4 + 529, SE012, 6.3 ); setSeVolumeByWorkId( spep_4 + 530, SE012, 8.4 ); setSeVolumeByWorkId( spep_4 + 531, SE012, 10.5 ); setSeVolumeByWorkId( spep_4 + 532, SE012, 12.6 ); setSeVolumeByWorkId( spep_4 + 533, SE012, 14.7 ); setSeVolumeByWorkId( spep_4 + 534, SE012, 16.8 ); setSeVolumeByWorkId( spep_4 + 535, SE012, 18.9 ); setSeVolumeByWorkId( spep_4 + 536, SE012, 21 ); setSeVolumeByWorkId( spep_4 + 537, SE012, 23.1 ); setSeVolumeByWorkId( spep_4 + 538, SE012, 25.2 ); setSeVolumeByWorkId( spep_4 + 539, SE012, 27.3 ); setSeVolumeByWorkId( spep_4 + 540, SE012, 29.4 ); setSeVolumeByWorkId( spep_4 + 541, SE012, 31.5 ); setSeVolumeByWorkId( spep_4 + 542, SE012, 33.6 ); setSeVolumeByWorkId( spep_4 + 543, SE012, 35.7 ); setSeVolumeByWorkId( spep_4 + 544, SE012, 37.8 ); setSeVolumeByWorkId( spep_4 + 545, SE012, 39.9 ); setSeVolumeByWorkId( spep_4 + 546, SE012, 42 ); setSeVolumeByWorkId( spep_4 + 547, SE012, 44.1 ); setSeVolumeByWorkId( spep_4 + 548, SE012, 46.2 ); setSeVolumeByWorkId( spep_4 + 549, SE012, 48.3 ); setSeVolumeByWorkId( spep_4 + 550, SE012, 50.4 ); setSeVolumeByWorkId( spep_4 + 551, SE012, 52.5 ); setSeVolumeByWorkId( spep_4 + 552, SE012, 54.6 ); setSeVolumeByWorkId( spep_4 + 553, SE012, 56.7 ); setSeVolumeByWorkId( spep_4 + 554, SE012, 58.8 ); setSeVolumeByWorkId( spep_4 + 555, SE012, 60.9 ); setSeVolumeByWorkId( spep_4 + 556, SE012, 63 ); setSeVolumeByWorkId( spep_4 + 557, SE012, 65.1 ); setSeVolumeByWorkId( spep_4 + 558, SE012, 67.2 ); setSeVolumeByWorkId( spep_4 + 559, SE012, 69.3 ); setSeVolumeByWorkId( spep_4 + 560, SE012, 71.4 ); setSeVolumeByWorkId( spep_4 + 561, SE012, 73.5 ); setSeVolumeByWorkId( spep_4 + 562, SE012, 75.6 ); setSeVolumeByWorkId( spep_4 + 563, SE012, 77.7 ); setSeVolumeByWorkId( spep_4 + 564, SE012, 79.8 ); setSeVolumeByWorkId( spep_4 + 565, SE012, 81.9 ); setSeVolumeByWorkId( spep_4 + 566, SE012, 84 ); setSeVolumeByWorkId( spep_4 + 567, SE012, 86.1 ); setSeVolumeByWorkId( spep_4 + 568, SE012, 88.2 ); setSeVolumeByWorkId( spep_4 + 569, SE012, 90.3 ); setSeVolumeByWorkId( spep_4 + 570, SE012, 92.4 ); setSeVolumeByWorkId( spep_4 + 571, SE012, 94.5 ); setSeVolumeByWorkId( spep_4 + 572, SE012, 96.6 ); setSeVolumeByWorkId( spep_4 + 573, SE012, 98.7 ); setSeVolumeByWorkId( spep_4 + 574, SE012, 100 ); setSeVolumeByWorkId( spep_4 + 594, SE012, 90); stopSe( spep_4 + 680, SE012, 0 ); --気ダメ爆発 SE013 = playSe( spep_4 + 694, 1266 ); setSeVolumeByWorkId( spep_4 + 694, SE013, 0 ); setSeVolumeByWorkId( spep_4 + 695, SE013, 2.6 ); setSeVolumeByWorkId( spep_4 + 696, SE013, 5.2 ); setSeVolumeByWorkId( spep_4 + 697, SE013, 7.8 ); setSeVolumeByWorkId( spep_4 + 698, SE013, 10.4 ); setSeVolumeByWorkId( spep_4 + 699, SE013, 13 ); setSeVolumeByWorkId( spep_4 + 700, SE013, 15.6 ); setSeVolumeByWorkId( spep_4 + 701, SE013, 18.2 ); setSeVolumeByWorkId( spep_4 + 702, SE013, 20.8 ); setSeVolumeByWorkId( spep_4 + 703, SE013, 23.4 ); setSeVolumeByWorkId( spep_4 + 704, SE013, 26 ); setSeVolumeByWorkId( spep_4 + 705, SE013, 28.6 ); setSeVolumeByWorkId( spep_4 + 706, SE013, 31.2 ); setSeVolumeByWorkId( spep_4 + 707, SE013, 33.8 ); setSeVolumeByWorkId( spep_4 + 708, SE013, 36.4 ); setSeVolumeByWorkId( spep_4 + 709, SE013, 39 ); setSeVolumeByWorkId( spep_4 + 710, SE013, 41.6 ); setSeVolumeByWorkId( spep_4 + 711, SE013, 44.2 ); setSeVolumeByWorkId( spep_4 + 712, SE013, 46.8 ); setSeVolumeByWorkId( spep_4 + 713, SE013, 49.4 ); setSeVolumeByWorkId( spep_4 + 714, SE013, 52 ); setSeVolumeByWorkId( spep_4 + 715, SE013, 54.6 ); setSeVolumeByWorkId( spep_4 + 715, SE013, 56 ); setStartTimeMs( SE013, 2300 ); SE015 = playSe( spep_4 + 692, 1265 ); setSeVolumeByWorkId( spep_4 + 692, SE015, 0 ); setSeVolumeByWorkId( spep_4 + 693, SE015, 3.2 ); setSeVolumeByWorkId( spep_4 + 694, SE015, 6.4 ); setSeVolumeByWorkId( spep_4 + 695, SE015, 9.6 ); setSeVolumeByWorkId( spep_4 + 696, SE015, 12.8 ); setSeVolumeByWorkId( spep_4 + 697, SE015, 16 ); setSeVolumeByWorkId( spep_4 + 698, SE015, 19.2 ); setSeVolumeByWorkId( spep_4 + 699, SE015, 22.4 ); setSeVolumeByWorkId( spep_4 + 700, SE015, 25.6 ); setSeVolumeByWorkId( spep_4 + 701, SE015, 28.8 ); setSeVolumeByWorkId( spep_4 + 702, SE015, 32 ); setSeVolumeByWorkId( spep_4 + 703, SE015, 35.2 ); setSeVolumeByWorkId( spep_4 + 704, SE015, 38.4 ); setSeVolumeByWorkId( spep_4 + 705, SE015, 41.6 ); setSeVolumeByWorkId( spep_4 + 706, SE015, 44.8 ); setSeVolumeByWorkId( spep_4 + 707, SE015, 48 ); setSeVolumeByWorkId( spep_4 + 708, SE015, 51.2 ); setSeVolumeByWorkId( spep_4 + 709, SE015, 54.4 ); setSeVolumeByWorkId( spep_4 + 710, SE015, 57.6 ); setSeVolumeByWorkId( spep_4 + 711, SE015, 60.8 ); setSeVolumeByWorkId( spep_4 + 712, SE015, 64 ); setSeVolumeByWorkId( spep_4 + 713, SE015, 67.2 ); setSeVolumeByWorkId( spep_4 + 714, SE015, 70 ); setStartTimeMs( SE015, 1283 ); SE016 = playSe( spep_4 + 690, 1264 ); setSeVolumeByWorkId( spep_4 + 690, SE016, 0 ); setSeVolumeByWorkId( spep_4 + 691, SE016, 3.3 ); setSeVolumeByWorkId( spep_4 + 692, SE016, 6.6 ); setSeVolumeByWorkId( spep_4 + 693, SE016, 9.9 ); setSeVolumeByWorkId( spep_4 + 694, SE016, 13.2 ); setSeVolumeByWorkId( spep_4 + 695, SE016, 16.5 ); setSeVolumeByWorkId( spep_4 + 696, SE016, 19.8 ); setSeVolumeByWorkId( spep_4 + 697, SE016, 23.1 ); setSeVolumeByWorkId( spep_4 + 698, SE016, 26.4 ); setSeVolumeByWorkId( spep_4 + 699, SE016, 29.7 ); setSeVolumeByWorkId( spep_4 + 700, SE016, 33 ); setSeVolumeByWorkId( spep_4 + 701, SE016, 36.3 ); setSeVolumeByWorkId( spep_4 + 702, SE016, 39.6 ); setSeVolumeByWorkId( spep_4 + 703, SE016, 42.9 ); setSeVolumeByWorkId( spep_4 + 704, SE016, 46.2 ); setSeVolumeByWorkId( spep_4 + 705, SE016, 49.5 ); setSeVolumeByWorkId( spep_4 + 706, SE016, 52.8 ); setSeVolumeByWorkId( spep_4 + 707, SE016, 56.1 ); setSeVolumeByWorkId( spep_4 + 708, SE016, 59.4 ); setSeVolumeByWorkId( spep_4 + 709, SE016, 62.7 ); setSeVolumeByWorkId( spep_4 + 710, SE016, 66 ); setSeVolumeByWorkId( spep_4 + 711, SE016, 69.3 ); setSeVolumeByWorkId( spep_4 + 712, SE016, 72 ); setStartTimeMs( SE016, 400 ); stopSe( spep_4 + 758, SE016, 40 ); SE017 = playSe( spep_4 + 678, 1024 ); --光溢れる SE020 = playSe( spep_4 + 784, 1306 ); setSeVolumeByWorkId( spep_4 + 784, SE020, 126 ); SE021 = playSe( spep_4 + 808, 1306 ); ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --気ダメ爆発 stopSe( spep_4 + 856, SE013, 28 ); stopSe( spep_4 + 856, SE015, 28 ); --地鳴り音 stopSe( spep_4 + 858, SE009, 22 ); --光溢れる stopSe( spep_4 + 856, SE020, 28 ); stopSe( spep_4 + 860, SE021, 44 ); --敵飲まれる SE019 = playSe( spep_4 + 904, 1175 ); setSeVolumeByWorkId( spep_4 + 904, SE019, 0 ); setSeVolumeByWorkId( spep_4 + 905, SE019, 2 ); setSeVolumeByWorkId( spep_4 + 906, SE019, 4 ); setSeVolumeByWorkId( spep_4 + 907, SE019, 6 ); setSeVolumeByWorkId( spep_4 + 908, SE019, 8 ); setSeVolumeByWorkId( spep_4 + 909, SE019, 10 ); setSeVolumeByWorkId( spep_4 + 910, SE019, 12 ); setSeVolumeByWorkId( spep_4 + 911, SE019, 14 ); setSeVolumeByWorkId( spep_4 + 912, SE019, 16 ); setSeVolumeByWorkId( spep_4 + 913, SE019, 18 ); setSeVolumeByWorkId( spep_4 + 914, SE019, 20 ); setSeVolumeByWorkId( spep_4 + 915, SE019, 22 ); setSeVolumeByWorkId( spep_4 + 916, SE019, 24 ); setSeVolumeByWorkId( spep_4 + 917, SE019, 26 ); setSeVolumeByWorkId( spep_4 + 918, SE019, 28 ); setSeVolumeByWorkId( spep_4 + 919, SE019, 30 ); setSeVolumeByWorkId( spep_4 + 920, SE019, 32 ); setSeVolumeByWorkId( spep_4 + 921, SE019, 34 ); setSeVolumeByWorkId( spep_4 + 922, SE019, 36 ); setSeVolumeByWorkId( spep_4 + 923, SE019, 38 ); setSeVolumeByWorkId( spep_4 + 924, SE019, 40 ); setStartTimeMs( SE019, 2067 ); stopSe( spep_4 + 1020, SE019, 20 ); SE024 = playSe( spep_4 + 888, 1226 ); stopSe( spep_4 + 1020, SE024, 20 ); SE025 = playSe( spep_4 + 888, 1161 ); setSeVolumeByWorkId( spep_4 + 888, SE025, 71 ); stopSe( spep_4 + 990, SE025, 50 ); SE027 = playSe( spep_4 + 916, 1258 ); setSeVolumeByWorkId( spep_4 + 916, SE027, 71 ); --爆発 SE022 = playSe( spep_4 + 834, 1069 ); SE023 = playSe( spep_4 + 850, 1159 ); setSeVolumeByWorkId( spep_4 + 850, SE023, 79 ); --敵消える SE026 = playSe( spep_4 + 1006, 1255 ); setSeVolumeByWorkId( spep_4 + 1006, SE026, 0 ); setSeVolumeByWorkId( spep_4 + 1007, SE026, 12.5 ); setSeVolumeByWorkId( spep_4 + 1008, SE026, 25 ); setSeVolumeByWorkId( spep_4 + 1009, SE026, 37.5 ); setSeVolumeByWorkId( spep_4 + 1010, SE026, 50 ); setSeVolumeByWorkId( spep_4 + 1011, SE026, 62.5 ); setSeVolumeByWorkId( spep_4 + 1012, SE026, 75 ); setSeVolumeByWorkId( spep_4 + 1013, SE026, 87.5 ); setSeVolumeByWorkId( spep_4 + 1014, SE026, 100 ); setStartTimeMs( SE026, 1517 ); stopSe( spep_4 + 1020, SE026, 20 ); SE029 = playSe( spep_4 + 1006, 1182 ); setSeVolumeByWorkId( spep_4 + 1006, SE029, 60 ); SE030 = playSe( spep_4 + 1006, 1021 ); setSeVolumeByWorkId( spep_4 + 1006, SE030, 63 ); -- ** ダメージ表示 ** -- hideKoScreen(); -- dealDamage( spep_4 + 920 ); entryEffect( spep_4 + 928, 9999999, 0x100, -1, 0, 0, 0 ); SE000 = playSeVer2( spep_4 + 928, 1060, "", 0, 0, 0, -1 ); setSeVolumeByWorkId( spep_4 + 928, SE000, 200 ); entryFade( spep_4 +1030, 2, 8, 2, 0, 0, 0, 255); -- black fade endPhase( spep_4 + 1040 ); skipFrame(0, spep_4 + 920); -- スキップ先フレーム指定 --敵飲まれる SE019 = playSe( spep_4 + 920, 1175 ); setSeVolumeByWorkId( spep_4 + 920, SE019, 32 ); setSeVolumeByWorkId( spep_4 + 921, SE019, 34 ); setSeVolumeByWorkId( spep_4 + 922, SE019, 36 ); setSeVolumeByWorkId( spep_4 + 923, SE019, 38 ); setSeVolumeByWorkId( spep_4 + 924, SE019, 40 ); setStartTimeMs( SE019, 2067 ); stopSe( spep_4 + 1020, SE019, 20 ); SE024 = playSe( spep_4 + 920, 1226 ); stopSe( spep_4 + 1020, SE024, 20 ); SE025 = playSe( spep_3 + 940, 1161 ); setSeVolumeByWorkId( spep_3 + 940, SE025, 71 ); stopSe( spep_4 + 990, SE025, 50 ); SE027 = playSe( spep_4 + 920, 1258 ); setSeVolumeByWorkId( spep_4 + 920, SE027, 71 ); else skipFrame(0, spep_2 + 464); end end else if (_IS_DEAD_LAST_ == 0) then endPhase( spep_3 + 1040 ); else end end ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- ベジータ気ダメ〜敵の腹にパンチ(398F) ------------------------------------------------------ --味方側 SP_01 = 156615; --ベジータ気ダメ〜敵の腹にパンチ 前面 ef_001 SP_02 = 156616; --ベジータ気ダメ〜敵の腹にパンチ 背面 ef_002 SP_03 = 156617; --ラッシュ〜敵が転がって岩に激突 前面 ef_003 SP_04 = 156618; --ラッシュ〜敵が転がって岩に激突 背面 ef_004 spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --ベジータ気ダメ〜敵の腹にパンチ 前面(ef_001) setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 398, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 398, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 398, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 398, first_f, 255 ); first_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); --ベジータ気ダメ〜敵の腹にパンチ 背面(ef_002) setEffMoveKey( spep_0 + 0, first_b, 0, 0 , 0 ); setEffMoveKey( spep_0 + 398, first_b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 398, first_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_b, 0 ); setEffRotateKey( spep_0 + 398, first_b, 0 ); setEffAlphaKey( spep_0 + 0, first_b, 255 ); setEffAlphaKey( spep_0 + 398, first_b, 255 ); -- ** 音 ** -- --気ダメ SE001 = playSe( spep_0 + 30, 1261 ); setSeVolumeByWorkId( spep_0 + 30, SE001, 158 ); --気ダメ SE002 = playSe( spep_0 + 32, 1298 ); --気ダメ SE003 = playSe( spep_0 + 34, 1035 ); --気ダメ SE004 = playSe( spep_0 + 34, 1024 ); setSeVolumeByWorkId( spep_0 + 34, SE004, 72 ); --環境音 SE005 = playSe( spep_0 + 46, 1181 ); setSeVolumeByWorkId( spep_0 + 46, SE005, 126 ); stopSe( spep_0 + 348, SE005, 24 ); --ダッシュ SE006 = playSe( spep_0 + 76, 1182 ); --ダッシュ SE007 = playSe( spep_0 + 76, 1314 ); setSeVolumeByWorkId( spep_0 + 76, SE007, 79 ); stopSe( spep_0 + 188, SE007, 26 ); --ダッシュ SE008 = playSe( spep_0 + 76, 1183 ); stopSe( spep_0 + 188, SE008, 26 ); --スローモーション SE009 = playSe( spep_0 + 192, 1264 ); setSeVolumeByWorkId( spep_0 + 192, SE009, 3 ); setSeVolumeByWorkId( spep_0 + 196, SE009, 7 ); setSeVolumeByWorkId( spep_0 + 200, SE009, 13 ); setSeVolumeByWorkId( spep_0 + 204, SE009, 23 ); setSeVolumeByWorkId( spep_0 + 208, SE009, 33 ); setSeVolumeByWorkId( spep_0 + 212, SE009, 43 ); setSeVolumeByWorkId( spep_0 + 216, SE009, 53 ); setSeVolumeByWorkId( spep_0 + 220, SE009, 63 ); stopSe( spep_0 + 340, SE009, 16 ); setStartTimeMs( SE009, 583 ); setBandpassFilter( spep_0 + 192, SE009, 3000, 24000 ); --スローモーション SE010 = playSe( spep_0 + 192, 1227 ); setSeVolumeByWorkId( spep_0 + 192, SE010, 49 ); stopSe( spep_0 + 340, SE010, 16 ); --スローモーション SE011 = playSe( spep_0 + 192, 1157 ); --スローモーション SE012 = playSe( spep_0 + 240, 1263,"",0.6 ); setSeVolumeByWorkId( spep_0 + 240, SE012, 84 ); stopSe( spep_0 + 340, SE012, 16 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 400, 0, 0, 0, 0, 255); -- ベース暗め 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 328 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); --stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- --setMoveKey( SP_dodge + 0, 1, 224.5, 55.8 , 0 ); --setMoveKey( SP_dodge + 2, 1, 195, 63.7 , 0 ); --setMoveKey( SP_dodge + 4, 1, 165.4, 71.5 , 0 ); --setMoveKey( SP_dodge + 6, 1, 165.4, 71.5 , 0 ); --setMoveKey( SP_dodge + 8, 1, 209.7, 23.3 , 0 ); --setMoveKey( SP_dodge + 10, 1, 186.2, 53.9 , 0 ); --setScaleKey( SP_dodge + 0, 1, 1.59 +a2, 1.59 +a2 ); --setScaleKey( SP_dodge + 2, 1, 1.55 +a2, 1.55 +a2 ); --setScaleKey( SP_dodge + 4, 1, 1.5 +a2, 1.5 +a2 ); --setScaleKey( SP_dodge + 6, 1, 1.5 +a2, 1.5 +a2 ); --setScaleKey( SP_dodge + 8, 1, 2.4 +a2, 2.4 +a2 ); --setScaleKey( SP_dodge + 10, 1, 2.1 +a2, 2.1 +a2 ); --setRotateKey( SP_dodge + 0, 1, 0 ); --setRotateKey( SP_dodge + 10, 1, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 敵キャラクター ** -- setDisp( spep_0 -3 + 340, 1, 1 ); setDisp( spep_0 -3 + 401, 1, 0 ); changeAnime( spep_0 -3 + 340, 1, 108 ); a1=180; b1=130; a2=20; b2=30; setMoveKey( spep_0 -3 + 340, 1, 112.1 -a1, 18.9 -b1, 0 ); setMoveKey( spep_0 -3 + 342, 1, 112.1 -a1, 18.9 -b1, 0 ); setMoveKey( spep_0 -3 + 344, 1, 172.1 -a1, 38.9 -b1, 0 ); setMoveKey( spep_0 -3 + 346, 1, 172.1 -a1, 38.9 -b1, 0 ); setMoveKey( spep_0 -3 + 348, 1, 168.1 -a1, 7 -b1, 0 ); setMoveKey( spep_0 -3 + 350, 1, 164.1 -a1, 50.9 -b1, 0 ); setMoveKey( spep_0 -3 + 352, 1, 152.1 -a1, 13 -b1, 0 ); setMoveKey( spep_0 -3 + 353, 1, 152.1 -a1, 13 -b1, 0 ); -- setMoveKey( spep_0 -3 + 354, 1, 80 -a2, -61.9 -b2, 0 ); setMoveKey( spep_0 -3 + 356, 1, 80.4 -a2, -61.5 -b2, 0 ); setMoveKey( spep_0 -3 + 358, 1, 94.8 -a2, -51.1 -b2, 0 ); setMoveKey( spep_0 -3 + 360, 1, 91.2 -a2, -66.7 -b2, 0 ); setMoveKey( spep_0 -3 + 362, 1, 87.6 -a2, -42.2 -b2, 0 ); setMoveKey( spep_0 -3 + 364, 1, 82 -a2, -65.8 -b2, 0 ); setMoveKey( spep_0 -3 + 366, 1, 82.5 -a2, -65.4 -b2, 0 ); setMoveKey( spep_0 -3 + 368, 1, 86.9 -a2, -43 -b2, 0 ); setMoveKey( spep_0 -3 + 370, 1, 89.3 -a2, -64.6 -b2, 0 ); setMoveKey( spep_0 -3 + 372, 1, 95.7 -a2, -42.2 -b2, 0 ); setMoveKey( spep_0 -3 + 374, 1, 126.6 -a2, -20.2 -b2, 0 ); setMoveKey( spep_0 -3 + 376, 1, 142.4 -a2, -8.9 -b2, 0 ); setMoveKey( spep_0 -3 + 378, 1, 146.9 -a2, 6.6 -b2, 0 ); setMoveKey( spep_0 -3 + 380, 1, 154.6 -a2, -3.8 -b2, 0 ); setMoveKey( spep_0 -3 + 382, 1, 160.6 -a2, 12.5 -b2, 0 ); setMoveKey( spep_0 -3 + 384, 1, 175.3 -a2, 3.8 -b2, 0 ); setMoveKey( spep_0 -3 + 386, 1, 179 -a2, 6.5 -b2, 0 ); setMoveKey( spep_0 -3 + 388, 1, 171.9 -a2, 36.6 -b2, 0 ); setMoveKey( spep_0 -3 + 390, 1, 180.2 -a2, 12.2 -b2, 0 ); setMoveKey( spep_0 -3 + 392, 1, 181.9 -a2, 39.4 -b2, 0 ); setMoveKey( spep_0 -3 + 394, 1, 189.1 -a2, 10.3 -b2, 0 ); setMoveKey( spep_0 -3 + 396, 1, 190 -a2, 10.9 -b2, 0 ); setMoveKey( spep_0 -3 + 398, 1, 180.4 -a2, 23.3 -b2, 0 ); setMoveKey( spep_0 -3 + 400, 1, 188.6 -a2, 15.4 -b2, 0 ); setMoveKey( spep_0 -3 + 401, 1, 188.6 -a2, 15.4 -b2, 0 ); s1=0.4; setScaleKey( spep_0 -3 + 340, 1, 22, 22 ); setScaleKey( spep_0 -3 + 353, 1, 22, 22 ); setScaleKey( spep_0 -3 + 354, 1, 2.6 +s1, 2.6 +s1 ); setScaleKey( spep_0 -3 + 396, 1, 2.6 +s1, 2.6 +s1 ); setScaleKey( spep_0 -3 + 401, 1, 2.6 +s1, 2.6 +s1 ); setRotateKey( spep_0 -3 + 340, 1, 0 ); setRotateKey( spep_0 -3 + 354, 1, 0 ); setRotateKey( spep_0 -3 + 372, 1, 0 ); setRotateKey( spep_0 -3 + 374, 1, -2 ); setRotateKey( spep_0 -3 + 376, 1, -2.8 ); setRotateKey( spep_0 -3 + 378, 1, -3.4 ); setRotateKey( spep_0 -3 + 380, 1, -3.8 ); setRotateKey( spep_0 -3 + 382, 1, -4.1 ); setRotateKey( spep_0 -3 + 384, 1, -4.3 ); setRotateKey( spep_0 -3 + 386, 1, -4.5 ); setRotateKey( spep_0 -3 + 388, 1, -4.7 ); setRotateKey( spep_0 -3 + 390, 1, -4.8 ); setRotateKey( spep_0 -3 + 392, 1, -4.9 ); setRotateKey( spep_0 -3 + 394, 1, -4.9 ); setRotateKey( spep_0 -3 + 396, 1, -5 ); setRotateKey( spep_0 -3 + 401, 1, -5 ); -- ** 音 ** -- --パンチ振りかぶる SE013 = playSe( spep_0 + 320, 44 ); stopSe( spep_0 + 348, SE013, 6 ); --setBandpassFilter( spep_0 + 320, SE013, 3000, 24000 ); setPitch( spep_0 + 320, SE013, -400 ); setTimeStretch( SE013, 0.73, 10, 1 ); --パンチ振りかぶる SE014 = playSe( spep_0 + 324, 1004 ); setSeVolumeByWorkId( spep_0 + 324, SE014, 68 ); --ボディブロー SE015 = playSe( spep_0 + 336, 1155,"",0.5 ); stopSe( spep_0 + 346, SE015, 20 ); --ボディブロー SE016 = playSe( spep_0 + 338, 1187 ); setSeVolumeByWorkId( spep_0 + 338, SE016, 67 ); stopSe( spep_0 +398, SE016, 0 ); --ボディブロー SE017 = playSe( spep_0 + 338, 1258 ); setSeVolumeByWorkId( spep_0 + 338, SE017, 77 ); stopSe( spep_0 + 362, SE017, 36 ); --ボディブロー SE018 = playSe( spep_0 + 340, 1190 ); stopSe( spep_0 +398, SE018, 0 ); --ボディブロー SE019 = playSe( spep_0 + 340, 1114 ); setSeVolumeByWorkId( spep_0 + 340, SE019, 87 ); stopSe( spep_0 +398, SE019, 0 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 398; -- ** 次の準備 ** -- f = 4; spep_2 = spep_1 + 0 +f; ------------------------------------------------------ -- ラッシュ〜敵が転がって岩に激突(574F) ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0 -f, SP_03, 0x100, -1, 0, 0, 0 ); --ラッシュ〜敵が転がって岩に激突 前面(ef_003) setEffMoveKey( spep_2 + 0 -f, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_2 + 574, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0 -f, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 574, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0 -f, finish_f, 0 ); setEffRotateKey( spep_2 + 574, finish_f, 0 ); setEffAlphaKey( spep_2 + 0 -f, finish_f, 255 ); setEffAlphaKey( spep_2 + 574, finish_f, 255 ); finish_b = entryEffect( spep_2 + 0 -f, SP_04, 0x80, -1, 0, 0, 0 ); --ラッシュ〜敵が転がって岩に激突 背面(ef_004) setEffMoveKey( spep_2 + 0 -f, finish_b, 0, 0 , 0 ); setEffMoveKey( spep_2 + 574, finish_b, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0 -f, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 574, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0 -f, finish_b, 0 ); setEffRotateKey( spep_2 + 574, finish_b, 0 ); setEffAlphaKey( spep_2 + 0 -f, finish_b, 255 ); setEffAlphaKey( spep_2 + 574, finish_b, 255 ); spep_x = spep_2 + 178; -- ** 顔カットイン ** -- -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --カットイン(顔) -- setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 50, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 50, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 50, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 -3 + 142, 1, 1 ); setDisp( spep_2 -3 + 190, 1, 0 ); setDisp( spep_2 -3 + 288, 1, 1 ); setDisp( spep_2 -3 + 526, 1, 0 ); changeAnime( spep_2 -3 + 142, 1, 7 ); changeAnime( spep_2 -3 + 148, 1, 107 ); changeAnime( spep_2 -3 + 156, 1, 7 ); changeAnime( spep_2 -3 + 164, 1, 107 ); changeAnime( spep_2 -3 + 174, 1, 7 ); changeAnime( spep_2 -3 + 182, 1, 107 ); changeAnime( spep_2 -3 + 186, 1, 107 ); changeAnime( spep_2 -3 + 288, 1, 5 ); changeAnime( spep_2 -3 + 384, 1, 108 ); changeAnime( spep_2 -3 + 476, 1, 105 ); changeAnime( spep_2 -3 + 480, 1, 6 ); changeAnime( spep_2 -3 + 486, 1, 8 ); changeAnime( spep_2 -3 + 520, 1, 106 ); changeAnime( spep_2 -3 + 524, 1, 108 ); a3=0; b3=300; setMoveKey( spep_2 -3 + 142, 1, -34.5, -245.5 +b3, 0 ); setMoveKey( spep_2 -3 + 144, 1, -34.5, -245.5 +b3, 0 ); setMoveKey( spep_2 -3 + 146, 1, -46.3 +a3, -349.3 +b3, 0 );-- setMoveKey( spep_2 -3 + 148, 1, 70.3 +a3, -370.3 +b3, 0 ); setMoveKey( spep_2 -3 + 150, 1, 74.3 +a3, -376.3 +b3, 0 ); setMoveKey( spep_2 -3 + 152, 1, 70.3 +a3, -370.2 +b3, 0 ); setMoveKey( spep_2 -3 + 154, 1, 70.3 +a3, -374.2 +b3, 0 ); setMoveKey( spep_2 -3 + 156, 1, -46.3 +a3, -349.3 +b3, 0 ); setMoveKey( spep_2 -3 + 158, 1, -46.4 +a3, -309.6 +b3, 0 ); setMoveKey( spep_2 -3 + 160, 1, -40.4 +a3, -319.6 +b3, 0 ); setMoveKey( spep_2 -3 + 162, 1, -86.4 +a3, -309.6 +b3, 0 ); setMoveKey( spep_2 -3 + 164, 1, -193.9 +a3, -342.4 +b3, 0 ); setMoveKey( spep_2 -3 + 166, 1, -189.9 +a3, -356.4 +b3, 0 ); setMoveKey( spep_2 -3 + 168, 1, 70.3 +a3, -370.3 +b3, 0 ); setMoveKey( spep_2 -3 + 170, 1, 70.3 +a3, -370.2 +b3, 0 ); setMoveKey( spep_2 -3 + 172, 1, 70.3 +a3, -370.2 +b3, 0 ); setMoveKey( spep_2 -3 + 174, 1, -46.3 +a3, -349.3 +b3, 0 ); setMoveKey( spep_2 -3 + 176, 1, -46.4 +a3, -309.6 +b3, 0 ); setMoveKey( spep_2 -3 + 178, 1, -44.4 +a3, -321.6 +b3, 0 ); setMoveKey( spep_2 -3 + 180, 1, -86.4 +a3, -309.6 +b3, 0 ); setMoveKey( spep_2 -3 + 182, 1, -193.9 +a3, -342.4 +b3, 0 ); setMoveKey( spep_2 -3 + 184, 1, -183.9 +a3, -368.4 +b3, 0 ); setMoveKey( spep_2 -3 + 186, 1, 70.3 +a3, -370.3 +b3, 0 ); setMoveKey( spep_2 -3 + 190, 1, 70.3 +a3, -370.3 +b3, 0 ); -- setMoveKey( spep_2 -3 + 288, 1, -13, 286.7 , 0 ); setMoveKey( spep_2 -3 + 290, 1, 18.7, 244.5 , 0 ); setMoveKey( spep_2 -3 + 292, 1, 50.4, 192.5 , 0 ); setMoveKey( spep_2 -3 + 294, 1, 82.1, 150.6 , 0 ); setMoveKey( spep_2 -3 + 296, 1, 113.7, 118.8 , 0 ); setMoveKey( spep_2 -3 + 298, 1, 149.4, 73.1 , 0 ); setMoveKey( spep_2 -3 + 300, 1, 145.4, 70.5 , 0 ); setMoveKey( spep_2 -3 + 302, 1, 142, 63.7 , 0 ); setMoveKey( spep_2 -3 + 304, 1, 138, 57.2 , 0 ); setMoveKey( spep_2 -3 + 306, 1, 134.2, 51.4 , 0 ); setMoveKey( spep_2 -3 + 308, 1, 130.7, 46.3 , 0 ); setMoveKey( spep_2 -3 + 310, 1, 127.6, 41.8 , 0 ); setMoveKey( spep_2 -3 + 312, 1, 125.1, 38 , 0 ); setMoveKey( spep_2 -3 + 314, 1, 123.3, 35 , 0 ); setMoveKey( spep_2 -3 + 316, 1, 122, 32.7 , 0 ); setMoveKey( spep_2 -3 + 318, 1, 121.5, 31.1 , 0 ); setMoveKey( spep_2 -3 + 320, 1, 121.6, 30.3 , 0 ); setMoveKey( spep_2 -3 + 322, 1, 122.4, 30.2 , 0 ); setMoveKey( spep_2 -3 + 324, 1, 123.6, 30.5 , 0 ); setMoveKey( spep_2 -3 + 326, 1, 124.6, 30.8 , 0 ); setMoveKey( spep_2 -3 + 328, 1, 125.6, 31 , 0 ); setMoveKey( spep_2 -3 + 330, 1, 126.5, 31.3 , 0 ); setMoveKey( spep_2 -3 + 332, 1, 127.4, 31.5 , 0 ); setMoveKey( spep_2 -3 + 334, 1, 128.2, 31.7 , 0 ); setMoveKey( spep_2 -3 + 336, 1, 128.9, 31.9 , 0 ); setMoveKey( spep_2 -3 + 338, 1, 129.6, 32 , 0 ); setMoveKey( spep_2 -3 + 340, 1, 130.3, 32.2 , 0 ); setMoveKey( spep_2 -3 + 342, 1, 130.9, 32.4 , 0 ); setMoveKey( spep_2 -3 + 344, 1, 131.4, 32.5 , 0 ); setMoveKey( spep_2 -3 + 346, 1, 131.9, 32.6 , 0 ); setMoveKey( spep_2 -3 + 348, 1, 132.4, 32.8 , 0 ); setMoveKey( spep_2 -3 + 350, 1, 132.9, 32.9 , 0 ); setMoveKey( spep_2 -3 + 352, 1, 133.3, 33 , 0 ); setMoveKey( spep_2 -3 + 354, 1, 133.7, 33.1 , 0 ); setMoveKey( spep_2 -3 + 356, 1, 134, 33.2 , 0 ); setMoveKey( spep_2 -3 + 358, 1, 134.3, 33.2 , 0 ); setMoveKey( spep_2 -3 + 360, 1, 134.6, 33.3 , 0 ); setMoveKey( spep_2 -3 + 362, 1, 134.9, 33.4 , 0 ); setMoveKey( spep_2 -3 + 364, 1, 135.1, 33.4 , 0 ); setMoveKey( spep_2 -3 + 366, 1, 135.3, 33.5 , 0 ); setMoveKey( spep_2 -3 + 368, 1, 120.5, 31.3 , 0 ); setMoveKey( spep_2 -3 + 370, 1, 106.5, 29.1 , 0 ); setMoveKey( spep_2 -3 + 372, 1, 93.4, 27.1 , 0 ); setMoveKey( spep_2 -3 + 374, 1, 81, 25.3 , 0 ); setMoveKey( spep_2 -3 + 376, 1, 69.5, 23.5 , 0 ); setMoveKey( spep_2 -3 + 378, 1, 58.8, 21.9 , 0 ); setMoveKey( spep_2 -3 + 380, 1, 58.9, 21.9 , 0 ); setMoveKey( spep_2 -3 + 383, 1, 58.9, 21.9 , 0 ); a4=50; b4=100; setMoveKey( spep_2 -3 + 384, 1, 25.5 -a4, 88 -b4 , 0 ); setMoveKey( spep_2 -3 + 388, 1, 25.5 -a4, 88 -b4 , 0 ); setMoveKey( spep_2 -3 + 390, 1, 213.5-a4, 88 -b4 , 0 ); setMoveKey( spep_2 -3 + 392, 1, 213.5-a4, 88 -b4 , 0 ); setMoveKey( spep_2 -3 + 394, 1, 209.5-a4, 48 -b4 , 0 ); setMoveKey( spep_2 -3 + 396, 1, 201.5-a4, 106 -b4 , 0 ); setMoveKey( spep_2 -3 + 398, 1, 177.5-a4, 44 -b4 , 0 ); setMoveKey( spep_2 -3 + 400, 1, 177.5-a4, 44 -b4 , 0 ); setMoveKey( spep_2 -3 + 402, 1, 189.5-a4, 98 -b4 , 0 ); setMoveKey( spep_2 -3 + 404, 1, 187.5-a4, 44 -b4 , 0 ); setMoveKey( spep_2 -3 + 406, 1, 201.5-a4, 90 -b4 , 0 ); setMoveKey( spep_2 -3 + 408, 1, 175.5-a4, 76 -b4 , 0 ); setMoveKey( spep_2 -3 + 409, 1, 175.5-a4, 76 -b4 , 0 ); a5=20; b5=50; setMoveKey( spep_2 -3 + 410, 1, 160.4 -a5, -44.5 -b5 , 0 ); setMoveKey( spep_2 -3 + 412, 1, 198.4 -a5, -32.5 -b5 , 0 ); setMoveKey( spep_2 -3 + 414, 1, 198.4 -a5, 7.5 -b5 , 0 ); setMoveKey( spep_2 -3 + 416, 1, 194.4 -a5, -30.5 -b5 , 0 ); setMoveKey( spep_2 -3 + 418, 1, 194.4 -a5, 5.5 -b5 , 0 ); setMoveKey( spep_2 -3 + 420, 1, 194.4 -a5, 5.5 -b5 , 0 ); setMoveKey( spep_2 -3 + 422, 1, 194.4 -a5, -24.5 -b5 , 0 ); setMoveKey( spep_2 -3 + 424, 1, 214.4 -a5, 3.5 -b5 , 0 ); setMoveKey( spep_2 -3 + 426, 1, 198.4 -a5, -4.5 -b5 , 0 ); setMoveKey( spep_2 -3 + 428, 1, 186.4 -a5, 11.5 -b5 , 0 ); setMoveKey( spep_2 -3 + 430, 1, 186.4 -a5, 11.5 -b5 , 0 ); setMoveKey( spep_2 -3 + 432, 1, 190.4 -a5, -18.5 -b5 , 0 ); setMoveKey( spep_2 -3 + 434, 1, 196.4 -a5, -2.5 -b5 , 0 ); setMoveKey( spep_2 -3 + 436, 1, 206.4 -a5, -20.5 -b5 , 0 ); setMoveKey( spep_2 -3 + 438, 1, 194.4 -a5, 21.5 -b5 , 0 ); setMoveKey( spep_2 -3 + 440, 1, 194.4 -a5, 21.5 -b5 , 0 ); setMoveKey( spep_2 -3 + 442, 1, 200.4 -a5, -14.5 -b5 , 0 ); setMoveKey( spep_2 -3 + 444, 1, 200.4 -a5, 29.5 -b5 , 0 ); setMoveKey( spep_2 -3 + 445, 1, 200.4 -a5, 29.5 -b5 , 0 ); setMoveKey( spep_2 -3 + 446, 1, 214.4 -a5, -26.5 -b5 , 0 ); setMoveKey( spep_2 -3 + 448, 1, 198.4 -a5, -0.5 -b5 , 0 ); setMoveKey( spep_2 -3 + 450, 1, 198.4 -a5, -0.5 -b5 , 0 ); setMoveKey( spep_2 -3 + 452, 1, 214.4 -a5, -20.5 -b5 , 0 ); setMoveKey( spep_2 -3 + 454, 1, 200.4 -a5, 23.5 -b5 , 0 ); setMoveKey( spep_2 -3 + 455, 1, 200.4 -a5, 23.5 -b5 , 0 ); b6=40; setMoveKey( spep_2 -3 + 456, 1, -838.2, -676.3 , 0 ); setMoveKey( spep_2 -3 + 458, 1, -584, -483 , 0 ); setMoveKey( spep_2 -3 + 460, 1, -375, -325.1 , 0 ); setMoveKey( spep_2 -3 + 462, 1, -217.1, -202.4 , 0 ); setMoveKey( spep_2 -3 + 464, 1, -110.3, -115.1 , 0 ); setMoveKey( spep_2 -3 + 466, 1, -54.5, -63 , 0 ); setMoveKey( spep_2 -3 + 468, 1, -49.8, -46.1 , 0 ); setMoveKey( spep_2 -3 + 470, 1, -0.8, -66.3 , 0 ); setMoveKey( spep_2 -3 + 472, 1, 33.5, -55.5 , 0 ); setMoveKey( spep_2 -3 + 474, 1, 68.5, -32.7 , 0 ); setMoveKey( spep_2 -3 + 476, 1, 38.8, -85.9 +b6 , 0 ); setMoveKey( spep_2 -3 + 478, 1, 80.9, -70.5 +b6 , 0 ); setMoveKey( spep_2 -3 + 480, 1, 95.4, 44.7 , 0 ); setMoveKey( spep_2 -3 + 482, 1, 101, 40 , 0 ); setMoveKey( spep_2 -3 + 484, 1, 102, 72.3 , 0 ); setMoveKey( spep_2 -3 + 486, 1, 139.1, 75.2 , 0 ); setMoveKey( spep_2 -3 + 488, 1, 146.9, 99.5 , 0 ); setMoveKey( spep_2 -3 + 490, 1, 155.3, 94.3 , 0 ); setMoveKey( spep_2 -3 + 492, 1, 158.2, 118.8 , 0 ); setMoveKey( spep_2 -3 + 494, 1, 155.9, 113.8 , 0 ); setMoveKey( spep_2 -3 + 496, 1, 148.2, 114.9 , 0 ); setMoveKey( spep_2 -3 + 498, 1, 142.4, 89.3 , 0 ); setMoveKey( spep_2 -3 + 500, 1, 137.3, 40.2 , 0 ); setMoveKey( spep_2 -3 + 502, 1, 133, 17.7 , 0 ); setMoveKey( spep_2 -3 + 504, 1, 129.9, 3.5 , 0 ); setMoveKey( spep_2 -3 + 506, 1, 127.1, 13.2 , 0 ); setMoveKey( spep_2 -3 + 508, 1, 130, 2.4 , 0 ); setMoveKey( spep_2 -3 + 510, 1, 127.7, 15.4 , 0 ); setMoveKey( spep_2 -3 + 512, 1, 125.7, -3.8 , 0 ); setMoveKey( spep_2 -3 + 514, 1, 124.2, 3.6 , 0 ); setMoveKey( spep_2 -3 + 516, 1, 123, 11.3 , 0 ); setMoveKey( spep_2 -3 + 518, 1, 122.3, -10.3 , 0 ); setMoveKey( spep_2 -3 + 520, 1, 137.7, 68.6 , 0 ); setMoveKey( spep_2 -3 + 522, 1, 148.2, 56.7 , 0 ); setMoveKey( spep_2 -3 + 524, 1, 176.3, 80.5 , 0 ); setMoveKey( spep_2 -3 + 526, 1, 176.3, 80.5 , 0 ); s2=0.2; setScaleKey( spep_2 -3 + 142, 1, 2 +s2, 2 +s2 ); setScaleKey( spep_2 -3 + 144, 1, 2 +s2, 2 +s2 ); setScaleKey( spep_2 -3 + 146, 1, 2.4 +s2, 2.4 +s2 ); setScaleKey( spep_2 -3 + 147, 1, 2.4 +s2, 2.4 +s2 );-- setScaleKey( spep_2 -3 + 148, 1, 2 +s2, 2 +s2); setScaleKey( spep_2 -3 + 150, 1, 2 +s2, 2 +s2); setScaleKey( spep_2 -3 + 152, 1, 2.2 +s2, 2.2 +s2 ); setScaleKey( spep_2 -3 + 154, 1, 2.2 +s2, 2.2 +s2 ); setScaleKey( spep_2 -3 + 155, 1, 2.2 +s2, 2.2 +s2 );-- setScaleKey( spep_2 -3 + 156, 1, 2.4 +s2, 2.4 +s2 ); setScaleKey( spep_2 -3 + 160, 1, 2.4 +s2, 2.4 +s2 ); setScaleKey( spep_2 -3 + 162, 1, 2.2 +s2, 2.2 +s2 ); setScaleKey( spep_2 -3 + 163, 1, 2.2 +s2, 2.2 +s2 );-- setScaleKey( spep_2 -3 + 164, 1, 2.4 +s2, 2.4 +s2 ); setScaleKey( spep_2 -3 + 166, 1, 2.4 +s2, 2.4 +s2 ); setScaleKey( spep_2 -3 + 168, 1, 2 +s2, 2 +s2 ); setScaleKey( spep_2 -3 + 170, 1, 2.2 +s2, 2.2 +s2 ); setScaleKey( spep_2 -3 + 172, 1, 2.2 +s2, 2.2 +s2 ); setScaleKey( spep_2 -3 + 173, 1, 2.2 +s2, 2.2 +s2 );-- setScaleKey( spep_2 -3 + 174, 1, 2.4 +s2, 2.4 +s2 ); setScaleKey( spep_2 -3 + 178, 1, 2.4 +s2, 2.4 +s2 ); setScaleKey( spep_2 -3 + 180, 1, 2.2 +s2, 2.2 +s2 ); setScaleKey( spep_2 -3 + 181, 1, 2.2 +s2, 2.2 +s2 );-- setScaleKey( spep_2 -3 + 182, 1, 2.4 +s2, 2.4 +s2 ); setScaleKey( spep_2 -3 + 184, 1, 2.4 +s2, 2.4 +s2 ); setScaleKey( spep_2 -3 + 186, 1, 2 +s2, 2 +s2 ); setScaleKey( spep_2 -3 + 190, 1, 2 +s2, 2 +s2 ); -- setScaleKey( spep_2 -3 + 288, 1, 8, 8 ); setScaleKey( spep_2 -3 + 290, 1, 6.7, 6.7 ); setScaleKey( spep_2 -3 + 292, 1, 5.4, 5.4 ); setScaleKey( spep_2 -3 + 294, 1, 4.1, 4.1 ); setScaleKey( spep_2 -3 + 296, 1, 2.8, 2.8 ); setScaleKey( spep_2 -3 + 298, 1, 1.5, 1.5 ); setScaleKey( spep_2 -3 + 300, 1, 1.4, 1.4 ); setScaleKey( spep_2 -3 + 302, 1, 1.35, 1.35 ); setScaleKey( spep_2 -3 + 304, 1, 1.31, 1.31 ); setScaleKey( spep_2 -3 + 306, 1, 1.28, 1.28 ); setScaleKey( spep_2 -3 + 308, 1, 1.26, 1.26 ); setScaleKey( spep_2 -3 + 310, 1, 1.23, 1.23 ); setScaleKey( spep_2 -3 + 312, 1, 1.21, 1.21 ); setScaleKey( spep_2 -3 + 314, 1, 1.2, 1.2 ); setScaleKey( spep_2 -3 + 316, 1, 1.18, 1.18 ); setScaleKey( spep_2 -3 + 318, 1, 1.16, 1.16 ); setScaleKey( spep_2 -3 + 320, 1, 1.15, 1.15 ); setScaleKey( spep_2 -3 + 322, 1, 1.14, 1.14 ); setScaleKey( spep_2 -3 + 324, 1, 1.13, 1.13 ); setScaleKey( spep_2 -3 + 326, 1, 1.11, 1.11 ); setScaleKey( spep_2 -3 + 328, 1, 1.1, 1.1 ); setScaleKey( spep_2 -3 + 330, 1, 1.1, 1.1 ); setScaleKey( spep_2 -3 + 332, 1, 1.09, 1.09 ); setScaleKey( spep_2 -3 + 334, 1, 1.08, 1.08 ); setScaleKey( spep_2 -3 + 336, 1, 1.07, 1.07 ); setScaleKey( spep_2 -3 + 338, 1, 1.06, 1.06 ); setScaleKey( spep_2 -3 + 340, 1, 1.06, 1.06 ); setScaleKey( spep_2 -3 + 342, 1, 1.05, 1.05 ); setScaleKey( spep_2 -3 + 344, 1, 1.05, 1.05 ); setScaleKey( spep_2 -3 + 346, 1, 1.04, 1.04 ); setScaleKey( spep_2 -3 + 348, 1, 1.04, 1.04 ); setScaleKey( spep_2 -3 + 350, 1, 1.03, 1.03 ); setScaleKey( spep_2 -3 + 352, 1, 1.03, 1.03 ); setScaleKey( spep_2 -3 + 354, 1, 1.02, 1.02 ); setScaleKey( spep_2 -3 + 358, 1, 1.02, 1.02 ); setScaleKey( spep_2 -3 + 360, 1, 1.01, 1.01 ); setScaleKey( spep_2 -3 + 366, 1, 1.01, 1.01 ); setScaleKey( spep_2 -3 + 368, 1, 1, 1 ); setScaleKey( spep_2 -3 + 383, 1, 1, 1 );-- s3=0.4; setScaleKey( spep_2 -3 + 384, 1, 15, 15 ); setScaleKey( spep_2 -3 + 409, 1, 15, 15 );-- setScaleKey( spep_2 -3 + 410, 1, 2.4 +s3, 2.4 +s3 ); setScaleKey( spep_2 -3 + 455, 1, 2.4 +s3, 2.4 +s3 );-- setScaleKey( spep_2 -3 + 456, 1, 8, 8 ); setScaleKey( spep_2 -3 + 458, 1, 5.95, 5.95 ); setScaleKey( spep_2 -3 + 460, 1, 4.28, 4.28 ); setScaleKey( spep_2 -3 + 462, 1, 2.97, 2.97 ); setScaleKey( spep_2 -3 + 464, 1, 2.04, 2.04 ); setScaleKey( spep_2 -3 + 466, 1, 1.49, 1.49 ); setScaleKey( spep_2 -3 + 468, 1, 1.3, 1.3 ); setScaleKey( spep_2 -3 + 470, 1, 1.22, 1.22 ); setScaleKey( spep_2 -3 + 472, 1, 1.13, 1.13 ); setScaleKey( spep_2 -3 + 474, 1, 1.05, 1.05 ); setScaleKey( spep_2 -3 + 475, 1, 1.05, 1.05 );-- s4=0.2; setScaleKey( spep_2 -3 + 476, 1, 0.58 +s4, 0.58 +s4 ); setScaleKey( spep_2 -3 + 478, 1, 0.53 +s4, 0.53 +s4 ); setScaleKey( spep_2 -3 + 479, 1, 0.53 +s4, 0.53 +s4 ); setScaleKey( spep_2 -3 + 480, 1, 0.84, 0.84 ); setScaleKey( spep_2 -3 + 482, 1, 0.8, 0.8 ); setScaleKey( spep_2 -3 + 484, 1, 0.78, 0.78 ); setScaleKey( spep_2 -3 + 485, 1, 0.78, 0.78 );-- setScaleKey( spep_2 -3 + 486, 1, 0.78, 0.78 ); setScaleKey( spep_2 -3 + 488, 1, 0.71, 0.71 ); setScaleKey( spep_2 -3 + 490, 1, 0.66, 0.66 ); setScaleKey( spep_2 -3 + 492, 1, 0.63, 0.63 ); setScaleKey( spep_2 -3 + 494, 1, 0.61, 0.61 ); setScaleKey( spep_2 -3 + 496, 1, 0.6, 0.6 ); setScaleKey( spep_2 -3 + 498, 1, 0.55, 0.55 ); setScaleKey( spep_2 -3 + 500, 1, 0.5, 0.5 ); setScaleKey( spep_2 -3 + 502, 1, 0.45, 0.45 ); setScaleKey( spep_2 -3 + 504, 1, 0.43, 0.43 ); setScaleKey( spep_2 -3 + 506, 1, 0.4, 0.4 ); setScaleKey( spep_2 -3 + 508, 1, 0.38, 0.38 ); setScaleKey( spep_2 -3 + 510, 1, 0.36, 0.36 ); setScaleKey( spep_2 -3 + 512, 1, 0.35, 0.35 ); setScaleKey( spep_2 -3 + 514, 1, 0.33, 0.33 ); setScaleKey( spep_2 -3 + 516, 1, 0.32, 0.32 ); setScaleKey( spep_2 -3 + 518, 1, 0.31, 0.31 ); setScaleKey( spep_2 -3 + 519, 1, 0.31, 0.31 ); setScaleKey( spep_2 -3 + 520, 1, 0.3, 0.3 ); setScaleKey( spep_2 -3 + 526, 1, 0.3, 0.3 ); --r1=40; r1=20; setRotateKey( spep_2 -3 + 142, 1, 75 -r1 ); setRotateKey( spep_2 -3 + 144, 1, 75 -r1 ); setRotateKey( spep_2 -3 + 146, 1, 120 -r1 ); setRotateKey( spep_2 -3 + 147, 1, 120 -r1 );-- setRotateKey( spep_2 -3 + 148, 1, 284 +r1 ); setRotateKey( spep_2 -3 + 150, 1, 284 +r1 ); setRotateKey( spep_2 -3 + 152, 1, 270 +r1 ); setRotateKey( spep_2 -3 + 154, 1, 270 +r1 ); setRotateKey( spep_2 -3 + 155, 1, 270 +r1 );-- setRotateKey( spep_2 -3 + 156, 1, 120 -r1 ); setRotateKey( spep_2 -3 + 158, 1, 90 -r1 ); setRotateKey( spep_2 -3 + 160, 1, 90 -r1 ); setRotateKey( spep_2 -3 + 162, 1, 75 -r1 ); setRotateKey( spep_2 -3 + 163, 1, 75 -r1 ); setRotateKey( spep_2 -3 + 164, 1, -83.4 +r1 ); setRotateKey( spep_2 -3 + 166, 1, -83.4 +r1 ); setRotateKey( spep_2 -3 + 168, 1, -76 +r1 ); setRotateKey( spep_2 -3 + 170, 1, -90 +r1 ); setRotateKey( spep_2 -3 + 172, 1, -90 +r1 ); setRotateKey( spep_2 -3 + 173, 1, -90 +r1 );-- setRotateKey( spep_2 -3 + 174, 1, -240 -r1 ); setRotateKey( spep_2 -3 + 176, 1, -270 -r1 ); setRotateKey( spep_2 -3 + 178, 1, -270 -r1 ); setRotateKey( spep_2 -3 + 180, 1, -285 -r1 ); setRotateKey( spep_2 -3 + 181, 1, -285 -r1 ); setRotateKey( spep_2 -3 + 182, 1, -443.4 +r1 ); setRotateKey( spep_2 -3 + 184, 1, -443.4 +r1 ); setRotateKey( spep_2 -3 + 186, 1, -436 +r1 ); setRotateKey( spep_2 -3 + 190, 1, -436 +r1 ); -- setRotateKey( spep_2 -3 + 288, 1, 15 ); setRotateKey( spep_2 -3 + 290, 1, 16 ); setRotateKey( spep_2 -3 + 292, 1, 17 ); setRotateKey( spep_2 -3 + 294, 1, 18 ); setRotateKey( spep_2 -3 + 296, 1, 19 ); setRotateKey( spep_2 -3 + 298, 1, 20 ); setRotateKey( spep_2 -3 + 300, 1, 21.9 ); setRotateKey( spep_2 -3 + 302, 1, 22.9 ); setRotateKey( spep_2 -3 + 304, 1, 23.6 ); setRotateKey( spep_2 -3 + 306, 1, 24.3 ); setRotateKey( spep_2 -3 + 308, 1, 24.8 ); setRotateKey( spep_2 -3 + 310, 1, 25.2 ); setRotateKey( spep_2 -3 + 312, 1, 25.6 ); setRotateKey( spep_2 -3 + 314, 1, 26 ); setRotateKey( spep_2 -3 + 316, 1, 26.3 ); setRotateKey( spep_2 -3 + 318, 1, 26.6 ); setRotateKey( spep_2 -3 + 320, 1, 26.9 ); setRotateKey( spep_2 -3 + 322, 1, 27.1 ); setRotateKey( spep_2 -3 + 324, 1, 27.3 ); setRotateKey( spep_2 -3 + 326, 1, 27.5 ); setRotateKey( spep_2 -3 + 328, 1, 27.7 ); setRotateKey( spep_2 -3 + 330, 1, 27.9 ); setRotateKey( spep_2 -3 + 332, 1, 28.1 ); setRotateKey( spep_2 -3 + 334, 1, 28.2 ); setRotateKey( spep_2 -3 + 336, 1, 28.4 ); setRotateKey( spep_2 -3 + 338, 1, 28.5 ); setRotateKey( spep_2 -3 + 340, 1, 28.7 ); setRotateKey( spep_2 -3 + 342, 1, 28.8 ); setRotateKey( spep_2 -3 + 344, 1, 28.9 ); setRotateKey( spep_2 -3 + 346, 1, 29 ); setRotateKey( spep_2 -3 + 348, 1, 29.1 ); setRotateKey( spep_2 -3 + 350, 1, 29.2 ); setRotateKey( spep_2 -3 + 352, 1, 29.3 ); setRotateKey( spep_2 -3 + 354, 1, 29.3 ); setRotateKey( spep_2 -3 + 356, 1, 29.4 ); setRotateKey( spep_2 -3 + 358, 1, 29.5 ); setRotateKey( spep_2 -3 + 360, 1, 29.5 ); setRotateKey( spep_2 -3 + 362, 1, 29.6 ); setRotateKey( spep_2 -3 + 364, 1, 29.6 ); setRotateKey( spep_2 -3 + 366, 1, 29.7 ); setRotateKey( spep_2 -3 + 370, 1, 29.7 ); setRotateKey( spep_2 -3 + 372, 1, 29.8 ); setRotateKey( spep_2 -3 + 383, 1, 29.8 ); -- setRotateKey( spep_2 -3 + 384, 1, 0 ); setRotateKey( spep_2 -3 + 409, 1, 0 );-- setRotateKey( spep_2 -3 + 410, 1, -5 ); setRotateKey( spep_2 -3 + 455, 1, -5 );-- setRotateKey( spep_2 -3 + 456, 1, 15 ); setRotateKey( spep_2 -3 + 468, 1, 15 ); setRotateKey( spep_2 -3 + 470, 1, 50 ); setRotateKey( spep_2 -3 + 474, 1, 50 ); setRotateKey( spep_2 -3 + 475, 1, 50 ); setRotateKey( spep_2 -3 + 476, 1, 145 ); setRotateKey( spep_2 -3 + 479, 1, 145 );-- setRotateKey( spep_2 -3 + 480, 1, 245 ); setRotateKey( spep_2 -3 + 485, 1, 245 );-- setRotateKey( spep_2 -3 + 486, 1, 195 ); setRotateKey( spep_2 -3 + 506, 1, 195 ); setRotateKey( spep_2 -3 + 508, 1, 210 ); setRotateKey( spep_2 -3 + 519, 1, 210 );-- setRotateKey( spep_2 -3 + 520, 1, 325 ); setRotateKey( spep_2 -3 + 523, 1, 325 );-- setRotateKey( spep_2 -3 + 524, 1, 375 ); setRotateKey( spep_2 -3 + 526, 1, 375 ); -- ** 音 ** -- --右向きラッシュ SE024 = playSe( spep_2 + 8, 1187 ); setSeVolumeByWorkId( spep_2 + 8, SE024, 75 ); stopSe( spep_2 + 16, SE024, 20 ); --右向きラッシュ SE025 = playSe( spep_2 + 26, 1010 ); setSeVolumeByWorkId( spep_2 + 26, SE025, 72 ); --右向きラッシュ SE026 = playSe( spep_2 + 26, 1187 ); setSeVolumeByWorkId( spep_2 + 26, SE026, 68 ); stopSe( spep_2 + 34, SE026, 20 ); --右向きラッシュ SE027 = playSe( spep_2 + 36, 1000 ); setSeVolumeByWorkId( spep_2 + 36, SE027, 78 ); --右向きラッシュ SE028 = playSe( spep_2 + 36, 1187 ); setSeVolumeByWorkId( spep_2 + 36, SE028, 65 ); stopSe( spep_2 + 44, SE028, 20 ); --右向きラッシュ SE029 = playSe( spep_2 + 46, 1187 ); setSeVolumeByWorkId( spep_2 + 46, SE029, 69 ); stopSe( spep_2 + 54, SE029, 20 ); --右向きラッシュ SE030 = playSe( spep_2 + 56, 1009 ); setSeVolumeByWorkId( spep_2 + 56, SE030, 86 ); --右向きラッシュ SE031 = playSe( spep_2 + 56, 1187 ); setSeVolumeByWorkId( spep_2 + 56, SE031, 68 ); stopSe( spep_2 + 64, SE031, 20 ); --右向きラッシュ SE032 = playSe( spep_2 + 64, 1187 ); setSeVolumeByWorkId( spep_2 + 64, SE032, 65 ); stopSe( spep_2 + 72, SE032, 20 ); --右向きラッシュ SE033 = playSe( spep_2 + 64, 1010 ); setSeVolumeByWorkId( spep_2 + 64, SE033, 86 ); --右向きラッシュ SE034 = playSe( spep_2 + 72, 1187 ); setSeVolumeByWorkId( spep_2 + 72, SE034, 64 ); stopSe( spep_2 + 80, SE034, 20 ); --右向きラッシュ SE035 = playSe( spep_2 + 84, 1110 ); setSeVolumeByWorkId( spep_2 + 84, SE035, 81 ); --右向きラッシュ SE036 = playSe( spep_2 + 84, 1187 ); setSeVolumeByWorkId( spep_2 + 84, SE036, 74 ); stopSe( spep_2 + 92, SE036, 20 ); --右向きラッシュ SE037 = playSe( spep_2 + 94, 1009 ); setSeVolumeByWorkId( spep_2 + 94, SE037, 82 ); --右向きラッシュ SE038 = playSe( spep_2 + 94, 1187 ); setSeVolumeByWorkId( spep_2 + 94, SE038, 69 ); stopSe( spep_2 + 102, SE038, 20 ); --右向きラッシュ SE039 = playSe( spep_2 + 104, 1009 ); setSeVolumeByWorkId( spep_2 + 104, SE039, 87 ); --右向きラッシュ SE040 = playSe( spep_2 + 104, 1187 ); setSeVolumeByWorkId( spep_2 + 104, SE040, 73 ); stopSe( spep_2 + 112, SE040, 20 ); --右向きラッシュ SE041 = playSe( spep_2 + 114, 1010 ); setSeVolumeByWorkId( spep_2 + 114, SE041, 87 ); --右向きラッシュ SE042 = playSe( spep_2 + 114, 1187 ); setSeVolumeByWorkId( spep_2 + 114, SE042, 69 ); stopSe( spep_2 + 122, SE042, 20 ); --右向きラッシュ SE043 = playSe( spep_2 + 124, 1000 ); setSeVolumeByWorkId( spep_2 + 124, SE043, 82 ); --右向きラッシュ SE044 = playSe( spep_2 + 124, 1187 ); setSeVolumeByWorkId( spep_2 + 124, SE044, 71 ); stopSe( spep_2 + 132, SE044, 20 ); --FPSラッシュ SE045 = playSe( spep_2 + 136, 1110 ); setSeVolumeByWorkId( spep_2 + 136, SE045, 76 ); --FPSラッシュ SE046 = playSe( spep_2 + 136, 1187 ); setSeVolumeByWorkId( spep_2 + 136, SE046, 72 ); stopSe( spep_2 + 144, SE046, 20 ); --FPSラッシュ SE047 = playSe( spep_2 + 150, 1009 ); setSeVolumeByWorkId( spep_2 + 150, SE047, 87 ); --FPSラッシュ SE048 = playSe( spep_2 + 150, 1187 ); setSeVolumeByWorkId( spep_2 + 150, SE048, 74 ); stopSe( spep_2 + 158, SE048, 20 ); --FPSラッシュ SE049 = playSe( spep_2 + 162, 1187 ); setSeVolumeByWorkId( spep_2 + 162, SE049, 68 ); stopSe( spep_2 + 170, SE049, 20 ); --FPSラッシュ SE050 = playSe( spep_2 + 162, 1010 ); setSeVolumeByWorkId( spep_2 + 162, SE050, 73 ); --FPSラッシュ SE051 = playSe( spep_2 + 172, 1187 ); setSeVolumeByWorkId( spep_2 + 172, SE051, 65 ); stopSe( spep_2 + 180, SE051, 20 ); --FPSラッシュ SE052 = playSe( spep_2 + 180, 1110 ); setSeVolumeByWorkId( spep_2 + 180, SE052, 79 ); --FPSラッシュ SE053 = playSe( spep_2 + 180, 1187 ); setSeVolumeByWorkId( spep_2 + 180, SE053, 58 ); stopSe( spep_2 + 188, SE053, 20 ); --顔カットイン SE054 = playSe( spep_2 + 184, 1018 ); --正面ラッシュ SE055 = playSe( spep_2 + 186, 1187 ); setSeVolumeByWorkId( spep_2 + 186, SE055, 54 ); stopSe( spep_2 + 196, SE055, 20 ); --正面ラッシュ SE056 = playSe( spep_2 + 198, 1110 ); setSeVolumeByWorkId( spep_2 + 198, SE056, 78 ); --正面ラッシュ SE057 = playSe( spep_2 + 198, 1187 ); setSeVolumeByWorkId( spep_2 + 198, SE057, 71 ); stopSe( spep_2 + 206, SE057, 20 ); --正面ラッシュ SE058 = playSe( spep_2 + 206, 1009 ); setSeVolumeByWorkId( spep_2 + 206, SE058, 91 ); --正面ラッシュ SE059 = playSe( spep_2 + 206, 1187 ); setSeVolumeByWorkId( spep_2 + 206, SE059, 59 ); stopSe( spep_2 + 214, SE059, 20 ); --正面ラッシュ SE060 = playSe( spep_2 + 216, 1187 ); setSeVolumeByWorkId( spep_2 + 216, SE060, 61 ); stopSe( spep_2 + 224, SE060, 20 ); --正面ラッシュ SE061 = playSe( spep_2 + 226, 1110 ); setSeVolumeByWorkId( spep_2 + 226, SE061, 94 ); --正面ラッシュ SE062 = playSe( spep_2 + 226, 1187 ); setSeVolumeByWorkId( spep_2 + 226, SE062, 60 ); stopSe( spep_2 + 234, SE062, 20 ); --正面ラッシュ SE063 = playSe( spep_2 + 236, 1001 ); setSeVolumeByWorkId( spep_2 + 236, SE063, 67 ); --正面ラッシュ SE064 = playSe( spep_2 + 236, 1187 ); setSeVolumeByWorkId( spep_2 + 236, SE064, 79 ); stopSe( spep_2 + 244, SE064, 20 ); --正面ラッシュ SE065 = playSe( spep_2 + 248, 1187 ); setSeVolumeByWorkId( spep_2 + 248, SE065, 79 ); stopSe( spep_2 + 256, SE065, 20 ); --ラスト一撃 SE066 = playSe( spep_2 + 260, 1120 ); setSeVolumeByWorkId( spep_2 + 260, SE066, 79 ); --ラスト一撃 SE067 = playSe( spep_2 + 260, 1187 ); setSeVolumeByWorkId( spep_2 + 260, SE067, 79 ); stopSe( spep_2 + 266, SE067, 48 ); --敵後ずさる SE068 = playSe( spep_2 + 276, 1044 ); setSeVolumeByWorkId( spep_2 + 276, SE068, 65 ); stopSe( spep_2 + 312, SE068, 44 ); if(_IS_DEAD_LAST_ == 1) then SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- ベジータ立ち〜敵が爆発にのまれる ------------------------------------------------------ --はじめの準備 spep_3 = spep_2 + 564; skipFrame(spep_2 + 322, spep_3 + 190); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); -- ** エフェクト等 ** -- stand_f = entryEffect( spep_3 + 0, 156610, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, stand_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 1020, stand_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, stand_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 1020, stand_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, stand_f, 0 ); setEffRotateKey( spep_3 + 1020, stand_f, 0 ); setEffAlphaKey( spep_3 + 0, stand_f, 255 ); setEffAlphaKey( spep_3 + 1020, stand_f, 255 ); -- ** エフェクト等 ** -- stand_b = entryEffect( spep_3 + 0, 156611, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, stand_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 1020, stand_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, stand_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 1020, stand_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, stand_b, 0 ); setEffRotateKey( spep_3 + 1020, stand_b, 0 ); setEffAlphaKey( spep_3 + 0, stand_b, 255 ); setEffAlphaKey( spep_3 + 1020, stand_b, 255 ); -- ** エフェクト等 ** -- KO = entryEffect( spep_3 + 1038, 156614, 0x80, -1, 0, 0, 0 ); --KO演出(ef_005) setEffMoveKey( spep_3 + 1038, KO, 0, 0 , 0 ); setEffMoveKey( spep_3 + 1336, KO, 0, 0 , 0 ); setEffScaleKey( spep_3 + 1038, KO, 1.0 +0.05, 1.0 +0.05 ); setEffScaleKey( spep_3 + 1336, KO, 1.0 +0.05, 1.0 +0.05 ); setEffRotateKey( spep_3 + 1038, KO, 0 ); setEffRotateKey( spep_3 + 1336, KO, 0 ); setEffAlphaKey( spep_3 + 1038, KO, 255 ); setEffAlphaKey( spep_3 + 1336, KO, 255 ); --敵の動き setDisp( spep_3-3 + 540, 1, 1); setDisp( spep_3-1 + 598, 1, 0); changeAnime( spep_3-3 + 540, 1, 102); setMoveKey( spep_3-3 + 540, 1, 230.8, -198.9 , 0 ); setMoveKey( spep_3-3 + 542, 1, 221.4, -215.4 , 0 ); setMoveKey( spep_3-3 + 544, 1, 221.4, -210.7 , 0 ); setMoveKey( spep_3-3 + 546, 1, 217.8, -230.2 , 0 ); setMoveKey( spep_3-3 + 548, 1, 217.8, -202.2 , 0 ); setMoveKey( spep_3-3 + 550, 1, 229.8, -242.2 , 0 ); setMoveKey( spep_3-3 + 552, 1, 217.8, -222.2 , 0 ); setMoveKey( spep_3-3 + 554, 1, 225.8, -238.2 , 0 ); setMoveKey( spep_3-3 + 556, 1, 221.8, -220.2 , 0 ); setMoveKey( spep_3-3 + 558, 1, 210.2, -263 , 0 ); setMoveKey( spep_3-3 + 560, 1, 210.2, -223 , 0 ); setMoveKey( spep_3-3 + 562, 1, 214.2, -251 , 0 ); setMoveKey( spep_3-3 + 564, 1, 204.2, -231 , 0 ); setMoveKey( spep_3-3 + 566, 1, 212.2, -255 , 0 ); setMoveKey( spep_3-3 + 568, 1, 212.2, -255 , 0 ); setMoveKey( spep_3-3 + 570, 1, 208.2, -269 , 0 ); setMoveKey( spep_3-3 + 572, 1, 212.2, -243 , 0 ); setMoveKey( spep_3-3 + 574, 1, 218.2, -267 , 0 ); setMoveKey( spep_3-3 + 576, 1, 206.2, -237 , 0 ); setMoveKey( spep_3-3 + 578, 1, 206.2, -277 , 0 ); setMoveKey( spep_3-3 + 580, 1, 220.2, -233 , 0 ); setMoveKey( spep_3-3 + 582, 1, 214.2, -253 , 0 ); setMoveKey( spep_3-3 + 584, 1, 216.3, -222.2 , 0 ); setMoveKey( spep_3-3 + 586, 1, 214.3, -236.2 , 0 ); setMoveKey( spep_3-3 + 588, 1, 220.3, -228.2 , 0 ); setMoveKey( spep_3-3 + 590, 1, 224.3, -272.2 , 0 ); setMoveKey( spep_3-3 + 592, 1, 204.3, -244.2 , 0 ); setMoveKey( spep_3-3 + 594, 1, 222.3, -274.2 , 0 ); setMoveKey( spep_3-3 + 596, 1, 212.6, -232.6 , 0 ); setMoveKey( spep_3-1 + 598, 1, 230.8, -198.9 , 0 ); setScaleKey( spep_3-3 + 540, 1, 1.5, 1.5 ); setScaleKey( spep_3-1 + 598, 1, 1.5, 1.5 ); setRotateKey( spep_3-3 + 540, 1, 33 ); setRotateKey( spep_3-1 + 598, 1, 33 ); --敵の動き setDisp( spep_3-3 + 880, 1, 1); setDisp( spep_3-1 + 1012, 1, 0); changeAnime( spep_3-3 + 880, 1, 102); changeAnime( spep_3-3 + 918, 1, 106); --102 setBlendColor(spep_3-3 + 880,1,3,0.83,0.89,0.34,0.028); setBlendColor(spep_3-3 + 881,1,3,0.83,0.89,0.34,0.056); setBlendColor(spep_3-3 + 882,1,3,0.83,0.89,0.34,0.084); setBlendColor(spep_3-3 + 883,1,3,0.83,0.89,0.34,0.112); setBlendColor(spep_3-3 + 884,1,3,0.83,0.89,0.34,0.14); setBlendColor(spep_3-3 + 885,1,3,0.83,0.89,0.34,0.168); setBlendColor(spep_3-3 + 886,1,3,0.83,0.89,0.34,0.196); setBlendColor(spep_3-3 + 887,1,3,0.83,0.89,0.34,0.224); setBlendColor(spep_3-3 + 888,1,3,0.83,0.89,0.34,0.252); setBlendColor(spep_3-3 + 889,1,3,0.83,0.89,0.34,0.28); setBlendColor(spep_3-3 + 890,1,3,0.83,0.89,0.34,0.308); setBlendColor(spep_3-3 + 891,1,3,0.83,0.89,0.34,0.336); setBlendColor(spep_3-3 + 892,1,3,0.83,0.89,0.34,0.364); setBlendColor(spep_3-3 + 893,1,3,0.83,0.89,0.34,0.392); setBlendColor(spep_3-3 + 894,1,3,0.83,0.89,0.34,0.42); setBlendColor(spep_3-3 + 895,1,3,0.83,0.89,0.34,0.448); setBlendColor(spep_3-3 + 896,1,3,0.83,0.89,0.34,0.476); setBlendColor(spep_3-3 + 897,1,3,0.83,0.89,0.34,0.504); setBlendColor(spep_3-3 + 898,1,3,0.83,0.89,0.34,0.532); setBlendColor(spep_3-3 + 899,1,3,0.83,0.89,0.34,0.56); setBlendColor(spep_3-3 + 900,1,3,0.83,0.89,0.34,0.588); setBlendColor(spep_3-3 + 901,1,3,0.83,0.89,0.34,0.616); setBlendColor(spep_3-3 + 902,1,3,0.83,0.89,0.34,0.644); setBlendColor(spep_3-3 + 903,1,3,0.83,0.89,0.34,0.672); setBlendColor(spep_3-3 + 904,1,3,0.83,0.89,0.34,0.7); setBlendColor(spep_3-3 + 905,1,3,0.83,0.89,0.34,0.728); setBlendColor(spep_3-3 + 906,1,3,0.83,0.89,0.34,0.756); setBlendColor(spep_3-3 + 907,1,3,0.83,0.89,0.34,0.8); setBlendColor(spep_3-3 + 917,1,3,0.83,0.89,0.34,0.8); --106 setBlendColor(spep_3-3 + 918,1,5,1,1,1,0.019); setBlendColor(spep_3-3 + 919,1,5,1,1,1,0.038); setBlendColor(spep_3-3 + 920,1,5,1,1,1,0.057); setBlendColor(spep_3-3 + 921,1,5,1,1,1,0.076); setBlendColor(spep_3-3 + 922,1,5,1,1,1,0.095); setBlendColor(spep_3-3 + 923,1,5,1,1,1,0.114); setBlendColor(spep_3-3 + 924,1,5,1,1,1,0.133); setBlendColor(spep_3-3 + 925,1,5,1,1,1,0.152); setBlendColor(spep_3-3 + 926,1,5,1,1,1,0.171); setBlendColor(spep_3-3 + 927,1,5,1,1,1,0.19); setBlendColor(spep_3-3 + 928,1,5,1,1,1,0.209); setBlendColor(spep_3-3 + 929,1,5,1,1,1,0.228); setBlendColor(spep_3-3 + 930,1,5,1,1,1,0.247); setBlendColor(spep_3-3 + 931,1,5,1,1,1,0.266); setBlendColor(spep_3-3 + 932,1,5,1,1,1,0.285); setBlendColor(spep_3-3 + 933,1,5,1,1,1,0.304); setBlendColor(spep_3-3 + 934,1,5,1,1,1,0.323); setBlendColor(spep_3-3 + 935,1,5,1,1,1,0.342); setBlendColor(spep_3-3 + 936,1,5,1,1,1,0.361); setBlendColor(spep_3-3 + 937,1,5,1,1,1,0.38); setBlendColor(spep_3-3 + 938,1,5,1,1,1,0.399); setBlendColor(spep_3-3 + 939,1,5,1,1,1,0.418); setBlendColor(spep_3-3 + 940,1,5,1,1,1,0.437); setBlendColor(spep_3-3 + 941,1,5,1,1,1,0.456); setBlendColor(spep_3-3 + 942,1,5,1,1,1,0.475); setBlendColor(spep_3-3 + 943,1,5,1,1,1,0.494); setBlendColor(spep_3-3 + 944,1,5,1,1,1,0.513); setBlendColor(spep_3-3 + 945,1,5,1,1,1,0.532); setBlendColor(spep_3-3 + 946,1,5,1,1,1,0.551); setBlendColor(spep_3-3 + 947,1,5,1,1,1,0.57); setBlendColor(spep_3-3 + 948,1,5,1,1,1,0.589); setBlendColor(spep_3-3 + 949,1,5,1,1,1,0.608); setBlendColor(spep_3-3 + 950,1,5,1,1,1,0.627); setBlendColor(spep_3-3 + 951,1,5,1,1,1,0.65); --色を元に戻す setBlendColor(spep_3 + 1012,1,5,1,1,1,0.65); setBlendColor(spep_3 + 1013,1,5,1,1,1,0); setMoveKey( spep_3-3 + 880, 1, 142.6, -106.5 , 0 ); setMoveKey( spep_3-3 + 882, 1, 153.6, -86.7 , 0 ); setMoveKey( spep_3-3 + 884, 1, 161.7, -131.9 , 0 ); setMoveKey( spep_3-3 + 886, 1, 159.5, -125.3 , 0 ); setMoveKey( spep_3-3 + 888, 1, 152.9, -81.3 , 0 ); setMoveKey( spep_3-3 + 890, 1, 164, -134.1 , 0 ); setMoveKey( spep_3-3 + 892, 1, 157.4, -138.5 , 0 ); setMoveKey( spep_3-3 + 894, 1, 146.4, -105.6 , 0 ); setMoveKey( spep_3-3 + 896, 1, 164.1, -127.6 , 0 ); setMoveKey( spep_3-3 + 898, 1, 155.3, -107.9 , 0 ); setMoveKey( spep_3-3 + 900, 1, 157.6, -90.3 , 0 ); setMoveKey( spep_3-3 + 902, 1, 157.6, -119 , 0 ); setMoveKey( spep_3-3 + 904, 1, 153.3, -108.1 , 0 ); setMoveKey( spep_3-3 + 906, 1, 160, -84 , 0 ); setMoveKey( spep_3-3 + 908, 1, 162.2, -132.3 , 0 ); setMoveKey( spep_3-3 + 910, 1, 166.6, -99.3 , 0 ); setMoveKey( spep_3-3 + 912, 1, 153.4, -99.3 , 0 ); setMoveKey( spep_3-3 + 914, 1, 157.8, -134.5 , 0 ); setMoveKey( spep_3-3 + 916, 1, 165, -89.4 , 0 ); setMoveKey( spep_3-3 + 917, 1, 165, -89.4 , 0 ); setMoveKey( spep_3-3 + 918, 1, -46.7, -121.3 , 0 ); setMoveKey( spep_3-3 + 920, 1, -40.1, -138.9 , 0 ); setMoveKey( spep_3-3 + 922, 1, -40.1, -138.9 , 0 ); setMoveKey( spep_3-3 + 924, 1, -40.1, -147.7 , 0 ); setMoveKey( spep_3-3 + 930, 1, -40.1, -147.7 , 0 ); setMoveKey( spep_3-3 + 932, 1, -40.1, -191.7 , 0 ); setMoveKey( spep_3-3 + 934, 1, -33.5, -147.7 , 0 ); setMoveKey( spep_3-3 + 936, 1, -42.3, -178.5 , 0 ); setMoveKey( spep_3-3 + 938, 1, -51.1, -143.3 , 0 ); setMoveKey( spep_3-3 + 940, 1, -46.7, -185.1 , 0 ); setMoveKey( spep_3-3 + 942, 1, -37.9, -167.5 , 0 ); setMoveKey( spep_3-3 + 944, 1, -29.1, -191.7 , 0 ); setMoveKey( spep_3-3 + 946, 1, -37.9, -160.9 , 0 ); setMoveKey( spep_3-3 + 948, 1, -37.9, -182.9 , 0 ); setMoveKey( spep_3-3 + 950, 1, -33.5, -191.7 , 0 ); setMoveKey( spep_3-3 + 952, 1, -33.5, -191.7 , 0 ); setMoveKey( spep_3-3 + 954, 1, -33.5, -169.7 , 0 ); setMoveKey( spep_3-3 + 956, 1, -33.5, -198.3 , 0 ); setMoveKey( spep_3-3 + 958, 1, -33.5, -167.5 , 0 ); setMoveKey( spep_3-3 + 960, 1, -48.9, -202.7 , 0 ); setMoveKey( spep_3-3 + 962, 1, -35.7, -158.7 , 0 ); setMoveKey( spep_3-3 + 964, 1, -35.7, -180.7 , 0 ); setMoveKey( spep_3-3 + 966, 1, -35.7, -158.7 , 0 ); setMoveKey( spep_3-3 + 968, 1, -40.1, -196.1 , 0 ); setMoveKey( spep_3-3 + 970, 1, -26.9, -185.1 , 0 ); setMoveKey( spep_3-3 + 972, 1, -15.9, -207.1 , 0 ); setMoveKey( spep_3-3 + 974, 1, -15.9, -171.9 , 0 ); setMoveKey( spep_3-3 + 976, 1, -26.9, -200.5 , 0 ); setMoveKey( spep_3-3 + 978, 1, -22.5, -174.1 , 0 ); setMoveKey( spep_3-3 + 980, 1, -13.7, -207.1 , 0 ); setMoveKey( spep_3-3 + 982, 1, -0.5, -163.1 , 0 ); setMoveKey( spep_3-3 + 984, 1, -0.5, -198.3 , 0 ); setMoveKey( spep_3-3 + 994, 1, -0.5, -198.3 , 0 ); setMoveKey( spep_3-3 + 996, 1, -7.1, -191.7 , 0 ); setMoveKey( spep_3-3 + 998, 1, -0.5, -213.7 , 0 ); setMoveKey( spep_3-3 + 1002, 1, -0.5, -213.7 , 0 ); setMoveKey( spep_3-3 + 1004, 1, -7.1, -202.7 , 0 ); setMoveKey( spep_3-3 + 1006, 1, -7.1, -202.7 , 0 ); setMoveKey( spep_3-3 + 1008, 1, -2.7, -187.3 , 0 ); setMoveKey( spep_3-3 + 1010, 1, -2.7, -187.3 , 0 ); setMoveKey( spep_3-1 + 1012, 1, -24.7, -165.3 , 0 ); setScaleKey( spep_3-3 + 880, 1, 2.2, 2.2 ); setScaleKey( spep_3-3 + 917, 1, 2.2, 2.2 ); setScaleKey( spep_3-3 + 918, 1, 3.96, 3.96 ); setScaleKey( spep_3-1 + 1012, 1, 3.96, 3.96 ); setRotateKey( spep_3-3 + 880, 1, 10 ); setRotateKey( spep_3-3 + 917, 1, 10 ); setRotateKey( spep_3-3 + 918, 1, -25 ); setRotateKey( spep_3-1 + 1012, 1, -25 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 , 0, 1050, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- ボイス ------------------------------------------------------ --破壊しきれんほどの技をくらわせてやる! playVoice( spep_3 + 26, 201 ); setVoiceVolume( spep_3 + 26, 201, 90 ); --はああああ…!! playVoice( spep_3 + 190, 202 ); setVoiceVolume( spep_3 + 190, 202, 100 ); --これがオレのすべてだ!! playVoice( spep_3 + 436, 200 ); setVoiceVolume( spep_3 + 436, 200, 100 ); --はあああああ!!!! playVoice( spep_3 + 592, 203 ); setVoiceVolume( spep_3 + 592, 203, 100 ); ------------------------------------------------------ -- SE ------------------------------------------------------ --環境音 SE001 = playSe( spep_3 + 0, 1269 ); setSeVolumeByWorkId( spep_3 + 0, SE001, 14 ); stopSe( spep_3 + 196, SE001, 52 ); --セリフカットイン SE002 = playSe( spep_3 + 26, 1018 ); setSeVolumeByWorkId( spep_3 + 26, SE002, 63 ); --気ダメ SE003 = playSe( spep_3 + 186, 1264 ); setSeVolumeByWorkId( spep_3 + 186, SE003, 68 ); SE004 = playSe( spep_3 + 186, 1175 ); setSeVolumeByWorkId( spep_3 + 186, SE004, 52 ); SE005 = playSe( spep_3 + 186, 1011 ); setSeVolumeByWorkId( spep_3 + 186, SE005, 76 ); SE006 = playSe( spep_3 + 186, 1278 ); setSeVolumeByWorkId( spep_3 + 186, SE006, 52 ); setTimeStretch( SE006, 1.25, 10, 1 ); stopSe( spep_3 + 520, SE006, 50 ); --いなづま SE007 = playSe( spep_3 + 260, 1056 ); setSeVolumeByWorkId( spep_3 + 260, SE007, 71 ); SE010 = playSe( spep_3 + 382, 1147 ); setSeVolumeByWorkId( spep_3 + 382, SE010, 45 ); SE014 = playSe( spep_3 + 588, 1148 ); setSeVolumeByWorkId( spep_3 + 588, SE014, 45 ); SE018 = playSe( spep_3 + 722, 1147 ); setSeVolumeByWorkId( spep_3 + 722, SE018, 45 ); stopSe( spep_3 + 780, SE018, 0 ); --気力爆発 SE008 = playSe( spep_3 + 334, 1068 ); --地鳴り音 SE009 = playSe( spep_3 + 366, 1226 ); setSeVolumeByWorkId( spep_3 + 366, SE009, 63 ); --setSeVolumeByWorkId( spep_3 + 327, SE009, 63 ); setSeVolumeByWorkId( spep_3 + 528, SE009, 63); setSeVolumeByWorkId( spep_3 + 529, SE009, 63.72); setSeVolumeByWorkId( spep_3 +530, SE009, 64.44); setSeVolumeByWorkId( spep_3 +531, SE009, 65.16); setSeVolumeByWorkId( spep_3 +532, SE009, 65.88); setSeVolumeByWorkId( spep_3 +533, SE009, 66.6); setSeVolumeByWorkId( spep_3 +534, SE009, 67.32); setSeVolumeByWorkId( spep_3 +535, SE009, 68.04); setSeVolumeByWorkId( spep_3 +536, SE009, 68.76); setSeVolumeByWorkId( spep_3 +537, SE009, 69.48); setSeVolumeByWorkId( spep_3 +538, SE009, 70.2); setSeVolumeByWorkId( spep_3 +539, SE009, 70.92); setSeVolumeByWorkId( spep_3 +540, SE009, 71.64); setSeVolumeByWorkId( spep_3 +541, SE009, 72.36); setSeVolumeByWorkId( spep_3 +542, SE009, 73.08); setSeVolumeByWorkId( spep_3 +543, SE009, 73.8); setSeVolumeByWorkId( spep_3 +544, SE009, 74.52); setSeVolumeByWorkId( spep_3 +545, SE009, 75.24); setSeVolumeByWorkId( spep_3 +546, SE009, 75.96); setSeVolumeByWorkId( spep_3 +547, SE009, 76.68); setSeVolumeByWorkId( spep_3 +548, SE009, 77.4); setSeVolumeByWorkId( spep_3 +549, SE009, 78.12); setSeVolumeByWorkId( spep_3 +550, SE009, 78.84); setSeVolumeByWorkId( spep_3 +551, SE009, 79.56); setSeVolumeByWorkId( spep_3 +552, SE009, 80.28); setSeVolumeByWorkId( spep_3 +553, SE009, 81); setSeVolumeByWorkId( spep_3 +554, SE009, 81.72); setSeVolumeByWorkId( spep_3 +555, SE009, 82.44); setSeVolumeByWorkId( spep_3 +556, SE009, 83.16); setSeVolumeByWorkId( spep_3 +557, SE009, 83.88); setSeVolumeByWorkId( spep_3 +558, SE009, 84.6); setSeVolumeByWorkId( spep_3 +559, SE009, 85.32); setSeVolumeByWorkId( spep_3 +560, SE009, 86.04); setSeVolumeByWorkId( spep_3 +561, SE009, 86.76); setSeVolumeByWorkId( spep_3 +562, SE009, 87.48); setSeVolumeByWorkId( spep_3 +563, SE009, 88.2); setSeVolumeByWorkId( spep_3 +564, SE009, 88.92); setSeVolumeByWorkId( spep_3 +565, SE009, 89.64); setSeVolumeByWorkId( spep_3 +566, SE009, 90.36); setSeVolumeByWorkId( spep_3 +567, SE009, 91.08); setSeVolumeByWorkId( spep_3 +568, SE009, 91.8); setSeVolumeByWorkId( spep_3 +569, SE009, 92.52); setSeVolumeByWorkId( spep_3 +570, SE009, 93.24); setSeVolumeByWorkId( spep_3 +571, SE009, 93.96); setSeVolumeByWorkId( spep_3 +572, SE009, 94.67); setSeVolumeByWorkId( spep_3 +573, SE009, 95.39); setSeVolumeByWorkId( spep_3 +574, SE009, 96.11); setSeVolumeByWorkId( spep_3 +575, SE009, 96.83); setSeVolumeByWorkId( spep_3 +576, SE009, 97.55); setSeVolumeByWorkId( spep_3 +577, SE009, 98.27); setSeVolumeByWorkId( spep_3 +578, SE009, 98.99); setSeVolumeByWorkId( spep_3 +579, SE009, 99.71); setSeVolumeByWorkId( spep_3 +580, SE009, 100); setSeVolumeByWorkId( spep_3 +594, SE009, 90); --気力爆発2 SE011 = playSe( spep_3 + 384, 1159 ); setSeVolumeByWorkId( spep_3 + 384, SE011, 70 ); stopSe( spep_3 + 646, SE011, 32 ); --地割れ音 SE012 = playSe( spep_3 + 526, 1044 ); setSeVolumeByWorkId( spep_3 + 526, SE012, 0 ); setSeVolumeByWorkId( spep_3 + 527, SE012, 2.1 ); setSeVolumeByWorkId( spep_3 + 528, SE012, 4.2 ); setSeVolumeByWorkId( spep_3 + 529, SE012, 6.3 ); setSeVolumeByWorkId( spep_3 + 530, SE012, 8.4 ); setSeVolumeByWorkId( spep_3 + 531, SE012, 10.5 ); setSeVolumeByWorkId( spep_3 + 532, SE012, 12.6 ); setSeVolumeByWorkId( spep_3 + 533, SE012, 14.7 ); setSeVolumeByWorkId( spep_3 + 534, SE012, 16.8 ); setSeVolumeByWorkId( spep_3 + 535, SE012, 18.9 ); setSeVolumeByWorkId( spep_3 + 536, SE012, 21 ); setSeVolumeByWorkId( spep_3 + 537, SE012, 23.1 ); setSeVolumeByWorkId( spep_3 + 538, SE012, 25.2 ); setSeVolumeByWorkId( spep_3 + 539, SE012, 27.3 ); setSeVolumeByWorkId( spep_3 + 540, SE012, 29.4 ); setSeVolumeByWorkId( spep_3 + 541, SE012, 31.5 ); setSeVolumeByWorkId( spep_3 + 542, SE012, 33.6 ); setSeVolumeByWorkId( spep_3 + 543, SE012, 35.7 ); setSeVolumeByWorkId( spep_3 + 544, SE012, 37.8 ); setSeVolumeByWorkId( spep_3 + 545, SE012, 39.9 ); setSeVolumeByWorkId( spep_3 + 546, SE012, 42 ); setSeVolumeByWorkId( spep_3 + 547, SE012, 44.1 ); setSeVolumeByWorkId( spep_3 + 548, SE012, 46.2 ); setSeVolumeByWorkId( spep_3 + 549, SE012, 48.3 ); setSeVolumeByWorkId( spep_3 + 550, SE012, 50.4 ); setSeVolumeByWorkId( spep_3 + 551, SE012, 52.5 ); setSeVolumeByWorkId( spep_3 + 552, SE012, 54.6 ); setSeVolumeByWorkId( spep_3 + 553, SE012, 56.7 ); setSeVolumeByWorkId( spep_3 + 554, SE012, 58.8 ); setSeVolumeByWorkId( spep_3 + 555, SE012, 60.9 ); setSeVolumeByWorkId( spep_3 + 556, SE012, 63 ); setSeVolumeByWorkId( spep_3 + 557, SE012, 65.1 ); setSeVolumeByWorkId( spep_3 + 558, SE012, 67.2 ); setSeVolumeByWorkId( spep_3 + 559, SE012, 69.3 ); setSeVolumeByWorkId( spep_3 + 560, SE012, 71.4 ); setSeVolumeByWorkId( spep_3 + 561, SE012, 73.5 ); setSeVolumeByWorkId( spep_3 + 562, SE012, 75.6 ); setSeVolumeByWorkId( spep_3 + 563, SE012, 77.7 ); setSeVolumeByWorkId( spep_3 + 564, SE012, 79.8 ); setSeVolumeByWorkId( spep_3 + 565, SE012, 81.9 ); setSeVolumeByWorkId( spep_3 + 566, SE012, 84 ); setSeVolumeByWorkId( spep_3 + 567, SE012, 86.1 ); setSeVolumeByWorkId( spep_3 + 568, SE012, 88.2 ); setSeVolumeByWorkId( spep_3 + 569, SE012, 90.3 ); setSeVolumeByWorkId( spep_3 + 570, SE012, 92.4 ); setSeVolumeByWorkId( spep_3 + 571, SE012, 94.5 ); setSeVolumeByWorkId( spep_3 + 572, SE012, 96.6 ); setSeVolumeByWorkId( spep_3 + 573, SE012, 98.7 ); setSeVolumeByWorkId( spep_3 + 574, SE012, 100 ); setSeVolumeByWorkId( spep_3 + 594, SE012, 90); stopSe( spep_3 + 680, SE012, 0 ); --気ダメ爆発 SE013 = playSe( spep_3 + 694, 1266 ); setSeVolumeByWorkId( spep_3 + 694, SE013, 0 ); setSeVolumeByWorkId( spep_3 + 695, SE013, 2.6 ); setSeVolumeByWorkId( spep_3 + 696, SE013, 5.2 ); setSeVolumeByWorkId( spep_3 + 697, SE013, 7.8 ); setSeVolumeByWorkId( spep_3 + 698, SE013, 10.4 ); setSeVolumeByWorkId( spep_3 + 699, SE013, 13 ); setSeVolumeByWorkId( spep_3 + 700, SE013, 15.6 ); setSeVolumeByWorkId( spep_3 + 701, SE013, 18.2 ); setSeVolumeByWorkId( spep_3 + 702, SE013, 20.8 ); setSeVolumeByWorkId( spep_3 + 703, SE013, 23.4 ); setSeVolumeByWorkId( spep_3 + 704, SE013, 26 ); setSeVolumeByWorkId( spep_3 + 705, SE013, 28.6 ); setSeVolumeByWorkId( spep_3 + 706, SE013, 31.2 ); setSeVolumeByWorkId( spep_3 + 707, SE013, 33.8 ); setSeVolumeByWorkId( spep_3 + 708, SE013, 36.4 ); setSeVolumeByWorkId( spep_3 + 709, SE013, 39 ); setSeVolumeByWorkId( spep_3 + 710, SE013, 41.6 ); setSeVolumeByWorkId( spep_3 + 711, SE013, 44.2 ); setSeVolumeByWorkId( spep_3 + 712, SE013, 46.8 ); setSeVolumeByWorkId( spep_3 + 713, SE013, 49.4 ); setSeVolumeByWorkId( spep_3 + 714, SE013, 52 ); setSeVolumeByWorkId( spep_3 + 715, SE013, 54.6 ); setSeVolumeByWorkId( spep_3 + 715, SE013, 56 ); setStartTimeMs( SE013, 2300 ); SE015 = playSe( spep_3 + 692, 1265 ); setSeVolumeByWorkId( spep_3 + 692, SE015, 0 ); setSeVolumeByWorkId( spep_3 + 693, SE015, 3.2 ); setSeVolumeByWorkId( spep_3 + 694, SE015, 6.4 ); setSeVolumeByWorkId( spep_3 + 695, SE015, 9.6 ); setSeVolumeByWorkId( spep_3 + 696, SE015, 12.8 ); setSeVolumeByWorkId( spep_3 + 697, SE015, 16 ); setSeVolumeByWorkId( spep_3 + 698, SE015, 19.2 ); setSeVolumeByWorkId( spep_3 + 699, SE015, 22.4 ); setSeVolumeByWorkId( spep_3 + 700, SE015, 25.6 ); setSeVolumeByWorkId( spep_3 + 701, SE015, 28.8 ); setSeVolumeByWorkId( spep_3 + 702, SE015, 32 ); setSeVolumeByWorkId( spep_3 + 703, SE015, 35.2 ); setSeVolumeByWorkId( spep_3 + 704, SE015, 38.4 ); setSeVolumeByWorkId( spep_3 + 705, SE015, 41.6 ); setSeVolumeByWorkId( spep_3 + 706, SE015, 44.8 ); setSeVolumeByWorkId( spep_3 + 707, SE015, 48 ); setSeVolumeByWorkId( spep_3 + 708, SE015, 51.2 ); setSeVolumeByWorkId( spep_3 + 709, SE015, 54.4 ); setSeVolumeByWorkId( spep_3 + 710, SE015, 57.6 ); setSeVolumeByWorkId( spep_3 + 711, SE015, 60.8 ); setSeVolumeByWorkId( spep_3 + 712, SE015, 64 ); setSeVolumeByWorkId( spep_3 + 713, SE015, 67.2 ); setSeVolumeByWorkId( spep_3 + 714, SE015, 70 ); setStartTimeMs( SE015, 1283 ); SE016 = playSe( spep_3 + 690, 1264 ); setSeVolumeByWorkId( spep_3 + 690, SE016, 0 ); setSeVolumeByWorkId( spep_3 + 691, SE016, 3.3 ); setSeVolumeByWorkId( spep_3 + 692, SE016, 6.6 ); setSeVolumeByWorkId( spep_3 + 693, SE016, 9.9 ); setSeVolumeByWorkId( spep_3 + 694, SE016, 13.2 ); setSeVolumeByWorkId( spep_3 + 695, SE016, 16.5 ); setSeVolumeByWorkId( spep_3 + 696, SE016, 19.8 ); setSeVolumeByWorkId( spep_3 + 697, SE016, 23.1 ); setSeVolumeByWorkId( spep_3 + 698, SE016, 26.4 ); setSeVolumeByWorkId( spep_3 + 699, SE016, 29.7 ); setSeVolumeByWorkId( spep_3 + 700, SE016, 33 ); setSeVolumeByWorkId( spep_3 + 701, SE016, 36.3 ); setSeVolumeByWorkId( spep_3 + 702, SE016, 39.6 ); setSeVolumeByWorkId( spep_3 + 703, SE016, 42.9 ); setSeVolumeByWorkId( spep_3 + 704, SE016, 46.2 ); setSeVolumeByWorkId( spep_3 + 705, SE016, 49.5 ); setSeVolumeByWorkId( spep_3 + 706, SE016, 52.8 ); setSeVolumeByWorkId( spep_3 + 707, SE016, 56.1 ); setSeVolumeByWorkId( spep_3 + 708, SE016, 59.4 ); setSeVolumeByWorkId( spep_3 + 709, SE016, 62.7 ); setSeVolumeByWorkId( spep_3 + 710, SE016, 66 ); setSeVolumeByWorkId( spep_3 + 711, SE016, 69.3 ); setSeVolumeByWorkId( spep_3 + 712, SE016, 72 ); setStartTimeMs( SE016, 400 ); stopSe( spep_3 + 758, SE016, 40 ); SE017 = playSe( spep_3 + 678, 1024 ); --光溢れる SE020 = playSe( spep_3 + 784, 1306 ); setSeVolumeByWorkId( spep_3 + 784, SE020, 126 ); SE021 = playSe( spep_3 + 808, 1306 ); ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --気ダメ爆発 stopSe( spep_3 + 856, SE013, 28 ); stopSe( spep_3 + 856, SE015, 28 ); --地鳴り音 stopSe( spep_3 + 858, SE009, 22 ); --光溢れる stopSe( spep_3 + 856, SE020, 28 ); stopSe( spep_3 + 860, SE021, 44 ); --敵飲まれる SE019 = playSe( spep_3 + 904, 1175 ); setSeVolumeByWorkId( spep_3 + 904, SE019, 0 ); setSeVolumeByWorkId( spep_3 + 905, SE019, 2 ); setSeVolumeByWorkId( spep_3 + 906, SE019, 4 ); setSeVolumeByWorkId( spep_3 + 907, SE019, 6 ); setSeVolumeByWorkId( spep_3 + 908, SE019, 8 ); setSeVolumeByWorkId( spep_3 + 909, SE019, 10 ); setSeVolumeByWorkId( spep_3 + 910, SE019, 12 ); setSeVolumeByWorkId( spep_3 + 911, SE019, 14 ); setSeVolumeByWorkId( spep_3 + 912, SE019, 16 ); setSeVolumeByWorkId( spep_3 + 913, SE019, 18 ); setSeVolumeByWorkId( spep_3 + 914, SE019, 20 ); setSeVolumeByWorkId( spep_3 + 915, SE019, 22 ); setSeVolumeByWorkId( spep_3 + 916, SE019, 24 ); setSeVolumeByWorkId( spep_3 + 917, SE019, 26 ); setSeVolumeByWorkId( spep_3 + 918, SE019, 28 ); setSeVolumeByWorkId( spep_3 + 919, SE019, 30 ); setSeVolumeByWorkId( spep_3 + 920, SE019, 32 ); setSeVolumeByWorkId( spep_3 + 921, SE019, 34 ); setSeVolumeByWorkId( spep_3 + 922, SE019, 36 ); setSeVolumeByWorkId( spep_3 + 923, SE019, 38 ); setSeVolumeByWorkId( spep_3 + 924, SE019, 40 ); setStartTimeMs( SE019, 2067 ); stopSe( spep_3 + 1020, SE019, 20 ); SE024 = playSe( spep_3 + 888, 1226 ); stopSe( spep_3 + 1020, SE024, 20 ); SE025 = playSe( spep_3 + 888, 1161 ); setSeVolumeByWorkId( spep_3 + 888, SE025, 71 ); stopSe( spep_3 + 990, SE025, 50 ); SE027 = playSe( spep_3 + 916, 1258 ); setSeVolumeByWorkId( spep_3 + 916, SE027, 71 ); --爆発 SE022 = playSe( spep_3 + 834, 1069 ); SE023 = playSe( spep_3 + 850, 1159 ); setSeVolumeByWorkId( spep_3 + 850, SE023, 79 ); --敵消える SE026 = playSe( spep_3 + 1006, 1255 ); setSeVolumeByWorkId( spep_3 + 1006, SE026, 0 ); setSeVolumeByWorkId( spep_3 + 1007, SE026, 12.5 ); setSeVolumeByWorkId( spep_3 + 1008, SE026, 25 ); setSeVolumeByWorkId( spep_3 + 1009, SE026, 37.5 ); setSeVolumeByWorkId( spep_3 + 1010, SE026, 50 ); setSeVolumeByWorkId( spep_3 + 1011, SE026, 62.5 ); setSeVolumeByWorkId( spep_3 + 1012, SE026, 75 ); setSeVolumeByWorkId( spep_3 + 1013, SE026, 87.5 ); setSeVolumeByWorkId( spep_3 + 1014, SE026, 100 ); setStartTimeMs( SE026, 1517 ); stopSe( spep_3 + 1020, SE026, 20 ); SE029 = playSe( spep_3 + 1006, 1182 ); setSeVolumeByWorkId( spep_3 + 1006, SE029, 60 ); SE030 = playSe( spep_3 + 1006, 1021 ); setSeVolumeByWorkId( spep_3 + 1006, SE030, 63 ); -- ** ダメージ表示 ** -- hideKoScreen(); -- dealDamage( spep_3 + 920 ); entryEffect( spep_3 + 928, 9999999, 0x100, -1, 0, 0, 0 ); SE000 = playSeVer2( spep_3 + 928, 1060, "", 0, 0, 0, -1 ); setSeVolumeByWorkId( spep_3 + 928, SE000, 200 ); entryFade( spep_3 +1030, 2, 8, 2, 0, 0, 0, 255); -- black fade -- endPhase( spep_3 + 1040 ); else --瞬間移動 SE069 = playSe( spep_2 + 342, 1109 ); --ラストキック SE070 = playSe( spep_2 + 378, 1004 ); --ラストキック SE071 = playSe( spep_2 + 386, 1187 ); setSeVolumeByWorkId( spep_2 + 386, SE071, 80 ); --ラストキック SE072 = playSe( spep_2 + 386, 1258 ); setSeVolumeByWorkId( spep_2 + 386, SE072, 45 ); stopSe( spep_2 + 412, SE072, 74 ); --ラストキック SE073 = playSe( spep_2 + 386, 1123 ); setSeVolumeByWorkId( spep_2 + 386, SE073, 68 ); --ラストキック SE074 = playSe( spep_2 + 388, 1190 ); --敵地面を転がる SE075 = playSe( spep_2 + 454, 1116 ); setSeVolumeByWorkId( spep_2 + 454, SE075, 126 ); stopSe( spep_2 + 476, SE075, 18 ); --敵地面を転がる SE076 = playSe( spep_2 + 458, 1192 ); setSeVolumeByWorkId( spep_2 + 458, SE076, 316 ); --敵地面を転がる SE077 = playSe( spep_2 + 460, 1044 ); setSeVolumeByWorkId( spep_2 + 460, SE077, 47 ); stopSe( spep_2 + 522, SE077, 12 ); --敵地面を転がる SE078 = playSe( spep_2 + 474, 1027 ); setSeVolumeByWorkId( spep_2 + 474, SE078, 56 ); --敵地面を転がる SE079 = playSe( spep_2 + 494, 1192 ); setSeVolumeByWorkId( spep_2 + 494, SE079, 316 ); --岩にドーン SE080 = playSe( spep_2 + 518, 1023 ); setSeVolumeByWorkId( spep_2 + 518, SE080, 72 ); --岩にドーン SE081 = playSe( spep_2 + 518, 1033 ); setSeVolumeByWorkId( spep_2 + 518, SE081, 69 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 574, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_2 + 464 ); endPhase( spep_2 + 564 ); end else end