--4017970:超サイヤ人ゴッドSSゴジータ_メテオエクスプロージョン --sp_effect_b4_00131 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 154843 ;-- 冒頭構え SP_02= 154844 ;-- 突進〜横構図の殴り飛ばし SP_03= 154845 ;-- 突進〜横構図の殴り飛ばし SP_04= 154846 ;-- 殴り構え〜爆発 SP_05= 154847 ;-- 殴り構え〜爆発 --エフェクト(てき) SP_01x= 154843 ;-- 冒頭構え SP_02x= 154848 ;-- 突進〜横構図の殴り飛ばし (敵) SP_03x= 154849 ;-- 突進〜横構図の殴り飛ばし (敵) SP_04x= 154846 ;-- 殴り構え〜爆発 SP_05x= 154847 ;-- 殴り構え〜爆発 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); if( _IS_EXTRA_ATTACK_ == 0 ) then adjustAttackerLabel( 0, 205); end setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; spep_1 = spep_0 + 64; spep_2 = spep_1 + 0; spep_3 = spep_2 + 284; spep_4 = spep_3 + 712; spep_5 = spep_4 + 668; spep_6 = spep_5 + 0; if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 30 -12); -- スキップかつ回避された時のスキップ先フレーム指定 else if( _IS_DEAD_LAST_ == 1 ) then skipFrame(0, spep_6 + 234); -- スキップ先フレーム指定 else skipFrame(0, spep_3 + 594); -- スキップ先フレーム指定 end end else end ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- 冒頭構え ------------------------------------------------------ --初めの準備 spep_0=0; -- ** エフェクト等 ** -- tame = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_0 + 64, tame, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_0 + 64, tame, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, tame, 0 ); setEffRotateKey( spep_0 + 64, tame, 0 ); setEffAlphaKey( spep_0 + 0, tame, 255 ); setEffAlphaKey( spep_0 + 64, tame, 255 ); --SE se_1004 = playSe( spep_0 + 0, 1004 ); setSeVolume( spep_0 + 0, 1004, 0 ); setSeVolume( spep_0 + 1, 1004, 10 ); setSeVolume( spep_0 + 2, 1004, 20 ); setSeVolume( spep_0 + 3, 1004, 30 ); setSeVolume( spep_0 + 4, 1004, 40 ); setSeVolume( spep_0 + 5, 1004, 50 ); setSeVolume( spep_0 + 6, 1004, 63 ); se_1232 = playSe( spep_0 + 0, 1232 ); setSeVolume( spep_0 + 0, 1232, 141 ); se_0008 = playSe( spep_0 + 0, 8 ); ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, se_1004, 0 ); stopSe( SP_dodge - 12, se_1232, 0 ); stopSe( SP_dodge - 12, se_0008, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --SE se_1035 = playSe( spep_0 + 36, 1035 ); setSeVolume( spep_0 + 36, 1035, 126 ); se_1159 = playSe( spep_0 + 36, 1159 ); setSeVolume( spep_0 + 36, 1159, 79 ); se_1182 = playSe( spep_0 + 36, 1182 ); setSeVolume( spep_0 + 36, 1182, 158 ); setSeVolume( spep_0 + 43, 1182, 158 ); setSeVolume( spep_0 + 44, 1182, 129 ); setSeVolume( spep_0 + 45, 1182, 100 ); stopSe( spep_0 + 13, se_1004, 4 ); stopSe( spep_0 + 14, se_1232, 18 ); stopSe( spep_0 + 19, se_0008, 12 ); -- ** 次の準備 spep_1 = spep_0 + 64; -------------------------------------- --カードカットイン(94F) -------------------------------------- --白フェード --entryFade( spep_1 + 80, 6, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 0; ------------------------------------------------------ -- 突進〜横構図の殴り飛ばし ------------------------------------------------------ panting_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, panting_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 286, panting_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, panting_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 286, panting_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, panting_f, 0 ); setEffRotateKey( spep_2 + 286, panting_f, 0 ); setEffAlphaKey( spep_2 + 0, panting_f, 255 ); setEffAlphaKey( spep_2 + 286, panting_f, 255 ); -- ** エフェクト等 ** -- panting_b = entryEffect( spep_2 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, panting_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 286, panting_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, panting_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 286, panting_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, panting_b, 0 ); setEffRotateKey( spep_2 + 286, panting_b, 0 ); setEffAlphaKey( spep_2 + 0, panting_b, 255 ); setEffAlphaKey( spep_2 + 286, panting_b, 255 ); --SE SE0=playSe( spep_2 + 9, 1009 ); se_1182 = playSe( spep_2 + 11, 1182 ); setSeVolume( spep_2 + 11, 1182, 200 ); setSeVolume( spep_2 + 18, 1182, 200 ); setSeVolume( spep_2 + 19, 1182, 150 ); setSeVolume( spep_2 + 20, 1182, 100 ); se_1121 = playSe( spep_2 + 18, 1121 ); se_1183 = playSe( spep_2 + 18, 1183 ); --エネミーの動き setDisp( spep_2-3 + 30, 1, 1); setDisp( spep_2-1 + 48, 1, 0); changeAnime( spep_2-3 + 30, 1, 5); setMoveKey( spep_2-3 + 30, 1, 197.6, 144.5 , 0 ); setMoveKey( spep_2-3 + 32, 1, 199.5, 142 , 0 ); setMoveKey( spep_2-3 + 34, 1, 201.1, 139.7 , 0 ); setMoveKey( spep_2-3 + 36, 1, 202.5, 137.8 , 0 ); setMoveKey( spep_2-3 + 38, 1, 203.7, 136.2 , 0 ); setMoveKey( spep_2-3 + 40, 1, 204.7, 134.8 , 0 ); setMoveKey( spep_2-3 + 42, 1, 205.5, 133.8 , 0 ); setMoveKey( spep_2-3 + 44, 1, 206, 133 , 0 ); setMoveKey( spep_2-3 + 46, 1, 206.4, 132.6 , 0 ); setMoveKey( spep_2-1 + 48, 1, 206.5, 132.5 , 0 ); setScaleKey( spep_2-3 + 30, 1, 0.2, 0.2 ); setScaleKey( spep_2-3 + 32, 1, 0.19, 0.19 ); setScaleKey( spep_2-3 + 34, 1, 0.18, 0.18 ); setScaleKey( spep_2-3 + 36, 1, 0.17, 0.17 ); setScaleKey( spep_2-3 + 38, 1, 0.17, 0.17 ); setScaleKey( spep_2-3 + 40, 1, 0.16, 0.16 ); setScaleKey( spep_2-3 + 42, 1, 0.16, 0.16 ); setScaleKey( spep_2-3 + 44, 1, 0.15, 0.15 ); setScaleKey( spep_2-1 + 48, 1, 0.15, 0.15 ); setRotateKey( spep_2-3 + 30, 1, 0 ); setRotateKey( spep_2-3 + 32, 1, 4.6 ); setRotateKey( spep_2-3 + 34, 1, 8.6 ); setRotateKey( spep_2-3 + 36, 1, 12.1 ); setRotateKey( spep_2-3 + 38, 1, 15.1 ); setRotateKey( spep_2-3 + 40, 1, 17.5 ); setRotateKey( spep_2-3 + 42, 1, 19.4 ); setRotateKey( spep_2-3 + 44, 1, 20.7 ); setRotateKey( spep_2-3 + 46, 1, 21.5 ); setRotateKey( spep_2-1 + 48, 1, 21.8 ); --エネミーの動き setDisp( spep_2-3 + 134, 1, 1); setDisp( spep_2-3 + 164, 1, 0); setDisp( spep_2-3 + 216, 1, 1); setDisp( spep_2-3 + 282, 1, 0); changeAnime( spep_2-3 + 134, 1, 8); setBlendColor(spep_2-3 + 134, 1, 2, 0.1, 0.3, 0.75, 0.6); setBlendColor(spep_2-3 + 216,1,2,0,0.1,0.4,0); a=150; b=380; setMoveKey( spep_2-3 + 134, 1, 0.1-a, 0-b , 0 ); setMoveKey( spep_2-3 + 136, 1, 5.1-a, -5-b , 0 ); setMoveKey( spep_2-3 + 138, 1, 0.1-a, 0-b , 0 ); setMoveKey( spep_2-3 + 140, 1, 0.1-a, -10-b , 0 ); setMoveKey( spep_2-3 + 142, 1, -122.7-a, 219-b , 0 ); setMoveKey( spep_2-3 + 144, 1, -4.1-a, -13-b , 0 ); setMoveKey( spep_2-3 + 146, 1, -120.8-a, 164.5-b , 0 ); setMoveKey( spep_2-3 + 148, 1, -120.9-a, 81.7-b , 0 ); setMoveKey( spep_2-3 + 150, 1, -192-a, 233.7-b , 0 ); setMoveKey( spep_2-3 + 152, 1, -79.1-a, 102.2-b , 0 ); setMoveKey( spep_2-3 + 154, 1, -79.1-a, 102.2-b , 0 ); setMoveKey( spep_2-3 + 156, 1, -112.1-a, 127.1-b , 0 ); setMoveKey( spep_2-3 + 158, 1, -112.1-a, 127.1-b , 0 ); setMoveKey( spep_2-3 + 160, 1, -112.8-a, 133.7-b , 0 ); setMoveKey( spep_2-3 + 162, 1, -113.6-a, 140.2-b , 0 ); setMoveKey( spep_2-3 + 164, 1, -113.6-a, 140.2-b , 0 ); setMoveKey( spep_2-3 + 216, 1, 58.4, 21.1 , 0 ); setMoveKey( spep_2-3 + 218, 1, 58.4, 21.1 , 0 ); setMoveKey( spep_2-3 + 220, 1, -29.6, 77.1 , 0 ); setMoveKey( spep_2-3 + 222, 1, -39.9, 83.4 , 0 ); setMoveKey( spep_2-3 + 224, 1, -83.6, 116 , 0 ); setMoveKey( spep_2-3 + 226, 1, -237.3, 205 , 0 ); setMoveKey( spep_2-3 + 228, 1, -594.2, 424.6 , 0 ); setMoveKey( spep_2-3 + 230, 1, -726.9, 504.2 , 0 ); setMoveKey( spep_2-3 + 232, 1, -724.2, 494.8 , 0 ); setMoveKey( spep_2-3 + 234, 1, -692.2, 497.2 , 0 ); setMoveKey( spep_2-3 + 236, 1, -722.4, 496.4 , 0 ); setMoveKey( spep_2-3 + 238, 1, -731.2, 495.6 , 0 ); setMoveKey( spep_2-3 + 240, 1, -736, 494.8 , 0 ); setMoveKey( spep_2-3 + 242, 1, -734.6, 494.8 , 0 ); setMoveKey( spep_2-3 + 244, 1, -710.6, 493.2 , 0 ); setMoveKey( spep_2-3 + 246, 1, -694.6, 486.8 , 0 ); setMoveKey( spep_2-3 + 248, 1, -717.4, 487.4 , 0 ); setMoveKey( spep_2-3 + 250, 1, -743.8, 493 , 0 ); setMoveKey( spep_2-3 + 252, 1, -751.8, 491.4 , 0 ); setMoveKey( spep_2-3 + 254, 1, -757.3, 486.9 , 0 ); setMoveKey( spep_2-3 + 256, 1, -752.3, 487.9 , 0 ); setMoveKey( spep_2-3 + 258, 1, -747.3, 488.9 , 0 ); setMoveKey( spep_2-3 + 260, 1, -734.3, 489.9 , 0 ); setMoveKey( spep_2-3 + 262, 1, -718.9, 490.9 , 0 ); setMoveKey( spep_2-3 + 264, 1, -719.5, 491.9 , 0 ); setMoveKey( spep_2-3 + 266, 1, -718.8, 492.9 , 0 ); setMoveKey( spep_2-3 + 268, 1, -718.1, 493.9 , 0 ); setMoveKey( spep_2-3 + 270, 1, -717.3, 494.9 , 0 ); setMoveKey( spep_2-3 + 272, 1, -717.3, 501.8 , 0 ); setMoveKey( spep_2-3 + 276, 1, -717.3, 501.8 , 0 ); setMoveKey( spep_2-3 + 278, 1, -682.8, 524.8 , 0 ); setMoveKey( spep_2-3 + 280, 1, -682.8, 508.7 , 0 ); setMoveKey( spep_2-3 + 282, 1, -682.8, 520.2 , 0 ); setScaleKey( spep_2-3 + 134, 1, 17.99, 17.99 ); setScaleKey( spep_2-3 + 164, 1, 17.99, 17.99 ); setScaleKey( spep_2-3 + 216, 1, 0.7, 0.7 ); setScaleKey( spep_2-3 + 282, 1, 0.7, 0.7 ); setRotateKey( spep_2-3 + 134, 1, 33 ); setRotateKey( spep_2-3 + 140, 1, 33 ); setRotateKey( spep_2-3 + 142, 1, 65 ); setRotateKey( spep_2-3 + 164, 1, 65 ); setRotateKey( spep_2-3 + 216, 1, 24.8 ); setRotateKey( spep_2-3 + 282, 1, 24.8 ); --文字エントリー ctbako = entryEffectLife( spep_2-3 + 222, 10021, 38, 0x100, -1, 0, 6.8, 242.1 );--バゴォッ setEffMoveKey( spep_2-3 + 222, ctbako, 6.8, 242.1 , 0 ); setEffMoveKey( spep_2-3 + 224, ctbako, -10.2, 284.3 , 0 ); setEffMoveKey( spep_2-3 + 226, ctbako, -29.2, 394 , 0 ); setEffMoveKey( spep_2-3 + 228, ctbako, 6.8, 343.2 , 0 ); setEffMoveKey( spep_2-3 + 230, ctbako, 1.1, 318.8 , 0 ); setEffMoveKey( spep_2-3 + 232, ctbako, 20, 306.9 , 0 ); setEffMoveKey( spep_2-3 + 234, ctbako, 0.9, 318.7 , 0 ); setEffMoveKey( spep_2-3 + 236, ctbako, 19.7, 306.8 , 0 ); setEffMoveKey( spep_2-3 + 238, ctbako, 0.6, 318.6 , 0 ); setEffMoveKey( spep_2-3 + 240, ctbako, 19.3, 306.6 , 0 ); setEffMoveKey( spep_2-3 + 242, ctbako, -0.1, 318.4 , 0 ); setEffMoveKey( spep_2-3 + 244, ctbako, 18.7, 306.4 , 0 ); setEffMoveKey( spep_2-3 + 246, ctbako, -0.6, 318.2 , 0 ); setEffMoveKey( spep_2-3 + 248, ctbako, 18.4, 306.3 , 0 ); setEffMoveKey( spep_2-3 + 250, ctbako, -0.8, 318.1 , 0 ); setEffMoveKey( spep_2-3 + 252, ctbako, -0.9, 318.1 , 0 ); setEffMoveKey( spep_2-3 + 254, ctbako, 19.3, 297.7 , 0 ); setEffMoveKey( spep_2-3 + 256, ctbako, 4.2, 299.2 , 0 ); setEffMoveKey( spep_2-3 + 258, ctbako, 21.3, 280.7 , 0 ); setEffMoveKey( spep_2-3 + 260, ctbako, 22.3, 272.3 , 0 ); setEffScaleKey( spep_2-3 + 222, ctbako, 1.31, 1.28 ); setEffScaleKey( spep_2-3 + 224, ctbako, 1.77, 1.74 ); setEffScaleKey( spep_2-3 + 226, ctbako, 3.16, 3.12 ); setEffScaleKey( spep_2-3 + 228, ctbako, 2.89, 2.85 ); setEffScaleKey( spep_2-3 + 230, ctbako, 2.61, 2.57 ); setEffScaleKey( spep_2-3 + 252, ctbako, 2.61, 2.57 ); setEffScaleKey( spep_2-3 + 254, ctbako, 2.41, 2.37 ); setEffScaleKey( spep_2-3 + 256, ctbako, 2.21, 2.17 ); setEffScaleKey( spep_2-3 + 258, ctbako, 2.01, 1.97 ); setEffScaleKey( spep_2-3 + 260, ctbako, 1.8, 1.78 ); setEffRotateKey( spep_2-3 + 222, ctbako, -16 ); setEffRotateKey( spep_2-3 + 260, ctbako, -16 ); setEffAlphaKey( spep_2-3 + 222, ctbako, 255 ); setEffAlphaKey( spep_2-3 + 252, ctbako, 255 ); setEffAlphaKey( spep_2-3 + 254, ctbako, 191 ); setEffAlphaKey( spep_2-3 + 256, ctbako, 128 ); setEffAlphaKey( spep_2-3 + 258, ctbako, 64 ); setEffAlphaKey( spep_2-3 + 260, ctbako, 0 ); --SE playSe( spep_2 + 139, 1187 ); playSe( spep_2 + 139, 1190 ); setSeVolume( spep_2 + 139, 1190, 150 ); setSeVolume( spep_2 + 146, 1190, 136 ); setSeVolume( spep_2 + 147, 1190, 122 ); setSeVolume( spep_2 + 148, 1190, 108 ); setSeVolume( spep_2 + 149, 1190, 94 ); setSeVolume( spep_2 + 150, 1190, 89 ); se_1117 = playSe( spep_2 + 178, 1117 ); setSeVolume( spep_2 + 178, 1117, 0 ); setSeVolume( spep_2 + 194, 1117, 12 ); setSeVolume( spep_2 + 195, 1117, 24 ); setSeVolume( spep_2 + 196, 1117, 36 ); setSeVolume( spep_2 + 197, 1117, 48 ); setSeVolume( spep_2 + 198, 1117, 60 ); setSeVolume( spep_2 + 199, 1117, 72 ); setSeVolume( spep_2 + 200, 1117, 89 ); playSe( spep_2 + 196, 1004 ); playSe( spep_2 + 203, 1003 ); setSeVolume( spep_2 + 203, 1003, 89 ); playSe( spep_2 + 220, 1187 ); playSe( spep_2 + 220, 1190 ); setSeVolume( spep_2 + 220, 1190, 168 ); setSeVolume( spep_2 + 227, 1190, 168 ); setSeVolume( spep_2 + 228, 1190, 151 ); setSeVolume( spep_2 + 229, 1190, 134 ); setSeVolume( spep_2 + 230, 1190, 117 ); setSeVolume( spep_2 + 231, 1190, 100 ); se_1121 = playSe( spep_2 + 256, 1121 ); setSeVolume( spep_2 + 256, 1121, 0 ); setSeVolume( spep_2 + 275, 1121, 20 ); setSeVolume( spep_2 + 276, 1121, 40 ); setSeVolume( spep_2 + 277, 1121, 60 ); setSeVolume( spep_2 + 278, 1121, 80 ); setSeVolume( spep_2 + 279, 1121, 100 ); playSe( spep_2 + 267, 1009 ); se_1182 = playSe( spep_2 + 269, 1182 ); setSeVolume( spep_2 + 269, 1182, 316 ); setSeVolume( spep_2 + 275, 1182, 316 ); setSeVolume( spep_2 + 276, 1182, 244 ); setSeVolume( spep_2 + 277, 1182, 172 ); setSeVolume( spep_2 + 278, 1182, 100 ); se_1183 = playSe( spep_2 + 276, 1183 ); stopSe( spep_2 + 44, se_1182, 0 ); stopSe( spep_2 + 148, se_1121, 0 ); stopSe( spep_2 + 148, se_1183, 0 ); stopSe( spep_2 + 224, se_1117, 0 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 284; ------------------------------------------------------ -- 殴り構え〜爆発 ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 720, finish_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 720, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_f, 0 ); setEffRotateKey( spep_3 + 720, finish_f, 0 ); setEffAlphaKey( spep_3 + 0, finish_f, 255 ); setEffAlphaKey( spep_3 + 720, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_3 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 720, finish_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 720, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish_b, 0 ); setEffRotateKey( spep_3 + 720, finish_b, 0 ); setEffAlphaKey( spep_3 + 0, finish_b, 255 ); setEffAlphaKey( spep_3 + 720, finish_b, 255 ); --集中線 shuchusenx = entryEffectLife( spep_3 , 906, 84, 0x100, -1, 0, 0, 0 ); setEffShake( spep_3 , shuchusenx, 84, 20 ); setEffMoveKey( spep_3 , shuchusenx, 0, 0 , 0 ); setEffMoveKey( spep_3 + 84, shuchusenx, 0, 0 , 0 ); setEffScaleKey( spep_3 , shuchusenx, 1.1, 1.1 ); setEffScaleKey( spep_3 + 84, shuchusenx, 1.1, 1.1 ); setEffRotateKey( spep_3 , shuchusenx, 180 ); setEffRotateKey( spep_3 + 84, shuchusenx, 180 ); setEffAlphaKey( spep_3 , shuchusenx, 0 ); setEffAlphaKey( spep_3 +19, shuchusenx, 0 ); setEffAlphaKey( spep_3 +20, shuchusenx, 255 ); setEffAlphaKey( spep_3 + 84, shuchusenx, 255 ); -- 文字エントリー -- ctgogo = entryEffectLife( spep_3-4 +16, 190006, 72, 0x100, -1, 0, 80, 510);-- ゴゴゴゴ setEffMoveKey( spep_3-4 +16, ctgogo, 80, 510); setEffMoveKey( spep_3-4 +88, ctgogo, 80, 510); setEffAlphaKey( spep_3-4 +16, ctgogo, 0 ); setEffAlphaKey( spep_3-4 + 17, ctgogo, 255 ); setEffAlphaKey( spep_3-4 + 18, ctgogo, 255 ); setEffAlphaKey( spep_3-4 + 82, ctgogo, 255 ); setEffAlphaKey( spep_3-4 + 84, ctgogo, 191 ); setEffAlphaKey( spep_3-4 + 86, ctgogo, 112 ); setEffAlphaKey( spep_3-4 + 88, ctgogo, 64 ); setEffRotateKey( spep_3-4 +16, ctgogo, 0); setEffRotateKey( spep_3-4 +88, ctgogo, 0); setEffScaleKey( spep_3-4 +16, ctgogo, 0.7, 0.7); setEffScaleKey( spep_3-4 +78, ctgogo, 0.7, 0.7); setEffScaleKey( spep_3-4 +88, ctgogo, 1.07, 1.07 ); --エネミーの動き setDisp( spep_3-3 + 88, 1, 1); setDisp( spep_3-1 + 258, 1, 0); setDisp( spep_3-3 + 400, 1, 1); setDisp( spep_3-3 + 570, 1, 0); changeAnime( spep_3-3 + 88, 1, 8); changeAnime( spep_3-3 + 150, 1, 5); changeAnime( spep_3-3 + 400, 1, 105); setAlphaKey( spep_3-3 + 88, 1, 255 ); setAlphaKey( spep_3 + 234, 1, 255 ); setAlphaKey( spep_3 + 235, 1, 140 ); setAlphaKey( spep_3 + 257, 1, 140 ); setAlphaKey( spep_3 + 258, 1, 255 ); setGaussBlurKey(spep_3-3 + 150, 1, 0.005 ); setGaussBlurKey(spep_3 + 214, 1, 0.005 ); setGaussBlurKey(spep_3 + 215, 1, 0 ); setGaussBlurKey(spep_3 + 396, 1, 0 ); setBlendColor(spep_3-3 + 88,1,2,0.1, 0.3, 0.75, 0.6); setBlendColor(spep_3 + 215, 1, 2, 0, 0, 0, 0); setBlendColor(spep_3 +223,1,0,0,0.6,1,0.6); setBlendColor(spep_3 +229,1,1,1,1,1,1); setBlendColor(spep_3 + 235,1,2,0.1, 0.3, 0.75, 0.6); setBlendColor(spep_3 + 397,1,5,0.7,0.7,1,0.59); setGaussBlurKey(spep_3 + 397, 1, 0.005 ); setGaussBlurKey(spep_3 + 398, 1, 0.005 ); setBlendColor(spep_3 + 399,1,5,0,0,0,0); setGaussBlurKey(spep_3 + 399, 1, 0 ); setGaussBlurKey(spep_3 + 400, 1, 0 ); setBlendColor(spep_3 + 401,1,5,0.7,0.7,1,0.59); setGaussBlurKey(spep_3 + 401, 1, 0.005 ); setGaussBlurKey(spep_3 + 402, 1, 0.005 ); setBlendColor(spep_3 + 403,1,5,0,0,0,0); setGaussBlurKey(spep_3 + 403, 1, 0 ); setGaussBlurKey(spep_3 + 406, 1, 0 ); setBlendColor(spep_3 + 407,1,5,0.7,0.7,1,0.59); setGaussBlurKey(spep_3 + 407, 1, 0.005 ); setGaussBlurKey(spep_3 + 408, 1, 0.005 ); setBlendColor(spep_3 + 409,1,5,0,0,0,0); setGaussBlurKey(spep_3 + 409, 1, 0 ); setGaussBlurKey(spep_3 + 410, 1, 0 ); setBlendColor(spep_3 + 411,1,5,0.7,0.7,1,0.59); setGaussBlurKey(spep_3 + 411, 1, 0.005 ); setGaussBlurKey(spep_3 + 412, 1, 0.005 ); setBlendColor(spep_3 + 413,1,5,0,0,0,0); setGaussBlurKey(spep_3 + 413, 1, 0 ); setGaussBlurKey(spep_3 + 416, 1, 0 ); setBlendColor(spep_3 + 417,1,5,0.7,0.7,1,0.59); setGaussBlurKey(spep_3 + 417, 1, 0.005 ); setGaussBlurKey(spep_3 + 418, 1, 0.005 ); setBlendColor(spep_3 + 419,1,5,0,0,0,0); setGaussBlurKey(spep_3 + 419, 1, 0 ); setGaussBlurKey(spep_3 + 420, 1, 0 ); setBlendColor(spep_3 + 421,1,5,0.7,0.7,1,0.59); setGaussBlurKey(spep_3 + 421, 1, 0.005 ); setGaussBlurKey(spep_3 + 424, 1, 0.005 ); setBlendColor(spep_3 + 425,1,5,0,0,0,0); setGaussBlurKey(spep_3 + 425, 1, 0 ); setGaussBlurKey(spep_3 + 426, 1, 0 ); setBlendColor(spep_3 + 427,1,5,0.7,0.7,1,0.59); setGaussBlurKey(spep_3 + 427, 1, 0.005 ); setGaussBlurKey(spep_3 + 428, 1, 0.005 ); setBlendColor(spep_3 + 429,1,5,0,0,0,0); setGaussBlurKey(spep_3 + 429, 1, 0 ); setGaussBlurKey(spep_3 + 432, 1, 0 ); setBlendColor(spep_3 + 433,1,5,0.7,0.7,1,0.59); setGaussBlurKey(spep_3 + 433, 1, 0.005 ); setGaussBlurKey(spep_3 + 434, 1, 0.005 ); setBlendColor(spep_3 + 435,1,5,0,0,0,0); setGaussBlurKey(spep_3 + 435, 1, 0 ); setGaussBlurKey(spep_3 + 436, 1, 0 ); setBlendColor(spep_3 + 437,1,5,0.7,0.7,1,0.59); setGaussBlurKey(spep_3 + 437, 1, 0.005 ); setGaussBlurKey(spep_3 + 438, 1, 0.005 ); setBlendColor(spep_3 + 439,1,5,0,0,0,0); setGaussBlurKey(spep_3 + 439, 1, 0 ); setGaussBlurKey(spep_3 + 442, 1, 0 ); setBlendColor(spep_3 + 443,1,5,0.7,0.7,1,0.59); setGaussBlurKey(spep_3 + 443, 1, 0.005 ); setGaussBlurKey(spep_3 + 444, 1, 0.005 ); setBlendColor(spep_3 + 445,1,5,0,0,0,0); setGaussBlurKey(spep_3 + 445, 1, 0 ); setGaussBlurKey(spep_3 + 446, 1, 0 ); setBlendColor(spep_3 + 447,1,5,0.7,0.7,1,0.59); setGaussBlurKey(spep_3 + 447, 1, 0.005 ); setGaussBlurKey(spep_3 + 448, 1, 0.005 ); setBlendColor(spep_3 + 449,1,5,0,0,0,0); setGaussBlurKey(spep_3 + 449, 1, 0 ); setGaussBlurKey(spep_3 + 452, 1, 0 ); setBlendColor(spep_3 + 453,1,5,0.7,0.7,1,0.59); setGaussBlurKey(spep_3 + 453, 1, 0.005 ); setGaussBlurKey(spep_3 + 458, 1, 0.005 ); setBlendColor(spep_3 + 459,1,5,0,0,0,0); setGaussBlurKey(spep_3 + 459, 1, 0 ); setGaussBlurKey(spep_3 + 472, 1, 0 ); setBlendColor(spep_3 + 473,1,5,0.7,0.7,1,0.59); setGaussBlurKey(spep_3 + 473, 1, 0.005 ); setGaussBlurKey(spep_3 + 474, 1, 0.005 ); setBlendColor(spep_3 + 475,1,5,0,0,0,0); setGaussBlurKey(spep_3 + 475, 1, 0 ); setGaussBlurKey(spep_3 + 476, 1, 0 ); setBlendColor(spep_3 + 477,1,5,0.7,0.7,1,0.59); setGaussBlurKey(spep_3 + 477, 1, 0.005 ); setGaussBlurKey(spep_3 + 483, 1, 0.005 ); setBlendColor(spep_3 + 484,1,5,0,0,0,0); setGaussBlurKey(spep_3 + 484, 1, 0 ); setGaussBlurKey(spep_3 + 488, 1, 0 ); setBlendColor(spep_3 + 489,1,5,0.7,0.7,1,0.59); setGaussBlurKey(spep_3 + 489, 1, 0.005 ); setGaussBlurKey(spep_3 + 492, 1, 0.005 ); setBlendColor(spep_3 + 493,1,5,0,0,0,0); setGaussBlurKey(spep_3 + 493, 1, 0 ); setGaussBlurKey(spep_3 + 498, 1, 0 ); setBlendColor(spep_3 + 499,1,5,0.7,0.7,1,0.59); setGaussBlurKey(spep_3 + 499, 1, 0.005 ); setGaussBlurKey(spep_3 + 501, 1, 0.005 ); setBlendColor(spep_3 + 502,1,5,0,0,0,0); setGaussBlurKey(spep_3 + 502, 1, 0 ); setGaussBlurKey(spep_3 + 570, 1, 0 ); c=-50; d=300; setMoveKey( spep_3-3 + 88, 1, -84.5-c, 84.5-d , 0 ); setMoveKey( spep_3-3 + 90, 1, -99.4-c, 69.5-d , 0 ); setMoveKey( spep_3-3 + 92, 1, -84.5-c, 84.5-d , 0 ); setMoveKey( spep_3-3 + 94, 1, -88.7-c, 111.7-d , 0 ); setMoveKey( spep_3-3 + 96, 1, -84.5-c, 84.5-d , 0 ); setMoveKey( spep_3-3 + 98, 1, -91.3-c, 67.7-d , 0 ); setMoveKey( spep_3-3 + 100, 1, -62-c, 37.9-d , 0 ); setMoveKey( spep_3-3 + 102, 1, -64.4-c, 78.9-d , 0 ); setMoveKey( spep_3-3 + 104, 1, -43.6-c, 57.6-d , 0 ); setMoveKey( spep_3-3 + 106, 1, -69-c, 82.3-d , 0 ); setMoveKey( spep_3-3 + 108, 1, -59.5-c, 70-d , 0 ); setMoveKey( spep_3-3 + 110, 1, -54.7-c, 71.6-d , 0 ); setMoveKey( spep_3-3 + 112, 1, -65.8-c, 89.1-d , 0 ); setMoveKey( spep_3-3 + 114, 1, -53.9-c, 49-d , 0 ); setMoveKey( spep_3-3 + 116, 1, -69.5-c, 59.6-d , 0 ); setMoveKey( spep_3-3 + 118, 1, -82.7-c, 58.6-d , 0 ); setMoveKey( spep_3-3 + 120, 1, -61.2-c, 82.9-d , 0 ); setMoveKey( spep_3-3 + 122, 1, -53.5-c, 97.8-d , 0 ); setMoveKey( spep_3-3 + 124, 1, -78-c, 91.8-d , 0 ); setMoveKey( spep_3-3 + 126, 1, -58.6-c, 92.7-d , 0 ); setMoveKey( spep_3-3 + 128, 1, -50.7-c, 75.1-d , 0 ); setMoveKey( spep_3-3 + 130, 1, -68-c, 121.9-d , 0 ); setMoveKey( spep_3-3 + 132, 1, -53-c, 133.9-d , 0 ); setMoveKey( spep_3-3 + 134, 1, -51.8-c, 134.3-d , 0 ); setMoveKey( spep_3-3 + 136, 1, -43.5-c, 146.1-d , 0 ); setMoveKey( spep_3-3 + 138, 1, -44.4-c, 123.3-d , 0 ); setMoveKey( spep_3-3 + 140, 1, -54.5-c, 75.3-d , 0 ); setMoveKey( spep_3-3 + 142, 1, -55.1-c, 98.6-d , 0 ); setMoveKey( spep_3-3 + 144, 1, -53.4-c, 75.7-d , 0 ); setMoveKey( spep_3-3 + 146, 1, -53.9-c, 94.4-d , 0 ); setMoveKey( spep_3-3 + 148, 1, -47.5-c, 76.1-d , 0 ); setMoveKey( spep_3-3 + 149, 1, -47.5-c, 76.1-d , 0 ); setMoveKey( spep_3-3 + 150, 1, -13.5, -80.6 , 0 ); setMoveKey( spep_3-3 + 152, 1, -11.7, -95.6 , 0 ); setMoveKey( spep_3-3 + 154, 1, -10.1, -110.6 , 0 ); setMoveKey( spep_3-3 + 156, 1, -8.3, -125.7 , 0 ); setMoveKey( spep_3-3 + 158, 1, -6.6, -140.7 , 0 ); setMoveKey( spep_3-3 + 160, 1, -9.6, -143.7 , 0 ); setMoveKey( spep_3-3 + 162, 1, -9.5, -139.2 , 0 ); setMoveKey( spep_3-3 + 164, 1, -9.5, -136.3 , 0 ); setMoveKey( spep_3-3 + 166, 1, -15.4, -137.9 , 0 ); setMoveKey( spep_3-3 + 168, 1, -18.2, -134.9 , 0 ); setMoveKey( spep_3-3 + 170, 1, -17.9, -139.6 , 0 ); setMoveKey( spep_3-3 + 172, 1, -16.2, -144 , 0 ); setMoveKey( spep_3-3 + 174, 1, -16, -139.5 , 0 ); setMoveKey( spep_3-3 + 176, 1, -15.7, -139.5 , 0 ); setMoveKey( spep_3-3 + 178, 1, -15.5, -133.6 , 0 ); setMoveKey( spep_3-3 + 180, 1, -21.3, -136.8 , 0 ); setMoveKey( spep_3-3 + 182, 1, -20.9, -145.8 , 0 ); setMoveKey( spep_3-3 + 184, 1, -25, -147.2 , 0 ); setMoveKey( spep_3-3 + 186, 1, -21.5, -138 , 0 ); setMoveKey( spep_3-3 + 188, 1, -16.6, -130.6 , 0 ); setMoveKey( spep_3-3 + 190, 1, -16.3, -130.9 , 0 ); setMoveKey( spep_3-3 + 192, 1, -19.1, -131.2 , 0 ); setMoveKey( spep_3-3 + 194, 1, -11.2, -131.5 , 0 ); setMoveKey( spep_3-3 + 196, 1, -5.1, -131.8 , 0 ); setMoveKey( spep_3-3 + 198, 1, -6.6, -129.1 , 0 ); setMoveKey( spep_3-3 + 200, 1, -2.1, -129.5 , 0 ); setMoveKey( spep_3-3 + 202, 1, -5.3, -137.4 , 0 ); setMoveKey( spep_3-3 + 204, 1, -11.3, -137.5 , 0 ); setMoveKey( spep_3-3 + 206, 1, -11.1, -137.6 , 0 ); setMoveKey( spep_3-3 + 208, 1, -0.5, -139.2 , 0 ); setMoveKey( spep_3-3 + 210, 1, 3.8, -139.3 , 0 ); setMoveKey( spep_3-3 + 212, 1, 3.3, -136.4 , 0 ); setMoveKey( spep_3-3 + 214, 1, 2.9, -132 , 0 ); setMoveKey( spep_3-3 + 216, 1, 2.5, -126.4 , 0 ); setMoveKey( spep_3-3 + 218, 1, 0.5, -84.9 , 0 ); setMoveKey( spep_3-3 + 220, 1, 5.9, -90.1 , 0 ); setMoveKey( spep_3-3 + 222, 1, 10.9, 42.1 , 0 ); setMoveKey( spep_3-3 + 224, 1, -6.6, 26.6 , 0 ); setMoveKey( spep_3-3 + 230, 1, -6.6, 26.6 , 0 ); setMoveKey( spep_3-3 + 232, 1, -3.6, 11.6 , 0 ); setMoveKey( spep_3-3 + 234, 1, -3.9, 2.3 , 0 ); setMoveKey( spep_3-3 + 236, 1, -7, 13.3 , 0 ); setMoveKey( spep_3-3 + 238, 1, -11.5, 7 , 0 ); setMoveKey( spep_3-3 + 240, 1, -17, 15 , 0 ); setMoveKey( spep_3-3 + 242, 1, -15.8, 1.3 , 0 ); setMoveKey( spep_3-3 + 244, 1, -4.2, 4.4 , 0 ); setMoveKey( spep_3-3 + 246, 1, -6.1, 10.6 , 0 ); setMoveKey( spep_3-3 + 248, 1, -9.1, 7.3 , 0 ); setMoveKey( spep_3-3 + 250, 1, -11.6, 2.1 , 0 ); setMoveKey( spep_3-3 + 252, 1, -10.4, 11.2 , 0 ); setMoveKey( spep_3-3 + 254, 1, -10.6, 19.4 , 0 ); setMoveKey( spep_3-3 + 256, 1, -4.1, 30.4 , 0 ); setMoveKey( spep_3-1 + 258, 1, -0.6, 19.1 , 0 ); setMoveKey( spep_3-3 + 400, 1, -56.1, 155 , 0 ); setMoveKey( spep_3-3 + 402, 1, -65.1, 164 , 0 ); setMoveKey( spep_3-3 + 404, 1, -62, 166.9 , 0 ); setMoveKey( spep_3-3 + 406, 1, -62, 166.9 , 0 ); setMoveKey( spep_3-3 + 408, 1, -54.5, 148.8 , 0 ); setMoveKey( spep_3-3 + 410, 1, -66.4, 149 , 0 ); setMoveKey( spep_3-3 + 412, 1, -66.2, 167.2 , 0 ); setMoveKey( spep_3-3 + 414, 1, -66.1, 167 , 0 ); setMoveKey( spep_3-3 + 416, 1, -71.8, 162.2 , 0 ); setMoveKey( spep_3-3 + 418, 1, -68.5, 175.6 , 0 ); setMoveKey( spep_3-3 + 420, 1, -68.2, 175.2 , 0 ); setMoveKey( spep_3-3 + 422, 1, -80, 164.4 , 0 ); setMoveKey( spep_3-3 + 424, 1, -79.4, 158.1 , 0 ); setMoveKey( spep_3-3 + 426, 1, -78.9, 170.2 , 0 ); setMoveKey( spep_3-3 + 428, 1, -63.4, 172.9 , 0 ); setMoveKey( spep_3-3 + 430, 1, -54.2, 157.5 , 0 ); setMoveKey( spep_3-3 + 432, 1, -64.7, 151.5 , 0 ); setMoveKey( spep_3-3 + 434, 1, -73.5, 159.1 , 0 ); setMoveKey( spep_3-3 + 436, 1, -67.1, 148.7 , 0 ); setMoveKey( spep_3-3 + 438, 1, -50.4, 149 , 0 ); setMoveKey( spep_3-3 + 440, 1, -50.5, 162.6 , 0 ); setMoveKey( spep_3-3 + 442, 1, -49.2, 168.5 , 0 ); setMoveKey( spep_3-3 + 444, 1, -62.9, 153.2 , 0 ); setMoveKey( spep_3-3 + 446, 1, -53.8, 163.9 , 0 ); setMoveKey( spep_3-3 + 448, 1, -45, 163.7 , 0 ); setMoveKey( spep_3-3 + 450, 1, -52.9, 154.6 , 0 ); setMoveKey( spep_3-3 + 452, 1, -47, 165.1 , 0 ); setMoveKey( spep_3-3 + 454, 1, -47.4, 164.8 , 0 ); setMoveKey( spep_3-3 + 456, 1, -47.8, 158.6 , 0 ); setMoveKey( spep_3-3 + 458, 1, -49.7, 160 , 0 ); setMoveKey( spep_3-3 + 460, 1, -59, 168.9 , 0 ); setMoveKey( spep_3-3 + 462, 1, -52.9, 156.5 , 0 ); setMoveKey( spep_3-3 + 464, 1, -53.1, 156.5 , 0 ); setMoveKey( spep_3-3 + 466, 1, -62.3, 162.6 , 0 ); setMoveKey( spep_3-3 + 468, 1, -62, 162.3 , 0 ); setMoveKey( spep_3-3 + 470, 1, -61.8, 162.1 , 0 ); setMoveKey( spep_3-3 + 472, 1, -61.5, 161.8 , 0 ); setMoveKey( spep_3-3 + 474, 1, -76.2, 169.1 , 0 ); setMoveKey( spep_3-3 + 476, 1, -75, 168.3 , 0 ); setMoveKey( spep_3-3 + 478, 1, -66.2, 163.1 , 0 ); setMoveKey( spep_3-3 + 480, 1, -73, 162.7 , 0 ); setMoveKey( spep_3-3 + 482, 1, -71.7, 162.3 , 0 ); setMoveKey( spep_3-3 + 484, 1, -61.3, 164.9 , 0 ); setMoveKey( spep_3-3 + 486, 1, -65.4, 161.2 , 0 ); setMoveKey( spep_3-3 + 488, 1, -64.5, 154.8 , 0 ); setMoveKey( spep_3-3 + 490, 1, -51.7, 155.3 , 0 ); setMoveKey( spep_3-3 + 492, 1, -49.4, 155.6 , 0 ); setMoveKey( spep_3-3 + 494, 1, -46.2, 163.5 , 0 ); setMoveKey( spep_3-3 + 496, 1, -55.9, 168.3 , 0 ); setMoveKey( spep_3-3 + 498, 1, -60.7, 171.7 , 0 ); setMoveKey( spep_3-3 + 500, 1, -56.6, 159.6 , 0 ); setMoveKey( spep_3-3 + 502, 1, -50.9, 155.8 , 0 ); setMoveKey( spep_3-3 + 504, 1, -63.2, 157.9 , 0 ); setMoveKey( spep_3-3 + 506, 1, -69.2, 157.9 , 0 ); setMoveKey( spep_3-3 + 508, 1, -63.1, 165.4 , 0 ); setMoveKey( spep_3-3 + 510, 1, -78.1, 165.4 , 0 ); setMoveKey( spep_3-3 + 512, 1, -77.9, 165.2 , 0 ); setMoveKey( spep_3-3 + 514, 1, -80.6, 168.1 , 0 ); setMoveKey( spep_3-3 + 516, 1, -80.3, 168 , 0 ); setMoveKey( spep_3-3 + 518, 1, -80, 167.9 , 0 ); setMoveKey( spep_3-3 + 520, 1, -73.8, 172.2 , 0 ); setMoveKey( spep_3-3 + 522, 1, -67.6, 167.5 , 0 ); setMoveKey( spep_3-3 + 524, 1, -61.5, 161.4 , 0 ); setMoveKey( spep_3-3 + 526, 1, -61.6, 156.9 , 0 ); setMoveKey( spep_3-3 + 528, 1, -69.1, 161.4 , 0 ); setMoveKey( spep_3-3 + 530, 1, -76.5, 170.4 , 0 ); setMoveKey( spep_3-3 + 532, 1, -80.7, 167.1 , 0 ); setMoveKey( spep_3-3 + 534, 1, -50.4, 166.9 , 0 ); setMoveKey( spep_3-3 + 536, 1, -53.7, 169.8 , 0 ); setMoveKey( spep_3-3 + 538, 1, -53.9, 180.1 , 0 ); setMoveKey( spep_3-3 + 540, 1, -54.2, 179.6 , 0 ); setMoveKey( spep_3-3 + 542, 1, -48.4, 179.2 , 0 ); setMoveKey( spep_3-3 + 544, 1, -56.2, 178.7 , 0 ); setMoveKey( spep_3-3 + 546, 1, -56.4, 178.3 , 0 ); setMoveKey( spep_3-3 + 548, 1, -46.1, 173.4 , 0 ); setMoveKey( spep_3-3 + 550, 1, -46.5, 173 , 0 ); setMoveKey( spep_3-3 + 552, 1, -64.9, 171.2 , 0 ); setMoveKey( spep_3-3 + 554, 1, -64.9, 170.9 , 0 ); setMoveKey( spep_3-3 + 556, 1, -64.9, 170.6 , 0 ); setMoveKey( spep_3-3 + 558, 1, -64.8, 170.3 , 0 ); setMoveKey( spep_3-3 + 560, 1, -64.8, 170 , 0 ); setMoveKey( spep_3-3 + 562, 1, -64.8, 169.7 , 0 ); setMoveKey( spep_3-3 + 564, 1, -64.8, 169.4 , 0 ); setMoveKey( spep_3-3 + 566, 1, -49.8, 154.2 , 0 ); setMoveKey( spep_3-3 + 568, 1, -56.2, 158.8 , 0 ); setMoveKey( spep_3-3 + 570, 1, -56.5, 158.9 , 0 ); setScaleKey( spep_3-3 + 88, 1, 15.47, 15.47 ); setScaleKey( spep_3-3 + 92, 1, 15.47, 15.47 ); setScaleKey( spep_3-3 + 94, 1, 16.25, 16.25 ); setScaleKey( spep_3-3 + 96, 1, 15.47, 15.47 ); setScaleKey( spep_3-3 + 98, 1, 16.21, 16.21 ); setScaleKey( spep_3-3 + 100, 1, 14.63, 14.63 ); setScaleKey( spep_3-3 + 102, 1, 14.6, 14.6 ); setScaleKey( spep_3-3 + 104, 1, 14.57, 14.57 ); setScaleKey( spep_3-3 + 106, 1, 14.55, 14.55 ); setScaleKey( spep_3-3 + 108, 1, 14.52, 14.52 ); setScaleKey( spep_3-3 + 110, 1, 14.5, 14.5 ); setScaleKey( spep_3-3 + 112, 1, 14.48, 14.48 ); setScaleKey( spep_3-3 + 114, 1, 14.45, 14.45 ); setScaleKey( spep_3-3 + 116, 1, 14.44, 14.44 ); setScaleKey( spep_3-3 + 118, 1, 14.42, 14.42 ); setScaleKey( spep_3-3 + 120, 1, 14.4, 14.4 ); setScaleKey( spep_3-3 + 122, 1, 14.38, 14.38 ); setScaleKey( spep_3-3 + 124, 1, 14.37, 14.37 ); setScaleKey( spep_3-3 + 126, 1, 14.36, 14.36 ); setScaleKey( spep_3-3 + 128, 1, 14.35, 14.35 ); setScaleKey( spep_3-3 + 130, 1, 14.34, 14.34 ); setScaleKey( spep_3-3 + 132, 1, 14.33, 14.33 ); setScaleKey( spep_3-3 + 134, 1, 14.32, 14.32 ); setScaleKey( spep_3-3 + 136, 1, 14.32, 14.32 ); setScaleKey( spep_3-3 + 138, 1, 14.31, 14.31 ); setScaleKey( spep_3-3 + 148, 1, 14.31, 14.31 ); setScaleKey( spep_3-3 + 149, 1, 14.31, 14.31 ); setScaleKey( spep_3-3 + 150, 1, 0.57, 0.57 ); setScaleKey( spep_3-3 + 152, 1, 0.5, 0.5 ); setScaleKey( spep_3-3 + 154, 1, 0.43, 0.43 ); setScaleKey( spep_3-3 + 156, 1, 0.36, 0.36 ); setScaleKey( spep_3-3 + 158, 1, 0.29, 0.29 ); setScaleKey( spep_3-1 + 258, 1, 0.29, 0.29 ); setScaleKey( spep_3-3 + 400, 1, 0.49, 0.49 ); setScaleKey( spep_3-3 + 446, 1, 0.49, 0.49 ); setScaleKey( spep_3-3 + 448, 1, 0.5, 0.5 ); setScaleKey( spep_3-3 + 570, 1, 0.5, 0.5 ); setRotateKey( spep_3-3 + 88, 1, 21.6 ); setRotateKey( spep_3-3 + 130, 1, 21.6 ); setRotateKey( spep_3-3 + 132, 1, 21.5 ); setRotateKey( spep_3-3 + 148, 1, 21.5 ); setRotateKey( spep_3-3 + 149, 1, 21.5 ); setRotateKey( spep_3-3 + 150, 1, 0 ); setRotateKey( spep_3-1+ 258, 1, 0 ); setRotateKey( spep_3-3 + 400, 1, 0 ); setRotateKey( spep_3-3 + 570, 1, 0 ); --SE playSe( spep_3 + 12, 1018 );--ゴゴゴ se_1117 = playSe( spep_3 + 24, 1117 ); setSeVolume( spep_3 + 24, 1117, 0 ); setSeVolume( spep_3 + 40, 1117, 0 ); setSeVolume( spep_3 + 41, 1117, 16 ); setSeVolume( spep_3 + 42, 1117, 32 ); setSeVolume( spep_3 + 43, 1117, 48 ); setSeVolume( spep_3 + 44, 1117, 64 ); setSeVolume( spep_3 + 45, 1117, 80 ); setSeVolume( spep_3 + 46, 1117, 100 ); playSe( spep_3 + 42, 1004 ); playSe( spep_3 + 49, 1003 ); setSeVolume( spep_3 + 85, 1003, 71 ); playSe( spep_3 + 85, 1003 ); playSe( spep_3 + 85, 1208 ); setSeVolume( spep_3 + 85, 1208, 0 ); setSeVolume( spep_3 + 93, 1208, 0 ); setSeVolume( spep_3 + 94, 1208, 44.5 ); setSeVolume( spep_3 + 95, 1208, 89 ); playSe( spep_3 + 87, 1189 ); playSe( spep_3 + 94, 1190 ); playSe( spep_3 + 94, 1110 ); playSe( spep_3 + 99, 1068 ); playSe( spep_3 + 104, 1054 ); setSeVolume( spep_3 + 104, 1054, 79 ); playSe( spep_3 + 160, 1033 ); playSe( spep_3 + 163, 1025 ); playSe( spep_3 + 207, 1159 ); playSe( spep_3 + 207, 1067 ); playSe( spep_3 + 288, 1003 ); setSeVolume( spep_3 + 288, 1003, 141 ); se_1044 = playSe( spep_3 + 288, 1044 ); playSe( spep_3 + 310, 1043 ); setSeVolume( spep_3 + 310, 1043, 71 ); playSe( spep_3 + 347, 1232 ); setSeVolume( spep_3 + 347, 1232, 141 ); playSe( spep_3 + 348, 1003 ); setSeVolume( spep_3 + 348, 1003, 158 ); playSe( spep_3 + 350, 1192 ); setSeVolume( spep_3 + 350, 1192, 398 ); playSe( spep_3 + 369, 1052 ); playSe( spep_3 + 369, 1027 ); setSeVolume( spep_3 + 369, 1027, 71 ); playSe( spep_3 + 369, 1160 ); se_1216 = playSe( spep_3 + 397, 1216 ); playSe( spep_3 + 440, 1185 ); setSeVolume( spep_3 + 440, 1185, 0 ); setSeVolume( spep_3 + 549, 1185, 0 ); setSeVolume( spep_3 + 550, 1185, 10 ); setSeVolume( spep_3 + 551, 1185, 20 ); setSeVolume( spep_3 + 552, 1185, 30 ); setSeVolume( spep_3 + 553, 1185, 40 ); setSeVolume( spep_3 + 554, 1185, 50 ); setSeVolume( spep_3 + 555, 1185, 60 ); setSeVolume( spep_3 + 556, 1185, 71 ); playSe( spep_3 + 460, 1184 ); setSeVolume( spep_3 + 460, 1184, 0 ); setSeVolume( spep_3 + 477, 1184, 0 ); setSeVolume( spep_3 + 478, 1184, 10 ); setSeVolume( spep_3 + 479, 1184, 20 ); setSeVolume( spep_3 + 480, 1184, 30 ); setSeVolume( spep_3 + 481, 1184, 40 ); setSeVolume( spep_3 + 482, 1184, 50 ); setSeVolume( spep_3 + 483, 1184, 60 ); setSeVolume( spep_3 + 484, 1184, 71 ); se_1217 = playSe( spep_3 + 477, 1217 ); playSe( spep_3 + 477, 1182 ); setSeVolume( spep_3 + 477, 1182, 0 ); setSeVolume( spep_3 + 491, 1182, 0 ); setSeVolume( spep_3 + 492, 1182, 25.36 ); setSeVolume( spep_3 + 493, 1182, 50.71 ); setSeVolume( spep_3 + 494, 1182, 76.07 ); setSeVolume( spep_3 + 495, 1182, 101.43 ); setSeVolume( spep_3 + 496, 1182, 126.79 ); setSeVolume( spep_3 + 497, 1182, 152.14 ); setSeVolume( spep_3 + 498, 1182, 177.50 ); setSeVolume( spep_3 + 499, 1182, 202.86 ); setSeVolume( spep_3 + 500, 1182, 228.21 ); setSeVolume( spep_3 + 501, 1182, 253.57 ); setSeVolume( spep_3 + 502, 1182, 278.93 ); setSeVolume( spep_3 + 503, 1182, 304.29 ); setSeVolume( spep_3 + 504, 1182, 329.64 ); setSeVolume( spep_3 + 505, 1182, 355 ); setSeVolume( spep_3 + 506, 1182, 316 ); setSeVolume( spep_3 + 507, 1182, 277 ); setSeVolume( spep_3 + 508, 1182, 238 ); setSeVolume( spep_3 + 509, 1182, 199 ); setSeVolume( spep_3 + 510, 1182, 160 ); setSeVolume( spep_3 + 511, 1182, 121 ); setSeVolume( spep_3 + 512, 1182, 82 ); setSeVolume( spep_3 + 513, 1182, 43 ); setSeVolume( spep_3 + 514, 1182, 0 ); playSe( spep_3 + 488, 1190 ); setSeVolume( spep_3 + 488, 1190, 0.00 ); setSeVolume( spep_3 + 489, 1190, 0.00 ); setSeVolume( spep_3 + 490, 1190, 10.33 ); setSeVolume( spep_3 + 491, 1190, 20.67 ); setSeVolume( spep_3 + 492, 1190, 31.00 ); setSeVolume( spep_3 + 493, 1190, 41.33 ); setSeVolume( spep_3 + 494, 1190, 51.67 ); setSeVolume( spep_3 + 495, 1190, 62.00 ); setSeVolume( spep_3 + 496, 1190, 72.33 ); setSeVolume( spep_3 + 497, 1190, 82.67 ); setSeVolume( spep_3 + 498, 1190, 93.00 ); setSeVolume( spep_3 + 499, 1190, 103.33 ); setSeVolume( spep_3 + 500, 1190, 113.67 ); setSeVolume( spep_3 + 501, 1190, 124.00 ); setSeVolume( spep_3 + 502, 1190, 134.33 ); setSeVolume( spep_3 + 503, 1190, 144.67 ); setSeVolume( spep_3 + 504, 1190, 155.00 ); setSeVolume( spep_3 + 505, 1190, 165.33 ); setSeVolume( spep_3 + 506, 1190, 175.67 ); setSeVolume( spep_3 + 507, 1190, 186.00 ); setSeVolume( spep_3 + 508, 1190, 139.5 ); setSeVolume( spep_3 + 509, 1190, 93 ); setSeVolume( spep_3 + 510, 1190, 46.5 ); setSeVolume( spep_3 + 511, 1190, 0 ); playSe( spep_3 + 520, 1024 ); playSe( spep_3 + 520, 1067 ); playSe( spep_3 + 592, 1023 ); playSe( spep_3 + 596, 1159 ); playSe( spep_3 + 663, 1044 ); setSeVolume( spep_3 + 663, 1044, 0.00 ); setSeVolume( spep_3 + 664, 1044, 4.24 ); setSeVolume( spep_3 + 665, 1044, 8.48 ); setSeVolume( spep_3 + 666, 1044, 12.71 ); setSeVolume( spep_3 + 667, 1044, 16.95 ); setSeVolume( spep_3 + 668, 1044, 21.19 ); setSeVolume( spep_3 + 669, 1044, 25.43 ); setSeVolume( spep_3 + 670, 1044, 29.67 ); setSeVolume( spep_3 + 671, 1044, 33.90 ); setSeVolume( spep_3 + 672, 1044, 38.14 ); setSeVolume( spep_3 + 673, 1044, 42.38 ); setSeVolume( spep_3 + 674, 1044, 46.62 ); setSeVolume( spep_3 + 675, 1044, 50.86 ); setSeVolume( spep_3 + 676, 1044, 55.10 ); setSeVolume( spep_3 + 677, 1044, 59.33 ); setSeVolume( spep_3 + 678, 1044, 63.57 ); setSeVolume( spep_3 + 679, 1044, 67.81 ); setSeVolume( spep_3 + 680, 1044, 72.05 ); setSeVolume( spep_3 + 681, 1044, 76.29 ); setSeVolume( spep_3 + 682, 1044, 80.52 ); setSeVolume( spep_3 + 683, 1044, 84.76 ); setSeVolume( spep_3 + 684, 1044, 89.00 ); setSeVolume( spep_3 + 685, 1044, 93.24 ); setSeVolume( spep_3 + 686, 1044, 97.48 ); setSeVolume( spep_3 + 687, 1044, 101.71 ); setSeVolume( spep_3 + 688, 1044, 105.95 ); setSeVolume( spep_3 + 689, 1044, 110.19 ); setSeVolume( spep_3 + 690, 1044, 114.43 ); setSeVolume( spep_3 + 691, 1044, 118.67 ); setSeVolume( spep_3 + 692, 1044, 122.90 ); setSeVolume( spep_3 + 693, 1044, 127.14 ); setSeVolume( spep_3 + 694, 1044, 131.38 ); setSeVolume( spep_3 + 695, 1044, 135.62 ); setSeVolume( spep_3 + 696, 1044, 139.86 ); setSeVolume( spep_3 + 697, 1044, 144.10 ); setSeVolume( spep_3 + 698, 1044, 148.33 ); setSeVolume( spep_3 + 699, 1044, 152.57 ); setSeVolume( spep_3 + 700, 1044, 156.81 ); setSeVolume( spep_3 + 701, 1044, 161.05 ); setSeVolume( spep_3 + 702, 1044, 165.29 ); setSeVolume( spep_3 + 703, 1044, 169.52 ); setSeVolume( spep_3 + 704, 1044, 173.76 ); setSeVolume( spep_3 + 705, 1044, 178.00 ); stopSe( spep_3 + 10, se_1121, 15 ); stopSe( spep_3 + 16, se_1182, 0 ); stopSe( spep_3 + 66, se_1183, 0 ); stopSe( spep_3 + 94, se_1117, 0 ); stopSe( spep_3 + 510, se_1044, 0 ); stopSe( spep_3 + 506, se_1216, 6 ); stopSe( spep_3 + 509, se_1217, 8 ); if( _IS_DEAD_LAST_ == 1 ) then spep_4 = spep_3 + 712; -- ** エフェクト等 ** -- zenhan_f = entryEffectLife( spep_4 + 0, 154850, 668, 0x100, -1, 0, 0, 0 ); --前半 手前(ef_001) setEffMoveKey( spep_4 + 0, zenhan_f, 0, 0 , 0 ); setEffMoveKey( spep_4 + 668, zenhan_f, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, zenhan_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 668, zenhan_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, zenhan_f, 0 ); setEffRotateKey( spep_4 + 668, zenhan_f, 0 ); setEffAlphaKey( spep_4 + 0, zenhan_f, 255 ); setEffAlphaKey( spep_4 + 667, zenhan_f, 255 ); setEffAlphaKey( spep_4 + 668, zenhan_f, 0 ); zenhan_b = entryEffectLife( spep_4 + 0, 154851, 668, 0x80, -1, 0, 0, 0 ); --前半 奥(ef_002) setEffMoveKey( spep_4 + 0, zenhan_b, 0, 0 , 0 ); setEffMoveKey( spep_4 + 668, zenhan_b, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0, zenhan_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 668, zenhan_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, zenhan_b, 0 ); setEffRotateKey( spep_4 + 668, zenhan_b, 0 ); setEffAlphaKey( spep_4 + 0, zenhan_b, 255 ); setEffAlphaKey( spep_4 + 667, zenhan_b, 255 ); setEffAlphaKey( spep_4 + 668, zenhan_b, 0 ); -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_4 -3 + 144, 10008, 80, 0x100, -1, 0, -175.8, -371.6 ); --ゴゴゴ setEffMoveKey( spep_4 -3 + 144, ctgogo, -175.8, -371.6 , 0 ); setEffMoveKey( spep_4 -3 + 146, ctgogo, -168.9, -367.2 , 0 ); setEffMoveKey( spep_4 -3 + 148, ctgogo, -176, -369.1 , 0 ); setEffMoveKey( spep_4 -3 + 150, ctgogo, -168.9, -367 , 0 ); setEffMoveKey( spep_4 -3 + 152, ctgogo, -174.9, -372.3 , 0 ); setEffMoveKey( spep_4 -3 + 154, ctgogo, -171, -365.4 , 0 ); setEffMoveKey( spep_4 -3 + 156, ctgogo, -176, -371.6 , 0 ); setEffMoveKey( spep_4 -3 + 158, ctgogo, -169.8, -368.8 , 0 ); setEffMoveKey( spep_4 -3 + 160, ctgogo, -175.4, -367.9 , 0 ); setEffMoveKey( spep_4 -3 + 162, ctgogo, -169.1, -367.7 , 0 ); setEffMoveKey( spep_4 -3 + 164, ctgogo, -175.1, -369.3 , 0 ); setEffMoveKey( spep_4 -3 + 166, ctgogo, -170, -369.8 , 0 ); setEffMoveKey( spep_4 -3 + 168, ctgogo, -174.4, -366.1 , 0 ); setEffMoveKey( spep_4 -3 + 170, ctgogo, -172.1, -373.5 , 0 ); setEffMoveKey( spep_4 -3 + 172, ctgogo, -170.7, -367.2 , 0 ); setEffMoveKey( spep_4 -3 + 174, ctgogo, -172.6, -372.8 , 0 ); setEffMoveKey( spep_4 -3 + 176, ctgogo, -170.3, -367.9 , 0 ); setEffMoveKey( spep_4 -3 + 178, ctgogo, -173.5, -373.5 , 0 ); setEffMoveKey( spep_4 -3 + 180, ctgogo, -173.5, -367.5 , 0 ); setEffMoveKey( spep_4 -3 + 182, ctgogo, -170.7, -373 , 0 ); setEffMoveKey( spep_4 -3 + 184, ctgogo, -172.6, -365.6 , 0 ); setEffMoveKey( spep_4 -3 + 186, ctgogo, -173.7, -371.4 , 0 ); setEffMoveKey( spep_4 -3 + 188, ctgogo, -169.6, -367.4 , 0 ); setEffMoveKey( spep_4 -3 + 190, ctgogo, -172.6, -372.3 , 0 ); setEffMoveKey( spep_4 -3 + 192, ctgogo, -171.2, -367.2 , 0 ); setEffMoveKey( spep_4 -3 + 194, ctgogo, -173, -373.7 , 0 ); setEffMoveKey( spep_4 -3 + 196, ctgogo, -168.4, -367.7 , 0 ); setEffMoveKey( spep_4 -3 + 198, ctgogo, -172.3, -369.3 , 0 ); setEffMoveKey( spep_4 -3 + 200, ctgogo, -176.3, -369.3 , 0 ); setEffMoveKey( spep_4 -3 + 202, ctgogo, -170.5, -368.1 , 0 ); setEffMoveKey( spep_4 -3 + 204, ctgogo, -175.8, -371.6 , 0 ); setEffMoveKey( spep_4 -3 + 206, ctgogo, -168.9, -367.2 , 0 ); setEffMoveKey( spep_4 -3 + 208, ctgogo, -176, -369.1 , 0 ); setEffMoveKey( spep_4 -3 + 210, ctgogo, -168.9, -367 , 0 ); setEffMoveKey( spep_4 -3 + 212, ctgogo, -174.9, -372.3 , 0 ); setEffMoveKey( spep_4 -3 + 214, ctgogo, -171, -365.4 , 0 ); setEffMoveKey( spep_4 -3 + 216, ctgogo, -176, -371.6 , 0 ); setEffMoveKey( spep_4 -3 + 218, ctgogo, -169.8, -368.8 , 0 ); setEffMoveKey( spep_4 -3 + 220, ctgogo, -175.4, -367.9 , 0 ); setEffMoveKey( spep_4 -3 + 222, ctgogo, -169.1, -367.7 , 0 ); setEffMoveKey( spep_4 -3 + 224, ctgogo, -175.8, -371.6 , 0 ); setEffScaleKey( spep_4 -3 + 144, ctgogo, 2.31, 2.31 ); setEffScaleKey( spep_4 -3 + 224, ctgogo, 2.31, 2.31 ); setEffRotateKey( spep_4 -3 + 144, ctgogo, -0.2 ); setEffRotateKey( spep_4 -3 + 224, ctgogo, -0.2 ); setEffAlphaKey( spep_4 -3 + 144, ctgogo, 255 ); setEffAlphaKey( spep_4 -3 + 224, ctgogo, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 670, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- --構える playSe( spep_4 + 0, 1072 ); setSeVolume( spep_4 + 0, 1072, 110 -10 ); playSe( spep_4 + 16, 1059 ); setSeVolume( spep_4 + 16, 1059, 0 ); setSeVolume( spep_4 + 20, 1059, 20 -10 ); setSeVolume( spep_4 + 24, 1059, 40 -10 ); setSeVolume( spep_4 + 29, 1059, 66 -10 ); --溜め SE0 = playSe( spep_4 + 69, 1209 ); setSeVolume( spep_4 + 69, 1209, 73 -10 ); SE1 = playSe( spep_4 + 69, 1176 ); setSeVolume( spep_4 + 69, 1176, 66 -10 ); stopSe(spep_4 + 645, SE1, 0 ); SE2 = playSe( spep_4 + 71, 1214 ); setSeVolume( spep_4 + 71, 1214, 66 -10 ); SE3 = playSe( spep_4 + 71, 1044 ); setSeVolume( spep_4 + 71, 1044, 45 -10 ); stopSe(spep_4 + 667, SE3, 0 ); SE4 = playSe( spep_4 + 87, 1048 ); setSeVolume( spep_4 + 87, 1048, 28 -10 ); stopSe(spep_4 + 94, SE4, 0 ); SE5 = playSe( spep_4 + 93, 1048 ); setSeVolume( spep_4 + 93, 1048, 42 -10 ); stopSe(spep_4 + 100, SE5, 0 ); SE6 = playSe( spep_4 + 99, 1048 ); setSeVolume( spep_4 + 99, 1048, 55 -10 ); stopSe(spep_4 + 106, SE6, 0 ); SE7 = playSe( spep_4 + 105, 1048 ); setSeVolume( spep_4 + 105, 1048, 55 -10 ); stopSe(spep_4 + 112, SE7, 0 ); SE8 = playSe( spep_4 + 111, 1048 ); setSeVolume( spep_4 + 111, 1048, 55 -10 ); stopSe(spep_4 + 119, SE8, 0 ); SE9 = playSe( spep_4 + 118, 1048 ); setSeVolume( spep_4 + 118, 1048, 55 -10 ); stopSe(spep_4 + 125, SE9, 0 ); SE10 = playSe( spep_4 + 124, 1048 ); setSeVolume( spep_4 + 124, 1048, 55 -10 ); stopSe(spep_4 + 131, SE10, 0 ); SE11 = playSe( spep_4 + 130, 1048 ); setSeVolume( spep_4 + 130, 1048, 42 -10 ); stopSe(spep_4 + 137, SE11, 0 ); SE12 = playSe( spep_4 + 136, 1048 ); setSeVolume( spep_4 + 136, 1048, 28 -10 ); stopSe(spep_4 + 142, SE12, 0 ); SE13 = playSe( spep_4 + 141, 1048 ); setSeVolume( spep_4 + 141, 1048, 23 -10 ); SE14 = playSe( spep_4 + 130, 1210 ); setSeVolume( spep_4 + 130, 1210, 100 -10 ); setSeVolume( spep_4 + 268, 1210, 100 -10 ); setSeVolume( spep_4 + 270, 1210, 110 -10 ); setSeVolume( spep_4 + 274, 1210, 120 -10 ); setSeVolume( spep_4 + 276, 1210, 130 -10 ); setSeVolume( spep_4 + 279, 1210, 141 -10 ); setSeVolume( spep_4 + 284, 1210, 142 -10 ); setSeVolume( spep_4 + 310, 1210, 143 -10 ); setSeVolume( spep_4 + 350, 1210, 144 -10 ); setSeVolume( spep_4 + 402, 1210, 145 -10 ); setSeVolume( spep_4 + 416, 1210, 146 -10 ); setSeVolume( spep_4 + 430, 1210, 148 -10 ); setSeVolume( spep_4 + 460, 1210, 150 -10 ); setSeVolume( spep_4 + 500, 1210, 152 -10 ); setSeVolume( spep_4 + 530, 1210, 156 -10 ); setSeVolume( spep_4 + 557, 1210, 158 -10 ); ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 敵キャラクター ** -- setDisp( spep_4 -3 + 226, 1, 1 ); setDisp( spep_4 -3 + 314, 1, 0 ); changeAnime( spep_4 -3 + 226, 1, 17 ); setMoveKey( spep_4 -3 + 226, 1, -245.1, -91.4 , 0 ); setMoveKey( spep_4 -3 + 228, 1, -244.4, -88.4 , 0 ); setMoveKey( spep_4 -3 + 230, 1, -245.8, -90.4 , 0 ); setMoveKey( spep_4 -3 + 232, 1, -245.1, -88.4 , 0 ); setMoveKey( spep_4 -3 + 234, 1, -245.4, -88.4 , 0 ); setMoveKey( spep_4 -3 + 236, 1, -247.8, -85.4 , 0 ); setMoveKey( spep_4 -3 + 238, 1, -246.1, -89.4 , 0 ); setMoveKey( spep_4 -3 + 240, 1, -245.4, -88.4 , 0 ); setMoveKey( spep_4 -3 + 242, 1, -246.8, -87.4 , 0 ); setMoveKey( spep_4 -3 + 244, 1, -244.1, -89.4 , 0 ); setMoveKey( spep_4 -3 + 246, 1, -243.4, -87.4 , 0 ); setMoveKey( spep_4 -3 + 248, 1, -245.8, -89.4 , 0 ); setMoveKey( spep_4 -3 + 250, 1, -244.1, -88.4 , 0 ); setMoveKey( spep_4 -3 + 252, 1, -243.4, -88.4 , 0 ); setMoveKey( spep_4 -3 + 254, 1, -243.8, -87.4 , 0 ); setMoveKey( spep_4 -3 + 256, 1, -241.1, -91.4 , 0 ); setMoveKey( spep_4 -3 + 258, 1, -241.4, -87.4 , 0 ); setMoveKey( spep_4 -3 + 260, 1, -240.8, -87.4 , 0 ); setMoveKey( spep_4 -3 + 262, 1, -239.1, -88.4 , 0 ); setMoveKey( spep_4 -3 + 264, 1, -238.4, -88.4 , 0 ); setMoveKey( spep_4 -3 + 266, 1, -237.8, -88.4 , 0 ); setMoveKey( spep_4 -3 + 268, 1, -237.1, -89.4 , 0 ); setMoveKey( spep_4 -3 + 270, 1, -237.4, -88.4 , 0 ); setMoveKey( spep_4 -3 + 272, 1, -239.7, -90.4 , 0 ); setMoveKey( spep_4 -3 + 274, 1, -281.1 +40, -91.4 , 0 ); setMoveKey( spep_4 -3 + 276, 1, -253.4, -91.4 , 0 ); setMoveKey( spep_4 -3 + 278, 1, -243.7, -92.4 , 0 ); setMoveKey( spep_4 -3 + 280, 1, -248.1, -83.4 , 0 ); setMoveKey( spep_4 -3 + 282, 1, -238.4, -92.4 , 0 ); setMoveKey( spep_4 -3 + 284, 1, -240.7, -97.4 , 0 ); setMoveKey( spep_4 -3 + 286, 1, -233.1, -93.4 , 0 ); setMoveKey( spep_4 -3 + 288, 1, -236.4, -88.4 , 0 ); setMoveKey( spep_4 -3 + 290, 1, -240.7, -89.4 , 0 ); setMoveKey( spep_4 -3 + 292, 1, -242.1, -86.4 , 0 ); setMoveKey( spep_4 -3 + 294, 1, -235.4, -85.4 , 0 ); setMoveKey( spep_4 -3 + 296, 1, -238.7, -89.4 , 0 ); setMoveKey( spep_4 -3 + 298, 1, -241.1, -88.4 , 0 ); setMoveKey( spep_4 -3 + 300, 1, -237.4, -86.4 , 0 ); setMoveKey( spep_4 -3 + 302, 1, -241.7, -86.4 , 0 ); setMoveKey( spep_4 -3 + 304, 1, -241.1, -87.4 , 0 ); setMoveKey( spep_4 -3 + 306, 1, -238.4, -86.4 , 0 ); setMoveKey( spep_4 -3 + 308, 1, -237.7, -88.4 , 0 ); setMoveKey( spep_4 -3 + 310, 1, -236.1, -86.4 , 0 ); setMoveKey( spep_4 -3 + 312, 1, -236.4, -86.4 , 0 ); setMoveKey( spep_4 -3 + 314, 1, -236.4, -86.4 , 0 ); setScaleKey( spep_4 -3 + 226, 1, 0.23, 0.23 ); setScaleKey( spep_4 -3 + 314, 1, 0.23, 0.23 ); setRotateKey( spep_4 -3 + 226, 1, 0 ); setRotateKey( spep_4 -3 + 314, 1, 0 ); setAlphaKey( spep_4 -3 + 226, 1, 255 ); setAlphaKey( spep_4 -3 + 314, 1, 255 ); setBlendColor( spep_4 -3 + 226, 1, 2, 0, 0.2, 0.7, 0.3); setBlendColor( spep_4 -3 + 314, 1, 2, 0, 0.2, 0.7, 0.3); -- ** 音 ** -- --気爆発 playSe( spep_4 + 276, 1033 ); setSeVolume( spep_4 + 276, 1033, 89 -10 ); SE15 = playSe( spep_4 + 276, 1160 ); setSeVolume( spep_4 + 276, 1160, 89 -10 ); setSeVolume( spep_4 + 314, 1160, 89 -10 ); setSeVolume( spep_4 + 330, 1160, 76 -10 ); setSeVolume( spep_4 + 352, 1160, 58 -10 ); setSeVolume( spep_4 + 376, 1160, 30 -10 ); setSeVolume( spep_4 + 390, 1160, 12 ); setSeVolume( spep_4 + 410, 1160, 0 ); stopSe( spep_4 + 410, SE15, 0 ); --発射 playSe( spep_4 + 596, 1027 ); setSeVolume( spep_4 + 596, 1027, 73 -10 ); playSe( spep_4 + 598, 1146 ); setSeVolume( spep_4 + 598, 1146, 110 -10 ); --発射横から SE16 = playSe( spep_4 + 630, 1211 ); setSeVolume( spep_4 + 630, 1211, 261 -10 ); SE17 = playSe( spep_4 + 630, 1176 ); setSeVolume( spep_4 + 630, 1176, 42 -10 ); SE18 = playSe( spep_4 + 630, 1019 ); setSeVolume( spep_4 + 630, 1019, 35 -10 ); playSe( spep_4 + 663, 1027 ); setSeVolume( spep_4 + 663, 1027, 110 -10 ); playSe( spep_4 + 665, 1223 ); setSeVolume( spep_4 + 665, 1223, 110 -10 ); playSe( spep_4 + 665, 1213 ); setSeVolume( spep_4 + 665, 1213, 110 -10 ); playSe( spep_4 + 665, 1022 ); setSeVolume( spep_4 + 665, 1022, 110 -10 ); -- ** 次の準備 ** -- spep_5 = spep_4 + 668; -- ** 次の準備 ** -- spep_6 = spep_5 + 0; ------------------------------------------------------ -- 後半(408F) ------------------------------------------------------ -- ** エフェクト等 ** -- kouhan_f = entryEffectLife( spep_6 + 0, 154852, 408, 0x80, -1, 0, 0, 0 ); --後半 奥(ef_003) setEffMoveKey( spep_6 + 0, kouhan_f, 0, 0 , 0 ); setEffMoveKey( spep_6 + 408, kouhan_f, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, kouhan_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 408, kouhan_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, kouhan_f, 0 ); setEffRotateKey( spep_6 + 408, kouhan_f, 0 ); setEffAlphaKey( spep_6 + 0, kouhan_f, 255 ); setEffAlphaKey( spep_6 + 408, kouhan_f, 255 ); kouhan_b = entryEffectLife( spep_6 + 0, 154853, 408, 0x100, -1, 0, 0, 0 ); --後半 手前(ef_004) setEffMoveKey( spep_6 + 0, kouhan_b, 0, 0 , 0 ); setEffMoveKey( spep_6 + 408, kouhan_b, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, kouhan_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 408, kouhan_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, kouhan_b, 0 ); setEffRotateKey( spep_6 + 408, kouhan_b, 0 ); setEffAlphaKey( spep_6 + 0, kouhan_b, 255 ); setEffAlphaKey( spep_6 + 408, kouhan_b, 255 ); KO = entryEffect( spep_6 + 406, 154854, 0x100, -1, 0, 0, 0 ); --KO演出(ef_005) setEffMoveKey( spep_6 + 406, KO, 0, 0 , 0 ); setEffMoveKey( spep_6 + 632, KO, 0, 0 , 0 ); setEffScaleKey( spep_6 + 406, KO, 1.0 +0.05, 1.0 +0.05 ); setEffScaleKey( spep_6 + 632, KO, 1.0 +0.05, 1.0 +0.05 ); setEffRotateKey( spep_6 + 406, KO, 0 ); setEffRotateKey( spep_6 + 632, KO, 0 ); setEffAlphaKey( spep_6 + 406, KO, 255 ); setEffAlphaKey( spep_6 + 632, KO, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_6 -3 + 118, 1, 1 ); setDisp( spep_6 -3 + 226, 1, 0 ); changeAnime( spep_6 -3 + 118, 1, 104 ); setMoveKey( spep_6 -3 + 118, 1, 234.2, -65 , 0 ); setMoveKey( spep_6 -3 + 120, 1, 232.2, -78 , 0 ); setMoveKey( spep_6 -3 + 122, 1, 224.1, -64 , 0 ); setMoveKey( spep_6 -3 + 124, 1, 221.1, -75 , 0 ); setMoveKey( spep_6 -3 + 126, 1, 213.4, -1.8 , 0 ); setMoveKey( spep_6 -3 + 128, 1, 165.1, 24.1 , 0 ); setMoveKey( spep_6 -3 + 130, 1, 174.1, 14.1 , 0 ); setMoveKey( spep_6 -3 + 132, 1, 147, 46.3 , 0 ); setMoveKey( spep_6 -3 + 134, 1, 198.5, 149.2 , 0 ); setMoveKey( spep_6 -3 + 136, 1, 187.5, 137.2 , 0 ); setMoveKey( spep_6 -3 + 138, 1, 198.8, 162.5 , 0 ); setMoveKey( spep_6 -3 + 140, 1, 161.7, 167.3 , 0 ); setMoveKey( spep_6 -3 + 142, 1, 164.7, 155.3 , 0 ); setMoveKey( spep_6 -3 + 144, 1, 81.4, 168.3 , 0 ); setMoveKey( spep_6 -3 + 145, 1, 81.4, 168.3 , 0 ); setMoveKey( spep_6 -3 + 146, 1, 198.6, 181.4 , 0 ); setMoveKey( spep_6 -3 + 148, 1, 189.6, 189.4 , 0 ); setMoveKey( spep_6 -3 + 150, 1, 171.6, 175.4 , 0 ); setMoveKey( spep_6 -3 + 152, 1, 185.6, 175.4 , 0 ); setMoveKey( spep_6 -3 + 154, 1, 176.6, 175.4 , 0 ); setMoveKey( spep_6 -3 + 156, 1, 168.6, 189.4 , 0 ); setMoveKey( spep_6 -3 + 158, 1, 164.6, 191.4 , 0 ); setMoveKey( spep_6 -3 + 160, 1, 149.6, 188.4 , 0 ); setMoveKey( spep_6 -3 + 162, 1, 168.6, 193.4 , 0 ); setMoveKey( spep_6 -3 + 164, 1, 159.6, 183.4 , 0 ); setMoveKey( spep_6 -3 + 166, 1, 158.6, 195.4 , 0 ); setMoveKey( spep_6 -3 + 168, 1, 175.6, 201.4 , 0 ); setMoveKey( spep_6 -3 + 170, 1, 171.6, 196.4 , 0 ); setMoveKey( spep_6 -3 + 182, 1, 171.6, 196.4 , 0 ); setMoveKey( spep_6 -3 + 184, 1, 155.6, 200.4 , 0 ); setMoveKey( spep_6 -3 + 186, 1, 156.6, 185.4 , 0 ); setMoveKey( spep_6 -3 + 188, 1, 152.6, 203.4 , 0 ); setMoveKey( spep_6 -3 + 190, 1, 151.6, 200.4 , 0 ); setMoveKey( spep_6 -3 + 192, 1, 151.6, 200.4 , 0 ); setMoveKey( spep_6 -3 + 194, 1, 163.6, 194.4 , 0 ); setMoveKey( spep_6 -3 + 196, 1, 172.6, 209.4 , 0 ); setMoveKey( spep_6 -3 + 198, 1, 154.6, 188.4 , 0 ); setMoveKey( spep_6 -3 + 200, 1, 154.6, 200.4 , 0 ); setMoveKey( spep_6 -3 + 202, 1, 163.6, 199.4 , 0 ); setMoveKey( spep_6 -3 + 204, 1, 173.6, 207.4 , 0 ); setMoveKey( spep_6 -3 + 206, 1, 173.6, 207.4 , 0 ); setMoveKey( spep_6 -3 + 208, 1, 163.6, 217.4 , 0 ); setMoveKey( spep_6 -3 + 210, 1, 171.6, 194.4 , 0 ); setMoveKey( spep_6 -3 + 212, 1, 166.6, 196.4 , 0 ); setMoveKey( spep_6 -3 + 214, 1, 154.6, 204.4 , 0 ); setMoveKey( spep_6 -3 + 216, 1, 154.6, 204.4 , 0 ); setMoveKey( spep_6 -3 + 218, 1, 174.6, 196.4 , 0 ); setMoveKey( spep_6 -3 + 220, 1, 175.6, 215.4 , 0 ); setMoveKey( spep_6 -3 + 222, 1, 169.6, 194.4 , 0 ); setMoveKey( spep_6 -3 + 224, 1, 169.6, 194.4 , 0 ); setMoveKey( spep_6 -3 + 226, 1, 172.6, 211.4 , 0 ); setScaleKey( spep_6 -3 + 118, 1, 0.44, 0.44 ); setScaleKey( spep_6 -3 + 120, 1, 0.44, 0.44 ); setScaleKey( spep_6 -3 + 122, 1, 0.45, 0.45 ); setScaleKey( spep_6 -3 + 124, 1, 0.45, 0.45 ); setScaleKey( spep_6 -3 + 126, 1, 0.55, 0.55 ); setScaleKey( spep_6 -3 + 130, 1, 0.55, 0.55 ); setScaleKey( spep_6 -3 + 132, 1, 0.56, 0.56 ); setScaleKey( spep_6 -3 + 134, 1, 0.57, 0.57 ); setScaleKey( spep_6 -3 + 136, 1, 0.57, 0.57 ); setScaleKey( spep_6 -3 + 138, 1, 0.59, 0.59 ); setScaleKey( spep_6 -3 + 140, 1, 0.6, 0.6 ); setScaleKey( spep_6 -3 + 142, 1, 0.6, 0.6 ); setScaleKey( spep_6 -3 + 144, 1, 0.62, 0.62 ); setScaleKey( spep_6 -3 + 145, 1, 0.62, 0.62 ); setScaleKey( spep_6 -3 + 146, 1, 0.45, 0.45 ); setScaleKey( spep_6 -3 + 226, 1, 0.45, 0.45 ); setRotateKey( spep_6 -3 + 118, 1, -19.9 ); setRotateKey( spep_6 -3 + 120, 1, -19.9 ); setRotateKey( spep_6 -3 + 122, 1, -27.6 ); setRotateKey( spep_6 -3 + 124, 1, -27.6 ); setRotateKey( spep_6 -3 + 126, 1, -38 ); setRotateKey( spep_6 -3 + 127, 1, -38 ); setRotateKey( spep_6 -3 + 128, 1, -54.7 ); setRotateKey( spep_6 -3 + 130, 1, -54.7 ); setRotateKey( spep_6 -3 + 131, 1, -54.7 ); setRotateKey( spep_6 -3 + 132, 1, -67 ); setRotateKey( spep_6 -3 + 133, 1, -67 ); setRotateKey( spep_6 -3 + 134, 1, -111.8 ); setRotateKey( spep_6 -3 + 136, 1, -111.8 ); setRotateKey( spep_6 -3 + 137, 1, -111.8 ); setRotateKey( spep_6 -3 + 138, 1, -131.3 ); setRotateKey( spep_6 -3 + 139, 1, -131.3 ); setRotateKey( spep_6 -3 + 140, 1, -136.9 ); setRotateKey( spep_6 -3 + 142, 1, -136.9 ); setRotateKey( spep_6 -3 + 143, 1, -136.9 ); setRotateKey( spep_6 -3 + 144, 1, -158.2 ); setRotateKey( spep_6 -3 + 145, 1, -158.2 ); setRotateKey( spep_6 -3 + 146, 1, 1.1 ); setRotateKey( spep_6 -3 + 226, 1, 1.1 ); setAlphaKey( spep_6 -3 + 118, 1, 101 ); setAlphaKey( spep_6 -3 + 120, 1, 101 ); setAlphaKey( spep_6 -3 + 122, 1, 141 ); setAlphaKey( spep_6 -3 + 124, 1, 141 ); setAlphaKey( spep_6 -3 + 126, 1, 161 ); setAlphaKey( spep_6 -3 + 145, 1, 161 ); setAlphaKey( spep_6 -3 + 146, 1, 255 ); setAlphaKey( spep_6 -3 + 226, 1, 255 ); setBlendColor( spep_6 -3 + 118, 1, 2, 0, 0, 0, 0 ); setBlendColor( spep_6 -3 + 146, 1, 2, 0.3, 0.3, 0.6, 0.5 ); setBlendColor( spep_6 -3 + 226, 1, 2, 0, 0, 0, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 410, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 音 ** -- --発射横から setSeVolume( spep_6 + 347 -38, 1211, 261 ); setSeVolume( spep_6 + 360 -38, 1211, 190 ); setSeVolume( spep_6 + 382 -38, 1211, 100 ); setSeVolume( spep_6 + 400 -38, 1211, 40 ); setSeVolume( spep_6 + 421 -38, 1211, 0 ); stopSe( spep_6 + 421 -38, SE16, 0 ); setSeVolume( spep_6 + 357 -38, 1176, 42 ); setSeVolume( spep_6 + 370 -38, 1176, 38 ); setSeVolume( spep_6 + 384 -38, 1176, 30 ); setSeVolume( spep_6 + 400 -38, 1176, 14 ); setSeVolume( spep_6 + 426 -38, 1176, 0 ); stopSe( spep_6 + 426 -38, SE17, 0 ); setSeVolume( spep_6 + 356 -38, 1019, 35 ); setSeVolume( spep_6 + 378 -38, 1019, 28 ); setSeVolume( spep_6 + 390 -38, 1019, 14 ); setSeVolume( spep_6 + 410 -38, 1019, 6 ); setSeVolume( spep_6 + 449 -38, 1019, 0 ); stopSe( spep_6 + 449 -38, SE18, 0 ); SE19 = playSe( spep_6 + 7, 1044 ); setSeVolume( spep_6 + 7, 1044, 0 ); setSeVolume( spep_6 + 14, 1044, 12 ); setSeVolume( spep_6 + 30, 1044, 30 ); setSeVolume( spep_6 + 48, 1044, 51 ); setSeVolume( spep_6 + 62, 1044, 66 ); setSeVolume( spep_6 + 80, 1044, 78 ); setSeVolume( spep_6 + 97, 1044, 92 ); setSeVolume( spep_6 + 108, 1044, 110 ); setSeVolume( spep_6 + 331 -38, 1044, 110 ); setSeVolume( spep_6 + 350 -38, 1044, 100 ); setSeVolume( spep_6 + 467 -38, 1044, 0 ); stopSe( spep_6 + 350 -38, SE19, 117 ); playSe( spep_6 + 64, 1159 ); setSeVolume( spep_6 + 64, 1159, 110 ); --画面切り替え playSe( spep_6 + 64, 1212 ); setSeVolume( spep_6 + 64, 1212, 50 ); SE20 = playSe( spep_6 + 77, 1215 ); setSeVolume( spep_6 + 77, 1215, 66 ); setSeVolume( spep_6 + 383 -38, 1215, 66 ); setSeVolume( spep_6 + 400 -38, 1215, 50 ); setSeVolume( spep_6 + 414 -38, 1215, 32 ); setSeVolume( spep_6 + 436 -38, 1215, 8 ); setSeVolume( spep_6 + 446 -38, 1215, 0 ); stopSe( spep_6 + 446 -38, SE20, 0 ); playSe( spep_6 + 166, 1021 ); setSeVolume( spep_6 + 166, 1021, 110 ); -- ** ボイス ** -- --いくぞ playVoice( spep_4 -3 + 274, 139 ); setVoiceVolume( spep_4 -3 + 274, 139, 168 +10 -10 ); --かめはめ playVoice( spep_4 -3 + 430, 140 ); setVoiceVolume( spep_4 -3 + 430, 140, 251 +10 -23 ); setVoiceVolume( spep_4 -3 + 450, 140, 178 +10 -23 ); --波ァァー! playVoice( spep_4 + 538, 141 ); setVoiceVolume( spep_4 + 538, 141, 237 +10 -23 ); setVoiceVolume( spep_4 + 555, 141, 178 +10 -23 ); -- ** ダメージ表示 ** -- hideKoScreen(); entryEffect( spep_6 + 240, 9999999, 0x100, -1, 0, 0, 0 ); SE000 = playSeVer2( spep_6 + 240, 1060, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 240, SE000, 200 ); --dealDamage( spep_6 + 234 ); entryFade( spep_6 + 408 - 4, 2, 4, 2, 0, 0, 0, 255); -- black fade endPhase( spep_6 + 408 ); else dealDamage( spep_3 + 594 ); endPhase( spep_3 + 712 ); end else end