| π ab_sys |
|
| π active_skill |
|
| π attack_all |
|
| π attack_counter |
|
| π attack_dokkan |
|
| π attack_high |
|
| π attack_high_kidan |
|
| π attack_low |
|
| π attack_low_kidan |
|
| π attack_sp |
|
| π awaken |
|
| π common |
|
| π countdown |
|
| π enlarge |
|
| π finish_skill |
|
| π passive_skill_effect |
|
| π recovery |
|
| π revival |
|
| π standby_skill |
|
| π support_memory |
|
| π training |
|
| π transformation |
|
| π turn_end |
|
| π ultimate_special |
|