--1024830:クウラ(最終形態)_デスフラッシャー --sp_effect_b1_00206 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 348110 ;-- 突進 SP_02= 348111 ;-- パンチ SP_03= 348112 ;-- パンチ 奥 SP_04= 348113 ;-- 膝蹴り 撃ち落とし SP_05= 348114 ;-- 膝蹴り 撃ち落とし 奥 SP_06= 348115 ;-- 蹴り SP_07= 348116 ;-- 蹴り 奥 SP_08= 348117 ;-- 蹴り2 SP_09= 348118 ;-- 蹴り2 奥 SP_10= 348119 ;-- セリフカットイン SP_11= 348120 ;-- セリフカットイン 奥 SP_12= 348121 ;-- 正面発射 SP_13= 348122 ;-- 横発射 SP_14= 348123 ;-- 横発射 奥 SP_15= 348124 ;-- ダメージ SP_16= 348125 ;-- ダメージ 奥 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; spep_1= spep_0 + 166; spep_2= spep_1 + 56; spep_3= spep_2 + 108; spep_3= spep_2 + 108; spep_6= spep_5 + 84; spep_7= spep_6 + 0; spep_8= spep_7 + 70; if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 130 -12); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_8); -- スキップ先フレーム指定 end else end ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --突進 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- rush = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, rush, 0, 0, 0 ); setEffMoveKey( spep_0 + 166, rush, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, rush, 1.0, 1.0 ); setEffScaleKey( spep_0 + 166, rush, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, rush, 0 ); setEffRotateKey( spep_0 + 166, rush, 0 ); setEffAlphaKey( spep_0 + 0, rush, 255 ); setEffAlphaKey( spep_0 + 164, rush, 255 ); setEffAlphaKey( spep_0 + 165, rush, 255 ); setEffAlphaKey( spep_0 + 166, rush, 0 ); --敵の動き setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0-1 + 90, 1, 0 ); changeAnime( spep_0 + 0, 1, 117 ); setMoveKey( spep_0 + 0, 1, 2.2, 228 , 0 ); setMoveKey( spep_0 + 1, 1, 2.2, 228 , 0 ); setMoveKey( spep_0 + 2, 1, 2.2, 228 , 0 ); setMoveKey( spep_0 + 3, 1, 2.2, 228 , 0 ); setMoveKey( spep_0 + 4, 1, 2.2, 228 , 0 ); setMoveKey( spep_0 + 5, 1, 2.2, 228 , 0 ); setMoveKey( spep_0 + 6, 1, 2.2, 228 , 0 ); setMoveKey( spep_0-1 + 90, 1, 2.2, 228 , 0 ); setScaleKey( spep_0 + 0, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 1, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 2, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 3, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 4, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 5, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 6, 1, 0.1, 0.1 ); setScaleKey( spep_0-1 + 90, 1, 0.1, 0.1 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); setRotateKey( spep_0-1 + 90, 1, 0 ); --SE --構える SE001 = playSeVer2( spep_0 + 36, 1013, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 36, 1135, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 36, SE002, 55 ); SE003 = playSeVer2( spep_0 + 38, 1003, "", 0, 0, 0, -1); --向かっていく SE004 = playSeVer2( spep_0 + 64, 1182, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 64, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 64, SE005, 66 ); SE006 = playSeVer2( spep_0 + 68, 44, "", 0, 0, 0, -1); --飛んでいく SE007 = playSeVer2( spep_0 + 90, 1019, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 90, 1304, "",spep_0 + 230, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 90, SE008, 73 ); SE009 = playSeVer2( spep_0 + 90, 1278, "",spep_0 + 224, 0, 34, -1); SE010 = playSeVer2( spep_0 + 154, 1019, "",spep_0 + 218, 0, 28, -1); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 170, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 130; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE007, 0 ); stopSe( SP_dodge - 12, SE008, 0 ); stopSe( SP_dodge - 12, SE009, 0 ); stopSe( SP_dodge - 12, SE010, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 次の準備 ** -- spep_1= spep_0 + 166; ------------------------------------------------------ --パンチ ------------------------------------------------------ -- ** エフェクト等 ** -- panting_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, panting_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 56, panting_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, panting_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 56, panting_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, panting_f, 0 ); setEffRotateKey( spep_1 + 56, panting_f, 0 ); setEffAlphaKey( spep_1 + 0, panting_f, 255 ); setEffAlphaKey( spep_1 + 54, panting_f, 255 ); setEffAlphaKey( spep_1 + 55, panting_f, 255 ); setEffAlphaKey( spep_1 + 56, panting_f, 0 ); -- ** エフェクト等 ** -- panting_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, panting_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 56, panting_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, panting_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 56, panting_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, panting_b, 0 ); setEffRotateKey( spep_1 + 56, panting_b, 0 ); setEffAlphaKey( spep_1 + 0, panting_b, 255 ); setEffAlphaKey( spep_1 + 54, panting_b, 255 ); setEffAlphaKey( spep_1 + 55, panting_b, 255 ); setEffAlphaKey( spep_1 + 56, panting_b, 0 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); changeAnime( spep_1 + 0, 1, 104 ); changeAnime( spep_1-3 + 38, 1, 106 ); setMoveKey( spep_1 + 0, 1, 236.4, 39.1 , 0 ); setMoveKey( spep_1-3 + 16, 1, 236.4, 39.1 , 0 ); setMoveKey( spep_1-3 + 18, 1, 236.4, 30.7 , 0 ); setMoveKey( spep_1-3 + 20, 1, 236.4, 22.4 , 0 ); setMoveKey( spep_1-3 + 22, 1, 236.4, 14 , 0 ); setMoveKey( spep_1-3 + 24, 1, 236.4, 5.6 , 0 ); setMoveKey( spep_1-3 + 26, 1, 236.4, -2.7 , 0 ); setMoveKey( spep_1-3 + 28, 1, 236.4, -11.1 , 0 ); setMoveKey( spep_1-3 + 30, 1, 236.4, -19.5 , 0 ); setMoveKey( spep_1-3 + 32, 1, 236.4, -27.9 , 0 ); setMoveKey( spep_1-3 + 34, 1, 236.4, -36.2 , 0 ); setMoveKey( spep_1-3 + 37, 1, 236.4, -44.6 , 0 ); setMoveKey( spep_1-3 + 38, 1, 338.3, -23.4 , 0 ); setMoveKey( spep_1-3 + 42, 1, 338.3, -23.4 , 0 ); setMoveKey( spep_1-3 + 44, 1, 395.6, 44.7 , 0 ); setMoveKey( spep_1-3 + 46, 1, 395.6, 44.7 , 0 ); setMoveKey( spep_1-3 + 48, 1, 504.2, 106.8 , 0 ); setMoveKey( spep_1-3 + 50, 1, 504.2, 106.8 , 0 ); setMoveKey( spep_1-1 + 56, 1, 668.1, 194.9 , 0 ); setScaleKey( spep_1 + 0, 1, 2.97,2.97); setScaleKey( spep_1-3 + 37, 1, 2.97,2.97); setScaleKey( spep_1-3 + 38, 1, 2.92,2.92); setScaleKey( spep_1-1 + 56, 1, 2.92,2.92); setRotateKey( spep_1 + 0, 1, -6.8 ); setRotateKey( spep_1-3 + 37, 1, -6.8 ); setRotateKey( spep_1-3 + 38, 1, -30 ); setRotateKey( spep_1-3 + 42, 1, -30 ); setRotateKey( spep_1-3 + 44, 1, -21.8 ); setRotateKey( spep_1-3 + 46, 1, -21.8 ); setRotateKey( spep_1-3 + 48, 1, -2 ); setRotateKey( spep_1-3 + 50, 1, -2 ); setRotateKey( spep_1-1 + 56, 1, 0 ); --SE --敵の前に現れる SE011 = playSeVer2( spep_1 + 12, 1245, "", 0, 16, 0, -1); setSeVolumeByWorkId( spep_1 + 12, SE011, 53 ); setStartTimeMs( SE011, 0 ); SE012 = playSeVer2( spep_1 + 22, 1004, "", 0, 0, 0, -1); --パンチ SE013 = playSeVer2( spep_1 + 38, 1180, "", 0, 10, 0, -1); setStartTimeMs( SE013, 383 ); SE014 = playSeVer2( spep_1 + 36, 1187, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_1 + 36, 1359, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_2= spep_1 + 56; ------------------------------------------------------ --膝蹴り 撃ち落とし ------------------------------------------------------ -- ** エフェクト等 ** -- drop_f = entryEffect( spep_2 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, drop_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 110, drop_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, drop_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 110, drop_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, drop_f, 0 ); setEffRotateKey( spep_2 + 110, drop_f, 0 ); setEffAlphaKey( spep_2 + 0, drop_f, 255 ); setEffAlphaKey( spep_2 + 108, drop_f, 255 ); setEffAlphaKey( spep_2 + 109, drop_f, 255 ); setEffAlphaKey( spep_2 + 110, drop_f, 0 ); -- ** エフェクト等 ** -- drop_b = entryEffect( spep_2 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, drop_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 110, drop_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, drop_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 110, drop_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, drop_b, 0 ); setEffRotateKey( spep_2 + 110, drop_b, 0 ); setEffAlphaKey( spep_2 + 0, drop_b, 255 ); setEffAlphaKey( spep_2 + 108, drop_b, 255 ); setEffAlphaKey( spep_2 + 109, drop_b, 255 ); setEffAlphaKey( spep_2 + 110, drop_b, 0 ); --敵の動き setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2-3 + 90, 1, 0 ); changeAnime( spep_2 + 0, 1, 106 ); changeAnime( spep_2-3 + 52, 1, 108 ); changeAnime( spep_2-3 + 78, 1, 7 ); changeAnime( spep_2-3 + 84, 1, 6 ); setMoveKey( spep_2 + 0, 1, -549.6, -742.8 , 0 ); --setMoveKey( spep_2-3 + 2, 1, -549.6, -742.8 , 0 ); setMoveKey( spep_2-3 + 4, 1, -305.5, -494.5 , 0 ); setMoveKey( spep_2-3 + 6, 1, -132.5, -363.7 , 0 ); setMoveKey( spep_2-3 + 8, 1, -132.5, -363.7 , 0 ); setMoveKey( spep_2-3 + 10, 1, 28.6, -241.8 , 0 ); setMoveKey( spep_2-3 + 12, 1, 28.6, -241.8 , 0 ); setMoveKey( spep_2-3 + 14, 1, 82.4, -210.2 , 0 ); setMoveKey( spep_2-3 + 16, 1, 82.4, -210.2 , 0 ); setMoveKey( spep_2-3 + 18, 1, 109.8, -194.1 , 0 ); setMoveKey( spep_2-3 + 20, 1, 109.8, -194.1 , 0 ); setMoveKey( spep_2-3 + 22, 1, 117.5, -189 , 0 ); setMoveKey( spep_2-3 + 24, 1, 117.5, -189 , 0 ); setMoveKey( spep_2-3 + 26, 1, 123.2, -185.9 , 0 ); setMoveKey( spep_2-3 + 51, 1, 123.2, -185.9 , 0 ); setMoveKey( spep_2-3 + 52, 1, 175.6, 39.5 , 0 ); setMoveKey( spep_2-3 + 54, 1, 175.6, 39.5 , 0 ); setMoveKey( spep_2-3 + 56, 1, 192.2, 85.8 , 0 ); setMoveKey( spep_2-3 + 58, 1, 199.3, 105.5 , 0 ); setMoveKey( spep_2-3 + 60, 1, 199.3, 105.5 , 0 ); setMoveKey( spep_2-3 + 62, 1, 210.8, 138 , 0 ); setMoveKey( spep_2-3 + 64, 1, 210.8, 138 , 0 ); setMoveKey( spep_2-3 + 66, 1, 219.2, 161 , 0 ); setMoveKey( spep_2-3 + 68, 1, 219.2, 161 , 0 ); setMoveKey( spep_2-3 + 70, 1, 224.1, 174.9 , 0 ); setMoveKey( spep_2-3 + 72, 1, 224.1, 174.9 , 0 ); setMoveKey( spep_2-3 + 74, 1, 225.6, 179.6 , 0 ); setMoveKey( spep_2-3 + 77, 1, 225.6, 179.6 , 0 ); setMoveKey( spep_2-3 + 78, 1, 170.1, -110 , 0 ); setMoveKey( spep_2-3 + 83, 1, 170.1, -110 , 0 ); setMoveKey( spep_2-3 + 84, 1, 219.2, -480.8 , 0 ); setMoveKey( spep_2-3 + 86, 1, 201.8, -704.1 , 0 ); setMoveKey( spep_2-3 + 88, 1, 187.1, -892.2 , 0 ); setMoveKey( spep_2-3 + 90, 1, 175.2, -1045.3 , 0 ); setScaleKey( spep_2 + 0, 1, 4.5,4.5); setScaleKey( spep_2-3 + 4, 1, 3.89,3.89); setScaleKey( spep_2-3 + 6, 1, 3.79,3.79); setScaleKey( spep_2-3 + 8, 1, 3.79,3.79); setScaleKey( spep_2-3 + 10, 1, 3.68,3.68); setScaleKey( spep_2-3 + 12, 1, 3.68,3.68); setScaleKey( spep_2-3 + 14, 1, 3.62,3.62); setScaleKey( spep_2-3 + 16, 1, 3.62,3.62); setScaleKey( spep_2-3 + 18, 1, 3.59,3.59); setScaleKey( spep_2-3 + 20, 1, 3.59,3.59); setScaleKey( spep_2-3 + 22, 1, 3.58,3.58); setScaleKey( spep_2-3 + 51, 1, 3.58,3.58); setScaleKey( spep_2-3 + 52, 1, 3.96,3.96); setScaleKey( spep_2-3 + 54, 1, 3.96,3.96); setScaleKey( spep_2-3 + 56, 1, 3.93,3.93); setScaleKey( spep_2-3 + 60, 1, 3.93,3.93); setScaleKey( spep_2-3 + 62, 1, 3.92,3.92); setScaleKey( spep_2-3 + 64, 1, 3.92,3.92); setScaleKey( spep_2-3 + 66, 1, 3.91,3.91); setScaleKey( spep_2-3 + 77, 1, 3.91,3.91); setScaleKey( spep_2-3 + 78, 1, 1.18,1.18); setScaleKey( spep_2-3 + 83, 1, 1.18,1.18); setScaleKey( spep_2-3 + 84, 1, 3.55,3.55); setScaleKey( spep_2-3 + 90, 1, 3.55,3.55); setRotateKey( spep_2 + 0, 1, -70 ); --setRotateKey( spep_2-3 + 2, 1, -70 ); setRotateKey( spep_2-3 + 4, 1, -56 ); setRotateKey( spep_2-3 + 6, 1, -55.4 ); setRotateKey( spep_2-3 + 8, 1, -55.4 ); setRotateKey( spep_2-3 + 10, 1, -54.6 ); setRotateKey( spep_2-3 + 12, 1, -54.6 ); setRotateKey( spep_2-3 + 14, 1, -54.3 ); setRotateKey( spep_2-3 + 16, 1, -54.3 ); setRotateKey( spep_2-3 + 18, 1, -54.1 ); setRotateKey( spep_2-3 + 20, 1, -54.1 ); setRotateKey( spep_2-3 + 22, 1, -54 ); setRotateKey( spep_2-3 + 51, 1, -54 ); setRotateKey( spep_2-3 + 52, 1, -63.2 ); setRotateKey( spep_2-3 + 77, 1, -63.2 ); setRotateKey( spep_2-3 + 78, 1, -65 ); setRotateKey( spep_2-3 + 83, 1, -65 ); setRotateKey( spep_2-3 + 84, 1, -105 ); setRotateKey( spep_2-3 + 90, 1, -105 ); --SE --膝蹴り SE016 = playSeVer2( spep_2 + 50, 1190, "",spep_2 + 98, 0, 26, -1); SE017 = playSeVer2( spep_2 + 50, 1153, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 54, 1110, "", 0, 0, 0, -1); --叩き落とす SE019 = playSeVer2( spep_2 + 76, 1123, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_2 + 80, 1359, "",spep_2 + 118, 0, 28, -1); SE021 = playSeVer2( spep_2 + 80, 1169, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_2 + 80, 1121, "",spep_2 + 136, 0, 18, -1); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 110, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_3= spep_2 + 108; ------------------------------------------------------ --蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- kick_f = entryEffect( spep_3 + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, kick_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 152, kick_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, kick_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 152, kick_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, kick_f, 0 ); setEffRotateKey( spep_3 + 152, kick_f, 0 ); setEffAlphaKey( spep_3 + 0, kick_f, 255 ); setEffAlphaKey( spep_3 + 150, kick_f, 255 ); setEffAlphaKey( spep_3 + 151, kick_f, 255 ); setEffAlphaKey( spep_3 + 152, kick_f, 0 ); -- ** エフェクト等 ** -- kick_b = entryEffect( spep_3 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, kick_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 152, kick_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, kick_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 152, kick_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, kick_b, 0 ); setEffRotateKey( spep_3 + 152, kick_b, 0 ); setEffAlphaKey( spep_3 + 0, kick_b, 255 ); setEffAlphaKey( spep_3 + 150, kick_b, 255 ); setEffAlphaKey( spep_3 + 151, kick_b, 255 ); setEffAlphaKey( spep_3 + 152, kick_b, 0 ); --敵の動き setDisp( spep_3-3 + 6, 1, 1 ); changeAnime( spep_3-3 + 6, 1, 108 ); changeAnime( spep_3-3 + 12, 1, 106 ); changeAnime( spep_3-3 + 98, 1, 108 ); changeAnime( spep_3-3 + 116, 1, 106 ); setMoveKey( spep_3-3 + 6, 1, -365.6, 325.1 , 0 ); setMoveKey( spep_3-3 + 8, 1, -97.5, 147.1 , 0 ); setMoveKey( spep_3-3 + 10, 1, 143.2, -21.3 , 0 ); setMoveKey( spep_3-3 + 11, 1, 143.2, -21.3 , 0 ); setMoveKey( spep_3-3 + 12, 1, 144.6, -58.7 , 0 ); setMoveKey( spep_3-3 + 14, 1, 149.6, -55.7 , 0 ); setMoveKey( spep_3-3 + 16, 1, 154.7, -47.9 , 0 ); setMoveKey( spep_3-3 + 18, 1, 160.5, -44.8 , 0 ); setMoveKey( spep_3-3 + 20, 1, 149.8, -53.6 , 0 ); setMoveKey( spep_3-3 + 22, 1, 149.4, -59.1 , 0 ); setMoveKey( spep_3-3 + 24, 1, 158, -44.2 , 0 ); setMoveKey( spep_3-3 + 26, 1, 153.2, -46.5 , 0 ); setMoveKey( spep_3-3 + 28, 1, 149, -55.5 , 0 ); setMoveKey( spep_3-3 + 30, 1, 149.6, -52.5 , 0 ); setMoveKey( spep_3-3 + 32, 1, 155.4, -44.4 , 0 ); setMoveKey( spep_3-3 + 34, 1, 151.1, -50.2 , 0 ); setMoveKey( spep_3-3 + 36, 1, 146.3, -56.9 , 0 ); setMoveKey( spep_3-3 + 38, 1, 148.3, -51.5 , 0 ); setMoveKey( spep_3-3 + 40, 1, 151.2, -47.6 , 0 ); setMoveKey( spep_3-3 + 42, 1, 154.2, -50.3 , 0 ); setMoveKey( spep_3-3 + 44, 1, 150, -54.7 , 0 ); setMoveKey( spep_3-3 + 46, 1, 148.1, -55.2 , 0 ); setMoveKey( spep_3-3 + 48, 1, 153.4, -50.7 , 0 ); setMoveKey( spep_3-3 + 50, 1, 154.1, -51 , 0 ); setMoveKey( spep_3-3 + 52, 1, 149.1, -52.1 , 0 ); setMoveKey( spep_3-3 + 54, 1, 148.9, -51.3 , 0 ); setMoveKey( spep_3-3 + 56, 1, 152.6, -49.3 , 0 ); setMoveKey( spep_3-3 + 58, 1, 149.3, -52.4 , 0 ); setMoveKey( spep_3-3 + 60, 1, 150.6, -51.9 , 0 ); setMoveKey( spep_3-3 + 62, 1, 152.6, -50.4 , 0 ); setMoveKey( spep_3-3 + 64, 1, 152.9, -49.2 , 0 ); setMoveKey( spep_3-3 + 66, 1, 149.8, -52.2 , 0 ); setMoveKey( spep_3-3 + 68, 1, 150.4, -52.1 , 0 ); setMoveKey( spep_3-3 + 70, 1, 150.9, -50.6 , 0 ); setMoveKey( spep_3-3 + 72, 1, 151.9, -50.2 , 0 ); setMoveKey( spep_3-3 + 74, 1, 151, -50.5 , 0 ); setMoveKey( spep_3-3 + 76, 1, 150.9, -50.3 , 0 ); setMoveKey( spep_3-3 + 78, 1, 151.3, -50.6 , 0 ); setMoveKey( spep_3-3 + 80, 1, 151.1, -51.5 , 0 ); setMoveKey( spep_3-3 + 82, 1, 151.5, -51.1 , 0 ); setMoveKey( spep_3-3 + 84, 1, 151.4, -50.8 , 0 ); setMoveKey( spep_3-3 + 86, 1, 151.2, -51.8 , 0 ); setMoveKey( spep_3-3 + 88, 1, 151.3, -51.7 , 0 ); setMoveKey( spep_3-3 + 90, 1, 151.3, -51.6 , 0 ); setMoveKey( spep_3-3 + 92, 1, 151.3, -51.5 , 0 ); setMoveKey( spep_3-3 + 94, 1, 151.3, -51.4 , 0 ); setMoveKey( spep_3-3 + 97, 1, 151.4, -51.4 , 0 ); setMoveKey( spep_3-3 + 98, 1, 135.3, -25.4 , 0 ); setMoveKey( spep_3-3 + 100, 1, 139.1, -27.6 , 0 ); setMoveKey( spep_3-3 + 102, 1, 178.2, -52.3 , 0 ); setMoveKey( spep_3-3 + 104, 1, 171.7, -50.1 , 0 ); setMoveKey( spep_3-3 + 106, 1, 158, -29.1 , 0 ); setMoveKey( spep_3-3 + 108, 1, 167.7, -32.9 , 0 ); setMoveKey( spep_3-3 + 110, 1, 168.4, -45.7 , 0 ); setMoveKey( spep_3-3 + 112, 1, 182.5, -47.4 , 0 ); setMoveKey( spep_3-3 + 114, 1, 163, -36.8 , 0 ); setMoveKey( spep_3-3 + 115, 1, 163, -36.8 , 0 ); setMoveKey( spep_3-3 + 116, 1, 172.5, -56.2 , 0 ); setMoveKey( spep_3-3 + 118, 1, 177.6, -63.2 , 0 ); setMoveKey( spep_3-3 + 120, 1, 174.1, -66.5 , 0 ); setMoveKey( spep_3-3 + 122, 1, 172.1, -62.4 , 0 ); setMoveKey( spep_3-3 + 124, 1, 165.7, -59.4 , 0 ); setMoveKey( spep_3-3 + 126, 1, 170, -65.4 , 0 ); setMoveKey( spep_3-3 + 128, 1, 174.4, -63.4 , 0 ); setMoveKey( spep_3-3 + 130, 1, 163.9, -57.5 , 0 ); setMoveKey( spep_3-3 + 132, 1, 170.5, -61.1 , 0 ); setMoveKey( spep_3-3 + 134, 1, 171.6, -63.8 , 0 ); setMoveKey( spep_3-3 + 136, 1, 168.5, -61.5 , 0 ); setMoveKey( spep_3-3 + 138, 1, 162.3, -59.6 , 0 ); setMoveKey( spep_3-3 + 140, 1, 162.5, -57.8 , 0 ); setMoveKey( spep_3-3 + 142, 1, 165, -60.7 , 0 ); setMoveKey( spep_3-3 + 144, 1, 161.9, -57.4 , 0 ); setMoveKey( spep_3-1 + 152, 1, 161.9, -57.4 , 0 ); setScaleKey( spep_3-3 + 6, 1, 1.89, 1.89 ); setScaleKey( spep_3-3 + 11, 1, 1.89, 1.89 ); setScaleKey( spep_3-3 + 12, 1, 1.71, 1.81 ); setScaleKey( spep_3-3 + 97, 1, 1.71, 1.81 ); setScaleKey( spep_3-3 + 98, 1, 1.89,1.89); setScaleKey( spep_3-3 + 100, 1, 1.89,1.89); setScaleKey( spep_3-3 + 102, 1, 2.45,2.45); setScaleKey( spep_3-3 + 104, 1, 2.41,2.41); setScaleKey( spep_3-3 + 106, 1, 1.93,1.93); setScaleKey( spep_3-3 + 108, 1, 2.05,2.05); setScaleKey( spep_3-3 + 110, 1, 2.19,2.19); setScaleKey( spep_3-3 + 112, 1, 2.37,2.37); setScaleKey( spep_3-3 + 114, 1, 2.01,2.01); setScaleKey( spep_3-3 + 115, 1, 2.01,2.01); setScaleKey( spep_3-3 + 116, 1, 1.8,1.8); setScaleKey( spep_3-3 + 118, 1, 1.95,1.95); setScaleKey( spep_3-3 + 120, 1, 1.98,1.98); setScaleKey( spep_3-3 + 122, 1, 1.87,1.87); setScaleKey( spep_3-3 + 124, 1, 1.79,1.79); setScaleKey( spep_3-3 + 126, 1, 1.9,1.9); setScaleKey( spep_3-3 + 128, 1, 1.9,1.9); setScaleKey( spep_3-3 + 130, 1, 1.76,1.76); setScaleKey( spep_3-3 + 132, 1, 1.82,1.82); setScaleKey( spep_3-3 + 134, 1, 1.87,1.87); setScaleKey( spep_3-3 + 136, 1, 1.84,1.84); setScaleKey( spep_3-3 + 138, 1, 1.75,1.75); setScaleKey( spep_3-3 + 140, 1, 1.75,1.75); setScaleKey( spep_3-3 + 142, 1, 1.79,1.79); setScaleKey( spep_3-3 + 144, 1, 1.75,1.75); setScaleKey( spep_3-1 + 152, 1, 1.75,1.75); setRotateKey( spep_3-3 + 6, 1, 50.9 ); setRotateKey( spep_3-3 + 11, 1, 50.9 ); setRotateKey( spep_3-3 + 12, 1, -18.2 ); setRotateKey( spep_3-3 + 97, 1, -18.2 ); setRotateKey( spep_3-3 + 98, 1, 50.9 ); setRotateKey( spep_3-3 + 115, 1, 50.9 ); setRotateKey( spep_3-3 + 116, 1, -20 ); setRotateKey( spep_3-3 + 118, 1, -19.6 ); setRotateKey( spep_3-3 + 120, 1, -19.4 ); setRotateKey( spep_3-3 + 122, 1, -19.2 ); setRotateKey( spep_3-3 + 124, 1, -19 ); setRotateKey( spep_3-3 + 154, 1, -19 ); --SE --岩に激突する SE024 = playSeVer2( spep_3 + 10, 1159, "",spep_3 + 56, 0, 28, -1); SE025 = playSeVer2( spep_3 + 10, 1168, "",spep_3 + 112, 0, 56, -1); --クウラ飛んでくる SE023 = playSeVer2( spep_3 + 38, 1215, "",spep_3 + 100, 34, 8, -1); setSeVolumeByWorkId( spep_3 + 38, SE023, 76 ); setStartTimeMs( SE023, 700 ); SE026 = playSeVer2( spep_3 + 50, 1222, "",spep_3 + 102, 24, 10, -1); setSeVolumeByWorkId( spep_3 + 50, SE026, 112 ); setStartTimeMs( SE026, 83 ); --踏みつける SE027 = playSeVer2( spep_3 + 96, 1180, "", 0, 4, 0, -1); setSeVolumeByWorkId( spep_3 + 96, SE027, 87 ); setStartTimeMs( SE027, 250 ); setPitch( spep_3 + 96, SE027, 500 ); setTimeStretch( SE027, 1.33, 30, 4 ); SE028 = playSeVer2( spep_3 + 88, 1189, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_3 + 92, 1123, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 92, SE029, 83 ); SE030 = playSeVer2( spep_3 + 96, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 96, SE030, 82 ); SE031 = playSeVer2( spep_3 + 96, 1190, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 96, SE031, 87 ); SE032 = playSeVer2( spep_3 + 96, 1159, "",spep_3 + 400, 0, 12, -1); setSeVolumeByWorkId( spep_3 + 96, SE032, 70 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 160, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_4= spep_3 + 152; ------------------------------------------------------ --蹴り2 ------------------------------------------------------ -- ** エフェクト等 ** -- kick2_f = entryEffect( spep_4 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, kick2_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 148, kick2_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, kick2_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 148, kick2_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, kick2_f, 0 ); setEffRotateKey( spep_4 + 148, kick2_f, 0 ); setEffAlphaKey( spep_4 + 0, kick2_f, 255 ); setEffAlphaKey( spep_4 + 146, kick2_f, 255 ); setEffAlphaKey( spep_4 + 147, kick2_f, 255 ); setEffAlphaKey( spep_4 + 148, kick2_f, 0 ); -- ** エフェクト等 ** -- kick2_b = entryEffect( spep_4 + 0, SP_09, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, kick2_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 148, kick2_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, kick2_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 148, kick2_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, kick2_b, 0 ); setEffRotateKey( spep_4 + 148, kick2_b, 0 ); setEffAlphaKey( spep_4 + 0, kick2_b, 255 ); setEffAlphaKey( spep_4 + 146, kick2_b, 255 ); setEffAlphaKey( spep_4 + 147, kick2_b, 255 ); setEffAlphaKey( spep_4 + 148, kick2_b, 0 ); --敵の動き changeAnime( spep_4 + 0, 1, 106 ); changeAnime( spep_4-3 + 48, 1, 108 ); changeAnime( spep_4-3 + 54, 1, 106 ); setMoveKey( spep_4 + 0, 1, 85.4, -278.7 , 0 ); setMoveKey( spep_4-3 + 12, 1, 85.4, -278.7 , 0 ); setMoveKey( spep_4-3 + 14, 1, 85.5, -278.8 , 0 ); setMoveKey( spep_4-3 + 16, 1, 85.4, -278.7 , 0 ); setMoveKey( spep_4-3 + 22, 1, 85.4, -278.7 , 0 ); setMoveKey( spep_4-3 + 24, 1, 85.5, -278.8 , 0 ); setMoveKey( spep_4-3 + 26, 1, 85.4, -278.7 , 0 ); setMoveKey( spep_4-3 + 28, 1, 85.5, -278.8 , 0 ); setMoveKey( spep_4-3 + 30, 1, 85.5, -278.8 , 0 ); setMoveKey( spep_4-3 + 32, 1, 85.4, -278.7 , 0 ); setMoveKey( spep_4-3 + 47, 1, 85.4, -278.7 , 0 ); setMoveKey( spep_4-3 + 48, 1, 129.6, -150 , 0 ); setMoveKey( spep_4-3 + 50, 1, 129.6, -150 , 0 ); setMoveKey( spep_4-3 + 53, 1, 130.1, -153.2 , 0 ); setMoveKey( spep_4-3 + 54, 1, 86, -298.8 , 0 ); setMoveKey( spep_4-3 + 56, 1, 101.4, -298.3 , 0 ); setMoveKey( spep_4-3 + 58, 1, 109.3, -294.1 , 0 ); setMoveKey( spep_4-3 + 60, 1, 115.2, -298.7 , 0 ); setMoveKey( spep_4-3 + 62, 1, 118.3, -304.9 , 0 ); setMoveKey( spep_4-3 + 64, 1, 120.1, -302.6 , 0 ); setMoveKey( spep_4-3 + 66, 1, 120.3, -298.6 , 0 ); setMoveKey( spep_4-3 + 68, 1, 121.2, -300 , 0 ); setMoveKey( spep_4-3 + 70, 1, 121.5, -302.8 , 0 ); setMoveKey( spep_4-3 + 72, 1, 122.7, -304.4 , 0 ); setMoveKey( spep_4-3 + 74, 1, 122.5, -299.4 , 0 ); setMoveKey( spep_4-3 + 76, 1, 122.5, -298.9 , 0 ); setMoveKey( spep_4-3 + 78, 1, 122.2, -305.4 , 0 ); setMoveKey( spep_4-3 + 80, 1, 121.5, -303.6 , 0 ); setMoveKey( spep_4-3 + 82, 1, 121.7, -299.4 , 0 ); setMoveKey( spep_4-3 + 84, 1, 121.7, -299.6 , 0 ); setMoveKey( spep_4-3 + 86, 1, 121.7, -303.9 , 0 ); setMoveKey( spep_4-3 + 88, 1, 121.5, -304.3 , 0 ); setMoveKey( spep_4-3 + 90, 1, 121.5, -299.1 , 0 ); setMoveKey( spep_4-3 + 92, 1, 121.2, -300.4 , 0 ); setMoveKey( spep_4-3 + 94, 1, 121.2, -305.1 , 0 ); setMoveKey( spep_4-3 + 96, 1, 121.2, -303.6 , 0 ); setMoveKey( spep_4-3 + 98, 1, 121, -300.6 , 0 ); setMoveKey( spep_4-3 + 100, 1, 122.5, -299.4 , 0 ); setMoveKey( spep_4-3 + 102, 1, 122, -303.1 , 0 ); setMoveKey( spep_4-3 + 104, 1, 121.5, -302.3 , 0 ); setMoveKey( spep_4-3 + 106, 1, 122, -298.6 , 0 ); setMoveKey( spep_4-3 + 108, 1, 121.5, -300.9 , 0 ); setMoveKey( spep_4-3 + 110, 1, 122.5, -302.1 , 0 ); setMoveKey( spep_4-3 + 112, 1, 121.7, -301.1 , 0 ); setMoveKey( spep_4-3 + 114, 1, 122.2, -301.9 , 0 ); setMoveKey( spep_4-3 + 136, 1, 122.2, -301.9 , 0 ); setMoveKey( spep_4-3 + 138, 1, 122, -301.8 , 0 ); setMoveKey( spep_4-3 + 140, 1, 122, -301.8 , 0 ); setMoveKey( spep_4-3 + 142, 1, 122.2, -301.9 , 0 ); setMoveKey( spep_4-3 + 144, 1, 122, -301.8 , 0 ); setMoveKey( spep_4-3 + 146, 1, 122.2, -301.9 , 0 ); setMoveKey( spep_4-1 + 148, 1, 122.2, -301.9 , 0 ); setScaleKey( spep_4 + 0, 1, 5.12, 5.19 ); setScaleKey( spep_4-3 + 47, 1, 5.12, 5.19 ); setScaleKey( spep_4-3 + 48, 1, 5.35, 5.42 ); setScaleKey( spep_4-3 + 53, 1, 5.35, 5.42 ); setScaleKey( spep_4-3 + 54, 1, 5.12, 5.19 ); setScaleKey( spep_4-3 + 56, 1, 5.09, 5.15 ); setScaleKey( spep_4-3 + 58, 1, 5.07, 5.13 ); setScaleKey( spep_4-3 + 60, 1, 5.05, 5.12 ); setScaleKey( spep_4-3 + 62, 1, 5.05, 5.11 ); setScaleKey( spep_4-3 + 64, 1, 5.04, 5.11 ); setScaleKey( spep_4-3 + 66, 1, 5.04, 5.1 ); setScaleKey( spep_4-1 + 148, 1, 5.04, 5.1 ); setRotateKey( spep_4 + 0, 1, -49.5 ); setRotateKey( spep_4-3 + 12, 1, -49.5 ); setRotateKey( spep_4-3 + 14, 1, -49 ); setRotateKey( spep_4-3 + 16, 1, -49.5 ); setRotateKey( spep_4-3 + 22, 1, -49.5 ); setRotateKey( spep_4-3 + 24, 1, -49 ); setRotateKey( spep_4-3 + 26, 1, -49.5 ); setRotateKey( spep_4-3 + 28, 1, -49 ); setRotateKey( spep_4-3 + 30, 1, -49 ); setRotateKey( spep_4-3 + 32, 1, -49.5 ); setRotateKey( spep_4-3 + 47, 1, -49.5 ); setRotateKey( spep_4-3 + 48, 1, 11 ); setRotateKey( spep_4-3 + 53, 1, 11 ); setRotateKey( spep_4-3 + 54, 1, -49 ); setRotateKey( spep_4-3 + 86, 1, -49 ); setRotateKey( spep_4-3 + 88, 1, -48.5 ); setRotateKey( spep_4-3 + 90, 1, -49 ); setRotateKey( spep_4-3 + 96, 1, -49 ); setRotateKey( spep_4-3 + 98, 1, -48.5 ); setRotateKey( spep_4-3 + 100, 1, -49 ); setRotateKey( spep_4-3 + 102, 1, -49 ); setRotateKey( spep_4-3 + 104, 1, -48.5 ); setRotateKey( spep_4-3 + 106, 1, -49 ); setRotateKey( spep_4-3 + 136, 1, -49 ); setRotateKey( spep_4-3 + 138, 1, -48.5 ); setRotateKey( spep_4-3 + 140, 1, -48.5 ); setRotateKey( spep_4-3 + 142, 1, -49 ); setRotateKey( spep_4-3 + 144, 1, -48.5 ); setRotateKey( spep_4-3 + 146, 1, -49 ); setRotateKey( spep_4-1 + 148, 1, -49 ); --SE --追い踏みつけ SE033 = playSeVer2( spep_4 + 42, 1153, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_4 + 44, 1169, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_4 + 46, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 46, SE035, 74 ); --足引く SE036 = playSeVer2( spep_4 + 122, 1190, "", 0, 6, 0, -1); setStartTimeMs( SE036, 150 ); SE037 = playSeVer2( spep_4 + 122, 1116, "",spep_4 + 160, 0, 18, -1); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 150, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_5= spep_4 + 148; ------------------------------------------------------ --セリフカットイン ------------------------------------------------------ -- ** エフェクト等 ** -- cut_f = entryEffect( spep_5 + 0, SP_10, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, cut_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 84, cut_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, cut_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 84, cut_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, cut_f, 0 ); setEffRotateKey( spep_5 + 84, cut_f, 0 ); setEffAlphaKey( spep_5 + 0, cut_f, 255 ); setEffAlphaKey( spep_5 + 84, cut_f, 255 ); setEffAlphaKey( spep_5 + 85, cut_f, 0 ); setEffAlphaKey( spep_5 + 86, cut_f, 0 ); -- ** エフェクト等 ** -- cut_b = entryEffect( spep_5 + 0, SP_11, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, cut_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 84, cut_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, cut_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 84, cut_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, cut_b, 0 ); setEffRotateKey( spep_5 + 84, cut_b, 0 ); setEffAlphaKey( spep_5 + 0, cut_b, 255 ); setEffAlphaKey( spep_5 + 84, cut_b, 255 ); setEffAlphaKey( spep_5 + 85, cut_b, 0 ); setEffAlphaKey( spep_5 + 86, cut_b, 0 ); --顔カットインのタイミング指定 spep_x=spep_5 -8; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); ]] --敵の動き setDisp( spep_5 + 84, 1, 0 ); changeAnime( spep_5 + 0, 1, 106 ); a=40; setMoveKey( spep_5 + 0, 1, 173.3+a, -16.9 , 0 ); setMoveKey( spep_5 + 84, 1, 173.3+a, -16.9 , 0 ); setScaleKey( spep_5 + 0, 1, 1.58, 1.58 ); setScaleKey( spep_5 + 84, 1, 1.58, 1.58 ); setRotateKey( spep_5 + 0, 1, -42 ); setRotateKey( spep_5 + 84, 1, -42 ); --SE --顔カットイン SE038 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --白フェード entryFade( spep_5 +82 , 0, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 90, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_6= spep_5 + 84; -- ** 次の準備 ** -- spep_7= spep_6 +0; ------------------------------------------------------ --正面発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam = entryEffect( spep_7 + 0, SP_12, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_7 + 0, beam, 0, 0, 0 ); setEffMoveKey( spep_7 + 70, beam, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, beam, 1.0, 1.0 ); setEffScaleKey( spep_7 + 70, beam, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0, beam, 0 ); setEffRotateKey( spep_7 + 70, beam, 0 ); setEffAlphaKey( spep_7 + 0, beam, 255 ); setEffAlphaKey( spep_7 + 68, beam, 255 ); setEffAlphaKey( spep_7 + 69, beam, 255 ); setEffAlphaKey( spep_7 + 70, beam, 0 ); --SE --腕をひく SE040 = playSeVer2( spep_7 + 2, 1182, "",spep_7 + 44, 8, 16, -1); setSeVolumeByWorkId( spep_7 + 2, SE040, 75 ); setStartTimeMs( SE040, 100 ); SE041 = playSeVer2( spep_7 + 0, 1116, "",spep_7 + 40, 0, 20, -1); setSeVolumeByWorkId( spep_7 + 0, SE041, 75 ); --腕前に出す SE042 = playSeVer2( spep_7 + 36, 1004, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_7 + 36, 1003, "", 0, 0, 0, -1); --気弾発射 SE044 = playSeVer2( spep_7 + 50, 1177, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 50, SE044, 86 ); SE045 = playSeVer2( spep_7 + 52, 1027, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_7 + 52, 1284, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 52, SE046, 82 ); SE047 = playSeVer2( spep_7 + 52, 1213, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_7 + 52, SE047, 71 ); setTimeStretch( SE047, 1.25, 30, 4 ); -- ** くろ背景 ** -- entryFadeBg( spep_7 + 0, 0, 80, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_8= spep_7 + 70; ------------------------------------------------------ --横発射 ------------------------------------------------------ -- ** エフェクト等 ** -- hit_f = entryEffect( spep_8 + 0, SP_13, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, hit_f, 0, 0, 0 ); setEffMoveKey( spep_8 + 268, hit_f, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, hit_f, 1.0, 1.0 ); setEffScaleKey( spep_8 + 268, hit_f, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, hit_f, 0 ); setEffRotateKey( spep_8 + 268, hit_f, 0 ); setEffAlphaKey( spep_8 + 0, hit_f, 255 ); setEffAlphaKey( spep_8 + 268, hit_f, 255 ); -- ** エフェクト等 ** -- hit_b = entryEffect( spep_8 + 0, SP_14, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_8 + 0, hit_b, 0, 0, 0 ); setEffMoveKey( spep_8 + 268, hit_b, 0, 0, 0 ); setEffScaleKey( spep_8 + 0, hit_b, 1.0, 1.0 ); setEffScaleKey( spep_8 + 268, hit_b, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, hit_b, 0 ); setEffRotateKey( spep_8 + 268, hit_b, 0 ); setEffAlphaKey( spep_8 + 0, hit_b, 255 ); setEffAlphaKey( spep_8 + 268, hit_b, 255 ); --敵の動き setDisp( spep_8 + 0, 1, 1 ); setDisp( spep_8-1 + 16, 1, 0 ); setBlendColor(spep_8-1 + 12,1,3,1.0,1.0,0.8,0.4); setBlendColor(spep_8-1 + 14,1,3,1.0,1.0,0.8,0); changeAnime( spep_8 + 0, 1, 106 ); setMoveKey( spep_8 + 0, 1, 322, 76 , 0 ); setMoveKey( spep_8-1 + 16, 1, 322, 76 , 0 ); setScaleKey( spep_8 + 0, 1, 0.96, 0.96 ); setScaleKey( spep_8-1 + 16, 1, 0.96, 0.96 ); setRotateKey( spep_8 + 0, 1, -38.8 ); setRotateKey( spep_8-1 + 16, 1, -38.8 ); --敵の動き setDisp( spep_8-3 + 78, 1, 1 ); setDisp( spep_8-1 + 154, 1, 0 ); setBlendColor(spep_8-3 + 78,1,3,1.0,1.0,0.5,0.6); setBlendColor(spep_8 + 160,1,3,1.0,1.0,0.5,0); changeAnime( spep_8-3 + 78, 1, 106 ); setMoveKey( spep_8-3 + 78, 1, 1.9, -118.2 , 0 ); setMoveKey( spep_8-3 + 80, 1, -2, -118 , 0 ); setMoveKey( spep_8-3 + 82, 1, 5.9, -114.2 , 0 ); setMoveKey( spep_8-3 + 84, 1, 5.1, -122.2 , 0 ); setMoveKey( spep_8-3 + 86, 1, 1.3, -117.8 , 0 ); setMoveKey( spep_8-3 + 88, 1, 8, -116.7 , 0 ); setMoveKey( spep_8-3 + 90, 1, 2.5, -120 , 0 ); setMoveKey( spep_8-3 + 92, 1, 7.1, -116.2 , 0 ); setMoveKey( spep_8-3 + 94, 1, 1.7, -119.6 , 0 ); setMoveKey( spep_8-3 + 96, 1, 10.5, -115.9 , 0 ); setMoveKey( spep_8-3 + 98, 1, 3.5, -119.8 , 0 ); setMoveKey( spep_8-3 + 100, 1, 11, -117.4 , 0 ); setMoveKey( spep_8-3 + 102, 1, 6.7, -122.6 , 0 ); setMoveKey( spep_8-3 + 104, 1, 11.6, -115.6 , 0 ); setMoveKey( spep_8-3 + 106, 1, 7.9, -122.5 , 0 ); setMoveKey( spep_8-3 + 108, 1, 11.9, -114.6 , 0 ); setMoveKey( spep_8-3 + 110, 1, 9.3, -120.9 , 0 ); setMoveKey( spep_8-3 + 112, 1, 10, -113.8 , 0 ); setMoveKey( spep_8-3 + 114, 1, 15.2, -119.9 , 0 ); setMoveKey( spep_8-3 + 116, 1, 11, -114.1 , 0 ); setMoveKey( spep_8-3 + 118, 1, 15.8, -121.3 , 0 ); setMoveKey( spep_8-3 + 120, 1, 12.5, -115.4 , 0 ); setMoveKey( spep_8-3 + 122, 1, 15.3, -120.2 , 0 ); setMoveKey( spep_8-3 + 124, 1, 14.4, -115 , 0 ); setMoveKey( spep_8-3 + 126, 1, 12.3, -119.2 , 0 ); setMoveKey( spep_8-3 + 128, 1, 17.7, -115.4 , 0 ); setMoveKey( spep_8-3 + 130, 1, 15.7, -121.4 , 0 ); setMoveKey( spep_8-3 + 132, 1, 12.1, -115.7 , 0 ); setMoveKey( spep_8-3 + 134, 1, 20.5, -118.8 , 0 ); setMoveKey( spep_8-3 + 136, 1, 13.2, -115.9 , 0 ); setMoveKey( spep_8-3 + 138, 1, 20.3, -118.2 , 0 ); setMoveKey( spep_8-3 + 140, 1, 14.3, -118.9 , 0 ); setMoveKey( spep_8-3 + 142, 1, 21.7, -120 , 0 ); setMoveKey( spep_8-3 + 144, 1, 15.5, -120 , 0 ); setMoveKey( spep_8-3 + 146, 1, 22.5, -118.9 , 0 ); setMoveKey( spep_8-3 + 148, 1, 17.6, -116 , 0 ); setMoveKey( spep_8-3 + 150, 1, 25.4, -118.9 , 0 ); setMoveKey( spep_8-3 + 152, 1, 18.3, -114.7 , 0 ); setMoveKey( spep_8-1 + 154, 1, 23.6, -121.8 , 0 ); setScaleKey( spep_8-3 + 78, 1, 1.97, 1.97 ); setScaleKey( spep_8-1 + 154, 1, 1.97, 1.97 ); setRotateKey( spep_8-3 + 78, 1, -37 ); setRotateKey( spep_8-1 + 154, 1, -37 ); --SE --横向き気弾発射 SE048 = playSeVer2( spep_8 + 0, 1312, "",spep_8 + 94, 0, 56, -1); SE049 = playSeVer2( spep_8 + 0, 1258, "",spep_8 + 118, 0, 40, -1); setSeVolumeByWorkId( spep_8 + 0, SE049, 79 ); SE050 = playSeVer2( spep_8 + 0, 1161, "", 0, 0, 0, -1); setTimeStretch( SE050, 1.25, 30, 4 ); SE051 = playSeVer2( spep_8 + 40, 1343, "", 0, 0, 0, -1); --気弾に飲み込まれる SE052 = playSeVer2( spep_8 + 100, 1258, "",spep_8 + 220, 18, 60, -1); setStartTimeMs( SE052, 150 ); SE053 = playSeVer2( spep_8 + 110, 1021, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 110, SE053, 80 ); setPitch( spep_8 + 110, SE053, 300 ); setTimeStretch( SE053, 1.2, 30, 4 ); -- 終わり dealDamage(spep_8+50); endPhase( spep_8 + 170 ); else end